Poodletooth-iLand/toontown/toon/ToonHead.py
2015-03-03 17:10:12 -05:00

1345 lines
53 KiB
Python

from direct.actor import Actor
from direct.task import Task
from toontown.toonbase import ToontownGlobals
import string
import random
from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from direct.fsm.ClassicFSM import ClassicFSM
from direct.fsm.State import State
from direct.directnotify import DirectNotifyGlobal
if not base.config.GetBool('want-new-anims', 1):
HeadDict = {'dls': '/models/char/dogMM_Shorts-head-',
'dss': '/models/char/dogMM_Skirt-head-',
'dsl': '/models/char/dogSS_Shorts-head-',
'dll': '/models/char/dogLL_Shorts-head-',
'c': '/models/char/cat-heads-',
'h': '/models/char/horse-heads-',
'm': '/models/char/mouse-heads-',
'r': '/models/char/rabbit-heads-',
'f': '/models/char/duck-heads-',
'p': '/models/char/monkey-heads-',
'b': '/models/char/bear-heads-',
's': '/models/char/pig-heads-'}
else:
HeadDict = {'dls': '/models/char/tt_a_chr_dgm_shorts_head_',
'dss': '/models/char/tt_a_chr_dgm_skirt_head_',
'dsl': '/models/char/tt_a_chr_dgs_shorts_head_',
'dll': '/models/char/tt_a_chr_dgl_shorts_head_',
'c': '/models/char/cat-heads-',
'h': '/models/char/horse-heads-',
'm': '/models/char/mouse-heads-',
'r': '/models/char/rabbit-heads-',
'f': '/models/char/duck-heads-',
'p': '/models/char/monkey-heads-',
'b': '/models/char/bear-heads-',
's': '/models/char/pig-heads-'}
EyelashDict = {'d': '/models/char/dog-lashes',
'c': '/models/char/cat-lashes',
'h': '/models/char/horse-lashes',
'm': '/models/char/mouse-lashes',
'r': '/models/char/rabbit-lashes',
'f': '/models/char/duck-lashes',
'p': '/models/char/monkey-lashes',
'b': '/models/char/bear-lashes',
's': '/models/char/pig-lashes'}
DogMuzzleDict = {'dls': '/models/char/dogMM_Shorts-headMuzzles-',
'dss': '/models/char/dogMM_Skirt-headMuzzles-',
'dsl': '/models/char/dogSS_Shorts-headMuzzles-',
'dll': '/models/char/dogLL_Shorts-headMuzzles-'}
PreloadHeads = {}
def preloadToonHeads():
global PreloadHeads
if not PreloadHeads:
print 'Preloading Toon heads...'
for key in HeadDict.keys():
fileRoot = HeadDict[key]
PreloadHeads['phase_3' + fileRoot + '1000'] = loader.loadModel('phase_3' + fileRoot + '1000')
PreloadHeads['phase_3' + fileRoot + '1000'].flattenMedium()
PreloadHeads['phase_3' + fileRoot + '500'] = loader.loadModel('phase_3' + fileRoot + '500')
PreloadHeads['phase_3' + fileRoot + '500'].flattenMedium()
PreloadHeads['phase_3' + fileRoot + '250'] = loader.loadModel('phase_3' + fileRoot + '250')
PreloadHeads['phase_3' + fileRoot + '250'].flattenMedium()
preloadToonHeads()
class ToonHead(Actor.Actor):
notify = DirectNotifyGlobal.directNotify.newCategory('ToonHead')
EyesOpen = loader.loadTexture('phase_3/maps/eyes.jpg', 'phase_3/maps/eyes_a.rgb')
EyesOpen.setMinfilter(Texture.FTLinear)
EyesOpen.setMagfilter(Texture.FTLinear)
EyesClosed = loader.loadTexture('phase_3/maps/eyesClosed.jpg', 'phase_3/maps/eyesClosed_a.rgb')
EyesClosed.setMinfilter(Texture.FTLinear)
EyesClosed.setMagfilter(Texture.FTLinear)
EyesSadOpen = loader.loadTexture('phase_3/maps/eyesSad.jpg', 'phase_3/maps/eyesSad_a.rgb')
EyesSadOpen.setMinfilter(Texture.FTLinear)
EyesSadOpen.setMagfilter(Texture.FTLinear)
EyesSadClosed = loader.loadTexture('phase_3/maps/eyesSadClosed.jpg', 'phase_3/maps/eyesSadClosed_a.rgb')
EyesSadClosed.setMinfilter(Texture.FTLinear)
EyesSadClosed.setMagfilter(Texture.FTLinear)
EyesAngryOpen = loader.loadTexture('phase_3/maps/eyesAngry.jpg', 'phase_3/maps/eyesAngry_a.rgb')
EyesAngryOpen.setMinfilter(Texture.FTLinear)
EyesAngryOpen.setMagfilter(Texture.FTLinear)
EyesAngryClosed = loader.loadTexture('phase_3/maps/eyesAngryClosed.jpg', 'phase_3/maps/eyesAngryClosed_a.rgb')
EyesAngryClosed.setMinfilter(Texture.FTLinear)
EyesAngryClosed.setMagfilter(Texture.FTLinear)
EyesSurprised = loader.loadTexture('phase_3/maps/eyesSurprised.jpg', 'phase_3/maps/eyesSurprised_a.rgb')
EyesSurprised.setMinfilter(Texture.FTLinear)
EyesSurprised.setMagfilter(Texture.FTLinear)
Muzzle = loader.loadTexture('phase_3/maps/muzzleShrtGeneric.jpg')
Muzzle.setMinfilter(Texture.FTLinear)
Muzzle.setMagfilter(Texture.FTLinear)
MuzzleSurprised = loader.loadTexture('phase_3/maps/muzzleShortSurprised.jpg')
MuzzleSurprised.setMinfilter(Texture.FTLinear)
MuzzleSurprised.setMagfilter(Texture.FTLinear)
LeftA = Point3(0.06, 0.0, 0.14)
LeftB = Point3(-0.13, 0.0, 0.1)
LeftC = Point3(-0.05, 0.0, 0.0)
LeftD = Point3(0.06, 0.0, 0.0)
RightA = Point3(0.13, 0.0, 0.1)
RightB = Point3(-0.06, 0.0, 0.14)
RightC = Point3(-0.06, 0.0, 0.0)
RightD = Point3(0.05, 0.0, 0.0)
LeftAD = Point3(LeftA[0] - LeftA[2] * (LeftD[0] - LeftA[0]) / (LeftD[2] - LeftA[2]), 0.0, 0.0)
LeftBC = Point3(LeftB[0] - LeftB[2] * (LeftC[0] - LeftB[0]) / (LeftC[2] - LeftB[2]), 0.0, 0.0)
RightAD = Point3(RightA[0] - RightA[2] * (RightD[0] - RightA[0]) / (RightD[2] - RightA[2]), 0.0, 0.0)
RightBC = Point3(RightB[0] - RightB[2] * (RightC[0] - RightB[0]) / (RightC[2] - RightB[2]), 0.0, 0.0)
def __init__(self):
try:
self.ToonHead_initialized
except:
self.ToonHead_initialized = 1
Actor.Actor.__init__(self)
self.toonName = 'ToonHead-' + str(self.this)
self.__blinkName = 'blink-' + self.toonName
self.__stareAtName = 'stareAt-' + self.toonName
self.__lookName = 'look-' + self.toonName
self.lookAtTrack = None
self.__eyes = None
self.__eyelashOpen = None
self.__eyelashClosed = None
self.__lod500Eyes = None
self.__lod250Eyes = None
self.__lpupil = None
self.__lod500lPupil = None
self.__lod250lPupil = None
self.__rpupil = None
self.__lod500rPupil = None
self.__lod250rPupil = None
self.__muzzle = None
self.__eyesOpen = ToonHead.EyesOpen
self.__eyesClosed = ToonHead.EyesClosed
self.__height = 0.0
self.__eyelashesHiddenByGlasses = False
self.randGen = random.Random()
self.randGen.seed(random.random())
self.eyelids = ClassicFSM('eyelids', [State('off', self.enterEyelidsOff, self.exitEyelidsOff, ['open', 'closed', 'surprised']),
State('open', self.enterEyelidsOpen, self.exitEyelidsOpen, ['closed', 'surprised', 'off']),
State('surprised', self.enterEyelidsSurprised, self.exitEyelidsSurprised, ['open', 'closed', 'off']),
State('closed', self.enterEyelidsClosed, self.exitEyelidsClosed, ['open', 'surprised', 'off'])], 'off', 'off')
self.eyelids.enterInitialState()
self.emote = None
self.__stareAtNode = NodePath()
self.__defaultStarePoint = Point3(0, 0, 0)
self.__stareAtPoint = self.__defaultStarePoint
self.__stareAtTime = 0
self.lookAtPositionCallbackArgs = None
return
def delete(self):
try:
self.ToonHead_deleted
except:
self.ToonHead_deleted = 1
taskMgr.remove(self.__blinkName)
taskMgr.remove(self.__lookName)
taskMgr.remove(self.__stareAtName)
if self.lookAtTrack:
self.lookAtTrack.finish()
self.lookAtTrack = None
del self.eyelids
del self.__stareAtNode
del self.__stareAtPoint
if self.__eyes:
del self.__eyes
if self.__lpupil:
del self.__lpupil
if self.__rpupil:
del self.__rpupil
if self.__eyelashOpen:
del self.__eyelashOpen
if self.__eyelashClosed:
del self.__eyelashClosed
self.lookAtPositionCallbackArgs = None
Actor.Actor.delete(self)
return
def setupHead(self, dna, forGui = 0):
self.__height = self.generateToonHead(1, dna, ('1000',), forGui)
self.generateToonColor(dna)
animalStyle = dna.getAnimal()
bodyScale = ToontownGlobals.toonBodyScales[animalStyle]
headScale = ToontownGlobals.toonHeadScales[animalStyle]
self.getGeomNode().setScale(headScale[0] * bodyScale * 1.3, headScale[1] * bodyScale * 1.3, headScale[2] * bodyScale * 1.3)
if forGui:
self.getGeomNode().setDepthWrite(1)
self.getGeomNode().setDepthTest(1)
if dna.getAnimal() == 'dog':
self.loop('neutral')
def fitAndCenterHead(self, maxDim, forGui = 0):
p1 = Point3()
p2 = Point3()
self.calcTightBounds(p1, p2)
if forGui:
h = 180
t = p1[0]
p1.setX(-p2[0])
p2.setX(-t)
else:
h = 0
d = p2 - p1
biggest = max(d[0], d[2])
s = maxDim / biggest
mid = (p1 + d / 2.0) * s
self.setPosHprScale(-mid[0], -mid[1] + 1, -mid[2], h, 0, 0, s, s, s)
def setLookAtPositionCallbackArgs(self, argTuple):
self.lookAtPositionCallbackArgs = argTuple
def getHeight(self):
return self.__height
def getRandomForwardLookAtPoint(self):
x = self.randGen.choice((-0.8,
-0.5,
0,
0.5,
0.8))
z = self.randGen.choice((-0.5,
0,
0.5,
0.8))
return Point3(x, 1.5, z)
def findSomethingToLookAt(self):
if self.lookAtPositionCallbackArgs != None:
pnt = self.lookAtPositionCallbackArgs[0].getLookAtPosition(self.lookAtPositionCallbackArgs[1], self.lookAtPositionCallbackArgs[2])
self.startStareAt(self, pnt)
return
if self.randGen.random() < 0.33:
lookAtPnt = self.getRandomForwardLookAtPoint()
else:
lookAtPnt = self.__defaultStarePoint
self.lerpLookAt(lookAtPnt, blink=1)
return
def generateToonHead(self, copy, style, lods, forGui = 0):
global PreloadHeads
headStyle = style.head
fix = None
if headStyle == 'dls':
filePrefix = HeadDict['dls']
headHeight = 0.75
elif headStyle == 'dss':
filePrefix = HeadDict['dss']
headHeight = 0.5
elif headStyle == 'dsl':
filePrefix = HeadDict['dsl']
headHeight = 0.5
elif headStyle == 'dll':
filePrefix = HeadDict['dll']
headHeight = 0.75
elif headStyle == 'cls':
filePrefix = HeadDict['c']
fix = self.__fixHeadLongShort
headHeight = 0.75
elif headStyle == 'css':
filePrefix = HeadDict['c']
fix = self.__fixHeadShortShort
headHeight = 0.5
elif headStyle == 'csl':
filePrefix = HeadDict['c']
fix = self.__fixHeadShortLong
headHeight = 0.5
elif headStyle == 'cll':
filePrefix = HeadDict['c']
fix = self.__fixHeadLongLong
headHeight = 0.75
elif headStyle == 'hls':
filePrefix = HeadDict['h']
fix = self.__fixHeadLongShort
headHeight = 0.75
elif headStyle == 'hss':
filePrefix = HeadDict['h']
fix = self.__fixHeadShortShort
headHeight = 0.5
elif headStyle == 'hsl':
filePrefix = HeadDict['h']
fix = self.__fixHeadShortLong
headHeight = 0.5
elif headStyle == 'hll':
filePrefix = HeadDict['h']
fix = self.__fixHeadLongLong
headHeight = 0.75
elif headStyle == 'mls':
filePrefix = HeadDict['m']
fix = self.__fixHeadLongShort
headHeight = 0.75
elif headStyle == 'mss':
filePrefix = HeadDict['m']
fix = self.__fixHeadShortShort
headHeight = 0.5
elif headStyle == 'rls':
filePrefix = HeadDict['r']
fix = self.__fixHeadLongShort
headHeight = 0.75
elif headStyle == 'rss':
filePrefix = HeadDict['r']
fix = self.__fixHeadShortShort
headHeight = 0.5
elif headStyle == 'rsl':
filePrefix = HeadDict['r']
fix = self.__fixHeadShortLong
headHeight = 0.5
elif headStyle == 'rll':
filePrefix = HeadDict['r']
fix = self.__fixHeadLongLong
headHeight = 0.75
elif headStyle == 'fls':
filePrefix = HeadDict['f']
fix = self.__fixHeadLongShort
headHeight = 0.75
elif headStyle == 'fss':
filePrefix = HeadDict['f']
fix = self.__fixHeadShortShort
headHeight = 0.5
elif headStyle == 'fsl':
filePrefix = HeadDict['f']
fix = self.__fixHeadShortLong
headHeight = 0.5
elif headStyle == 'fll':
filePrefix = HeadDict['f']
fix = self.__fixHeadLongLong
headHeight = 0.75
elif headStyle == 'pls':
filePrefix = HeadDict['p']
fix = self.__fixHeadLongShort
headHeight = 0.75
elif headStyle == 'pss':
filePrefix = HeadDict['p']
fix = self.__fixHeadShortShort
headHeight = 0.5
elif headStyle == 'psl':
filePrefix = HeadDict['p']
fix = self.__fixHeadShortLong
headHeight = 0.5
elif headStyle == 'pll':
filePrefix = HeadDict['p']
fix = self.__fixHeadLongLong
headHeight = 0.75
elif headStyle == 'bls':
filePrefix = HeadDict['b']
fix = self.__fixHeadLongShort
headHeight = 0.75
elif headStyle == 'bss':
filePrefix = HeadDict['b']
fix = self.__fixHeadShortShort
headHeight = 0.5
elif headStyle == 'bsl':
filePrefix = HeadDict['b']
fix = self.__fixHeadShortLong
headHeight = 0.5
elif headStyle == 'bll':
filePrefix = HeadDict['b']
fix = self.__fixHeadLongLong
headHeight = 0.75
elif headStyle == 'sls':
filePrefix = HeadDict['s']
fix = self.__fixHeadLongShort
headHeight = 0.75
elif headStyle == 'sss':
filePrefix = HeadDict['s']
fix = self.__fixHeadShortShort
headHeight = 0.5
elif headStyle == 'ssl':
filePrefix = HeadDict['s']
fix = self.__fixHeadShortLong
headHeight = 0.5
elif headStyle == 'sll':
filePrefix = HeadDict['s']
fix = self.__fixHeadLongLong
headHeight = 0.75
else:
ToonHead.notify.error('unknown head style: %s' % headStyle)
if len(lods) == 1:
filepath = 'phase_3' + filePrefix + lods[0]
self.loadModel(PreloadHeads[filepath], 'head', 'lodRoot', copy = True)
if not forGui:
pLoaded = self.loadPumpkin(headStyle[1], None, copy)
self.loadSnowMan(headStyle[1], None, copy)
if not copy:
self.showAllParts('head')
if fix != None:
fix(style, None, copy)
if not forGui:
if pLoaded:
self.__fixPumpkin(style, None, copy)
else:
self.__lods = lods
self.__style = style
self.__headStyle = headStyle
self.__copy = copy
else:
for lod in lods:
filepath = 'phase_3' + filePrefix + lod
self.loadModel(PreloadHeads[filepath], 'head', lod, True)
if not forGui:
pLoaded = self.loadPumpkin(headStyle[1], lod, copy)
self.loadSnowMan(headStyle[1], lod, copy)
if not copy:
self.showAllParts('head', lod)
if fix != None:
fix(style, lod, copy)
if not forGui:
if pLoaded:
self.__fixPumpkin(style, lod, copy)
else:
self.__lods = lods
self.__style = style
self.__headStyle = headStyle
self.__copy = copy
self.__fixEyes(style, forGui)
self.setupEyelashes(style)
self.eyelids.request('closed')
self.eyelids.request('open')
self.setupMuzzles(style)
return headHeight
def loadPumpkin(self, headStyle, lod, copy):
if hasattr(base, 'launcher') and (not base.launcher or base.launcher and base.launcher.getPhaseComplete(4)):
if not hasattr(self, 'pumpkins'):
self.pumpkins = NodePathCollection()
ppath = 'phase_4/models/estate/pumpkin_'
if headStyle is 'l':
if copy:
pmodel = loader.loadModel(ppath + 'tall')
else:
pmodel = loader.loadModel(ppath + 'tall')
ptype = 'tall'
else:
if copy:
pmodel = loader.loadModel(ppath + 'short')
else:
pmodel = loader.loadModel(ppath + 'short')
ptype = 'short'
if pmodel:
p = pmodel.find('**/pumpkin_' + ptype + '*')
p.setScale(0.5)
p.setZ(-0.5)
p.setH(180)
if lod:
p.reparentTo(self.find('**/' + lod + '/**/__Actor_head'))
else:
p.reparentTo(self.find('**/__Actor_head'))
self.pumpkins.addPath(p)
pmodel.removeNode()
return True
else:
del self.pumpkins
return False
else:
ToonHead.notify.debug('phase_4 not complete yet. Postponing pumpkin head load.')
def loadSnowMan(self, headStyle, lod, copy):
if hasattr(base, 'launcher') and (not base.launcher or base.launcher and base.launcher.getPhaseComplete(4)):
if not hasattr(self, 'snowMen'):
self.snowMen = NodePathCollection()
snowManPath = 'phase_4/models/props/tt_m_efx_snowmanHead_'
if headStyle is 'l':
snowManPath = snowManPath + 'tall'
else:
snowManPath = snowManPath + 'short'
model = loader.loadModel(snowManPath)
if model:
model.setZ(-0.5)
model.setH(180)
if lod:
model.reparentTo(self.getPart('head', lod))
else:
model.reparentTo(self.find('**/__Actor_head'))
self.snowMen.addPath(model)
model.stash()
return True
else:
del self.snowMen
return False
else:
ToonHead.notify.debug('phase_4 not loaded yet.')
def __fixPumpkin(self, style, lodName = None, copy = 1):
if lodName == None:
searchRoot = self
else:
searchRoot = self.find('**/' + str(lodName))
pumpkin = searchRoot.find('**/__Actor_head/pumpkin*')
pumpkin.stash()
return
def enablePumpkins(self, enable):
if not hasattr(self, 'pumpkins'):
if len(self.__lods) == 1:
pLoaded = self.loadPumpkin(self.__headStyle[1], None, self.__copy)
if pLoaded:
self.__fixPumpkin(self.__style, None, self.__copy)
else:
for lod in self.__lods:
pLoaded = self.loadPumpkin(self.__headStyle[1], lod, self.__copy)
if pLoaded:
self.__fixPumpkin(self.__style, lod, self.__copy)
if hasattr(self, 'pumpkins'):
for x in ['__lods',
'__style',
'__headStyle',
'__copy']:
if hasattr(self, '_ToonHead' + x):
delattr(self, '_ToonHead' + x)
if hasattr(self, 'pumpkins'):
if enable:
if self.__eyelashOpen:
self.__eyelashOpen.stash()
if self.__eyelashClosed:
self.__eyelashClosed.stash()
self.pumpkins.unstash()
else:
if not self.__eyelashesHiddenByGlasses:
if self.__eyelashOpen:
self.__eyelashOpen.unstash()
if self.__eyelashClosed:
self.__eyelashClosed.unstash()
self.pumpkins.stash()
return
def enableSnowMen(self, enable):
if not hasattr(self, 'snowMen'):
if len(self.__lods) == 1:
self.loadSnowMan(self.__headStyle[1], None, self.__copy)
else:
for lod in self.__lds:
self.loadSnowMan(self.__headStyle[1], lod, self.__copy)
if hasattr(self, 'snowMen'):
if enable:
if self.__eyelashOpen:
self.__eyelashOpen.stash()
if self.__eyelashClosed:
self.__eyelashClosed.stash()
self.snowMen.unstash()
else:
if not self.__eyelashesHiddenByGlasses:
if self.__eyelashOpen:
self.__eyelashOpen.unstash()
if self.__eyelashClosed:
self.__eyelashClosed.unstash()
self.snowMen.stash()
return
def hideEars(self):
self.findAllMatches('**/ears*;+s').stash()
def showEars(self):
self.findAllMatches('**/ears*;+s').unstash()
def hideEyelashes(self):
if self.__eyelashOpen:
self.__eyelashOpen.stash()
if self.__eyelashClosed:
self.__eyelashClosed.stash()
self.__eyelashesHiddenByGlasses = True
def showEyelashes(self):
if self.__eyelashOpen:
self.__eyelashOpen.unstash()
if self.__eyelashClosed:
self.__eyelashClosed.unstash()
self.__eyelashesHiddenByGlasses = False
def generateToonColor(self, style):
parts = self.findAllMatches('**/head*')
parts.setColor(style.getHeadColor())
animalType = style.getAnimal()
if animalType == 'cat' or animalType == 'rabbit' or animalType == 'bear' or animalType == 'mouse' or animalType == 'pig':
parts = self.findAllMatches('**/ear?-*')
parts.setColor(style.getHeadColor())
def __fixEyes(self, style, forGui = 0):
mode = -3
if forGui:
mode = -2
if self.hasLOD():
for lodName in self.getLODNames():
self.drawInFront('eyes*', 'head-front*', mode, lodName=lodName)
if base.config.GetBool('want-new-anims', 1):
if not self.find('**/joint_pupil*').isEmpty():
self.drawInFront('joint_pupil*', 'eyes*', -1, lodName=lodName)
else:
self.drawInFront('def_*_pupil', 'eyes*', -1, lodName=lodName)
else:
self.drawInFront('joint_pupil*', 'eyes*', -1, lodName=lodName)
self.__eyes = self.getLOD(1000).find('**/eyes*')
self.__lod500Eyes = self.getLOD(500).find('**/eyes*')
self.__lod250Eyes = self.getLOD(250).find('**/eyes*')
if self.__lod500Eyes.isEmpty():
self.__lod500Eyes = None
else:
self.__lod500Eyes.setColorOff()
if base.config.GetBool('want-new-anims', 1):
if not self.find('**/joint_pupilL*').isEmpty():
self.__lod500lPupil = self.__lod500Eyes.find('**/joint_pupilL*')
self.__lod500rPupil = self.__lod500Eyes.find('**/joint_pupilR*')
else:
self.__lod500lPupil = self.__lod500Eyes.find('**/def_left_pupil*')
self.__lod500rPupil = self.__lod500Eyes.find('**/def_right_pupil*')
else:
self.__lod500lPupil = self.__lod500Eyes.find('**/joint_pupilL*')
self.__lod500rPupil = self.__lod500Eyes.find('**/joint_pupilR*')
if self.__lod250Eyes.isEmpty():
self.__lod250Eyes = None
else:
self.__lod250Eyes.setColorOff()
if base.config.GetBool('want-new-anims', 1):
if not self.find('**/joint_pupilL*').isEmpty():
self.__lod250lPupil = self.__lod250Eyes.find('**/joint_pupilL*')
self.__lod250rPupil = self.__lod250Eyes.find('**/joint_pupilR*')
else:
self.__lod250lPupil = self.__lod250Eyes.find('**/def_left_pupil*')
self.__lod250rPupil = self.__lod250Eyes.find('**/def_right_pupil*')
else:
self.__lod250lPupil = self.__lod250Eyes.find('**/joint_pupilL*')
self.__lod250rPupil = self.__lod250Eyes.find('**/joint_pupilR*')
else:
self.drawInFront('eyes*', 'head-front*', mode)
if base.config.GetBool('want-new-anims', 1):
if not self.find('joint_pupil*').isEmpty():
self.drawInFront('joint_pupil*', 'eyes*', -1)
else:
self.drawInFront('def_*_pupil', 'eyes*', -1)
else:
self.drawInFront('joint_pupil*', 'eyes*', -1)
self.__eyes = self.find('**/eyes*')
if not self.__eyes.isEmpty():
self.__eyes.setColorOff()
self.__lpupil = None
self.__rpupil = None
if base.config.GetBool('want-new-anims', 1):
if not self.find('**/joint_pupilL*').isEmpty():
if self.getLOD(1000):
lp = self.getLOD(1000).find('**/joint_pupilL*')
rp = self.getLOD(1000).find('**/joint_pupilR*')
else:
lp = self.find('**/joint_pupilL*')
rp = self.find('**/joint_pupilR*')
elif not self.getLOD(1000):
lp = self.find('**/def_left_pupil*')
rp = self.find('**/def_right_pupil*')
else:
lp = self.getLOD(1000).find('**/def_left_pupil*')
rp = self.getLOD(1000).find('**/def_right_pupil*')
else:
lp = self.__eyes.find('**/joint_pupilL*')
rp = self.__eyes.find('**/joint_pupilR*')
if lp.isEmpty() or rp.isEmpty():
print 'Unable to locate pupils.'
else:
leye = self.__eyes.attachNewNode('leye')
reye = self.__eyes.attachNewNode('reye')
lmat = Mat4(0.802174, 0.59709, 0, 0, -0.586191, 0.787531, 0.190197, 0, 0.113565, -0.152571, 0.981746, 0, -0.233634, 0.418062, 0.0196875, 1)
leye.setMat(lmat)
rmat = Mat4(0.786788, -0.617224, 0, 0, 0.602836, 0.768447, 0.214658, 0, -0.132492, -0.16889, 0.976689, 0, 0.233634, 0.418062, 0.0196875, 1)
reye.setMat(rmat)
self.__lpupil = leye.attachNewNode('lpupil')
self.__rpupil = reye.attachNewNode('rpupil')
lpt = self.__eyes.attachNewNode('')
rpt = self.__eyes.attachNewNode('')
lpt.wrtReparentTo(self.__lpupil)
rpt.wrtReparentTo(self.__rpupil)
lp.reparentTo(lpt)
rp.reparentTo(rpt)
self.__lpupil.adjustAllPriorities(1)
self.__rpupil.adjustAllPriorities(1)
if self.__lod500Eyes:
self.__lod500lPupil.adjustAllPriorities(1)
self.__lod500rPupil.adjustAllPriorities(1)
if self.__lod250Eyes:
self.__lod250lPupil.adjustAllPriorities(1)
self.__lod250rPupil.adjustAllPriorities(1)
animalType = style.getAnimal()
if animalType != 'dog':
self.__lpupil.flattenStrong()
self.__rpupil.flattenStrong()
return
def __setPupilDirection(self, x, y):
if y < 0.0:
y2 = -y
left1 = self.LeftAD + (self.LeftD - self.LeftAD) * y2
left2 = self.LeftBC + (self.LeftC - self.LeftBC) * y2
right1 = self.RightAD + (self.RightD - self.RightAD) * y2
right2 = self.RightBC + (self.RightC - self.RightBC) * y2
else:
y2 = y
left1 = self.LeftAD + (self.LeftA - self.LeftAD) * y2
left2 = self.LeftBC + (self.LeftB - self.LeftBC) * y2
right1 = self.RightAD + (self.RightA - self.RightAD) * y2
right2 = self.RightBC + (self.RightB - self.RightBC) * y2
left0 = Point3(0.0, 0.0, left1[2] - left1[0] * (left2[2] - left1[2]) / (left2[0] - left1[0]))
right0 = Point3(0.0, 0.0, right1[2] - right1[0] * (right2[2] - right1[2]) / (right2[0] - right1[0]))
if x < 0.0:
x2 = -x
left = left0 + (left2 - left0) * x2
right = right0 + (right2 - right0) * x2
else:
x2 = x
left = left0 + (left1 - left0) * x2
right = right0 + (right1 - right0) * x2
self.__lpupil.setPos(left)
self.__rpupil.setPos(right)
def __lookPupilsAt(self, node, point):
if node != None:
mat = node.getMat(self.__eyes)
point = mat.xformPoint(point)
distance = 1.0
recip_z = 1.0 / max(0.1, point[1])
x = distance * point[0] * recip_z
y = distance * point[2] * recip_z
x = min(max(x, -1), 1)
y = min(max(y, -1), 1)
self.__setPupilDirection(x, y)
return
def __lookHeadAt(self, node, point, frac = 1.0, lod = None):
reachedTarget = 1
if lod == None:
head = self.getPart('head', self.getLODNames()[0])
else:
head = self.getPart('head', lod)
if node != None:
headParent = head.getParent()
mat = node.getMat(headParent)
point = mat.xformPoint(point)
rot = Mat3(0, 0, 0, 0, 0, 0, 0, 0, 0)
lookAt(rot, Vec3(point), Vec3(0, 0, 1), CSDefault)
scale = VBase3(0, 0, 0)
hpr = VBase3(0, 0, 0)
if decomposeMatrix(rot, scale, hpr, CSDefault):
hpr = VBase3(min(max(hpr[0], -60), 60), min(max(hpr[1], -20), 30), 0)
if frac != 1:
currentHpr = head.getHpr()
reachedTarget = abs(hpr[0] - currentHpr[0]) < 1.0 and abs(hpr[1] - currentHpr[1]) < 1.0
hpr = currentHpr + (hpr - currentHpr) * frac
if lod == None:
for lodName in self.getLODNames():
head = self.getPart('head', lodName)
head.setHpr(hpr)
else:
head.setHpr(hpr)
return reachedTarget
def setupEyelashes(self, style):
if style.getGender() == 'm':
if self.__eyelashOpen:
self.__eyelashOpen.removeNode()
self.__eyelashOpen = None
if self.__eyelashClosed:
self.__eyelashClosed.removeNode()
self.__eyelashClosed = None
else:
if self.__eyelashOpen:
self.__eyelashOpen.removeNode()
if self.__eyelashClosed:
self.__eyelashClosed.removeNode()
animal = style.head[0]
model = loader.loadModel('phase_3' + EyelashDict[animal])
if self.hasLOD():
head = self.getPart('head', '1000')
else:
head = self.getPart('head', 'lodRoot')
length = style.head[1]
if length == 'l':
openString = 'open-long'
closedString = 'closed-long'
else:
openString = 'open-short'
closedString = 'closed-short'
self.__eyelashOpen = model.find('**/' + openString).copyTo(head)
self.__eyelashClosed = model.find('**/' + closedString).copyTo(head)
model.removeNode()
return
def __fixHeadLongLong(self, style, lodName = None, copy = 1):
if lodName == None:
searchRoot = self
else:
searchRoot = self.find('**/' + str(lodName))
otherParts = searchRoot.findAllMatches('**/*short*')
for partNum in xrange(0, otherParts.getNumPaths()):
if copy:
otherParts.getPath(partNum).removeNode()
else:
otherParts.getPath(partNum).stash()
return
def __fixHeadLongShort(self, style, lodName = None, copy = 1):
animalType = style.getAnimal()
headStyle = style.head
if lodName == None:
searchRoot = self
else:
searchRoot = self.find('**/' + str(lodName))
if animalType != 'duck' and animalType != 'horse':
if animalType == 'rabbit':
if copy:
searchRoot.find('**/ears-long').removeNode()
else:
searchRoot.find('**/ears-long').hide()
elif copy:
searchRoot.find('**/ears-short').removeNode()
else:
searchRoot.find('**/ears-short').hide()
if animalType != 'rabbit':
if copy:
searchRoot.find('**/eyes-short').removeNode()
else:
searchRoot.find('**/eyes-short').hide()
if animalType != 'dog':
if copy:
searchRoot.find('**/joint_pupilL_short').removeNode()
searchRoot.find('**/joint_pupilR_short').removeNode()
else:
searchRoot.find('**/joint_pupilL_short').stash()
searchRoot.find('**/joint_pupilR_short').stash()
if copy:
self.find('**/head-short').removeNode()
self.find('**/head-front-short').removeNode()
else:
self.find('**/head-short').hide()
self.find('**/head-front-short').hide()
if animalType != 'rabbit':
muzzleParts = searchRoot.findAllMatches('**/muzzle-long*')
for partNum in xrange(0, muzzleParts.getNumPaths()):
if copy:
muzzleParts.getPath(partNum).removeNode()
else:
muzzleParts.getPath(partNum).hide()
else:
muzzleParts = searchRoot.findAllMatches('**/muzzle-short*')
for partNum in xrange(0, muzzleParts.getNumPaths()):
if copy:
muzzleParts.getPath(partNum).removeNode()
else:
muzzleParts.getPath(partNum).hide()
return
def __fixHeadShortLong(self, style, lodName = None, copy = 1):
animalType = style.getAnimal()
headStyle = style.head
if lodName == None:
searchRoot = self
else:
searchRoot = self.find('**/' + str(lodName))
if animalType != 'duck' and animalType != 'horse':
if animalType == 'rabbit':
if copy:
searchRoot.find('**/ears-short').removeNode()
else:
searchRoot.find('**/ears-short').hide()
elif copy:
searchRoot.find('**/ears-long').removeNode()
else:
searchRoot.find('**/ears-long').hide()
if animalType != 'rabbit':
if copy:
searchRoot.find('**/eyes-long').removeNode()
else:
searchRoot.find('**/eyes-long').hide()
if animalType != 'dog':
if copy:
searchRoot.find('**/joint_pupilL_long').removeNode()
searchRoot.find('**/joint_pupilR_long').removeNode()
else:
searchRoot.find('**/joint_pupilL_long').stash()
searchRoot.find('**/joint_pupilR_long').stash()
if copy:
searchRoot.find('**/head-long').removeNode()
searchRoot.find('**/head-front-long').removeNode()
else:
searchRoot.find('**/head-long').hide()
searchRoot.find('**/head-front-long').hide()
if animalType != 'rabbit':
muzzleParts = searchRoot.findAllMatches('**/muzzle-short*')
for partNum in xrange(0, muzzleParts.getNumPaths()):
if copy:
muzzleParts.getPath(partNum).removeNode()
else:
muzzleParts.getPath(partNum).hide()
else:
muzzleParts = searchRoot.findAllMatches('**/muzzle-long*')
for partNum in xrange(0, muzzleParts.getNumPaths()):
if copy:
muzzleParts.getPath(partNum).removeNode()
else:
muzzleParts.getPath(partNum).hide()
return
def __fixHeadShortShort(self, style, lodName = None, copy = 1):
if lodName == None:
searchRoot = self
else:
searchRoot = self.find('**/' + str(lodName))
otherParts = searchRoot.findAllMatches('**/*long*')
for partNum in xrange(0, otherParts.getNumPaths()):
if copy:
otherParts.getPath(partNum).removeNode()
else:
otherParts.getPath(partNum).stash()
return
def __blinkOpenEyes(self, task):
if self.eyelids.getCurrentState().getName() == 'closed':
self.eyelids.request('open')
r = self.randGen.random()
if r < 0.1:
t = 0.2
else:
t = r * 4.0 + 1.0
taskMgr.doMethodLater(t, self.__blinkCloseEyes, self.__blinkName)
return Task.done
def __blinkCloseEyes(self, task):
if self.eyelids.getCurrentState().getName() != 'open':
taskMgr.doMethodLater(4.0, self.__blinkCloseEyes, self.__blinkName)
else:
self.eyelids.request('closed')
taskMgr.doMethodLater(0.125, self.__blinkOpenEyes, self.__blinkName)
return Task.done
def startBlink(self):
taskMgr.remove(self.__blinkName)
if self.__eyes:
self.openEyes()
taskMgr.doMethodLater(self.randGen.random() * 4.0 + 1, self.__blinkCloseEyes, self.__blinkName)
def stopBlink(self):
taskMgr.remove(self.__blinkName)
if self.__eyes:
self.eyelids.request('open')
def closeEyes(self):
self.eyelids.request('closed')
def openEyes(self):
self.eyelids.request('open')
def surpriseEyes(self):
self.eyelids.request('surprised')
def sadEyes(self):
self.__eyesOpen = ToonHead.EyesSadOpen
self.__eyesClosed = ToonHead.EyesSadClosed
def angryEyes(self):
self.__eyesOpen = ToonHead.EyesAngryOpen
self.__eyesClosed = ToonHead.EyesAngryClosed
def normalEyes(self):
self.__eyesOpen = ToonHead.EyesOpen
self.__eyesClosed = ToonHead.EyesClosed
def blinkEyes(self):
taskMgr.remove(self.__blinkName)
self.eyelids.request('closed')
taskMgr.doMethodLater(0.1, self.__blinkOpenEyes, self.__blinkName)
def __stareAt(self, task):
frac = 2 * globalClock.getDt()
reachedTarget = self.__lookHeadAt(self.__stareAtNode, self.__stareAtPoint, frac)
self.__lookPupilsAt(self.__stareAtNode, self.__stareAtPoint)
if reachedTarget and self.__stareAtNode == None:
return Task.done
else:
return Task.cont
return
def doLookAroundToStareAt(self, node, point):
self.startStareAt(node, point)
self.startLookAround()
def startStareAtHeadPoint(self, point):
self.startStareAt(self, point)
def startStareAt(self, node, point):
taskMgr.remove(self.__stareAtName)
if self.lookAtTrack:
self.lookAtTrack.finish()
self.lookAtTrack = None
self.__stareAtNode = node
if point != None:
self.__stareAtPoint = point
else:
self.__stareAtPoint = self.__defaultStarePoint
self.__stareAtTime = globalClock.getFrameTime()
taskMgr.add(self.__stareAt, self.__stareAtName)
return
def lerpLookAt(self, point, time = 1.0, blink = 0):
taskMgr.remove(self.__stareAtName)
if self.lookAtTrack:
self.lookAtTrack.finish()
self.lookAtTrack = None
lodNames = self.getLODNames()
if lodNames:
lodName = lodNames[0]
else:
return 0
head = self.getPart('head', lodName)
startHpr = head.getHpr()
startLpupil = self.__lpupil.getPos()
startRpupil = self.__rpupil.getPos()
self.__lookHeadAt(None, point, lod=lodName)
self.__lookPupilsAt(None, point)
endHpr = head.getHpr()
endLpupil = self.__lpupil.getPos() * 0.5
endRpupil = self.__rpupil.getPos() * 0.5
head.setHpr(startHpr)
self.__lpupil.setPos(startLpupil)
self.__rpupil.setPos(startRpupil)
if startHpr.almostEqual(endHpr, 10):
return 0
if blink:
self.blinkEyes()
lookToTgt_TimeFraction = 0.2
lookToTgtTime = time * lookToTgt_TimeFraction
returnToEyeCenterTime = time - lookToTgtTime - 0.5
origin = Point3(0, 0, 0)
blendType = 'easeOut'
self.lookAtTrack = Parallel(Sequence(LerpPosInterval(self.__lpupil, lookToTgtTime, endLpupil, blendType=blendType), Wait(0.5), LerpPosInterval(self.__lpupil, returnToEyeCenterTime, origin, blendType=blendType)), Sequence(LerpPosInterval(self.__rpupil, lookToTgtTime, endRpupil, blendType=blendType), Wait(0.5), LerpPosInterval(self.__rpupil, returnToEyeCenterTime, origin, blendType=blendType)), name=self.__stareAtName)
for lodName in self.getLODNames():
head = self.getPart('head', lodName)
self.lookAtTrack.append(LerpHprInterval(head, time, endHpr, blendType='easeInOut'))
self.lookAtTrack.start()
return 1
def stopStareAt(self):
self.lerpLookAt(Vec3.forward())
def stopStareAtNow(self):
taskMgr.remove(self.__stareAtName)
if self.lookAtTrack:
self.lookAtTrack.finish()
self.lookAtTrack = None
if self.__lpupil and self.__rpupil:
self.__setPupilDirection(0, 0)
for lodName in self.getLODNames():
head = self.getPart('head', lodName)
head.setHpr(0, 0, 0)
return
def __lookAround(self, task):
self.findSomethingToLookAt()
t = self.randGen.random() * 4.0 + 3.0
taskMgr.doMethodLater(t, self.__lookAround, self.__lookName)
return Task.done
def startLookAround(self):
taskMgr.remove(self.__lookName)
t = self.randGen.random() * 5.0 + 2.0
taskMgr.doMethodLater(t, self.__lookAround, self.__lookName)
def stopLookAround(self):
taskMgr.remove(self.__lookName)
self.stopStareAt()
def stopLookAroundNow(self):
taskMgr.remove(self.__lookName)
self.stopStareAtNow()
def enterEyelidsOff(self):
pass
def exitEyelidsOff(self):
pass
def enterEyelidsOpen(self):
if not self.__eyes.isEmpty():
self.__eyes.setTexture(self.__eyesOpen, 1)
if self.__eyelashOpen:
self.__eyelashOpen.show()
if self.__eyelashClosed:
self.__eyelashClosed.hide()
if self.__lod500Eyes:
self.__lod500Eyes.setTexture(self.__eyesOpen, 1)
if self.__lod250Eyes:
self.__lod250Eyes.setTexture(self.__eyesOpen, 1)
if self.__lpupil:
self.__lpupil.show()
self.__rpupil.show()
if self.__lod500lPupil:
self.__lod500lPupil.show()
self.__lod500rPupil.show()
if self.__lod250lPupil:
self.__lod250lPupil.show()
self.__lod250rPupil.show()
def exitEyelidsOpen(self):
pass
def enterEyelidsClosed(self):
if not self.__eyes.isEmpty() and self.__eyesClosed:
self.__eyes.setTexture(self.__eyesClosed, 1)
if self.__eyelashOpen:
self.__eyelashOpen.hide()
if self.__eyelashClosed:
self.__eyelashClosed.show()
if self.__lod500Eyes:
self.__lod500Eyes.setTexture(self.__eyesClosed, 1)
if self.__lod250Eyes:
self.__lod250Eyes.setTexture(self.__eyesClosed, 1)
if self.__lpupil:
self.__lpupil.hide()
self.__rpupil.hide()
if self.__lod500lPupil:
self.__lod500lPupil.hide()
self.__lod500rPupil.hide()
if self.__lod250lPupil:
self.__lod250lPupil.hide()
self.__lod250rPupil.hide()
def exitEyelidsClosed(self):
pass
def enterEyelidsSurprised(self):
if not self.__eyes.isEmpty() and ToonHead.EyesSurprised:
self.__eyes.setTexture(ToonHead.EyesSurprised, 1)
if self.__eyelashOpen:
self.__eyelashOpen.hide()
if self.__eyelashClosed:
self.__eyelashClosed.hide()
if self.__lod500Eyes:
self.__lod500Eyes.setTexture(ToonHead.EyesSurprised, 1)
if self.__lod250Eyes:
self.__lod250Eyes.setTexture(ToonHead.EyesSurprised, 1)
if self.__muzzle:
self.__muzzle.setTexture(ToonHead.MuzzleSurprised, 1)
if self.__lpupil:
self.__lpupil.show()
self.__rpupil.show()
if self.__lod500lPupil:
self.__lod500lPupil.show()
self.__lod500rPupil.show()
if self.__lod250lPupil:
self.__lod250lPupil.show()
self.__lod250rPupil.show()
def exitEyelidsSurprised(self):
if self.__muzzle:
self.__muzzle.setTexture(ToonHead.Muzzle, 1)
def setupMuzzles(self, style):
self.__muzzles = []
self.__surpriseMuzzles = []
self.__angryMuzzles = []
self.__sadMuzzles = []
self.__smileMuzzles = []
self.__laughMuzzles = []
def hideAddNonEmptyItemToList(item, list):
if not item.isEmpty():
item.hide()
list.append(item)
def hideNonEmptyItem(item):
if not item.isEmpty():
item.hide()
if self.hasLOD():
for lodName in self.getLODNames():
animal = style.getAnimal()
if animal != 'dog':
muzzle = self.find('**/' + lodName + '/**/muzzle*neutral')
else:
muzzle = self.find('**/' + lodName + '/**/muzzle*')
if lodName == '1000' or lodName == '500':
filePrefix = DogMuzzleDict[style.head]
muzzles = loader.loadModel('phase_3' + filePrefix + lodName)
if base.config.GetBool('want-new-anims', 1):
if not self.find('**/' + lodName + '/**/__Actor_head/def_head').isEmpty():
muzzles.reparentTo(self.find('**/' + lodName + '/**/__Actor_head/def_head'))
else:
muzzles.reparentTo(self.find('**/' + lodName + '/**/joint_toHead'))
elif self.find('**/' + lodName + '/**/joint_toHead'):
muzzles.reparentTo(self.find('**/' + lodName + '/**/joint_toHead'))
surpriseMuzzle = self.find('**/' + lodName + '/**/muzzle*surprise')
angryMuzzle = self.find('**/' + lodName + '/**/muzzle*angry')
sadMuzzle = self.find('**/' + lodName + '/**/muzzle*sad')
smileMuzzle = self.find('**/' + lodName + '/**/muzzle*smile')
laughMuzzle = self.find('**/' + lodName + '/**/muzzle*laugh')
self.__muzzles.append(muzzle)
hideAddNonEmptyItemToList(surpriseMuzzle, self.__surpriseMuzzles)
hideAddNonEmptyItemToList(angryMuzzle, self.__angryMuzzles)
hideAddNonEmptyItemToList(sadMuzzle, self.__sadMuzzles)
hideAddNonEmptyItemToList(smileMuzzle, self.__smileMuzzles)
hideAddNonEmptyItemToList(laughMuzzle, self.__laughMuzzles)
else:
if style.getAnimal() != 'dog':
muzzle = self.find('**/muzzle*neutral')
else:
muzzle = self.find('**/muzzle*')
filePrefix = DogMuzzleDict[style.head]
muzzles = loader.loadModel('phase_3' + filePrefix + '1000')
if base.config.GetBool('want-new-anims', 1):
if not self.find('**/def_head').isEmpty():
muzzles.reparentTo(self.find('**/def_head'))
else:
muzzles.reparentTo(self.find('**/joint_toHead'))
else:
muzzles.reparentTo(self.find('**/joint_toHead'))
surpriseMuzzle = self.find('**/muzzle*surprise')
angryMuzzle = self.find('**/muzzle*angry')
sadMuzzle = self.find('**/muzzle*sad')
smileMuzzle = self.find('**/muzzle*smile')
laughMuzzle = self.find('**/muzzle*laugh')
self.__muzzles.append(muzzle)
hideAddNonEmptyItemToList(surpriseMuzzle, self.__surpriseMuzzles)
hideAddNonEmptyItemToList(angryMuzzle, self.__angryMuzzles)
hideAddNonEmptyItemToList(sadMuzzle, self.__sadMuzzles)
hideAddNonEmptyItemToList(smileMuzzle, self.__smileMuzzles)
hideAddNonEmptyItemToList(laughMuzzle, self.__laughMuzzles)
def getMuzzles(self):
return self.__muzzles
def getSurpriseMuzzles(self):
return self.__surpriseMuzzles
def getAngryMuzzles(self):
return self.__angryMuzzles
def getSadMuzzles(self):
return self.__sadMuzzles
def getSmileMuzzles(self):
return self.__smileMuzzles
def getLaughMuzzles(self):
return self.__laughMuzzles
def showNormalMuzzle(self):
if self.isIgnoreCheesyEffect():
return
for muzzleNum in xrange(len(self.__muzzles)):
self.__muzzles[muzzleNum].show()
def hideNormalMuzzle(self):
if self.isIgnoreCheesyEffect():
return
for muzzleNum in xrange(len(self.__muzzles)):
self.__muzzles[muzzleNum].hide()
def showAngryMuzzle(self):
if self.isIgnoreCheesyEffect():
return
for muzzleNum in xrange(len(self.__angryMuzzles)):
self.__angryMuzzles[muzzleNum].show()
self.__muzzles[muzzleNum].hide()
def hideAngryMuzzle(self):
if self.isIgnoreCheesyEffect():
return
for muzzleNum in xrange(len(self.__angryMuzzles)):
self.__angryMuzzles[muzzleNum].hide()
self.__muzzles[muzzleNum].show()
def showSadMuzzle(self):
if self.isIgnoreCheesyEffect():
return
for muzzleNum in xrange(len(self.__sadMuzzles)):
self.__sadMuzzles[muzzleNum].show()
self.__muzzles[muzzleNum].hide()
def hideSadMuzzle(self):
if self.isIgnoreCheesyEffect():
return
for muzzleNum in xrange(len(self.__sadMuzzles)):
self.__sadMuzzles[muzzleNum].hide()
self.__muzzles[muzzleNum].show()
def showSmileMuzzle(self):
if self.isIgnoreCheesyEffect():
return
for muzzleNum in xrange(len(self.__smileMuzzles)):
self.__smileMuzzles[muzzleNum].show()
self.__muzzles[muzzleNum].hide()
def hideSmileMuzzle(self):
if self.isIgnoreCheesyEffect():
return
for muzzleNum in xrange(len(self.__smileMuzzles)):
self.__smileMuzzles[muzzleNum].hide()
self.__muzzles[muzzleNum].show()
def showLaughMuzzle(self):
if self.isIgnoreCheesyEffect():
return
for muzzleNum in xrange(len(self.__laughMuzzles)):
self.__laughMuzzles[muzzleNum].show()
self.__muzzles[muzzleNum].hide()
def hideLaughMuzzle(self):
if self.isIgnoreCheesyEffect():
return
for muzzleNum in xrange(len(self.__laughMuzzles)):
self.__laughMuzzles[muzzleNum].hide()
self.__muzzles[muzzleNum].show()
def showSurpriseMuzzle(self):
if self.isIgnoreCheesyEffect():
return
for muzzleNum in xrange(len(self.__surpriseMuzzles)):
self.__surpriseMuzzles[muzzleNum].show()
self.__muzzles[muzzleNum].hide()
def hideSurpriseMuzzle(self):
if self.isIgnoreCheesyEffect():
return
for muzzleNum in xrange(len(self.__surpriseMuzzles)):
self.__surpriseMuzzles[muzzleNum].hide()
self.__muzzles[muzzleNum].show()
def isIgnoreCheesyEffect(self):
if hasattr(self, 'savedCheesyEffect'):
if self.savedCheesyEffect == 10 or self.savedCheesyEffect == 11 or self.savedCheesyEffect == 12 or self.savedCheesyEffect == 13 or self.savedCheesyEffect == 14:
return True
return False