mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
136 lines
4.5 KiB
Python
136 lines
4.5 KiB
Python
from pandac.PandaModules import *
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from toontown.toonbase.ToontownBattleGlobals import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed.PyDatagram import PyDatagram
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from direct.distributed.PyDatagramIterator import PyDatagramIterator
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from otp.otpbase import OTPGlobals
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class Experience:
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notify = DirectNotifyGlobal.directNotify.newCategory('Experience')
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def __init__(self, expStr = None, owner = None):
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self.owner = owner
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if expStr == None:
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self.experience = []
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for track in xrange(0, len(Tracks)):
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self.experience.append(StartingLevel)
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else:
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self.experience = self.makeFromNetString(expStr)
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return
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def __str__(self):
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return str(self.experience)
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def makeNetString(self):
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dataList = self.experience
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datagram = PyDatagram()
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for track in xrange(0, len(Tracks)):
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datagram.addUint16(dataList[track])
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dgi = PyDatagramIterator(datagram)
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return dgi.getRemainingBytes()
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def makeFromNetString(self, netString):
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dataList = []
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dg = PyDatagram(netString)
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dgi = PyDatagramIterator(dg)
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for track in xrange(0, len(Tracks)):
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dataList.append(dgi.getUint16())
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return dataList
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def addExp(self, track, amount = 1):
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if type(track) == type(''):
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track = Tracks.index(track)
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self.notify.debug('adding %d exp to track %d' % (amount, track))
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if self.owner.getGameAccess() == OTPGlobals.AccessFull:
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if self.experience[track] + amount <= MaxSkill:
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self.experience[track] += amount
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else:
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self.experience[track] = MaxSkill
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elif self.experience[track] + amount <= UnpaidMaxSkills[track]:
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self.experience[track] += amount
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elif self.experience[track] > UnpaidMaxSkills[track]:
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self.experience[track] += 0
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else:
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self.experience[track] = UnpaidMaxSkills[track]
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def maxOutExp(self):
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for track in xrange(0, len(Tracks)):
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self.experience[track] = MaxSkill - UberSkill
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def maxOutExpMinusOne(self):
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for track in xrange(0, len(Tracks)):
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self.experience[track] = MaxSkill - 1
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def makeExpHigh(self):
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for track in xrange(0, len(Tracks)):
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self.experience[track] = Levels[track][len(Levels[track]) - 1] - 1
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def makeExpRegular(self):
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import random
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for track in xrange(0, len(Tracks)):
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rank = random.choice((0, int(random.random() * 1500.0), int(random.random() * 2000.0)))
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self.experience[track] = Levels[track][len(Levels[track]) - 1] - rank
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def zeroOutExp(self):
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for track in xrange(0, len(Tracks)):
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self.experience[track] = StartingLevel
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def setAllExp(self, num):
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for track in xrange(0, len(Tracks)):
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self.experience[track] = num
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def getExp(self, track):
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if type(track) == type(''):
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track = Tracks.index(track)
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return self.experience[track]
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def setExp(self, track, exp):
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if type(track) == type(''):
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track = Tracks.index(track)
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self.experience[track] = exp
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def getExpLevel(self, track):
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if type(track) == type(''):
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track = Tracks.index(track)
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level = 0
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for amount in Levels[track]:
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if self.experience[track] >= amount:
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level = Levels[track].index(amount)
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return level
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def getTotalExp(self):
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total = 0
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for level in self.experience:
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total += level
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return total
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def getNextExpValue(self, track, curSkill = None):
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if curSkill == None:
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curSkill = self.experience[track]
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retVal = Levels[track][len(Levels[track]) - 1]
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for amount in Levels[track]:
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if curSkill < amount:
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retVal = amount
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return retVal
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return retVal
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def getNewGagIndexList(self, track, extraSkill):
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retList = []
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curSkill = self.experience[track]
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nextExpValue = self.getNextExpValue(track, curSkill)
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finalGagFlag = 0
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while curSkill + extraSkill >= nextExpValue and curSkill < nextExpValue and not finalGagFlag:
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retList.append(Levels[track].index(nextExpValue))
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newNextExpValue = self.getNextExpValue(track, nextExpValue)
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if newNextExpValue == nextExpValue:
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finalGagFlag = 1
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else:
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nextExpValue = newNextExpValue
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return retList
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