mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
99 lines
3 KiB
Python
99 lines
3 KiB
Python
from direct.showbase.ShowBaseGlobal import *
|
|
from toontown.toonbase.ToonBaseGlobal import *
|
|
from direct.interval.IntervalGlobal import *
|
|
from toontown.toonbase.ToontownGlobals import *
|
|
from direct.directnotify import DirectNotifyGlobal
|
|
from direct.fsm import StateData
|
|
from direct.fsm import ClassicFSM
|
|
from direct.fsm import State
|
|
import CatchGameGlobals
|
|
|
|
class DivingGameToonSD(StateData.StateData):
|
|
notify = DirectNotifyGlobal.directNotify.newCategory('DivingGameToonSD')
|
|
FallBackAnim = 'slip-backward'
|
|
FallFwdAnim = 'slip-forward'
|
|
CatchNeutralAnim = 'catch-neutral'
|
|
CatchRunAnim = 'catch-run'
|
|
EatNeutralAnim = 'catch-eatneutral'
|
|
EatNRunAnim = 'catch-eatnrun'
|
|
status = ''
|
|
animList = [FallBackAnim,
|
|
FallFwdAnim,
|
|
CatchNeutralAnim,
|
|
CatchRunAnim,
|
|
EatNeutralAnim,
|
|
EatNRunAnim]
|
|
|
|
def __init__(self, avId, game):
|
|
self.avId = avId
|
|
self.game = game
|
|
self.isLocal = avId == base.localAvatar.doId
|
|
self.toon = self.game.getAvatar(self.avId)
|
|
self.unexpectedExit = False
|
|
self.fsm = ClassicFSM.ClassicFSM('CatchGameAnimFSM-%s' % self.avId, [State.State('init', self.enterInit, self.exitInit, ['normal']),
|
|
State.State('normal', self.enterNormal, self.exitNormal, ['freeze', 'treasure']),
|
|
State.State('treasure', self.enterTreasure, self.exitTreasure, ['freeze', 'normal']),
|
|
State.State('freeze', self.enterFreeze, self.exitFreeze, ['normal']),
|
|
State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'init', 'cleanup')
|
|
|
|
def load(self):
|
|
self.setAnimState('off', 1.0)
|
|
for anim in self.animList:
|
|
self.toon.pose(anim, 0)
|
|
|
|
def unload(self):
|
|
del self.fsm
|
|
self.game = None
|
|
return
|
|
|
|
def enter(self):
|
|
self.fsm.enterInitialState()
|
|
|
|
def exit(self, unexpectedExit = False):
|
|
self.unexpectedExit = unexpectedExit
|
|
if not unexpectedExit:
|
|
self.fsm.requestFinalState()
|
|
|
|
def enterInit(self):
|
|
self.notify.debug('enterInit')
|
|
self.status = 'init'
|
|
|
|
def exitInit(self):
|
|
pass
|
|
|
|
def enterNormal(self):
|
|
self.status = 'normal'
|
|
self.notify.debug('enterNormal')
|
|
self.setAnimState('dive', 1.0)
|
|
|
|
def exitNormal(self):
|
|
self.setAnimState('off', 1.0)
|
|
|
|
def enterTreasure(self):
|
|
self.status = 'treasure'
|
|
self.notify.debug('enterTreasure')
|
|
self.setAnimState('swimhold', 1.0)
|
|
|
|
def exitTreasure(self):
|
|
self.notify.debug('exitTreasure')
|
|
|
|
def enterFreeze(self):
|
|
self.status = 'freeze'
|
|
self.notify.debug('enterFreeze')
|
|
self.setAnimState('cringe', 1.0)
|
|
|
|
def exitFreeze(self):
|
|
pass
|
|
|
|
def enterCleanup(self):
|
|
self.status = 'cleanup'
|
|
self.notify.debug('enterCleanup')
|
|
if self.toon:
|
|
self.toon.resetLOD()
|
|
|
|
def exitCleanup(self):
|
|
pass
|
|
|
|
def setAnimState(self, newState, playRate):
|
|
if not self.unexpectedExit:
|
|
self.toon.setAnimState(newState, playRate)
|