Poodletooth-iLand/panda/python/Lib/site-packages/wx/lib/agw/aui/tabart.py
2015-03-06 06:11:40 -06:00

2802 lines
107 KiB
Python

# -*- coding: utf-8 -*-
#----------------------------------------------------------------------------
# Name: tabart.py
# Purpose:
#
# Author: Andrea Gavana <andrea.gavana@gmail.com>
#
# Created:
# Version:
# Date: 31 March 2009
# Licence: wxWindows license
# Tags: phoenix-port, unittest, documented, py3-port
#----------------------------------------------------------------------------
"""
Tab art provider code - a tab provider provides all drawing functionality to
the :class:`~lib.agw.aui.auibook.AuiNotebook`. This allows the
:class:`~lib.agw.aui.auibook.AuiNotebook` to have a plugable look-and-feel.
By default, a :class:`~lib.agw.aui.auibook.AuiNotebook` uses an instance of this class
called :class:`AuiDefaultTabArt` which provides bitmap art and a colour scheme that is
adapted to the major platforms' look. You can either derive from that class to alter its
behaviour or write a completely new tab art class.
Call :meth:`AuiNotebook.SetArtProvider() <lib.agw.aui.auibook.AuiNotebook.SetArtProvider>`
to make use this new tab art.
"""
__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
__date__ = "31 March 2009"
import wx
if wx.Platform == '__WXMAC__':
try:
import Carbon.Appearance
except ImportError:
CARBON = False
else:
CARBON = True
from .aui_utilities import BitmapFromBits, StepColour, IndentPressedBitmap, ChopText
from .aui_utilities import GetBaseColour, DrawMACCloseButton, LightColour, TakeScreenShot
from .aui_utilities import CopyAttributes
from .aui_constants import *
# -- GUI helper classes and functions --
class AuiCommandCapture(wx.EvtHandler):
""" A class to handle the dropdown window menu. """
def __init__(self):
""" Default class constructor. """
wx.EvtHandler.__init__(self)
self._last_id = 0
def GetCommandId(self):
""" Returns the event command identifier. """
return self._last_id
def ProcessEvent(self, event):
"""
Processes an event, searching event tables and calling zero or more suitable
event handler function(s).
:param `event`: the event to process.
:note: Normally, your application would not call this function: it is called
in the wxPython implementation to dispatch incoming user interface events
to the framework (and application).
However, you might need to call it if implementing new functionality (such as
a new control) where you define new event types, as opposed to allowing the
user to override functions.
An instance where you might actually override the :meth:`ProcessEvent` function is where
you want to direct event processing to event handlers not normally noticed by
wxPython. For example, in the document/view architecture, documents and views
are potential event handlers. When an event reaches a frame, :meth:`ProcessEvent` will
need to be called on the associated document and view in case event handler
functions are associated with these objects.
The normal order of event table searching is as follows:
1. If the object is disabled (via a call to :meth:`EvtHandler.SetEvtHandlerEnabled`) the function
skips to step (6).
2. If the object is a :class:`Window`, :meth:`ProcessEvent` is recursively called on the window's
:class:`Validator`. If this returns ``True``, the function exits.
3. wxWidgets `SearchEventTable` is called for this event handler. If this fails, the
base class table is tried, and so on until no more tables exist or an appropriate
function was found, in which case the function exits.
4. The search is applied down the entire chain of event handlers (usually the chain
has a length of one). If this succeeds, the function exits.
5. If the object is a :class:`Window` and the event is a :class:`CommandEvent`, :meth:`ProcessEvent` is
recursively applied to the parent window's event handler. If this returns ``True``,
the function exits.
6. Finally, :meth:`ProcessEvent` is called on the :class:`App` object.
"""
if event.GetEventType() == wx.wxEVT_COMMAND_MENU_SELECTED:
self._last_id = event.GetId()
return True
if self.GetNextHandler():
return self.GetNextHandler().ProcessEvent(event)
return False
class AuiDefaultTabArt(object):
"""
Tab art provider code - a tab provider provides all drawing functionality to the :class:`~lib.agw.aui.auibook.AuiNotebook`.
This allows the :class:`~lib.agw.aui.auibook.AuiNotebook` to have a plugable look-and-feel.
By default, a :class:`~lib.agw.aui.auibook.AuiNotebook` uses an instance of this class called
:class:`AuiDefaultTabArt` which provides bitmap art and a colour scheme that is adapted to the major platforms'
look. You can either derive from that class to alter its behaviour or write a
completely new tab art class. Call :meth:`AuiNotebook.SetArtProvider() <lib.agw.aui.auibook.AuiNotebook.SetArtProvider>` to make use this
new tab art.
"""
def __init__(self):
""" Default class constructor. """
self._normal_font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
self._selected_font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
self._selected_font.SetWeight(wx.FONTWEIGHT_BOLD)
self._measuring_font = self._selected_font
self._fixed_tab_width = 100
self._tab_ctrl_height = 0
self._buttonRect = wx.Rect()
self.SetDefaultColours()
if wx.Platform == "__WXMAC__":
bmp_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DDKSHADOW)
self._active_close_bmp = DrawMACCloseButton(bmp_colour)
self._disabled_close_bmp = DrawMACCloseButton(wx.Colour(128, 128, 128))
else:
self._active_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.BLACK)
self._disabled_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.Colour(128, 128, 128))
self._hover_close_bmp = self._active_close_bmp
self._pressed_close_bmp = self._active_close_bmp
self._active_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.BLACK)
self._disabled_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.Colour(128, 128, 128))
self._active_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.BLACK)
self._disabled_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.Colour(128, 128, 128))
self._active_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.BLACK)
self._disabled_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.Colour(128, 128, 128))
if wx.Platform == "__WXMAC__":
k = Carbon.Appearance.kThemeBrushFocusHighlight if CARBON else 19
# Get proper highlight colour for focus rectangle from the
# current Mac theme. kThemeBrushFocusHighlight is
# available on Mac OS 8.5 and higher
if hasattr(wx, 'MacThemeColour'):
c = wx.MacThemeColour(k)
else:
brush = wx.Brush(wx.BLACK)
brush.MacSetTheme(k)
c = brush.GetColour()
self._focusPen = wx.Pen(c, 2, wx.SOLID)
else:
self._focusPen = wx.Pen(wx.BLACK, 1, wx.USER_DASH)
self._focusPen.SetDashes([1, 1])
self._focusPen.SetCap(wx.CAP_BUTT)
def SetBaseColour(self, base_colour):
"""
Sets a new base colour.
:param `base_colour`: an instance of :class:`Colour`.
"""
self._base_colour = base_colour
self._base_colour_pen = wx.Pen(self._base_colour)
self._base_colour_brush = wx.Brush(self._base_colour)
def SetDefaultColours(self, base_colour=None):
"""
Sets the default colours, which are calculated from the given base colour.
:param `base_colour`: an instance of :class:`Colour`. If defaulted to ``None``, a colour
is generated accordingly to the platform and theme.
"""
if base_colour is None:
base_colour = GetBaseColour()
self.SetBaseColour( base_colour )
self._border_colour = StepColour(base_colour, 75)
self._border_pen = wx.Pen(self._border_colour)
self._background_top_colour = StepColour(self._base_colour, 90)
self._background_bottom_colour = StepColour(self._base_colour, 170)
self._tab_top_colour = self._base_colour
self._tab_bottom_colour = wx.WHITE
self._tab_gradient_highlight_colour = wx.WHITE
self._tab_inactive_top_colour = self._base_colour
self._tab_inactive_bottom_colour = StepColour(self._tab_inactive_top_colour, 160)
self._tab_text_colour = lambda page: page.text_colour
self._tab_disabled_text_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT)
def Clone(self):
""" Clones the art object. """
art = type(self)()
art.SetNormalFont(self.GetNormalFont())
art.SetSelectedFont(self.GetSelectedFont())
art.SetMeasuringFont(self.GetMeasuringFont())
art = CopyAttributes(art, self)
return art
def SetAGWFlags(self, agwFlags):
"""
Sets the tab art flags.
:param integer `agwFlags`: a combination of the following values:
==================================== ==================================
Flag name Description
==================================== ==================================
``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet.
``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet.
``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook
``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close :class:`~lib.agw.aui.auibook.AuiNotebook` tabs by mouse middle button click
``AUI_NB_SUB_NOTEBOOK`` This style is used by :class:`~lib.agw.aui.framemanager.AuiManager` to create automatic AuiNotebooks
``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less
full screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
``AUI_NB_ORDER_BY_ACCESS`` Tab navigation order by last access time for the tabs
``AUI_NB_NO_TAB_FOCUS`` Don't draw tab focus rectangle
==================================== ==================================
"""
self._agwFlags = agwFlags
def GetAGWFlags(self):
"""
Returns the tab art flags.
:see: :meth:`~AuiDefaultTabArt.SetAGWFlags` for a list of possible return values.
"""
return self._agwFlags
def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
"""
Sets the tab sizing information.
:param Size `tab_ctrl_size`: the size of the tab control area;
:param integer `tab_count`: the number of tabs;
:param tuple `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
"""
self._fixed_tab_width = 100
minTabWidth, maxTabWidth = minMaxTabWidth
tot_width = tab_ctrl_size.x - self.GetIndentSize() - 4
agwFlags = self.GetAGWFlags()
if agwFlags & AUI_NB_CLOSE_BUTTON:
tot_width -= self._active_close_bmp.GetWidth()
if agwFlags & AUI_NB_WINDOWLIST_BUTTON:
tot_width -= self._active_windowlist_bmp.GetWidth()
if tab_count > 0:
self._fixed_tab_width = tot_width/tab_count
if self._fixed_tab_width < 100:
self._fixed_tab_width = 100
if self._fixed_tab_width > tot_width/2:
self._fixed_tab_width = tot_width/2
if self._fixed_tab_width > 220:
self._fixed_tab_width = 220
if minTabWidth > -1:
self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
if maxTabWidth > -1:
self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
self._tab_ctrl_height = tab_ctrl_size.y
def DrawBackground(self, dc, wnd, rect):
"""
Draws the tab area background.
:param `dc`: a :class:`DC` device context;
:param `wnd`: a :class:`Window` instance object;
:param Rect `rect`: the tab control rectangle.
"""
self._buttonRect = wx.Rect()
# draw background
agwFlags = self.GetAGWFlags()
if agwFlags & AUI_NB_BOTTOM:
r = wx.Rect(rect.x, rect.y, rect.width+2, rect.height)
# TODO: else if (agwFlags & AUI_NB_LEFT)
# TODO: else if (agwFlags & AUI_NB_RIGHT)
else: #for AUI_NB_TOP
r = wx.Rect(rect.x, rect.y, rect.width+2, rect.height-3)
dc.GradientFillLinear(r, self._background_top_colour, self._background_bottom_colour, wx.SOUTH)
# draw base lines
dc.SetPen(self._border_pen)
y = rect.GetHeight()
w = rect.GetWidth()
if agwFlags & AUI_NB_BOTTOM:
dc.SetBrush(wx.Brush(self._background_bottom_colour))
dc.DrawRectangle(-1, 0, w+2, 4)
# TODO: else if (agwFlags & AUI_NB_LEFT)
# TODO: else if (agwFlags & AUI_NB_RIGHT)
else: # for AUI_NB_TOP
dc.SetBrush(self._base_colour_brush)
dc.DrawRectangle(-1, y-4, w+2, 4)
def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
"""
Draws a single tab.
:param `dc`: a :class:`DC` device context;
:param `wnd`: a :class:`Window` instance object;
:param `page`: the tab control page associated with the tab;
:param Rect `in_rect`: rectangle the tab should be confined to;
:param integer `close_button_state`: the state of the close button on the tab;
:param bool `paint_control`: whether to draw the control inside a tab (if any) on a :class:`MemoryDC`.
"""
# if the caption is empty, measure some temporary text
caption = page.caption
if not caption:
caption = "Xj"
dc.SetFont(self._selected_font)
selected_textx, selected_texty, dummy = dc.GetFullMultiLineTextExtent(caption)
dc.SetFont(self._normal_font)
normal_textx, normal_texty, dummy = dc.GetFullMultiLineTextExtent(caption)
control = page.control
# figure out the size of the tab
tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
page.active, close_button_state, control)
tab_height = self._tab_ctrl_height - 3
tab_width = tab_size[0]
tab_x = in_rect.x
tab_y = in_rect.y + in_rect.height - tab_height
caption = page.caption
# select pen, brush and font for the tab to be drawn
if page.active:
dc.SetFont(self._selected_font)
textx, texty = selected_textx, selected_texty
else:
dc.SetFont(self._normal_font)
textx, texty = normal_textx, normal_texty
if not page.enabled:
dc.SetTextForeground(self._tab_disabled_text_colour)
pagebitmap = page.dis_bitmap
else:
dc.SetTextForeground(self._tab_text_colour(page))
pagebitmap = page.bitmap
# create points that will make the tab outline
clip_width = tab_width
if tab_x + clip_width > in_rect.x + in_rect.width:
clip_width = in_rect.x + in_rect.width - tab_x
# since the above code above doesn't play well with WXDFB or WXCOCOA,
# we'll just use a rectangle for the clipping region for now --
dc.SetClippingRegion(tab_x, tab_y, clip_width+1, tab_height-3)
border_points = [wx.Point() for i in range(6)]
agwFlags = self.GetAGWFlags()
if agwFlags & AUI_NB_BOTTOM:
border_points[0] = wx.Point(tab_x, tab_y)
border_points[1] = wx.Point(tab_x, tab_y+tab_height-6)
border_points[2] = wx.Point(tab_x+2, tab_y+tab_height-4)
border_points[3] = wx.Point(tab_x+tab_width-2, tab_y+tab_height-4)
border_points[4] = wx.Point(tab_x+tab_width, tab_y+tab_height-6)
border_points[5] = wx.Point(tab_x+tab_width, tab_y)
else: #if (agwFlags & AUI_NB_TOP)
border_points[0] = wx.Point(tab_x, tab_y+tab_height-4)
border_points[1] = wx.Point(tab_x, tab_y+2)
border_points[2] = wx.Point(tab_x+2, tab_y)
border_points[3] = wx.Point(tab_x+tab_width-2, tab_y)
border_points[4] = wx.Point(tab_x+tab_width, tab_y+2)
border_points[5] = wx.Point(tab_x+tab_width, tab_y+tab_height-4)
# TODO: else if (agwFlags & AUI_NB_LEFT)
# TODO: else if (agwFlags & AUI_NB_RIGHT)
drawn_tab_yoff = border_points[1].y
drawn_tab_height = border_points[0].y - border_points[1].y
if page.active:
# draw active tab
# draw base background colour
r = wx.Rect(tab_x, tab_y, tab_width, tab_height)
dc.SetPen(self._base_colour_pen)
dc.SetBrush(self._base_colour_brush)
dc.DrawRectangle(r.x+1, r.y+1, r.width-1, r.height-4)
# this white helps fill out the gradient at the top of the tab
dc.SetPen( wx.Pen(self._tab_gradient_highlight_colour) )
dc.SetBrush( wx.Brush(self._tab_gradient_highlight_colour) )
dc.DrawRectangle(r.x+2, r.y+1, r.width-3, r.height-4)
# these two points help the rounded corners appear more antialiased
dc.SetPen(self._base_colour_pen)
dc.DrawPoint(r.x+2, r.y+1)
dc.DrawPoint(r.x+r.width-2, r.y+1)
# set rectangle down a bit for gradient drawing
r.SetHeight(r.GetHeight()/2)
r.x += 2
r.width -= 2
r.y += r.height
r.y -= 2
# draw gradient background
top_colour = self._tab_bottom_colour
bottom_colour = self._tab_top_colour
dc.GradientFillLinear(r, bottom_colour, top_colour, wx.NORTH)
else:
# draw inactive tab
r = wx.Rect(tab_x, tab_y+1, tab_width, tab_height-3)
# start the gradent up a bit and leave the inside border inset
# by a pixel for a 3D look. Only the top half of the inactive
# tab will have a slight gradient
r.x += 3
r.y += 1
r.width -= 4
r.height /= 2
r.height -= 1
# -- draw top gradient fill for glossy look
top_colour = self._tab_inactive_top_colour
bottom_colour = self._tab_inactive_bottom_colour
dc.GradientFillLinear(r, bottom_colour, top_colour, wx.NORTH)
r.y += r.height
r.y -= 1
# -- draw bottom fill for glossy look
top_colour = self._tab_inactive_bottom_colour
bottom_colour = self._tab_inactive_bottom_colour
dc.GradientFillLinear(r, top_colour, bottom_colour, wx.SOUTH)
# draw tab outline
dc.SetPen(self._border_pen)
dc.SetBrush(wx.TRANSPARENT_BRUSH)
dc.DrawPolygon(border_points)
# there are two horizontal grey lines at the bottom of the tab control,
# this gets rid of the top one of those lines in the tab control
if page.active:
if agwFlags & AUI_NB_BOTTOM:
dc.SetPen(wx.Pen(self._background_bottom_colour))
# TODO: else if (agwFlags & AUI_NB_LEFT)
# TODO: else if (agwFlags & AUI_NB_RIGHT)
else: # for AUI_NB_TOP
dc.SetPen(self._base_colour_pen)
dc.DrawLine(border_points[0].x+1,
border_points[0].y,
border_points[5].x,
border_points[5].y)
text_offset = tab_x + 8
close_button_width = 0
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
text_offset += close_button_width - 5
bitmap_offset = 0
if pagebitmap.IsOk():
bitmap_offset = tab_x + 8
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
bitmap_offset += close_button_width - 5
# draw bitmap
dc.DrawBitmap(pagebitmap,
bitmap_offset,
drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2),
True)
text_offset = bitmap_offset + pagebitmap.GetWidth()
text_offset += 3 # bitmap padding
else:
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
text_offset = tab_x + 8
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
ypos = drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1
offset_focus = text_offset
if control:
if control.GetPosition() != wx.Point(text_offset+1, ypos):
control.SetPosition(wx.Point(text_offset+1, ypos))
if not control.IsShown():
control.Show()
if paint_control:
bmp = TakeScreenShot(control.GetScreenRect())
dc.DrawBitmap(bmp, text_offset+1, ypos, True)
controlW, controlH = control.GetSize()
text_offset += controlW + 4
textx += controlW + 4
# draw tab text
rectx, recty, dummy = dc.GetFullMultiLineTextExtent(draw_text)
dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
# draw focus rectangle
if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff, drawn_tab_height, rectx, recty)
out_button_rect = wx.Rect()
# draw close button if necessary
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
bmp = self._disabled_close_bmp
if close_button_state == AUI_BUTTON_STATE_HOVER:
bmp = self._hover_close_bmp
elif close_button_state == AUI_BUTTON_STATE_PRESSED:
bmp = self._pressed_close_bmp
shift = (agwFlags & AUI_NB_BOTTOM and [1] or [0])[0]
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
rect = wx.Rect(tab_x + 4, tab_y + (tab_height - bmp.GetHeight())/2 - shift,
close_button_width, tab_height)
else:
rect = wx.Rect(tab_x + tab_width - close_button_width - 1,
tab_y + (tab_height - bmp.GetHeight())/2 - shift,
close_button_width, tab_height)
rect = IndentPressedBitmap(rect, close_button_state)
dc.DrawBitmap(bmp, rect.x, rect.y, True)
out_button_rect = rect
out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
dc.DestroyClippingRegion()
return out_tab_rect, out_button_rect, x_extent
def SetCustomButton(self, bitmap_id, button_state, bmp):
"""
Sets a custom bitmap for the close, left, right and window list buttons.
:param integer `bitmap_id`: the button identifier;
:param integer `button_state`: the button state;
:param Bitmap `bmp`: the custom bitmap to use for the button.
"""
if bitmap_id == AUI_BUTTON_CLOSE:
if button_state == AUI_BUTTON_STATE_NORMAL:
self._active_close_bmp = bmp
self._hover_close_bmp = self._active_close_bmp
self._pressed_close_bmp = self._active_close_bmp
self._disabled_close_bmp = self._active_close_bmp
elif button_state == AUI_BUTTON_STATE_HOVER:
self._hover_close_bmp = bmp
elif button_state == AUI_BUTTON_STATE_PRESSED:
self._pressed_close_bmp = bmp
else:
self._disabled_close_bmp = bmp
elif bitmap_id == AUI_BUTTON_LEFT:
if button_state & AUI_BUTTON_STATE_DISABLED:
self._disabled_left_bmp = bmp
else:
self._active_left_bmp = bmp
elif bitmap_id == AUI_BUTTON_RIGHT:
if button_state & AUI_BUTTON_STATE_DISABLED:
self._disabled_right_bmp = bmp
else:
self._active_right_bmp = bmp
elif bitmap_id == AUI_BUTTON_WINDOWLIST:
if button_state & AUI_BUTTON_STATE_DISABLED:
self._disabled_windowlist_bmp = bmp
else:
self._active_windowlist_bmp = bmp
def GetIndentSize(self):
""" Returns the tabs indent size. """
return 5
def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
"""
Returns the tab size for the given caption, bitmap and button state.
:param `dc`: a :class:`DC` device context;
:param `wnd`: a :class:`Window` instance object;
:param string `caption`: the tab text caption;
:param Bitmap `bitmap`: the bitmap displayed on the tab;
:param bool `active`: whether the tab is selected or not;
:param integer `close_button_state`: the state of the close button on the tab;
:param Window `control`: a :class:`Window` instance inside a tab (or ``None``).
"""
dc.SetFont(self._measuring_font)
measured_textx, measured_texty, dummy = dc.GetFullMultiLineTextExtent(caption)
# add padding around the text
tab_width = measured_textx
tab_height = measured_texty
# if the close button is showing, add space for it
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
tab_width += self._active_close_bmp.GetWidth() + 3
# if there's a bitmap, add space for it
if bitmap.IsOk():
tab_width += bitmap.GetWidth()
tab_width += 3 # right side bitmap padding
tab_height = max(tab_height, bitmap.GetHeight())
# add padding
tab_width += 16
tab_height += 10
agwFlags = self.GetAGWFlags()
if agwFlags & AUI_NB_TAB_FIXED_WIDTH:
tab_width = self._fixed_tab_width
if control:
tab_width += control.GetSize().GetWidth() + 4
x_extent = tab_width
return (tab_width, tab_height), x_extent
def DrawButton(self, dc, wnd, in_rect, button, orientation):
"""
Draws a button on the tab or on the tab area, depending on the button identifier.
:param `dc`: a :class:`DC` device context;
:param `wnd`: a :class:`Window` instance object;
:param Rect `in_rect`: rectangle the tab should be confined to;
:param `button`: an instance of the button class;
:param integer `orientation`: the tab orientation.
"""
bitmap_id, button_state = button.id, button.cur_state
if bitmap_id == AUI_BUTTON_CLOSE:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_close_bmp
elif button_state & AUI_BUTTON_STATE_HOVER:
bmp = self._hover_close_bmp
elif button_state & AUI_BUTTON_STATE_PRESSED:
bmp = self._pressed_close_bmp
else:
bmp = self._active_close_bmp
elif bitmap_id == AUI_BUTTON_LEFT:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_left_bmp
else:
bmp = self._active_left_bmp
elif bitmap_id == AUI_BUTTON_RIGHT:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_right_bmp
else:
bmp = self._active_right_bmp
elif bitmap_id == AUI_BUTTON_WINDOWLIST:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_windowlist_bmp
else:
bmp = self._active_windowlist_bmp
else:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = button.dis_bitmap
else:
bmp = button.bitmap
if not bmp.IsOk():
return
rect = wx.Rect(*in_rect)
if orientation == wx.LEFT:
rect.SetX(in_rect.x)
rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2))
rect.SetWidth(bmp.GetWidth())
rect.SetHeight(bmp.GetHeight())
else:
rect = wx.Rect(in_rect.x + in_rect.width - bmp.GetWidth(),
((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2),
bmp.GetWidth(), bmp.GetHeight())
rect = IndentPressedBitmap(rect, button_state)
dc.DrawBitmap(bmp, rect.x, rect.y, True)
out_rect = rect
if bitmap_id == AUI_BUTTON_RIGHT:
self._buttonRect = wx.Rect(rect.x, rect.y, 30, rect.height)
return out_rect
def DrawFocusRectangle(self, dc, page, wnd, draw_text, text_offset, bitmap_offset, drawn_tab_yoff, drawn_tab_height, textx, texty):
"""
Draws the focus rectangle on a tab.
:param `dc`: a :class:`DC` device context;
:param `page`: the page associated with the tab;
:param `wnd`: a :class:`Window` instance object;
:param string `draw_text`: the text that has been drawn on the tab;
:param integer `text_offset`: the text offset on the tab;
:param integer `bitmap_offset`: the bitmap offset on the tab;
:param integer `drawn_tab_yoff`: the y offset of the tab text;
:param integer `drawn_tab_height`: the height of the tab;
:param integer `textx`: the x text extent;
:param integer `texty`: the y text extent.
"""
if self.GetAGWFlags() & AUI_NB_NO_TAB_FOCUS:
return
if page.active and wx.Window.FindFocus() == wnd:
focusRectText = wx.Rect(text_offset, (drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2)),
textx, texty)
if page.bitmap.IsOk():
focusRectBitmap = wx.Rect(bitmap_offset, drawn_tab_yoff + (drawn_tab_height/2) - (page.bitmap.GetHeight()/2),
page.bitmap.GetWidth(), page.bitmap.GetHeight())
if page.bitmap.IsOk() and draw_text == "":
focusRect = wx.Rect(*focusRectBitmap)
elif not page.bitmap.IsOk() and draw_text != "":
focusRect = wx.Rect(*focusRectText)
elif page.bitmap.IsOk() and draw_text != "":
focusRect = focusRectText.Union(focusRectBitmap)
focusRect.Inflate(2, 2)
dc.SetBrush(wx.TRANSPARENT_BRUSH)
dc.SetPen(self._focusPen)
dc.DrawRoundedRectangle(focusRect, 2)
def GetBestTabCtrlSize(self, wnd, pages, required_bmp_size):
"""
Returns the best tab control size.
:param `wnd`: a :class:`Window` instance object;
:param list `pages`: the pages associated with the tabs;
:param Size `required_bmp_size`: the size of the bitmap on the tabs.
"""
dc = wx.ClientDC(wnd)
dc.SetFont(self._measuring_font)
# sometimes a standard bitmap size needs to be enforced, especially
# if some tabs have bitmaps and others don't. This is important because
# it prevents the tab control from resizing when tabs are added.
measure_bmp = wx.NullBitmap
if required_bmp_size.IsFullySpecified():
measure_bmp = wx.Bitmap(required_bmp_size.x, required_bmp_size.y)
max_y = 0
for page in pages:
if measure_bmp.IsOk():
bmp = measure_bmp
else:
bmp = page.bitmap
# we don't use the caption text because we don't
# want tab heights to be different in the case
# of a very short piece of text on one tab and a very
# tall piece of text on another tab
s, x_ext = self.GetTabSize(dc, wnd, page.caption, bmp, True, AUI_BUTTON_STATE_HIDDEN, None)
max_y = max(max_y, s[1])
if page.control:
controlW, controlH = page.control.GetSize()
max_y = max(max_y, controlH+4)
return max_y + 2
def SetNormalFont(self, font):
"""
Sets the normal font for drawing tab labels.
:param Font `font`: the new font to use to draw tab labels in their normal, un-selected state.
"""
self._normal_font = font
def SetSelectedFont(self, font):
"""
Sets the selected tab font for drawing tab labels.
:param Font `font`: the new font to use to draw tab labels in their selected state.
"""
self._selected_font = font
def SetMeasuringFont(self, font):
"""
Sets the font for calculating text measurements.
:param Font `font`: the new font to use to measure tab labels text extents.
"""
self._measuring_font = font
def GetNormalFont(self):
""" Returns the normal font for drawing tab labels. """
return self._normal_font
def GetSelectedFont(self):
""" Returns the selected tab font for drawing tab labels. """
return self._selected_font
def GetMeasuringFont(self):
""" Returns the font for calculating text measurements. """
return self._measuring_font
def ShowDropDown(self, wnd, pages, active_idx):
"""
Shows the drop-down window menu on the tab area.
:param `wnd`: a :class:`Window` derived window instance;
:param list `pages`: the pages associated with the tabs;
:param integer `active_idx`: the active tab index.
"""
useImages = self.GetAGWFlags() & AUI_NB_USE_IMAGES_DROPDOWN
menuPopup = wx.Menu()
longest = 0
for i, page in enumerate(pages):
caption = page.caption
# if there is no caption, make it a space. This will prevent
# an assert in the menu code.
if caption == "":
caption = " "
# Save longest caption width for calculating menu width with
width = wnd.GetTextExtent(caption)[0]
if width > longest:
longest = width
if useImages:
menuItem = wx.MenuItem(menuPopup, 1000+i, caption)
if page.bitmap:
menuItem.SetBitmap(page.bitmap)
menuPopup.Append(menuItem)
else:
menuPopup.AppendCheckItem(1000+i, caption)
menuPopup.Enable(1000+i, page.enabled)
if active_idx != -1 and not useImages:
menuPopup.Check(1000+active_idx, True)
# find out the screen coordinate at the bottom of the tab ctrl
cli_rect = wnd.GetClientRect()
# Calculate the approximate size of the popupmenu for setting the
# position of the menu when its shown.
# Account for extra padding on left/right of text on mac menus
if wx.Platform in ['__WXMAC__', '__WXMSW__']:
longest += 32
# Bitmap/Checkmark width + padding
longest += 20
if self.GetAGWFlags() & AUI_NB_CLOSE_BUTTON:
longest += 16
pt = wx.Point(cli_rect.x + cli_rect.GetWidth() - longest,
cli_rect.y + cli_rect.height)
cc = AuiCommandCapture()
wnd.PushEventHandler(cc)
wnd.PopupMenu(menuPopup, pt)
command = cc.GetCommandId()
wnd.PopEventHandler(True)
if command >= 1000:
return command - 1000
return -1
class AuiSimpleTabArt(object):
""" A simple-looking implementation of a tab art. """
def __init__(self):
""" Default class constructor. """
self._normal_font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
self._selected_font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
self._selected_font.SetWeight(wx.FONTWEIGHT_BOLD)
self._measuring_font = self._selected_font
self._agwFlags = 0
self._fixed_tab_width = 100
base_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)
background_colour = base_colour
normaltab_colour = base_colour
selectedtab_colour = wx.WHITE
self._bkbrush = wx.Brush(background_colour)
self._normal_bkbrush = wx.Brush(normaltab_colour)
self._normal_bkpen = wx.Pen(normaltab_colour)
self._selected_bkbrush = wx.Brush(selectedtab_colour)
self._selected_bkpen = wx.Pen(selectedtab_colour)
self._active_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.BLACK)
self._disabled_close_bmp = BitmapFromBits(nb_close_bits, 16, 16, wx.Colour(128, 128, 128))
self._active_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.BLACK)
self._disabled_left_bmp = BitmapFromBits(nb_left_bits, 16, 16, wx.Colour(128, 128, 128))
self._active_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.BLACK)
self._disabled_right_bmp = BitmapFromBits(nb_right_bits, 16, 16, wx.Colour(128, 128, 128))
self._active_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.BLACK)
self._disabled_windowlist_bmp = BitmapFromBits(nb_list_bits, 16, 16, wx.Colour(128, 128, 128))
def Clone(self):
""" Clones the art object. """
art = type(self)()
art.SetNormalFont(self.GetNormalFont())
art.SetSelectedFont(self.GetSelectedFont())
art.SetMeasuringFont(self.GetMeasuringFont())
art = CopyAttributes(art, self)
return art
def SetAGWFlags(self, agwFlags):
"""
Sets the tab art flags.
:param integer `agwFlags`: a combination of the following values:
==================================== ==================================
Flag name Description
==================================== ==================================
``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet.
``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet.
``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook
``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close :class:`~lib.agw.aui.auibook.AuiNotebook` tabs by mouse middle button click
``AUI_NB_SUB_NOTEBOOK`` This style is used by :class:`~lib.agw.aui.framemanager.AuiManager` to create automatic AuiNotebooks
``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less full
screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
``AUI_NB_ORDER_BY_ACCESS`` Tab navigation order by last access time for the tabs
``AUI_NB_NO_TAB_FOCUS`` Don't draw tab focus rectangle
==================================== ==================================
"""
self._agwFlags = agwFlags
def GetAGWFlags(self):
"""
Returns the tab art flags.
:see: :meth:`~AuiSimpleTabArt.SetAGWFlags` for a list of possible return values.
"""
return self._agwFlags
def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
"""
Sets the tab sizing information.
:param Size `tab_ctrl_size`: the size of the tab control area;
:param integer `tab_count`: the number of tabs;
:param tuple `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
"""
self._fixed_tab_width = 100
minTabWidth, maxTabWidth = minMaxTabWidth
tot_width = tab_ctrl_size.x - self.GetIndentSize() - 4
if self._agwFlags & AUI_NB_CLOSE_BUTTON:
tot_width -= self._active_close_bmp.GetWidth()
if self._agwFlags & AUI_NB_WINDOWLIST_BUTTON:
tot_width -= self._active_windowlist_bmp.GetWidth()
if tab_count > 0:
self._fixed_tab_width = tot_width/tab_count
if self._fixed_tab_width < 100:
self._fixed_tab_width = 100
if self._fixed_tab_width > tot_width/2:
self._fixed_tab_width = tot_width/2
if self._fixed_tab_width > 220:
self._fixed_tab_width = 220
if minTabWidth > -1:
self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
if maxTabWidth > -1:
self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
self._tab_ctrl_height = tab_ctrl_size.y
def DrawBackground(self, dc, wnd, rect):
"""
Draws the tab area background.
:param `dc`: a :class:`DC` device context;
:param `wnd`: a :class:`Window` instance object;
:param Rect `rect`: the tab control rectangle.
"""
# draw background
dc.SetBrush(self._bkbrush)
dc.SetPen(wx.TRANSPARENT_PEN)
dc.DrawRectangle(-1, -1, rect.GetWidth()+2, rect.GetHeight()+2)
# draw base line
dc.SetPen(wx.GREY_PEN)
dc.DrawLine(0, rect.GetHeight()-1, rect.GetWidth(), rect.GetHeight()-1)
def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
"""
Draws a single tab.
:param `dc`: a :class:`DC` device context;
:param `wnd`: a :class:`Window` instance object;
:param `page`: the tab control page associated with the tab;
:param Rect `in_rect`: rectangle the tab should be confined to;
:param integer `close_button_state`: the state of the close button on the tab;
:param bool `paint_control`: whether to draw the control inside a tab (if any) on a :class:`MemoryDC`.
"""
# if the caption is empty, measure some temporary text
caption = page.caption
if caption == "":
caption = "Xj"
agwFlags = self.GetAGWFlags()
dc.SetFont(self._selected_font)
selected_textx, selected_texty, dummy = dc.GetFullMultiLineTextExtent(caption)
dc.SetFont(self._normal_font)
normal_textx, normal_texty, dummy = dc.GetFullMultiLineTextExtent(caption)
control = page.control
# figure out the size of the tab
tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
page.active, close_button_state, control)
tab_height = tab_size[1]
tab_width = tab_size[0]
tab_x = in_rect.x
tab_y = in_rect.y + in_rect.height - tab_height
caption = page.caption
# select pen, brush and font for the tab to be drawn
if page.active:
dc.SetPen(self._selected_bkpen)
dc.SetBrush(self._selected_bkbrush)
dc.SetFont(self._selected_font)
textx = selected_textx
texty = selected_texty
else:
dc.SetPen(self._normal_bkpen)
dc.SetBrush(self._normal_bkbrush)
dc.SetFont(self._normal_font)
textx = normal_textx
texty = normal_texty
if not page.enabled:
dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
else:
dc.SetTextForeground(page.text_colour)
# -- draw line --
points = [wx.Point() for i in range(7)]
points[0].x = tab_x
points[0].y = tab_y + tab_height - 1
points[1].x = tab_x + tab_height - 3
points[1].y = tab_y + 2
points[2].x = tab_x + tab_height + 3
points[2].y = tab_y
points[3].x = tab_x + tab_width - 2
points[3].y = tab_y
points[4].x = tab_x + tab_width
points[4].y = tab_y + 2
points[5].x = tab_x + tab_width
points[5].y = tab_y + tab_height - 1
points[6] = points[0]
dc.SetClippingRegion(in_rect)
dc.DrawPolygon(points)
dc.SetPen(wx.GREY_PEN)
dc.DrawLines(points)
close_button_width = 0
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
if control:
text_offset = tab_x + (tab_height/2) + close_button_width - (textx/2) - 2
else:
text_offset = tab_x + (tab_height/2) + ((tab_width+close_button_width)/2) - (textx/2) - 2
else:
if control:
text_offset = tab_x + (tab_height/2) + close_button_width - (textx/2)
else:
text_offset = tab_x + (tab_height/2) + ((tab_width-close_button_width)/2) - (textx/2)
else:
text_offset = tab_x + (tab_height/3) + (tab_width/2) - (textx/2)
if control:
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
text_offset = tab_x + (tab_height/3) - (textx/2) + close_button_width + 2
else:
text_offset = tab_x + (tab_height/3) - (textx/2)
# set minimum text offset
if text_offset < tab_x + tab_height:
text_offset = tab_x + tab_height
# chop text if necessary
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x))
else:
draw_text = ChopText(dc, caption,
tab_width - (text_offset-tab_x) - close_button_width)
ypos = (tab_y + tab_height)/2 - (texty/2) + 1
if control:
if control.GetPosition() != wx.Point(text_offset+1, ypos):
control.SetPosition(wx.Point(text_offset+1, ypos))
if not control.IsShown():
control.Show()
if paint_control:
bmp = TakeScreenShot(control.GetScreenRect())
dc.DrawBitmap(bmp, text_offset+1, ypos, True)
controlW, controlH = control.GetSize()
text_offset += controlW + 4
# draw tab text
rectx, recty, dummy = dc.GetFullMultiLineTextExtent(draw_text)
dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
# draw focus rectangle
if page.active and wx.Window.FindFocus() == wnd and (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
focusRect = wx.Rect(text_offset, ((tab_y + tab_height)/2 - (texty/2) + 1),
selected_textx, selected_texty)
focusRect.Inflate(2, 2)
# TODO:
# This should be uncommented when DrawFocusRect will become
# available in wxPython
# wx.RendererNative.Get().DrawFocusRect(wnd, dc, focusRect, 0)
out_button_rect = wx.Rect()
# draw close button if necessary
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
if page.active:
bmp = self._active_close_bmp
else:
bmp = self._disabled_close_bmp
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
rect = wx.Rect(tab_x + tab_height - 2,
tab_y + (tab_height/2) - (bmp.GetHeight()/2) + 1,
close_button_width, tab_height - 1)
else:
rect = wx.Rect(tab_x + tab_width - close_button_width - 1,
tab_y + (tab_height/2) - (bmp.GetHeight()/2) + 1,
close_button_width, tab_height - 1)
self.DrawButtons(dc, rect, bmp, wx.WHITE, close_button_state)
out_button_rect = wx.Rect(*rect)
out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
dc.DestroyClippingRegion()
return out_tab_rect, out_button_rect, x_extent
def DrawButtons(self, dc, _rect, bmp, bkcolour, button_state):
"""
Convenience method to draw tab buttons.
:param `dc`: a :class:`DC` device context;
:param Rect `_rect`: the tab rectangle;
:param Bitmap `bmp`: the tab bitmap;
:param Colour `bkcolour`: the tab background colour;
:param integer `button_state`: the state of the tab button.
"""
rect = wx.Rect(*_rect)
if button_state == AUI_BUTTON_STATE_PRESSED:
rect.x += 1
rect.y += 1
if button_state in [AUI_BUTTON_STATE_HOVER, AUI_BUTTON_STATE_PRESSED]:
dc.SetBrush(wx.Brush(StepColour(bkcolour, 120)))
dc.SetPen(wx.Pen(StepColour(bkcolour, 75)))
# draw the background behind the button
dc.DrawRectangle(rect.x, rect.y, 15, 15)
# draw the button itself
dc.DrawBitmap(bmp, rect.x, rect.y, True)
def GetIndentSize(self):
""" Returns the tabs indent size. """
return 0
def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
"""
Returns the tab size for the given caption, bitmap and button state.
:param `dc`: a :class:`DC` device context;
:param `wnd`: a :class:`Window` instance object;
:param string `caption`: the tab text caption;
:param Bitmap `bitmap`: the bitmap displayed on the tab;
:param bool `active`: whether the tab is selected or not;
:param integer `close_button_state`: the state of the close button on the tab;
:param Window `control`: a :class:`Window` instance inside a tab (or ``None``).
"""
dc.SetFont(self._measuring_font)
measured_textx, measured_texty, dummy = dc.GetFullMultiLineTextExtent(caption)
tab_height = measured_texty + 4
tab_width = measured_textx + tab_height + 5
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
tab_width += self._active_close_bmp.GetWidth()
if self._agwFlags & AUI_NB_TAB_FIXED_WIDTH:
tab_width = self._fixed_tab_width
if control:
controlW, controlH = control.GetSize()
tab_width += controlW + 4
x_extent = tab_width - (tab_height/2) - 1
return (tab_width, tab_height), x_extent
def DrawButton(self, dc, wnd, in_rect, button, orientation):
"""
Draws a button on the tab or on the tab area, depending on the button identifier.
:param `dc`: a :class:`DC` device context;
:param `wnd`: a :class:`Window` instance object;
:param Rect `in_rect`: rectangle the tab should be confined to;
:param `button`: an instance of the button class;
:param integer `orientation`: the tab orientation.
"""
bitmap_id, button_state = button.id, button.cur_state
if bitmap_id == AUI_BUTTON_CLOSE:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_close_bmp
else:
bmp = self._active_close_bmp
elif bitmap_id == AUI_BUTTON_LEFT:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_left_bmp
else:
bmp = self._active_left_bmp
elif bitmap_id == AUI_BUTTON_RIGHT:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_right_bmp
else:
bmp = self._active_right_bmp
elif bitmap_id == AUI_BUTTON_WINDOWLIST:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = self._disabled_windowlist_bmp
else:
bmp = self._active_windowlist_bmp
else:
if button_state & AUI_BUTTON_STATE_DISABLED:
bmp = button.dis_bitmap
else:
bmp = button.bitmap
if not bmp.IsOk():
return
rect = wx.Rect(*in_rect)
if orientation == wx.LEFT:
rect.SetX(in_rect.x)
rect.SetY(((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2))
rect.SetWidth(bmp.GetWidth())
rect.SetHeight(bmp.GetHeight())
else:
rect = wx.Rect(in_rect.x + in_rect.width - bmp.GetWidth(),
((in_rect.y + in_rect.height)/2) - (bmp.GetHeight()/2),
bmp.GetWidth(), bmp.GetHeight())
self.DrawButtons(dc, rect, bmp, wx.WHITE, button_state)
out_rect = wx.Rect(*rect)
return out_rect
def ShowDropDown(self, wnd, pages, active_idx):
"""
Shows the drop-down window menu on the tab area.
:param `wnd`: a :class:`Window` derived window instance;
:param list `pages`: the pages associated with the tabs;
:param integer `active_idx`: the active tab index.
"""
menuPopup = wx.Menu()
useImages = self.GetAGWFlags() & AUI_NB_USE_IMAGES_DROPDOWN
for i, page in enumerate(pages):
if useImages:
menuItem = wx.MenuItem(menuPopup, 1000+i, page.caption)
if page.bitmap:
menuItem.SetBitmap(page.bitmap)
menuPopup.Append(menuItem)
else:
menuPopup.AppendCheckItem(1000+i, page.caption)
menuPopup.Enable(1000+i, page.enabled)
if active_idx != -1 and not useImages:
menuPopup.Check(1000+active_idx, True)
# find out where to put the popup menu of window
# items. Subtract 100 for now to center the menu
# a bit, until a better mechanism can be implemented
pt = wx.GetMousePosition()
pt = wnd.ScreenToClient(pt)
if pt.x < 100:
pt.x = 0
else:
pt.x -= 100
# find out the screen coordinate at the bottom of the tab ctrl
cli_rect = wnd.GetClientRect()
pt.y = cli_rect.y + cli_rect.height
cc = AuiCommandCapture()
wnd.PushEventHandler(cc)
wnd.PopupMenu(menuPopup, pt)
command = cc.GetCommandId()
wnd.PopEventHandler(True)
if command >= 1000:
return command-1000
return -1
def GetBestTabCtrlSize(self, wnd, pages, required_bmp_size):
"""
Returns the best tab control size.
:param `wnd`: a :class:`Window` instance object;
:param list `pages`: the pages associated with the tabs;
:param Size `required_bmp_size`: the size of the bitmap on the tabs.
"""
dc = wx.ClientDC(wnd)
dc.SetFont(self._measuring_font)
s, x_extent = self.GetTabSize(dc, wnd, "ABCDEFGHIj", wx.NullBitmap, True,
AUI_BUTTON_STATE_HIDDEN, None)
max_y = s[1]
for page in pages:
if page.control:
controlW, controlH = page.control.GetSize()
max_y = max(max_y, controlH+4)
textx, texty, dummy = dc.GetFullMultiLineTextExtent(page.caption)
max_y = max(max_y, texty)
return max_y + 3
def SetNormalFont(self, font):
"""
Sets the normal font for drawing tab labels.
:param Font `font`: the new font to use to draw tab labels in their normal, un-selected state.
"""
self._normal_font = font
def SetSelectedFont(self, font):
"""
Sets the selected tab font for drawing tab labels.
:param Font `font`: the new font to use to draw tab labels in their selected state.
"""
self._selected_font = font
def SetMeasuringFont(self, font):
"""
Sets the font for calculating text measurements.
:param Font `font`: the new font to use to measure tab labels text extents.
"""
self._measuring_font = font
def GetNormalFont(self):
""" Returns the normal font for drawing tab labels. """
return self._normal_font
def GetSelectedFont(self):
""" Returns the selected tab font for drawing tab labels. """
return self._selected_font
def GetMeasuringFont(self):
""" Returns the font for calculating text measurements. """
return self._measuring_font
def SetCustomButton(self, bitmap_id, button_state, bmp):
"""
Sets a custom bitmap for the close, left, right and window list buttons.
:param integer `bitmap_id`: the button identifier;
:param integer `button_state`: the button state;
:param Bitmap `bmp`: the custom bitmap to use for the button.
"""
if bitmap_id == AUI_BUTTON_CLOSE:
if button_state == AUI_BUTTON_STATE_NORMAL:
self._active_close_bmp = bmp
self._hover_close_bmp = self._active_close_bmp
self._pressed_close_bmp = self._active_close_bmp
self._disabled_close_bmp = self._active_close_bmp
elif button_state == AUI_BUTTON_STATE_HOVER:
self._hover_close_bmp = bmp
elif button_state == AUI_BUTTON_STATE_PRESSED:
self._pressed_close_bmp = bmp
else:
self._disabled_close_bmp = bmp
elif bitmap_id == AUI_BUTTON_LEFT:
if button_state & AUI_BUTTON_STATE_DISABLED:
self._disabled_left_bmp = bmp
else:
self._active_left_bmp = bmp
elif bitmap_id == AUI_BUTTON_RIGHT:
if button_state & AUI_BUTTON_STATE_DISABLED:
self._disabled_right_bmp = bmp
else:
self._active_right_bmp = bmp
elif bitmap_id == AUI_BUTTON_WINDOWLIST:
if button_state & AUI_BUTTON_STATE_DISABLED:
self._disabled_windowlist_bmp = bmp
else:
self._active_windowlist_bmp = bmp
class VC71TabArt(AuiDefaultTabArt):
""" A class to draw tabs using the Visual Studio 2003 (VC71) style. """
def __init__(self):
""" Default class constructor. """
AuiDefaultTabArt.__init__(self)
def Clone(self):
""" Clones the art object. """
art = type(self)()
art.SetNormalFont(self.GetNormalFont())
art.SetSelectedFont(self.GetSelectedFont())
art.SetMeasuringFont(self.GetMeasuringFont())
art = CopyAttributes(art, self)
return art
def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
"""
Draws a single tab.
:param `dc`: a :class:`DC` device context;
:param `wnd`: a :class:`Window` instance object;
:param `page`: the tab control page associated with the tab;
:param Rect `in_rect`: rectangle the tab should be confined to;
:param integer `close_button_state`: the state of the close button on the tab;
:param bool `paint_control`: whether to draw the control inside a tab (if any) on a :class:`MemoryDC`.
"""
# Visual studio 7.1 style
# This code is based on the renderer included in FlatNotebook
# figure out the size of the tab
control = page.control
tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap, page.active,
close_button_state, control)
tab_height = self._tab_ctrl_height - 3
tab_width = tab_size[0]
tab_x = in_rect.x
tab_y = in_rect.y + in_rect.height - tab_height
clip_width = tab_width
if tab_x + clip_width > in_rect.x + in_rect.width - 4:
clip_width = (in_rect.x + in_rect.width) - tab_x - 4
dc.SetClippingRegion(tab_x, tab_y, clip_width + 1, tab_height - 3)
agwFlags = self.GetAGWFlags()
if agwFlags & AUI_NB_BOTTOM:
tab_y -= 1
dc.SetPen((page.active and [wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DHIGHLIGHT))] or \
[wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DSHADOW))])[0])
dc.SetBrush((page.active and [wx.Brush(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE))] or \
[wx.TRANSPARENT_BRUSH])[0])
if page.active:
tabH = tab_height - 2
dc.DrawRectangle(tab_x, tab_y, tab_width, tabH)
rightLineY1 = (agwFlags & AUI_NB_BOTTOM and [vertical_border_padding - 2] or \
[vertical_border_padding - 1])[0]
rightLineY2 = tabH + 3
dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DSHADOW)))
dc.DrawLine(tab_x + tab_width - 1, rightLineY1 + 1, tab_x + tab_width - 1, rightLineY2)
if agwFlags & AUI_NB_BOTTOM:
dc.DrawLine(tab_x + 1, rightLineY2 - 3 , tab_x + tab_width - 1, rightLineY2 - 3)
dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DDKSHADOW)))
dc.DrawLine(tab_x + tab_width, rightLineY1, tab_x + tab_width, rightLineY2)
if agwFlags & AUI_NB_BOTTOM:
dc.DrawLine(tab_x, rightLineY2 - 2, tab_x + tab_width, rightLineY2 - 2)
else:
# We dont draw a rectangle for non selected tabs, but only
# vertical line on the right
blackLineY1 = (agwFlags & AUI_NB_BOTTOM and [vertical_border_padding + 2] or \
[vertical_border_padding + 1])[0]
blackLineY2 = tab_height - 5
dc.DrawLine(tab_x + tab_width, blackLineY1, tab_x + tab_width, blackLineY2)
border_points = [0, 0]
if agwFlags & AUI_NB_BOTTOM:
border_points[0] = wx.Point(tab_x, tab_y)
border_points[1] = wx.Point(tab_x, tab_y + tab_height - 6)
else: # if (agwFlags & AUI_NB_TOP)
border_points[0] = wx.Point(tab_x, tab_y + tab_height - 4)
border_points[1] = wx.Point(tab_x, tab_y + 2)
drawn_tab_yoff = border_points[1].y
drawn_tab_height = border_points[0].y - border_points[1].y
text_offset = tab_x + 8
close_button_width = 0
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
text_offset += close_button_width - 5
if not page.enabled:
dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
pagebitmap = page.dis_bitmap
else:
dc.SetTextForeground(page.text_colour)
pagebitmap = page.bitmap
shift = 0
if agwFlags & AUI_NB_BOTTOM:
shift = (page.active and [1] or [2])[0]
bitmap_offset = 0
if pagebitmap.IsOk():
bitmap_offset = tab_x + 8
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
bitmap_offset += close_button_width - 5
# draw bitmap
dc.DrawBitmap(pagebitmap, bitmap_offset,
drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2) + shift,
True)
text_offset = bitmap_offset + pagebitmap.GetWidth()
text_offset += 3 # bitmap padding
else:
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
text_offset = tab_x + 8
# if the caption is empty, measure some temporary text
caption = page.caption
if caption == "":
caption = "Xj"
if page.active:
dc.SetFont(self._selected_font)
textx, texty, dummy = dc.GetFullMultiLineTextExtent(caption)
else:
dc.SetFont(self._normal_font)
textx, texty, dummy = dc.GetFullMultiLineTextExtent(caption)
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
ypos = drawn_tab_yoff + (drawn_tab_height)/2 - (texty/2) - 1 + shift
offset_focus = text_offset
if control:
if control.GetPosition() != wx.Point(text_offset+1, ypos):
control.SetPosition(wx.Point(text_offset+1, ypos))
if not control.IsShown():
control.Show()
if paint_control:
bmp = TakeScreenShot(control.GetScreenRect())
dc.DrawBitmap(bmp, text_offset+1, ypos, True)
controlW, controlH = control.GetSize()
text_offset += controlW + 4
textx += controlW + 4
# draw tab text
rectx, recty, dummy = dc.GetFullMultiLineTextExtent(draw_text)
dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
out_button_rect = wx.Rect()
# draw focus rectangle
if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff+shift,
drawn_tab_height+shift, rectx, recty)
# draw 'x' on tab (if enabled)
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
bmp = self._disabled_close_bmp
if close_button_state == AUI_BUTTON_STATE_HOVER:
bmp = self._hover_close_bmp
elif close_button_state == AUI_BUTTON_STATE_PRESSED:
bmp = self._pressed_close_bmp
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
rect = wx.Rect(tab_x + 4,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
close_button_width, tab_height)
else:
rect = wx.Rect(tab_x + tab_width - close_button_width - 3,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
close_button_width, tab_height)
# Indent the button if it is pressed down:
rect = IndentPressedBitmap(rect, close_button_state)
dc.DrawBitmap(bmp, rect.x, rect.y, True)
out_button_rect = rect
out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
dc.DestroyClippingRegion()
return out_tab_rect, out_button_rect, x_extent
class FF2TabArt(AuiDefaultTabArt):
""" A class to draw tabs using the Firefox 2 (FF2) style. """
def __init__(self):
""" Default class constructor. """
AuiDefaultTabArt.__init__(self)
def Clone(self):
""" Clones the art object. """
art = type(self)()
art.SetNormalFont(self.GetNormalFont())
art.SetSelectedFont(self.GetSelectedFont())
art.SetMeasuringFont(self.GetMeasuringFont())
art = CopyAttributes(art, self)
return art
def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control):
"""
Returns the tab size for the given caption, bitmap and button state.
:param `dc`: a :class:`DC` device context;
:param `wnd`: a :class:`Window` instance object;
:param string `caption`: the tab text caption;
:param Bitmap `bitmap`: the bitmap displayed on the tab;
:param bool `active`: whether the tab is selected or not;
:param integer `close_button_state`: the state of the close button on the tab;
:param Window `control`: a :class:`Window` instance inside a tab (or ``None``).
"""
tab_size, x_extent = AuiDefaultTabArt.GetTabSize(self, dc, wnd, caption, bitmap,
active, close_button_state, control)
tab_width, tab_height = tab_size
# add some vertical padding
tab_height += 2
return (tab_width, tab_height), x_extent
def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
"""
Draws a single tab.
:param `dc`: a :class:`DC` device context;
:param `wnd`: a :class:`Window` instance object;
:param `page`: the tab control page associated with the tab;
:param Rect `in_rect`: rectangle the tab should be confined to;
:param integer `close_button_state`: the state of the close button on the tab;
:param bool `paint_control`: whether to draw the control inside a tab (if any) on a :class:`MemoryDC`.
"""
# Firefox 2 style
control = page.control
# figure out the size of the tab
tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
page.active, close_button_state, control)
tab_height = self._tab_ctrl_height - 2
tab_width = tab_size[0]
tab_x = in_rect.x
tab_y = in_rect.y + in_rect.height - tab_height
clip_width = tab_width
if tab_x + clip_width > in_rect.x + in_rect.width - 4:
clip_width = (in_rect.x + in_rect.width) - tab_x - 4
dc.SetClippingRegion(tab_x, tab_y, clip_width + 1, tab_height - 3)
tabPoints = [wx.Point() for i in range(7)]
adjust = 0
if not page.active:
adjust = 1
agwFlags = self.GetAGWFlags()
tabPoints[0].x = tab_x + 3
tabPoints[0].y = (agwFlags & AUI_NB_BOTTOM and [3] or [tab_height - 2])[0]
tabPoints[1].x = tabPoints[0].x
tabPoints[1].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - (vertical_border_padding + 2) - adjust] or \
[(vertical_border_padding + 2) + adjust])[0]
tabPoints[2].x = tabPoints[1].x+2
tabPoints[2].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - vertical_border_padding - adjust] or \
[vertical_border_padding + adjust])[0]
tabPoints[3].x = tab_x + tab_width - 2
tabPoints[3].y = tabPoints[2].y
tabPoints[4].x = tabPoints[3].x + 2
tabPoints[4].y = tabPoints[1].y
tabPoints[5].x = tabPoints[4].x
tabPoints[5].y = tabPoints[0].y
tabPoints[6].x = tabPoints[0].x
tabPoints[6].y = tabPoints[0].y
rr = wx.Rect(tabPoints[2], tabPoints[5])
self.DrawTabBackground(dc, rr, page.active, (agwFlags & AUI_NB_BOTTOM) == 0)
dc.SetBrush(wx.TRANSPARENT_BRUSH)
dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_BTNSHADOW)))
# Draw the tab as rounded rectangle
dc.DrawPolygon(tabPoints)
if page.active:
dc.DrawLine(tabPoints[0].x + 1, tabPoints[0].y, tabPoints[5].x , tabPoints[0].y)
drawn_tab_yoff = tabPoints[1].y
drawn_tab_height = tabPoints[0].y - tabPoints[2].y
text_offset = tab_x + 8
close_button_width = 0
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
text_offset += close_button_width - 4
if not page.enabled:
dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
pagebitmap = page.dis_bitmap
else:
dc.SetTextForeground(page.text_colour)
pagebitmap = page.bitmap
shift = -1
if agwFlags & AUI_NB_BOTTOM:
shift = 2
bitmap_offset = 0
if pagebitmap.IsOk():
bitmap_offset = tab_x + 8
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
bitmap_offset += close_button_width - 4
# draw bitmap
dc.DrawBitmap(pagebitmap, bitmap_offset,
drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2) + shift,
True)
text_offset = bitmap_offset + pagebitmap.GetWidth()
text_offset += 3 # bitmap padding
else:
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
text_offset = tab_x + 8
# if the caption is empty, measure some temporary text
caption = page.caption
if caption == "":
caption = "Xj"
if page.active:
dc.SetFont(self._selected_font)
textx, texty, dummy = dc.GetFullMultiLineTextExtent(caption)
else:
dc.SetFont(self._normal_font)
textx, texty, dummy = dc.GetFullMultiLineTextExtent(caption)
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width + 1)
else:
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
ypos = drawn_tab_yoff + drawn_tab_height/2 - texty/2 - 1 + shift
offset_focus = text_offset
if control:
if control.GetPosition() != wx.Point(text_offset+1, ypos):
control.SetPosition(wx.Point(text_offset+1, ypos))
if not control.IsShown():
control.Show()
if paint_control:
bmp = TakeScreenShot(control.GetScreenRect())
dc.DrawBitmap(bmp, text_offset+1, ypos, True)
controlW, controlH = control.GetSize()
text_offset += controlW + 4
textx += controlW + 4
# draw tab text
rectx, recty, dummy = dc.GetFullMultiLineTextExtent(draw_text)
dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
# draw focus rectangle
if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff+shift,
drawn_tab_height, rectx, recty)
out_button_rect = wx.Rect()
# draw 'x' on tab (if enabled)
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
bmp = self._disabled_close_bmp
if close_button_state == AUI_BUTTON_STATE_HOVER:
bmp = self._hover_close_bmp
elif close_button_state == AUI_BUTTON_STATE_PRESSED:
bmp = self._pressed_close_bmp
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
rect = wx.Rect(tab_x + 5,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
close_button_width, tab_height)
else:
rect = wx.Rect(tab_x + tab_width - close_button_width - 3,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
close_button_width, tab_height)
# Indent the button if it is pressed down:
rect = IndentPressedBitmap(rect, close_button_state)
dc.DrawBitmap(bmp, rect.x, rect.y, True)
out_button_rect = rect
out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
dc.DestroyClippingRegion()
return out_tab_rect, out_button_rect, x_extent
def DrawTabBackground(self, dc, rect, focus, upperTabs):
"""
Draws the tab background for the Firefox 2 style.
This is more consistent with :class:`~lib.agw.flatnotebook.FlatNotebook` than before.
:param `dc`: a :class:`DC` device context;
:param Rect `rect`: rectangle the tab should be confined to;
:param bool `focus`: whether the tab has focus or not;
:param bool `upperTabs`: whether the style is ``AUI_NB_TOP`` or ``AUI_NB_BOTTOM``.
"""
# Define the rounded rectangle base on the given rect
# we need an array of 9 points for it
regPts = [wx.Point() for indx in range(9)]
if focus:
if upperTabs:
leftPt = wx.Point(rect.x, rect.y + (rect.height / 10)*8)
rightPt = wx.Point(rect.x + rect.width - 2, rect.y + (rect.height / 10)*8)
else:
leftPt = wx.Point(rect.x, rect.y + (rect.height / 10)*5)
rightPt = wx.Point(rect.x + rect.width - 2, rect.y + (rect.height / 10)*5)
else:
leftPt = wx.Point(rect.x, rect.y + (rect.height / 2))
rightPt = wx.Point(rect.x + rect.width - 2, rect.y + (rect.height / 2))
# Define the top region
top = wx.Rect(rect.GetTopLeft(), rightPt)
bottom = wx.Rect(leftPt, rect.GetBottomRight())
topStartColour = wx.WHITE
if not focus:
topStartColour = LightColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE), 50)
topEndColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)
bottomStartColour = topEndColour
bottomEndColour = topEndColour
# Incase we use bottom tabs, switch the colours
if upperTabs:
if focus:
dc.GradientFillLinear(top, topStartColour, topEndColour, wx.SOUTH)
dc.GradientFillLinear(bottom, bottomStartColour, bottomEndColour, wx.SOUTH)
else:
dc.GradientFillLinear(top, topEndColour , topStartColour, wx.SOUTH)
dc.GradientFillLinear(bottom, bottomStartColour, bottomEndColour, wx.SOUTH)
else:
if focus:
dc.GradientFillLinear(bottom, topEndColour, bottomEndColour, wx.SOUTH)
dc.GradientFillLinear(top, topStartColour, topStartColour, wx.SOUTH)
else:
dc.GradientFillLinear(bottom, bottomStartColour, bottomEndColour, wx.SOUTH)
dc.GradientFillLinear(top, topEndColour, topStartColour, wx.SOUTH)
dc.SetBrush(wx.TRANSPARENT_BRUSH)
class VC8TabArt(AuiDefaultTabArt):
""" A class to draw tabs using the Visual Studio 2005 (VC8) style. """
def __init__(self):
""" Default class constructor. """
AuiDefaultTabArt.__init__(self)
def Clone(self):
""" Clones the art object. """
art = type(self)()
art.SetNormalFont(self.GetNormalFont())
art.SetSelectedFont(self.GetSelectedFont())
art.SetMeasuringFont(self.GetMeasuringFont())
art = CopyAttributes(art, self)
return art
def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
"""
Sets the tab sizing information.
:param Size `tab_ctrl_size`: the size of the tab control area;
:param integer `tab_count`: the number of tabs;
:param tuple `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
"""
AuiDefaultTabArt.SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth)
minTabWidth, maxTabWidth = minMaxTabWidth
if minTabWidth > -1:
self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
if maxTabWidth > -1:
self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
self._fixed_tab_width -= 5
def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
"""
Returns the tab size for the given caption, bitmap and button state.
:param `dc`: a :class:`DC` device context;
:param `wnd`: a :class:`Window` instance object;
:param string `caption`: the tab text caption;
:param Bitmap `bitmap`: the bitmap displayed on the tab;
:param bool `active`: whether the tab is selected or not;
:param integer `close_button_state`: the state of the close button on the tab;
:param Window `control`: a :class:`Window` instance inside a tab (or ``None``).
"""
tab_size, x_extent = AuiDefaultTabArt.GetTabSize(self, dc, wnd, caption, bitmap,
active, close_button_state, control)
tab_width, tab_height = tab_size
# add some padding
tab_width += 10
if not bitmap.IsOk():
tab_width += 5
tab_height += 2
return (tab_width, tab_height), x_extent
def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
"""
Draws a single tab.
:param `dc`: a :class:`DC` device context;
:param `wnd`: a :class:`Window` instance object;
:param `page`: the tab control page associated with the tab;
:param Rect `in_rect`: rectangle the tab should be confined to;
:param integer `close_button_state`: the state of the close button on the tab;
:param bool `paint_control`: whether to draw the control inside a tab (if any) on a :class:`MemoryDC`.
"""
# Visual Studio 8 style
control = page.control
# figure out the size of the tab
tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap,
page.active, close_button_state, control)
tab_height = self._tab_ctrl_height - 1
tab_width = tab_size[0]
tab_x = in_rect.x
tab_y = in_rect.y + in_rect.height - tab_height
clip_width = tab_width + 3
if tab_x + clip_width > in_rect.x + in_rect.width - 4:
clip_width = (in_rect.x + in_rect.width) - tab_x - 4
tabPoints = [wx.Point() for i in range(8)]
# If we draw the first tab or the active tab,
# we draw a full tab, else we draw a truncated tab
#
# X(2) X(3)
# X(1) X(4)
#
# X(5)
#
# X(0),(7) X(6)
#
#
adjust = 0
if not page.active:
adjust = 1
agwFlags = self.GetAGWFlags()
tabPoints[0].x = (agwFlags & AUI_NB_BOTTOM and [tab_x] or [tab_x + adjust])[0]
tabPoints[0].y = (agwFlags & AUI_NB_BOTTOM and [2] or [tab_height - 3])[0]
tabPoints[1].x = tabPoints[0].x + tab_height - vertical_border_padding - 3 - adjust
tabPoints[1].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - (vertical_border_padding+2)] or \
[(vertical_border_padding+2)])[0]
tabPoints[2].x = tabPoints[1].x + 4
tabPoints[2].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - vertical_border_padding] or \
[vertical_border_padding])[0]
tabPoints[3].x = tabPoints[2].x + tab_width - tab_height + vertical_border_padding
tabPoints[3].y = (agwFlags & AUI_NB_BOTTOM and [tab_height - vertical_border_padding] or \
[vertical_border_padding])[0]
tabPoints[4].x = tabPoints[3].x + 1
tabPoints[4].y = (agwFlags & AUI_NB_BOTTOM and [tabPoints[3].y - 1] or [tabPoints[3].y + 1])[0]
tabPoints[5].x = tabPoints[4].x + 1
tabPoints[5].y = (agwFlags & AUI_NB_BOTTOM and [(tabPoints[4].y - 1)] or [tabPoints[4].y + 1])[0]
tabPoints[6].x = tabPoints[2].x + tab_width - tab_height + 2 + vertical_border_padding
tabPoints[6].y = tabPoints[0].y
tabPoints[7].x = tabPoints[0].x
tabPoints[7].y = tabPoints[0].y
self.FillVC8GradientColour(dc, tabPoints, page.active)
dc.SetBrush(wx.TRANSPARENT_BRUSH)
dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_BTNSHADOW)))
dc.DrawPolygon(tabPoints)
if page.active:
# Delete the bottom line (or the upper one, incase we use wxBOTTOM)
dc.SetPen(wx.WHITE_PEN)
dc.DrawLine(tabPoints[0].x, tabPoints[0].y, tabPoints[6].x, tabPoints[6].y)
dc.SetClippingRegion(tab_x, tab_y, clip_width + 2, tab_height - 3)
drawn_tab_yoff = tabPoints[1].y
drawn_tab_height = tabPoints[0].y - tabPoints[2].y
text_offset = tab_x + 20
close_button_width = 0
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
text_offset += close_button_width
if not page.enabled:
dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
pagebitmap = page.dis_bitmap
else:
dc.SetTextForeground(page.text_colour)
pagebitmap = page.bitmap
shift = 0
if agwFlags & AUI_NB_BOTTOM:
shift = (page.active and [1] or [2])[0]
bitmap_offset = 0
if pagebitmap.IsOk():
bitmap_offset = tab_x + 20
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
bitmap_offset += close_button_width
# draw bitmap
dc.DrawBitmap(pagebitmap, bitmap_offset,
drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2) + shift,
True)
text_offset = bitmap_offset + pagebitmap.GetWidth()
text_offset += 3 # bitmap padding
else:
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
text_offset = tab_x + tab_height
# if the caption is empty, measure some temporary text
caption = page.caption
if caption == "":
caption = "Xj"
if page.active:
dc.SetFont(self._selected_font)
textx, texty, dummy = dc.GetFullMultiLineTextExtent(caption)
else:
dc.SetFont(self._normal_font)
textx, texty, dummy = dc.GetFullMultiLineTextExtent(caption)
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x))
else:
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width)
ypos = drawn_tab_yoff + drawn_tab_height/2 - texty/2 - 1 + shift
offset_focus = text_offset
if control:
if control.GetPosition() != wx.Point(text_offset+1, ypos):
control.SetPosition(wx.Point(text_offset+1, ypos))
if not control.IsShown():
control.Show()
if paint_control:
bmp = TakeScreenShot(control.GetScreenRect())
dc.DrawBitmap(bmp, text_offset+1, ypos, True)
controlW, controlH = control.GetSize()
text_offset += controlW + 4
textx += controlW + 4
# draw tab text
rectx, recty, dummy = dc.GetFullMultiLineTextExtent(draw_text)
dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
# draw focus rectangle
if (agwFlags & AUI_NB_NO_TAB_FOCUS) == 0:
self.DrawFocusRectangle(dc, page, wnd, draw_text, offset_focus, bitmap_offset, drawn_tab_yoff+shift,
drawn_tab_height+shift, rectx, recty)
out_button_rect = wx.Rect()
# draw 'x' on tab (if enabled)
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
bmp = self._disabled_close_bmp
if close_button_state == AUI_BUTTON_STATE_HOVER:
bmp = self._hover_close_bmp
elif close_button_state == AUI_BUTTON_STATE_PRESSED:
bmp = self._pressed_close_bmp
if page.active:
xpos = tab_x + tab_width - close_button_width + 3
else:
xpos = tab_x + tab_width - close_button_width - 5
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
rect = wx.Rect(tab_x + 20,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
close_button_width, tab_height)
else:
rect = wx.Rect(xpos,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + shift,
close_button_width, tab_height)
# Indent the button if it is pressed down:
rect = IndentPressedBitmap(rect, close_button_state)
dc.DrawBitmap(bmp, rect.x, rect.y, True)
out_button_rect = rect
out_tab_rect = wx.Rect(tab_x, tab_y, x_extent, tab_height)
dc.DestroyClippingRegion()
return out_tab_rect, out_button_rect, x_extent
def FillVC8GradientColour(self, dc, tabPoints, active):
"""
Fills the tab with the Visual Studio 2005 gradient background.
:param `dc`: a :class:`DC` device context;
:param list `tabPoints`: a list of :class:`Point` objects describing the tab shape;
:param bool `active`: whether the tab is selected or not.
"""
xList = [pt.x for pt in tabPoints]
yList = [pt.y for pt in tabPoints]
minx, maxx = min(xList), max(xList)
miny, maxy = min(yList), max(yList)
rect = wx.Rect(minx, maxy, maxx-minx, miny-maxy+1)
region = wx.Region(tabPoints)
if self._buttonRect.width > 0:
buttonRegion = wx.Region(*self._buttonRect)
region.Xor(buttonRegion)
dc.SetDeviceClippingRegion(region)
if active:
bottom_colour = top_colour = wx.WHITE
else:
bottom_colour = StepColour(self._base_colour, 90)
top_colour = StepColour(self._base_colour, 170)
dc.GradientFillLinear(rect, top_colour, bottom_colour, wx.SOUTH)
dc.DestroyClippingRegion()
class ChromeTabArt(AuiDefaultTabArt):
"""
A class to draw tabs using the Google Chrome browser style.
It uses custom bitmap to render the tabs, so that the look and feel is as close
as possible to the Chrome style.
"""
def __init__(self):
""" Default class constructor. """
AuiDefaultTabArt.__init__(self)
self.SetBitmaps(mirror=False)
closeBmp = tab_close.GetBitmap()
closeHBmp = tab_close_h.GetBitmap()
closePBmp = tab_close_p.GetBitmap()
self.SetCustomButton(AUI_BUTTON_CLOSE, AUI_BUTTON_STATE_NORMAL, closeBmp)
self.SetCustomButton(AUI_BUTTON_CLOSE, AUI_BUTTON_STATE_HOVER, closeHBmp)
self.SetCustomButton(AUI_BUTTON_CLOSE, AUI_BUTTON_STATE_PRESSED, closePBmp)
def SetAGWFlags(self, agwFlags):
"""
Sets the tab art flags.
:param integer `agwFlags`: a combination of the following values:
==================================== ==================================
Flag name Description
==================================== ==================================
``AUI_NB_TOP`` With this style, tabs are drawn along the top of the notebook
``AUI_NB_LEFT`` With this style, tabs are drawn along the left of the notebook. Not implemented yet.
``AUI_NB_RIGHT`` With this style, tabs are drawn along the right of the notebook. Not implemented yet.
``AUI_NB_BOTTOM`` With this style, tabs are drawn along the bottom of the notebook
``AUI_NB_TAB_SPLIT`` Allows the tab control to be split by dragging a tab
``AUI_NB_TAB_MOVE`` Allows a tab to be moved horizontally by dragging
``AUI_NB_TAB_EXTERNAL_MOVE`` Allows a tab to be moved to another tab control
``AUI_NB_TAB_FIXED_WIDTH`` With this style, all tabs have the same width
``AUI_NB_SCROLL_BUTTONS`` With this style, left and right scroll buttons are displayed
``AUI_NB_WINDOWLIST_BUTTON`` With this style, a drop-down list of windows is available
``AUI_NB_CLOSE_BUTTON`` With this style, a close button is available on the tab bar
``AUI_NB_CLOSE_ON_ACTIVE_TAB`` With this style, a close button is available on the active tab
``AUI_NB_CLOSE_ON_ALL_TABS`` With this style, a close button is available on all tabs
``AUI_NB_MIDDLE_CLICK_CLOSE`` Allows to close :class:`~lib.agw.aui.auibook.AuiNotebook` tabs by mouse middle button click
``AUI_NB_SUB_NOTEBOOK`` This style is used by :class:`~lib.agw.aui.framemanager.AuiManager` to create automatic AuiNotebooks
``AUI_NB_HIDE_ON_SINGLE_TAB`` Hides the tab window if only one tab is present
``AUI_NB_SMART_TABS`` Use Smart Tabbing, like ``Alt`` + ``Tab`` on Windows
``AUI_NB_USE_IMAGES_DROPDOWN`` Uses images on dropdown window list menu instead of check items
``AUI_NB_CLOSE_ON_TAB_LEFT`` Draws the tab close button on the left instead of on the right (a la Camino browser)
``AUI_NB_TAB_FLOAT`` Allows the floating of single tabs. Known limitation: when the notebook is more or less full
screen, tabs cannot be dragged far enough outside of the notebook to become floating pages
``AUI_NB_DRAW_DND_TAB`` Draws an image representation of a tab while dragging (on by default)
``AUI_NB_ORDER_BY_ACCESS`` Tab navigation order by last access time for the tabs
``AUI_NB_NO_TAB_FOCUS`` Don't draw tab focus rectangle
==================================== ==================================
:note: Overridden from :class:`AuiDefaultTabArt`.
"""
if agwFlags & AUI_NB_TOP:
self.SetBitmaps(mirror=False)
elif agwFlags & AUI_NB_BOTTOM:
self.SetBitmaps(mirror=True)
AuiDefaultTabArt.SetAGWFlags(self, agwFlags)
def SetBitmaps(self, mirror):
"""
Assigns the tab custom bitmaps
:param bool `mirror`: whether to vertically mirror the bitmap or not.
"""
bmps = [tab_active_left.GetBitmap(), tab_active_center.GetBitmap(),
tab_active_right.GetBitmap(), tab_inactive_left.GetBitmap(),
tab_inactive_center.GetBitmap(), tab_inactive_right.GetBitmap()]
if mirror:
for indx, bmp in enumerate(bmps):
img = bmp.ConvertToImage()
img = img.Mirror(horizontally=False)
bmps[indx] = img.ConvertToBitmap()
self._leftActiveBmp = bmps[0]
self._centerActiveBmp = bmps[1]
self._rightActiveBmp = bmps[2]
self._leftInactiveBmp = bmps[3]
self._centerInactiveBmp = bmps[4]
self._rightInactiveBmp = bmps[5]
def Clone(self):
""" Clones the art object. """
art = type(self)()
art.SetNormalFont(self.GetNormalFont())
art.SetSelectedFont(self.GetSelectedFont())
art.SetMeasuringFont(self.GetMeasuringFont())
art = CopyAttributes(art, self)
return art
def SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth):
"""
Sets the tab sizing information.
:param Size `tab_ctrl_size`: the size of the tab control area;
:param integer `tab_count`: the number of tabs;
:param tuple `minMaxTabWidth`: a tuple containing the minimum and maximum tab widths
to be used when the ``AUI_NB_TAB_FIXED_WIDTH`` style is active.
"""
AuiDefaultTabArt.SetSizingInfo(self, tab_ctrl_size, tab_count, minMaxTabWidth)
minTabWidth, maxTabWidth = minMaxTabWidth
if minTabWidth > -1:
self._fixed_tab_width = max(self._fixed_tab_width, minTabWidth)
if maxTabWidth > -1:
self._fixed_tab_width = min(self._fixed_tab_width, maxTabWidth)
self._fixed_tab_width -= 5
def GetTabSize(self, dc, wnd, caption, bitmap, active, close_button_state, control=None):
"""
Returns the tab size for the given caption, bitmap and button state.
:param `dc`: a :class:`DC` device context;
:param `wnd`: a :class:`Window` instance object;
:param string `caption`: the tab text caption;
:param Bitmap `bitmap`: the bitmap displayed on the tab;
:param bool `active`: whether the tab is selected or not;
:param integer `close_button_state`: the state of the close button on the tab;
:param Window `control`: a :class:`Window` instance inside a tab (or ``None``).
"""
tab_size, x_extent = AuiDefaultTabArt.GetTabSize(self, dc, wnd, caption, bitmap,
active, close_button_state, control)
tab_width, tab_height = tab_size
# add some padding
tab_width += self._leftActiveBmp.GetWidth()
tab_height += 2
tab_height = max(tab_height, self._centerActiveBmp.GetHeight())
return (tab_width, tab_height), x_extent
def DrawTab(self, dc, wnd, page, in_rect, close_button_state, paint_control=False):
"""
Draws a single tab.
:param `dc`: a :class:`DC` device context;
:param `wnd`: a :class:`Window` instance object;
:param `page`: the tab control page associated with the tab;
:param Rect `in_rect`: rectangle the tab should be confined to;
:param integer `close_button_state`: the state of the close button on the tab;
:param bool `paint_control`: whether to draw the control inside a tab (if any) on a :class:`MemoryDC`.
"""
# Chrome tab style
control = page.control
# figure out the size of the tab
tab_size, x_extent = self.GetTabSize(dc, wnd, page.caption, page.bitmap, page.active,
close_button_state, control)
agwFlags = self.GetAGWFlags()
tab_height = self._tab_ctrl_height - 1
tab_width = tab_size[0]
tab_x = in_rect.x
tab_y = in_rect.y + in_rect.height - tab_height
clip_width = tab_width
if tab_x + clip_width > in_rect.x + in_rect.width - 4:
clip_width = (in_rect.x + in_rect.width) - tab_x - 4
dc.SetClippingRegion(tab_x, tab_y, clip_width + 1, tab_height - 3)
drawn_tab_yoff = 1
if page.active:
left = self._leftActiveBmp
center = self._centerActiveBmp
right = self._rightActiveBmp
else:
left = self._leftInactiveBmp
center = self._centerInactiveBmp
right = self._rightInactiveBmp
dc.DrawBitmap(left, tab_x, tab_y)
leftw = left.GetWidth()
centerw = center.GetWidth()
rightw = right.GetWidth()
available = tab_x + tab_width - rightw
posx = tab_x + leftw
while 1:
if posx >= available:
break
dc.DrawBitmap(center, posx, tab_y)
posx += centerw
dc.DrawBitmap(right, posx, tab_y)
drawn_tab_height = center.GetHeight()
text_offset = tab_x + leftw
close_button_width = 0
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
text_offset += close_button_width
if not page.enabled:
dc.SetTextForeground(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT))
pagebitmap = page.dis_bitmap
else:
dc.SetTextForeground(page.text_colour)
pagebitmap = page.bitmap
bitmap_offset = 0
if pagebitmap.IsOk():
bitmap_offset = tab_x + leftw
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT and close_button_width:
bitmap_offset += close_button_width
# draw bitmap
dc.DrawBitmap(pagebitmap, bitmap_offset,
drawn_tab_yoff + (drawn_tab_height/2) - (pagebitmap.GetHeight()/2),
True)
text_offset = bitmap_offset + pagebitmap.GetWidth()
text_offset += 3 # bitmap padding
else:
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT == 0 or not close_button_width:
text_offset = tab_x + leftw
# if the caption is empty, measure some temporary text
caption = page.caption
if caption == "":
caption = "Xj"
if page.active:
dc.SetFont(self._selected_font)
textx, texty, dummy = dc.GetFullMultiLineTextExtent(caption)
else:
dc.SetFont(self._normal_font)
textx, texty, dummy = dc.GetFullMultiLineTextExtent(caption)
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - leftw)
else:
draw_text = ChopText(dc, caption, tab_width - (text_offset-tab_x) - close_button_width - leftw)
ypos = drawn_tab_yoff + drawn_tab_height/2 - texty/2 - 1
if control:
if control.GetPosition() != wx.Point(text_offset+1, ypos):
control.SetPosition(wx.Point(text_offset+1, ypos))
if not control.IsShown():
control.Show()
if paint_control:
bmp = TakeScreenShot(control.GetScreenRect())
dc.DrawBitmap(bmp, text_offset+1, ypos, True)
controlW, controlH = control.GetSize()
text_offset += controlW + 4
# draw tab text
rectx, recty, dummy = dc.GetFullMultiLineTextExtent(draw_text)
dc.DrawLabel(draw_text, wx.Rect(text_offset, ypos, rectx, recty))
out_button_rect = wx.Rect()
# draw 'x' on tab (if enabled)
if close_button_state != AUI_BUTTON_STATE_HIDDEN:
close_button_width = self._active_close_bmp.GetWidth()
bmp = self._disabled_close_bmp
if close_button_state == AUI_BUTTON_STATE_HOVER:
bmp = self._hover_close_bmp
elif close_button_state == AUI_BUTTON_STATE_PRESSED:
bmp = self._pressed_close_bmp
if agwFlags & AUI_NB_CLOSE_ON_TAB_LEFT:
rect = wx.Rect(tab_x + leftw - 2,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + 1,
close_button_width, tab_height)
else:
rect = wx.Rect(tab_x + tab_width - close_button_width - rightw + 2,
drawn_tab_yoff + (drawn_tab_height / 2) - (bmp.GetHeight() / 2) + 1,
close_button_width, tab_height)
if agwFlags & AUI_NB_BOTTOM:
rect.y -= 1
# Indent the button if it is pressed down:
rect = IndentPressedBitmap(rect, close_button_state)
dc.DrawBitmap(bmp, rect.x, rect.y, True)
out_button_rect = rect
out_tab_rect = wx.Rect(tab_x, tab_y, tab_width, tab_height)
dc.DestroyClippingRegion()
return out_tab_rect, out_button_rect, x_extent