mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
3000 lines
116 KiB
Python
3000 lines
116 KiB
Python
from direct.actor import Actor
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from direct.directnotify import DirectNotifyGlobal
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from direct.interval.IntervalGlobal import *
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from direct.showbase.PythonUtil import Functor
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from direct.task.Task import Task
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from pandac.PandaModules import *
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import random
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import types
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import AccessoryGlobals
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import Motion
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import TTEmote
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import ToonDNA
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from ToonHead import *
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from otp.avatar import Avatar
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from otp.avatar import Emote
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from otp.avatar.Avatar import teleportNotify
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from otp.otpbase import OTPGlobals
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from otp.otpbase import OTPLocalizer
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from toontown.battle import SuitBattleGlobals
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from toontown.chat.ChatGlobals import *
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from toontown.distributed import DelayDelete
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from toontown.effects import DustCloud
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from toontown.effects import Wake
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from toontown.hood import ZoneUtil
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from toontown.nametag.NametagGlobals import *
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from toontown.suit import SuitDNA
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from toontown.toonbase import TTLocalizer
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from toontown.toonbase import ToontownGlobals
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def teleportDebug(requestStatus, msg, onlyIfToAv = True):
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if teleportNotify.getDebug():
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teleport = 'teleport'
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if 'how' in requestStatus and requestStatus['how'][:len(teleport)] == teleport:
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if not onlyIfToAv or 'avId' in requestStatus and requestStatus['avId'] > 0:
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teleportNotify.debug(msg)
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SLEEP_STRING = TTLocalizer.ToonSleepString
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DogDialogueArray = []
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CatDialogueArray = []
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HorseDialogueArray = []
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RabbitDialogueArray = []
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MouseDialogueArray = []
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DuckDialogueArray = []
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MonkeyDialogueArray = []
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BearDialogueArray = []
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PigDialogueArray = []
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LegsAnimDict = {}
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TorsoAnimDict = {}
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HeadAnimDict = {}
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Preloaded = {}
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Phase3AnimList = (('neutral', 'neutral'), ('run', 'run'))
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Phase3_5AnimList = (('walk', 'walk'),
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('teleport', 'teleport'),
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('book', 'book'),
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('jump', 'jump'),
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('running-jump', 'running-jump'),
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('jump-squat', 'jump-zstart'),
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('jump-idle', 'jump-zhang'),
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('jump-land', 'jump-zend'),
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('running-jump-squat', 'leap_zstart'),
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('running-jump-idle', 'leap_zhang'),
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('running-jump-land', 'leap_zend'),
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('pushbutton', 'press-button'),
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('throw', 'pie-throw'),
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('victory', 'victory-dance'),
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('sidestep-left', 'sidestep-left'),
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('conked', 'conked'),
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('cringe', 'cringe'),
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('wave', 'wave'),
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('shrug', 'shrug'),
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('angry', 'angry'),
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('tutorial-neutral', 'tutorial-neutral'),
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('left-point', 'left-point'),
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('right-point', 'right-point'),
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('right-point-start', 'right-point-start'),
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('give-props', 'give-props'),
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('give-props-start', 'give-props-start'),
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('right-hand', 'right-hand'),
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('right-hand-start', 'right-hand-start'),
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('duck', 'duck'),
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('sidestep-right', 'jump-back-right'),
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('periscope', 'periscope'))
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Phase4AnimList = (('sit', 'sit'),
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('sit-start', 'intoSit'),
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('swim', 'swim'),
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('tug-o-war', 'tug-o-war'),
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('sad-walk', 'losewalk'),
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('sad-neutral', 'sad-neutral'),
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('up', 'up'),
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('down', 'down'),
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('left', 'left'),
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('right', 'right'),
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('applause', 'applause'),
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('confused', 'confused'),
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('bow', 'bow'),
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('curtsy', 'curtsy'),
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('bored', 'bored'),
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('think', 'think'),
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('battlecast', 'fish'),
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('cast', 'cast'),
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('castlong', 'castlong'),
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('fish-end', 'fishEND'),
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('fish-neutral', 'fishneutral'),
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('fish-again', 'fishAGAIN'),
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('reel', 'reel'),
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('reel-H', 'reelH'),
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('reel-neutral', 'reelneutral'),
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('pole', 'pole'),
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('pole-neutral', 'poleneutral'),
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('slip-forward', 'slip-forward'),
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('slip-backward', 'slip-backward'),
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('catch-neutral', 'gameneutral'),
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('catch-run', 'gamerun'),
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('catch-eatneutral', 'eat_neutral'),
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('catch-eatnrun', 'eatnrun'),
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('catch-intro-throw', 'gameThrow'),
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('swing', 'swing'),
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('pet-start', 'petin'),
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('pet-loop', 'petloop'),
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('pet-end', 'petend'),
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('scientistJealous', 'scientistJealous'),
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('scientistEmcee', 'scientistEmcee'),
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('scientistWork', 'scientistWork'),
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('scientistGame', 'scientistGame'),
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('taunt', 'taunt'))
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Phase5AnimList = (('water-gun', 'water-gun'),
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('hold-bottle', 'hold-bottle'),
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('firehose', 'firehose'),
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('spit', 'spit'),
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('tickle', 'tickle'),
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('smooch', 'smooch'),
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('happy-dance', 'happy-dance'),
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('sprinkle-dust', 'sprinkle-dust'),
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('juggle', 'juggle'),
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('climb', 'climb'),
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('sound', 'shout'),
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('toss', 'toss'),
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('hold-magnet', 'hold-magnet'),
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('hypnotize', 'hypnotize'),
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('struggle', 'struggle'),
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('lose', 'lose'),
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('melt', 'melt'))
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Phase5_5AnimList = (('takePhone', 'takePhone'),
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('phoneNeutral', 'phoneNeutral'),
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('phoneBack', 'phoneBack'),
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('bank', 'jellybeanJar'),
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('callPet', 'callPet'),
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('feedPet', 'feedPet'),
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('start-dig', 'into_dig'),
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('loop-dig', 'loop_dig'),
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('water', 'water'))
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Phase6AnimList = (('headdown-putt', 'headdown-putt'),
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('into-putt', 'into-putt'),
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('loop-putt', 'loop-putt'),
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('rotateL-putt', 'rotateL-putt'),
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('rotateR-putt', 'rotateR-putt'),
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('swing-putt', 'swing-putt'),
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('look-putt', 'look-putt'),
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('lookloop-putt', 'lookloop-putt'),
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('bad-putt', 'bad-putt'),
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('badloop-putt', 'badloop-putt'),
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('good-putt', 'good-putt'))
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Phase9AnimList = (('push', 'push'),)
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Phase10AnimList = (('leverReach', 'leverReach'), ('leverPull', 'leverPull'), ('leverNeutral', 'leverNeutral'))
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Phase12AnimList = ()
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LegDict = {'s': '/models/char/tt_a_chr_dgs_shorts_legs_',
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'm': '/models/char/tt_a_chr_dgm_shorts_legs_',
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'l': '/models/char/tt_a_chr_dgl_shorts_legs_'}
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TorsoDict = {
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'ss': '/models/char/tt_a_chr_dgs_shorts_torso_',
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'ms': '/models/char/tt_a_chr_dgm_shorts_torso_',
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'ls': '/models/char/tt_a_chr_dgl_shorts_torso_',
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'sd': '/models/char/tt_a_chr_dgs_skirt_torso_',
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'md': '/models/char/tt_a_chr_dgm_skirt_torso_',
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'ld': '/models/char/tt_a_chr_dgl_skirt_torso_'}
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def loadModels():
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global Preloaded
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if not Preloaded:
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print 'Preloading avatars...'
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for key in LegDict.keys():
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fileRoot = LegDict[key]
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Preloaded[fileRoot+'-1000'] = loader.loadModel('phase_3' + fileRoot + '1000')
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Preloaded[fileRoot+'-500'] = loader.loadModel('phase_3' + fileRoot + '500')
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Preloaded[fileRoot+'-250'] = loader.loadModel('phase_3' + fileRoot + '250')
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for key in TorsoDict.keys():
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fileRoot = TorsoDict[key]
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Preloaded[fileRoot+'-1000'] = loader.loadModel('phase_3' + fileRoot + '1000')
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if len(key) > 1:
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Preloaded[fileRoot+'-500'] = loader.loadModel('phase_3' + fileRoot + '500')
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Preloaded[fileRoot+'-250'] = loader.loadModel('phase_3' + fileRoot + '250')
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def loadBasicAnims():
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loadPhaseAnims()
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def unloadBasicAnims():
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loadPhaseAnims(0)
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def loadTutorialBattleAnims():
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loadPhaseAnims('phase_3.5')
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def unloadTutorialBattleAnims():
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loadPhaseAnims('phase_3.5', 0)
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def loadMinigameAnims():
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loadPhaseAnims('phase_4')
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def unloadMinigameAnims():
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loadPhaseAnims('phase_4', 0)
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def loadBattleAnims():
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loadPhaseAnims('phase_5')
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def unloadBattleAnims():
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loadPhaseAnims('phase_5', 0)
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def loadSellbotHQAnims():
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loadPhaseAnims('phase_9')
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def unloadSellbotHQAnims():
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loadPhaseAnims('phase_9', 0)
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def loadCashbotHQAnims():
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loadPhaseAnims('phase_10')
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def unloadCashbotHQAnims():
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loadPhaseAnims('phase_10', 0)
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def loadBossbotHQAnims():
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loadPhaseAnims('phase_12')
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def unloadBossbotHQAnims():
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loadPhaseAnims('phase_12', 0)
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def loadPhaseAnims(phaseStr = 'phase_3', loadFlag = 1):
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if phaseStr == 'phase_3':
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animList = Phase3AnimList
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elif phaseStr == 'phase_3.5':
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animList = Phase3_5AnimList
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elif phaseStr == 'phase_4':
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animList = Phase4AnimList
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elif phaseStr == 'phase_5':
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animList = Phase5AnimList
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elif phaseStr == 'phase_5.5':
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animList = Phase5_5AnimList
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elif phaseStr == 'phase_6':
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animList = Phase6AnimList
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elif phaseStr == 'phase_9':
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animList = Phase9AnimList
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elif phaseStr == 'phase_10':
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animList = Phase10AnimList
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elif phaseStr == 'phase_12':
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animList = Phase12AnimList
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else:
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self.notify.error('Unknown phase string %s' % phaseStr)
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for key in LegDict.keys():
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for anim in animList:
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if loadFlag:
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pass
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elif anim[0] in LegsAnimDict[key]:
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if base.localAvatar.style.legs == key:
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base.localAvatar.unloadAnims([anim[0]], 'legs', None)
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for key in TorsoDict.keys():
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for anim in animList:
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if loadFlag:
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pass
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elif anim[0] in TorsoAnimDict[key]:
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if base.localAvatar.style.torso == key:
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base.localAvatar.unloadAnims([anim[0]], 'torso', None)
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for key in HeadDict.keys():
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if key.find('d') >= 0:
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for anim in animList:
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if loadFlag:
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pass
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elif anim[0] in HeadAnimDict[key]:
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if base.localAvatar.style.head == key:
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base.localAvatar.unloadAnims([anim[0]], 'head', None)
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def compileGlobalAnimList():
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phaseList = [Phase3AnimList,
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Phase3_5AnimList,
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Phase4AnimList,
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Phase5AnimList,
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Phase5_5AnimList,
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Phase6AnimList,
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Phase9AnimList,
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Phase10AnimList,
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Phase12AnimList]
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phaseStrList = ['phase_3',
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'phase_3.5',
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'phase_4',
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'phase_5',
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'phase_5.5',
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'phase_6',
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'phase_9',
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'phase_10',
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'phase_12']
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for animList in phaseList:
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phaseStr = phaseStrList[phaseList.index(animList)]
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for key in LegDict.keys():
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LegsAnimDict.setdefault(key, {})
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for anim in animList:
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file = phaseStr + LegDict[key] + anim[1]
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LegsAnimDict[key][anim[0]] = file
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for key in TorsoDict.keys():
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TorsoAnimDict.setdefault(key, {})
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for anim in animList:
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file = phaseStr + TorsoDict[key] + anim[1]
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TorsoAnimDict[key][anim[0]] = file
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for key in HeadDict.keys():
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if key.find('d') >= 0:
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HeadAnimDict.setdefault(key, {})
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for anim in animList:
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file = phaseStr + HeadDict[key] + anim[1]
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HeadAnimDict[key][anim[0]] = file
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def loadDialog():
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loadPath = 'phase_3.5/audio/dial/'
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DogDialogueFiles = ('AV_dog_short', 'AV_dog_med', 'AV_dog_long', 'AV_dog_question', 'AV_dog_exclaim', 'AV_dog_howl')
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global DogDialogueArray
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for file in DogDialogueFiles:
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DogDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
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catDialogueFiles = ('AV_cat_short', 'AV_cat_med', 'AV_cat_long', 'AV_cat_question', 'AV_cat_exclaim', 'AV_cat_howl')
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global CatDialogueArray
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for file in catDialogueFiles:
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CatDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
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horseDialogueFiles = ('AV_horse_short', 'AV_horse_med', 'AV_horse_long', 'AV_horse_question', 'AV_horse_exclaim', 'AV_horse_howl')
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global HorseDialogueArray
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for file in horseDialogueFiles:
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HorseDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
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rabbitDialogueFiles = ('AV_rabbit_short', 'AV_rabbit_med', 'AV_rabbit_long', 'AV_rabbit_question', 'AV_rabbit_exclaim', 'AV_rabbit_howl')
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global RabbitDialogueArray
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for file in rabbitDialogueFiles:
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RabbitDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
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mouseDialogueFiles = ('AV_mouse_short', 'AV_mouse_med', 'AV_mouse_long', 'AV_mouse_question', 'AV_mouse_exclaim', 'AV_mouse_howl')
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global MouseDialogueArray
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for file in mouseDialogueFiles:
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MouseDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
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duckDialogueFiles = ('AV_duck_short', 'AV_duck_med', 'AV_duck_long', 'AV_duck_question', 'AV_duck_exclaim', 'AV_duck_howl')
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global DuckDialogueArray
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for file in duckDialogueFiles:
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DuckDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
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monkeyDialogueFiles = ('AV_monkey_short', 'AV_monkey_med', 'AV_monkey_long', 'AV_monkey_question', 'AV_monkey_exclaim', 'AV_monkey_howl')
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global MonkeyDialogueArray
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for file in monkeyDialogueFiles:
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MonkeyDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
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bearDialogueFiles = ('AV_bear_short', 'AV_bear_med', 'AV_bear_long', 'AV_bear_question', 'AV_bear_exclaim', 'AV_bear_howl')
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global BearDialogueArray
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for file in bearDialogueFiles:
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BearDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
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pigDialogueFiles = ('AV_pig_short', 'AV_pig_med', 'AV_pig_long', 'AV_pig_question', 'AV_pig_exclaim', 'AV_pig_howl')
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global PigDialogueArray
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for file in pigDialogueFiles:
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PigDialogueArray.append(base.loadSfx(loadPath + file + '.ogg'))
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def unloadDialog():
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global CatDialogueArray
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global PigDialogueArray
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global BearDialogueArray
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global DuckDialogueArray
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global RabbitDialogueArray
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global MouseDialogueArray
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global DogDialogueArray
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global HorseDialogueArray
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global MonkeyDialogueArray
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DogDialogueArray = []
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CatDialogueArray = []
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HorseDialogueArray = []
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RabbitDialogueArray = []
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MouseDialogueArray = []
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DuckDialogueArray = []
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MonkeyDialogueArray = []
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BearDialogueArray = []
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PigDialogueArray = []
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class Toon(Avatar.Avatar, ToonHead):
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notify = DirectNotifyGlobal.directNotify.newCategory('Toon')
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afkTimeout = base.config.GetInt('afk-timeout', 600)
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def __init__(self):
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try:
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self.Toon_initialized
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return
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except:
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self.Toon_initialized = 1
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Avatar.Avatar.__init__(self)
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ToonHead.__init__(self)
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self.forwardSpeed = 0.0
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self.rotateSpeed = 0.0
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self.avatarType = 'toon'
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self.motion = Motion.Motion(self)
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self.standWalkRunReverse = None
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self.playingAnim = None
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self.soundTeleport = None
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self.cheesyEffect = ToontownGlobals.CENormal
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self.effectTrack = None
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self.emoteTrack = None
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self.emote = None
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self.stunTrack = None
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self.__bookActors = []
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self.__holeActors = []
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self.holeClipPath = None
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self.wake = None
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self.lastWakeTime = 0
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self.forceJumpIdle = False
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self.numPies = 0
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self.pieType = 0
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self.pieThrowType = ToontownGlobals.PieThrowArc
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self.pieModel = None
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self.__pieModelType = None
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self.pieScale = 1.0
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self.hatNodes = []
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self.glassesNodes = []
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self.backpackNodes = []
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self.hat = (0, 0, 0)
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self.glasses = (0, 0, 0)
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self.backpack = (0, 0, 0)
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self.shoes = (0, 0, 0)
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self.isStunned = 0
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self.isDisguised = 0
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self.defaultColorScale = None
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self.jar = None
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self.setTag('pieCode', str(ToontownGlobals.PieCodeToon))
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self.setFont(ToontownGlobals.getToonFont())
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self.soundChatBubble = base.loadSfx('phase_3/audio/sfx/GUI_balloon_popup.ogg')
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self.animFSM = ClassicFSM('Toon', [State('off', self.enterOff, self.exitOff),
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State('neutral', self.enterNeutral, self.exitNeutral),
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State('victory', self.enterVictory, self.exitVictory),
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State('Happy', self.enterHappy, self.exitHappy),
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State('Sad', self.enterSad, self.exitSad),
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State('Catching', self.enterCatching, self.exitCatching),
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State('CatchEating', self.enterCatchEating, self.exitCatchEating),
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State('Sleep', self.enterSleep, self.exitSleep),
|
|
State('walk', self.enterWalk, self.exitWalk),
|
|
State('jumpSquat', self.enterJumpSquat, self.exitJumpSquat),
|
|
State('jump', self.enterJump, self.exitJump),
|
|
State('jumpAirborne', self.enterJumpAirborne, self.exitJumpAirborne),
|
|
State('jumpLand', self.enterJumpLand, self.exitJumpLand),
|
|
State('run', self.enterRun, self.exitRun),
|
|
State('swim', self.enterSwim, self.exitSwim),
|
|
State('swimhold', self.enterSwimHold, self.exitSwimHold),
|
|
State('dive', self.enterDive, self.exitDive),
|
|
State('cringe', self.enterCringe, self.exitCringe),
|
|
State('OpenBook', self.enterOpenBook, self.exitOpenBook, ['ReadBook', 'CloseBook']),
|
|
State('ReadBook', self.enterReadBook, self.exitReadBook),
|
|
State('CloseBook', self.enterCloseBook, self.exitCloseBook),
|
|
State('TeleportOut', self.enterTeleportOut, self.exitTeleportOut),
|
|
State('Died', self.enterDied, self.exitDied),
|
|
State('TeleportedOut', self.enterTeleportedOut, self.exitTeleportedOut),
|
|
State('TeleportIn', self.enterTeleportIn, self.exitTeleportIn),
|
|
State('Emote', self.enterEmote, self.exitEmote),
|
|
State('SitStart', self.enterSitStart, self.exitSitStart),
|
|
State('Sit', self.enterSit, self.exitSit),
|
|
State('Push', self.enterPush, self.exitPush),
|
|
State('Squish', self.enterSquish, self.exitSquish),
|
|
State('FallDown', self.enterFallDown, self.exitFallDown),
|
|
State('GolfPuttLoop', self.enterGolfPuttLoop, self.exitGolfPuttLoop),
|
|
State('GolfRotateLeft', self.enterGolfRotateLeft, self.exitGolfRotateLeft),
|
|
State('GolfRotateRight', self.enterGolfRotateRight, self.exitGolfRotateRight),
|
|
State('GolfPuttSwing', self.enterGolfPuttSwing, self.exitGolfPuttSwing),
|
|
State('GolfGoodPutt', self.enterGolfGoodPutt, self.exitGolfGoodPutt),
|
|
State('GolfBadPutt', self.enterGolfBadPutt, self.exitGolfBadPutt),
|
|
State('Flattened', self.enterFlattened, self.exitFlattened),
|
|
State('CogThiefRunning', self.enterCogThiefRunning, self.exitCogThiefRunning),
|
|
State('ScientistJealous', self.enterScientistJealous, self.exitScientistJealous),
|
|
State('ScientistEmcee', self.enterScientistEmcee, self.exitScientistEmcee),
|
|
State('ScientistWork', self.enterScientistWork, self.exitScientistWork),
|
|
State('ScientistLessWork', self.enterScientistLessWork, self.exitScientistLessWork),
|
|
State('ScientistPlay', self.enterScientistPlay, self.enterScientistPlay)], 'off', 'off')
|
|
animStateList = self.animFSM.getStates()
|
|
self.animFSM.enterInitialState()
|
|
|
|
def stopAnimations(self):
|
|
if hasattr(self, 'animFSM'):
|
|
if not self.animFSM.isInternalStateInFlux():
|
|
self.animFSM.request('off')
|
|
else:
|
|
self.notify.warning('animFSM in flux, state=%s, not requesting off' % self.animFSM.getCurrentState().getName())
|
|
else:
|
|
self.notify.warning('animFSM has been deleted')
|
|
if self.effectTrack != None:
|
|
self.effectTrack.finish()
|
|
self.effectTrack = None
|
|
if self.emoteTrack != None:
|
|
self.emoteTrack.finish()
|
|
self.emoteTrack = None
|
|
if self.stunTrack != None:
|
|
self.stunTrack.finish()
|
|
self.stunTrack = None
|
|
if self.wake:
|
|
self.wake.stop()
|
|
self.wake.destroy()
|
|
self.wake = None
|
|
self.cleanupPieModel()
|
|
return
|
|
|
|
def delete(self):
|
|
try:
|
|
self.Toon_deleted
|
|
except:
|
|
self.Toon_deleted = 1
|
|
self.stopAnimations()
|
|
self.rightHands = None
|
|
self.rightHand = None
|
|
self.leftHands = None
|
|
self.leftHand = None
|
|
self.headParts = None
|
|
self.torsoParts = None
|
|
self.hipsParts = None
|
|
self.legsParts = None
|
|
del self.animFSM
|
|
for bookActor in self.__bookActors:
|
|
bookActor.cleanup()
|
|
|
|
del self.__bookActors
|
|
for holeActor in self.__holeActors:
|
|
holeActor.cleanup()
|
|
|
|
del self.__holeActors
|
|
self.soundTeleport = None
|
|
self.motion.delete()
|
|
self.motion = None
|
|
Avatar.Avatar.delete(self)
|
|
ToonHead.delete(self)
|
|
|
|
return
|
|
|
|
def updateToonDNA(self, newDNA, fForce = 0):
|
|
self.style.gender = newDNA.getGender()
|
|
oldDNA = self.style
|
|
if fForce or newDNA.head != oldDNA.head:
|
|
self.swapToonHead(newDNA.head)
|
|
if fForce or newDNA.torso != oldDNA.torso:
|
|
self.swapToonTorso(newDNA.torso, genClothes=0)
|
|
self.loop('neutral')
|
|
if fForce or newDNA.legs != oldDNA.legs:
|
|
self.swapToonLegs(newDNA.legs)
|
|
self.swapToonColor(newDNA)
|
|
self.__swapToonClothes(newDNA)
|
|
|
|
def setDNAString(self, dnaString):
|
|
newDNA = ToonDNA.ToonDNA()
|
|
newDNA.makeFromNetString(dnaString)
|
|
if len(newDNA.torso) < 2:
|
|
self.sendLogSuspiciousEvent('nakedToonDNA %s was requested' % newDNA.torso)
|
|
newDNA.torso = newDNA.torso + 's'
|
|
self.setDNA(newDNA)
|
|
|
|
def setDNA(self, dna):
|
|
if hasattr(self, 'isDisguised'):
|
|
if self.isDisguised:
|
|
return
|
|
if self.style:
|
|
self.updateToonDNA(dna)
|
|
else:
|
|
self.style = dna
|
|
self.generateToon()
|
|
self.initializeDropShadow()
|
|
self.initializeNametag3d()
|
|
|
|
def parentToonParts(self):
|
|
if self.hasLOD():
|
|
for lodName in self.getLODNames():
|
|
if base.config.GetBool('want-new-anims', 1):
|
|
if not self.getPart('torso', lodName).find('**/def_head').isEmpty():
|
|
self.attach('head', 'torso', 'def_head', lodName)
|
|
else:
|
|
self.attach('head', 'torso', 'joint_head', lodName)
|
|
else:
|
|
self.attach('head', 'torso', 'joint_head', lodName)
|
|
self.attach('torso', 'legs', 'joint_hips', lodName)
|
|
|
|
else:
|
|
self.attach('head', 'torso', 'joint_head')
|
|
self.attach('torso', 'legs', 'joint_hips')
|
|
|
|
def unparentToonParts(self):
|
|
if self.hasLOD():
|
|
for lodName in self.getLODNames():
|
|
self.getPart('head', lodName).reparentTo(self.getLOD(lodName))
|
|
self.getPart('torso', lodName).reparentTo(self.getLOD(lodName))
|
|
self.getPart('legs', lodName).reparentTo(self.getLOD(lodName))
|
|
|
|
else:
|
|
self.getPart('head').reparentTo(self.getGeomNode())
|
|
self.getPart('torso').reparentTo(self.getGeomNode())
|
|
self.getPart('legs').reparentTo(self.getGeomNode())
|
|
|
|
def setLODs(self):
|
|
self.setLODNode()
|
|
levelOneIn = base.config.GetInt('lod1-in', 20)
|
|
levelOneOut = base.config.GetInt('lod1-out', 0)
|
|
levelTwoIn = base.config.GetInt('lod2-in', 80)
|
|
levelTwoOut = base.config.GetInt('lod2-out', 20)
|
|
levelThreeIn = base.config.GetInt('lod3-in', 280)
|
|
levelThreeOut = base.config.GetInt('lod3-out', 80)
|
|
self.addLOD(1000, levelOneIn, levelOneOut)
|
|
self.addLOD(500, levelTwoIn, levelTwoOut)
|
|
self.addLOD(250, levelThreeIn, levelThreeOut)
|
|
|
|
def generateToon(self):
|
|
self.setLODs()
|
|
self.generateToonLegs()
|
|
self.generateToonHead()
|
|
self.generateToonTorso()
|
|
self.generateToonColor()
|
|
self.parentToonParts()
|
|
self.rescaleToon()
|
|
self.resetHeight()
|
|
self.setupToonNodes()
|
|
|
|
def setupToonNodes(self):
|
|
rightHand = NodePath('rightHand')
|
|
self.rightHand = None
|
|
self.rightHands = []
|
|
leftHand = NodePath('leftHand')
|
|
self.leftHands = []
|
|
self.leftHand = None
|
|
for lodName in self.getLODNames():
|
|
hand = self.getPart('torso', lodName).find('**/joint_Rhold')
|
|
if base.config.GetBool('want-new-anims', 1):
|
|
if not self.getPart('torso', lodName).find('**/def_joint_right_hold').isEmpty():
|
|
hand = self.getPart('torso', lodName).find('**/def_joint_right_hold')
|
|
else:
|
|
hand = self.getPart('torso', lodName).find('**/joint_Rhold')
|
|
self.rightHands.append(hand)
|
|
rightHand = rightHand.instanceTo(hand)
|
|
if base.config.GetBool('want-new-anims', 1):
|
|
if not self.getPart('torso', lodName).find('**/def_joint_left_hold').isEmpty():
|
|
hand = self.getPart('torso', lodName).find('**/def_joint_left_hold')
|
|
else:
|
|
hand = self.getPart('torso', lodName).find('**/joint_Lhold')
|
|
self.leftHands.append(hand)
|
|
leftHand = leftHand.instanceTo(hand)
|
|
if self.rightHand == None:
|
|
self.rightHand = rightHand
|
|
if self.leftHand == None:
|
|
self.leftHand = leftHand
|
|
|
|
self.headParts = self.findAllMatches('**/__Actor_head')
|
|
self.legsParts = self.findAllMatches('**/__Actor_legs')
|
|
self.hipsParts = self.legsParts.findAllMatches('**/joint_hips')
|
|
self.torsoParts = self.hipsParts.findAllMatches('**/__Actor_torso')
|
|
return
|
|
|
|
def initializeBodyCollisions(self, collIdStr):
|
|
Avatar.Avatar.initializeBodyCollisions(self, collIdStr)
|
|
if not self.ghostMode:
|
|
self.collNode.setCollideMask(self.collNode.getIntoCollideMask() | ToontownGlobals.PieBitmask)
|
|
|
|
def getBookActors(self):
|
|
if self.__bookActors:
|
|
return self.__bookActors
|
|
bookActor = Actor.Actor('phase_3.5/models/props/book-mod', {'book': 'phase_3.5/models/props/book-chan'})
|
|
bookActor2 = Actor.Actor(other=bookActor)
|
|
bookActor3 = Actor.Actor(other=bookActor)
|
|
self.__bookActors = [bookActor, bookActor2, bookActor3]
|
|
hands = self.getRightHands()
|
|
for bookActor, hand in zip(self.__bookActors, hands):
|
|
bookActor.reparentTo(hand)
|
|
bookActor.hide()
|
|
|
|
return self.__bookActors
|
|
|
|
def getHoleActors(self):
|
|
if self.__holeActors:
|
|
return self.__holeActors
|
|
holeActor = Actor.Actor('phase_3.5/models/props/portal-mod', {'hole': 'phase_3.5/models/props/portal-chan'})
|
|
holeActor2 = Actor.Actor(other=holeActor)
|
|
holeActor3 = Actor.Actor(other=holeActor)
|
|
self.__holeActors = [holeActor, holeActor2, holeActor3]
|
|
for ha in self.__holeActors:
|
|
if hasattr(self, 'uniqueName'):
|
|
holeName = self.uniqueName('toon-portal')
|
|
else:
|
|
holeName = 'toon-portal'
|
|
ha.setName(holeName)
|
|
|
|
return self.__holeActors
|
|
|
|
def rescaleToon(self):
|
|
animalStyle = self.style.getAnimal()
|
|
bodyScale = ToontownGlobals.toonBodyScales[animalStyle]
|
|
headScale = ToontownGlobals.toonHeadScales[animalStyle]
|
|
self.setAvatarScale(bodyScale)
|
|
for lod in self.getLODNames():
|
|
self.getPart('head', lod).setScale(headScale)
|
|
|
|
def getBodyScale(self):
|
|
animalStyle = self.style.getAnimal()
|
|
bodyScale = ToontownGlobals.toonBodyScales[animalStyle]
|
|
return bodyScale
|
|
|
|
def resetHeight(self):
|
|
if hasattr(self, 'style') and self.style:
|
|
animal = self.style.getAnimal()
|
|
bodyScale = ToontownGlobals.toonBodyScales[animal]
|
|
headScale = ToontownGlobals.toonHeadScales[animal][2]
|
|
shoulderHeight = ToontownGlobals.legHeightDict[self.style.legs] * bodyScale + ToontownGlobals.torsoHeightDict[self.style.torso] * bodyScale
|
|
height = shoulderHeight + ToontownGlobals.headHeightDict[self.style.head] * headScale
|
|
self.shoulderHeight = shoulderHeight
|
|
if self.cheesyEffect == ToontownGlobals.CEBigToon or self.cheesyEffect == ToontownGlobals.CEBigWhite:
|
|
height *= ToontownGlobals.BigToonScale
|
|
elif self.cheesyEffect == ToontownGlobals.CESmallToon:
|
|
height *= ToontownGlobals.SmallToonScale
|
|
self.setHeight(height)
|
|
|
|
def generateToonLegs(self, copy = 1):
|
|
global Preloaded
|
|
legStyle = self.style.legs
|
|
filePrefix = LegDict.get(legStyle)
|
|
if filePrefix is None:
|
|
self.notify.error('unknown leg style: %s' % legStyle)
|
|
self.loadModel(Preloaded[filePrefix+'-1000'], 'legs', '1000', True)
|
|
self.loadModel(Preloaded[filePrefix+'-500'], 'legs', '500', True)
|
|
self.loadModel(Preloaded[filePrefix+'-250'], 'legs', '250', True)
|
|
if not copy:
|
|
self.showPart('legs', '1000')
|
|
self.showPart('legs', '500')
|
|
self.showPart('legs', '250')
|
|
self.loadAnims(LegsAnimDict[legStyle], 'legs', '1000')
|
|
self.loadAnims(LegsAnimDict[legStyle], 'legs', '500')
|
|
self.loadAnims(LegsAnimDict[legStyle], 'legs', '250')
|
|
self.findAllMatches('**/boots_short').stash()
|
|
self.findAllMatches('**/boots_long').stash()
|
|
self.findAllMatches('**/shoes').stash()
|
|
return
|
|
|
|
def swapToonLegs(self, legStyle, copy = 1):
|
|
self.unparentToonParts()
|
|
self.removePart('legs', '1000')
|
|
self.removePart('legs', '500')
|
|
self.removePart('legs', '250')
|
|
# Bugfix: Until upstream Panda3D includes this, we have to do it here.
|
|
if 'legs' in self._Actor__commonBundleHandles:
|
|
del self._Actor__commonBundleHandles['legs']
|
|
self.style.legs = legStyle
|
|
self.generateToonLegs(copy)
|
|
self.generateToonColor()
|
|
self.parentToonParts()
|
|
self.rescaleToon()
|
|
self.resetHeight()
|
|
del self.shadowJoint
|
|
self.initializeDropShadow()
|
|
self.initializeNametag3d()
|
|
|
|
def generateToonTorso(self, copy = 1, genClothes = 1):
|
|
global Preloaded
|
|
torsoStyle = self.style.torso
|
|
filePrefix = TorsoDict.get(torsoStyle)
|
|
if filePrefix is None:
|
|
self.notify.error('unknown torso style: %s' % torsoStyle)
|
|
self.loadModel(Preloaded[filePrefix+'-1000'], 'torso', '1000', True)
|
|
if len(torsoStyle) == 1:
|
|
self.loadModel(Preloaded[filePrefix+'-1000'], 'torso', '500', True)
|
|
self.loadModel(Preloaded[filePrefix+'-1000'], 'torso', '250', True)
|
|
else:
|
|
self.loadModel(Preloaded[filePrefix+'-500'], 'torso', '500', True)
|
|
self.loadModel(Preloaded[filePrefix+'-250'], 'torso', '250', True)
|
|
if not copy:
|
|
self.showPart('torso', '1000')
|
|
self.showPart('torso', '500')
|
|
self.showPart('torso', '250')
|
|
self.loadAnims(TorsoAnimDict[torsoStyle], 'torso', '1000')
|
|
self.loadAnims(TorsoAnimDict[torsoStyle], 'torso', '500')
|
|
self.loadAnims(TorsoAnimDict[torsoStyle], 'torso', '250')
|
|
if genClothes == 1 and not len(torsoStyle) == 1:
|
|
self.generateToonClothes()
|
|
return
|
|
|
|
def swapToonTorso(self, torsoStyle, copy = 1, genClothes = 1):
|
|
self.unparentToonParts()
|
|
self.removePart('torso', '1000')
|
|
self.removePart('torso', '500')
|
|
self.removePart('torso', '250')
|
|
# Bugfix: Until upstream Panda3D includes this, we have to do it here.
|
|
if 'torso' in self._Actor__commonBundleHandles:
|
|
del self._Actor__commonBundleHandles['torso']
|
|
self.style.torso = torsoStyle
|
|
self.generateToonTorso(copy, genClothes)
|
|
self.generateToonColor()
|
|
self.parentToonParts()
|
|
self.rescaleToon()
|
|
self.resetHeight()
|
|
self.setupToonNodes()
|
|
self.generateBackpack()
|
|
|
|
def generateToonHead(self, copy = 1):
|
|
headHeight = ToonHead.generateToonHead(self, copy, self.style, ('1000', '500', '250'))
|
|
if self.style.getAnimal() == 'dog':
|
|
self.loadAnims(HeadAnimDict[self.style.head], 'head', '1000')
|
|
self.loadAnims(HeadAnimDict[self.style.head], 'head', '500')
|
|
self.loadAnims(HeadAnimDict[self.style.head], 'head', '250')
|
|
|
|
def swapToonHead(self, headStyle, copy = 1):
|
|
self.stopLookAroundNow()
|
|
self.eyelids.request('open')
|
|
self.unparentToonParts()
|
|
self.removePart('head', '1000')
|
|
self.removePart('head', '500')
|
|
self.removePart('head', '250')
|
|
# Bugfix: Until upstream Panda3D includes this, we have to do it here.
|
|
if 'head' in self._Actor__commonBundleHandles:
|
|
del self._Actor__commonBundleHandles['head']
|
|
self.style.head = headStyle
|
|
self.generateToonHead(copy)
|
|
self.generateToonColor()
|
|
self.parentToonParts()
|
|
self.rescaleToon()
|
|
self.resetHeight()
|
|
self.eyelids.request('open')
|
|
self.startLookAround()
|
|
|
|
def generateToonColor(self):
|
|
ToonHead.generateToonColor(self, self.style)
|
|
armColor = self.style.getArmColor()
|
|
gloveColor = self.style.getGloveColor()
|
|
legColor = self.style.getLegColor()
|
|
for lodName in self.getLODNames():
|
|
torso = self.getPart('torso', lodName)
|
|
if len(self.style.torso) == 1:
|
|
parts = torso.findAllMatches('**/torso*')
|
|
parts.setColor(armColor)
|
|
for pieceName in ('arms', 'neck'):
|
|
piece = torso.find('**/' + pieceName)
|
|
piece.setColor(armColor)
|
|
|
|
hands = torso.find('**/hands')
|
|
hands.setColor(gloveColor)
|
|
legs = self.getPart('legs', lodName)
|
|
for pieceName in ('legs', 'feet'):
|
|
piece = legs.find('**/%s;+s' % pieceName)
|
|
piece.setColor(legColor)
|
|
|
|
if self.cheesyEffect == ToontownGlobals.CEGreenToon:
|
|
self.reapplyCheesyEffect()
|
|
|
|
def swapToonColor(self, dna):
|
|
self.setStyle(dna)
|
|
self.generateToonColor()
|
|
|
|
def __swapToonClothes(self, dna):
|
|
self.setStyle(dna)
|
|
self.generateToonClothes(fromNet=1)
|
|
|
|
def sendLogSuspiciousEvent(self, msg):
|
|
pass
|
|
|
|
def generateToonClothes(self, fromNet = 0):
|
|
swappedTorso = 0
|
|
if self.hasLOD():
|
|
if self.style.getGender() == 'f' and fromNet == 0:
|
|
try:
|
|
bottomPair = ToonDNA.GirlBottoms[self.style.botTex]
|
|
except:
|
|
bottomPair = ToonDNA.GirlBottoms[0]
|
|
|
|
if len(self.style.torso) < 2:
|
|
self.sendLogSuspiciousEvent('nakedToonDNA %s was requested' % self.style.torso)
|
|
return 0
|
|
elif self.style.torso[1] == 's' and bottomPair[1] == ToonDNA.SKIRT:
|
|
self.swapToonTorso(self.style.torso[0] + 'd', genClothes=0)
|
|
swappedTorso = 1
|
|
elif self.style.torso[1] == 'd' and bottomPair[1] == ToonDNA.SHORTS:
|
|
self.swapToonTorso(self.style.torso[0] + 's', genClothes=0)
|
|
swappedTorso = 1
|
|
try:
|
|
texName = ToonDNA.Shirts[self.style.topTex]
|
|
except:
|
|
texName = ToonDNA.Shirts[0]
|
|
|
|
shirtTex = loader.loadTexture(texName, okMissing=True)
|
|
if shirtTex is None:
|
|
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
|
|
shirtTex = loader.loadTexture(ToonDNA.Shirts[0])
|
|
shirtTex.setMinfilter(Texture.FTLinearMipmapLinear)
|
|
shirtTex.setMagfilter(Texture.FTLinear)
|
|
try:
|
|
shirtColor = ToonDNA.ClothesColors[self.style.topTexColor]
|
|
except:
|
|
shirtColor = ToonDNA.ClothesColors[0]
|
|
|
|
try:
|
|
texName = ToonDNA.Sleeves[self.style.sleeveTex]
|
|
except:
|
|
texName = ToonDNA.Sleeves[0]
|
|
|
|
sleeveTex = loader.loadTexture(texName, okMissing=True)
|
|
if sleeveTex is None:
|
|
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
|
|
sleeveTex = loader.loadTexture(ToonDNA.Sleeves[0])
|
|
sleeveTex.setMinfilter(Texture.FTLinearMipmapLinear)
|
|
sleeveTex.setMagfilter(Texture.FTLinear)
|
|
try:
|
|
sleeveColor = ToonDNA.ClothesColors[self.style.sleeveTexColor]
|
|
except:
|
|
sleeveColor = ToonDNA.ClothesColors[0]
|
|
|
|
if self.style.getGender() == 'm':
|
|
try:
|
|
texName = ToonDNA.BoyShorts[self.style.botTex]
|
|
except:
|
|
texName = ToonDNA.BoyShorts[0]
|
|
|
|
else:
|
|
try:
|
|
texName = ToonDNA.GirlBottoms[self.style.botTex][0]
|
|
except:
|
|
texName = ToonDNA.GirlBottoms[0][0]
|
|
|
|
bottomTex = loader.loadTexture(texName, okMissing=True)
|
|
if bottomTex is None:
|
|
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
|
|
if self.style.getGender() == 'm':
|
|
bottomTex = loader.loadTexture(ToonDNA.BoyShorts[0])
|
|
else:
|
|
bottomTex = loader.loadTexture(ToonDNA.GirlBottoms[0][0])
|
|
bottomTex.setMinfilter(Texture.FTLinearMipmapLinear)
|
|
bottomTex.setMagfilter(Texture.FTLinear)
|
|
try:
|
|
bottomColor = ToonDNA.ClothesColors[self.style.botTexColor]
|
|
except:
|
|
bottomColor = ToonDNA.ClothesColors[0]
|
|
|
|
darkBottomColor = bottomColor * 0.5
|
|
darkBottomColor.setW(1.0)
|
|
for lodName in self.getLODNames():
|
|
thisPart = self.getPart('torso', lodName)
|
|
top = thisPart.find('**/torso-top')
|
|
top.setTexture(shirtTex, 1)
|
|
top.setColor(shirtColor)
|
|
sleeves = thisPart.find('**/sleeves')
|
|
sleeves.setTexture(sleeveTex, 1)
|
|
sleeves.setColor(sleeveColor)
|
|
bottoms = thisPart.findAllMatches('**/torso-bot')
|
|
for bottomNum in xrange(0, bottoms.getNumPaths()):
|
|
bottom = bottoms.getPath(bottomNum)
|
|
bottom.setTexture(bottomTex, 1)
|
|
bottom.setColor(bottomColor)
|
|
|
|
caps = thisPart.findAllMatches('**/torso-bot-cap')
|
|
caps.setColor(darkBottomColor)
|
|
|
|
return swappedTorso
|
|
|
|
def generateHat(self, fromRTM = False):
|
|
hat = self.getHat()
|
|
if hat[0] >= len(ToonDNA.HatModels):
|
|
self.sendLogSuspiciousEvent('tried to put a wrong hat idx %d' % hat[0])
|
|
return
|
|
if len(self.hatNodes) > 0:
|
|
for hatNode in self.hatNodes:
|
|
hatNode.removeNode()
|
|
|
|
self.hatNodes = []
|
|
self.showEars()
|
|
if hat[0] != 0:
|
|
hatGeom = loader.loadModel(ToonDNA.HatModels[hat[0]], okMissing=True)
|
|
if hatGeom:
|
|
if hat[0] == 54:
|
|
self.hideEars()
|
|
if hat[1] != 0:
|
|
texName = ToonDNA.HatTextures[hat[1]]
|
|
tex = loader.loadTexture(texName, okMissing=True)
|
|
if tex is None:
|
|
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
|
|
else:
|
|
tex.setMinfilter(Texture.FTLinearMipmapLinear)
|
|
tex.setMagfilter(Texture.FTLinear)
|
|
hatGeom.setTexture(tex, 1)
|
|
if fromRTM:
|
|
reload(AccessoryGlobals)
|
|
transOffset = None
|
|
if AccessoryGlobals.ExtendedHatTransTable.get(hat[0]):
|
|
transOffset = AccessoryGlobals.ExtendedHatTransTable[hat[0]].get(self.style.head[:2])
|
|
if transOffset is None:
|
|
transOffset = AccessoryGlobals.HatTransTable.get(self.style.head[:2])
|
|
if transOffset is None:
|
|
return
|
|
hatGeom.setPos(transOffset[0][0], transOffset[0][1], transOffset[0][2])
|
|
hatGeom.setHpr(transOffset[1][0], transOffset[1][1], transOffset[1][2])
|
|
hatGeom.setScale(transOffset[2][0], transOffset[2][1], transOffset[2][2])
|
|
headNodes = self.findAllMatches('**/__Actor_head')
|
|
for headNode in headNodes:
|
|
hatNode = headNode.attachNewNode('hatNode')
|
|
self.hatNodes.append(hatNode)
|
|
hatGeom.instanceTo(hatNode)
|
|
|
|
return
|
|
|
|
def generateGlasses(self, fromRTM = False):
|
|
glasses = self.getGlasses()
|
|
if glasses[0] >= len(ToonDNA.GlassesModels):
|
|
self.sendLogSuspiciousEvent('tried to put a wrong glasses idx %d' % glasses[0])
|
|
return
|
|
if len(self.glassesNodes) > 0:
|
|
for glassesNode in self.glassesNodes:
|
|
glassesNode.removeNode()
|
|
|
|
self.glassesNodes = []
|
|
self.showEyelashes()
|
|
if glasses[0] != 0:
|
|
glassesGeom = loader.loadModel(ToonDNA.GlassesModels[glasses[0]], okMissing=True)
|
|
if glassesGeom:
|
|
if glasses[0] in [15, 16]:
|
|
self.hideEyelashes()
|
|
if glasses[1] != 0:
|
|
texName = ToonDNA.GlassesTextures[glasses[1]]
|
|
tex = loader.loadTexture(texName, okMissing=True)
|
|
if tex is None:
|
|
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
|
|
else:
|
|
tex.setMinfilter(Texture.FTLinearMipmapLinear)
|
|
tex.setMagfilter(Texture.FTLinear)
|
|
glassesGeom.setTexture(tex, 1)
|
|
if fromRTM:
|
|
reload(AccessoryGlobals)
|
|
transOffset = None
|
|
if AccessoryGlobals.ExtendedGlassesTransTable.get(glasses[0]):
|
|
transOffset = AccessoryGlobals.ExtendedGlassesTransTable[glasses[0]].get(self.style.head[:2])
|
|
if transOffset is None:
|
|
transOffset = AccessoryGlobals.GlassesTransTable.get(self.style.head[:2])
|
|
if transOffset is None:
|
|
return
|
|
glassesGeom.setPos(transOffset[0][0], transOffset[0][1], transOffset[0][2])
|
|
glassesGeom.setHpr(transOffset[1][0], transOffset[1][1], transOffset[1][2])
|
|
glassesGeom.setScale(transOffset[2][0], transOffset[2][1], transOffset[2][2])
|
|
headNodes = self.findAllMatches('**/__Actor_head')
|
|
for headNode in headNodes:
|
|
glassesNode = headNode.attachNewNode('glassesNode')
|
|
self.glassesNodes.append(glassesNode)
|
|
glassesGeom.instanceTo(glassesNode)
|
|
|
|
return
|
|
|
|
def generateBackpack(self, fromRTM = False):
|
|
backpack = self.getBackpack()
|
|
if backpack[0] >= len(ToonDNA.BackpackModels):
|
|
self.sendLogSuspiciousEvent('tried to put a wrong backpack idx %d' % backpack[0])
|
|
return
|
|
if len(self.backpackNodes) > 0:
|
|
for backpackNode in self.backpackNodes:
|
|
backpackNode.removeNode()
|
|
|
|
self.backpackNodes = []
|
|
if backpack[0] != 0:
|
|
geom = loader.loadModel(ToonDNA.BackpackModels[backpack[0]], okMissing=True)
|
|
if geom:
|
|
if backpack[1] != 0:
|
|
texName = ToonDNA.BackpackTextures[backpack[1]]
|
|
tex = loader.loadTexture(texName, okMissing=True)
|
|
if tex is None:
|
|
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
|
|
else:
|
|
tex.setMinfilter(Texture.FTLinearMipmapLinear)
|
|
tex.setMagfilter(Texture.FTLinear)
|
|
geom.setTexture(tex, 1)
|
|
if fromRTM:
|
|
reload(AccessoryGlobals)
|
|
transOffset = None
|
|
if AccessoryGlobals.ExtendedBackpackTransTable.get(backpack[0]):
|
|
transOffset = AccessoryGlobals.ExtendedBackpackTransTable[backpack[0]].get(self.style.torso[:1])
|
|
if transOffset is None:
|
|
transOffset = AccessoryGlobals.BackpackTransTable.get(self.style.torso[:1])
|
|
if transOffset is None:
|
|
return
|
|
geom.setPos(transOffset[0][0], transOffset[0][1], transOffset[0][2])
|
|
geom.setHpr(transOffset[1][0], transOffset[1][1], transOffset[1][2])
|
|
geom.setScale(transOffset[2][0], transOffset[2][1], transOffset[2][2])
|
|
nodes = self.findAllMatches('**/def_joint_attachFlower')
|
|
for node in nodes:
|
|
theNode = node.attachNewNode('backpackNode')
|
|
self.backpackNodes.append(theNode)
|
|
geom.instanceTo(theNode)
|
|
|
|
return
|
|
|
|
def generateShoes(self):
|
|
shoes = self.getShoes()
|
|
if shoes[0] >= len(ToonDNA.ShoesModels):
|
|
self.sendLogSuspiciousEvent('tried to put a wrong shoes idx %d' % shoes[0])
|
|
return
|
|
self.findAllMatches('**/feet;+s').stash()
|
|
self.findAllMatches('**/boots_short;+s').stash()
|
|
self.findAllMatches('**/boots_long;+s').stash()
|
|
self.findAllMatches('**/shoes;+s').stash()
|
|
geoms = self.findAllMatches('**/%s;+s' % ToonDNA.ShoesModels[shoes[0]])
|
|
for geom in geoms:
|
|
geom.unstash()
|
|
|
|
if shoes[0] != 0:
|
|
for geom in geoms:
|
|
texName = ToonDNA.ShoesTextures[shoes[1]]
|
|
if self.style.legs == 'l' and shoes[0] == 3:
|
|
texName = texName[:-4] + 'LL.jpg'
|
|
tex = loader.loadTexture(texName, okMissing=True)
|
|
if tex is None:
|
|
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
|
|
else:
|
|
tex.setMinfilter(Texture.FTLinearMipmapLinear)
|
|
tex.setMagfilter(Texture.FTLinear)
|
|
geom.setTexture(tex, 1)
|
|
|
|
return
|
|
|
|
def generateToonAccessories(self):
|
|
self.generateHat()
|
|
self.generateGlasses()
|
|
self.generateBackpack()
|
|
self.generateShoes()
|
|
|
|
def setHat(self, hatIdx, textureIdx, colorIdx, fromRTM = False):
|
|
self.hat = (hatIdx, textureIdx, colorIdx)
|
|
self.generateHat(fromRTM=fromRTM)
|
|
|
|
def getHat(self):
|
|
return self.hat
|
|
|
|
def setGlasses(self, glassesIdx, textureIdx, colorIdx, fromRTM = False):
|
|
self.glasses = (glassesIdx, textureIdx, colorIdx)
|
|
self.generateGlasses(fromRTM=fromRTM)
|
|
|
|
def getGlasses(self):
|
|
return self.glasses
|
|
|
|
def setBackpack(self, backpackIdx, textureIdx, colorIdx, fromRTM = False):
|
|
self.backpack = (backpackIdx, textureIdx, colorIdx)
|
|
self.generateBackpack(fromRTM=fromRTM)
|
|
|
|
def getBackpack(self):
|
|
return self.backpack
|
|
|
|
def setShoes(self, shoesIdx, textureIdx, colorIdx):
|
|
self.shoes = (shoesIdx, textureIdx, colorIdx)
|
|
self.generateShoes()
|
|
|
|
def getShoes(self):
|
|
return self.shoes
|
|
|
|
def getDialogueArray(self):
|
|
animalType = self.style.getType()
|
|
if animalType == 'dog':
|
|
dialogueArray = DogDialogueArray
|
|
elif animalType == 'cat':
|
|
dialogueArray = CatDialogueArray
|
|
elif animalType == 'horse':
|
|
dialogueArray = HorseDialogueArray
|
|
elif animalType == 'mouse':
|
|
dialogueArray = MouseDialogueArray
|
|
elif animalType == 'rabbit':
|
|
dialogueArray = RabbitDialogueArray
|
|
elif animalType == 'duck':
|
|
dialogueArray = DuckDialogueArray
|
|
elif animalType == 'monkey':
|
|
dialogueArray = MonkeyDialogueArray
|
|
elif animalType == 'bear':
|
|
dialogueArray = BearDialogueArray
|
|
elif animalType == 'pig':
|
|
dialogueArray = PigDialogueArray
|
|
else:
|
|
dialogueArray = None
|
|
return dialogueArray
|
|
|
|
def getShadowJoint(self):
|
|
if hasattr(self, 'shadowJoint'):
|
|
return self.shadowJoint
|
|
shadowJoint = NodePath('shadowJoint')
|
|
for lodName in self.getLODNames():
|
|
joint = self.getPart('legs', lodName).find('**/joint_shadow')
|
|
shadowJoint = shadowJoint.instanceTo(joint)
|
|
|
|
self.shadowJoint = shadowJoint
|
|
return shadowJoint
|
|
|
|
def getNametagJoints(self):
|
|
joints = []
|
|
for lodName in self.getLODNames():
|
|
bundle = self.getPartBundle('legs', lodName)
|
|
joint = bundle.findChild('joint_nameTag')
|
|
if joint:
|
|
joints.append(joint)
|
|
|
|
return joints
|
|
|
|
def getRightHands(self):
|
|
return self.rightHands
|
|
|
|
def getLeftHands(self):
|
|
return self.leftHands
|
|
|
|
def getHeadParts(self):
|
|
return self.headParts
|
|
|
|
def getHipsParts(self):
|
|
return self.hipsParts
|
|
|
|
def getTorsoParts(self):
|
|
return self.torsoParts
|
|
|
|
def getLegsParts(self):
|
|
return self.legsParts
|
|
|
|
def findSomethingToLookAt(self):
|
|
if self.randGen.random() < 0.1 or not hasattr(self, 'cr'):
|
|
x = self.randGen.choice((-0.8,
|
|
-0.5,
|
|
0,
|
|
0.5,
|
|
0.8))
|
|
y = self.randGen.choice((-0.5,
|
|
0,
|
|
0.5,
|
|
0.8))
|
|
self.lerpLookAt(Point3(x, 1.5, y), blink=1)
|
|
return
|
|
nodePathList = []
|
|
for id, obj in self.cr.doId2do.items():
|
|
if hasattr(obj, 'getStareAtNodeAndOffset') and obj != self:
|
|
node, offset = obj.getStareAtNodeAndOffset()
|
|
if node.getY(self) > 0.0:
|
|
nodePathList.append((node, offset))
|
|
|
|
if nodePathList:
|
|
nodePathList.sort(lambda x, y: cmp(x[0].getDistance(self), y[0].getDistance(self)))
|
|
if len(nodePathList) >= 2:
|
|
if self.randGen.random() < 0.9:
|
|
chosenNodePath = nodePathList[0]
|
|
else:
|
|
chosenNodePath = nodePathList[1]
|
|
else:
|
|
chosenNodePath = nodePathList[0]
|
|
self.lerpLookAt(chosenNodePath[0].getPos(self), blink=1)
|
|
else:
|
|
ToonHead.findSomethingToLookAt(self)
|
|
|
|
def setForceJumpIdle(self, value):
|
|
self.forceJumpIdle = value
|
|
|
|
def setupPickTrigger(self):
|
|
Avatar.Avatar.setupPickTrigger(self)
|
|
torso = self.getPart('torso', '1000')
|
|
if torso == None:
|
|
return 0
|
|
self.pickTriggerNp.reparentTo(torso)
|
|
size = self.style.getTorsoSize()
|
|
if size == 'short':
|
|
self.pickTriggerNp.setPosHprScale(0, 0, 0.5, 0, 0, 0, 1.5, 1.5, 2)
|
|
elif size == 'medium':
|
|
self.pickTriggerNp.setPosHprScale(0, 0, 0.5, 0, 0, 0, 1, 1, 2)
|
|
else:
|
|
self.pickTriggerNp.setPosHprScale(0, 0, 1, 0, 0, 0, 1, 1, 2)
|
|
return 1
|
|
|
|
def showBooks(self):
|
|
for bookActor in self.getBookActors():
|
|
bookActor.show()
|
|
|
|
def hideBooks(self):
|
|
for bookActor in self.getBookActors():
|
|
bookActor.hide()
|
|
|
|
def getWake(self):
|
|
if not self.wake:
|
|
self.wake = Wake.Wake(render, self)
|
|
return self.wake
|
|
|
|
def getJar(self):
|
|
if not self.jar:
|
|
self.jar = loader.loadModel('phase_5.5/models/estate/jellybeanJar')
|
|
self.jar.setP(290.0)
|
|
self.jar.setY(0.5)
|
|
self.jar.setZ(0.5)
|
|
self.jar.setScale(0.0)
|
|
return self.jar
|
|
|
|
def removeJar(self):
|
|
if self.jar:
|
|
self.jar.removeNode()
|
|
self.jar = None
|
|
return
|
|
|
|
def setSpeed(self, forwardSpeed, rotateSpeed):
|
|
self.forwardSpeed = forwardSpeed
|
|
self.rotateSpeed = rotateSpeed
|
|
action = None
|
|
if self.standWalkRunReverse != None:
|
|
if forwardSpeed >= ToontownGlobals.RunCutOff:
|
|
action = OTPGlobals.RUN_INDEX
|
|
elif forwardSpeed > ToontownGlobals.WalkCutOff:
|
|
action = OTPGlobals.WALK_INDEX
|
|
elif forwardSpeed < -ToontownGlobals.WalkCutOff:
|
|
action = OTPGlobals.REVERSE_INDEX
|
|
elif rotateSpeed != 0.0:
|
|
action = OTPGlobals.WALK_INDEX
|
|
else:
|
|
action = OTPGlobals.STAND_INDEX
|
|
anim, rate = self.standWalkRunReverse[action]
|
|
self.motion.enter()
|
|
self.motion.setState(anim, rate)
|
|
if anim != self.playingAnim:
|
|
self.playingAnim = anim
|
|
self.playingRate = rate
|
|
self.stop()
|
|
self.loop(anim)
|
|
self.setPlayRate(rate, anim)
|
|
if self.isDisguised:
|
|
rightHand = self.suit.rightHand
|
|
numChildren = rightHand.getNumChildren()
|
|
if numChildren > 0:
|
|
anim = 'tray-' + anim
|
|
if anim == 'tray-run':
|
|
anim = 'tray-walk'
|
|
self.suit.stop()
|
|
self.suit.loop(anim)
|
|
self.suit.setPlayRate(rate, anim)
|
|
elif rate != self.playingRate:
|
|
self.playingRate = rate
|
|
if not self.isDisguised:
|
|
self.setPlayRate(rate, anim)
|
|
else:
|
|
self.suit.setPlayRate(rate, anim)
|
|
showWake, wakeWaterHeight = ZoneUtil.getWakeInfo()
|
|
if showWake and self.getZ(render) < wakeWaterHeight and abs(forwardSpeed) > ToontownGlobals.WalkCutOff:
|
|
currT = globalClock.getFrameTime()
|
|
deltaT = currT - self.lastWakeTime
|
|
if action == OTPGlobals.RUN_INDEX and deltaT > ToontownGlobals.WakeRunDelta or deltaT > ToontownGlobals.WakeWalkDelta:
|
|
self.getWake().createRipple(wakeWaterHeight, rate=1, startFrame=4)
|
|
self.lastWakeTime = currT
|
|
return action
|
|
|
|
def enterOff(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.setActiveShadow(0)
|
|
self.playingAnim = None
|
|
return
|
|
|
|
def exitOff(self):
|
|
pass
|
|
|
|
def enterNeutral(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
anim = 'neutral'
|
|
self.pose(anim, int(self.getNumFrames(anim) * self.randGen.random()))
|
|
self.loop(anim, restart=0)
|
|
self.setPlayRate(animMultiplier, anim)
|
|
self.playingAnim = anim
|
|
self.setActiveShadow(1)
|
|
|
|
def exitNeutral(self):
|
|
self.stop()
|
|
|
|
def enterVictory(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
anim = 'victory'
|
|
frame = int(ts * self.getFrameRate(anim) * animMultiplier)
|
|
self.pose(anim, frame)
|
|
self.loop('victory', restart=0)
|
|
self.setPlayRate(animMultiplier, 'victory')
|
|
self.playingAnim = anim
|
|
self.setActiveShadow(0)
|
|
|
|
def exitVictory(self):
|
|
self.stop()
|
|
|
|
def enterHappy(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.playingAnim = None
|
|
self.playingRate = None
|
|
self.standWalkRunReverse = (('neutral', 1.0),
|
|
('walk', 1.0),
|
|
('run', 1.0),
|
|
('walk', -1.0))
|
|
self.setSpeed(self.forwardSpeed, self.rotateSpeed)
|
|
self.setActiveShadow(1)
|
|
return
|
|
|
|
def exitHappy(self):
|
|
self.standWalkRunReverse = None
|
|
self.stop()
|
|
self.motion.exit()
|
|
return
|
|
|
|
def enterSad(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.playingAnim = 'sad'
|
|
self.playingRate = None
|
|
self.standWalkRunReverse = (('sad-neutral', 1.0),
|
|
('sad-walk', 1.2),
|
|
('sad-walk', 1.2),
|
|
('sad-walk', -1.0))
|
|
self.setSpeed(0, 0)
|
|
Emote.globalEmote.disableBody(self, 'toon, enterSad')
|
|
self.setActiveShadow(1)
|
|
if self.isLocal():
|
|
self.controlManager.disableAvatarJump()
|
|
return
|
|
|
|
def exitSad(self):
|
|
self.standWalkRunReverse = None
|
|
self.stop()
|
|
self.motion.exit()
|
|
Emote.globalEmote.releaseBody(self, 'toon, exitSad')
|
|
if self.isLocal():
|
|
self.controlManager.enableAvatarJump()
|
|
return
|
|
|
|
def enterCatching(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.playingAnim = None
|
|
self.playingRate = None
|
|
self.standWalkRunReverse = (('catch-neutral', 1.0),
|
|
('catch-run', 1.0),
|
|
('catch-run', 1.0),
|
|
('catch-run', -1.0))
|
|
self.setSpeed(self.forwardSpeed, self.rotateSpeed)
|
|
self.setActiveShadow(1)
|
|
return
|
|
|
|
def exitCatching(self):
|
|
self.standWalkRunReverse = None
|
|
self.stop()
|
|
self.motion.exit()
|
|
return
|
|
|
|
def enterCatchEating(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.playingAnim = None
|
|
self.playingRate = None
|
|
self.standWalkRunReverse = (('catch-eatneutral', 1.0),
|
|
('catch-eatnrun', 1.0),
|
|
('catch-eatnrun', 1.0),
|
|
('catch-eatnrun', -1.0))
|
|
self.setSpeed(self.forwardSpeed, self.rotateSpeed)
|
|
self.setActiveShadow(0)
|
|
return
|
|
|
|
def exitCatchEating(self):
|
|
self.standWalkRunReverse = None
|
|
self.stop()
|
|
self.motion.exit()
|
|
return
|
|
|
|
def enterWalk(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.loop('walk')
|
|
self.setPlayRate(animMultiplier, 'walk')
|
|
self.setActiveShadow(1)
|
|
|
|
def exitWalk(self):
|
|
self.stop()
|
|
|
|
def getJumpDuration(self):
|
|
if self.playingAnim == 'neutral':
|
|
return self.getDuration('jump', 'legs')
|
|
else:
|
|
return self.getDuration('running-jump', 'legs')
|
|
|
|
def enterJump(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
if not self.isDisguised:
|
|
if self.playingAnim == 'neutral':
|
|
anim = 'jump'
|
|
else:
|
|
anim = 'running-jump'
|
|
self.playingAnim = anim
|
|
self.setPlayRate(animMultiplier, anim)
|
|
self.play(anim)
|
|
self.setActiveShadow(1)
|
|
|
|
def exitJump(self):
|
|
self.stop()
|
|
self.playingAnim = 'neutral'
|
|
|
|
def enterJumpSquat(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
if not self.isDisguised:
|
|
if self.playingAnim == 'neutral':
|
|
anim = 'jump-squat'
|
|
else:
|
|
anim = 'running-jump-squat'
|
|
self.playingAnim = anim
|
|
self.setPlayRate(animMultiplier, anim)
|
|
self.play(anim)
|
|
self.setActiveShadow(1)
|
|
|
|
def exitJumpSquat(self):
|
|
self.stop()
|
|
self.playingAnim = 'neutral'
|
|
|
|
def enterJumpAirborne(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
if not self.isDisguised:
|
|
if self.playingAnim == 'neutral' or self.forceJumpIdle:
|
|
anim = 'jump-idle'
|
|
else:
|
|
anim = 'running-jump-idle'
|
|
self.playingAnim = anim
|
|
self.setPlayRate(animMultiplier, anim)
|
|
self.loop(anim)
|
|
self.setActiveShadow(1)
|
|
|
|
def exitJumpAirborne(self):
|
|
self.stop()
|
|
self.playingAnim = 'neutral'
|
|
|
|
def enterJumpLand(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
if not self.isDisguised:
|
|
if self.playingAnim == 'running-jump-idle':
|
|
anim = 'running-jump-land'
|
|
skipStart = 0.2
|
|
else:
|
|
anim = 'jump-land'
|
|
skipStart = 0.0
|
|
self.playingAnim = anim
|
|
self.setPlayRate(animMultiplier, anim)
|
|
self.play(anim)
|
|
self.setActiveShadow(1)
|
|
|
|
def exitJumpLand(self):
|
|
self.stop()
|
|
self.playingAnim = 'neutral'
|
|
|
|
def enterRun(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.loop('run')
|
|
self.setPlayRate(animMultiplier, 'run')
|
|
Emote.globalEmote.disableBody(self, 'toon, enterRun')
|
|
self.setActiveShadow(1)
|
|
|
|
def exitRun(self):
|
|
self.stop()
|
|
Emote.globalEmote.releaseBody(self, 'toon, exitRun')
|
|
|
|
def enterSwim(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
Emote.globalEmote.disableAll(self, 'enterSwim')
|
|
self.playingAnim = 'swim'
|
|
self.loop('swim')
|
|
self.setPlayRate(animMultiplier, 'swim')
|
|
self.getGeomNode().setP(-89.0)
|
|
self.dropShadow.hide()
|
|
if self.isLocal():
|
|
self.useSwimControls()
|
|
self.nametag3d.setPos(0, -2, 1)
|
|
self.startBobSwimTask()
|
|
self.setActiveShadow(0)
|
|
|
|
def enterCringe(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.loop('cringe')
|
|
self.getGeomNode().setPos(0, 0, -2)
|
|
self.setPlayRate(animMultiplier, 'swim')
|
|
|
|
def exitCringe(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.stop()
|
|
self.getGeomNode().setPos(0, 0, 0)
|
|
self.playingAnim = 'neutral'
|
|
self.setPlayRate(animMultiplier, 'swim')
|
|
|
|
def enterDive(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.loop('swim')
|
|
if hasattr(self.getGeomNode(), 'setPos'):
|
|
self.getGeomNode().setPos(0, 0, -2)
|
|
self.setPlayRate(animMultiplier, 'swim')
|
|
self.setActiveShadow(0)
|
|
self.dropShadow.hide()
|
|
self.nametag3d.setPos(0, -2, 1)
|
|
|
|
def exitDive(self):
|
|
self.stop()
|
|
self.getGeomNode().setPos(0, 0, 0)
|
|
self.playingAnim = 'neutral'
|
|
self.dropShadow.show()
|
|
self.nametag3d.setPos(0, 0, self.height + 0.5)
|
|
|
|
def enterSwimHold(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.getGeomNode().setPos(0, 0, -2)
|
|
self.nametag3d.setPos(0, -2, 1)
|
|
self.pose('swim', 55)
|
|
|
|
def exitSwimHold(self):
|
|
self.stop()
|
|
self.getGeomNode().setPos(0, 0, 0)
|
|
self.playingAnim = 'neutral'
|
|
self.dropShadow.show()
|
|
self.nametag3d.setPos(0, 0, self.height + 0.5)
|
|
|
|
def exitSwim(self):
|
|
self.stop()
|
|
self.playingAnim = 'neutral'
|
|
self.stopBobSwimTask()
|
|
self.getGeomNode().setPosHpr(0, 0, 0, 0, 0, 0)
|
|
self.dropShadow.show()
|
|
if self.isLocal():
|
|
self.useWalkControls()
|
|
self.nametag3d.setPos(0, 0, self.height + 0.5)
|
|
Emote.globalEmote.releaseAll(self, 'exitSwim')
|
|
|
|
def startBobSwimTask(self):
|
|
if getattr(self, 'swimBob', None):
|
|
self.swimBob.finish()
|
|
self.swimBob = None
|
|
self.nametag3d.setZ(5.0)
|
|
geomNode = self.getGeomNode()
|
|
geomNode.setZ(4.0)
|
|
self.swimBob = Sequence(
|
|
geomNode.posInterval(1, Point3(0, -3, 3), startPos=Point3(0, -3, 4), blendType='easeInOut'),
|
|
geomNode.posInterval(1, Point3(0, -3, 4), startPos=Point3(0, -3, 3), blendType='easeInOut'))
|
|
self.swimBob.loop()
|
|
|
|
def stopBobSwimTask(self):
|
|
swimBob = getattr(self, 'swimBob', None)
|
|
if swimBob:
|
|
swimBob.finish()
|
|
self.getGeomNode().setPos(0, 0, 0)
|
|
self.nametag3d.setZ(1.0)
|
|
|
|
def enterOpenBook(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
Emote.globalEmote.disableAll(self, 'enterOpenBook')
|
|
self.playingAnim = 'openBook'
|
|
self.stopLookAround()
|
|
self.lerpLookAt(Point3(0, 1, -2))
|
|
bookTracks = Parallel()
|
|
for bookActor in self.getBookActors():
|
|
bookTracks.append(ActorInterval(bookActor, 'book', startTime=1.2, endTime=1.5))
|
|
|
|
bookTracks.append(ActorInterval(self, 'book', startTime=1.2, endTime=1.5))
|
|
if hasattr(self, 'uniqueName'):
|
|
trackName = self.uniqueName('openBook')
|
|
else:
|
|
trackName = 'openBook'
|
|
self.track = Sequence(Func(self.showBooks), bookTracks, Wait(0.1), name=trackName)
|
|
if callback:
|
|
self.track.setDoneEvent(self.track.getName())
|
|
self.acceptOnce(self.track.getName(), callback, extraArgs)
|
|
self.track.start(ts)
|
|
self.setActiveShadow(0)
|
|
|
|
def exitOpenBook(self):
|
|
self.playingAnim = 'neutralob'
|
|
if self.track != None:
|
|
self.ignore(self.track.getName())
|
|
self.track.finish()
|
|
DelayDelete.cleanupDelayDeletes(self.track)
|
|
self.track = None
|
|
self.hideBooks()
|
|
self.startLookAround()
|
|
Emote.globalEmote.releaseAll(self, 'exitOpenBook')
|
|
return
|
|
|
|
def enterReadBook(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
Emote.globalEmote.disableBody(self, 'enterReadBook')
|
|
self.playingAnim = 'readBook'
|
|
self.stopLookAround()
|
|
self.lerpLookAt(Point3(0, 1, -2))
|
|
self.showBooks()
|
|
for bookActor in self.getBookActors():
|
|
bookActor.pingpong('book', fromFrame=38, toFrame=118)
|
|
|
|
self.pingpong('book', fromFrame=38, toFrame=118)
|
|
self.setActiveShadow(0)
|
|
|
|
def exitReadBook(self):
|
|
self.playingAnim = 'neutralrb'
|
|
self.hideBooks()
|
|
for bookActor in self.getBookActors():
|
|
bookActor.stop()
|
|
|
|
self.startLookAround()
|
|
Emote.globalEmote.releaseBody(self, 'exitReadBook')
|
|
|
|
def enterCloseBook(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
Emote.globalEmote.disableAll(self, 'enterCloseBook')
|
|
self.playingAnim = 'closeBook'
|
|
bookTracks = Parallel()
|
|
for bookActor in self.getBookActors():
|
|
bookTracks.append(ActorInterval(bookActor, 'book', startTime=4.96, endTime=6.5))
|
|
|
|
bookTracks.append(ActorInterval(self, 'book', startTime=4.96, endTime=6.5))
|
|
if hasattr(self, 'uniqueName'):
|
|
trackName = self.uniqueName('closeBook')
|
|
else:
|
|
trackName = 'closeBook'
|
|
self.track = Sequence(Func(self.showBooks), bookTracks, Func(self.hideBooks), name=trackName)
|
|
if callback:
|
|
self.track.setDoneEvent(self.track.getName())
|
|
self.acceptOnce(self.track.getName(), callback, extraArgs)
|
|
self.track.start(ts)
|
|
self.setActiveShadow(0)
|
|
|
|
def exitCloseBook(self):
|
|
self.playingAnim = 'neutralcb'
|
|
if self.track != None:
|
|
self.ignore(self.track.getName())
|
|
self.track.finish()
|
|
DelayDelete.cleanupDelayDeletes(self.track)
|
|
self.track = None
|
|
Emote.globalEmote.releaseAll(self, 'exitCloseBook')
|
|
return
|
|
|
|
def getSoundTeleport(self):
|
|
if not self.soundTeleport:
|
|
self.soundTeleport = base.loadSfx('phase_3.5/audio/sfx/AV_teleport.ogg')
|
|
return self.soundTeleport
|
|
|
|
def getTeleportOutTrack(self, autoFinishTrack = 1):
|
|
|
|
def showHoles(holes, hands):
|
|
for hole, hand in zip(holes, hands):
|
|
hole.reparentTo(hand)
|
|
|
|
def reparentHoles(holes, toon):
|
|
holes[0].reparentTo(toon)
|
|
holes[1].detachNode()
|
|
holes[2].detachNode()
|
|
holes[0].setBin('shadow', 0)
|
|
holes[0].setDepthTest(0)
|
|
holes[0].setDepthWrite(0)
|
|
|
|
def cleanupHoles(holes):
|
|
holes[0].detachNode()
|
|
holes[0].clearBin()
|
|
holes[0].clearDepthTest()
|
|
holes[0].clearDepthWrite()
|
|
|
|
holes = self.getHoleActors()
|
|
hands = self.getRightHands()
|
|
holeTrack = Track((0.0, Func(showHoles, holes, hands)), (0.5, SoundInterval(self.getSoundTeleport(), node=self)), (1.708, Func(reparentHoles, holes, self)), (3.4, Func(cleanupHoles, holes)))
|
|
if hasattr(self, 'uniqueName'):
|
|
trackName = self.uniqueName('teleportOut')
|
|
else:
|
|
trackName = 'teleportOut'
|
|
track = Parallel(holeTrack, name=trackName, autoFinish=autoFinishTrack)
|
|
for hole in holes:
|
|
track.append(ActorInterval(hole, 'hole', duration=3.4))
|
|
|
|
track.append(ActorInterval(self, 'teleport', duration=3.4))
|
|
return track
|
|
|
|
def startQuestMap(self):
|
|
pass
|
|
|
|
def stopQuestMap(self):
|
|
pass
|
|
|
|
def enterTeleportOut(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
name = self.name
|
|
if hasattr(self, 'doId'):
|
|
name += '-' + str(self.doId)
|
|
self.notify.debug('enterTeleportOut %s' % name)
|
|
if self.ghostMode or self.isDisguised:
|
|
if callback:
|
|
callback(*extraArgs)
|
|
return
|
|
self.playingAnim = 'teleport'
|
|
Emote.globalEmote.disableAll(self, 'enterTeleportOut')
|
|
if self.isLocal():
|
|
autoFinishTrack = 0
|
|
else:
|
|
autoFinishTrack = 1
|
|
self.track = self.getTeleportOutTrack(autoFinishTrack)
|
|
self.track.setDoneEvent(self.track.getName())
|
|
self.acceptOnce(self.track.getName(), self.finishTeleportOut, [callback, extraArgs])
|
|
holeClip = PlaneNode('holeClip')
|
|
self.holeClipPath = self.attachNewNode(holeClip)
|
|
self.getGeomNode().setClipPlane(self.holeClipPath)
|
|
self.nametag3d.setClipPlane(self.holeClipPath)
|
|
self.track.start(ts)
|
|
self.setActiveShadow(0)
|
|
|
|
def finishTeleportOut(self, callback = None, extraArgs = []):
|
|
name = self.name
|
|
if hasattr(self, 'doId'):
|
|
name += '-' + str(self.doId)
|
|
self.notify.debug('finishTeleportOut %s' % name)
|
|
if self.track != None:
|
|
self.ignore(self.track.getName())
|
|
self.track.finish()
|
|
DelayDelete.cleanupDelayDeletes(self.track)
|
|
self.track = None
|
|
if hasattr(self, 'animFSM'):
|
|
self.animFSM.request('TeleportedOut')
|
|
if callback:
|
|
callback(*extraArgs)
|
|
return
|
|
|
|
def exitTeleportOut(self):
|
|
name = self.name
|
|
if hasattr(self, 'doId'):
|
|
name += '-' + str(self.doId)
|
|
self.notify.debug('exitTeleportOut %s' % name)
|
|
if self.track != None:
|
|
self.ignore(self.track.getName())
|
|
self.track.finish()
|
|
self.track = None
|
|
geomNode = self.getGeomNode()
|
|
if geomNode and not geomNode.isEmpty():
|
|
self.getGeomNode().clearClipPlane()
|
|
if self.nametag3d and not self.nametag3d.isEmpty():
|
|
self.nametag3d.clearClipPlane()
|
|
if self.holeClipPath:
|
|
self.holeClipPath.removeNode()
|
|
self.holeClipPath = None
|
|
Emote.globalEmote.releaseAll(self, 'exitTeleportOut')
|
|
if self and not self.isEmpty():
|
|
self.show()
|
|
return
|
|
|
|
def enterTeleportedOut(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.setActiveShadow(0)
|
|
|
|
def exitTeleportedOut(self):
|
|
pass
|
|
|
|
def getDiedInterval(self, autoFinishTrack = 1):
|
|
sound = loader.loadSfx('phase_5/audio/sfx/ENC_Lose.ogg')
|
|
if hasattr(self, 'uniqueName'):
|
|
trackName = self.uniqueName('died')
|
|
else:
|
|
trackName = 'died'
|
|
ival = Sequence(Func(Emote.globalEmote.disableBody, self), Func(self.sadEyes), Func(self.blinkEyes), Track((0, ActorInterval(self, 'lose')), (2, SoundInterval(sound, node=self)), (5.333, self.scaleInterval(1.5, VBase3(0.01, 0.01, 0.01), blendType='easeInOut'))), Func(self.detachNode), Func(self.setScale, 1, 1, 1), Func(self.normalEyes), Func(self.blinkEyes), Func(Emote.globalEmote.releaseBody, self), name=trackName, autoFinish=autoFinishTrack)
|
|
return ival
|
|
|
|
def enterDied(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
if self.ghostMode:
|
|
if callback:
|
|
callback(*extraArgs)
|
|
return
|
|
if self.isDisguised:
|
|
self.takeOffSuit()
|
|
self.playingAnim = 'lose'
|
|
Emote.globalEmote.disableAll(self, 'enterDied')
|
|
if self.isLocal():
|
|
autoFinishTrack = 0
|
|
else:
|
|
autoFinishTrack = 1
|
|
if hasattr(self, 'jumpLandAnimFixTask') and self.jumpLandAnimFixTask:
|
|
self.jumpLandAnimFixTask.remove()
|
|
self.jumpLandAnimFixTask = None
|
|
self.track = self.getDiedInterval(autoFinishTrack)
|
|
if callback:
|
|
self.track = Sequence(self.track, Func(callback, *extraArgs), autoFinish=autoFinishTrack)
|
|
self.track.start(ts)
|
|
self.setActiveShadow(0)
|
|
return
|
|
|
|
def finishDied(self, callback = None, extraArgs = []):
|
|
if self.track != None:
|
|
self.ignore(self.track.getName())
|
|
self.track.finish()
|
|
DelayDelete.cleanupDelayDeletes(self.track)
|
|
self.track = None
|
|
if hasattr(self, 'animFSM'):
|
|
self.animFSM.request('TeleportedOut')
|
|
if callback:
|
|
callback(*extraArgs)
|
|
return
|
|
|
|
def exitDied(self):
|
|
if self.track != None:
|
|
self.ignore(self.track.getName())
|
|
self.track.finish()
|
|
DelayDelete.cleanupDelayDeletes(self.track)
|
|
self.track = None
|
|
Emote.globalEmote.releaseAll(self, 'exitDied')
|
|
self.show()
|
|
return
|
|
|
|
def getTeleportInTrack(self):
|
|
hole = self.getHoleActors()[0]
|
|
hole.setBin('shadow', 0)
|
|
hole.setDepthTest(0)
|
|
hole.setDepthWrite(0)
|
|
holeTrack = Sequence()
|
|
holeTrack.append(Func(hole.reparentTo, self))
|
|
pos = Point3(0, -2.4, 0)
|
|
holeTrack.append(Func(hole.setPos, self, pos))
|
|
holeTrack.append(ActorInterval(hole, 'hole', startTime=3.4, endTime=3.1))
|
|
holeTrack.append(Wait(0.6))
|
|
holeTrack.append(ActorInterval(hole, 'hole', startTime=3.1, endTime=3.4))
|
|
|
|
def restoreHole(hole):
|
|
hole.setPos(0, 0, 0)
|
|
hole.detachNode()
|
|
hole.clearBin()
|
|
hole.clearDepthTest()
|
|
hole.clearDepthWrite()
|
|
|
|
holeTrack.append(Func(restoreHole, hole))
|
|
toonTrack = Sequence(Wait(0.3), Func(self.getGeomNode().show), Func(self.nametag3d.show), ActorInterval(self, 'jump', startTime=0.45))
|
|
if hasattr(self, 'uniqueName'):
|
|
trackName = self.uniqueName('teleportIn')
|
|
else:
|
|
trackName = 'teleportIn'
|
|
return Parallel(holeTrack, toonTrack, name=trackName)
|
|
|
|
def enterTeleportIn(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
if self.ghostMode or self.isDisguised:
|
|
if callback:
|
|
callback(*extraArgs)
|
|
return
|
|
self.show()
|
|
self.playingAnim = 'teleport'
|
|
Emote.globalEmote.disableAll(self, 'enterTeleportIn')
|
|
self.pose('teleport', self.getNumFrames('teleport') - 1)
|
|
self.getGeomNode().hide()
|
|
self.nametag3d.hide()
|
|
self.track = self.getTeleportInTrack()
|
|
if callback:
|
|
self.track.setDoneEvent(self.track.getName())
|
|
self.acceptOnce(self.track.getName(), callback, extraArgs)
|
|
self.track.start(ts)
|
|
self.setActiveShadow(0)
|
|
|
|
def exitTeleportIn(self):
|
|
self.playingAnim = None
|
|
if self.track != None:
|
|
self.ignore(self.track.getName())
|
|
self.track.finish()
|
|
DelayDelete.cleanupDelayDeletes(self.track)
|
|
self.track = None
|
|
if not self.ghostMode and not self.isDisguised:
|
|
self.getGeomNode().show()
|
|
self.nametag3d.show()
|
|
Emote.globalEmote.releaseAll(self, 'exitTeleportIn')
|
|
return
|
|
|
|
def enterSitStart(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
Emote.globalEmote.disableBody(self)
|
|
self.playingAnim = 'sit-start'
|
|
if self.isLocal():
|
|
self.track = Sequence(ActorInterval(self, 'sit-start'), Func(self.b_setAnimState, 'Sit', animMultiplier))
|
|
else:
|
|
self.track = Sequence(ActorInterval(self, 'sit-start'))
|
|
self.track.start(ts)
|
|
self.setActiveShadow(0)
|
|
|
|
def exitSitStart(self):
|
|
self.playingAnim = 'neutral'
|
|
if self.track != None:
|
|
self.track.finish()
|
|
DelayDelete.cleanupDelayDeletes(self.track)
|
|
self.track = None
|
|
Emote.globalEmote.releaseBody(self)
|
|
return
|
|
|
|
def enterSit(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
Emote.globalEmote.disableBody(self)
|
|
self.playingAnim = 'sit'
|
|
self.loop('sit')
|
|
self.setActiveShadow(0)
|
|
|
|
def exitSit(self):
|
|
self.playingAnim = 'neutral'
|
|
Emote.globalEmote.releaseBody(self)
|
|
|
|
def enterSleep(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.stopLookAround()
|
|
self.stopBlink()
|
|
self.closeEyes()
|
|
self.lerpLookAt(Point3(0, 1, -4))
|
|
self.loop('neutral')
|
|
self.setPlayRate(animMultiplier * 0.4, 'neutral')
|
|
self.setChatAbsolute(SLEEP_STRING, CFThought)
|
|
if self == base.localAvatar:
|
|
self.notify.debug('Adding timeout task to Toon.')
|
|
taskMgr.doMethodLater(self.afkTimeout, self.__handleAfkTimeout, self.uniqueName('afkTimeout'))
|
|
self.setActiveShadow(0)
|
|
|
|
def __handleAfkTimeout(self, task):
|
|
self.notify.debug('Handling timeout task on Toon.')
|
|
self.ignore('wakeup')
|
|
self.takeOffSuit()
|
|
base.cr.playGame.getPlace().fsm.request('final')
|
|
self.b_setAnimState('TeleportOut', 1, self.__handleAfkExitTeleport, [0])
|
|
return Task.done
|
|
|
|
def __handleAfkExitTeleport(self, requestStatus):
|
|
self.notify.info('closing shard...')
|
|
base.cr.gameFSM.request('closeShard', ['afkTimeout'])
|
|
|
|
def exitSleep(self):
|
|
taskMgr.remove(self.uniqueName('afkTimeout'))
|
|
self.startLookAround()
|
|
self.openEyes()
|
|
self.startBlink()
|
|
if config.GetBool('stuck-sleep-fix', 1):
|
|
doClear = SLEEP_STRING in (self.nametag.getChatText(), self.nametag.getStompChatText())
|
|
else:
|
|
doClear = self.nametag.getChatText() == SLEEP_STRING
|
|
if doClear:
|
|
self.clearChat()
|
|
self.lerpLookAt(Point3(0, 1, 0), time=0.25)
|
|
self.stop()
|
|
|
|
def enterPush(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
Emote.globalEmote.disableBody(self)
|
|
self.playingAnim = 'push'
|
|
self.track = Sequence(ActorInterval(self, 'push'))
|
|
self.track.loop()
|
|
self.setActiveShadow(1)
|
|
|
|
def exitPush(self):
|
|
self.playingAnim = 'neutral'
|
|
if self.track != None:
|
|
self.track.finish()
|
|
DelayDelete.cleanupDelayDeletes(self.track)
|
|
self.track = None
|
|
Emote.globalEmote.releaseBody(self)
|
|
return
|
|
|
|
def enterEmote(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
if len(extraArgs) > 0:
|
|
emoteIndex = extraArgs[0]
|
|
else:
|
|
return
|
|
self.playingAnim = None
|
|
self.playingRate = None
|
|
self.standWalkRunReverse = (('neutral', 1.0),
|
|
('walk', 1.0),
|
|
('run', 1.0),
|
|
('walk', -1.0))
|
|
self.setSpeed(self.forwardSpeed, self.rotateSpeed)
|
|
if self.isLocal() and emoteIndex != Emote.globalEmote.EmoteSleepIndex:
|
|
if self.sleepFlag:
|
|
self.b_setAnimState('Happy', self.animMultiplier)
|
|
self.wakeUp()
|
|
duration = 0
|
|
self.emoteTrack, duration = Emote.globalEmote.doEmote(self, emoteIndex, ts)
|
|
self.setActiveShadow(1)
|
|
return
|
|
|
|
def doEmote(self, emoteIndex, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
if not self.isLocal():
|
|
if base.cr.avatarFriendsManager.checkIgnored(self.doId):
|
|
return
|
|
duration = 0
|
|
if self.isLocal():
|
|
self.wakeUp()
|
|
if self.hasTrackAnimToSpeed():
|
|
self.trackAnimToSpeed(None)
|
|
self.emoteTrack, duration = Emote.globalEmote.doEmote(self, emoteIndex, ts)
|
|
return
|
|
|
|
def __returnToLastAnim(self, task):
|
|
if self.playingAnim:
|
|
self.loop(self.playingAnim)
|
|
elif self.hp > 0:
|
|
self.loop('neutral')
|
|
else:
|
|
self.loop('sad-neutral')
|
|
return Task.done
|
|
|
|
def __finishEmote(self, task):
|
|
if self.isLocal():
|
|
if self.hp > 0:
|
|
self.b_setAnimState('Happy')
|
|
else:
|
|
self.b_setAnimState('Sad')
|
|
return Task.done
|
|
|
|
def exitEmote(self):
|
|
self.stop()
|
|
if self.emoteTrack != None:
|
|
self.emoteTrack.finish()
|
|
self.emoteTrack = None
|
|
taskMgr.remove(self.taskName('finishEmote'))
|
|
return
|
|
|
|
def enterSquish(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
Emote.globalEmote.disableAll(self)
|
|
sound = loader.loadSfx('phase_9/audio/sfx/toon_decompress.ogg')
|
|
lerpTime = 0.1
|
|
node = self.getGeomNode().getChild(0)
|
|
origScale = node.getScale()
|
|
self.track = Sequence(LerpScaleInterval(node, lerpTime, VBase3(2, 2, 0.025), blendType='easeInOut'), Wait(1.0), Parallel(Sequence(Wait(0.4), LerpScaleInterval(node, lerpTime, VBase3(1.4, 1.4, 1.4), blendType='easeInOut'), LerpScaleInterval(node, lerpTime / 2.0, VBase3(0.8, 0.8, 0.8), blendType='easeInOut'), LerpScaleInterval(node, lerpTime / 3.0, origScale, blendType='easeInOut')), ActorInterval(self, 'jump', startTime=0.2), SoundInterval(sound)))
|
|
self.track.start(ts)
|
|
self.setActiveShadow(1)
|
|
|
|
def exitSquish(self):
|
|
self.playingAnim = 'neutral'
|
|
if self.track != None:
|
|
self.track.finish()
|
|
DelayDelete.cleanupDelayDeletes(self.track)
|
|
self.track = None
|
|
Emote.globalEmote.releaseAll(self)
|
|
return
|
|
|
|
def enterFallDown(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.playingAnim = 'fallDown'
|
|
Emote.globalEmote.disableAll(self)
|
|
self.track = Sequence(ActorInterval(self, 'slip-backward'), name='fallTrack')
|
|
if callback:
|
|
self.track.setDoneEvent(self.track.getName())
|
|
self.acceptOnce(self.track.getName(), callback, extraArgs)
|
|
self.track.start(ts)
|
|
|
|
def exitFallDown(self):
|
|
self.playingAnim = 'neutral'
|
|
if self.track != None:
|
|
self.ignore(self.track.getName())
|
|
self.track.finish()
|
|
DelayDelete.cleanupDelayDeletes(self.track)
|
|
self.track = None
|
|
Emote.globalEmote.releaseAll(self)
|
|
return
|
|
|
|
def stunToon(self, ts = 0, callback = None, knockdown = 0):
|
|
if not self.isStunned:
|
|
if self.stunTrack:
|
|
self.stunTrack.finish()
|
|
self.stunTrack = None
|
|
|
|
def setStunned(stunned):
|
|
self.isStunned = stunned
|
|
if self == base.localAvatar:
|
|
messenger.send('toonStunned-' + str(self.doId), [self.isStunned])
|
|
|
|
node = self.getGeomNode()
|
|
lerpTime = 0.5
|
|
down = self.doToonColorScale(VBase4(1, 1, 1, 0.6), lerpTime)
|
|
up = self.doToonColorScale(VBase4(1, 1, 1, 0.9), lerpTime)
|
|
clear = self.doToonColorScale(self.defaultColorScale, lerpTime)
|
|
track = Sequence(Func(setStunned, 1), down, up, down, up, down, up, down, clear, Func(self.restoreDefaultColorScale), Func(setStunned, 0))
|
|
if knockdown:
|
|
self.stunTrack = Parallel(ActorInterval(self, animName='slip-backward'), track)
|
|
else:
|
|
self.stunTrack = track
|
|
self.stunTrack.start()
|
|
return
|
|
|
|
def getPieces(self, *pieces):
|
|
results = []
|
|
for lodName in self.getLODNames():
|
|
for partName, pieceNames in pieces:
|
|
part = self.getPart(partName, lodName)
|
|
if part:
|
|
if type(pieceNames) == types.StringType:
|
|
pieceNames = (pieceNames,)
|
|
for pieceName in pieceNames:
|
|
npc = part.findAllMatches('**/%s;+s' % pieceName)
|
|
for i in xrange(npc.getNumPaths()):
|
|
results.append(npc[i])
|
|
|
|
return results
|
|
|
|
def applyCheesyEffect(self, effect, lerpTime = 0):
|
|
if self.effectTrack != None:
|
|
self.effectTrack.finish()
|
|
self.effectTrack = None
|
|
if self.cheesyEffect != effect:
|
|
oldEffect = self.cheesyEffect
|
|
self.cheesyEffect = effect
|
|
if oldEffect == ToontownGlobals.CENormal:
|
|
self.effectTrack = self.__doCheesyEffect(effect, lerpTime)
|
|
elif effect == ToontownGlobals.CENormal:
|
|
self.effectTrack = self.__undoCheesyEffect(oldEffect, lerpTime)
|
|
else:
|
|
self.effectTrack = Sequence(self.__undoCheesyEffect(oldEffect, lerpTime / 2.0), self.__doCheesyEffect(effect, lerpTime / 2.0))
|
|
self.effectTrack.start()
|
|
return
|
|
|
|
def reapplyCheesyEffect(self, lerpTime = 0):
|
|
if self.effectTrack != None:
|
|
self.effectTrack.finish()
|
|
self.effectTrack = None
|
|
effect = self.cheesyEffect
|
|
self.effectTrack = Sequence(self.__undoCheesyEffect(effect, 0), self.__doCheesyEffect(effect, lerpTime))
|
|
self.effectTrack.start()
|
|
return
|
|
|
|
def clearCheesyEffect(self, lerpTime = 0):
|
|
self.applyCheesyEffect(ToontownGlobals.CENormal, lerpTime=lerpTime)
|
|
if self.effectTrack != None:
|
|
self.effectTrack.finish()
|
|
self.effectTrack = None
|
|
return
|
|
|
|
def __doHeadScale(self, scale, lerpTime):
|
|
if scale == None:
|
|
scale = ToontownGlobals.toonHeadScales[self.style.getAnimal()]
|
|
track = Parallel()
|
|
for hi in xrange(self.headParts.getNumPaths()):
|
|
head = self.headParts[hi]
|
|
track.append(LerpScaleInterval(head, lerpTime, scale, blendType='easeInOut'))
|
|
|
|
return track
|
|
|
|
def __doLegsScale(self, scale, lerpTime):
|
|
if scale == None:
|
|
scale = 1
|
|
invScale = 1
|
|
else:
|
|
invScale = 1.0 / scale
|
|
track = Parallel()
|
|
for li in xrange(self.legsParts.getNumPaths()):
|
|
legs = self.legsParts[li]
|
|
torso = self.torsoParts[li]
|
|
track.append(LerpScaleInterval(legs, lerpTime, scale, blendType='easeInOut'))
|
|
track.append(LerpScaleInterval(torso, lerpTime, invScale, blendType='easeInOut'))
|
|
|
|
return track
|
|
|
|
def __doToonScale(self, scale, lerpTime):
|
|
if scale == None:
|
|
scale = 1
|
|
node = self.getGeomNode().getChild(0)
|
|
track = Sequence(Parallel(LerpHprInterval(node, lerpTime, Vec3(0.0, 0.0, 0.0), blendType='easeInOut'), LerpScaleInterval(node, lerpTime, scale, blendType='easeInOut')), Func(self.resetHeight))
|
|
return track
|
|
|
|
def doToonColorScale(self, scale, lerpTime, keepDefault = 0):
|
|
if keepDefault:
|
|
self.defaultColorScale = scale
|
|
if scale == None:
|
|
scale = VBase4(1, 1, 1, 1)
|
|
node = self.getGeomNode()
|
|
caps = self.getPieces(('torso', 'torso-bot-cap'))
|
|
track = Sequence()
|
|
track.append(Func(node.setTransparency, 1))
|
|
if scale[3] != 1:
|
|
for cap in caps:
|
|
track.append(HideInterval(cap))
|
|
|
|
track.append(LerpColorScaleInterval(node, lerpTime, scale, blendType='easeInOut'))
|
|
if scale[3] == 1:
|
|
track.append(Func(node.clearTransparency))
|
|
for cap in caps:
|
|
track.append(ShowInterval(cap))
|
|
|
|
elif scale[3] == 0:
|
|
track.append(Func(node.clearTransparency))
|
|
return track
|
|
|
|
def __doPumpkinHeadSwitch(self, lerpTime, toPumpkin):
|
|
node = self.getGeomNode()
|
|
|
|
def getDustCloudIval():
|
|
dustCloud = DustCloud.DustCloud(fBillboard=0, wantSound=1)
|
|
dustCloud.setBillboardAxis(2.0)
|
|
dustCloud.setZ(3)
|
|
dustCloud.setScale(0.4)
|
|
dustCloud.createTrack()
|
|
return Sequence(Func(dustCloud.reparentTo, self), dustCloud.track, Func(dustCloud.destroy), name='dustCloadIval')
|
|
|
|
dust = getDustCloudIval()
|
|
track = Sequence()
|
|
if toPumpkin:
|
|
track.append(Func(self.stopBlink))
|
|
track.append(Func(self.closeEyes))
|
|
if lerpTime > 0.0:
|
|
track.append(Func(dust.start))
|
|
track.append(Wait(0.5))
|
|
else:
|
|
dust.finish()
|
|
|
|
def hideParts():
|
|
self.notify.debug('hideParts')
|
|
for head in self.headParts:
|
|
for p in head.getChildren():
|
|
if hasattr(self, 'pumpkins') and not self.pumpkins.hasPath(p):
|
|
p.hide()
|
|
p.setTag('pumpkin', 'enabled')
|
|
|
|
track.append(Func(hideParts))
|
|
track.append(Func(self.enablePumpkins, True))
|
|
else:
|
|
if lerpTime > 0.0:
|
|
track.append(Func(dust.start))
|
|
track.append(Wait(0.5))
|
|
else:
|
|
dust.finish()
|
|
|
|
def showHiddenParts():
|
|
self.notify.debug('showHiddenParts')
|
|
for head in self.headParts:
|
|
for p in head.getChildren():
|
|
if not self.pumpkins.hasPath(p) and p.getTag('pumpkin') == 'enabled':
|
|
p.show()
|
|
p.setTag('pumpkin', 'disabled')
|
|
|
|
track.append(Func(showHiddenParts))
|
|
track.append(Func(self.enablePumpkins, False))
|
|
track.append(Func(self.startBlink))
|
|
return track
|
|
|
|
def __doSnowManHeadSwitch(self, lerpTime, toSnowMan):
|
|
node = self.getGeomNode()
|
|
|
|
def getDustCloudIval():
|
|
dustCloud = DustCloud.DustCloud(fBillboard=0, wantSound=0)
|
|
dustCloud.setBillboardAxis(2.0)
|
|
dustCloud.setZ(3)
|
|
dustCloud.setScale(0.4)
|
|
dustCloud.createTrack()
|
|
return Sequence(Func(dustCloud.reparentTo, self), dustCloud.track, Func(dustCloud.destroy), name='dustCloadIval')
|
|
|
|
dust = getDustCloudIval()
|
|
track = Sequence()
|
|
if toSnowMan:
|
|
track.append(Func(self.stopBlink))
|
|
track.append(Func(self.closeEyes))
|
|
if lerpTime > 0.0:
|
|
track.append(Func(dust.start))
|
|
track.append(Wait(0.5))
|
|
else:
|
|
dust.finish()
|
|
|
|
def hideParts():
|
|
self.notify.debug('HidePaths')
|
|
for hi in xrange(self.headParts.getNumPaths()):
|
|
head = self.headParts[hi]
|
|
parts = head.getChildren()
|
|
for pi in xrange(parts.getNumPaths()):
|
|
p = parts[pi]
|
|
if not p.isHidden():
|
|
p.hide()
|
|
p.setTag('snowman', 'enabled')
|
|
|
|
track.append(Func(hideParts))
|
|
track.append(Func(self.enableSnowMen, True))
|
|
else:
|
|
if lerpTime > 0.0:
|
|
track.append(Func(dust.start))
|
|
track.append(Wait(0.5))
|
|
else:
|
|
dust.finish()
|
|
|
|
def showHiddenParts():
|
|
self.notify.debug('ShowHiddenPaths')
|
|
for hi in xrange(self.headParts.getNumPaths()):
|
|
head = self.headParts[hi]
|
|
parts = head.getChildren()
|
|
for pi in xrange(parts.getNumPaths()):
|
|
p = parts[pi]
|
|
if not self.snowMen.hasPath(p) and p.getTag('snowman') == 'enabled':
|
|
p.show()
|
|
p.setTag('snowman', 'disabled')
|
|
|
|
track.append(Func(showHiddenParts))
|
|
track.append(Func(self.enableSnowMen, False))
|
|
track.append(Func(self.startBlink))
|
|
return track
|
|
|
|
def __doGreenToon(self, lerpTime, toGreen):
|
|
track = Sequence()
|
|
greenTrack = Parallel()
|
|
|
|
def getDustCloudIval():
|
|
dustCloud = DustCloud.DustCloud(fBillboard=0, wantSound=1)
|
|
dustCloud.setBillboardAxis(2.0)
|
|
dustCloud.setZ(3)
|
|
dustCloud.setScale(0.4)
|
|
dustCloud.createTrack()
|
|
return Sequence(Func(dustCloud.reparentTo, self), dustCloud.track, Func(dustCloud.destroy), name='dustCloadIval')
|
|
|
|
if lerpTime > 0.0:
|
|
dust = getDustCloudIval()
|
|
track.append(Func(dust.start))
|
|
track.append(Wait(0.5))
|
|
if toGreen:
|
|
skinGreen = VBase4(76 / 255.0, 240 / 255.0, 84 / 255.0, 1)
|
|
muzzleGreen = VBase4(4 / 255.0, 205 / 255.0, 90 / 255.0, 1)
|
|
gloveGreen = VBase4(14 / 255.0, 173 / 255.0, 40 / 255.0, 1)
|
|
greenTrack.append(self.__colorToonSkin(skinGreen, lerpTime))
|
|
greenTrack.append(self.__colorToonEars(skinGreen, muzzleGreen, lerpTime))
|
|
greenTrack.append(self.__colorScaleToonMuzzle(muzzleGreen, lerpTime))
|
|
greenTrack.append(self.__colorToonGloves(gloveGreen, lerpTime))
|
|
else:
|
|
greenTrack.append(self.__colorToonSkin(None, lerpTime))
|
|
greenTrack.append(self.__colorToonEars(None, None, lerpTime))
|
|
greenTrack.append(self.__colorScaleToonMuzzle(None, lerpTime))
|
|
greenTrack.append(self.__colorToonGloves(None, lerpTime))
|
|
track.append(greenTrack)
|
|
return track
|
|
|
|
def __colorToonSkin(self, color, lerpTime):
|
|
track = Sequence()
|
|
colorTrack = Parallel()
|
|
torsoPieces = self.getPieces(('torso', ('arms', 'neck')))
|
|
legPieces = self.getPieces(('legs', ('legs', 'feet')))
|
|
headPieces = self.getPieces(('head', '*head*'))
|
|
if color == None:
|
|
armColor = self.style.getArmColor()
|
|
legColor = self.style.getLegColor()
|
|
headColor = self.style.getHeadColor()
|
|
else:
|
|
armColor = color
|
|
legColor = color
|
|
headColor = color
|
|
for piece in torsoPieces:
|
|
colorTrack.append(Func(piece.setColor, armColor))
|
|
|
|
for piece in legPieces:
|
|
colorTrack.append(Func(piece.setColor, legColor))
|
|
|
|
for piece in headPieces:
|
|
if 'hatNode' not in str(piece) and 'glassesNode' not in str(piece):
|
|
colorTrack.append(Func(piece.setColor, headColor))
|
|
|
|
track.append(colorTrack)
|
|
return track
|
|
|
|
def __colorToonEars(self, color, colorScale, lerpTime):
|
|
track = Sequence()
|
|
earPieces = self.getPieces(('head', '*ear*'))
|
|
if len(earPieces) == 0:
|
|
return track
|
|
colorTrack = Parallel()
|
|
if earPieces[0].hasColor():
|
|
if color == None:
|
|
headColor = self.style.getHeadColor()
|
|
else:
|
|
headColor = color
|
|
for piece in earPieces:
|
|
colorTrack.append(Func(piece.setColor, headColor))
|
|
|
|
else:
|
|
if colorScale == None:
|
|
colorScale = VBase4(1, 1, 1, 1)
|
|
for piece in earPieces:
|
|
colorTrack.append(Func(piece.setColorScale, colorScale))
|
|
|
|
track.append(colorTrack)
|
|
return track
|
|
|
|
def __colorScaleToonMuzzle(self, scale, lerpTime):
|
|
track = Sequence()
|
|
colorTrack = Parallel()
|
|
muzzlePieces = self.getPieces(('head', '*muzzle*'))
|
|
if scale == None:
|
|
scale = VBase4(1, 1, 1, 1)
|
|
for piece in muzzlePieces:
|
|
colorTrack.append(Func(piece.setColorScale, scale))
|
|
|
|
track.append(colorTrack)
|
|
return track
|
|
|
|
def __colorToonGloves(self, color, lerpTime):
|
|
track = Sequence()
|
|
colorTrack = Parallel()
|
|
glovePieces = self.getPieces(('torso', '*hands*'))
|
|
if color == None:
|
|
for piece in glovePieces:
|
|
colorTrack.append(Func(piece.clearColor))
|
|
|
|
else:
|
|
for piece in glovePieces:
|
|
colorTrack.append(Func(piece.setColor, color))
|
|
|
|
track.append(colorTrack)
|
|
return track
|
|
|
|
def __doBigAndWhite(self, color, scale, lerpTime):
|
|
track = Parallel()
|
|
track.append(self.__doToonColor(color, lerpTime))
|
|
track.append(self.__doToonScale(scale, lerpTime))
|
|
return track
|
|
|
|
def __doVirtual(self):
|
|
track = Parallel()
|
|
track.append(self.__doToonColor(VBase4(0.25, 0.25, 1.0, 1), 0.0))
|
|
self.setPartsAdd(self.getHeadParts())
|
|
self.setPartsAdd(self.getTorsoParts())
|
|
self.setPartsAdd(self.getHipsParts())
|
|
self.setPartsAdd(self.getLegsParts())
|
|
return track
|
|
|
|
def __doUnVirtual(self):
|
|
track = Parallel()
|
|
track.append(self.__doToonColor(None, 0.0))
|
|
self.setPartsNormal(self.getHeadParts(), 1)
|
|
self.setPartsNormal(self.getTorsoParts(), 1)
|
|
self.setPartsNormal(self.getHipsParts(), 1)
|
|
self.setPartsNormal(self.getLegsParts(), 1)
|
|
return track
|
|
|
|
def setPartsAdd(self, parts):
|
|
actorCollection = parts
|
|
for thingIndex in xrange(0, actorCollection.getNumPaths()):
|
|
thing = actorCollection[thingIndex]
|
|
if thing.getName() not in ('joint_attachMeter', 'joint_nameTag'):
|
|
thing.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd))
|
|
thing.setDepthWrite(False)
|
|
self.setBin('fixed', 1)
|
|
|
|
def setPartsNormal(self, parts, alpha = 0):
|
|
actorCollection = parts
|
|
for thingIndex in xrange(0, actorCollection.getNumPaths()):
|
|
thing = actorCollection[thingIndex]
|
|
if thing.getName() not in ('joint_attachMeter', 'joint_nameTag'):
|
|
thing.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MNone))
|
|
thing.setDepthWrite(True)
|
|
self.setBin('default', 0)
|
|
if alpha:
|
|
thing.setTransparency(1)
|
|
thing.setBin('transparent', 0)
|
|
|
|
def __doToonGhostColorScale(self, scale, lerpTime, keepDefault = 0):
|
|
if keepDefault:
|
|
self.defaultColorScale = scale
|
|
if scale == None:
|
|
scale = VBase4(1, 1, 1, 1)
|
|
node = self.getGeomNode()
|
|
caps = self.getPieces(('torso', 'torso-bot-cap'))
|
|
track = Sequence()
|
|
track.append(Func(node.setTransparency, 1))
|
|
track.append(ShowInterval(node))
|
|
if scale[3] != 1:
|
|
for cap in caps:
|
|
track.append(HideInterval(cap))
|
|
|
|
track.append(LerpColorScaleInterval(node, lerpTime, scale, blendType='easeInOut'))
|
|
if scale[3] == 1:
|
|
track.append(Func(node.clearTransparency))
|
|
for cap in caps:
|
|
track.append(ShowInterval(cap))
|
|
|
|
elif scale[3] == 0:
|
|
track.append(Func(node.clearTransparency))
|
|
track.append(HideInterval(node))
|
|
return track
|
|
|
|
def restoreDefaultColorScale(self):
|
|
node = self.getGeomNode()
|
|
if node:
|
|
if self.defaultColorScale:
|
|
node.setColorScale(self.defaultColorScale)
|
|
if self.defaultColorScale[3] != 1:
|
|
node.setTransparency(1)
|
|
else:
|
|
node.clearTransparency()
|
|
else:
|
|
node.clearColorScale()
|
|
node.clearTransparency()
|
|
|
|
def __doToonColor(self, color, lerpTime):
|
|
node = self.getGeomNode()
|
|
if color == None:
|
|
return Func(node.clearColor)
|
|
else:
|
|
return Func(node.setColor, color, 1)
|
|
return
|
|
|
|
def __doPartsColorScale(self, scale, lerpTime):
|
|
if scale == None:
|
|
scale = VBase4(1, 1, 1, 1)
|
|
node = self.getGeomNode()
|
|
pieces = self.getPieces(('torso', ('arms', 'neck')), ('legs', ('legs', 'feet')), ('head', '+GeomNode'))
|
|
track = Sequence()
|
|
track.append(Func(node.setTransparency, 1))
|
|
for piece in pieces:
|
|
if piece.getName()[:7] == 'muzzle-' and piece.getName()[-8:] != '-neutral':
|
|
continue
|
|
track.append(ShowInterval(piece))
|
|
|
|
p1 = Parallel()
|
|
for piece in pieces:
|
|
if piece.getName()[:7] == 'muzzle-' and piece.getName()[-8:] != '-neutral':
|
|
continue
|
|
p1.append(LerpColorScaleInterval(piece, lerpTime, scale, blendType='easeInOut'))
|
|
|
|
track.append(p1)
|
|
if scale[3] == 1:
|
|
track.append(Func(node.clearTransparency))
|
|
elif scale[3] == 0:
|
|
track.append(Func(node.clearTransparency))
|
|
for piece in pieces:
|
|
if piece.getName()[:7] == 'muzzle-' and piece.getName()[-8:] != '-neutral':
|
|
continue
|
|
track.append(HideInterval(piece))
|
|
|
|
self.generateHat()
|
|
self.generateGlasses()
|
|
return track
|
|
|
|
def __doCheesyEffect(self, effect, lerpTime):
|
|
if effect == ToontownGlobals.CEBigHead:
|
|
return self.__doHeadScale(2.5, lerpTime)
|
|
elif effect == ToontownGlobals.CESmallHead:
|
|
return self.__doHeadScale(0.5, lerpTime)
|
|
elif effect == ToontownGlobals.CEBigLegs:
|
|
return self.__doLegsScale(1.4, lerpTime)
|
|
elif effect == ToontownGlobals.CESmallLegs:
|
|
return self.__doLegsScale(0.6, lerpTime)
|
|
elif effect == ToontownGlobals.CEBigToon:
|
|
return self.__doToonScale(ToontownGlobals.BigToonScale, lerpTime)
|
|
elif effect == ToontownGlobals.CESmallToon:
|
|
return self.__doToonScale(ToontownGlobals.SmallToonScale, lerpTime)
|
|
elif effect == ToontownGlobals.CEFlatPortrait:
|
|
return self.__doToonScale(VBase3(1, 0.05, 1), lerpTime)
|
|
elif effect == ToontownGlobals.CEFlatProfile:
|
|
return self.__doToonScale(VBase3(0.05, 1, 1), lerpTime)
|
|
elif effect == ToontownGlobals.CETransparent:
|
|
return self.doToonColorScale(VBase4(1, 1, 1, 0.6), lerpTime, keepDefault=1)
|
|
elif effect == ToontownGlobals.CENoColor:
|
|
return self.__doToonColor(VBase4(1, 1, 1, 1), lerpTime)
|
|
elif effect == ToontownGlobals.CEInvisible:
|
|
return self.__doPartsColorScale(VBase4(1, 1, 1, 0), lerpTime)
|
|
elif effect == ToontownGlobals.CEPumpkin:
|
|
return self.__doPumpkinHeadSwitch(lerpTime, toPumpkin=True)
|
|
elif effect == ToontownGlobals.CEBigWhite:
|
|
return self.__doBigAndWhite(VBase4(1, 1, 1, 1), ToontownGlobals.BigToonScale, lerpTime)
|
|
elif effect == ToontownGlobals.CESnowMan:
|
|
return self.__doSnowManHeadSwitch(lerpTime, toSnowMan=True)
|
|
elif effect == ToontownGlobals.CEGreenToon:
|
|
return self.__doGreenToon(lerpTime, toGreen=True)
|
|
elif effect == ToontownGlobals.CEVirtual:
|
|
return self.__doVirtual()
|
|
elif effect == ToontownGlobals.CEGhost:
|
|
alpha = 0.25
|
|
if base.localAvatar.getAdminAccess() < self.adminAccess:
|
|
alpha = 0
|
|
return Sequence(self.__doToonGhostColorScale(VBase4(1, 1, 1, alpha), lerpTime, keepDefault=1), Func(self.nametag3d.hide))
|
|
return Sequence()
|
|
|
|
def __undoCheesyEffect(self, effect, lerpTime):
|
|
if effect == ToontownGlobals.CEBigHead:
|
|
return self.__doHeadScale(None, lerpTime)
|
|
elif effect == ToontownGlobals.CESmallHead:
|
|
return self.__doHeadScale(None, lerpTime)
|
|
if effect == ToontownGlobals.CEBigLegs:
|
|
return self.__doLegsScale(None, lerpTime)
|
|
elif effect == ToontownGlobals.CESmallLegs:
|
|
return self.__doLegsScale(None, lerpTime)
|
|
elif effect == ToontownGlobals.CEBigToon:
|
|
return self.__doToonScale(None, lerpTime)
|
|
elif effect == ToontownGlobals.CESmallToon:
|
|
return self.__doToonScale(None, lerpTime)
|
|
elif effect == ToontownGlobals.CEFlatPortrait:
|
|
return self.__doToonScale(None, lerpTime)
|
|
elif effect == ToontownGlobals.CEFlatProfile:
|
|
return self.__doToonScale(None, lerpTime)
|
|
elif effect == ToontownGlobals.CETransparent:
|
|
return self.doToonColorScale(None, lerpTime, keepDefault=1)
|
|
elif effect == ToontownGlobals.CENoColor:
|
|
return self.__doToonColor(None, lerpTime)
|
|
elif effect == ToontownGlobals.CEInvisible:
|
|
return self.__doPartsColorScale(None, lerpTime)
|
|
elif effect == ToontownGlobals.CEPumpkin:
|
|
return self.__doPumpkinHeadSwitch(lerpTime, toPumpkin=False)
|
|
elif effect == ToontownGlobals.CEBigWhite:
|
|
return self.__doBigAndWhite(None, None, lerpTime)
|
|
elif effect == ToontownGlobals.CESnowMan:
|
|
return self.__doSnowManHeadSwitch(lerpTime, toSnowMan=False)
|
|
elif effect == ToontownGlobals.CEGreenToon:
|
|
return self.__doGreenToon(lerpTime, toGreen=False)
|
|
elif effect == ToontownGlobals.CEVirtual:
|
|
return self.__doUnVirtual()
|
|
elif effect == ToontownGlobals.CEGhost:
|
|
return Sequence(Func(self.nametag3d.show), self.__doToonGhostColorScale(None, lerpTime, keepDefault=1))
|
|
return Sequence()
|
|
|
|
def putOnSuit(self, suitType, setDisplayName = True, rental = False):
|
|
if self.isDisguised:
|
|
self.takeOffSuit()
|
|
if launcher and not launcher.getPhaseComplete(5):
|
|
return
|
|
from toontown.suit import Suit
|
|
deptIndex = suitType
|
|
suit = Suit.Suit()
|
|
dna = SuitDNA.SuitDNA()
|
|
if rental == True:
|
|
if SuitDNA.suitDepts[deptIndex] == 's':
|
|
suitType = 'cc'
|
|
elif SuitDNA.suitDepts[deptIndex] == 'm':
|
|
suitType = 'sc'
|
|
elif SuitDNA.suitDepts[deptIndex] == 'l':
|
|
suitType = 'bf'
|
|
elif SuitDNA.suitDepts[deptIndex] == 'c':
|
|
suitType = 'f'
|
|
else:
|
|
self.notify.warning('Suspicious: Incorrect rental suit department requested')
|
|
suitType = 'cc'
|
|
dna.newSuit(suitType)
|
|
suit.setStyle(dna)
|
|
suit.isDisguised = 1
|
|
suit.generateSuit()
|
|
suit.initializeDropShadow()
|
|
suit.setPos(self.getPos())
|
|
suit.setHpr(self.getHpr())
|
|
for part in suit.getHeadParts():
|
|
part.hide()
|
|
|
|
suitHeadNull = suit.find('**/joint_head')
|
|
toonHead = self.getPart('head', '1000')
|
|
Emote.globalEmote.disableAll(self)
|
|
toonGeom = self.getGeomNode()
|
|
toonGeom.hide()
|
|
worldScale = toonHead.getScale(render)
|
|
self.headOrigScale = toonHead.getScale()
|
|
headPosNode = hidden.attachNewNode('headPos')
|
|
toonHead.reparentTo(headPosNode)
|
|
toonHead.setPos(0, 0, 0.2)
|
|
headPosNode.reparentTo(suitHeadNull)
|
|
headPosNode.setScale(render, worldScale)
|
|
suitGeom = suit.getGeomNode()
|
|
suitGeom.reparentTo(self)
|
|
if rental == True:
|
|
suit.makeRentalSuit(SuitDNA.suitDepts[deptIndex])
|
|
self.suit = suit
|
|
self.suitGeom = suitGeom
|
|
self.setHeight(suit.getHeight())
|
|
self.nametag3d.setPos(0, 0, self.height + 1.3)
|
|
if self.isLocal():
|
|
if hasattr(self, 'book'):
|
|
self.book.obscureButton(1)
|
|
self.oldForward = ToontownGlobals.ToonForwardSpeed
|
|
self.oldReverse = ToontownGlobals.ToonReverseSpeed
|
|
self.oldRotate = ToontownGlobals.ToonRotateSpeed
|
|
ToontownGlobals.ToonForwardSpeed = ToontownGlobals.SuitWalkSpeed
|
|
ToontownGlobals.ToonReverseSpeed = ToontownGlobals.SuitWalkSpeed
|
|
ToontownGlobals.ToonRotateSpeed = ToontownGlobals.ToonRotateSlowSpeed
|
|
if self.hasTrackAnimToSpeed():
|
|
self.stopTrackAnimToSpeed()
|
|
self.startTrackAnimToSpeed()
|
|
self.controlManager.disableAvatarJump()
|
|
indices = range(OTPLocalizer.SCMenuCommonCogIndices[0], OTPLocalizer.SCMenuCommonCogIndices[1] + 1)
|
|
customIndices = OTPLocalizer.SCMenuCustomCogIndices[suitType]
|
|
indices += range(customIndices[0], customIndices[1] + 1)
|
|
self.chatMgr.chatInputSpeedChat.addCogMenu(indices)
|
|
self.suit.loop('neutral')
|
|
self.isDisguised = 1
|
|
self.setFont(ToontownGlobals.getSuitFont())
|
|
if setDisplayName:
|
|
if hasattr(base, 'idTags') and base.idTags:
|
|
name = self.getAvIdName()
|
|
else:
|
|
name = self.getName()
|
|
suitDept = SuitDNA.suitDepts.index(SuitDNA.getSuitDept(suitType))
|
|
suitName = SuitBattleGlobals.SuitAttributes[suitType]['name']
|
|
self.nametag.setText(TTLocalizer.SuitBaseNameWithLevel % {'name': name,
|
|
'dept': suitName,
|
|
'level': self.cogLevels[suitDept] + 1})
|
|
self.nametag.setWordWrap(9.0)
|
|
|
|
def takeOffSuit(self):
|
|
if not self.isDisguised:
|
|
return
|
|
suitType = self.suit.style.name
|
|
toonHeadNull = self.find('**/1000/**/def_head')
|
|
if not toonHeadNull:
|
|
toonHeadNull = self.find('**/1000/**/joint_head')
|
|
toonHead = self.getPart('head', '1000')
|
|
toonHead.reparentTo(toonHeadNull)
|
|
toonHead.setScale(self.headOrigScale)
|
|
toonHead.setPos(0, 0, 0)
|
|
headPosNode = self.suitGeom.find('**/headPos')
|
|
headPosNode.removeNode()
|
|
self.suitGeom.reparentTo(self.suit)
|
|
self.resetHeight()
|
|
self.nametag3d.setPos(0, 0, self.height + 0.5)
|
|
toonGeom = self.getGeomNode()
|
|
toonGeom.show()
|
|
Emote.globalEmote.releaseAll(self)
|
|
self.isDisguised = 0
|
|
self.setFont(ToontownGlobals.getToonFont())
|
|
self.nametag.setWordWrap(None)
|
|
if hasattr(base, 'idTags') and base.idTags:
|
|
name = self.getAvIdName()
|
|
else:
|
|
name = self.getName()
|
|
self.setDisplayName(name)
|
|
if self.isLocal():
|
|
if hasattr(self, 'book'):
|
|
self.book.obscureButton(0)
|
|
ToontownGlobals.ToonForwardSpeed = self.oldForward
|
|
ToontownGlobals.ToonReverseSpeed = self.oldReverse
|
|
ToontownGlobals.ToonRotateSpeed = self.oldRotate
|
|
if self.hasTrackAnimToSpeed():
|
|
self.stopTrackAnimToSpeed()
|
|
self.startTrackAnimToSpeed()
|
|
del self.oldForward
|
|
del self.oldReverse
|
|
del self.oldRotate
|
|
self.controlManager.enableAvatarJump()
|
|
self.chatMgr.chatInputSpeedChat.removeCogMenu()
|
|
self.suit.delete()
|
|
del self.suit
|
|
del self.suitGeom
|
|
|
|
def makeWaiter(self):
|
|
if not self.isDisguised:
|
|
return
|
|
self.suit.makeWaiter(self.suitGeom)
|
|
|
|
def getPieModel(self):
|
|
from toontown.toonbase import ToontownBattleGlobals
|
|
from toontown.battle import BattleProps
|
|
if self.pieModel != None and self.__pieModelType != self.pieType:
|
|
self.pieModel.detachNode()
|
|
self.pieModel = None
|
|
if self.pieModel == None:
|
|
self.__pieModelType = self.pieType
|
|
pieName = ToontownBattleGlobals.pieNames[self.pieType]
|
|
self.pieModel = BattleProps.globalPropPool.getProp(pieName)
|
|
self.pieScale = self.pieModel.getScale()
|
|
return self.pieModel
|
|
|
|
def getPresentPieInterval(self, x, y, z, h):
|
|
from toontown.toonbase import ToontownBattleGlobals
|
|
from toontown.battle import BattleProps
|
|
from toontown.battle import MovieUtil
|
|
pie = self.getPieModel()
|
|
pieName = ToontownBattleGlobals.pieNames[self.pieType]
|
|
pieType = BattleProps.globalPropPool.getPropType(pieName)
|
|
animPie = Sequence()
|
|
pingpongPie = Sequence()
|
|
if pieType == 'actor':
|
|
animPie = ActorInterval(pie, pieName, startFrame=0, endFrame=31)
|
|
pingpongPie = Func(pie.pingpong, pieName, fromFrame=32, toFrame=47)
|
|
track = Sequence(Func(self.setPosHpr, x, y, z, h, 0, 0), Func(pie.reparentTo, self.rightHand), Func(pie.setPosHpr, 0, 0, 0, 0, 0, 0), Parallel(pie.scaleInterval(1, self.pieScale, startScale=MovieUtil.PNT3_NEARZERO), ActorInterval(self, 'throw', startFrame=0, endFrame=31), animPie), Func(self.pingpong, 'throw', fromFrame=32, toFrame=47), pingpongPie)
|
|
return track
|
|
|
|
def getTossPieInterval(self, x, y, z, h, power, throwType, beginFlyIval = Sequence()):
|
|
from toontown.toonbase import ToontownBattleGlobals
|
|
from toontown.battle import BattleProps
|
|
pie = self.getPieModel()
|
|
flyPie = pie.copyTo(NodePath('a'))
|
|
pieName = ToontownBattleGlobals.pieNames[self.pieType]
|
|
pieType = BattleProps.globalPropPool.getPropType(pieName)
|
|
animPie = Sequence()
|
|
if pieType == 'actor':
|
|
animPie = ActorInterval(pie, pieName, startFrame=48)
|
|
sound = loader.loadSfx('phase_3.5/audio/sfx/AA_pie_throw_only.ogg')
|
|
if throwType == ToontownGlobals.PieThrowArc:
|
|
t = power / 100.0
|
|
dist = 100 - 70 * t
|
|
time = 1 + 0.5 * t
|
|
proj = ProjectileInterval(None, startPos=Point3(0, 0, 0),
|
|
endPos=Point3(0, dist, 0), duration=time)
|
|
relVel = proj.startVel
|
|
elif throwType == ToontownGlobals.PieThrowLinear:
|
|
magnitude = power / 2. + 25
|
|
|
|
relVel = Vec3(0, 1, 0.25)
|
|
relVel.normalize()
|
|
relVel *= magnitude
|
|
|
|
def getVelocity(toon = self, relVel = relVel):
|
|
return render.getRelativeVector(toon, relVel)
|
|
|
|
toss = Track((0, Sequence(Func(self.setPosHpr, x, y, z, h, 0, 0), Func(pie.reparentTo, self.rightHand), Func(pie.setPosHpr, 0, 0, 0, 0, 0, 0), Parallel(ActorInterval(self, 'throw', startFrame=48), animPie), Func(self.loop, 'neutral'))), (16.0 / 24.0, Func(pie.detachNode)))
|
|
fly = Track((14.0 / 24.0, SoundInterval(sound, node=self)), (16.0 / 24.0, Sequence(Func(flyPie.reparentTo, render), Func(flyPie.setScale, self.pieScale), Func(flyPie.setPosHpr, self, 0.52, 0.97, 2.24, 89.42, -10.56, 87.94), beginFlyIval, ProjectileInterval(flyPie, startVel=getVelocity, duration=3), Func(flyPie.detachNode))))
|
|
return (toss, fly, flyPie)
|
|
|
|
def getPieSplatInterval(self, x, y, z, pieCode):
|
|
from toontown.toonbase import ToontownBattleGlobals
|
|
from toontown.battle import BattleProps
|
|
pieName = ToontownBattleGlobals.pieNames[self.pieType]
|
|
splatName = 'splat-%s' % pieName
|
|
if pieName == 'lawbook':
|
|
splatName = 'dust'
|
|
splat = BattleProps.globalPropPool.getProp(splatName)
|
|
splat.setBillboardPointWorld(2)
|
|
color = ToontownGlobals.PieCodeColors.get(pieCode)
|
|
if color:
|
|
splat.setColor(*color)
|
|
vol = 1.0
|
|
if pieName == 'lawbook':
|
|
sound = loader.loadSfx('phase_11/audio/sfx/LB_evidence_miss.ogg')
|
|
vol = 0.25
|
|
else:
|
|
sound = loader.loadSfx('phase_4/audio/sfx/AA_wholepie_only.ogg')
|
|
ival = Parallel(Func(splat.reparentTo, render), Func(splat.setPos, x, y, z), SoundInterval(sound, node=splat, volume=vol), Sequence(ActorInterval(splat, splatName), Func(splat.detachNode)))
|
|
return ival
|
|
|
|
def cleanupPieModel(self):
|
|
if self.pieModel != None:
|
|
self.pieModel.detachNode()
|
|
self.pieModel = None
|
|
return
|
|
|
|
def getFeedPetIval(self):
|
|
return Sequence(ActorInterval(self, 'feedPet'), Func(self.animFSM.request, 'neutral'))
|
|
|
|
def getScratchPetIval(self):
|
|
return Sequence(ActorInterval(self, 'pet-start'), ActorInterval(self, 'pet-loop'), ActorInterval(self, 'pet-end'))
|
|
|
|
def getCallPetIval(self):
|
|
return ActorInterval(self, 'callPet')
|
|
|
|
def enterGolfPuttLoop(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.loop('loop-putt')
|
|
|
|
def exitGolfPuttLoop(self):
|
|
self.stop()
|
|
|
|
def enterGolfRotateLeft(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.loop('rotateL-putt')
|
|
|
|
def exitGolfRotateLeft(self):
|
|
self.stop()
|
|
|
|
def enterGolfRotateRight(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.loop('rotateR-putt')
|
|
|
|
def exitGolfRotateRight(self):
|
|
self.stop()
|
|
|
|
def enterGolfPuttSwing(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.loop('swing-putt')
|
|
|
|
def exitGolfPuttSwing(self):
|
|
self.stop()
|
|
|
|
def enterGolfGoodPutt(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.loop('good-putt', restart=0)
|
|
|
|
def exitGolfGoodPutt(self):
|
|
self.stop()
|
|
|
|
def enterGolfBadPutt(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.loop('badloop-putt', restart=0)
|
|
|
|
def exitGolfBadPutt(self):
|
|
self.stop()
|
|
|
|
def enterFlattened(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
Emote.globalEmote.disableAll(self)
|
|
sound = loader.loadSfx('phase_9/audio/sfx/toon_decompress.ogg')
|
|
lerpTime = 0.1
|
|
node = self.getGeomNode().getChild(0)
|
|
self.origScale = node.getScale()
|
|
self.track = Sequence(LerpScaleInterval(node, lerpTime, VBase3(2, 2, 0.025), blendType='easeInOut'))
|
|
self.track.start(ts)
|
|
self.setActiveShadow(1)
|
|
|
|
def exitFlattened(self):
|
|
self.playingAnim = 'neutral'
|
|
if self.track != None:
|
|
self.track.finish()
|
|
DelayDelete.cleanupDelayDeletes(self.track)
|
|
self.track = None
|
|
node = self.getGeomNode().getChild(0)
|
|
node.setScale(self.origScale)
|
|
Emote.globalEmote.releaseAll(self)
|
|
return
|
|
|
|
def enterCogThiefRunning(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.playingAnim = None
|
|
self.playingRate = None
|
|
self.standWalkRunReverse = (('neutral', 1.0),
|
|
('run', 1.0),
|
|
('run', 1.0),
|
|
('run', -1.0))
|
|
self.setSpeed(self.forwardSpeed, self.rotateSpeed)
|
|
self.setActiveShadow(1)
|
|
return
|
|
|
|
def exitCogThiefRunning(self):
|
|
self.standWalkRunReverse = None
|
|
self.stop()
|
|
self.motion.exit()
|
|
return
|
|
|
|
def enterScientistJealous(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.loop('scientistJealous')
|
|
if hasattr(self, 'showScientistProp'):
|
|
self.showScientistProp()
|
|
|
|
def exitScientistJealous(self):
|
|
self.stop()
|
|
|
|
def enterScientistEmcee(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.loop('scientistEmcee')
|
|
|
|
def exitScientistEmcee(self):
|
|
self.stop()
|
|
|
|
def enterScientistWork(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.loop('scientistWork')
|
|
|
|
def exitScientistWork(self):
|
|
self.stop()
|
|
|
|
def enterScientistLessWork(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.loop('scientistWork', fromFrame=319, toFrame=619)
|
|
|
|
def exitScientistLessWork(self):
|
|
self.stop()
|
|
|
|
def enterScientistPlay(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
|
|
self.loop('scientistGame')
|
|
if hasattr(self, 'scientistPlay'):
|
|
self.scientistPlay()
|
|
|
|
def exitScientistPlay(self):
|
|
self.stop()
|
|
|
|
|
|
loadModels()
|
|
compileGlobalAnimList()
|