mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
94 lines
3.5 KiB
Python
94 lines
3.5 KiB
Python
from PlayingCard import PlayingCardNodePath
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import PlayingCardGlobals
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from pandac.PandaModules import NodePath, Vec3
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from direct.interval.IntervalGlobal import LerpHprInterval, Parallel, SoundInterval
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class PairingGameCard(PlayingCardNodePath):
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DoIntervalDefault = True
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FlipTime = 0.25
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UseDifferentCardColors = True
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CardColors = [(0.933594, 0.265625, 0.28125, 1.0),
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(0.550781, 0.824219, 0.324219, 1.0),
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(0.347656, 0.820312, 0.953125, 1.0),
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(0.460938, 0.378906, 0.824219, 1.0),
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(0.710938, 0.234375, 0.4375, 1.0),
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(0.285156, 0.328125, 0.726562, 1.0),
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(0.242188, 0.742188, 0.515625, 1.0),
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(0.96875, 0.691406, 0.699219, 1.0),
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(0.996094, 0.957031, 0.597656, 1.0),
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(0.992188, 0.480469, 0.167969, 1.0)]
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def __init__(self, value):
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style = PlayingCardGlobals.Styles[0]
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PlayingCardNodePath.__init__(self, style, value)
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self.enterCallback = None
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self.exitCallback = None
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return
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def load(self):
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oneCard = loader.loadModel('phase_4/models/minigames/garden_sign_memory')
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prop = self.attachNewNode('prop')
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PlayingCardGlobals.getImage(self.style, self.suit, self.rank).copyTo(prop)
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prop.setScale(7)
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oneCard.find('**/glow').removeNode()
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cs = oneCard.find('**/collision')
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for solidIndex in xrange(cs.node().getNumSolids()):
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cs.node().modifySolid(solidIndex).setTangible(False)
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cs.node().setName('cardCollision-%d' % self.value)
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sign = oneCard.find('**/sign1')
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if self.UseDifferentCardColors:
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index = self.rank % len(self.CardColors)
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color = self.CardColors[index]
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sign.setColorScale(*color)
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prop.setPos(0.0, 0.0, 0.08)
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prop.setP(-90)
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prop.reparentTo(oneCard)
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oneCard.reparentTo(self)
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cardBack = oneCard.find('**/sign2')
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cardBack.setColorScale(0.12, 0.35, 0.5, 1.0)
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cardModel = loader.loadModel('phase_3.5/models/gui/playingCard')
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logo = cardModel.find('**/logo')
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logo.reparentTo(self)
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logo.setScale(0.45)
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logo.setP(90)
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logo.setZ(0.025)
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logo.setX(-0.05)
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logo.setH(180)
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cardModel.removeNode()
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self.setR(0)
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self.setScale(2.5)
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self.flipIval = None
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self.turnUpSound = base.loadSfx('phase_4/audio/sfx/MG_pairing_card_flip_face_up.ogg')
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self.turnDownSound = base.loadSfx('phase_4/audio/sfx/MG_pairing_card_flip_face_down.ogg')
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return
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def unload(self):
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self.clearFlipIval()
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self.removeNode()
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del self.turnUpSound
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del self.turnDownSound
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def turnUp(self, doInterval = DoIntervalDefault):
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self.faceUp = 1
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if doInterval:
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self.clearFlipIval()
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self.flipIval = Parallel(LerpHprInterval(self, self.FlipTime, Vec3(0, 0, 0)), SoundInterval(self.turnUpSound, node=self, listenerNode=base.localAvatar, cutOff=240))
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self.flipIval.start()
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else:
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self.setR(0)
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def clearFlipIval(self):
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if self.flipIval:
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self.flipIval.finish()
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self.flipIval = None
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return
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def turnDown(self, doInterval = DoIntervalDefault):
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self.faceUp = 0
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if doInterval:
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self.clearFlipIval()
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self.flipIval = Parallel(LerpHprInterval(self, self.FlipTime, Vec3(0, 0, 180)), SoundInterval(self.turnDownSound, node=self, listenerNode=base.localAvatar, cutOff=240))
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self.flipIval.start()
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else:
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self.setR(180)
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