Poodletooth-iLand/toontown/toon/Toon.py
2015-03-03 17:10:12 -05:00

3000 lines
116 KiB
Python

from direct.actor import Actor
from direct.directnotify import DirectNotifyGlobal
from direct.interval.IntervalGlobal import *
from direct.showbase.PythonUtil import Functor
from direct.task.Task import Task
from pandac.PandaModules import *
import random
import types
import AccessoryGlobals
import Motion
import TTEmote
import ToonDNA
from ToonHead import *
from otp.avatar import Avatar
from otp.avatar import Emote
from otp.avatar.Avatar import teleportNotify
from otp.otpbase import OTPGlobals
from otp.otpbase import OTPLocalizer
from toontown.battle import SuitBattleGlobals
from toontown.chat.ChatGlobals import *
from toontown.distributed import DelayDelete
from toontown.effects import DustCloud
from toontown.effects import Wake
from toontown.hood import ZoneUtil
from toontown.nametag.NametagGlobals import *
from toontown.suit import SuitDNA
from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownGlobals
def teleportDebug(requestStatus, msg, onlyIfToAv = True):
if teleportNotify.getDebug():
teleport = 'teleport'
if 'how' in requestStatus and requestStatus['how'][:len(teleport)] == teleport:
if not onlyIfToAv or 'avId' in requestStatus and requestStatus['avId'] > 0:
teleportNotify.debug(msg)
SLEEP_STRING = TTLocalizer.ToonSleepString
DogDialogueArray = []
CatDialogueArray = []
HorseDialogueArray = []
RabbitDialogueArray = []
MouseDialogueArray = []
DuckDialogueArray = []
MonkeyDialogueArray = []
BearDialogueArray = []
PigDialogueArray = []
LegsAnimDict = {}
TorsoAnimDict = {}
HeadAnimDict = {}
Preloaded = {}
Phase3AnimList = (('neutral', 'neutral'), ('run', 'run'))
Phase3_5AnimList = (('walk', 'walk'),
('teleport', 'teleport'),
('book', 'book'),
('jump', 'jump'),
('running-jump', 'running-jump'),
('jump-squat', 'jump-zstart'),
('jump-idle', 'jump-zhang'),
('jump-land', 'jump-zend'),
('running-jump-squat', 'leap_zstart'),
('running-jump-idle', 'leap_zhang'),
('running-jump-land', 'leap_zend'),
('pushbutton', 'press-button'),
('throw', 'pie-throw'),
('victory', 'victory-dance'),
('sidestep-left', 'sidestep-left'),
('conked', 'conked'),
('cringe', 'cringe'),
('wave', 'wave'),
('shrug', 'shrug'),
('angry', 'angry'),
('tutorial-neutral', 'tutorial-neutral'),
('left-point', 'left-point'),
('right-point', 'right-point'),
('right-point-start', 'right-point-start'),
('give-props', 'give-props'),
('give-props-start', 'give-props-start'),
('right-hand', 'right-hand'),
('right-hand-start', 'right-hand-start'),
('duck', 'duck'),
('sidestep-right', 'jump-back-right'),
('periscope', 'periscope'))
Phase4AnimList = (('sit', 'sit'),
('sit-start', 'intoSit'),
('swim', 'swim'),
('tug-o-war', 'tug-o-war'),
('sad-walk', 'losewalk'),
('sad-neutral', 'sad-neutral'),
('up', 'up'),
('down', 'down'),
('left', 'left'),
('right', 'right'),
('applause', 'applause'),
('confused', 'confused'),
('bow', 'bow'),
('curtsy', 'curtsy'),
('bored', 'bored'),
('think', 'think'),
('battlecast', 'fish'),
('cast', 'cast'),
('castlong', 'castlong'),
('fish-end', 'fishEND'),
('fish-neutral', 'fishneutral'),
('fish-again', 'fishAGAIN'),
('reel', 'reel'),
('reel-H', 'reelH'),
('reel-neutral', 'reelneutral'),
('pole', 'pole'),
('pole-neutral', 'poleneutral'),
('slip-forward', 'slip-forward'),
('slip-backward', 'slip-backward'),
('catch-neutral', 'gameneutral'),
('catch-run', 'gamerun'),
('catch-eatneutral', 'eat_neutral'),
('catch-eatnrun', 'eatnrun'),
('catch-intro-throw', 'gameThrow'),
('swing', 'swing'),
('pet-start', 'petin'),
('pet-loop', 'petloop'),
('pet-end', 'petend'),
('scientistJealous', 'scientistJealous'),
('scientistEmcee', 'scientistEmcee'),
('scientistWork', 'scientistWork'),
('scientistGame', 'scientistGame'),
('taunt', 'taunt'))
Phase5AnimList = (('water-gun', 'water-gun'),
('hold-bottle', 'hold-bottle'),
('firehose', 'firehose'),
('spit', 'spit'),
('tickle', 'tickle'),
('smooch', 'smooch'),
('happy-dance', 'happy-dance'),
('sprinkle-dust', 'sprinkle-dust'),
('juggle', 'juggle'),
('climb', 'climb'),
('sound', 'shout'),
('toss', 'toss'),
('hold-magnet', 'hold-magnet'),
('hypnotize', 'hypnotize'),
('struggle', 'struggle'),
('lose', 'lose'),
('melt', 'melt'))
Phase5_5AnimList = (('takePhone', 'takePhone'),
('phoneNeutral', 'phoneNeutral'),
('phoneBack', 'phoneBack'),
('bank', 'jellybeanJar'),
('callPet', 'callPet'),
('feedPet', 'feedPet'),
('start-dig', 'into_dig'),
('loop-dig', 'loop_dig'),
('water', 'water'))
Phase6AnimList = (('headdown-putt', 'headdown-putt'),
('into-putt', 'into-putt'),
('loop-putt', 'loop-putt'),
('rotateL-putt', 'rotateL-putt'),
('rotateR-putt', 'rotateR-putt'),
('swing-putt', 'swing-putt'),
('look-putt', 'look-putt'),
('lookloop-putt', 'lookloop-putt'),
('bad-putt', 'bad-putt'),
('badloop-putt', 'badloop-putt'),
('good-putt', 'good-putt'))
Phase9AnimList = (('push', 'push'),)
Phase10AnimList = (('leverReach', 'leverReach'), ('leverPull', 'leverPull'), ('leverNeutral', 'leverNeutral'))
Phase12AnimList = ()
LegDict = {'s': '/models/char/tt_a_chr_dgs_shorts_legs_',
'm': '/models/char/tt_a_chr_dgm_shorts_legs_',
'l': '/models/char/tt_a_chr_dgl_shorts_legs_'}
TorsoDict = {
'ss': '/models/char/tt_a_chr_dgs_shorts_torso_',
'ms': '/models/char/tt_a_chr_dgm_shorts_torso_',
'ls': '/models/char/tt_a_chr_dgl_shorts_torso_',
'sd': '/models/char/tt_a_chr_dgs_skirt_torso_',
'md': '/models/char/tt_a_chr_dgm_skirt_torso_',
'ld': '/models/char/tt_a_chr_dgl_skirt_torso_'}
def loadModels():
global Preloaded
if not Preloaded:
print 'Preloading avatars...'
for key in LegDict.keys():
fileRoot = LegDict[key]
Preloaded[fileRoot+'-1000'] = loader.loadModel('phase_3' + fileRoot + '1000')
Preloaded[fileRoot+'-500'] = loader.loadModel('phase_3' + fileRoot + '500')
Preloaded[fileRoot+'-250'] = loader.loadModel('phase_3' + fileRoot + '250')
for key in TorsoDict.keys():
fileRoot = TorsoDict[key]
Preloaded[fileRoot+'-1000'] = loader.loadModel('phase_3' + fileRoot + '1000')
if len(key) > 1:
Preloaded[fileRoot+'-500'] = loader.loadModel('phase_3' + fileRoot + '500')
Preloaded[fileRoot+'-250'] = loader.loadModel('phase_3' + fileRoot + '250')
def loadBasicAnims():
loadPhaseAnims()
def unloadBasicAnims():
loadPhaseAnims(0)
def loadTutorialBattleAnims():
loadPhaseAnims('phase_3.5')
def unloadTutorialBattleAnims():
loadPhaseAnims('phase_3.5', 0)
def loadMinigameAnims():
loadPhaseAnims('phase_4')
def unloadMinigameAnims():
loadPhaseAnims('phase_4', 0)
def loadBattleAnims():
loadPhaseAnims('phase_5')
def unloadBattleAnims():
loadPhaseAnims('phase_5', 0)
def loadSellbotHQAnims():
loadPhaseAnims('phase_9')
def unloadSellbotHQAnims():
loadPhaseAnims('phase_9', 0)
def loadCashbotHQAnims():
loadPhaseAnims('phase_10')
def unloadCashbotHQAnims():
loadPhaseAnims('phase_10', 0)
def loadBossbotHQAnims():
loadPhaseAnims('phase_12')
def unloadBossbotHQAnims():
loadPhaseAnims('phase_12', 0)
def loadPhaseAnims(phaseStr = 'phase_3', loadFlag = 1):
if phaseStr == 'phase_3':
animList = Phase3AnimList
elif phaseStr == 'phase_3.5':
animList = Phase3_5AnimList
elif phaseStr == 'phase_4':
animList = Phase4AnimList
elif phaseStr == 'phase_5':
animList = Phase5AnimList
elif phaseStr == 'phase_5.5':
animList = Phase5_5AnimList
elif phaseStr == 'phase_6':
animList = Phase6AnimList
elif phaseStr == 'phase_9':
animList = Phase9AnimList
elif phaseStr == 'phase_10':
animList = Phase10AnimList
elif phaseStr == 'phase_12':
animList = Phase12AnimList
else:
self.notify.error('Unknown phase string %s' % phaseStr)
for key in LegDict.keys():
for anim in animList:
if loadFlag:
pass
elif anim[0] in LegsAnimDict[key]:
if base.localAvatar.style.legs == key:
base.localAvatar.unloadAnims([anim[0]], 'legs', None)
for key in TorsoDict.keys():
for anim in animList:
if loadFlag:
pass
elif anim[0] in TorsoAnimDict[key]:
if base.localAvatar.style.torso == key:
base.localAvatar.unloadAnims([anim[0]], 'torso', None)
for key in HeadDict.keys():
if key.find('d') >= 0:
for anim in animList:
if loadFlag:
pass
elif anim[0] in HeadAnimDict[key]:
if base.localAvatar.style.head == key:
base.localAvatar.unloadAnims([anim[0]], 'head', None)
def compileGlobalAnimList():
phaseList = [Phase3AnimList,
Phase3_5AnimList,
Phase4AnimList,
Phase5AnimList,
Phase5_5AnimList,
Phase6AnimList,
Phase9AnimList,
Phase10AnimList,
Phase12AnimList]
phaseStrList = ['phase_3',
'phase_3.5',
'phase_4',
'phase_5',
'phase_5.5',
'phase_6',
'phase_9',
'phase_10',
'phase_12']
for animList in phaseList:
phaseStr = phaseStrList[phaseList.index(animList)]
for key in LegDict.keys():
LegsAnimDict.setdefault(key, {})
for anim in animList:
file = phaseStr + LegDict[key] + anim[1]
LegsAnimDict[key][anim[0]] = file
for key in TorsoDict.keys():
TorsoAnimDict.setdefault(key, {})
for anim in animList:
file = phaseStr + TorsoDict[key] + anim[1]
TorsoAnimDict[key][anim[0]] = file
for key in HeadDict.keys():
if key.find('d') >= 0:
HeadAnimDict.setdefault(key, {})
for anim in animList:
file = phaseStr + HeadDict[key] + anim[1]
HeadAnimDict[key][anim[0]] = file
def loadDialog():
loadPath = 'phase_3.5/audio/dial/'
DogDialogueFiles = ('AV_dog_short', 'AV_dog_med', 'AV_dog_long', 'AV_dog_question', 'AV_dog_exclaim', 'AV_dog_howl')
global DogDialogueArray
for file in DogDialogueFiles:
DogDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
catDialogueFiles = ('AV_cat_short', 'AV_cat_med', 'AV_cat_long', 'AV_cat_question', 'AV_cat_exclaim', 'AV_cat_howl')
global CatDialogueArray
for file in catDialogueFiles:
CatDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
horseDialogueFiles = ('AV_horse_short', 'AV_horse_med', 'AV_horse_long', 'AV_horse_question', 'AV_horse_exclaim', 'AV_horse_howl')
global HorseDialogueArray
for file in horseDialogueFiles:
HorseDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
rabbitDialogueFiles = ('AV_rabbit_short', 'AV_rabbit_med', 'AV_rabbit_long', 'AV_rabbit_question', 'AV_rabbit_exclaim', 'AV_rabbit_howl')
global RabbitDialogueArray
for file in rabbitDialogueFiles:
RabbitDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
mouseDialogueFiles = ('AV_mouse_short', 'AV_mouse_med', 'AV_mouse_long', 'AV_mouse_question', 'AV_mouse_exclaim', 'AV_mouse_howl')
global MouseDialogueArray
for file in mouseDialogueFiles:
MouseDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
duckDialogueFiles = ('AV_duck_short', 'AV_duck_med', 'AV_duck_long', 'AV_duck_question', 'AV_duck_exclaim', 'AV_duck_howl')
global DuckDialogueArray
for file in duckDialogueFiles:
DuckDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
monkeyDialogueFiles = ('AV_monkey_short', 'AV_monkey_med', 'AV_monkey_long', 'AV_monkey_question', 'AV_monkey_exclaim', 'AV_monkey_howl')
global MonkeyDialogueArray
for file in monkeyDialogueFiles:
MonkeyDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
bearDialogueFiles = ('AV_bear_short', 'AV_bear_med', 'AV_bear_long', 'AV_bear_question', 'AV_bear_exclaim', 'AV_bear_howl')
global BearDialogueArray
for file in bearDialogueFiles:
BearDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
pigDialogueFiles = ('AV_pig_short', 'AV_pig_med', 'AV_pig_long', 'AV_pig_question', 'AV_pig_exclaim', 'AV_pig_howl')
global PigDialogueArray
for file in pigDialogueFiles:
PigDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
def unloadDialog():
global CatDialogueArray
global PigDialogueArray
global BearDialogueArray
global DuckDialogueArray
global RabbitDialogueArray
global MouseDialogueArray
global DogDialogueArray
global HorseDialogueArray
global MonkeyDialogueArray
DogDialogueArray = []
CatDialogueArray = []
HorseDialogueArray = []
RabbitDialogueArray = []
MouseDialogueArray = []
DuckDialogueArray = []
MonkeyDialogueArray = []
BearDialogueArray = []
PigDialogueArray = []
class Toon(Avatar.Avatar, ToonHead):
notify = DirectNotifyGlobal.directNotify.newCategory('Toon')
afkTimeout = base.config.GetInt('afk-timeout', 600)
def __init__(self):
try:
self.Toon_initialized
return
except:
self.Toon_initialized = 1
Avatar.Avatar.__init__(self)
ToonHead.__init__(self)
self.forwardSpeed = 0.0
self.rotateSpeed = 0.0
self.avatarType = 'toon'
self.motion = Motion.Motion(self)
self.standWalkRunReverse = None
self.playingAnim = None
self.soundTeleport = None
self.cheesyEffect = ToontownGlobals.CENormal
self.effectTrack = None
self.emoteTrack = None
self.emote = None
self.stunTrack = None
self.__bookActors = []
self.__holeActors = []
self.holeClipPath = None
self.wake = None
self.lastWakeTime = 0
self.forceJumpIdle = False
self.numPies = 0
self.pieType = 0
self.pieThrowType = ToontownGlobals.PieThrowArc
self.pieModel = None
self.__pieModelType = None
self.pieScale = 1.0
self.hatNodes = []
self.glassesNodes = []
self.backpackNodes = []
self.hat = (0, 0, 0)
self.glasses = (0, 0, 0)
self.backpack = (0, 0, 0)
self.shoes = (0, 0, 0)
self.isStunned = 0
self.isDisguised = 0
self.defaultColorScale = None
self.jar = None
self.setTag('pieCode', str(ToontownGlobals.PieCodeToon))
self.setFont(ToontownGlobals.getToonFont())
self.soundChatBubble = base.loadSfx('phase_3/audio/sfx/GUI_balloon_popup.ogg')
self.animFSM = ClassicFSM('Toon', [State('off', self.enterOff, self.exitOff),
State('neutral', self.enterNeutral, self.exitNeutral),
State('victory', self.enterVictory, self.exitVictory),
State('Happy', self.enterHappy, self.exitHappy),
State('Sad', self.enterSad, self.exitSad),
State('Catching', self.enterCatching, self.exitCatching),
State('CatchEating', self.enterCatchEating, self.exitCatchEating),
State('Sleep', self.enterSleep, self.exitSleep),
State('walk', self.enterWalk, self.exitWalk),
State('jumpSquat', self.enterJumpSquat, self.exitJumpSquat),
State('jump', self.enterJump, self.exitJump),
State('jumpAirborne', self.enterJumpAirborne, self.exitJumpAirborne),
State('jumpLand', self.enterJumpLand, self.exitJumpLand),
State('run', self.enterRun, self.exitRun),
State('swim', self.enterSwim, self.exitSwim),
State('swimhold', self.enterSwimHold, self.exitSwimHold),
State('dive', self.enterDive, self.exitDive),
State('cringe', self.enterCringe, self.exitCringe),
State('OpenBook', self.enterOpenBook, self.exitOpenBook, ['ReadBook', 'CloseBook']),
State('ReadBook', self.enterReadBook, self.exitReadBook),
State('CloseBook', self.enterCloseBook, self.exitCloseBook),
State('TeleportOut', self.enterTeleportOut, self.exitTeleportOut),
State('Died', self.enterDied, self.exitDied),
State('TeleportedOut', self.enterTeleportedOut, self.exitTeleportedOut),
State('TeleportIn', self.enterTeleportIn, self.exitTeleportIn),
State('Emote', self.enterEmote, self.exitEmote),
State('SitStart', self.enterSitStart, self.exitSitStart),
State('Sit', self.enterSit, self.exitSit),
State('Push', self.enterPush, self.exitPush),
State('Squish', self.enterSquish, self.exitSquish),
State('FallDown', self.enterFallDown, self.exitFallDown),
State('GolfPuttLoop', self.enterGolfPuttLoop, self.exitGolfPuttLoop),
State('GolfRotateLeft', self.enterGolfRotateLeft, self.exitGolfRotateLeft),
State('GolfRotateRight', self.enterGolfRotateRight, self.exitGolfRotateRight),
State('GolfPuttSwing', self.enterGolfPuttSwing, self.exitGolfPuttSwing),
State('GolfGoodPutt', self.enterGolfGoodPutt, self.exitGolfGoodPutt),
State('GolfBadPutt', self.enterGolfBadPutt, self.exitGolfBadPutt),
State('Flattened', self.enterFlattened, self.exitFlattened),
State('CogThiefRunning', self.enterCogThiefRunning, self.exitCogThiefRunning),
State('ScientistJealous', self.enterScientistJealous, self.exitScientistJealous),
State('ScientistEmcee', self.enterScientistEmcee, self.exitScientistEmcee),
State('ScientistWork', self.enterScientistWork, self.exitScientistWork),
State('ScientistLessWork', self.enterScientistLessWork, self.exitScientistLessWork),
State('ScientistPlay', self.enterScientistPlay, self.enterScientistPlay)], 'off', 'off')
animStateList = self.animFSM.getStates()
self.animFSM.enterInitialState()
def stopAnimations(self):
if hasattr(self, 'animFSM'):
if not self.animFSM.isInternalStateInFlux():
self.animFSM.request('off')
else:
self.notify.warning('animFSM in flux, state=%s, not requesting off' % self.animFSM.getCurrentState().getName())
else:
self.notify.warning('animFSM has been deleted')
if self.effectTrack != None:
self.effectTrack.finish()
self.effectTrack = None
if self.emoteTrack != None:
self.emoteTrack.finish()
self.emoteTrack = None
if self.stunTrack != None:
self.stunTrack.finish()
self.stunTrack = None
if self.wake:
self.wake.stop()
self.wake.destroy()
self.wake = None
self.cleanupPieModel()
return
def delete(self):
try:
self.Toon_deleted
except:
self.Toon_deleted = 1
self.stopAnimations()
self.rightHands = None
self.rightHand = None
self.leftHands = None
self.leftHand = None
self.headParts = None
self.torsoParts = None
self.hipsParts = None
self.legsParts = None
del self.animFSM
for bookActor in self.__bookActors:
bookActor.cleanup()
del self.__bookActors
for holeActor in self.__holeActors:
holeActor.cleanup()
del self.__holeActors
self.soundTeleport = None
self.motion.delete()
self.motion = None
Avatar.Avatar.delete(self)
ToonHead.delete(self)
return
def updateToonDNA(self, newDNA, fForce = 0):
self.style.gender = newDNA.getGender()
oldDNA = self.style
if fForce or newDNA.head != oldDNA.head:
self.swapToonHead(newDNA.head)
if fForce or newDNA.torso != oldDNA.torso:
self.swapToonTorso(newDNA.torso, genClothes=0)
self.loop('neutral')
if fForce or newDNA.legs != oldDNA.legs:
self.swapToonLegs(newDNA.legs)
self.swapToonColor(newDNA)
self.__swapToonClothes(newDNA)
def setDNAString(self, dnaString):
newDNA = ToonDNA.ToonDNA()
newDNA.makeFromNetString(dnaString)
if len(newDNA.torso) < 2:
self.sendLogSuspiciousEvent('nakedToonDNA %s was requested' % newDNA.torso)
newDNA.torso = newDNA.torso + 's'
self.setDNA(newDNA)
def setDNA(self, dna):
if hasattr(self, 'isDisguised'):
if self.isDisguised:
return
if self.style:
self.updateToonDNA(dna)
else:
self.style = dna
self.generateToon()
self.initializeDropShadow()
self.initializeNametag3d()
def parentToonParts(self):
if self.hasLOD():
for lodName in self.getLODNames():
if base.config.GetBool('want-new-anims', 1):
if not self.getPart('torso', lodName).find('**/def_head').isEmpty():
self.attach('head', 'torso', 'def_head', lodName)
else:
self.attach('head', 'torso', 'joint_head', lodName)
else:
self.attach('head', 'torso', 'joint_head', lodName)
self.attach('torso', 'legs', 'joint_hips', lodName)
else:
self.attach('head', 'torso', 'joint_head')
self.attach('torso', 'legs', 'joint_hips')
def unparentToonParts(self):
if self.hasLOD():
for lodName in self.getLODNames():
self.getPart('head', lodName).reparentTo(self.getLOD(lodName))
self.getPart('torso', lodName).reparentTo(self.getLOD(lodName))
self.getPart('legs', lodName).reparentTo(self.getLOD(lodName))
else:
self.getPart('head').reparentTo(self.getGeomNode())
self.getPart('torso').reparentTo(self.getGeomNode())
self.getPart('legs').reparentTo(self.getGeomNode())
def setLODs(self):
self.setLODNode()
levelOneIn = base.config.GetInt('lod1-in', 20)
levelOneOut = base.config.GetInt('lod1-out', 0)
levelTwoIn = base.config.GetInt('lod2-in', 80)
levelTwoOut = base.config.GetInt('lod2-out', 20)
levelThreeIn = base.config.GetInt('lod3-in', 280)
levelThreeOut = base.config.GetInt('lod3-out', 80)
self.addLOD(1000, levelOneIn, levelOneOut)
self.addLOD(500, levelTwoIn, levelTwoOut)
self.addLOD(250, levelThreeIn, levelThreeOut)
def generateToon(self):
self.setLODs()
self.generateToonLegs()
self.generateToonHead()
self.generateToonTorso()
self.generateToonColor()
self.parentToonParts()
self.rescaleToon()
self.resetHeight()
self.setupToonNodes()
def setupToonNodes(self):
rightHand = NodePath('rightHand')
self.rightHand = None
self.rightHands = []
leftHand = NodePath('leftHand')
self.leftHands = []
self.leftHand = None
for lodName in self.getLODNames():
hand = self.getPart('torso', lodName).find('**/joint_Rhold')
if base.config.GetBool('want-new-anims', 1):
if not self.getPart('torso', lodName).find('**/def_joint_right_hold').isEmpty():
hand = self.getPart('torso', lodName).find('**/def_joint_right_hold')
else:
hand = self.getPart('torso', lodName).find('**/joint_Rhold')
self.rightHands.append(hand)
rightHand = rightHand.instanceTo(hand)
if base.config.GetBool('want-new-anims', 1):
if not self.getPart('torso', lodName).find('**/def_joint_left_hold').isEmpty():
hand = self.getPart('torso', lodName).find('**/def_joint_left_hold')
else:
hand = self.getPart('torso', lodName).find('**/joint_Lhold')
self.leftHands.append(hand)
leftHand = leftHand.instanceTo(hand)
if self.rightHand == None:
self.rightHand = rightHand
if self.leftHand == None:
self.leftHand = leftHand
self.headParts = self.findAllMatches('**/__Actor_head')
self.legsParts = self.findAllMatches('**/__Actor_legs')
self.hipsParts = self.legsParts.findAllMatches('**/joint_hips')
self.torsoParts = self.hipsParts.findAllMatches('**/__Actor_torso')
return
def initializeBodyCollisions(self, collIdStr):
Avatar.Avatar.initializeBodyCollisions(self, collIdStr)
if not self.ghostMode:
self.collNode.setCollideMask(self.collNode.getIntoCollideMask() | ToontownGlobals.PieBitmask)
def getBookActors(self):
if self.__bookActors:
return self.__bookActors
bookActor = Actor.Actor('phase_3.5/models/props/book-mod', {'book': 'phase_3.5/models/props/book-chan'})
bookActor2 = Actor.Actor(other=bookActor)
bookActor3 = Actor.Actor(other=bookActor)
self.__bookActors = [bookActor, bookActor2, bookActor3]
hands = self.getRightHands()
for bookActor, hand in zip(self.__bookActors, hands):
bookActor.reparentTo(hand)
bookActor.hide()
return self.__bookActors
def getHoleActors(self):
if self.__holeActors:
return self.__holeActors
holeActor = Actor.Actor('phase_3.5/models/props/portal-mod', {'hole': 'phase_3.5/models/props/portal-chan'})
holeActor2 = Actor.Actor(other=holeActor)
holeActor3 = Actor.Actor(other=holeActor)
self.__holeActors = [holeActor, holeActor2, holeActor3]
for ha in self.__holeActors:
if hasattr(self, 'uniqueName'):
holeName = self.uniqueName('toon-portal')
else:
holeName = 'toon-portal'
ha.setName(holeName)
return self.__holeActors
def rescaleToon(self):
animalStyle = self.style.getAnimal()
bodyScale = ToontownGlobals.toonBodyScales[animalStyle]
headScale = ToontownGlobals.toonHeadScales[animalStyle]
self.setAvatarScale(bodyScale)
for lod in self.getLODNames():
self.getPart('head', lod).setScale(headScale)
def getBodyScale(self):
animalStyle = self.style.getAnimal()
bodyScale = ToontownGlobals.toonBodyScales[animalStyle]
return bodyScale
def resetHeight(self):
if hasattr(self, 'style') and self.style:
animal = self.style.getAnimal()
bodyScale = ToontownGlobals.toonBodyScales[animal]
headScale = ToontownGlobals.toonHeadScales[animal][2]
shoulderHeight = ToontownGlobals.legHeightDict[self.style.legs] * bodyScale + ToontownGlobals.torsoHeightDict[self.style.torso] * bodyScale
height = shoulderHeight + ToontownGlobals.headHeightDict[self.style.head] * headScale
self.shoulderHeight = shoulderHeight
if self.cheesyEffect == ToontownGlobals.CEBigToon or self.cheesyEffect == ToontownGlobals.CEBigWhite:
height *= ToontownGlobals.BigToonScale
elif self.cheesyEffect == ToontownGlobals.CESmallToon:
height *= ToontownGlobals.SmallToonScale
self.setHeight(height)
def generateToonLegs(self, copy = 1):
global Preloaded
legStyle = self.style.legs
filePrefix = LegDict.get(legStyle)
if filePrefix is None:
self.notify.error('unknown leg style: %s' % legStyle)
self.loadModel(Preloaded[filePrefix+'-1000'], 'legs', '1000', True)
self.loadModel(Preloaded[filePrefix+'-500'], 'legs', '500', True)
self.loadModel(Preloaded[filePrefix+'-250'], 'legs', '250', True)
if not copy:
self.showPart('legs', '1000')
self.showPart('legs', '500')
self.showPart('legs', '250')
self.loadAnims(LegsAnimDict[legStyle], 'legs', '1000')
self.loadAnims(LegsAnimDict[legStyle], 'legs', '500')
self.loadAnims(LegsAnimDict[legStyle], 'legs', '250')
self.findAllMatches('**/boots_short').stash()
self.findAllMatches('**/boots_long').stash()
self.findAllMatches('**/shoes').stash()
return
def swapToonLegs(self, legStyle, copy = 1):
self.unparentToonParts()
self.removePart('legs', '1000')
self.removePart('legs', '500')
self.removePart('legs', '250')
# Bugfix: Until upstream Panda3D includes this, we have to do it here.
if 'legs' in self._Actor__commonBundleHandles:
del self._Actor__commonBundleHandles['legs']
self.style.legs = legStyle
self.generateToonLegs(copy)
self.generateToonColor()
self.parentToonParts()
self.rescaleToon()
self.resetHeight()
del self.shadowJoint
self.initializeDropShadow()
self.initializeNametag3d()
def generateToonTorso(self, copy = 1, genClothes = 1):
global Preloaded
torsoStyle = self.style.torso
filePrefix = TorsoDict.get(torsoStyle)
if filePrefix is None:
self.notify.error('unknown torso style: %s' % torsoStyle)
self.loadModel(Preloaded[filePrefix+'-1000'], 'torso', '1000', True)
if len(torsoStyle) == 1:
self.loadModel(Preloaded[filePrefix+'-1000'], 'torso', '500', True)
self.loadModel(Preloaded[filePrefix+'-1000'], 'torso', '250', True)
else:
self.loadModel(Preloaded[filePrefix+'-500'], 'torso', '500', True)
self.loadModel(Preloaded[filePrefix+'-250'], 'torso', '250', True)
if not copy:
self.showPart('torso', '1000')
self.showPart('torso', '500')
self.showPart('torso', '250')
self.loadAnims(TorsoAnimDict[torsoStyle], 'torso', '1000')
self.loadAnims(TorsoAnimDict[torsoStyle], 'torso', '500')
self.loadAnims(TorsoAnimDict[torsoStyle], 'torso', '250')
if genClothes == 1 and not len(torsoStyle) == 1:
self.generateToonClothes()
return
def swapToonTorso(self, torsoStyle, copy = 1, genClothes = 1):
self.unparentToonParts()
self.removePart('torso', '1000')
self.removePart('torso', '500')
self.removePart('torso', '250')
# Bugfix: Until upstream Panda3D includes this, we have to do it here.
if 'torso' in self._Actor__commonBundleHandles:
del self._Actor__commonBundleHandles['torso']
self.style.torso = torsoStyle
self.generateToonTorso(copy, genClothes)
self.generateToonColor()
self.parentToonParts()
self.rescaleToon()
self.resetHeight()
self.setupToonNodes()
self.generateBackpack()
def generateToonHead(self, copy = 1):
headHeight = ToonHead.generateToonHead(self, copy, self.style, ('1000', '500', '250'))
if self.style.getAnimal() == 'dog':
self.loadAnims(HeadAnimDict[self.style.head], 'head', '1000')
self.loadAnims(HeadAnimDict[self.style.head], 'head', '500')
self.loadAnims(HeadAnimDict[self.style.head], 'head', '250')
def swapToonHead(self, headStyle, copy = 1):
self.stopLookAroundNow()
self.eyelids.request('open')
self.unparentToonParts()
self.removePart('head', '1000')
self.removePart('head', '500')
self.removePart('head', '250')
# Bugfix: Until upstream Panda3D includes this, we have to do it here.
if 'head' in self._Actor__commonBundleHandles:
del self._Actor__commonBundleHandles['head']
self.style.head = headStyle
self.generateToonHead(copy)
self.generateToonColor()
self.parentToonParts()
self.rescaleToon()
self.resetHeight()
self.eyelids.request('open')
self.startLookAround()
def generateToonColor(self):
ToonHead.generateToonColor(self, self.style)
armColor = self.style.getArmColor()
gloveColor = self.style.getGloveColor()
legColor = self.style.getLegColor()
for lodName in self.getLODNames():
torso = self.getPart('torso', lodName)
if len(self.style.torso) == 1:
parts = torso.findAllMatches('**/torso*')
parts.setColor(armColor)
for pieceName in ('arms', 'neck'):
piece = torso.find('**/' + pieceName)
piece.setColor(armColor)
hands = torso.find('**/hands')
hands.setColor(gloveColor)
legs = self.getPart('legs', lodName)
for pieceName in ('legs', 'feet'):
piece = legs.find('**/%s;+s' % pieceName)
piece.setColor(legColor)
if self.cheesyEffect == ToontownGlobals.CEGreenToon:
self.reapplyCheesyEffect()
def swapToonColor(self, dna):
self.setStyle(dna)
self.generateToonColor()
def __swapToonClothes(self, dna):
self.setStyle(dna)
self.generateToonClothes(fromNet=1)
def sendLogSuspiciousEvent(self, msg):
pass
def generateToonClothes(self, fromNet = 0):
swappedTorso = 0
if self.hasLOD():
if self.style.getGender() == 'f' and fromNet == 0:
try:
bottomPair = ToonDNA.GirlBottoms[self.style.botTex]
except:
bottomPair = ToonDNA.GirlBottoms[0]
if len(self.style.torso) < 2:
self.sendLogSuspiciousEvent('nakedToonDNA %s was requested' % self.style.torso)
return 0
elif self.style.torso[1] == 's' and bottomPair[1] == ToonDNA.SKIRT:
self.swapToonTorso(self.style.torso[0] + 'd', genClothes=0)
swappedTorso = 1
elif self.style.torso[1] == 'd' and bottomPair[1] == ToonDNA.SHORTS:
self.swapToonTorso(self.style.torso[0] + 's', genClothes=0)
swappedTorso = 1
try:
texName = ToonDNA.Shirts[self.style.topTex]
except:
texName = ToonDNA.Shirts[0]
shirtTex = loader.loadTexture(texName, okMissing=True)
if shirtTex is None:
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
shirtTex = loader.loadTexture(ToonDNA.Shirts[0])
shirtTex.setMinfilter(Texture.FTLinearMipmapLinear)
shirtTex.setMagfilter(Texture.FTLinear)
try:
shirtColor = ToonDNA.ClothesColors[self.style.topTexColor]
except:
shirtColor = ToonDNA.ClothesColors[0]
try:
texName = ToonDNA.Sleeves[self.style.sleeveTex]
except:
texName = ToonDNA.Sleeves[0]
sleeveTex = loader.loadTexture(texName, okMissing=True)
if sleeveTex is None:
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
sleeveTex = loader.loadTexture(ToonDNA.Sleeves[0])
sleeveTex.setMinfilter(Texture.FTLinearMipmapLinear)
sleeveTex.setMagfilter(Texture.FTLinear)
try:
sleeveColor = ToonDNA.ClothesColors[self.style.sleeveTexColor]
except:
sleeveColor = ToonDNA.ClothesColors[0]
if self.style.getGender() == 'm':
try:
texName = ToonDNA.BoyShorts[self.style.botTex]
except:
texName = ToonDNA.BoyShorts[0]
else:
try:
texName = ToonDNA.GirlBottoms[self.style.botTex][0]
except:
texName = ToonDNA.GirlBottoms[0][0]
bottomTex = loader.loadTexture(texName, okMissing=True)
if bottomTex is None:
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
if self.style.getGender() == 'm':
bottomTex = loader.loadTexture(ToonDNA.BoyShorts[0])
else:
bottomTex = loader.loadTexture(ToonDNA.GirlBottoms[0][0])
bottomTex.setMinfilter(Texture.FTLinearMipmapLinear)
bottomTex.setMagfilter(Texture.FTLinear)
try:
bottomColor = ToonDNA.ClothesColors[self.style.botTexColor]
except:
bottomColor = ToonDNA.ClothesColors[0]
darkBottomColor = bottomColor * 0.5
darkBottomColor.setW(1.0)
for lodName in self.getLODNames():
thisPart = self.getPart('torso', lodName)
top = thisPart.find('**/torso-top')
top.setTexture(shirtTex, 1)
top.setColor(shirtColor)
sleeves = thisPart.find('**/sleeves')
sleeves.setTexture(sleeveTex, 1)
sleeves.setColor(sleeveColor)
bottoms = thisPart.findAllMatches('**/torso-bot')
for bottomNum in xrange(0, bottoms.getNumPaths()):
bottom = bottoms.getPath(bottomNum)
bottom.setTexture(bottomTex, 1)
bottom.setColor(bottomColor)
caps = thisPart.findAllMatches('**/torso-bot-cap')
caps.setColor(darkBottomColor)
return swappedTorso
def generateHat(self, fromRTM = False):
hat = self.getHat()
if hat[0] >= len(ToonDNA.HatModels):
self.sendLogSuspiciousEvent('tried to put a wrong hat idx %d' % hat[0])
return
if len(self.hatNodes) > 0:
for hatNode in self.hatNodes:
hatNode.removeNode()
self.hatNodes = []
self.showEars()
if hat[0] != 0:
hatGeom = loader.loadModel(ToonDNA.HatModels[hat[0]], okMissing=True)
if hatGeom:
if hat[0] == 54:
self.hideEars()
if hat[1] != 0:
texName = ToonDNA.HatTextures[hat[1]]
tex = loader.loadTexture(texName, okMissing=True)
if tex is None:
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
else:
tex.setMinfilter(Texture.FTLinearMipmapLinear)
tex.setMagfilter(Texture.FTLinear)
hatGeom.setTexture(tex, 1)
if fromRTM:
reload(AccessoryGlobals)
transOffset = None
if AccessoryGlobals.ExtendedHatTransTable.get(hat[0]):
transOffset = AccessoryGlobals.ExtendedHatTransTable[hat[0]].get(self.style.head[:2])
if transOffset is None:
transOffset = AccessoryGlobals.HatTransTable.get(self.style.head[:2])
if transOffset is None:
return
hatGeom.setPos(transOffset[0][0], transOffset[0][1], transOffset[0][2])
hatGeom.setHpr(transOffset[1][0], transOffset[1][1], transOffset[1][2])
hatGeom.setScale(transOffset[2][0], transOffset[2][1], transOffset[2][2])
headNodes = self.findAllMatches('**/__Actor_head')
for headNode in headNodes:
hatNode = headNode.attachNewNode('hatNode')
self.hatNodes.append(hatNode)
hatGeom.instanceTo(hatNode)
return
def generateGlasses(self, fromRTM = False):
glasses = self.getGlasses()
if glasses[0] >= len(ToonDNA.GlassesModels):
self.sendLogSuspiciousEvent('tried to put a wrong glasses idx %d' % glasses[0])
return
if len(self.glassesNodes) > 0:
for glassesNode in self.glassesNodes:
glassesNode.removeNode()
self.glassesNodes = []
self.showEyelashes()
if glasses[0] != 0:
glassesGeom = loader.loadModel(ToonDNA.GlassesModels[glasses[0]], okMissing=True)
if glassesGeom:
if glasses[0] in [15, 16]:
self.hideEyelashes()
if glasses[1] != 0:
texName = ToonDNA.GlassesTextures[glasses[1]]
tex = loader.loadTexture(texName, okMissing=True)
if tex is None:
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
else:
tex.setMinfilter(Texture.FTLinearMipmapLinear)
tex.setMagfilter(Texture.FTLinear)
glassesGeom.setTexture(tex, 1)
if fromRTM:
reload(AccessoryGlobals)
transOffset = None
if AccessoryGlobals.ExtendedGlassesTransTable.get(glasses[0]):
transOffset = AccessoryGlobals.ExtendedGlassesTransTable[glasses[0]].get(self.style.head[:2])
if transOffset is None:
transOffset = AccessoryGlobals.GlassesTransTable.get(self.style.head[:2])
if transOffset is None:
return
glassesGeom.setPos(transOffset[0][0], transOffset[0][1], transOffset[0][2])
glassesGeom.setHpr(transOffset[1][0], transOffset[1][1], transOffset[1][2])
glassesGeom.setScale(transOffset[2][0], transOffset[2][1], transOffset[2][2])
headNodes = self.findAllMatches('**/__Actor_head')
for headNode in headNodes:
glassesNode = headNode.attachNewNode('glassesNode')
self.glassesNodes.append(glassesNode)
glassesGeom.instanceTo(glassesNode)
return
def generateBackpack(self, fromRTM = False):
backpack = self.getBackpack()
if backpack[0] >= len(ToonDNA.BackpackModels):
self.sendLogSuspiciousEvent('tried to put a wrong backpack idx %d' % backpack[0])
return
if len(self.backpackNodes) > 0:
for backpackNode in self.backpackNodes:
backpackNode.removeNode()
self.backpackNodes = []
if backpack[0] != 0:
geom = loader.loadModel(ToonDNA.BackpackModels[backpack[0]], okMissing=True)
if geom:
if backpack[1] != 0:
texName = ToonDNA.BackpackTextures[backpack[1]]
tex = loader.loadTexture(texName, okMissing=True)
if tex is None:
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
else:
tex.setMinfilter(Texture.FTLinearMipmapLinear)
tex.setMagfilter(Texture.FTLinear)
geom.setTexture(tex, 1)
if fromRTM:
reload(AccessoryGlobals)
transOffset = None
if AccessoryGlobals.ExtendedBackpackTransTable.get(backpack[0]):
transOffset = AccessoryGlobals.ExtendedBackpackTransTable[backpack[0]].get(self.style.torso[:1])
if transOffset is None:
transOffset = AccessoryGlobals.BackpackTransTable.get(self.style.torso[:1])
if transOffset is None:
return
geom.setPos(transOffset[0][0], transOffset[0][1], transOffset[0][2])
geom.setHpr(transOffset[1][0], transOffset[1][1], transOffset[1][2])
geom.setScale(transOffset[2][0], transOffset[2][1], transOffset[2][2])
nodes = self.findAllMatches('**/def_joint_attachFlower')
for node in nodes:
theNode = node.attachNewNode('backpackNode')
self.backpackNodes.append(theNode)
geom.instanceTo(theNode)
return
def generateShoes(self):
shoes = self.getShoes()
if shoes[0] >= len(ToonDNA.ShoesModels):
self.sendLogSuspiciousEvent('tried to put a wrong shoes idx %d' % shoes[0])
return
self.findAllMatches('**/feet;+s').stash()
self.findAllMatches('**/boots_short;+s').stash()
self.findAllMatches('**/boots_long;+s').stash()
self.findAllMatches('**/shoes;+s').stash()
geoms = self.findAllMatches('**/%s;+s' % ToonDNA.ShoesModels[shoes[0]])
for geom in geoms:
geom.unstash()
if shoes[0] != 0:
for geom in geoms:
texName = ToonDNA.ShoesTextures[shoes[1]]
if self.style.legs == 'l' and shoes[0] == 3:
texName = texName[:-4] + 'LL.jpg'
tex = loader.loadTexture(texName, okMissing=True)
if tex is None:
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
else:
tex.setMinfilter(Texture.FTLinearMipmapLinear)
tex.setMagfilter(Texture.FTLinear)
geom.setTexture(tex, 1)
return
def generateToonAccessories(self):
self.generateHat()
self.generateGlasses()
self.generateBackpack()
self.generateShoes()
def setHat(self, hatIdx, textureIdx, colorIdx, fromRTM = False):
self.hat = (hatIdx, textureIdx, colorIdx)
self.generateHat(fromRTM=fromRTM)
def getHat(self):
return self.hat
def setGlasses(self, glassesIdx, textureIdx, colorIdx, fromRTM = False):
self.glasses = (glassesIdx, textureIdx, colorIdx)
self.generateGlasses(fromRTM=fromRTM)
def getGlasses(self):
return self.glasses
def setBackpack(self, backpackIdx, textureIdx, colorIdx, fromRTM = False):
self.backpack = (backpackIdx, textureIdx, colorIdx)
self.generateBackpack(fromRTM=fromRTM)
def getBackpack(self):
return self.backpack
def setShoes(self, shoesIdx, textureIdx, colorIdx):
self.shoes = (shoesIdx, textureIdx, colorIdx)
self.generateShoes()
def getShoes(self):
return self.shoes
def getDialogueArray(self):
animalType = self.style.getType()
if animalType == 'dog':
dialogueArray = DogDialogueArray
elif animalType == 'cat':
dialogueArray = CatDialogueArray
elif animalType == 'horse':
dialogueArray = HorseDialogueArray
elif animalType == 'mouse':
dialogueArray = MouseDialogueArray
elif animalType == 'rabbit':
dialogueArray = RabbitDialogueArray
elif animalType == 'duck':
dialogueArray = DuckDialogueArray
elif animalType == 'monkey':
dialogueArray = MonkeyDialogueArray
elif animalType == 'bear':
dialogueArray = BearDialogueArray
elif animalType == 'pig':
dialogueArray = PigDialogueArray
else:
dialogueArray = None
return dialogueArray
def getShadowJoint(self):
if hasattr(self, 'shadowJoint'):
return self.shadowJoint
shadowJoint = NodePath('shadowJoint')
for lodName in self.getLODNames():
joint = self.getPart('legs', lodName).find('**/joint_shadow')
shadowJoint = shadowJoint.instanceTo(joint)
self.shadowJoint = shadowJoint
return shadowJoint
def getNametagJoints(self):
joints = []
for lodName in self.getLODNames():
bundle = self.getPartBundle('legs', lodName)
joint = bundle.findChild('joint_nameTag')
if joint:
joints.append(joint)
return joints
def getRightHands(self):
return self.rightHands
def getLeftHands(self):
return self.leftHands
def getHeadParts(self):
return self.headParts
def getHipsParts(self):
return self.hipsParts
def getTorsoParts(self):
return self.torsoParts
def getLegsParts(self):
return self.legsParts
def findSomethingToLookAt(self):
if self.randGen.random() < 0.1 or not hasattr(self, 'cr'):
x = self.randGen.choice((-0.8,
-0.5,
0,
0.5,
0.8))
y = self.randGen.choice((-0.5,
0,
0.5,
0.8))
self.lerpLookAt(Point3(x, 1.5, y), blink=1)
return
nodePathList = []
for id, obj in self.cr.doId2do.items():
if hasattr(obj, 'getStareAtNodeAndOffset') and obj != self:
node, offset = obj.getStareAtNodeAndOffset()
if node.getY(self) > 0.0:
nodePathList.append((node, offset))
if nodePathList:
nodePathList.sort(lambda x, y: cmp(x[0].getDistance(self), y[0].getDistance(self)))
if len(nodePathList) >= 2:
if self.randGen.random() < 0.9:
chosenNodePath = nodePathList[0]
else:
chosenNodePath = nodePathList[1]
else:
chosenNodePath = nodePathList[0]
self.lerpLookAt(chosenNodePath[0].getPos(self), blink=1)
else:
ToonHead.findSomethingToLookAt(self)
def setForceJumpIdle(self, value):
self.forceJumpIdle = value
def setupPickTrigger(self):
Avatar.Avatar.setupPickTrigger(self)
torso = self.getPart('torso', '1000')
if torso == None:
return 0
self.pickTriggerNp.reparentTo(torso)
size = self.style.getTorsoSize()
if size == 'short':
self.pickTriggerNp.setPosHprScale(0, 0, 0.5, 0, 0, 0, 1.5, 1.5, 2)
elif size == 'medium':
self.pickTriggerNp.setPosHprScale(0, 0, 0.5, 0, 0, 0, 1, 1, 2)
else:
self.pickTriggerNp.setPosHprScale(0, 0, 1, 0, 0, 0, 1, 1, 2)
return 1
def showBooks(self):
for bookActor in self.getBookActors():
bookActor.show()
def hideBooks(self):
for bookActor in self.getBookActors():
bookActor.hide()
def getWake(self):
if not self.wake:
self.wake = Wake.Wake(render, self)
return self.wake
def getJar(self):
if not self.jar:
self.jar = loader.loadModel('phase_5.5/models/estate/jellybeanJar')
self.jar.setP(290.0)
self.jar.setY(0.5)
self.jar.setZ(0.5)
self.jar.setScale(0.0)
return self.jar
def removeJar(self):
if self.jar:
self.jar.removeNode()
self.jar = None
return
def setSpeed(self, forwardSpeed, rotateSpeed):
self.forwardSpeed = forwardSpeed
self.rotateSpeed = rotateSpeed
action = None
if self.standWalkRunReverse != None:
if forwardSpeed >= ToontownGlobals.RunCutOff:
action = OTPGlobals.RUN_INDEX
elif forwardSpeed > ToontownGlobals.WalkCutOff:
action = OTPGlobals.WALK_INDEX
elif forwardSpeed < -ToontownGlobals.WalkCutOff:
action = OTPGlobals.REVERSE_INDEX
elif rotateSpeed != 0.0:
action = OTPGlobals.WALK_INDEX
else:
action = OTPGlobals.STAND_INDEX
anim, rate = self.standWalkRunReverse[action]
self.motion.enter()
self.motion.setState(anim, rate)
if anim != self.playingAnim:
self.playingAnim = anim
self.playingRate = rate
self.stop()
self.loop(anim)
self.setPlayRate(rate, anim)
if self.isDisguised:
rightHand = self.suit.rightHand
numChildren = rightHand.getNumChildren()
if numChildren > 0:
anim = 'tray-' + anim
if anim == 'tray-run':
anim = 'tray-walk'
self.suit.stop()
self.suit.loop(anim)
self.suit.setPlayRate(rate, anim)
elif rate != self.playingRate:
self.playingRate = rate
if not self.isDisguised:
self.setPlayRate(rate, anim)
else:
self.suit.setPlayRate(rate, anim)
showWake, wakeWaterHeight = ZoneUtil.getWakeInfo()
if showWake and self.getZ(render) < wakeWaterHeight and abs(forwardSpeed) > ToontownGlobals.WalkCutOff:
currT = globalClock.getFrameTime()
deltaT = currT - self.lastWakeTime
if action == OTPGlobals.RUN_INDEX and deltaT > ToontownGlobals.WakeRunDelta or deltaT > ToontownGlobals.WakeWalkDelta:
self.getWake().createRipple(wakeWaterHeight, rate=1, startFrame=4)
self.lastWakeTime = currT
return action
def enterOff(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.setActiveShadow(0)
self.playingAnim = None
return
def exitOff(self):
pass
def enterNeutral(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
anim = 'neutral'
self.pose(anim, int(self.getNumFrames(anim) * self.randGen.random()))
self.loop(anim, restart=0)
self.setPlayRate(animMultiplier, anim)
self.playingAnim = anim
self.setActiveShadow(1)
def exitNeutral(self):
self.stop()
def enterVictory(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
anim = 'victory'
frame = int(ts * self.getFrameRate(anim) * animMultiplier)
self.pose(anim, frame)
self.loop('victory', restart=0)
self.setPlayRate(animMultiplier, 'victory')
self.playingAnim = anim
self.setActiveShadow(0)
def exitVictory(self):
self.stop()
def enterHappy(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.playingAnim = None
self.playingRate = None
self.standWalkRunReverse = (('neutral', 1.0),
('walk', 1.0),
('run', 1.0),
('walk', -1.0))
self.setSpeed(self.forwardSpeed, self.rotateSpeed)
self.setActiveShadow(1)
return
def exitHappy(self):
self.standWalkRunReverse = None
self.stop()
self.motion.exit()
return
def enterSad(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.playingAnim = 'sad'
self.playingRate = None
self.standWalkRunReverse = (('sad-neutral', 1.0),
('sad-walk', 1.2),
('sad-walk', 1.2),
('sad-walk', -1.0))
self.setSpeed(0, 0)
Emote.globalEmote.disableBody(self, 'toon, enterSad')
self.setActiveShadow(1)
if self.isLocal():
self.controlManager.disableAvatarJump()
return
def exitSad(self):
self.standWalkRunReverse = None
self.stop()
self.motion.exit()
Emote.globalEmote.releaseBody(self, 'toon, exitSad')
if self.isLocal():
self.controlManager.enableAvatarJump()
return
def enterCatching(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.playingAnim = None
self.playingRate = None
self.standWalkRunReverse = (('catch-neutral', 1.0),
('catch-run', 1.0),
('catch-run', 1.0),
('catch-run', -1.0))
self.setSpeed(self.forwardSpeed, self.rotateSpeed)
self.setActiveShadow(1)
return
def exitCatching(self):
self.standWalkRunReverse = None
self.stop()
self.motion.exit()
return
def enterCatchEating(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.playingAnim = None
self.playingRate = None
self.standWalkRunReverse = (('catch-eatneutral', 1.0),
('catch-eatnrun', 1.0),
('catch-eatnrun', 1.0),
('catch-eatnrun', -1.0))
self.setSpeed(self.forwardSpeed, self.rotateSpeed)
self.setActiveShadow(0)
return
def exitCatchEating(self):
self.standWalkRunReverse = None
self.stop()
self.motion.exit()
return
def enterWalk(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('walk')
self.setPlayRate(animMultiplier, 'walk')
self.setActiveShadow(1)
def exitWalk(self):
self.stop()
def getJumpDuration(self):
if self.playingAnim == 'neutral':
return self.getDuration('jump', 'legs')
else:
return self.getDuration('running-jump', 'legs')
def enterJump(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if not self.isDisguised:
if self.playingAnim == 'neutral':
anim = 'jump'
else:
anim = 'running-jump'
self.playingAnim = anim
self.setPlayRate(animMultiplier, anim)
self.play(anim)
self.setActiveShadow(1)
def exitJump(self):
self.stop()
self.playingAnim = 'neutral'
def enterJumpSquat(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if not self.isDisguised:
if self.playingAnim == 'neutral':
anim = 'jump-squat'
else:
anim = 'running-jump-squat'
self.playingAnim = anim
self.setPlayRate(animMultiplier, anim)
self.play(anim)
self.setActiveShadow(1)
def exitJumpSquat(self):
self.stop()
self.playingAnim = 'neutral'
def enterJumpAirborne(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if not self.isDisguised:
if self.playingAnim == 'neutral' or self.forceJumpIdle:
anim = 'jump-idle'
else:
anim = 'running-jump-idle'
self.playingAnim = anim
self.setPlayRate(animMultiplier, anim)
self.loop(anim)
self.setActiveShadow(1)
def exitJumpAirborne(self):
self.stop()
self.playingAnim = 'neutral'
def enterJumpLand(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if not self.isDisguised:
if self.playingAnim == 'running-jump-idle':
anim = 'running-jump-land'
skipStart = 0.2
else:
anim = 'jump-land'
skipStart = 0.0
self.playingAnim = anim
self.setPlayRate(animMultiplier, anim)
self.play(anim)
self.setActiveShadow(1)
def exitJumpLand(self):
self.stop()
self.playingAnim = 'neutral'
def enterRun(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('run')
self.setPlayRate(animMultiplier, 'run')
Emote.globalEmote.disableBody(self, 'toon, enterRun')
self.setActiveShadow(1)
def exitRun(self):
self.stop()
Emote.globalEmote.releaseBody(self, 'toon, exitRun')
def enterSwim(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableAll(self, 'enterSwim')
self.playingAnim = 'swim'
self.loop('swim')
self.setPlayRate(animMultiplier, 'swim')
self.getGeomNode().setP(-89.0)
self.dropShadow.hide()
if self.isLocal():
self.useSwimControls()
self.nametag3d.setPos(0, -2, 1)
self.startBobSwimTask()
self.setActiveShadow(0)
def enterCringe(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('cringe')
self.getGeomNode().setPos(0, 0, -2)
self.setPlayRate(animMultiplier, 'swim')
def exitCringe(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.stop()
self.getGeomNode().setPos(0, 0, 0)
self.playingAnim = 'neutral'
self.setPlayRate(animMultiplier, 'swim')
def enterDive(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('swim')
if hasattr(self.getGeomNode(), 'setPos'):
self.getGeomNode().setPos(0, 0, -2)
self.setPlayRate(animMultiplier, 'swim')
self.setActiveShadow(0)
self.dropShadow.hide()
self.nametag3d.setPos(0, -2, 1)
def exitDive(self):
self.stop()
self.getGeomNode().setPos(0, 0, 0)
self.playingAnim = 'neutral'
self.dropShadow.show()
self.nametag3d.setPos(0, 0, self.height + 0.5)
def enterSwimHold(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.getGeomNode().setPos(0, 0, -2)
self.nametag3d.setPos(0, -2, 1)
self.pose('swim', 55)
def exitSwimHold(self):
self.stop()
self.getGeomNode().setPos(0, 0, 0)
self.playingAnim = 'neutral'
self.dropShadow.show()
self.nametag3d.setPos(0, 0, self.height + 0.5)
def exitSwim(self):
self.stop()
self.playingAnim = 'neutral'
self.stopBobSwimTask()
self.getGeomNode().setPosHpr(0, 0, 0, 0, 0, 0)
self.dropShadow.show()
if self.isLocal():
self.useWalkControls()
self.nametag3d.setPos(0, 0, self.height + 0.5)
Emote.globalEmote.releaseAll(self, 'exitSwim')
def startBobSwimTask(self):
if getattr(self, 'swimBob', None):
self.swimBob.finish()
self.swimBob = None
self.nametag3d.setZ(5.0)
geomNode = self.getGeomNode()
geomNode.setZ(4.0)
self.swimBob = Sequence(
geomNode.posInterval(1, Point3(0, -3, 3), startPos=Point3(0, -3, 4), blendType='easeInOut'),
geomNode.posInterval(1, Point3(0, -3, 4), startPos=Point3(0, -3, 3), blendType='easeInOut'))
self.swimBob.loop()
def stopBobSwimTask(self):
swimBob = getattr(self, 'swimBob', None)
if swimBob:
swimBob.finish()
self.getGeomNode().setPos(0, 0, 0)
self.nametag3d.setZ(1.0)
def enterOpenBook(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableAll(self, 'enterOpenBook')
self.playingAnim = 'openBook'
self.stopLookAround()
self.lerpLookAt(Point3(0, 1, -2))
bookTracks = Parallel()
for bookActor in self.getBookActors():
bookTracks.append(ActorInterval(bookActor, 'book', startTime=1.2, endTime=1.5))
bookTracks.append(ActorInterval(self, 'book', startTime=1.2, endTime=1.5))
if hasattr(self, 'uniqueName'):
trackName = self.uniqueName('openBook')
else:
trackName = 'openBook'
self.track = Sequence(Func(self.showBooks), bookTracks, Wait(0.1), name=trackName)
if callback:
self.track.setDoneEvent(self.track.getName())
self.acceptOnce(self.track.getName(), callback, extraArgs)
self.track.start(ts)
self.setActiveShadow(0)
def exitOpenBook(self):
self.playingAnim = 'neutralob'
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
self.hideBooks()
self.startLookAround()
Emote.globalEmote.releaseAll(self, 'exitOpenBook')
return
def enterReadBook(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableBody(self, 'enterReadBook')
self.playingAnim = 'readBook'
self.stopLookAround()
self.lerpLookAt(Point3(0, 1, -2))
self.showBooks()
for bookActor in self.getBookActors():
bookActor.pingpong('book', fromFrame=38, toFrame=118)
self.pingpong('book', fromFrame=38, toFrame=118)
self.setActiveShadow(0)
def exitReadBook(self):
self.playingAnim = 'neutralrb'
self.hideBooks()
for bookActor in self.getBookActors():
bookActor.stop()
self.startLookAround()
Emote.globalEmote.releaseBody(self, 'exitReadBook')
def enterCloseBook(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableAll(self, 'enterCloseBook')
self.playingAnim = 'closeBook'
bookTracks = Parallel()
for bookActor in self.getBookActors():
bookTracks.append(ActorInterval(bookActor, 'book', startTime=4.96, endTime=6.5))
bookTracks.append(ActorInterval(self, 'book', startTime=4.96, endTime=6.5))
if hasattr(self, 'uniqueName'):
trackName = self.uniqueName('closeBook')
else:
trackName = 'closeBook'
self.track = Sequence(Func(self.showBooks), bookTracks, Func(self.hideBooks), name=trackName)
if callback:
self.track.setDoneEvent(self.track.getName())
self.acceptOnce(self.track.getName(), callback, extraArgs)
self.track.start(ts)
self.setActiveShadow(0)
def exitCloseBook(self):
self.playingAnim = 'neutralcb'
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
Emote.globalEmote.releaseAll(self, 'exitCloseBook')
return
def getSoundTeleport(self):
if not self.soundTeleport:
self.soundTeleport = base.loadSfx('phase_3.5/audio/sfx/AV_teleport.ogg')
return self.soundTeleport
def getTeleportOutTrack(self, autoFinishTrack = 1):
def showHoles(holes, hands):
for hole, hand in zip(holes, hands):
hole.reparentTo(hand)
def reparentHoles(holes, toon):
holes[0].reparentTo(toon)
holes[1].detachNode()
holes[2].detachNode()
holes[0].setBin('shadow', 0)
holes[0].setDepthTest(0)
holes[0].setDepthWrite(0)
def cleanupHoles(holes):
holes[0].detachNode()
holes[0].clearBin()
holes[0].clearDepthTest()
holes[0].clearDepthWrite()
holes = self.getHoleActors()
hands = self.getRightHands()
holeTrack = Track((0.0, Func(showHoles, holes, hands)), (0.5, SoundInterval(self.getSoundTeleport(), node=self)), (1.708, Func(reparentHoles, holes, self)), (3.4, Func(cleanupHoles, holes)))
if hasattr(self, 'uniqueName'):
trackName = self.uniqueName('teleportOut')
else:
trackName = 'teleportOut'
track = Parallel(holeTrack, name=trackName, autoFinish=autoFinishTrack)
for hole in holes:
track.append(ActorInterval(hole, 'hole', duration=3.4))
track.append(ActorInterval(self, 'teleport', duration=3.4))
return track
def startQuestMap(self):
pass
def stopQuestMap(self):
pass
def enterTeleportOut(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
name = self.name
if hasattr(self, 'doId'):
name += '-' + str(self.doId)
self.notify.debug('enterTeleportOut %s' % name)
if self.ghostMode or self.isDisguised:
if callback:
callback(*extraArgs)
return
self.playingAnim = 'teleport'
Emote.globalEmote.disableAll(self, 'enterTeleportOut')
if self.isLocal():
autoFinishTrack = 0
else:
autoFinishTrack = 1
self.track = self.getTeleportOutTrack(autoFinishTrack)
self.track.setDoneEvent(self.track.getName())
self.acceptOnce(self.track.getName(), self.finishTeleportOut, [callback, extraArgs])
holeClip = PlaneNode('holeClip')
self.holeClipPath = self.attachNewNode(holeClip)
self.getGeomNode().setClipPlane(self.holeClipPath)
self.nametag3d.setClipPlane(self.holeClipPath)
self.track.start(ts)
self.setActiveShadow(0)
def finishTeleportOut(self, callback = None, extraArgs = []):
name = self.name
if hasattr(self, 'doId'):
name += '-' + str(self.doId)
self.notify.debug('finishTeleportOut %s' % name)
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
if hasattr(self, 'animFSM'):
self.animFSM.request('TeleportedOut')
if callback:
callback(*extraArgs)
return
def exitTeleportOut(self):
name = self.name
if hasattr(self, 'doId'):
name += '-' + str(self.doId)
self.notify.debug('exitTeleportOut %s' % name)
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
self.track = None
geomNode = self.getGeomNode()
if geomNode and not geomNode.isEmpty():
self.getGeomNode().clearClipPlane()
if self.nametag3d and not self.nametag3d.isEmpty():
self.nametag3d.clearClipPlane()
if self.holeClipPath:
self.holeClipPath.removeNode()
self.holeClipPath = None
Emote.globalEmote.releaseAll(self, 'exitTeleportOut')
if self and not self.isEmpty():
self.show()
return
def enterTeleportedOut(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.setActiveShadow(0)
def exitTeleportedOut(self):
pass
def getDiedInterval(self, autoFinishTrack = 1):
sound = loader.loadSfx('phase_5/audio/sfx/ENC_Lose.ogg')
if hasattr(self, 'uniqueName'):
trackName = self.uniqueName('died')
else:
trackName = 'died'
ival = Sequence(Func(Emote.globalEmote.disableBody, self), Func(self.sadEyes), Func(self.blinkEyes), Track((0, ActorInterval(self, 'lose')), (2, SoundInterval(sound, node=self)), (5.333, self.scaleInterval(1.5, VBase3(0.01, 0.01, 0.01), blendType='easeInOut'))), Func(self.detachNode), Func(self.setScale, 1, 1, 1), Func(self.normalEyes), Func(self.blinkEyes), Func(Emote.globalEmote.releaseBody, self), name=trackName, autoFinish=autoFinishTrack)
return ival
def enterDied(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if self.ghostMode:
if callback:
callback(*extraArgs)
return
if self.isDisguised:
self.takeOffSuit()
self.playingAnim = 'lose'
Emote.globalEmote.disableAll(self, 'enterDied')
if self.isLocal():
autoFinishTrack = 0
else:
autoFinishTrack = 1
if hasattr(self, 'jumpLandAnimFixTask') and self.jumpLandAnimFixTask:
self.jumpLandAnimFixTask.remove()
self.jumpLandAnimFixTask = None
self.track = self.getDiedInterval(autoFinishTrack)
if callback:
self.track = Sequence(self.track, Func(callback, *extraArgs), autoFinish=autoFinishTrack)
self.track.start(ts)
self.setActiveShadow(0)
return
def finishDied(self, callback = None, extraArgs = []):
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
if hasattr(self, 'animFSM'):
self.animFSM.request('TeleportedOut')
if callback:
callback(*extraArgs)
return
def exitDied(self):
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
Emote.globalEmote.releaseAll(self, 'exitDied')
self.show()
return
def getTeleportInTrack(self):
hole = self.getHoleActors()[0]
hole.setBin('shadow', 0)
hole.setDepthTest(0)
hole.setDepthWrite(0)
holeTrack = Sequence()
holeTrack.append(Func(hole.reparentTo, self))
pos = Point3(0, -2.4, 0)
holeTrack.append(Func(hole.setPos, self, pos))
holeTrack.append(ActorInterval(hole, 'hole', startTime=3.4, endTime=3.1))
holeTrack.append(Wait(0.6))
holeTrack.append(ActorInterval(hole, 'hole', startTime=3.1, endTime=3.4))
def restoreHole(hole):
hole.setPos(0, 0, 0)
hole.detachNode()
hole.clearBin()
hole.clearDepthTest()
hole.clearDepthWrite()
holeTrack.append(Func(restoreHole, hole))
toonTrack = Sequence(Wait(0.3), Func(self.getGeomNode().show), Func(self.nametag3d.show), ActorInterval(self, 'jump', startTime=0.45))
if hasattr(self, 'uniqueName'):
trackName = self.uniqueName('teleportIn')
else:
trackName = 'teleportIn'
return Parallel(holeTrack, toonTrack, name=trackName)
def enterTeleportIn(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if self.ghostMode or self.isDisguised:
if callback:
callback(*extraArgs)
return
self.show()
self.playingAnim = 'teleport'
Emote.globalEmote.disableAll(self, 'enterTeleportIn')
self.pose('teleport', self.getNumFrames('teleport') - 1)
self.getGeomNode().hide()
self.nametag3d.hide()
self.track = self.getTeleportInTrack()
if callback:
self.track.setDoneEvent(self.track.getName())
self.acceptOnce(self.track.getName(), callback, extraArgs)
self.track.start(ts)
self.setActiveShadow(0)
def exitTeleportIn(self):
self.playingAnim = None
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
if not self.ghostMode and not self.isDisguised:
self.getGeomNode().show()
self.nametag3d.show()
Emote.globalEmote.releaseAll(self, 'exitTeleportIn')
return
def enterSitStart(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableBody(self)
self.playingAnim = 'sit-start'
if self.isLocal():
self.track = Sequence(ActorInterval(self, 'sit-start'), Func(self.b_setAnimState, 'Sit', animMultiplier))
else:
self.track = Sequence(ActorInterval(self, 'sit-start'))
self.track.start(ts)
self.setActiveShadow(0)
def exitSitStart(self):
self.playingAnim = 'neutral'
if self.track != None:
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
Emote.globalEmote.releaseBody(self)
return
def enterSit(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableBody(self)
self.playingAnim = 'sit'
self.loop('sit')
self.setActiveShadow(0)
def exitSit(self):
self.playingAnim = 'neutral'
Emote.globalEmote.releaseBody(self)
def enterSleep(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.stopLookAround()
self.stopBlink()
self.closeEyes()
self.lerpLookAt(Point3(0, 1, -4))
self.loop('neutral')
self.setPlayRate(animMultiplier * 0.4, 'neutral')
self.setChatAbsolute(SLEEP_STRING, CFThought)
if self == base.localAvatar:
self.notify.debug('Adding timeout task to Toon.')
taskMgr.doMethodLater(self.afkTimeout, self.__handleAfkTimeout, self.uniqueName('afkTimeout'))
self.setActiveShadow(0)
def __handleAfkTimeout(self, task):
self.notify.debug('Handling timeout task on Toon.')
self.ignore('wakeup')
self.takeOffSuit()
base.cr.playGame.getPlace().fsm.request('final')
self.b_setAnimState('TeleportOut', 1, self.__handleAfkExitTeleport, [0])
return Task.done
def __handleAfkExitTeleport(self, requestStatus):
self.notify.info('closing shard...')
base.cr.gameFSM.request('closeShard', ['afkTimeout'])
def exitSleep(self):
taskMgr.remove(self.uniqueName('afkTimeout'))
self.startLookAround()
self.openEyes()
self.startBlink()
if config.GetBool('stuck-sleep-fix', 1):
doClear = SLEEP_STRING in (self.nametag.getChatText(), self.nametag.getStompChatText())
else:
doClear = self.nametag.getChatText() == SLEEP_STRING
if doClear:
self.clearChat()
self.lerpLookAt(Point3(0, 1, 0), time=0.25)
self.stop()
def enterPush(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableBody(self)
self.playingAnim = 'push'
self.track = Sequence(ActorInterval(self, 'push'))
self.track.loop()
self.setActiveShadow(1)
def exitPush(self):
self.playingAnim = 'neutral'
if self.track != None:
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
Emote.globalEmote.releaseBody(self)
return
def enterEmote(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if len(extraArgs) > 0:
emoteIndex = extraArgs[0]
else:
return
self.playingAnim = None
self.playingRate = None
self.standWalkRunReverse = (('neutral', 1.0),
('walk', 1.0),
('run', 1.0),
('walk', -1.0))
self.setSpeed(self.forwardSpeed, self.rotateSpeed)
if self.isLocal() and emoteIndex != Emote.globalEmote.EmoteSleepIndex:
if self.sleepFlag:
self.b_setAnimState('Happy', self.animMultiplier)
self.wakeUp()
duration = 0
self.emoteTrack, duration = Emote.globalEmote.doEmote(self, emoteIndex, ts)
self.setActiveShadow(1)
return
def doEmote(self, emoteIndex, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if not self.isLocal():
if base.cr.avatarFriendsManager.checkIgnored(self.doId):
return
duration = 0
if self.isLocal():
self.wakeUp()
if self.hasTrackAnimToSpeed():
self.trackAnimToSpeed(None)
self.emoteTrack, duration = Emote.globalEmote.doEmote(self, emoteIndex, ts)
return
def __returnToLastAnim(self, task):
if self.playingAnim:
self.loop(self.playingAnim)
elif self.hp > 0:
self.loop('neutral')
else:
self.loop('sad-neutral')
return Task.done
def __finishEmote(self, task):
if self.isLocal():
if self.hp > 0:
self.b_setAnimState('Happy')
else:
self.b_setAnimState('Sad')
return Task.done
def exitEmote(self):
self.stop()
if self.emoteTrack != None:
self.emoteTrack.finish()
self.emoteTrack = None
taskMgr.remove(self.taskName('finishEmote'))
return
def enterSquish(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableAll(self)
sound = loader.loadSfx('phase_9/audio/sfx/toon_decompress.ogg')
lerpTime = 0.1
node = self.getGeomNode().getChild(0)
origScale = node.getScale()
self.track = Sequence(LerpScaleInterval(node, lerpTime, VBase3(2, 2, 0.025), blendType='easeInOut'), Wait(1.0), Parallel(Sequence(Wait(0.4), LerpScaleInterval(node, lerpTime, VBase3(1.4, 1.4, 1.4), blendType='easeInOut'), LerpScaleInterval(node, lerpTime / 2.0, VBase3(0.8, 0.8, 0.8), blendType='easeInOut'), LerpScaleInterval(node, lerpTime / 3.0, origScale, blendType='easeInOut')), ActorInterval(self, 'jump', startTime=0.2), SoundInterval(sound)))
self.track.start(ts)
self.setActiveShadow(1)
def exitSquish(self):
self.playingAnim = 'neutral'
if self.track != None:
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
Emote.globalEmote.releaseAll(self)
return
def enterFallDown(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.playingAnim = 'fallDown'
Emote.globalEmote.disableAll(self)
self.track = Sequence(ActorInterval(self, 'slip-backward'), name='fallTrack')
if callback:
self.track.setDoneEvent(self.track.getName())
self.acceptOnce(self.track.getName(), callback, extraArgs)
self.track.start(ts)
def exitFallDown(self):
self.playingAnim = 'neutral'
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
Emote.globalEmote.releaseAll(self)
return
def stunToon(self, ts = 0, callback = None, knockdown = 0):
if not self.isStunned:
if self.stunTrack:
self.stunTrack.finish()
self.stunTrack = None
def setStunned(stunned):
self.isStunned = stunned
if self == base.localAvatar:
messenger.send('toonStunned-' + str(self.doId), [self.isStunned])
node = self.getGeomNode()
lerpTime = 0.5
down = self.doToonColorScale(VBase4(1, 1, 1, 0.6), lerpTime)
up = self.doToonColorScale(VBase4(1, 1, 1, 0.9), lerpTime)
clear = self.doToonColorScale(self.defaultColorScale, lerpTime)
track = Sequence(Func(setStunned, 1), down, up, down, up, down, up, down, clear, Func(self.restoreDefaultColorScale), Func(setStunned, 0))
if knockdown:
self.stunTrack = Parallel(ActorInterval(self, animName='slip-backward'), track)
else:
self.stunTrack = track
self.stunTrack.start()
return
def getPieces(self, *pieces):
results = []
for lodName in self.getLODNames():
for partName, pieceNames in pieces:
part = self.getPart(partName, lodName)
if part:
if type(pieceNames) == types.StringType:
pieceNames = (pieceNames,)
for pieceName in pieceNames:
npc = part.findAllMatches('**/%s;+s' % pieceName)
for i in xrange(npc.getNumPaths()):
results.append(npc[i])
return results
def applyCheesyEffect(self, effect, lerpTime = 0):
if self.effectTrack != None:
self.effectTrack.finish()
self.effectTrack = None
if self.cheesyEffect != effect:
oldEffect = self.cheesyEffect
self.cheesyEffect = effect
if oldEffect == ToontownGlobals.CENormal:
self.effectTrack = self.__doCheesyEffect(effect, lerpTime)
elif effect == ToontownGlobals.CENormal:
self.effectTrack = self.__undoCheesyEffect(oldEffect, lerpTime)
else:
self.effectTrack = Sequence(self.__undoCheesyEffect(oldEffect, lerpTime / 2.0), self.__doCheesyEffect(effect, lerpTime / 2.0))
self.effectTrack.start()
return
def reapplyCheesyEffect(self, lerpTime = 0):
if self.effectTrack != None:
self.effectTrack.finish()
self.effectTrack = None
effect = self.cheesyEffect
self.effectTrack = Sequence(self.__undoCheesyEffect(effect, 0), self.__doCheesyEffect(effect, lerpTime))
self.effectTrack.start()
return
def clearCheesyEffect(self, lerpTime = 0):
self.applyCheesyEffect(ToontownGlobals.CENormal, lerpTime=lerpTime)
if self.effectTrack != None:
self.effectTrack.finish()
self.effectTrack = None
return
def __doHeadScale(self, scale, lerpTime):
if scale == None:
scale = ToontownGlobals.toonHeadScales[self.style.getAnimal()]
track = Parallel()
for hi in xrange(self.headParts.getNumPaths()):
head = self.headParts[hi]
track.append(LerpScaleInterval(head, lerpTime, scale, blendType='easeInOut'))
return track
def __doLegsScale(self, scale, lerpTime):
if scale == None:
scale = 1
invScale = 1
else:
invScale = 1.0 / scale
track = Parallel()
for li in xrange(self.legsParts.getNumPaths()):
legs = self.legsParts[li]
torso = self.torsoParts[li]
track.append(LerpScaleInterval(legs, lerpTime, scale, blendType='easeInOut'))
track.append(LerpScaleInterval(torso, lerpTime, invScale, blendType='easeInOut'))
return track
def __doToonScale(self, scale, lerpTime):
if scale == None:
scale = 1
node = self.getGeomNode().getChild(0)
track = Sequence(Parallel(LerpHprInterval(node, lerpTime, Vec3(0.0, 0.0, 0.0), blendType='easeInOut'), LerpScaleInterval(node, lerpTime, scale, blendType='easeInOut')), Func(self.resetHeight))
return track
def doToonColorScale(self, scale, lerpTime, keepDefault = 0):
if keepDefault:
self.defaultColorScale = scale
if scale == None:
scale = VBase4(1, 1, 1, 1)
node = self.getGeomNode()
caps = self.getPieces(('torso', 'torso-bot-cap'))
track = Sequence()
track.append(Func(node.setTransparency, 1))
if scale[3] != 1:
for cap in caps:
track.append(HideInterval(cap))
track.append(LerpColorScaleInterval(node, lerpTime, scale, blendType='easeInOut'))
if scale[3] == 1:
track.append(Func(node.clearTransparency))
for cap in caps:
track.append(ShowInterval(cap))
elif scale[3] == 0:
track.append(Func(node.clearTransparency))
return track
def __doPumpkinHeadSwitch(self, lerpTime, toPumpkin):
node = self.getGeomNode()
def getDustCloudIval():
dustCloud = DustCloud.DustCloud(fBillboard=0, wantSound=1)
dustCloud.setBillboardAxis(2.0)
dustCloud.setZ(3)
dustCloud.setScale(0.4)
dustCloud.createTrack()
return Sequence(Func(dustCloud.reparentTo, self), dustCloud.track, Func(dustCloud.destroy), name='dustCloadIval')
dust = getDustCloudIval()
track = Sequence()
if toPumpkin:
track.append(Func(self.stopBlink))
track.append(Func(self.closeEyes))
if lerpTime > 0.0:
track.append(Func(dust.start))
track.append(Wait(0.5))
else:
dust.finish()
def hideParts():
self.notify.debug('hideParts')
for head in self.headParts:
for p in head.getChildren():
if hasattr(self, 'pumpkins') and not self.pumpkins.hasPath(p):
p.hide()
p.setTag('pumpkin', 'enabled')
track.append(Func(hideParts))
track.append(Func(self.enablePumpkins, True))
else:
if lerpTime > 0.0:
track.append(Func(dust.start))
track.append(Wait(0.5))
else:
dust.finish()
def showHiddenParts():
self.notify.debug('showHiddenParts')
for head in self.headParts:
for p in head.getChildren():
if not self.pumpkins.hasPath(p) and p.getTag('pumpkin') == 'enabled':
p.show()
p.setTag('pumpkin', 'disabled')
track.append(Func(showHiddenParts))
track.append(Func(self.enablePumpkins, False))
track.append(Func(self.startBlink))
return track
def __doSnowManHeadSwitch(self, lerpTime, toSnowMan):
node = self.getGeomNode()
def getDustCloudIval():
dustCloud = DustCloud.DustCloud(fBillboard=0, wantSound=0)
dustCloud.setBillboardAxis(2.0)
dustCloud.setZ(3)
dustCloud.setScale(0.4)
dustCloud.createTrack()
return Sequence(Func(dustCloud.reparentTo, self), dustCloud.track, Func(dustCloud.destroy), name='dustCloadIval')
dust = getDustCloudIval()
track = Sequence()
if toSnowMan:
track.append(Func(self.stopBlink))
track.append(Func(self.closeEyes))
if lerpTime > 0.0:
track.append(Func(dust.start))
track.append(Wait(0.5))
else:
dust.finish()
def hideParts():
self.notify.debug('HidePaths')
for hi in xrange(self.headParts.getNumPaths()):
head = self.headParts[hi]
parts = head.getChildren()
for pi in xrange(parts.getNumPaths()):
p = parts[pi]
if not p.isHidden():
p.hide()
p.setTag('snowman', 'enabled')
track.append(Func(hideParts))
track.append(Func(self.enableSnowMen, True))
else:
if lerpTime > 0.0:
track.append(Func(dust.start))
track.append(Wait(0.5))
else:
dust.finish()
def showHiddenParts():
self.notify.debug('ShowHiddenPaths')
for hi in xrange(self.headParts.getNumPaths()):
head = self.headParts[hi]
parts = head.getChildren()
for pi in xrange(parts.getNumPaths()):
p = parts[pi]
if not self.snowMen.hasPath(p) and p.getTag('snowman') == 'enabled':
p.show()
p.setTag('snowman', 'disabled')
track.append(Func(showHiddenParts))
track.append(Func(self.enableSnowMen, False))
track.append(Func(self.startBlink))
return track
def __doGreenToon(self, lerpTime, toGreen):
track = Sequence()
greenTrack = Parallel()
def getDustCloudIval():
dustCloud = DustCloud.DustCloud(fBillboard=0, wantSound=1)
dustCloud.setBillboardAxis(2.0)
dustCloud.setZ(3)
dustCloud.setScale(0.4)
dustCloud.createTrack()
return Sequence(Func(dustCloud.reparentTo, self), dustCloud.track, Func(dustCloud.destroy), name='dustCloadIval')
if lerpTime > 0.0:
dust = getDustCloudIval()
track.append(Func(dust.start))
track.append(Wait(0.5))
if toGreen:
skinGreen = VBase4(76 / 255.0, 240 / 255.0, 84 / 255.0, 1)
muzzleGreen = VBase4(4 / 255.0, 205 / 255.0, 90 / 255.0, 1)
gloveGreen = VBase4(14 / 255.0, 173 / 255.0, 40 / 255.0, 1)
greenTrack.append(self.__colorToonSkin(skinGreen, lerpTime))
greenTrack.append(self.__colorToonEars(skinGreen, muzzleGreen, lerpTime))
greenTrack.append(self.__colorScaleToonMuzzle(muzzleGreen, lerpTime))
greenTrack.append(self.__colorToonGloves(gloveGreen, lerpTime))
else:
greenTrack.append(self.__colorToonSkin(None, lerpTime))
greenTrack.append(self.__colorToonEars(None, None, lerpTime))
greenTrack.append(self.__colorScaleToonMuzzle(None, lerpTime))
greenTrack.append(self.__colorToonGloves(None, lerpTime))
track.append(greenTrack)
return track
def __colorToonSkin(self, color, lerpTime):
track = Sequence()
colorTrack = Parallel()
torsoPieces = self.getPieces(('torso', ('arms', 'neck')))
legPieces = self.getPieces(('legs', ('legs', 'feet')))
headPieces = self.getPieces(('head', '*head*'))
if color == None:
armColor = self.style.getArmColor()
legColor = self.style.getLegColor()
headColor = self.style.getHeadColor()
else:
armColor = color
legColor = color
headColor = color
for piece in torsoPieces:
colorTrack.append(Func(piece.setColor, armColor))
for piece in legPieces:
colorTrack.append(Func(piece.setColor, legColor))
for piece in headPieces:
if 'hatNode' not in str(piece) and 'glassesNode' not in str(piece):
colorTrack.append(Func(piece.setColor, headColor))
track.append(colorTrack)
return track
def __colorToonEars(self, color, colorScale, lerpTime):
track = Sequence()
earPieces = self.getPieces(('head', '*ear*'))
if len(earPieces) == 0:
return track
colorTrack = Parallel()
if earPieces[0].hasColor():
if color == None:
headColor = self.style.getHeadColor()
else:
headColor = color
for piece in earPieces:
colorTrack.append(Func(piece.setColor, headColor))
else:
if colorScale == None:
colorScale = VBase4(1, 1, 1, 1)
for piece in earPieces:
colorTrack.append(Func(piece.setColorScale, colorScale))
track.append(colorTrack)
return track
def __colorScaleToonMuzzle(self, scale, lerpTime):
track = Sequence()
colorTrack = Parallel()
muzzlePieces = self.getPieces(('head', '*muzzle*'))
if scale == None:
scale = VBase4(1, 1, 1, 1)
for piece in muzzlePieces:
colorTrack.append(Func(piece.setColorScale, scale))
track.append(colorTrack)
return track
def __colorToonGloves(self, color, lerpTime):
track = Sequence()
colorTrack = Parallel()
glovePieces = self.getPieces(('torso', '*hands*'))
if color == None:
for piece in glovePieces:
colorTrack.append(Func(piece.clearColor))
else:
for piece in glovePieces:
colorTrack.append(Func(piece.setColor, color))
track.append(colorTrack)
return track
def __doBigAndWhite(self, color, scale, lerpTime):
track = Parallel()
track.append(self.__doToonColor(color, lerpTime))
track.append(self.__doToonScale(scale, lerpTime))
return track
def __doVirtual(self):
track = Parallel()
track.append(self.__doToonColor(VBase4(0.25, 0.25, 1.0, 1), 0.0))
self.setPartsAdd(self.getHeadParts())
self.setPartsAdd(self.getTorsoParts())
self.setPartsAdd(self.getHipsParts())
self.setPartsAdd(self.getLegsParts())
return track
def __doUnVirtual(self):
track = Parallel()
track.append(self.__doToonColor(None, 0.0))
self.setPartsNormal(self.getHeadParts(), 1)
self.setPartsNormal(self.getTorsoParts(), 1)
self.setPartsNormal(self.getHipsParts(), 1)
self.setPartsNormal(self.getLegsParts(), 1)
return track
def setPartsAdd(self, parts):
actorCollection = parts
for thingIndex in xrange(0, actorCollection.getNumPaths()):
thing = actorCollection[thingIndex]
if thing.getName() not in ('joint_attachMeter', 'joint_nameTag'):
thing.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd))
thing.setDepthWrite(False)
self.setBin('fixed', 1)
def setPartsNormal(self, parts, alpha = 0):
actorCollection = parts
for thingIndex in xrange(0, actorCollection.getNumPaths()):
thing = actorCollection[thingIndex]
if thing.getName() not in ('joint_attachMeter', 'joint_nameTag'):
thing.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MNone))
thing.setDepthWrite(True)
self.setBin('default', 0)
if alpha:
thing.setTransparency(1)
thing.setBin('transparent', 0)
def __doToonGhostColorScale(self, scale, lerpTime, keepDefault = 0):
if keepDefault:
self.defaultColorScale = scale
if scale == None:
scale = VBase4(1, 1, 1, 1)
node = self.getGeomNode()
caps = self.getPieces(('torso', 'torso-bot-cap'))
track = Sequence()
track.append(Func(node.setTransparency, 1))
track.append(ShowInterval(node))
if scale[3] != 1:
for cap in caps:
track.append(HideInterval(cap))
track.append(LerpColorScaleInterval(node, lerpTime, scale, blendType='easeInOut'))
if scale[3] == 1:
track.append(Func(node.clearTransparency))
for cap in caps:
track.append(ShowInterval(cap))
elif scale[3] == 0:
track.append(Func(node.clearTransparency))
track.append(HideInterval(node))
return track
def restoreDefaultColorScale(self):
node = self.getGeomNode()
if node:
if self.defaultColorScale:
node.setColorScale(self.defaultColorScale)
if self.defaultColorScale[3] != 1:
node.setTransparency(1)
else:
node.clearTransparency()
else:
node.clearColorScale()
node.clearTransparency()
def __doToonColor(self, color, lerpTime):
node = self.getGeomNode()
if color == None:
return Func(node.clearColor)
else:
return Func(node.setColor, color, 1)
return
def __doPartsColorScale(self, scale, lerpTime):
if scale == None:
scale = VBase4(1, 1, 1, 1)
node = self.getGeomNode()
pieces = self.getPieces(('torso', ('arms', 'neck')), ('legs', ('legs', 'feet')), ('head', '+GeomNode'))
track = Sequence()
track.append(Func(node.setTransparency, 1))
for piece in pieces:
if piece.getName()[:7] == 'muzzle-' and piece.getName()[-8:] != '-neutral':
continue
track.append(ShowInterval(piece))
p1 = Parallel()
for piece in pieces:
if piece.getName()[:7] == 'muzzle-' and piece.getName()[-8:] != '-neutral':
continue
p1.append(LerpColorScaleInterval(piece, lerpTime, scale, blendType='easeInOut'))
track.append(p1)
if scale[3] == 1:
track.append(Func(node.clearTransparency))
elif scale[3] == 0:
track.append(Func(node.clearTransparency))
for piece in pieces:
if piece.getName()[:7] == 'muzzle-' and piece.getName()[-8:] != '-neutral':
continue
track.append(HideInterval(piece))
self.generateHat()
self.generateGlasses()
return track
def __doCheesyEffect(self, effect, lerpTime):
if effect == ToontownGlobals.CEBigHead:
return self.__doHeadScale(2.5, lerpTime)
elif effect == ToontownGlobals.CESmallHead:
return self.__doHeadScale(0.5, lerpTime)
elif effect == ToontownGlobals.CEBigLegs:
return self.__doLegsScale(1.4, lerpTime)
elif effect == ToontownGlobals.CESmallLegs:
return self.__doLegsScale(0.6, lerpTime)
elif effect == ToontownGlobals.CEBigToon:
return self.__doToonScale(ToontownGlobals.BigToonScale, lerpTime)
elif effect == ToontownGlobals.CESmallToon:
return self.__doToonScale(ToontownGlobals.SmallToonScale, lerpTime)
elif effect == ToontownGlobals.CEFlatPortrait:
return self.__doToonScale(VBase3(1, 0.05, 1), lerpTime)
elif effect == ToontownGlobals.CEFlatProfile:
return self.__doToonScale(VBase3(0.05, 1, 1), lerpTime)
elif effect == ToontownGlobals.CETransparent:
return self.doToonColorScale(VBase4(1, 1, 1, 0.6), lerpTime, keepDefault=1)
elif effect == ToontownGlobals.CENoColor:
return self.__doToonColor(VBase4(1, 1, 1, 1), lerpTime)
elif effect == ToontownGlobals.CEInvisible:
return self.__doPartsColorScale(VBase4(1, 1, 1, 0), lerpTime)
elif effect == ToontownGlobals.CEPumpkin:
return self.__doPumpkinHeadSwitch(lerpTime, toPumpkin=True)
elif effect == ToontownGlobals.CEBigWhite:
return self.__doBigAndWhite(VBase4(1, 1, 1, 1), ToontownGlobals.BigToonScale, lerpTime)
elif effect == ToontownGlobals.CESnowMan:
return self.__doSnowManHeadSwitch(lerpTime, toSnowMan=True)
elif effect == ToontownGlobals.CEGreenToon:
return self.__doGreenToon(lerpTime, toGreen=True)
elif effect == ToontownGlobals.CEVirtual:
return self.__doVirtual()
elif effect == ToontownGlobals.CEGhost:
alpha = 0.25
if base.localAvatar.getAdminAccess() < self.adminAccess:
alpha = 0
return Sequence(self.__doToonGhostColorScale(VBase4(1, 1, 1, alpha), lerpTime, keepDefault=1), Func(self.nametag3d.hide))
return Sequence()
def __undoCheesyEffect(self, effect, lerpTime):
if effect == ToontownGlobals.CEBigHead:
return self.__doHeadScale(None, lerpTime)
elif effect == ToontownGlobals.CESmallHead:
return self.__doHeadScale(None, lerpTime)
if effect == ToontownGlobals.CEBigLegs:
return self.__doLegsScale(None, lerpTime)
elif effect == ToontownGlobals.CESmallLegs:
return self.__doLegsScale(None, lerpTime)
elif effect == ToontownGlobals.CEBigToon:
return self.__doToonScale(None, lerpTime)
elif effect == ToontownGlobals.CESmallToon:
return self.__doToonScale(None, lerpTime)
elif effect == ToontownGlobals.CEFlatPortrait:
return self.__doToonScale(None, lerpTime)
elif effect == ToontownGlobals.CEFlatProfile:
return self.__doToonScale(None, lerpTime)
elif effect == ToontownGlobals.CETransparent:
return self.doToonColorScale(None, lerpTime, keepDefault=1)
elif effect == ToontownGlobals.CENoColor:
return self.__doToonColor(None, lerpTime)
elif effect == ToontownGlobals.CEInvisible:
return self.__doPartsColorScale(None, lerpTime)
elif effect == ToontownGlobals.CEPumpkin:
return self.__doPumpkinHeadSwitch(lerpTime, toPumpkin=False)
elif effect == ToontownGlobals.CEBigWhite:
return self.__doBigAndWhite(None, None, lerpTime)
elif effect == ToontownGlobals.CESnowMan:
return self.__doSnowManHeadSwitch(lerpTime, toSnowMan=False)
elif effect == ToontownGlobals.CEGreenToon:
return self.__doGreenToon(lerpTime, toGreen=False)
elif effect == ToontownGlobals.CEVirtual:
return self.__doUnVirtual()
elif effect == ToontownGlobals.CEGhost:
return Sequence(Func(self.nametag3d.show), self.__doToonGhostColorScale(None, lerpTime, keepDefault=1))
return Sequence()
def putOnSuit(self, suitType, setDisplayName = True, rental = False):
if self.isDisguised:
self.takeOffSuit()
if launcher and not launcher.getPhaseComplete(5):
return
from toontown.suit import Suit
deptIndex = suitType
suit = Suit.Suit()
dna = SuitDNA.SuitDNA()
if rental == True:
if SuitDNA.suitDepts[deptIndex] == 's':
suitType = 'cc'
elif SuitDNA.suitDepts[deptIndex] == 'm':
suitType = 'sc'
elif SuitDNA.suitDepts[deptIndex] == 'l':
suitType = 'bf'
elif SuitDNA.suitDepts[deptIndex] == 'c':
suitType = 'f'
else:
self.notify.warning('Suspicious: Incorrect rental suit department requested')
suitType = 'cc'
dna.newSuit(suitType)
suit.setStyle(dna)
suit.isDisguised = 1
suit.generateSuit()
suit.initializeDropShadow()
suit.setPos(self.getPos())
suit.setHpr(self.getHpr())
for part in suit.getHeadParts():
part.hide()
suitHeadNull = suit.find('**/joint_head')
toonHead = self.getPart('head', '1000')
Emote.globalEmote.disableAll(self)
toonGeom = self.getGeomNode()
toonGeom.hide()
worldScale = toonHead.getScale(render)
self.headOrigScale = toonHead.getScale()
headPosNode = hidden.attachNewNode('headPos')
toonHead.reparentTo(headPosNode)
toonHead.setPos(0, 0, 0.2)
headPosNode.reparentTo(suitHeadNull)
headPosNode.setScale(render, worldScale)
suitGeom = suit.getGeomNode()
suitGeom.reparentTo(self)
if rental == True:
suit.makeRentalSuit(SuitDNA.suitDepts[deptIndex])
self.suit = suit
self.suitGeom = suitGeom
self.setHeight(suit.getHeight())
self.nametag3d.setPos(0, 0, self.height + 1.3)
if self.isLocal():
if hasattr(self, 'book'):
self.book.obscureButton(1)
self.oldForward = ToontownGlobals.ToonForwardSpeed
self.oldReverse = ToontownGlobals.ToonReverseSpeed
self.oldRotate = ToontownGlobals.ToonRotateSpeed
ToontownGlobals.ToonForwardSpeed = ToontownGlobals.SuitWalkSpeed
ToontownGlobals.ToonReverseSpeed = ToontownGlobals.SuitWalkSpeed
ToontownGlobals.ToonRotateSpeed = ToontownGlobals.ToonRotateSlowSpeed
if self.hasTrackAnimToSpeed():
self.stopTrackAnimToSpeed()
self.startTrackAnimToSpeed()
self.controlManager.disableAvatarJump()
indices = range(OTPLocalizer.SCMenuCommonCogIndices[0], OTPLocalizer.SCMenuCommonCogIndices[1] + 1)
customIndices = OTPLocalizer.SCMenuCustomCogIndices[suitType]
indices += range(customIndices[0], customIndices[1] + 1)
self.chatMgr.chatInputSpeedChat.addCogMenu(indices)
self.suit.loop('neutral')
self.isDisguised = 1
self.setFont(ToontownGlobals.getSuitFont())
if setDisplayName:
if hasattr(base, 'idTags') and base.idTags:
name = self.getAvIdName()
else:
name = self.getName()
suitDept = SuitDNA.suitDepts.index(SuitDNA.getSuitDept(suitType))
suitName = SuitBattleGlobals.SuitAttributes[suitType]['name']
self.nametag.setText(TTLocalizer.SuitBaseNameWithLevel % {'name': name,
'dept': suitName,
'level': self.cogLevels[suitDept] + 1})
self.nametag.setWordWrap(9.0)
def takeOffSuit(self):
if not self.isDisguised:
return
suitType = self.suit.style.name
toonHeadNull = self.find('**/1000/**/def_head')
if not toonHeadNull:
toonHeadNull = self.find('**/1000/**/joint_head')
toonHead = self.getPart('head', '1000')
toonHead.reparentTo(toonHeadNull)
toonHead.setScale(self.headOrigScale)
toonHead.setPos(0, 0, 0)
headPosNode = self.suitGeom.find('**/headPos')
headPosNode.removeNode()
self.suitGeom.reparentTo(self.suit)
self.resetHeight()
self.nametag3d.setPos(0, 0, self.height + 0.5)
toonGeom = self.getGeomNode()
toonGeom.show()
Emote.globalEmote.releaseAll(self)
self.isDisguised = 0
self.setFont(ToontownGlobals.getToonFont())
self.nametag.setWordWrap(None)
if hasattr(base, 'idTags') and base.idTags:
name = self.getAvIdName()
else:
name = self.getName()
self.setDisplayName(name)
if self.isLocal():
if hasattr(self, 'book'):
self.book.obscureButton(0)
ToontownGlobals.ToonForwardSpeed = self.oldForward
ToontownGlobals.ToonReverseSpeed = self.oldReverse
ToontownGlobals.ToonRotateSpeed = self.oldRotate
if self.hasTrackAnimToSpeed():
self.stopTrackAnimToSpeed()
self.startTrackAnimToSpeed()
del self.oldForward
del self.oldReverse
del self.oldRotate
self.controlManager.enableAvatarJump()
self.chatMgr.chatInputSpeedChat.removeCogMenu()
self.suit.delete()
del self.suit
del self.suitGeom
def makeWaiter(self):
if not self.isDisguised:
return
self.suit.makeWaiter(self.suitGeom)
def getPieModel(self):
from toontown.toonbase import ToontownBattleGlobals
from toontown.battle import BattleProps
if self.pieModel != None and self.__pieModelType != self.pieType:
self.pieModel.detachNode()
self.pieModel = None
if self.pieModel == None:
self.__pieModelType = self.pieType
pieName = ToontownBattleGlobals.pieNames[self.pieType]
self.pieModel = BattleProps.globalPropPool.getProp(pieName)
self.pieScale = self.pieModel.getScale()
return self.pieModel
def getPresentPieInterval(self, x, y, z, h):
from toontown.toonbase import ToontownBattleGlobals
from toontown.battle import BattleProps
from toontown.battle import MovieUtil
pie = self.getPieModel()
pieName = ToontownBattleGlobals.pieNames[self.pieType]
pieType = BattleProps.globalPropPool.getPropType(pieName)
animPie = Sequence()
pingpongPie = Sequence()
if pieType == 'actor':
animPie = ActorInterval(pie, pieName, startFrame=0, endFrame=31)
pingpongPie = Func(pie.pingpong, pieName, fromFrame=32, toFrame=47)
track = Sequence(Func(self.setPosHpr, x, y, z, h, 0, 0), Func(pie.reparentTo, self.rightHand), Func(pie.setPosHpr, 0, 0, 0, 0, 0, 0), Parallel(pie.scaleInterval(1, self.pieScale, startScale=MovieUtil.PNT3_NEARZERO), ActorInterval(self, 'throw', startFrame=0, endFrame=31), animPie), Func(self.pingpong, 'throw', fromFrame=32, toFrame=47), pingpongPie)
return track
def getTossPieInterval(self, x, y, z, h, power, throwType, beginFlyIval = Sequence()):
from toontown.toonbase import ToontownBattleGlobals
from toontown.battle import BattleProps
pie = self.getPieModel()
flyPie = pie.copyTo(NodePath('a'))
pieName = ToontownBattleGlobals.pieNames[self.pieType]
pieType = BattleProps.globalPropPool.getPropType(pieName)
animPie = Sequence()
if pieType == 'actor':
animPie = ActorInterval(pie, pieName, startFrame=48)
sound = loader.loadSfx('phase_3.5/audio/sfx/AA_pie_throw_only.ogg')
if throwType == ToontownGlobals.PieThrowArc:
t = power / 100.0
dist = 100 - 70 * t
time = 1 + 0.5 * t
proj = ProjectileInterval(None, startPos=Point3(0, 0, 0),
endPos=Point3(0, dist, 0), duration=time)
relVel = proj.startVel
elif throwType == ToontownGlobals.PieThrowLinear:
magnitude = power / 2. + 25
relVel = Vec3(0, 1, 0.25)
relVel.normalize()
relVel *= magnitude
def getVelocity(toon = self, relVel = relVel):
return render.getRelativeVector(toon, relVel)
toss = Track((0, Sequence(Func(self.setPosHpr, x, y, z, h, 0, 0), Func(pie.reparentTo, self.rightHand), Func(pie.setPosHpr, 0, 0, 0, 0, 0, 0), Parallel(ActorInterval(self, 'throw', startFrame=48), animPie), Func(self.loop, 'neutral'))), (16.0 / 24.0, Func(pie.detachNode)))
fly = Track((14.0 / 24.0, SoundInterval(sound, node=self)), (16.0 / 24.0, Sequence(Func(flyPie.reparentTo, render), Func(flyPie.setScale, self.pieScale), Func(flyPie.setPosHpr, self, 0.52, 0.97, 2.24, 89.42, -10.56, 87.94), beginFlyIval, ProjectileInterval(flyPie, startVel=getVelocity, duration=3), Func(flyPie.detachNode))))
return (toss, fly, flyPie)
def getPieSplatInterval(self, x, y, z, pieCode):
from toontown.toonbase import ToontownBattleGlobals
from toontown.battle import BattleProps
pieName = ToontownBattleGlobals.pieNames[self.pieType]
splatName = 'splat-%s' % pieName
if pieName == 'lawbook':
splatName = 'dust'
splat = BattleProps.globalPropPool.getProp(splatName)
splat.setBillboardPointWorld(2)
color = ToontownGlobals.PieCodeColors.get(pieCode)
if color:
splat.setColor(*color)
vol = 1.0
if pieName == 'lawbook':
sound = loader.loadSfx('phase_11/audio/sfx/LB_evidence_miss.ogg')
vol = 0.25
else:
sound = loader.loadSfx('phase_4/audio/sfx/AA_wholepie_only.ogg')
ival = Parallel(Func(splat.reparentTo, render), Func(splat.setPos, x, y, z), SoundInterval(sound, node=splat, volume=vol), Sequence(ActorInterval(splat, splatName), Func(splat.detachNode)))
return ival
def cleanupPieModel(self):
if self.pieModel != None:
self.pieModel.detachNode()
self.pieModel = None
return
def getFeedPetIval(self):
return Sequence(ActorInterval(self, 'feedPet'), Func(self.animFSM.request, 'neutral'))
def getScratchPetIval(self):
return Sequence(ActorInterval(self, 'pet-start'), ActorInterval(self, 'pet-loop'), ActorInterval(self, 'pet-end'))
def getCallPetIval(self):
return ActorInterval(self, 'callPet')
def enterGolfPuttLoop(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('loop-putt')
def exitGolfPuttLoop(self):
self.stop()
def enterGolfRotateLeft(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('rotateL-putt')
def exitGolfRotateLeft(self):
self.stop()
def enterGolfRotateRight(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('rotateR-putt')
def exitGolfRotateRight(self):
self.stop()
def enterGolfPuttSwing(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('swing-putt')
def exitGolfPuttSwing(self):
self.stop()
def enterGolfGoodPutt(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('good-putt', restart=0)
def exitGolfGoodPutt(self):
self.stop()
def enterGolfBadPutt(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('badloop-putt', restart=0)
def exitGolfBadPutt(self):
self.stop()
def enterFlattened(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableAll(self)
sound = loader.loadSfx('phase_9/audio/sfx/toon_decompress.ogg')
lerpTime = 0.1
node = self.getGeomNode().getChild(0)
self.origScale = node.getScale()
self.track = Sequence(LerpScaleInterval(node, lerpTime, VBase3(2, 2, 0.025), blendType='easeInOut'))
self.track.start(ts)
self.setActiveShadow(1)
def exitFlattened(self):
self.playingAnim = 'neutral'
if self.track != None:
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
node = self.getGeomNode().getChild(0)
node.setScale(self.origScale)
Emote.globalEmote.releaseAll(self)
return
def enterCogThiefRunning(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.playingAnim = None
self.playingRate = None
self.standWalkRunReverse = (('neutral', 1.0),
('run', 1.0),
('run', 1.0),
('run', -1.0))
self.setSpeed(self.forwardSpeed, self.rotateSpeed)
self.setActiveShadow(1)
return
def exitCogThiefRunning(self):
self.standWalkRunReverse = None
self.stop()
self.motion.exit()
return
def enterScientistJealous(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('scientistJealous')
if hasattr(self, 'showScientistProp'):
self.showScientistProp()
def exitScientistJealous(self):
self.stop()
def enterScientistEmcee(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('scientistEmcee')
def exitScientistEmcee(self):
self.stop()
def enterScientistWork(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('scientistWork')
def exitScientistWork(self):
self.stop()
def enterScientistLessWork(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('scientistWork', fromFrame=319, toFrame=619)
def exitScientistLessWork(self):
self.stop()
def enterScientistPlay(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('scientistGame')
if hasattr(self, 'scientistPlay'):
self.scientistPlay()
def exitScientistPlay(self):
self.stop()
loadModels()
compileGlobalAnimList()