mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
115 lines
5.1 KiB
Python
115 lines
5.1 KiB
Python
from direct.showbase.DirectObject import DirectObject
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from toontown.toonbase.ToontownGlobals import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.interval.IntervalGlobal import *
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from toontown.minigame import ToonBlitzGlobals
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from toontown.estate.GardenGlobals import BeanColors
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import random
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class TwoDTreasure(DirectObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('TwoDTreasure')
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RADIUS = 1.3
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def __init__(self, treasureMgr, index, pos, value, isEnemyGenerated, model):
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self.game = treasureMgr.section.sectionMgr.game
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self.index = index
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self.value = value
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self.isEnemyGenerated = isEnemyGenerated
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center = model.getBounds().getCenter()
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center = Point3(0, 0, 0)
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treasureName = 'treasure-' + str(index)
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model.setScale(2.5)
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self.model = NodePath(treasureName)
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self.nodePath = model.copyTo(self.model)
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self.appearEffect = None
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self.flash = None
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glowParticle = self.game.assetMgr.particleGlow
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self.glowCard = glowParticle.copyTo(self.model)
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self.glowCard2 = glowParticle.copyTo(self.glowCard)
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self.glowCard.setPos(0, 0.1, 0)
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self.glowCard.setColor(model.getColor())
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self.glowCard.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne))
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self.glowCard2.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne))
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self.glowScalIval = Sequence(LerpScaleInterval(self.glowCard, 0.4, scale=4.1, startScale=4.9), LerpScaleInterval(self.glowCard, 0.4, scale=4.9, startScale=4.1))
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self.glowScalIval.loop()
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self.modelScalIval = Sequence(LerpScaleInterval(self.model, 0.4, scale=1.0, startScale=1.03), LerpScaleInterval(self.model, 0.4, scale=1.03, startScale=1.0))
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self.modelScalIval.loop()
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self.sphereName = 'treasureSphere-%s-%s' % (self.game.doId, self.index)
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self.collSphere = CollisionSphere(center[0], center[1], center[2], self.RADIUS)
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self.collSphere.setTangible(0)
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self.collNode = CollisionNode(self.sphereName)
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self.collNode.setIntoCollideMask(WallBitmask)
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self.collNode.addSolid(self.collSphere)
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self.collNodePath = self.model.attachNewNode(self.collNode)
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self.collNodePath.hide()
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self.accept('enter' + self.sphereName, self.__handleEnterSphere)
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self.model.setPos(pos[0] - center[0], 0 - center[1], pos[2] - center[2])
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self.nodePath.flattenLight()
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if self.isEnemyGenerated:
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self.flash = glowParticle.copyTo(self.model)
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self.flash.reparentTo(treasureMgr.treasuresNP)
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self.flash.setPos(self.model.getX(), self.model.getY() - 0.2, self.model.getZ())
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self.flash.setScale(6)
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self.flash.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne))
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self.hideTreasure()
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return
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def destroy(self):
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self.game = None
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self.ignoreAll()
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if self.glowScalIval:
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self.glowScalIval.finish()
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del self.glowScalIval
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if self.modelScalIval:
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self.modelScalIval.finish()
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del self.modelScalIval
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if self.appearEffect:
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self.appearEffect.finish()
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del self.appearEffect
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if self.flash:
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self.flash.removeNode()
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del self.flash
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self.nodePath.removeNode()
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del self.nodePath
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del self.collSphere
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self.collNodePath.removeNode()
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del self.collNodePath
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del self.collNode
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self.model.removeNode()
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del self.model
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return
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def setRandomColor(self):
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beanIndex = random.randint(0, len(BeanColors) - 1)
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colors = BeanColors[beanIndex]
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self.model.setColor(colors[0] / 255.0, colors[1] / 255.0, colors[2] / 255.0)
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def __handleEnterSphere(self, cevent):
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self.ignoreAll()
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self.notify.debug('treasuerGrabbed')
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sectionIndex = int(cevent.getIntoNodePath().getName()[-5:-3])
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treasureIndex = int(cevent.getIntoNodePath().getName()[-2:])
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messenger.send('twoDTreasureGrabbed', [sectionIndex, treasureIndex])
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def hideTreasure(self):
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self.model.hide()
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self.collNode.setIntoCollideMask(BitMask32(0))
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if self.isEnemyGenerated:
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self.flash.hide()
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def showTreasure(self):
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self.model.show()
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self.collNode.setIntoCollideMask(WallBitmask)
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if self.isEnemyGenerated:
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self.flash.show()
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def setTreasurePos(self, pos):
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self.model.setPos(pos)
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if self.isEnemyGenerated:
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self.flash.setPos(self.model.getX(), self.model.getY() - 0.2, self.model.getZ())
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def popupEnemyTreasure(self):
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modelFadeIn = LerpFunc(self.model.setAlphaScale, duration=0.5)
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flashFadeOut = LerpFunc(self.flash.setAlphaScale, fromData=1, toData=0, duration=0.5)
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self.appearEffect = Sequence(Wait(2.4), Func(self.showTreasure), Parallel(modelFadeIn, flashFadeOut, Func(base.playSfx, self.game.assetMgr.sparkleSound)))
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self.appearEffect.start()
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