mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
110 lines
3.3 KiB
Python
110 lines
3.3 KiB
Python
from direct.fsm import StateData
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from toontown.toonbase import ToontownGlobals
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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import TTEmote
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from otp.avatar import Emote
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class Motion(StateData.StateData):
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notify = DirectNotifyGlobal.directNotify.newCategory('Motion')
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def __init__(self, toon):
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self.lt = toon
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self.doneEvent = 'motionDone'
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StateData.StateData.__init__(self, self.doneEvent)
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self.fsm = ClassicFSM.ClassicFSM('Motion', [State.State('off', self.enterOff, self.exitOff),
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State.State('neutral', self.enterNeutral, self.exitNeutral),
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State.State('walk', self.enterWalk, self.exitWalk),
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State.State('run', self.enterRun, self.exitRun),
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State.State('sad-neutral', self.enterSadNeutral, self.exitSadNeutral),
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State.State('sad-walk', self.enterSadWalk, self.exitSadWalk),
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State.State('catch-neutral', self.enterCatchNeutral, self.exitCatchNeutral),
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State.State('catch-run', self.enterCatchRun, self.exitCatchRun),
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State.State('catch-eatneutral', self.enterCatchEatNeutral, self.exitCatchEatNeutral),
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State.State('catch-eatnrun', self.enterCatchEatNRun, self.exitCatchEatNRun)], 'off', 'off')
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self.fsm.enterInitialState()
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def delete(self):
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del self.fsm
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def load(self):
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pass
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def unload(self):
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pass
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def enter(self):
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self.notify.debug('enter')
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def exit(self):
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self.fsm.requestFinalState()
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def enterOff(self, rate = 0):
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self.notify.debug('enterOff')
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def exitOff(self):
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pass
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def enterNeutral(self, rate = 0):
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self.notify.debug('enterNeutral')
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def exitNeutral(self):
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self.notify.debug('exitNeutral')
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def enterWalk(self, rate = 0):
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self.notify.debug('enterWalk')
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Emote.globalEmote.disableBody(self.lt, 'enterWalk')
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def exitWalk(self):
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self.notify.debug('exitWalk')
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Emote.globalEmote.releaseBody(self.lt, 'exitWalk')
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def enterRun(self, rate = 0):
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self.notify.debug('enterRun')
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Emote.globalEmote.disableBody(self.lt, 'enterRun')
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def exitRun(self):
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self.notify.debug('exitRun')
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Emote.globalEmote.releaseBody(self.lt, 'exitRun')
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def enterSadNeutral(self, rate = 0):
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self.notify.debug('enterSadNeutral')
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def exitSadNeutral(self):
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self.notify.debug('exitSadNeutral')
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def enterSadWalk(self, rate = 0):
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self.notify.debug('enterSadWalk')
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def exitSadWalk(self):
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pass
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def enterCatchNeutral(self, rate = 0):
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self.notify.debug('enterCatchNeutral')
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def exitCatchNeutral(self):
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self.notify.debug('exitCatchNeutral')
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def enterCatchRun(self, rate = 0):
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self.notify.debug('enterCatchRun')
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def exitCatchRun(self):
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self.notify.debug('exitCatchRun')
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def enterCatchEatNeutral(self, rate = 0):
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self.notify.debug('enterCatchEatNeutral')
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def exitCatchEatNeutral(self):
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self.notify.debug('exitCatchEatNeutral')
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def enterCatchEatNRun(self, rate = 0):
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self.notify.debug('enterCatchEatNRun')
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def exitCatchEatNRun(self):
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self.notify.debug('exitCatchEatNRun')
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def setState(self, anim, rate):
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toon = self.lt
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if toon.playingAnim != anim:
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self.fsm.request(anim, [rate])
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