mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
322 lines
11 KiB
Python
322 lines
11 KiB
Python
from direct.task.Task import Task
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import math
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from panda3d.core import PGButton, VBase4, DepthWriteAttrib, Point3
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from toontown.chat.ChatBalloon import ChatBalloon
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from toontown.margins import MarginGlobals
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from toontown.margins.MarginVisible import MarginVisible
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from toontown.nametag import NametagGlobals
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from toontown.nametag.Nametag import Nametag
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from toontown.toontowngui.Clickable2d import Clickable2d
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class Nametag2d(Nametag, Clickable2d, MarginVisible):
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CONTENTS_SCALE = 0.25
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CHAT_TEXT_MAX_ROWS = 6
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CHAT_TEXT_WORD_WRAP = 8
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CHAT_BALLOON_ALPHA = 0.4
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ARROW_OFFSET = -1.0
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ARROW_SCALE = 1.5
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def __init__(self):
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Nametag.__init__(self)
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Clickable2d.__init__(self, 'Nametag2d')
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MarginVisible.__init__(self)
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self.actualChatText = ''
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self.arrow = None
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self.textNodePath = None
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self.contents.setScale(self.CONTENTS_SCALE)
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self.hideThought()
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self.accept('MarginVisible-update', self.update)
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def destroy(self):
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self.ignoreAll()
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Nametag.destroy(self)
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if self.textNodePath is not None:
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self.textNodePath.removeNode()
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self.textNodePath = None
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if self.arrow is not None:
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self.arrow.removeNode()
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self.arrow = None
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Clickable2d.destroy(self)
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def getUniqueName(self):
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return 'Nametag2d-' + str(id(self))
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def getChatBalloonModel(self):
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return NametagGlobals.chatBalloon2dModel
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def getChatBalloonWidth(self):
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return NametagGlobals.chatBalloon2dWidth
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def getChatBalloonHeight(self):
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return NametagGlobals.chatBalloon2dHeight
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def setChatText(self, chatText):
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self.actualChatText = chatText
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Nametag.setChatText(self, chatText)
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def updateClickRegion(self):
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if self.chatBalloon is not None:
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right = self.chatBalloon.width / 2.0
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left = -right
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top = self.chatBalloon.height / 2.0
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bottom = -top
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self.setClickRegionFrame(left, right, bottom, top)
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self.region.setActive(True)
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elif self.panel is not None:
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centerX = (self.textNode.getLeft()+self.textNode.getRight()) / 2.0
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centerY = (self.textNode.getBottom()+self.textNode.getTop()) / 2.0
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left = centerX - (self.panelWidth/2.0)
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right = centerX + (self.panelWidth/2.0)
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bottom = centerY - (self.panelHeight/2.0)
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top = centerY + (self.panelHeight/2.0)
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self.setClickRegionFrame(left, right, bottom, top)
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self.region.setActive(True)
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else:
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if self.region is not None:
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self.region.setActive(False)
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def isClickable(self):
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if self.getChatText() and self.hasChatButton():
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return True
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return NametagGlobals.wantActiveNametags and Clickable2d.isClickable(self)
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def setClickState(self, clickState):
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if self.isClickable():
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self.applyClickState(clickState)
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else:
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self.applyClickState(PGButton.SInactive)
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Clickable2d.setClickState(self, clickState)
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def enterDepressed(self):
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if self.isClickable():
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base.playSfx(NametagGlobals.clickSound)
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def enterRollover(self):
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if self.isClickable() and (self.lastClickState != PGButton.SDepressed):
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base.playSfx(NametagGlobals.rolloverSound)
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def update(self):
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self.contents.node().removeAllChildren()
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Nametag.update(self)
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if self.cell is not None:
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# We're in the margin display. Reposition our content, and update
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# the click region:
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self.reposition()
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self.updateClickRegion()
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else:
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# We aren't in the margin display. Disable the click region if one
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# is present:
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if self.region is not None:
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self.region.setActive(False)
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def tick(self, task):
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if (self.avatar is None) or self.avatar.isEmpty():
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return Task.cont
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if (self.cell is None) or (self.arrow is None):
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return Task.cont
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location = self.avatar.getPos(NametagGlobals.me)
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rotation = NametagGlobals.me.getQuat(base.cam)
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camSpacePos = rotation.xform(location)
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arrowRadians = math.atan2(camSpacePos[0], camSpacePos[1])
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arrowDegrees = (arrowRadians/math.pi) * 180
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self.arrow.setR(arrowDegrees - 90)
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return Task.cont
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def drawChatBalloon(self, model, modelWidth, modelHeight):
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if self.chatFont is None:
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# We can't draw this without a font.
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return
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# Prefix the nametag text:
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self.chatTextNode.setText(self.getText() + ': ' + self.actualChatText)
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# Set our priority in the margin system:
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self.setPriority(MarginGlobals.MP_normal)
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if self.textNodePath is not None:
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self.textNodePath.removeNode()
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self.textNodePath = None
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if self.arrow is not None:
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self.arrow.removeNode()
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self.arrow = None
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if self.isClickable():
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foreground, background = self.chatColor[self.clickState]
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else:
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foreground, background = self.chatColor[PGButton.SInactive]
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if self.chatType == NametagGlobals.SPEEDCHAT:
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background = self.speedChatColor
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if background[3] > self.CHAT_BALLOON_ALPHA:
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background = VBase4(
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background[0], background[1], background[2],
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self.CHAT_BALLOON_ALPHA)
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self.chatBalloon = ChatBalloon(
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model, modelWidth, modelHeight, self.chatTextNode,
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foreground=foreground, background=background,
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reversed=self.chatReversed,
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button=self.chatButton[self.clickState])
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self.chatBalloon.reparentTo(self.contents)
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# Calculate the center of the TextNode:
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left, right, bottom, top = self.chatTextNode.getFrameActual()
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center = self.contents.getRelativePoint(
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self.chatBalloon.textNodePath,
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((left+right) / 2.0, 0, (bottom+top) / 2.0))
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# Translate the chat balloon along the inverse:
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self.chatBalloon.setPos(self.chatBalloon, -center)
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def drawNametag(self):
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# Set our priority in the margin system:
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self.setPriority(MarginGlobals.MP_low)
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if self.textNodePath is not None:
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self.textNodePath.removeNode()
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self.textNodePath = None
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if self.arrow is not None:
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self.arrow.removeNode()
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self.arrow = None
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if self.font is None:
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# We can't draw this without a font.
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return
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# Attach the icon:
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if self.icon is not None:
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self.contents.attachNewNode(self.icon)
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if self.isClickable():
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foreground, background = self.nametagColor[self.clickState]
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else:
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foreground, background = self.nametagColor[PGButton.SInactive]
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# Set the color of the TextNode:
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self.textNode.setTextColor(foreground)
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# Attach the TextNode:
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self.textNodePath = self.contents.attachNewNode(self.textNode, 1)
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self.textNodePath.setTransparency(foreground[3] < 1)
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self.textNodePath.setAttrib(DepthWriteAttrib.make(0))
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self.textNodePath.setY(self.TEXT_Y_OFFSET)
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# Attach a panel behind the TextNode:
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self.panel = NametagGlobals.cardModel.copyTo(self.contents, 0)
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self.panel.setColor(background)
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self.panel.setTransparency(background[3] < 1)
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# Reposition the panel:
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x = (self.textNode.getLeft()+self.textNode.getRight()) / 2.0
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z = (self.textNode.getBottom()+self.textNode.getTop()) / 2.0
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self.panel.setPos(x, 0, z)
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# Resize the panel:
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self.panelWidth = self.textNode.getWidth() + self.PANEL_X_PADDING
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self.panelHeight = self.textNode.getHeight() + self.PANEL_Z_PADDING
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self.panel.setScale(self.panelWidth, 1, self.panelHeight)
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# Add an arrow:
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self.arrow = NametagGlobals.arrowModel.copyTo(self.contents)
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self.arrow.setZ(self.ARROW_OFFSET + self.textNode.getBottom())
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self.arrow.setScale(self.ARROW_SCALE)
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self.arrow.setColor(self.nametagColor[0][0])
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def marginVisibilityChanged(self):
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if self.cell is not None:
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# We're in the margin display. Reposition our content, and update
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# the click region:
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self.reposition()
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self.updateClickRegion()
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else:
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# We aren't in the margin display. Disable the click region if one
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# is present:
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if self.region is not None:
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self.region.setActive(False)
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def reposition(self):
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if self.contents is None:
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return
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origin = Point3()
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self.contents.setPos(origin)
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if self.chatBalloon is not None:
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self.chatBalloon.removeNode()
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self.chatBalloon = None
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self.contents.node().removeAllChildren()
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if (self.cell in base.leftCells) or (self.cell in base.rightCells):
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text = self.getChatText().replace('\x01WLDisplay\x01', '').replace('\x02', '')
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textWidth = self.chatTextNode.calcWidth(text)
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if (textWidth / self.CHAT_TEXT_WORD_WRAP) > self.CHAT_TEXT_MAX_ROWS:
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self.chatTextNode.setWordwrap(textWidth / (self.CHAT_TEXT_MAX_ROWS-0.5))
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else:
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self.chatTextNode.setWordwrap(self.CHAT_TEXT_WORD_WRAP)
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model = self.getChatBalloonModel()
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modelWidth = self.getChatBalloonWidth()
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modelHeight = self.getChatBalloonHeight()
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self.drawChatBalloon(model, modelWidth, modelHeight)
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nodePath = self.chatBalloon.textNodePath
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left, right, bottom, top = self.chatTextNode.getFrameActual()
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left -= self.chatBalloon.BALLOON_X_PADDING
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right += self.chatBalloon.BALLOON_X_PADDING
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bottom -= self.chatBalloon.BALLOON_Z_PADDING
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top += self.chatBalloon.BALLOON_Z_PADDING
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elif self.panel is not None:
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nodePath = self.textNodePath
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left, right, bottom, top = self.textNode.getFrameActual()
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left -= self.PANEL_X_PADDING
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right += self.PANEL_X_PADDING
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bottom -= self.PANEL_Z_PADDING
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top += self.PANEL_Z_PADDING
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# Compensate for the arrow:
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bottom -= self.ARROW_SCALE
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else:
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return
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if self.cell in base.bottomCells:
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# Move the origin to the bottom center of the node path:
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origin = self.contents.getRelativePoint(
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nodePath, ((left+right) / 2.0, 0, bottom))
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elif self.cell in base.leftCells:
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# Move the origin to the left center of the node path:
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origin = self.contents.getRelativePoint(
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nodePath, (left, 0, (bottom+top) / 2.0))
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elif self.cell in base.rightCells:
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# Move the origin to the right center of the node path:
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origin = self.contents.getRelativePoint(
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nodePath, (right, 0, (bottom+top) / 2.0))
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self.contents.setPos(self.contents, -origin)
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