Poodletooth-iLand/panda/python/Lib/site-packages/wx/lib/agw/flatmenu.py
2015-03-06 06:11:40 -06:00

7322 lines
234 KiB
Python

# --------------------------------------------------------------------------------- #
# FLATMENU wxPython IMPLEMENTATION
#
# Andrea Gavana, @ 03 Nov 2006
# Latest Revision: 27 Dec 2012, 21.00 GMT
#
# TODO List
#
# 1. Work is still in progress, so other functionalities may be added in the future;
# 2. No shadows under MAC, but it may be possible to create them using Carbon.
#
#
# For All Kind Of Problems, Requests Of Enhancements And Bug Reports, Please
# Write To Me At:
#
# andrea.gavana@maerskoil.com
# andrea.gavana@gmail.com
#
# Or, Obviously, To The wxPython Mailing List!!!
#
#
# Tags: phoenix-port, py3-port, unittest, documented
# --------------------------------------------------------------------------------- #
"""
:class:`FlatMenu` is a generic menu implementation.
Description
===========
:class:`FlatMenu`, like the name implies, it is a generic menu implementation.
I tried to provide a full functionality for menus, menubar and toolbar.
:class:`FlatMenu` supports the following features:
- Fires all the events (UI & Cmd);
- Check items;
- Separators;
- Enabled / Disabled menu items;
- Images on items;
- Toolbar support, with images and separators;
- Controls in toolbar (work in progress);
- Toolbar tools tooltips (done: thanks to Peter Kort);
- Accelerators for menus;
- Accelerators for menubar;
- Radio items in menus;
- Integration with AUI;
- Scrolling when menu is too big to fit the screen;
- Menu navigation with keyboard;
- Drop down arrow button to the right of the menu, it always contains the
"Customize" option, which will popup an options dialog. The dialog has the
following abilities:
(a) Ability to add/remove menus;
(b) Select different colour schemes for the menu bar / toolbar;
(c) Control various options, such as: colour for highlight menu item, draw
border around menus (classic look only);
(d) Toolbar floating appearance.
- Allows user to specify grey bitmap for disabled menus/toolbar tools;
- If no grey bitmap is provided, it generates one from the existing bitmap;
- Hidden toolbar items / menu bar items - will appear in a small popmenu
to the right if they are hidden;
- 4 different colour schemes for the menu bar (more can easily added);
- Scrolling is available if the menu height is greater than the screen height;
- Context menus for menu items;
- Show/hide the drop down arrow which allows the customization of :class:`FlatMenu`;
- Multiple columns menu window;
- Tooltips for menus and toolbar items on a :class:`StatusBar` (if present);
- Transparency (alpha channel) for menu windows (for platforms supporting it);
- FileHistory support through a pure-Python :class:`FileHistory` implementation;
- Possibility to set a background bitmap for a :class:`FlatMenu`;
- First attempt in adding controls to FlatToolbar;
- Added a MiniBar (thanks to Vladiuz);
- Added :class:`ToolBar` methods AddCheckTool/AddRadioTool (thanks to Vladiuz).
Usage
=====
Usage example::
import wx
import wx.lib.agw.flatmenu as FM
class MyFrame(wx.Frame):
def __init__(self, parent):
wx.Frame.__init__(self, parent, -1, "FlatMenu Demo")
self.CreateMenu()
panel = wx.Panel(self, -1)
btn = wx.Button(panel, -1, "Hello", (15, 12), (100, 120))
main_sizer = wx.BoxSizer(wx.VERTICAL)
main_sizer.Add(self.menubar, 0, wx.EXPAND)
main_sizer.Add(panel, 1, wx.EXPAND)
self.SetSizer(main_sizer)
main_sizer.Layout()
def CreateMenu(self):
self.menubar = FM.FlatMenuBar(self, -1)
f_menu = FM.FlatMenu()
e_menu = FM.FlatMenu()
v_menu = FM.FlatMenu()
t_menu = FM.FlatMenu()
w_menu = FM.FlatMenu()
# Append the menu items to the menus
f_menu.Append(-1, "Simple\tCtrl+N", "Text", None)
e_menu.Append(-1, "FlatMenu", "Text", None)
v_menu.Append(-1, "Example", "Text", None)
t_menu.Append(-1, "Hello", "Text", None)
w_menu.Append(-1, "World", "Text", None)
# Append menus to the menubar
self.menubar.Append(f_menu, "&File")
self.menubar.Append(e_menu, "&Edit")
self.menubar.Append(v_menu, "&View")
self.menubar.Append(t_menu, "&Options")
self.menubar.Append(w_menu, "&Help")
# our normal wxApp-derived class, as usual
app = wx.App(0)
frame = MyFrame(None)
app.SetTopWindow(frame)
frame.Show()
app.MainLoop()
Supported Platforms
===================
:class:`FlatMenu` has been tested on the following platforms:
* Windows (Windows XP, Vista);
* Linux Ubuntu (Dapper 6.06)
Window Styles
=============
This class supports the following window styles:
========================= =========== ==================================================
Window Styles Hex Value Description
========================= =========== ==================================================
``FM_OPT_IS_LCD`` 0x1 Use this style if your computer uses a LCD screen.
``FM_OPT_MINIBAR`` 0x2 Use this if you plan to use the toolbar only.
``FM_OPT_SHOW_CUSTOMIZE`` 0x4 Show "customize link" in the `More` menu, you will need to write your own handler. See demo.
``FM_OPT_SHOW_TOOLBAR`` 0x8 Set this option is you are planning to use the toolbar.
========================= =========== ==================================================
Events Processing
=================
This class processes the following events:
================================= ==================================================
Event Name Description
================================= ==================================================
``EVT_FLAT_MENU_DISMISSED`` Used internally.
``EVT_FLAT_MENU_ITEM_MOUSE_OUT`` Fires an event when the mouse leaves a :class:`FlatMenuItem`.
``EVT_FLAT_MENU_ITEM_MOUSE_OVER`` Fires an event when the mouse enters a :class:`FlatMenuItem`.
``EVT_FLAT_MENU_SELECTED`` Fires the :class:`EVT_MENU` event for :class:`FlatMenu`.
================================= ==================================================
License And Version
===================
:class:`FlatMenu` is distributed under the wxPython license.
Latest Revision: Andrea Gavana @ 27 Dec 2012, 21.00 GMT
Version 1.0
"""
__docformat__ = "epytext"
__version__ = "1.0"
import wx
import os
import math
import wx.lib.colourutils as colourutils
import wx.lib.six as six
from .fmcustomizedlg import FMCustomizeDlg
from .artmanager import ArtManager, DCSaver
from .fmresources import *
# FlatMenu styles
FM_OPT_IS_LCD = 1
""" Use this style if your computer uses a LCD screen. """
FM_OPT_MINIBAR = 2
""" Use this if you plan to use the toolbar only. """
FM_OPT_SHOW_CUSTOMIZE = 4
""" Show "customize link" in the `More` menu, you will need to write your own handler. See demo. """
FM_OPT_SHOW_TOOLBAR = 8
""" Set this option is you are planning to use the toolbar. """
# Some checking to see if we can draw shadows behind the popup menus
# at least on Windows. *REQUIRES* Mark Hammond's win32all extensions
# and ctypes, on Windows obviouly. Mac and GTK have no shadows under
# the menus, and it has been reported that shadows don't work well
# on Windows 2000 and previous.
_libimported = None
_DELAY = 5000
# Define a translation string
_ = wx.GetTranslation
if wx.Platform == "__WXMSW__":
osVersion = wx.GetOsVersion()
# Shadows behind menus are supported only in XP
if osVersion[1] == 5 and osVersion[2] == 1:
try:
import win32api
import win32gui
_libimported = "MH"
except:
try:
import ctypes
_libimported = "ctypes"
except:
pass
else:
_libimported = None
# Simple hack, but I don't know how to make it work on Mac
# I don't have Mac ;-)
#if wx.Platform == "__WXMAC__":
# try:
# import ctypes
# _carbon_dll = ctypes.cdll.LoadLibrary(r'/System/Frameworks/Carbon.framework/Carbon')
# except:
# _carbon_dll = None
# FIXME: No way to get shadows on Windows with the original code...
# May anyone share some suggestion on how to make it work??
# Right now I am using win32api to create shadows behind wx.PopupWindow,
# but this will result in *all* the popup windows in an application
# to have shadows behind them, even the user defined wx.PopupWindow
# that do not derive from FlatMenu.
CPP_AUI = True
try:
import wx.aui as AUI
AuiPaneInfo = AUI.AuiPaneInfo
""" Default AuiPaneInfo as in :class:`~lib.agw.aui.AuiPaneInfo`. """
except ImportError:
CPP_AUI = False
try:
from . import aui as PyAUI
PyAuiPaneInfo = PyAUI.AuiPaneInfo
""" Default AuiPaneInfo as in :class:`framemanager`. """
except ImportError:
pass
# Check for the new method in 2.7 (not present in 2.6.3.3)
if wx.VERSION_STRING < "2.7":
wx.Rect.Contains = lambda self, point: wx.Rect.Inside(self, point)
wxEVT_FLAT_MENU_DISMISSED = wx.NewEventType()
wxEVT_FLAT_MENU_SELECTED = wx.wxEVT_COMMAND_MENU_SELECTED
wxEVT_FLAT_MENU_ITEM_MOUSE_OVER = wx.NewEventType()
wxEVT_FLAT_MENU_ITEM_MOUSE_OUT = wx.NewEventType()
EVT_FLAT_MENU_DISMISSED = wx.PyEventBinder(wxEVT_FLAT_MENU_DISMISSED, 1)
""" Used internally. """
EVT_FLAT_MENU_SELECTED = wx.PyEventBinder(wxEVT_FLAT_MENU_SELECTED, 2)
""" Fires the wx.EVT_MENU event for :class:`FlatMenu`. """
EVT_FLAT_MENU_RANGE = wx.PyEventBinder(wxEVT_FLAT_MENU_SELECTED, 2)
""" Fires the wx.EVT_MENU event for a series of :class:`FlatMenu`. """
EVT_FLAT_MENU_ITEM_MOUSE_OUT = wx.PyEventBinder(wxEVT_FLAT_MENU_ITEM_MOUSE_OUT, 1)
""" Fires an event when the mouse leaves a :class:`FlatMenuItem`. """
EVT_FLAT_MENU_ITEM_MOUSE_OVER = wx.PyEventBinder(wxEVT_FLAT_MENU_ITEM_MOUSE_OVER, 1)
""" Fires an event when the mouse enters a :class:`FlatMenuItem`. """
def GetAccelIndex(label):
"""
Returns the mnemonic index of the label and the label stripped of the ampersand mnemonic
(e.g. 'lab&el' ==> will result in 3 and labelOnly = label).
:param string `label`: a string possibly containining an ampersand.
"""
indexAccel = 0
while True:
indexAccel = label.find("&", indexAccel)
if indexAccel == -1:
return indexAccel, label
if label[indexAccel:indexAccel+2] == "&&":
label = label[0:indexAccel] + label[indexAccel+1:]
indexAccel += 1
else:
break
labelOnly = label[0:indexAccel] + label[indexAccel+1:]
return indexAccel, labelOnly
def ConvertToMonochrome(bmp):
"""
Converts a bitmap to monochrome colour.
:param `bmp`: a valid :class:`Bitmap` object.
"""
mem_dc = wx.MemoryDC()
shadow = wx.Bitmap(bmp.GetWidth(), bmp.GetHeight())
mem_dc.SelectObject(shadow)
mem_dc.DrawBitmap(bmp, 0, 0, True)
mem_dc.SelectObject(wx.NullBitmap)
img = shadow.ConvertToImage()
img = img.ConvertToMono(0, 0, 0)
# we now have black where the original bmp was drawn,
# white elsewhere
shadow = wx.Bitmap(img)
shadow.SetMask(wx.Mask(shadow, wx.BLACK))
# Convert the black to grey
tmp = wx.Bitmap(bmp.GetWidth(), bmp.GetHeight())
col = wx.SystemSettings.GetColour(wx.SYS_COLOUR_BTNSHADOW)
mem_dc.SelectObject(tmp)
mem_dc.SetPen(wx.Pen(col))
mem_dc.SetBrush(wx.Brush(col))
mem_dc.DrawRectangle(0, 0, bmp.GetWidth(), bmp.GetHeight())
mem_dc.DrawBitmap(shadow, 0, 0, True) # now contains a bitmap with grey where the image was, white elsewhere
mem_dc.SelectObject(wx.NullBitmap)
shadow = tmp
shadow.SetMask(wx.Mask(shadow, wx.WHITE))
return shadow
# ---------------------------------------------------------------------------- #
# Class FMRendererMgr
# ---------------------------------------------------------------------------- #
class FMRendererMgr(object):
"""
This class represents a manager that handles all the renderers defined.
Every instance of this class will share the same state, so everyone can
instantiate their own and a call to :meth:`FMRendererMgr.SetTheme() <FMRendererMgr.SetTheme>` anywhere will affect everyone.
"""
def __new__(cls, *p, **k):
if not '_instance' in cls.__dict__:
cls._instance = object.__new__(cls)
return cls._instance
def __init__(self):
""" Default class constructor. """
# If we have already initialized don't do it again. There is only one
# FMRendererMgr process-wide.
if hasattr(self, '_alreadyInitialized'):
return
self._alreadyInitialized = True
self._currentTheme = StyleDefault
self._renderers = []
self._renderers.append(FMRenderer())
self._renderers.append(FMRendererXP())
self._renderers.append(FMRendererMSOffice2007())
self._renderers.append(FMRendererVista())
def GetRenderer(self):
""" Returns the current theme's renderer. """
return self._renderers[self._currentTheme]
def AddRenderer(self, renderer):
"""
Adds a user defined custom renderer.
:param `renderer`: a class derived from :class:`FMRenderer`.
"""
lastRenderer = len(self._renderers)
self._renderers.append(renderer)
return lastRenderer
def SetTheme(self, theme):
"""
Sets the current theme.
:param `theme`: an integer specifying the theme to use.
"""
if theme < 0 or theme > len(self._renderers):
raise ValueError("Error invalid theme specified.")
self._currentTheme = theme
# ---------------------------------------------------------------------------- #
# Class FMRenderer
# ---------------------------------------------------------------------------- #
class FMRenderer(object):
"""
Base class for the :class:`FlatMenu` renderers. This class implements the common
methods of all the renderers.
"""
def __init__(self):
""" Default class constructor. """
self.separatorHeight = 5
self.drawLeftMargin = False
self.highlightCheckAndRadio = False
self.scrollBarButtons = False # Display scrollbar buttons if the menu doesn't fit on the screen
# otherwise default to up and down arrow menu items
self.itemTextColourDisabled = ArtManager.Get().LightColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_GRAYTEXT), 30)
# Background Colours
self.menuFaceColour = wx.WHITE
self.menuBarFaceColour = ArtManager.Get().LightColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE), 80)
self.menuBarFocusFaceColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
self.menuBarFocusBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
self.menuBarPressedFaceColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
self.menuBarPressedBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
self.menuFocusFaceColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
self.menuFocusBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
self.menuPressedFaceColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
self.menuPressedBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
self.buttonFaceColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
self.buttonBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
self.buttonFocusFaceColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
self.buttonFocusBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
self.buttonPressedFaceColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
self.buttonPressedBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
# create wxBitmaps from the xpm's
self._rightBottomCorner = self.ConvertToBitmap(shadow_center_xpm, shadow_center_alpha)
self._bottom = self.ConvertToBitmap(shadow_bottom_xpm, shadow_bottom_alpha)
self._bottomLeft = self.ConvertToBitmap(shadow_bottom_left_xpm, shadow_bottom_left_alpha)
self._rightTop = self.ConvertToBitmap(shadow_right_top_xpm, shadow_right_top_alpha)
self._right = self.ConvertToBitmap(shadow_right_xpm, shadow_right_alpha)
self._bitmaps = {}
bmp = self.ConvertToBitmap(arrow_down, alpha=None)
bmp.SetMask(wx.Mask(bmp, wx.Colour(0, 128, 128)))
self._bitmaps.update({"arrow_down": bmp})
bmp = self.ConvertToBitmap(arrow_up, alpha=None)
bmp.SetMask(wx.Mask(bmp, wx.Colour(0, 128, 128)))
self._bitmaps.update({"arrow_up": bmp})
self._toolbarSeparatorBitmap = wx.NullBitmap
self.raiseToolbar = False
def SetMenuBarHighlightColour(self, colour):
"""
Set the colour to highlight focus on the menu bar.
:param `colour`: a valid instance of :class:`Colour`.
"""
self.menuBarFocusFaceColour = colour
self.menuBarFocusBorderColour = colour
self.menuBarPressedFaceColour = colour
self.menuBarPressedBorderColour= colour
def SetMenuHighlightColour(self,colour):
"""
Set the colour to highlight focus on the menu.
:param `colour`: a valid instance of :class:`Colour`.
"""
self.menuFocusFaceColour = colour
self.menuFocusBorderColour = colour
self.menuPressedFaceColour = colour
self.menuPressedBorderColour = colour
def GetColoursAccordingToState(self, state):
"""
Returns a :class:`Colour` according to the menu item state.
:param integer `state`: one of the following bits:
==================== ======= ==========================
Item State Value Description
==================== ======= ==========================
``ControlPressed`` 0 The item is pressed
``ControlFocus`` 1 The item is focused
``ControlDisabled`` 2 The item is disabled
``ControlNormal`` 3 Normal state
==================== ======= ==========================
"""
# switch according to the status
if state == ControlFocus:
upperBoxTopPercent = 95
upperBoxBottomPercent = 50
lowerBoxTopPercent = 40
lowerBoxBottomPercent = 90
concaveUpperBox = True
concaveLowerBox = True
elif state == ControlPressed:
upperBoxTopPercent = 75
upperBoxBottomPercent = 90
lowerBoxTopPercent = 90
lowerBoxBottomPercent = 40
concaveUpperBox = True
concaveLowerBox = True
elif state == ControlDisabled:
upperBoxTopPercent = 100
upperBoxBottomPercent = 100
lowerBoxTopPercent = 70
lowerBoxBottomPercent = 70
concaveUpperBox = True
concaveLowerBox = True
else:
upperBoxTopPercent = 90
upperBoxBottomPercent = 50
lowerBoxTopPercent = 30
lowerBoxBottomPercent = 75
concaveUpperBox = True
concaveLowerBox = True
return upperBoxTopPercent, upperBoxBottomPercent, lowerBoxTopPercent, lowerBoxBottomPercent, \
concaveUpperBox, concaveLowerBox
def ConvertToBitmap(self, xpm, alpha=None):
"""
Convert the given image to a bitmap, optionally overlaying an alpha
channel to it.
:param `xpm`: a list of strings formatted as XPM;
:param `alpha`: a list of alpha values, the same size as the xpm bitmap.
"""
if alpha is not None:
img = wx.Bitmap(xpm)
img = img.ConvertToImage()
x, y = img.GetWidth(), img.GetHeight()
img.InitAlpha()
for jj in range(y):
for ii in range(x):
img.SetAlpha(ii, jj, alpha[jj*x+ii])
else:
stream = six.BytesIO(xpm)
img = wx.Image(stream)
return wx.Bitmap(img)
def DrawLeftMargin(self, item, dc, menuRect):
"""
Draws the menu left margin.
:param `item`: an instance of :class:`FlatMenuItem`;
:param `dc`: an instance of :class:`DC`;
:param `menuRect`: an instance of :class:`Rect`, representing the menu client rectangle.
"""
raise Exception("This style doesn't support Drawing a Left Margin")
def DrawToolbarSeparator(self, dc, rect):
"""
Draws a separator inside the toolbar in :class:`FlatMenuBar`.
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the bitmap client rectangle.
"""
# Place a separator bitmap
bmp = wx.Bitmap(rect.width, rect.height)
mem_dc = wx.MemoryDC()
mem_dc.SelectObject(bmp)
mem_dc.SetPen(wx.BLACK_PEN)
mem_dc.SetBrush(wx.BLACK_BRUSH)
mem_dc.DrawRectangle(0, 0, bmp.GetWidth(), bmp.GetHeight())
col = self.menuBarFaceColour
col1 = ArtManager.Get().LightColour(col, 40)
col2 = ArtManager.Get().LightColour(col, 70)
mem_dc.SetPen(wx.Pen(col2))
mem_dc.DrawLine(5, 0, 5, bmp.GetHeight())
mem_dc.SetPen(wx.Pen(col1))
mem_dc.DrawLine(6, 0, 6, bmp.GetHeight())
mem_dc.SelectObject(wx.NullBitmap)
bmp.SetMask(wx.Mask(bmp, wx.BLACK))
dc.DrawBitmap(bmp, rect.x, rect.y, True)
# assumption: the background was already drawn on the dc
def DrawBitmapShadow(self, dc, rect, where=BottomShadow|RightShadow):
"""
Draws a shadow using background bitmap.
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the bitmap client rectangle;
:param integer `where`: where to draw the shadow. This can be any combination of the
following bits:
========================== ======= ================================
Shadow Settings Value Description
========================== ======= ================================
``RightShadow`` 1 Right side shadow
``BottomShadow`` 2 Not full bottom shadow
``BottomShadowFull`` 4 Full bottom shadow
========================== ======= ================================
"""
shadowSize = 5
# the rect must be at least 5x5 pixles
if rect.height < 2*shadowSize or rect.width < 2*shadowSize:
return
# Start by drawing the right bottom corner
if where & BottomShadow or where & BottomShadowFull:
dc.DrawBitmap(self._rightBottomCorner, rect.x+rect.width, rect.y+rect.height, True)
# Draw right side shadow
xx = rect.x + rect.width
yy = rect.y + rect.height - shadowSize
if where & RightShadow:
while yy - rect.y > 2*shadowSize:
dc.DrawBitmap(self._right, xx, yy, True)
yy -= shadowSize
dc.DrawBitmap(self._rightTop, xx, yy - shadowSize, True)
if where & BottomShadow:
xx = rect.x + rect.width - shadowSize
yy = rect.height + rect.y
while xx - rect.x > 2*shadowSize:
dc.DrawBitmap(self._bottom, xx, yy, True)
xx -= shadowSize
dc.DrawBitmap(self._bottomLeft, xx - shadowSize, yy, True)
if where & BottomShadowFull:
xx = rect.x + rect.width - shadowSize
yy = rect.height + rect.y
while xx - rect.x >= 0:
dc.DrawBitmap(self._bottom, xx, yy, True)
xx -= shadowSize
dc.DrawBitmap(self._bottom, xx, yy, True)
def DrawToolBarBg(self, dc, rect):
"""
Draws the toolbar background
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the toolbar client rectangle.
"""
if not self.raiseToolbar:
return
dcsaver = DCSaver(dc)
# fill with gradient
colour = self.menuBarFaceColour
dc.SetPen(wx.Pen(colour))
dc.SetBrush(wx.Brush(colour))
dc.DrawRectangle(rect)
self.DrawBitmapShadow(dc, rect)
def DrawSeparator(self, dc, xCoord, yCoord, textX, sepWidth):
"""
Draws a separator inside a :class:`FlatMenu`.
:param `dc`: an instance of :class:`DC`;
:param integer `xCoord`: the current x position where to draw the separator;
:param integer `yCoord`: the current y position where to draw the separator;
:param integer `textX`: the menu item label x position;
:param integer `sepWidth`: the width of the separator, in pixels.
"""
dcsaver = DCSaver(dc)
sepRect1 = wx.Rect(xCoord + textX, yCoord + 1, sepWidth/2, 1)
sepRect2 = wx.Rect(xCoord + textX + sepWidth/2, yCoord + 1, sepWidth/2-1, 1)
artMgr = ArtManager.Get()
backColour = artMgr.GetMenuFaceColour()
lightColour = wx.Colour("LIGHT GREY")
artMgr.PaintStraightGradientBox(dc, sepRect1, backColour, lightColour, False)
artMgr.PaintStraightGradientBox(dc, sepRect2, lightColour, backColour, False)
def DrawMenuItem(self, item, dc, xCoord, yCoord, imageMarginX, markerMarginX, textX, rightMarginX, selected=False, backgroundImage=None):
"""
Draws the menu item.
:param `item`: a :class:`FlatMenuItem` instance;
:param `dc`: an instance of :class:`DC`;
:param integer `xCoord`: the current x position where to draw the menu;
:param integer `yCoord`: the current y position where to draw the menu;
:param integer `imageMarginX`: the spacing between the image and the menu border;
:param integer `markerMarginX`: the spacing between the checkbox/radio marker and
the menu border;
:param integer `textX`: the menu item label x position;
:param integer `rightMarginX`: the right margin between the text and the menu border;
:param bool `selected`: ``True`` if this menu item is currentl hovered by the mouse,
``False`` otherwise.
:param `backgroundImage`: if not ``None``, an instance of :class:`Bitmap` which will
become the background image for this :class:`FlatMenu`.
"""
borderXSize = item._parentMenu.GetBorderXWidth()
itemHeight = item._parentMenu.GetItemHeight()
menuWidth = item._parentMenu.GetMenuWidth()
# Define the item actual rectangle area
itemRect = wx.Rect(xCoord, yCoord, menuWidth, itemHeight)
# Define the drawing area
rect = wx.Rect(xCoord+2, yCoord, menuWidth - 4, itemHeight)
# Draw the background
backColour = self.menuFaceColour
penColour = backColour
backBrush = wx.Brush(backColour)
leftMarginWidth = item._parentMenu.GetLeftMarginWidth()
if backgroundImage is None:
pen = wx.Pen(penColour)
dc.SetPen(pen)
dc.SetBrush(backBrush)
dc.DrawRectangle(rect)
# Draw the left margin gradient
if self.drawLeftMargin:
self.DrawLeftMargin(item, dc, itemRect)
# check if separator
if item.IsSeparator():
# Separator is a small grey line separating between menu items.
sepWidth = xCoord + menuWidth - textX - 1
self.DrawSeparator(dc, xCoord, yCoord, textX, sepWidth)
return
# Keep the item rect
item._rect = itemRect
# Get the bitmap base on the item state (disabled, selected ..)
bmp = item.GetSuitableBitmap(selected)
# First we draw the selection rectangle
if selected:
self.DrawMenuButton(dc, rect.Deflate(1,0), ControlFocus)
#copy.Inflate(0, menubar._spacer)
if bmp.IsOk():
# Calculate the postion to place the image
imgHeight = bmp.GetHeight()
imgWidth = bmp.GetWidth()
if imageMarginX == 0:
xx = rect.x + (leftMarginWidth - imgWidth)/2
else:
xx = rect.x + ((leftMarginWidth - rect.height) - imgWidth)/2 + rect.height
yy = rect.y + (rect.height - imgHeight)/2
dc.DrawBitmap(bmp, xx, yy, True)
if item.GetKind() == wx.ITEM_CHECK:
# Checkable item
if item.IsChecked():
# Draw surrounding rectangle around the selection box
xx = rect.x + 1
yy = rect.y + 1
rr = wx.Rect(xx, yy, rect.height-2, rect.height-2)
if not selected and self.highlightCheckAndRadio:
self.DrawButton(dc, rr, ControlFocus)
dc.DrawBitmap(item._checkMarkBmp, rr.x + (rr.width - 16)/2, rr.y + (rr.height - 16)/2, True)
if item.GetKind() == wx.ITEM_RADIO:
# Checkable item
if item.IsChecked():
# Draw surrounding rectangle around the selection box
xx = rect.x + 1
yy = rect.y + 1
rr = wx.Rect(xx, yy, rect.height-2, rect.height-2)
if not selected and self.highlightCheckAndRadio:
self.DrawButton(dc, rr, ControlFocus)
dc.DrawBitmap(item._radioMarkBmp, rr.x + (rr.width - 16)/2, rr.y + (rr.height - 16)/2, True)
# Draw text - without accelerators
text = item.GetLabel()
if text:
font = item.GetFont()
if font is None:
font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
if selected:
enabledTxtColour = colourutils.BestLabelColour(self.menuFocusFaceColour, bw=True)
else:
enabledTxtColour = colourutils.BestLabelColour(self.menuFaceColour, bw=True)
disabledTxtColour = self.itemTextColourDisabled
textColour = (item.IsEnabled() and [enabledTxtColour] or [disabledTxtColour])[0]
if item.IsEnabled() and item.GetTextColour():
textColour = item.GetTextColour()
dc.SetFont(font)
w, h = dc.GetTextExtent(text)
dc.SetTextForeground(textColour)
if item._mnemonicIdx != wx.NOT_FOUND:
# We divide the drawing to 3 parts
text1 = text[0:item._mnemonicIdx]
text2 = text[item._mnemonicIdx]
text3 = text[item._mnemonicIdx+1:]
w1, dummy = dc.GetTextExtent(text1)
w2, dummy = dc.GetTextExtent(text2)
w3, dummy = dc.GetTextExtent(text3)
posx = xCoord + textX + borderXSize
posy = (itemHeight - h)/2 + yCoord
# Draw first part
dc.DrawText(text1, posx, posy)
# mnemonic
if "__WXGTK__" not in wx.Platform:
font.SetUnderlined(True)
dc.SetFont(font)
posx += w1
dc.DrawText(text2, posx, posy)
# last part
font.SetUnderlined(False)
dc.SetFont(font)
posx += w2
dc.DrawText(text3, posx, posy)
else:
w, h = dc.GetTextExtent(text)
dc.DrawText(text, xCoord + textX + borderXSize, (itemHeight - h)/2 + yCoord)
# Now draw accelerator
# Accelerators are aligned to the right
if item.GetAccelString():
accelWidth, accelHeight = dc.GetTextExtent(item.GetAccelString())
dc.DrawText(item.GetAccelString(), xCoord + rightMarginX - accelWidth, (itemHeight - accelHeight)/2 + yCoord)
# Check if this item has sub-menu - if it does, draw
# right arrow on the right margin
if item.GetSubMenu():
# Draw arrow
rightArrowBmp = wx.Bitmap(menu_right_arrow_xpm)
rightArrowBmp.SetMask(wx.Mask(rightArrowBmp, wx.WHITE))
xx = xCoord + rightMarginX + borderXSize
rr = wx.Rect(xx, rect.y + 1, rect.height-2, rect.height-2)
dc.DrawBitmap(rightArrowBmp, rr.x + 4, rr.y +(rr.height-16)/2, True)
def DrawMenuBarButton(self, dc, rect, state):
"""
Draws the highlight on a :class:`FlatMenuBar`.
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the button client rectangle;
:param integer `state`: the button state.
"""
# switch according to the status
if state == ControlFocus:
penColour = self.menuBarFocusBorderColour
brushColour = self.menuBarFocusFaceColour
elif state == ControlPressed:
penColour = self.menuBarPressedBorderColour
brushColour = self.menuBarPressedFaceColour
dcsaver = DCSaver(dc)
dc.SetPen(wx.Pen(penColour))
dc.SetBrush(wx.Brush(brushColour))
dc.DrawRectangle(rect)
def DrawMenuButton(self, dc, rect, state):
"""
Draws the highlight on a FlatMenu
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the button client rectangle;
:param integer `state`: the button state.
"""
# switch according to the status
if state == ControlFocus:
penColour = self.menuFocusBorderColour
brushColour = self.menuFocusFaceColour
elif state == ControlPressed:
penColour = self.menuPressedBorderColour
brushColour = self.menuPressedFaceColour
dcsaver = DCSaver(dc)
dc.SetPen(wx.Pen(penColour))
dc.SetBrush(wx.Brush(brushColour))
dc.DrawRectangle(rect)
def DrawScrollButton(self, dc, rect, state):
"""
Draws the scroll button
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the button client rectangle;
:param integer `state`: the button state.
"""
if not self.scrollBarButtons:
return
colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
colour = ArtManager.Get().LightColour(colour, 30)
artMgr = ArtManager.Get()
# Keep old pen and brush
dcsaver = DCSaver(dc)
# Define the rounded rectangle base on the given rect
# we need an array of 9 points for it
baseColour = colour
# Define the middle points
leftPt = wx.Point(rect.x, rect.y + (rect.height / 2))
rightPt = wx.Point(rect.x + rect.width-1, rect.y + (rect.height / 2))
# Define the top region
top = wx.Rect((rect.GetLeft(), rect.GetTop()), rightPt)
bottom = wx.Rect(leftPt, (rect.GetRight(), rect.GetBottom()))
upperBoxTopPercent, upperBoxBottomPercent, lowerBoxTopPercent, lowerBoxBottomPercent, \
concaveUpperBox, concaveLowerBox = self.GetColoursAccordingToState(state)
topStartColour = artMgr.LightColour(baseColour, upperBoxTopPercent)
topEndColour = artMgr.LightColour(baseColour, upperBoxBottomPercent)
bottomStartColour = artMgr.LightColour(baseColour, lowerBoxTopPercent)
bottomEndColour = artMgr.LightColour(baseColour, lowerBoxBottomPercent)
artMgr.PaintStraightGradientBox(dc, top, topStartColour, topEndColour)
artMgr.PaintStraightGradientBox(dc, bottom, bottomStartColour, bottomEndColour)
rr = wx.Rect(rect.x, rect.y, rect.width, rect.height)
dc.SetBrush(wx.TRANSPARENT_BRUSH)
frameColour = artMgr.LightColour(baseColour, 60)
dc.SetPen(wx.Pen(frameColour))
dc.DrawRectangle(rr)
wc = artMgr.LightColour(baseColour, 80)
dc.SetPen(wx.Pen(wc))
rr.Deflate(1, 1)
dc.DrawRectangle(rr)
def DrawButton(self, dc, rect, state, colour=None):
"""
Draws a button.
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the button client rectangle;
:param integer `state`: the button state;
:param `colour`: if not ``None``, an instance of :class:`Colour` to be used to draw
the :class:`FlatMenuItem` background.
"""
# switch according to the status
if state == ControlFocus:
if colour == None:
penColour = self.buttonFocusBorderColour
brushColour = self.buttonFocusFaceColour
else:
penColour = colour
brushColour = ArtManager.Get().LightColour(colour, 75)
elif state == ControlPressed:
if colour == None:
penColour = self.buttonPressedBorderColour
brushColour = self.buttonPressedFaceColour
else:
penColour = colour
brushColour = ArtManager.Get().LightColour(colour, 60)
else:
if colour == None:
penColour = self.buttonBorderColour
brushColour = self.buttonFaceColour
else:
penColour = colour
brushColour = ArtManager.Get().LightColour(colour, 75)
dcsaver = DCSaver(dc)
dc.SetPen(wx.Pen(penColour))
dc.SetBrush(wx.Brush(brushColour))
dc.DrawRectangle(rect)
def DrawMenuBarBackground(self, dc, rect):
"""
Draws the menu bar background colour according to the menubar.GetBackgroundColour
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the menubar client rectangle.
"""
dcsaver = DCSaver(dc)
# fill with gradient
colour = self.menuBarFaceColour
dc.SetPen(wx.Pen(colour))
dc.SetBrush(wx.Brush(colour))
dc.DrawRectangle(rect)
def DrawMenuBar(self, menubar, dc):
"""
Draws everything for :class:`FlatMenuBar`.
:param `menubar`: an instance of :class:`FlatMenuBar`.
:param `dc`: an instance of :class:`DC`.
"""
#artMgr = ArtManager.Get()
fnt = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
textColour = colourutils.BestLabelColour(menubar.GetBackgroundColour(), bw=True)
highlightTextColour = colourutils.BestLabelColour(self.menuBarFocusFaceColour, bw=True)
dc.SetFont(fnt)
dc.SetTextForeground(textColour)
clientRect = menubar.GetClientRect()
self.DrawMenuBarBackground(dc, clientRect)
padding, dummy = dc.GetTextExtent("W")
posx = 0
posy = menubar._margin
# ---------------------------------------------------------------------------
# Draw as much items as we can if the screen is not wide enough, add all
# missing items to a drop down menu
# ---------------------------------------------------------------------------
menuBarRect = menubar.GetClientRect()
# mark all items as non-visibles at first
for item in menubar._items:
item.SetRect(wx.Rect())
for item in menubar._items:
# Handle accelerator ('&')
title = item.GetTitle()
fixedText = title
location, labelOnly = GetAccelIndex(fixedText)
# Get the menu item rect
textWidth, textHeight = dc.GetTextExtent(fixedText)
#rect = wx.Rect(posx+menubar._spacer/2, posy, textWidth, textHeight)
rect = wx.Rect(posx+padding/2, posy, textWidth, textHeight)
# Can we draw more??
# the +DROP_DOWN_ARROW_WIDTH is the width of the drop down arrow
if posx + rect.width + DROP_DOWN_ARROW_WIDTH >= menuBarRect.width:
break
# In this style the button highlight includes the menubar margin
button_rect = wx.Rect(*rect)
button_rect.height = menubar._menuBarHeight
#button_rect.width = rect.width + menubar._spacer
button_rect.width = rect.width + padding
button_rect.x = posx
button_rect.y = 0
# Keep the item rectangle, will be used later in functions such
# as 'OnLeftDown', 'OnMouseMove'
copy = wx.Rect(*button_rect)
#copy.Inflate(0, menubar._spacer)
item.SetRect(copy)
selected = False
if item.GetState() == ControlFocus:
self.DrawMenuBarButton(dc, button_rect, ControlFocus)
dc.SetTextForeground(highlightTextColour)
selected = True
else:
dc.SetTextForeground(textColour)
ww, hh = dc.GetTextExtent(labelOnly)
textOffset = (rect.width - ww) / 2
if not menubar._isLCD and item.GetTextBitmap().IsOk() and not selected:
dc.DrawBitmap(item.GetTextBitmap(), rect.x, rect.y, True)
elif not menubar._isLCD and item.GetSelectedTextBitmap().IsOk() and selected:
dc.DrawBitmap(item.GetSelectedTextBitmap(), rect.x, rect.y, True)
else:
if not menubar._isLCD:
# Draw the text on a bitmap using memory dc,
# so on following calls we will use this bitmap instead
# of calculating everything from scratch
bmp = wx.Bitmap(rect.width, rect.height)
memDc = wx.MemoryDC()
memDc.SelectObject(bmp)
if selected:
memDc.SetTextForeground(highlightTextColour)
else:
memDc.SetTextForeground(textColour)
# Fill the bitmap with the masking colour
memDc.SetPen(wx.Pen(wx.Colour(255, 0, 0)) )
memDc.SetBrush(wx.Brush(wx.Colour(255, 0, 0)) )
memDc.DrawRectangle(0, 0, rect.width, rect.height)
memDc.SetFont(fnt)
if location == wx.NOT_FOUND or location >= len(fixedText):
# draw the text
if not menubar._isLCD:
memDc.DrawText(title, textOffset, 0)
dc.DrawText(title, rect.x + textOffset, rect.y)
else:
# underline the first '&'
before = labelOnly[0:location]
underlineLetter = labelOnly[location]
after = labelOnly[location+1:]
# before
if not menubar._isLCD:
memDc.DrawText(before, textOffset, 0)
dc.DrawText(before, rect.x + textOffset, rect.y)
# underlineLetter
if "__WXGTK__" not in wx.Platform:
w1, h = dc.GetTextExtent(before)
fnt.SetUnderlined(True)
dc.SetFont(fnt)
dc.DrawText(underlineLetter, rect.x + w1 + textOffset, rect.y)
if not menubar._isLCD:
memDc.SetFont(fnt)
memDc.DrawText(underlineLetter, textOffset + w1, 0)
else:
w1, h = dc.GetTextExtent(before)
dc.DrawText(underlineLetter, rect.x + w1 + textOffset, rect.y)
if not menubar._isLCD:
memDc.DrawText(underlineLetter, textOffset + w1, 0)
# Draw the underline ourselves since using the Underline in GTK,
# causes the line to be too close to the letter
uderlineLetterW, uderlineLetterH = dc.GetTextExtent(underlineLetter)
dc.DrawLine(rect.x + w1 + textOffset, rect.y + uderlineLetterH - 2,
rect.x + w1 + textOffset + uderlineLetterW, rect.y + uderlineLetterH - 2)
# after
w2, h = dc.GetTextExtent(underlineLetter)
fnt.SetUnderlined(False)
dc.SetFont(fnt)
dc.DrawText(after, rect.x + w1 + w2 + textOffset, rect.y)
if not menubar._isLCD:
memDc.SetFont(fnt)
memDc.DrawText(after, w1 + w2 + textOffset, 0)
if not menubar._isLCD:
memDc.SelectObject(wx.NullBitmap)
# Set masking colour to the bitmap
bmp.SetMask(wx.Mask(bmp, wx.Colour(255, 0, 0)))
if selected:
item.SetSelectedTextBitmap(bmp)
else:
item.SetTextBitmap(bmp)
posx += rect.width + padding # + menubar._spacer
# Get a background image of the more menu button
moreMenubtnBgBmpRect = wx.Rect(*menubar.GetMoreMenuButtonRect())
if not menubar._moreMenuBgBmp:
menubar._moreMenuBgBmp = wx.Bitmap(moreMenubtnBgBmpRect.width, moreMenubtnBgBmpRect.height)
if menubar._showToolbar and len(menubar._tbButtons) > 0:
rectX = 0
rectWidth = clientRect.width - moreMenubtnBgBmpRect.width
if len(menubar._items) == 0:
rectHeight = clientRect.height
rectY = 0
else:
rectHeight = clientRect.height - menubar._menuBarHeight
rectY = menubar._menuBarHeight
rr = wx.Rect(rectX, rectY, rectWidth, rectHeight)
self.DrawToolBarBg(dc, rr)
menubar.DrawToolbar(dc, rr)
if menubar._showCustomize or menubar.GetInvisibleMenuItemCount() > 0 or menubar.GetInvisibleToolbarItemCount() > 0:
memDc = wx.MemoryDC()
memDc.SelectObject(menubar._moreMenuBgBmp)
try:
memDc.Blit(0, 0, menubar._moreMenuBgBmp.GetWidth(), menubar._moreMenuBgBmp.GetHeight(), dc,
moreMenubtnBgBmpRect.x, moreMenubtnBgBmpRect.y)
except:
pass
memDc.SelectObject(wx.NullBitmap)
# Draw the drop down arrow button
menubar.DrawMoreButton(dc, menubar._dropDownButtonState)
# Set the button rect
menubar._dropDownButtonArea = moreMenubtnBgBmpRect
def DrawMenu(self, flatmenu, dc):
"""
Draws the menu.
:param `flatmenu`: the :class:`FlatMenu` instance we need to paint;
:param `dc`: an instance of :class:`DC`.
"""
menuRect = flatmenu.GetClientRect()
menuBmp = wx.Bitmap(menuRect.width, menuRect.height)
mem_dc = wx.MemoryDC()
mem_dc.SelectObject(menuBmp)
# colour the menu face with background colour
backColour = self.menuFaceColour
penColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_BTNSHADOW)
backBrush = wx.Brush(backColour)
pen = wx.Pen(penColour)
mem_dc.SetPen(pen)
mem_dc.SetBrush(backBrush)
mem_dc.DrawRectangle(menuRect)
backgroundImage = flatmenu._backgroundImage
if backgroundImage:
mem_dc.DrawBitmap(backgroundImage, flatmenu._leftMarginWidth, 0, True)
# draw items
posy = 3
nItems = len(flatmenu._itemsArr)
# make all items as non-visible first
for item in flatmenu._itemsArr:
item.Show(False)
visibleItems = 0
screenHeight = wx.SystemSettings.GetMetric(wx.SYS_SCREEN_Y)
numCols = flatmenu.GetNumberColumns()
switch, posx, index = 1e6, 0, 0
if numCols > 1:
switch = int(math.ceil((nItems - flatmenu._first)/float(numCols)))
# If we have to scroll and are not using the scroll bar buttons we need to draw
# the scroll up menu item at the top.
if not self.scrollBarButtons and flatmenu._showScrollButtons:
posy += flatmenu.GetItemHeight()
for nCount in range(flatmenu._first, nItems):
visibleItems += 1
item = flatmenu._itemsArr[nCount]
self.DrawMenuItem(item, mem_dc, posx, posy,
flatmenu._imgMarginX, flatmenu._markerMarginX,
flatmenu._textX, flatmenu._rightMarginPosX,
nCount == flatmenu._selectedItem,
backgroundImage=backgroundImage)
posy += item.GetHeight()
item.Show()
if visibleItems >= switch:
posy = 2
index += 1
posx = flatmenu._menuWidth*index
visibleItems = 0
# make sure we draw only visible items
pp = flatmenu.ClientToScreen(wx.Point(0, posy))
menuBottom = (self.scrollBarButtons and [pp.y] or [pp.y + flatmenu.GetItemHeight()*2])[0]
if menuBottom > screenHeight:
break
if flatmenu._showScrollButtons:
if flatmenu._upButton:
flatmenu._upButton.Draw(mem_dc)
if flatmenu._downButton:
flatmenu._downButton.Draw(mem_dc)
dc.Blit(0, 0, menuBmp.GetWidth(), menuBmp.GetHeight(), mem_dc, 0, 0)
# ---------------------------------------------------------------------------- #
# Class FMRendererMSOffice2007
# ---------------------------------------------------------------------------- #
class FMRendererMSOffice2007(FMRenderer):
""" Windows Office 2007 style. """
def __init__(self):
""" Default class constructor. """
FMRenderer.__init__(self)
self.drawLeftMargin = True
self.separatorHeight = 3
self.highlightCheckAndRadio = True
self.scrollBarButtons = True # Display scrollbar buttons if the menu doesn't fit on the screen
self.menuBarFaceColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)
self.buttonBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
self.buttonFaceColour = ArtManager.Get().LightColour(self.buttonBorderColour, 75)
self.buttonFocusBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
self.buttonFocusFaceColour = ArtManager.Get().LightColour(self.buttonFocusBorderColour, 75)
self.buttonPressedBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
self.buttonPressedFaceColour = ArtManager.Get().LightColour(self.buttonPressedBorderColour, 60)
self.menuFocusBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
self.menuFocusFaceColour = ArtManager.Get().LightColour(self.buttonFocusBorderColour, 75)
self.menuPressedBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
self.menuPressedFaceColour = ArtManager.Get().LightColour(self.buttonPressedBorderColour, 60)
self.menuBarFocusBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
self.menuBarFocusFaceColour = ArtManager.Get().LightColour(self.buttonFocusBorderColour, 75)
self.menuBarPressedBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
self.menuBarPressedFaceColour = ArtManager.Get().LightColour(self.buttonPressedBorderColour, 60)
def DrawLeftMargin(self, item, dc, menuRect):
"""
Draws the menu left margin.
:param `item`: the :class:`FlatMenuItem` to paint;
:param `dc`: an instance of :class:`DC`;
:param `menuRect`: an instance of :class:`Rect`, representing the menu client rectangle.
"""
# Construct the margin rectangle
marginRect = wx.Rect(menuRect.x+1, menuRect.y, item._parentMenu.GetLeftMarginWidth(), menuRect.height)
# Set the gradient colours
artMgr = ArtManager.Get()
faceColour = self.menuFaceColour
dcsaver = DCSaver(dc)
marginColour = artMgr.DarkColour(faceColour, 5)
dc.SetPen(wx.Pen(marginColour))
dc.SetBrush(wx.Brush(marginColour))
dc.DrawRectangle(marginRect)
dc.SetPen(wx.WHITE_PEN)
dc.DrawLine(marginRect.x + marginRect.width, marginRect.y, marginRect.x + marginRect.width, marginRect.y + marginRect.height)
borderColour = artMgr.DarkColour(faceColour, 10)
dc.SetPen(wx.Pen(borderColour))
dc.DrawLine(marginRect.x + marginRect.width-1, marginRect.y, marginRect.x + marginRect.width-1, marginRect.y + marginRect.height)
def DrawMenuButton(self, dc, rect, state):
"""
Draws the highlight on a :class:`FlatMenu`.
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the button client rectangle;
:param integer `state`: the button state.
"""
self.DrawButton(dc, rect, state)
def DrawMenuBarButton(self, dc, rect, state):
"""
Draws the highlight on a :class:`FlatMenuBar`.
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the button client rectangle;
:param integer `state`: the button state.
"""
self.DrawButton(dc, rect, state)
def DrawButton(self, dc, rect, state, colour=None):
"""
Draws a button using the Office 2007 theme.
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the button client rectangle;
:param integer `state`: the button state;
:param `colour`: if not ``None``, an instance of :class:`Colour` to be used to draw
the :class:`FlatMenuItem` background.
"""
colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
colour = ArtManager.Get().LightColour(colour, 30)
self.DrawButtonColour(dc, rect, state, colour)
def DrawButtonColour(self, dc, rect, state, colour):
"""
Draws a button using the Office 2007 theme.
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the button client rectangle;
:param integer `state`: the button state;
:param `colour`: a valid :class:`Colour` instance.
"""
artMgr = ArtManager.Get()
# Keep old pen and brush
dcsaver = DCSaver(dc)
# Define the rounded rectangle base on the given rect
# we need an array of 9 points for it
baseColour = colour
# Define the middle points
leftPt = wx.Point(rect.x, rect.y + (rect.height / 2))
rightPt = wx.Point(rect.x + rect.width-1, rect.y + (rect.height / 2))
# Define the top region
top = wx.Rect((rect.GetLeft(), rect.GetTop()), rightPt)
bottom = wx.Rect(leftPt, (rect.GetRight(), rect.GetBottom()))
upperBoxTopPercent, upperBoxBottomPercent, lowerBoxTopPercent, lowerBoxBottomPercent, \
concaveUpperBox, concaveLowerBox = self.GetColoursAccordingToState(state)
topStartColour = artMgr.LightColour(baseColour, upperBoxTopPercent)
topEndColour = artMgr.LightColour(baseColour, upperBoxBottomPercent)
bottomStartColour = artMgr.LightColour(baseColour, lowerBoxTopPercent)
bottomEndColour = artMgr.LightColour(baseColour, lowerBoxBottomPercent)
artMgr.PaintStraightGradientBox(dc, top, topStartColour, topEndColour)
artMgr.PaintStraightGradientBox(dc, bottom, bottomStartColour, bottomEndColour)
rr = wx.Rect(rect.x, rect.y, rect.width, rect.height)
dc.SetBrush(wx.TRANSPARENT_BRUSH)
frameColour = artMgr.LightColour(baseColour, 60)
dc.SetPen(wx.Pen(frameColour))
dc.DrawRectangle(rr)
wc = artMgr.LightColour(baseColour, 80)
dc.SetPen(wx.Pen(wc))
rr.Deflate(1, 1)
dc.DrawRectangle(rr)
def DrawMenuBarBackground(self, dc, rect):
"""
Draws the menu bar background according to the active theme.
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the menubar client rectangle.
"""
# Keep old pen and brush
dcsaver = DCSaver(dc)
artMgr = ArtManager.Get()
baseColour = self.menuBarFaceColour
dc.SetBrush(wx.Brush(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)))
dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)))
dc.DrawRectangle(rect)
# Define the rounded rectangle base on the given rect
# we need an array of 9 points for it
regPts = [wx.Point() for ii in range(9)]
radius = 2
regPts[0] = wx.Point(rect.x, rect.y + radius)
regPts[1] = wx.Point(rect.x+radius, rect.y)
regPts[2] = wx.Point(rect.x+rect.width-radius-1, rect.y)
regPts[3] = wx.Point(rect.x+rect.width-1, rect.y + radius)
regPts[4] = wx.Point(rect.x+rect.width-1, rect.y + rect.height - radius - 1)
regPts[5] = wx.Point(rect.x+rect.width-radius-1, rect.y + rect.height-1)
regPts[6] = wx.Point(rect.x+radius, rect.y + rect.height-1)
regPts[7] = wx.Point(rect.x, rect.y + rect.height - radius - 1)
regPts[8] = regPts[0]
# Define the middle points
factor = artMgr.GetMenuBgFactor()
leftPt1 = wx.Point(rect.x, rect.y + (rect.height / factor))
leftPt2 = wx.Point(rect.x, rect.y + (rect.height / factor)*(factor-1))
rightPt1 = wx.Point(rect.x + rect.width, rect.y + (rect.height / factor))
rightPt2 = wx.Point(rect.x + rect.width, rect.y + (rect.height / factor)*(factor-1))
# Define the top region
topReg = [wx.Point() for ii in range(7)]
topReg[0] = regPts[0]
topReg[1] = regPts[1]
topReg[2] = wx.Point(regPts[2].x+1, regPts[2].y)
topReg[3] = wx.Point(regPts[3].x + 1, regPts[3].y)
topReg[4] = wx.Point(rightPt1.x, rightPt1.y+1)
topReg[5] = wx.Point(leftPt1.x, leftPt1.y+1)
topReg[6] = topReg[0]
# Define the middle region
middle = wx.Rect(leftPt1, wx.Point(rightPt2.x - 2, rightPt2.y))
# Define the bottom region
bottom = wx.Rect(leftPt2, wx.Point(rect.GetRight() - 1, rect.GetBottom()))
topStartColour = artMgr.LightColour(baseColour, 90)
topEndColour = artMgr.LightColour(baseColour, 60)
bottomStartColour = artMgr.LightColour(baseColour, 40)
bottomEndColour = artMgr.LightColour(baseColour, 20)
topRegion = wx.Region(topReg)
artMgr.PaintGradientRegion(dc, topRegion, topStartColour, topEndColour)
artMgr.PaintStraightGradientBox(dc, bottom, bottomStartColour, bottomEndColour)
artMgr.PaintStraightGradientBox(dc, middle, topEndColour, bottomStartColour)
def DrawToolBarBg(self, dc, rect):
"""
Draws the toolbar background according to the active theme.
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the toolbar client rectangle.
"""
artMgr = ArtManager.Get()
if not artMgr.GetRaiseToolbar():
return
# Keep old pen and brush
dcsaver = DCSaver(dc)
baseColour = self.menuBarFaceColour
baseColour = artMgr.LightColour(baseColour, 20)
dc.SetBrush(wx.Brush(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)))
dc.SetPen(wx.Pen(wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DFACE)))
dc.DrawRectangle(rect)
radius = 2
# Define the rounded rectangle base on the given rect
# we need an array of 9 points for it
regPts = [None]*9
regPts[0] = wx.Point(rect.x, rect.y + radius)
regPts[1] = wx.Point(rect.x+radius, rect.y)
regPts[2] = wx.Point(rect.x+rect.width-radius-1, rect.y)
regPts[3] = wx.Point(rect.x+rect.width-1, rect.y + radius)
regPts[4] = wx.Point(rect.x+rect.width-1, rect.y + rect.height - radius - 1)
regPts[5] = wx.Point(rect.x+rect.width-radius-1, rect.y + rect.height-1)
regPts[6] = wx.Point(rect.x+radius, rect.y + rect.height-1)
regPts[7] = wx.Point(rect.x, rect.y + rect.height - radius - 1)
regPts[8] = regPts[0]
# Define the middle points
factor = artMgr.GetMenuBgFactor()
leftPt1 = wx.Point(rect.x, rect.y + (rect.height / factor))
rightPt1 = wx.Point(rect.x + rect.width, rect.y + (rect.height / factor))
leftPt2 = wx.Point(rect.x, rect.y + (rect.height / factor)*(factor-1))
rightPt2 = wx.Point(rect.x + rect.width, rect.y + (rect.height / factor)*(factor-1))
# Define the top region
topReg = [None]*7
topReg[0] = regPts[0]
topReg[1] = regPts[1]
topReg[2] = wx.Point(regPts[2].x+1, regPts[2].y)
topReg[3] = wx.Point(regPts[3].x + 1, regPts[3].y)
topReg[4] = wx.Point(rightPt1.x, rightPt1.y+1)
topReg[5] = wx.Point(leftPt1.x, leftPt1.y+1)
topReg[6] = topReg[0]
# Define the middle region
middle = wx.Rect(leftPt1, wx.Point(rightPt2.x - 2, rightPt2.y))
# Define the bottom region
bottom = wx.Rect(leftPt2, wx.Point(rect.GetRight() - 1, rect.GetBottom()))
topStartColour = artMgr.LightColour(baseColour, 90)
topEndColour = artMgr.LightColour(baseColour, 60)
bottomStartColour = artMgr.LightColour(baseColour, 40)
bottomEndColour = artMgr.LightColour(baseColour, 20)
topRegion = wx.Region(topReg)
artMgr.PaintGradientRegion(dc, topRegion, topStartColour, topEndColour)
artMgr.PaintStraightGradientBox(dc, bottom, bottomStartColour, bottomEndColour)
artMgr.PaintStraightGradientBox(dc, middle, topEndColour, bottomStartColour)
artMgr.DrawBitmapShadow(dc, rect)
def GetTextColourEnable(self):
""" Returns the colour used for text colour when enabled. """
return wx.Colour("MIDNIGHT BLUE")
# ---------------------------------------------------------------------------- #
# Class FMRendererVista
# ---------------------------------------------------------------------------- #
class FMRendererVista(FMRendererMSOffice2007):
""" Windows Vista-like style. """
def __init__(self):
""" Default class constructor. """
FMRendererMSOffice2007.__init__(self)
def DrawButtonColour(self, dc, rect, state, colour):
"""
Draws a button using the Vista theme.
:param `dc`: an instance of :class:`DC`;
:param `rect`: the an instance of :class:`Rect`, representing the button client rectangle;
:param integer `state`: the button state;
:param `colour`: a valid :class:`Colour` instance.
"""
artMgr = ArtManager.Get()
# Keep old pen and brush
dcsaver = DCSaver(dc)
outer = rgbSelectOuter
inner = rgbSelectInner
top = rgbSelectTop
bottom = rgbSelectBottom
bdrRect = wx.Rect(*rect)
filRect = wx.Rect(*rect)
filRect.Deflate(1,1)
r1, g1, b1 = int(top.Red()), int(top.Green()), int(top.Blue())
r2, g2, b2 = int(bottom.Red()), int(bottom.Green()), int(bottom.Blue())
dc.GradientFillLinear(filRect, top, bottom, wx.SOUTH)
dc.SetBrush(wx.TRANSPARENT_BRUSH)
dc.SetPen(wx.Pen(outer))
dc.DrawRoundedRectangle(bdrRect, 3)
bdrRect.Deflate(1, 1)
dc.SetPen(wx.Pen(inner))
dc.DrawRoundedRectangle(bdrRect, 2)
# ---------------------------------------------------------------------------- #
# Class FMRendererXP
# ---------------------------------------------------------------------------- #
class FMRendererXP(FMRenderer):
""" Xp-Style renderer. """
def __init__(self):
""" Default class constructor. """
FMRenderer.__init__(self)
self.drawLeftMargin = True
self.separatorHeight = 3
self.highlightCheckAndRadio = True
self.scrollBarButtons = True # Display scrollbar buttons if the menu doesn't fit on the screen
self.buttonBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
self.buttonFaceColour = ArtManager.Get().LightColour(self.buttonBorderColour, 75)
self.buttonFocusBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
self.buttonFocusFaceColour = ArtManager.Get().LightColour(self.buttonFocusBorderColour, 75)
self.buttonPressedBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
self.buttonPressedFaceColour = ArtManager.Get().LightColour(self.buttonPressedBorderColour, 60)
self.menuFocusBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
self.menuFocusFaceColour = ArtManager.Get().LightColour(self.buttonFocusBorderColour, 75)
self.menuPressedBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
self.menuPressedFaceColour = ArtManager.Get().LightColour(self.buttonPressedBorderColour, 60)
self.menuBarFocusBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
self.menuBarFocusFaceColour = ArtManager.Get().LightColour(self.buttonFocusBorderColour, 75)
self.menuBarPressedBorderColour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
self.menuBarPressedFaceColour = ArtManager.Get().LightColour(self.buttonPressedBorderColour, 60)
def DrawLeftMargin(self, item, dc, menuRect):
"""
Draws the menu left margin.
:param `item`: the :class:`FlatMenuItem` to paint;
:param `dc`: an instance of :class:`DC`;
:param `menuRect`: an instance of :class:`Rect`, representing the menu client rectangle.
"""
# Construct the margin rectangle
marginRect = wx.Rect(menuRect.x+1, menuRect.y, item._parentMenu.GetLeftMarginWidth(), menuRect.height)
# Set the gradient colours
artMgr = ArtManager.Get()
faceColour = self.menuFaceColour
startColour = artMgr.DarkColour(faceColour, 20)
endColour = faceColour
artMgr.PaintStraightGradientBox(dc, marginRect, startColour, endColour, False)
def DrawMenuBarBackground(self, dc, rect):
"""
Draws the menu bar background according to the active theme.
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the menubar client rectangle.
"""
# For office style, we simple draw a rectangle with a gradient colouring
artMgr = ArtManager.Get()
vertical = artMgr.GetMBVerticalGradient()
dcsaver = DCSaver(dc)
# fill with gradient
startColour = artMgr.GetMenuBarFaceColour()
if artMgr.IsDark(startColour):
startColour = artMgr.LightColour(startColour, 50)
endColour = artMgr.LightColour(startColour, 90)
artMgr.PaintStraightGradientBox(dc, rect, startColour, endColour, vertical)
# Draw the border
if artMgr.GetMenuBarBorder():
dc.SetPen(wx.Pen(startColour))
dc.SetBrush(wx.TRANSPARENT_BRUSH)
dc.DrawRectangle(rect)
def DrawToolBarBg(self, dc, rect):
"""
Draws the toolbar background according to the active theme.
:param `dc`: an instance of :class:`DC`;
:param `rect`: an instance of :class:`Rect`, representing the toolbar client rectangle.
"""
artMgr = ArtManager.Get()
if not artMgr.GetRaiseToolbar():
return
# For office style, we simple draw a rectangle with a gradient colouring
vertical = artMgr.GetMBVerticalGradient()
dcsaver = DCSaver(dc)
# fill with gradient
startColour = artMgr.GetMenuBarFaceColour()
if artMgr.IsDark(startColour):
startColour = artMgr.LightColour(startColour, 50)
startColour = artMgr.LightColour(startColour, 20)
endColour = artMgr.LightColour(startColour, 90)
artMgr.PaintStraightGradientBox(dc, rect, startColour, endColour, vertical)
artMgr.DrawBitmapShadow(dc, rect)
def GetTextColourEnable(self):
""" Returns the colour used for text colour when enabled. """
return wx.BLACK
# ----------------------------------------------------------------------------
# File history (a.k.a. MRU, most recently used, files list)
# ----------------------------------------------------------------------------
def GetMRUEntryLabel(n, path):
"""
Returns the string used for the MRU list items in the menu.
:param integer `n`: the index of the file name in the MRU list;
:param string `path`: the full path of the file name.
:note: The index `n` is 0-based, as usual, but the strings start from 1.
"""
# we need to quote '&' characters which are used for mnemonics
pathInMenu = path.replace("&", "&&")
return "&%d %s"%(n + 1, pathInMenu)
# ----------------------------------------------------------------------------
# File history management
# ----------------------------------------------------------------------------
class FileHistory(object):
"""
The :class:`FileHistory` encapsulates a user interface convenience, the list of most
recently visited files as shown on a menu (usually the File menu).
:class:`FileHistory` can manage one or more file menus. More than one menu may be
required in an MDI application, where the file history should appear on each MDI
child menu as well as the MDI parent frame.
"""
def __init__(self, maxFiles=9, idBase=wx.ID_FILE1):
"""
Default class constructor.
:param integer `maxFiles`: the maximum number of files that should be stored and displayed;
:param integer `idBase`: defaults to ``wx.ID_FILE1`` and represents the id given to the first
history menu item.
:note: Since menu items can't share the same ID you should change `idBase` to one of
your own defined IDs when using more than one :class:`FileHistory` in your application.
"""
# The ID of the first history menu item (Doesn't have to be wxID_FILE1)
self._idBase = idBase
# Last n files
self._fileHistory = []
# Menus to maintain (may need several for an MDI app)
self._fileMenus = []
# Max files to maintain
self._fileMaxFiles = maxFiles
def GetMaxFiles(self):
""" Returns the maximum number of files that can be stored. """
return self._fileMaxFiles
# Accessors
def GetHistoryFile(self, index):
"""
Returns the file at this index (zero-based).
:param integer `index`: the index at which the file is stored in the file list (zero-based).
"""
return self._fileHistory[index]
def GetCount(self):
""" Returns the number of files currently stored in the file history. """
return len(self._fileHistory)
def GetMenus(self):
"""
Returns the list of menus that are managed by this file history object.
:see: :meth:`~FileHistory.UseMenu`.
"""
return self._fileMenus
# Set/get base id
def SetBaseId(self, baseId):
"""
Sets the base identifier for the range used for appending items.
:param integer `baseId`: the base identifier for the range used for appending items.
"""
self._idBase = baseId
def GetBaseId(self):
""" Returns the base identifier for the range used for appending items. """
return self._idBase
def GetNoHistoryFiles(self):
""" Returns the number of files currently stored in the file history. """
return self.GetCount()
def AddFileToHistory(self, fnNew):
"""
Adds a file to the file history list, if the object has a pointer to an
appropriate file menu.
:param string `fnNew`: the file name to add to the history list.
"""
# check if we don't already have this file
numFiles = len(self._fileHistory)
for index, fileH in enumerate(self._fileHistory):
if fnNew == fileH:
# we do have it, move it to the top of the history
self.RemoveFileFromHistory(index)
numFiles -= 1
break
# if we already have a full history, delete the one at the end
if numFiles == self._fileMaxFiles:
self.RemoveFileFromHistory(numFiles-1)
# add a new menu item to all file menus (they will be updated below)
for menu in self._fileMenus:
if numFiles == 0 and menu.GetMenuItemCount() > 0:
menu.AppendSeparator()
# label doesn't matter, it will be set below anyhow, but it can't
# be empty (this is supposed to indicate a stock item)
menu.Append(self._idBase + numFiles, " ")
# insert the new file in the beginning of the file history
self._fileHistory.insert(0, fnNew)
numFiles += 1
# update the labels in all menus
for index in range(numFiles):
# if in same directory just show the filename otherwise the full path
fnOld = self._fileHistory[index]
oldPath, newPath = os.path.split(fnOld)[0], os.path.split(fnNew)[0]
if oldPath == newPath:
pathInMenu = os.path.split(fnOld)[1]
else:
# file in different directory
# absolute path could also set relative path
pathInMenu = self._fileHistory[index]
for menu in self._fileMenus:
menu.SetLabel(self._idBase + index, GetMRUEntryLabel(index, pathInMenu))
def RemoveFileFromHistory(self, index):
"""
Removes the specified file from the history.
:param integer `index`: the zero-based index indicating the file name position in
the file list.
"""
numFiles = len(self._fileHistory)
if index >= numFiles:
raise Exception("Invalid index in RemoveFileFromHistory: %d (only %d files)"%(index, numFiles))
# delete the element from the array
self._fileHistory.pop(index)
numFiles -= 1
for menu in self._fileMenus:
# shift filenames up
for j in range(numFiles):
menu.SetLabel(self._idBase + j, GetMRUEntryLabel(j, self._fileHistory[j]))
# delete the last menu item which is unused now
lastItemId = self._idBase + numFiles
if menu.FindItem(lastItemId):
menu.Delete(lastItemId)
if not self._fileHistory:
lastMenuItem = menu.GetMenuItems()[-1]
if lastMenuItem.IsSeparator():
menu.Delete(lastMenuItem)
#else: menu is empty somehow
def UseMenu(self, menu):
"""
Adds this menu to the list of those menus that are managed by this file history
object.
:param `menu`: an instance of :class:`FlatMenu`.
:see: :meth:`~FileHistory.AddFilesToMenu` for initializing the menu with filenames that are already
in the history when this function is called, as this is not done automatically.
"""
if menu not in self._fileMenus:
self._fileMenus.append(menu)
def RemoveMenu(self, menu):
"""
Removes this menu from the list of those managed by this object.
:param `menu`: an instance of :class:`FlatMenu`.
"""
self._fileMenus.remove(menu)
def Load(self, config):
"""
Loads the file history from the given `config` object.
:param `config`: an instance of :class:`Config <ConfigBase>`.
:note: This function should be called explicitly by the application.
:see: :meth:`~FileHistory.Save`.
"""
self._fileHistory = []
buffer = "file%d"
count = 1
while 1:
historyFile = config.Read(buffer%count)
if not historyFile or len(self._fileHistory) >= self._fileMaxFiles:
break
self._fileHistory.append(historyFile)
count += 1
self.AddFilesToMenu()
def Save(self, config):
"""
Saves the file history to the given `config` object.
:param `config`: an instance of :class:`Config <ConfigBase>`.
:note: This function should be called explicitly by the application.
:see: :meth:`~FileHistory.Load`.
"""
buffer = "file%d"
for index in range(self._fileMaxFiles):
if index < len(self._fileHistory):
config.Write(buffer%(index+1), self._fileHistory[i])
else:
config.Write(buffer%(index+1), "")
def AddFilesToMenu(self, menu=None):
"""
Appends the files in the history list, to all menus managed by the file history object
if `menu` is ``None``. Otherwise it calls the auxiliary method :meth:`~FileHistory.AddFilesToMenu2`.
:param `menu`: if not ``None``, an instance of :class:`FlatMenu`.
"""
if not self._fileHistory:
return
if menu is not None:
self.AddFilesToMenu2(menu)
return
for menu in self._fileMenus:
self.AddFilesToMenu2(menu)
def AddFilesToMenu2(self, menu):
"""
Appends the files in the history list, to the given menu only.
:param `menu`: an instance of :class:`FlatMenu`.
"""
if not self._fileHistory:
return
if menu.GetMenuItemCount():
menu.AppendSeparator()
for index in range(len(self._fileHistory)):
menu.Append(self._idBase + index, GetMRUEntryLabel(index, self._fileHistory[i]))
# ---------------------------------------------------------------------------- #
# Class FlatMenuEvent
# ---------------------------------------------------------------------------- #
class FlatMenuEvent(wx.PyCommandEvent):
"""
Event class that supports the :class:`FlatMenu`-compatible event called
``EVT_FLAT_MENU_SELECTED``.
"""
def __init__(self, eventType, eventId=1):
"""
Default class constructor.
:param integer `eventType`: the event type;
:param integer `eventId`: the event identifier.
"""
wx.PyCommandEvent.__init__(self, eventType, eventId)
self._eventType = eventType
# ---------------------------------------------------------------------------- #
# Class MenuEntryInfo
# ---------------------------------------------------------------------------- #
class MenuEntryInfo(object):
"""
Internal class which holds information about a menu.
"""
def __init__(self, titleOrMenu="", menu=None, state=ControlNormal, cmd=wx.ID_ANY):
"""
Default class constructor.
Used internally. Do not call it in your code!
:param `titleOrMenu`: if it is a string, it represents the new menu label,
otherwise it is another instance of :class:`MenuEntryInfo` from which the attributes
are copied;
:param `menu`: the associated :class:`FlatMenu` object;
:param integer `state`: the menu item state. This can be one of the following:
==================== ======= ==========================
Item State Value Description
==================== ======= ==========================
``ControlPressed`` 0 The item is pressed
``ControlFocus`` 1 The item is focused
``ControlDisabled`` 2 The item is disabled
``ControlNormal`` 3 Normal state
==================== ======= ==========================
:param integer `cmd`: the menu accelerator identifier.
"""
if isinstance(titleOrMenu, six.string_types):
self._title = titleOrMenu
self._menu = menu
self._rect = wx.Rect()
self._state = state
if cmd == wx.ID_ANY:
cmd = wx.NewId()
self._cmd = cmd # the menu itself accelerator id
else:
self._title = titleOrMenu._title
self._menu = titleOrMenu._menu
self._rect = titleOrMenu._rect
self._state = titleOrMenu._state
self._cmd = titleOrMenu._cmd
self._textBmp = wx.NullBitmap
self._textSelectedBmp = wx.NullBitmap
def GetTitle(self):
""" Returns the associated menu title. """
return self._title
def GetMenu(self):
""" Returns the associated menu. """
return self._menu
def SetRect(self, rect):
"""
Sets the associated menu client rectangle.
:param `rect`: an instance of :class:`Rect`, representing the menu client rectangle.
"""
self._rect = rect
def GetRect(self):
""" Returns the associated menu client rectangle. """
return self._rect
def SetState(self, state):
"""
Sets the associated menu state.
:param integer `state`: the menu item state. This can be one of the following:
==================== ======= ==========================
Item State Value Description
==================== ======= ==========================
``ControlPressed`` 0 The item is pressed
``ControlFocus`` 1 The item is focused
``ControlDisabled`` 2 The item is disabled
``ControlNormal`` 3 Normal state
==================== ======= ==========================
"""
self._state = state
def GetState(self):
"""
Returns the associated menu state.
:see: :meth:`~MenuEntryInfo.SetState` for a list of valid menu states.
"""
return self._state
def SetTextBitmap(self, bmp):
"""
Sets the associated menu bitmap.
:param `bmp`: a valid :class:`Bitmap` object.
"""
self._textBmp = bmp
def SetSelectedTextBitmap(self, bmp):
"""
Sets the associated selected menu bitmap.
:param `bmp`: a valid :class:`Bitmap` object.
"""
self._textSelectedBmp = bmp
def GetTextBitmap(self):
""" Returns the associated menu bitmap. """
return self._textBmp
def GetSelectedTextBitmap(self):
""" Returns the associated selected menu bitmap. """
return self._textSelectedBmp
def GetCmdId(self):
""" Returns the associated menu accelerator identifier. """
return self._cmd
# ---------------------------------------------------------------------------- #
# Class StatusBarTimer
# ---------------------------------------------------------------------------- #
class StatusBarTimer(wx.Timer):
""" Timer used for deleting :class:`StatusBar` long help after ``_DELAY`` seconds. """
def __init__(self, owner):
"""
Default class constructor.
For internal use: do not call it in your code!
:param `owner`: the :class:`Timer` owner (:class:`FlatMenuBar`).
"""
wx.Timer.__init__(self)
self._owner = owner
def Notify(self):
""" The timer has expired. """
self._owner.OnStatusBarTimer()
# ---------------------------------------------------------------------------- #
# Class FlatMenuBar
# ---------------------------------------------------------------------------- #
class FlatMenuBar(wx.Panel):
"""
Implements the generic owner-drawn menu bar for :class:`FlatMenu`.
"""
def __init__(self, parent, id=wx.ID_ANY, iconSize=SmallIcons,
spacer=SPACER, options=FM_OPT_SHOW_CUSTOMIZE|FM_OPT_IS_LCD):
"""
Default class constructor.
:param `parent`: the menu bar parent, must not be ``None``;
:param integer `id`: the window identifier. If ``wx.ID_ANY``, will automatically create an identifier;
:param integer `iconSize`: size of the icons in the toolbar. This can be one of the
following values (in pixels):
==================== ======= =============================
`iconSize` Bit Value Description
==================== ======= =============================
``LargeIcons`` 32 Use large 32x32 icons
``SmallIcons`` 16 Use standard 16x16 icons
==================== ======= =============================
:param integer `spacer`: the space between the menu bar text and the menu bar border;
:param integer `options`: a combination of the following bits:
========================= ========= =============================
`options` Bit Hex Value Description
========================= ========= =============================
``FM_OPT_IS_LCD`` 0x1 Use this style if your computer uses a LCD screen
``FM_OPT_MINIBAR`` 0x2 Use this if you plan to use toolbar only
``FM_OPT_SHOW_CUSTOMIZE`` 0x4 Show "customize link" in more menus, you will need to write your own handler. See demo.
``FM_OPT_SHOW_TOOLBAR`` 0x8 Set this option is you are planing to use the toolbar
========================= ========= =============================
"""
self._rendererMgr = FMRendererMgr()
self._parent = parent
self._curretHiliteItem = -1
self._items = []
self._dropDownButtonArea = wx.Rect()
self._tbIconSize = iconSize
self._tbButtons = []
self._interval = 20 # 20 milliseconds
self._showTooltip = -1
self._haveTip = False
self._statusTimer = None
self._spacer = SPACER
self._margin = spacer
self._toolbarSpacer = TOOLBAR_SPACER
self._toolbarMargin = TOOLBAR_MARGIN
self._showToolbar = options & FM_OPT_SHOW_TOOLBAR
self._showCustomize = options & FM_OPT_SHOW_CUSTOMIZE
self._isLCD = options & FM_OPT_IS_LCD
self._isMinibar = options & FM_OPT_MINIBAR
self._options = options
self._dropDownButtonState = ControlNormal
self._moreMenu = None
self._dlg = None
self._tbMenu = None
self._moreMenuBgBmp = None
self._lastRadioGroup = 0
self._mgr = None
self._barHeight = 0
self._menuBarHeight = 0
self.SetBarHeight()
wx.Panel.__init__(self, parent, id, size=(-1, self._barHeight), style=wx.WANTS_CHARS)
self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_MOTION, self.OnMouseMove)
self.Bind(EVT_FLAT_MENU_DISMISSED, self.OnMenuDismissed)
self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveMenuBar)
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
self.Bind(wx.EVT_IDLE, self.OnIdle)
if "__WXGTK__" in wx.Platform:
self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
self.SetFocus()
# start the stop watch
self._watch = wx.StopWatch()
self._watch.Start()
def Append(self, menu, title):
"""
Adds the item to the end of the menu bar.
:param `menu`: the menu to which we are appending a new item, an instance of :class:`FlatMenu`;
:param string `title`: the menu item label, must not be empty.
:see: :meth:`~FlatMenuBar.Insert`.
"""
menu._menuBarFullTitle = title
position, label = GetAccelIndex(title)
menu._menuBarLabelOnly = label
return self.Insert(len(self._items), menu, title)
def OnIdle(self, event):
"""
Handles the ``wx.EVT_IDLE`` event for :class:`FlatMenuBar`.
:param `event`: a :class:`IdleEvent` event to be processed.
"""
refresh = False
if self._watch.Time() > self._interval:
# it is time to process UpdateUIEvents
for but in self._tbButtons:
event = wx.UpdateUIEvent(but._tbItem.GetId())
event.Enable(but._tbItem.IsEnabled())
event.SetText(but._tbItem.GetLabel())
event.SetEventObject(self)
self.GetEventHandler().ProcessEvent(event)
if but._tbItem.GetLabel() != event.GetText() or but._tbItem.IsEnabled() != event.GetEnabled():
refresh = True
but._tbItem.SetLabel(event.GetText())
but._tbItem.Enable(event.GetEnabled())
self._watch.Start() # Reset the timer
# we need to update the menu bar
if refresh:
self.Refresh()
def SetBarHeight(self):
""" Recalculates the :class:`FlatMenuBar` height when its settings change. """
mem_dc = wx.MemoryDC()
mem_dc.SelectObject(wx.Bitmap(1, 1))
dummy, self._barHeight = mem_dc.GetTextExtent("Tp")
mem_dc.SelectObject(wx.NullBitmap)
if not self._isMinibar:
self._barHeight += 2*self._margin # The menu bar margin
else:
self._barHeight = 0
self._menuBarHeight = self._barHeight
if self._showToolbar :
# add the toolbar height to the menubar height
self._barHeight += self._tbIconSize + 2*self._toolbarMargin
if self._mgr is None:
return
pn = self._mgr.GetPane("flat_menu_bar")
pn.MinSize(wx.Size(-1, self._barHeight))
self._mgr.Update()
self.Refresh()
def SetOptions(self, options):
"""
Sets the :class:`FlatMenuBar` options, whether to show a toolbar, to use LCD screen settings etc...
:param integer `options`: a combination of the following bits:
========================= ========= =============================
`options` Bit Hex Value Description
========================= ========= =============================
``FM_OPT_IS_LCD`` 0x1 Use this style if your computer uses a LCD screen
``FM_OPT_MINIBAR`` 0x2 Use this if you plan to use toolbar only
``FM_OPT_SHOW_CUSTOMIZE`` 0x4 Show "customize link" in more menus, you will need to write your own handler. See demo.
``FM_OPT_SHOW_TOOLBAR`` 0x8 Set this option is you are planing to use the toolbar
========================= ========= =============================
"""
self._options = options
self._showToolbar = options & FM_OPT_SHOW_TOOLBAR
self._showCustomize = options & FM_OPT_SHOW_CUSTOMIZE
self._isLCD = options & FM_OPT_IS_LCD
self._isMinibar = options & FM_OPT_MINIBAR
self.SetBarHeight()
self.Refresh()
self.Update()
def GetOptions(self):
"""
Returns the :class:`FlatMenuBar` options, whether to show a toolbar, to use LCD screen settings etc...
:see: :meth:`~FlatMenuBar.SetOptions` for a list of valid options.
"""
return self._options
def GetRendererManager(self):
"""
Returns the :class:`FlatMenuBar` renderer manager.
"""
return self._rendererMgr
def GetRenderer(self):
"""
Returns the renderer associated with this instance.
"""
return self._rendererMgr.GetRenderer()
def UpdateItem(self, item):
"""
An item was modified. This function is called by :class:`FlatMenu` in case
an item was modified directly and not via a :class:`UpdateUIEvent` event.
:param `item`: an instance of :class:`FlatMenu`.
"""
if not self._showToolbar:
return
# search for a tool bar with id
refresh = False
for but in self._tbButtons:
if but._tbItem.GetId() == item.GetId():
if but._tbItem.IsEnabled() != item.IsEnabled():
refresh = True
but._tbItem.Enable(item.IsEnabled())
break
if refresh:
self.Refresh()
def OnPaint(self, event):
"""
Handles the ``wx.EVT_PAINT`` event for :class:`FlatMenuBar`.
:param `event`: a :class:`PaintEvent` event to be processed.
"""
# on GTK, dont use the bitmap for drawing,
# draw directly on the DC
if "__WXGTK__" in wx.Platform and not self._isLCD:
self.ClearBitmaps(0)
dc = wx.BufferedPaintDC(self)
self.GetRenderer().DrawMenuBar(self, dc)
def DrawToolbar(self, dc, rect):
"""
Draws the toolbar (if present).
:param `dc`: an instance of :class:`DC`;
:param `rect`: the toolbar client rectangle, an instance of :class:`Rect`.
"""
highlight_width = self._tbIconSize + self._toolbarSpacer
highlight_height = self._tbIconSize + self._toolbarMargin
xx = rect.x + self._toolbarMargin
#yy = rect.y #+ self._toolbarMargin #+ (rect.height - height)/2
# by default set all toolbar items as invisible
for but in self._tbButtons:
but._visible = False
counter = 0
# Get all the toolbar items
for i in range(len(self._tbButtons)):
xx += self._toolbarSpacer
tbItem = self._tbButtons[i]._tbItem
# the button width depends on its type
if tbItem.IsSeparator():
hightlight_width = SEPARATOR_WIDTH
elif tbItem.IsCustomControl():
control = tbItem.GetCustomControl()
hightlight_width = control.GetSize().x + self._toolbarSpacer
else:
hightlight_width = self._tbIconSize + self._toolbarSpacer # normal bitmap's width
# can we keep drawing?
if xx + highlight_width >= rect.width:
break
counter += 1
# mark this item as visible
self._tbButtons[i]._visible = True
bmp = wx.NullBitmap
#------------------------------------------
# special handling for separator
#------------------------------------------
if tbItem.IsSeparator():
# draw the separator
buttonRect = wx.Rect(xx, rect.y+1, SEPARATOR_WIDTH, rect.height-2)
self.GetRenderer().DrawToolbarSeparator(dc, buttonRect)
xx += buttonRect.width
self._tbButtons[i]._rect = buttonRect
continue
elif tbItem.IsCustomControl():
control = tbItem.GetCustomControl()
ctrlSize = control.GetSize()
ctrlPos = wx.Point(xx, rect.y + (rect.height - ctrlSize.y)/2)
if control.GetPosition() != ctrlPos:
control.SetPosition(ctrlPos)
if not control.IsShown():
control.Show()
buttonRect = wx.Rect(ctrlPos, ctrlSize)
xx += buttonRect.width
self._tbButtons[i]._rect = buttonRect
continue
else:
if tbItem.IsEnabled():
bmp = tbItem.GetBitmap()
else:
bmp = tbItem.GetDisabledBitmap()
# Draw the toolbar image
if bmp.IsOk():
x = xx - self._toolbarSpacer/2
#y = rect.y + (rect.height - bmp.GetHeight())/2 - 1
y = rect.y + self._toolbarMargin/2
buttonRect = wx.Rect(x, y, highlight_width, highlight_height)
if i < len(self._tbButtons) and i >= 0:
if self._tbButtons[i]._tbItem.IsSelected():
tmpState = ControlPressed
else:
tmpState = ControlFocus
if self._tbButtons[i]._state == ControlFocus or self._tbButtons[i]._tbItem.IsSelected():
self.GetRenderer().DrawMenuBarButton(dc, buttonRect, tmpState) # TODO DrawToolbarButton? With separate toolbar colors
else:
self._tbButtons[i]._state = ControlNormal
imgx = buttonRect.x + (buttonRect.width - bmp.GetWidth())/2
imgy = buttonRect.y + (buttonRect.height - bmp.GetHeight())/2
if self._tbButtons[i]._state == ControlFocus and not self._tbButtons[i]._tbItem.IsSelected():
# in case we the button is in focus, place it
# once pixle up and left
# place a dark image under the original image to provide it
# with some shadow
# shadow = ConvertToMonochrome(bmp)
# dc.DrawBitmap(shadow, imgx, imgy, True)
imgx -= 1
imgy -= 1
dc.DrawBitmap(bmp, imgx, imgy, True)
xx += buttonRect.width
self._tbButtons[i]._rect = buttonRect
#Edited by P.Kort
if self._showTooltip == -1:
self.RemoveHelp()
else:
try:
self.DoGiveHelp(self._tbButtons[self._showTooltip]._tbItem)
except:
if _debug:
print("FlatMenu.py; fn : DrawToolbar; Can't create Tooltip ")
pass
for j in range(counter, len(self._tbButtons)):
if self._tbButtons[j]._tbItem.IsCustomControl():
control = self._tbButtons[j]._tbItem.GetCustomControl()
control.Hide()
def GetMoreMenuButtonRect(self):
""" Returns a rectangle region, as an instance of :class:`Rect`, surrounding the menu button. """
clientRect = self.GetClientRect()
rect = wx.Rect(*clientRect)
rect.SetWidth(DROP_DOWN_ARROW_WIDTH)
rect.SetX(clientRect.GetWidth() + rect.GetX() - DROP_DOWN_ARROW_WIDTH - 3)
rect.SetY(2)
rect.SetHeight(rect.GetHeight() - self._spacer)
return rect
def DrawMoreButton(self, dc, state):
"""
Draws 'more' button to the right side of the menu bar.
:param `dc`: an instance of :class:`DC`;
:param integer `state`: the 'more' button state.
:see: :meth:`MenuEntryInfo.SetState() <MenuEntryInfo.SetState>` for a list of valid menu states.
"""
if (not self._showCustomize) and self.GetInvisibleMenuItemCount() < 1 and self.GetInvisibleToolbarItemCount() < 1:
return
# Draw a drop down menu at the right position of the menu bar
# we use xpm file with 16x16 size, another 4 pixels we take as spacer
# from the right side of the frame, this will create a DROP_DOWN_ARROW_WIDTH pixels width
# of unwanted zone on the right side
rect = self.GetMoreMenuButtonRect()
# Draw the bitmap
if state != ControlNormal:
# Draw background according to state
self.GetRenderer().DrawButton(dc, rect, state)
else:
# Delete current image
if self._moreMenuBgBmp.IsOk():
dc.DrawBitmap(self._moreMenuBgBmp, rect.x, rect.y, True)
dropArrowBmp = self.GetRenderer()._bitmaps["arrow_down"]
# Calc the image coordinates
xx = rect.x + (DROP_DOWN_ARROW_WIDTH - dropArrowBmp.GetWidth())/2
yy = rect.y + (rect.height - dropArrowBmp.GetHeight())/2
dc.DrawBitmap(dropArrowBmp, xx, yy + self._spacer, True)
self._dropDownButtonState = state
def HitTest(self, pt):
"""
HitTest method for :class:`FlatMenuBar`.
:param `pt`: an instance of :class:`Point`, specifying the hit test position.
:return: A tuple representing one of the following combinations:
========================= ==================================================
Return Tuple Description
========================= ==================================================
(-1, 0) The :meth:`~FlatMenuBar.HitTest` method didn't find any item with the specified input point `pt` (``NoWhere`` = 0)
(`integer`, 1) A menu item has been hit, its position specified by the tuple item `integer` (``MenuItem`` = 1)
(`integer`, 2) A toolbar item has ben hit, its position specified by the tuple item `integer` (``ToolbarItem`` = 2)
(-1, 3) The drop-down area button has been hit (``DropDownArrowButton`` = 3)
========================= ==================================================
"""
if self._dropDownButtonArea.Contains(pt):
return -1, DropDownArrowButton
for ii, item in enumerate(self._items):
if item.GetRect().Contains(pt):
return ii, MenuItem
# check for tool bar items
if self._showToolbar:
for ii, but in enumerate(self._tbButtons):
if but._rect.Contains(pt):
# locate the corresponded menu item
enabled = but._tbItem.IsEnabled()
separator = but._tbItem.IsSeparator()
visible = but._visible
if enabled and not separator and visible:
self._showTooltip = ii
return ii, ToolbarItem
self._showTooltip = -1
return -1, NoWhere
def FindMenuItem(self, id):
"""
Finds the menu item object associated with the given menu item identifier.
:param integer `id`: the identifier for the sought :class:`FlatMenuItem`.
:return: The found menu item object, or ``None`` if one was not found.
"""
for item in self._items:
mi = item.GetMenu().FindItem(id)
if mi:
return mi
return None
def OnSize(self, event):
"""
Handles the ``wx.EVT_SIZE`` event for :class:`FlatMenuBar`.
:param `event`: a :class:`SizeEvent` event to be processed.
"""
self.ClearBitmaps(0)
self.Refresh()
def OnEraseBackground(self, event):
"""
Handles the ``wx.EVT_ERASE_BACKGROUND`` event for :class:`FlatMenuBar`.
:param `event`: a :class:`EraseEvent` event to be processed.
:note: This method is intentionally empty to reduce flicker.
"""
pass
def ShowCustomize(self, show=True):
"""
Shows/hides the drop-down arrow which allows customization of :class:`FlatMenu`.
:param bool `show`: ``True`` to show the customize menu, ``False`` to hide it.
"""
if self._showCustomize == show:
return
self._showCustomize = show
self.Refresh()
def SetMargin(self, margin):
"""
Sets the margin above and below the menu bar text.
:param integer `margin`: height in pixels of the margin.
"""
self._margin = margin
def SetSpacing(self, spacer):
"""
Sets the spacing between the menubar items.
:param integer `spacer`: number of pixels between each menu item.
"""
self._spacer = spacer
def SetToolbarMargin(self, margin):
"""
Sets the margin around the toolbar.
:param integer `margin`: width in pixels of the margin around the tools in the toolbar.
"""
self._toolbarMargin = margin
def SetToolbarSpacing(self, spacer):
"""
Sets the spacing between the toolbar tools.
:param integer `spacer`: number of pixels between each tool in the toolbar.
"""
self._toolbarSpacer = spacer
def SetLCDMonitor(self, lcd=True):
"""
Sets whether the PC monitor is an LCD or not.
:param bool `lcd`: ``True`` to use the settings appropriate for a LCD monitor,
``False`` otherwise.
"""
if self._isLCD == lcd:
return
self._isLCD = lcd
self.Refresh()
def ProcessMouseMoveFromMenu(self, pt):
"""
This function is called from child menus, this allow a child menu to
pass the mouse movement event to the menu bar.
:param `pt`: an instance of :class:`Point`.
"""
idx, where = self.HitTest(pt)
if where == MenuItem:
self.ActivateMenu(self._items[idx])
def DoMouseMove(self, pt, leftIsDown):
"""
Handles mouse move event.
:param `pt`: an instance of :class:`Point`;
:param bool `leftIsDown`: ``True`` is the left mouse button is down, ``False`` otherwise.
"""
# Reset items state
for item in self._items:
item.SetState(ControlNormal)
idx, where = self.HitTest(pt)
if where == DropDownArrowButton:
self.RemoveHelp()
if self._dropDownButtonState != ControlFocus and not leftIsDown:
dc = wx.ClientDC(self)
self.DrawMoreButton(dc, ControlFocus)
elif where == MenuItem:
self._dropDownButtonState = ControlNormal
# On Item
self._items[idx].SetState(ControlFocus)
# If this item is already selected, dont draw it again
if self._curretHiliteItem == idx:
return
self._curretHiliteItem = idx
if self._showToolbar:
# mark all toolbar items as non-hilited
for but in self._tbButtons:
but._state = ControlNormal
self.Refresh()
elif where == ToolbarItem:
if self._showToolbar:
if idx < len(self._tbButtons) and idx >= 0:
if self._tbButtons[idx]._state == ControlFocus:
return
# we need to refresh the toolbar
active = self.GetActiveToolbarItem()
if active != wx.NOT_FOUND:
self._tbButtons[active]._state = ControlNormal
for but in self._tbButtons:
but._state = ControlNormal
self._tbButtons[idx]._state = ControlFocus
self.DoGiveHelp(self._tbButtons[idx]._tbItem)
self.Refresh()
elif where == NoWhere:
refresh = False
self.RemoveHelp()
if self._dropDownButtonState != ControlNormal:
refresh = True
self._dropDownButtonState = ControlNormal
if self._showToolbar:
tbActiveItem = self.GetActiveToolbarItem()
if tbActiveItem != wx.NOT_FOUND:
self._tbButtons[tbActiveItem]._state = ControlNormal
refresh = True
if self._curretHiliteItem != -1:
self._items[self._curretHiliteItem].SetState(ControlNormal)
self._curretHiliteItem = -1
self.Refresh()
if refresh:
self.Refresh()
def OnMouseMove(self, event):
"""
Handles the ``wx.EVT_MOTION`` event for :class:`FlatMenuBar`.
:param `event`: a :class:`MouseEvent` event to be processed.
"""
pt = event.GetPosition()
self.DoMouseMove(pt, event.LeftIsDown())
def OnLeaveMenuBar(self, event):
"""
Handles the ``wx.EVT_LEAVE_WINDOW`` event for :class:`FlatMenuBar`.
:param `event`: a :class:`MouseEvent` event to be processed.
:note: This method is for MSW only.
"""
pt = event.GetPosition()
self.DoMouseMove(pt, event.LeftIsDown())
def ResetToolbarItems(self):
""" Used internally. """
for but in self._tbButtons:
but._state = ControlNormal
def GetActiveToolbarItem(self):
""" Returns the active toolbar item. """
for but in self._tbButtons:
if but._state == ControlFocus or but._state == ControlPressed:
return self._tbButtons.index(but)
return wx.NOT_FOUND
def GetBackgroundColour(self):
""" Returns the menu bar background colour. """
return self.GetRenderer().menuBarFaceColour
def SetBackgroundColour(self, colour):
"""
Sets the menu bar background colour.
:param `colour`: a valid :class:`Colour`.
"""
self.GetRenderer().menuBarFaceColour = colour
def OnLeaveWindow(self, event):
"""
Handles the ``wx.EVT_LEAVE_WINDOW`` event for :class:`FlatMenuBar`.
:param `event`: a :class:`MouseEvent` event to be processed.
:note: This method is for GTK only.
"""
self._curretHiliteItem = -1
self._dropDownButtonState = ControlNormal
# Reset items state
for item in self._items:
item.SetState(ControlNormal)
for but in self._tbButtons:
but._state = ControlNormal
self.Refresh()
def OnMenuDismissed(self, event):
"""
Handles the ``EVT_FLAT_MENU_DISMISSED`` event for :class:`FlatMenuBar`.
:param `event`: a :class:`FlatMenuEvent` event to be processed.
"""
pt = wx.GetMousePosition()
pt = self.ScreenToClient(pt)
idx, where = self.HitTest(pt)
self.RemoveHelp()
if where not in [MenuItem, DropDownArrowButton]:
self._dropDownButtonState = ControlNormal
self._curretHiliteItem = -1
for item in self._items:
item.SetState(ControlNormal)
self.Refresh()
def OnLeftDown(self, event):
"""
Handles the ``wx.EVT_LEFT_DOWN`` event for :class:`FlatMenuBar`.
:param `event`: a :class:`MouseEvent` event to be processed.
"""
pt = event.GetPosition()
idx, where = self.HitTest(pt)
if where == DropDownArrowButton:
dc = wx.ClientDC(self)
self.DrawMoreButton(dc, ControlPressed)
self.PopupMoreMenu()
elif where == MenuItem:
# Position the menu, the GetPosition() return the coords
# of the button relative to its parent, we need to translate
# them into the screen coords
self.ActivateMenu(self._items[idx])
elif where == ToolbarItem:
redrawAll = False
item = self._tbButtons[idx]._tbItem
# try to toggle if its a check item:
item.Toggle()
# switch is if its a unselected radio item
if not item.IsSelected() and item.IsRadioItem():
group = item.GetGroup()
for i in range(len(self._tbButtons)):
if self._tbButtons[i]._tbItem.GetGroup() == group and \
i != idx and self._tbButtons[i]._tbItem.IsSelected():
self._tbButtons[i]._state = ControlNormal
self._tbButtons[i]._tbItem.Select(False)
redrawAll = True
item.Select(True)
# Over a toolbar item
if redrawAll:
self.Refresh()
if "__WXMSW__" in wx.Platform:
dc = wx.BufferedDC(wx.ClientDC(self))
else:
dc = wx.ClientDC(self)
else:
dc = wx.ClientDC(self)
self.DrawToolbarItem(dc, idx, ControlPressed)
# TODO:: Do the action specified in this button
self.DoToolbarAction(idx)
def OnLeftUp(self, event):
"""
Handles the ``wx.EVT_LEFT_UP`` event for :class:`FlatMenuBar`.
:param `event`: a :class:`MouseEvent` event to be processed.
"""
pt = event.GetPosition()
idx, where = self.HitTest(pt)
if where == ToolbarItem:
# Over a toolbar item
dc = wx.ClientDC(self)
self.DrawToolbarItem(dc, idx, ControlFocus)
def DrawToolbarItem(self, dc, idx, state):
"""
Draws a toolbar item button.
:param `dc`: an instance of :class:`DC`;
:param integer `idx`: the tool index in the toolbar;
:param integer `state`: the button state.
:see: :meth:`MenuEntryInfo.SetState() <MenuEntryInfo.SetState>` for a list of valid menu states.
"""
if idx >= len(self._tbButtons) or idx < 0:
return
if self._tbButtons[idx]._tbItem.IsSelected():
state = ControlPressed
rect = self._tbButtons[idx]._rect
self.GetRenderer().DrawButton(dc, rect, state)
# draw the bitmap over the highlight
buttonRect = wx.Rect(*rect)
x = rect.x + (buttonRect.width - self._tbButtons[idx]._tbItem.GetBitmap().GetWidth())/2
y = rect.y + (buttonRect.height - self._tbButtons[idx]._tbItem.GetBitmap().GetHeight())/2
if state == ControlFocus:
# place a dark image under the original image to provide it
# with some shadow
# shadow = ConvertToMonochrome(self._tbButtons[idx]._tbItem.GetBitmap())
# dc.DrawBitmap(shadow, x, y, True)
# in case we the button is in focus, place it
# once pixle up and left
x -= 1
y -= 1
dc.DrawBitmap(self._tbButtons[idx]._tbItem.GetBitmap(), x, y, True)
def ActivateMenu(self, menuInfo):
"""
Activates a menu.
:param `menuInfo`: an instance of :class:`MenuEntryInfo`.
"""
# first make sure all other menus are not popedup
if menuInfo.GetMenu().IsShown():
return
idx = wx.NOT_FOUND
for item in self._items:
item.GetMenu().Dismiss(False, True)
if item.GetMenu() == menuInfo.GetMenu():
idx = self._items.index(item)
# Remove the popup menu as well
if self._moreMenu and self._moreMenu.IsShown():
self._moreMenu.Dismiss(False, True)
# make sure that the menu item button is highlited
if idx != wx.NOT_FOUND:
self._dropDownButtonState = ControlNormal
self._curretHiliteItem = idx
for item in self._items:
item.SetState(ControlNormal)
self._items[idx].SetState(ControlFocus)
self.Refresh()
rect = menuInfo.GetRect()
menuPt = self.ClientToScreen(wx.Point(rect.x, rect.y))
menuInfo.GetMenu().SetOwnerHeight(rect.height)
menuInfo.GetMenu().Popup(wx.Point(menuPt.x, menuPt.y), self)
def DoToolbarAction(self, idx):
"""
Performs a toolbar button pressed action.
:param integer `idx`: the tool index in the toolbar.
"""
# we handle only button clicks
tbItem = self._tbButtons[idx]._tbItem
if tbItem.IsRegularItem() or tbItem.IsCheckItem() or tbItem.IsRadioItem():
# Create the event
event = wx.CommandEvent(wxEVT_FLAT_MENU_SELECTED, tbItem.GetId())
event.SetEventObject(self)
# all events are handled by this control and its parents
self.GetEventHandler().ProcessEvent(event)
def FindMenu(self, title):
"""
Returns the index of the menu with the given title or ``wx.NOT_FOUND`` if
no such menu exists in this menubar.
:param string `title`: may specify either the menu title (with accelerator characters,
i.e. "&File") or just the menu label ("File") indifferently.
"""
for ii, item in enumerate(self._items):
accelIdx, labelOnly = GetAccelIndex(item.GetTitle())
if labelOnly == title or item.GetTitle() == title:
return ii
return wx.NOT_FOUND
def GetMenu(self, menuIdx):
"""
Returns the menu at the specified index `menuIdx` (zero-based).
:param integer `menuIdx`: the index of the sought menu.
:return: The found menu item object, or ``None`` if one was not found.
"""
if menuIdx >= len(self._items) or menuIdx < 0:
return None
return self._items[menuIdx].GetMenu()
def GetMenuCount(self):
""" Returns the number of menus in the menubar. """
return len(self._items)
def Insert(self, pos, menu, title):
"""
Inserts the menu at the given position into the menu bar.
:param integer `pos`: the position of the new menu in the menu bar;
:param `menu`: the menu to add, an instance of :class:`FlatMenu`. :class:`FlatMenuBar` owns the menu and will free it;
:param string `title`: the title of the menu.
:note: Inserting menu at position 0 will insert it in the very beginning of it,
inserting at position :meth:`~FlatMenuBar.GetMenuCount` is the same as calling :meth:`~FlatMenuBar.Append`.
"""
menu.SetMenuBar(self)
self._items.insert(pos, MenuEntryInfo(title, menu))
self.UpdateAcceleratorTable()
self.ClearBitmaps(pos)
self.Refresh()
return True
def Remove(self, pos):
"""
Removes the menu from the menu bar and returns the menu object - the
caller is responsible for deleting it.
:param integer `pos`: the position of the menu in the menu bar.
:note: This function may be used together with :meth:`~FlatMenuBar.Insert` to change the menubar
dynamically.
"""
if pos >= len(self._items):
return None
menu = self._items[pos].GetMenu()
self._items.pop(pos)
self.UpdateAcceleratorTable()
# Since we use bitmaps to optimize our drawings, we need
# to reset all bitmaps from pos and until end of vector
# to force size/position changes to the menu bar
self.ClearBitmaps(pos)
self.Refresh()
# remove the connection to this menubar
menu.SetMenuBar(None)
return menu
def UpdateAcceleratorTable(self):
""" Updates the parent accelerator table. """
# first get the number of items we have
updatedTable = []
parent = self.GetParent()
for item in self._items:
updatedTable = item.GetMenu().GetAccelArray() + updatedTable
# create accelerator for every menu (if it exist)
title = item.GetTitle()
mnemonic, labelOnly = GetAccelIndex(title)
if mnemonic != wx.NOT_FOUND:
# Get the accelrator character
accelChar = labelOnly[mnemonic]
accelString = "\tAlt+" + accelChar
title += accelString
accel = wx.AcceleratorEntry()
accel.FromString(title)
itemId = item.GetCmdId()
if accel:
# connect an event to this cmd
parent.Connect(itemId, -1, wxEVT_FLAT_MENU_SELECTED, self.OnAccelCmd)
accel.Set(accel.GetFlags(), accel.GetKeyCode(), itemId)
updatedTable.append(accel)
entries = [wx.AcceleratorEntry() for ii in range(len(updatedTable))]
# Add the new menu items
for i in range(len(updatedTable)):
entries[i] = updatedTable[i]
table = wx.AcceleratorTable(entries)
del entries
parent.SetAcceleratorTable(table)
def ClearBitmaps(self, start=0):
"""
Restores a :class:`NullBitmap` for all the items in the menu.
:param integer `start`: the index at which to start resetting the bitmaps.
"""
if self._isLCD:
return
for item in self._items[start:]:
item.SetTextBitmap(wx.NullBitmap)
item.SetSelectedTextBitmap(wx.NullBitmap)
def OnAccelCmd(self, event):
"""
Single function to handle any accelerator key used inside the menubar.
:param `event`: a :class:`FlatMenuEvent` event to be processed.
"""
for item in self._items:
if item.GetCmdId() == event.GetId():
self.ActivateMenu(item)
def ActivateNextMenu(self):
""" Activates next menu and make sure all others are non-active. """
last_item = self.GetLastVisibleMenu()
# find the current active menu
for i in range(last_item+1):
if self._items[i].GetMenu().IsShown():
nextMenu = i + 1
if nextMenu >= last_item:
nextMenu = 0
self.ActivateMenu(self._items[nextMenu])
return
def GetLastVisibleMenu(self):
""" Returns the index of the last visible menu on the menu bar. """
last_item = 0
# find the last visible item
rect = wx.Rect()
for item in self._items:
if item.GetRect() == rect:
break
last_item += 1
return last_item
def ActivatePreviousMenu(self):
""" Activates previous menu and make sure all others are non-active. """
# find the current active menu
last_item = self.GetLastVisibleMenu()
for i in range(last_item):
if self._items[i].GetMenu().IsShown():
prevMenu = i - 1
if prevMenu < 0:
prevMenu = last_item - 1
if prevMenu < 0:
return
self.ActivateMenu(self._items[prevMenu])
return
def CreateMoreMenu(self):
""" Creates the drop down menu and populate it. """
if not self._moreMenu:
# first time
self._moreMenu = FlatMenu(self)
self._popupDlgCmdId = wx.NewId()
# Connect an event handler for this event
self.Connect(self._popupDlgCmdId, -1, wxEVT_FLAT_MENU_SELECTED, self.OnCustomizeDlg)
# Remove all items from the popup menu
self._moreMenu.Clear()
invM = self.GetInvisibleMenuItemCount()
for i in range(len(self._items) - invM, len(self._items)):
item = FlatMenuItem(self._moreMenu, wx.ID_ANY, self._items[i].GetTitle(),
"", wx.ITEM_NORMAL, self._items[i].GetMenu())
self._moreMenu.AppendItem(item)
# Add invisible toolbar items
invT = self.GetInvisibleToolbarItemCount()
if self._showToolbar and invT > 0:
if self.GetInvisibleMenuItemCount() > 0:
self._moreMenu.AppendSeparator()
for i in range(len(self._tbButtons) - invT, len(self._tbButtons)):
if self._tbButtons[i]._tbItem.IsSeparator():
self._moreMenu.AppendSeparator()
elif not self._tbButtons[i]._tbItem.IsCustomControl():
tbitem = self._tbButtons[i]._tbItem
item = FlatMenuItem(self._tbMenu, tbitem.GetId(), tbitem.GetLabel(), "", wx.ITEM_NORMAL, None, tbitem.GetBitmap(), tbitem.GetDisabledBitmap())
item.Enable(tbitem.IsEnabled())
self._moreMenu.AppendItem(item)
if self._showCustomize:
if invT + invM > 0:
self._moreMenu.AppendSeparator()
item = FlatMenuItem(self._moreMenu, self._popupDlgCmdId, _(six.u("Customize...")))
self._moreMenu.AppendItem(item)
def GetInvisibleMenuItemCount(self):
"""
Returns the number of invisible menu items.
:note: Valid only after the :class:`PaintEvent` has been processed after a resize.
"""
return len(self._items) - self.GetLastVisibleMenu()
def GetInvisibleToolbarItemCount(self):
"""
Returns the number of invisible toolbar items.
:note: Valid only after the :class:`PaintEvent` has been processed after a resize.
"""
count = 0
for i in range(len(self._tbButtons)):
if self._tbButtons[i]._visible == False:
break
count = i
return len(self._tbButtons) - count - 1
def PopupMoreMenu(self):
""" Pops up the 'more' menu. """
if (not self._showCustomize) and self.GetInvisibleMenuItemCount() + self.GetInvisibleToolbarItemCount() < 1:
return
self.CreateMoreMenu()
pt = self._dropDownButtonArea.GetTopLeft()
pt = self.ClientToScreen(pt)
pt.y += self._dropDownButtonArea.GetHeight()
self._moreMenu.Popup(pt, self)
def OnCustomizeDlg(self, event):
"""
Handles the customize dialog here.
:param `event`: a :class:`FlatMenuEvent` event to be processed.
"""
if not self._dlg:
self._dlg = FMCustomizeDlg(self)
else:
# intialize the dialog
self._dlg.Initialise()
if self._dlg.ShowModal() == wx.ID_OK:
# Handle customize requests here
pass
if "__WXGTK__" in wx.Platform:
# Reset the more button
dc = wx.ClientDC(self)
self.DrawMoreButton(dc, ControlNormal)
def AppendToolbarItem(self, item):
"""
Appends a tool to the :class:`FlatMenuBar`.
.. deprecated:: 0.9.5
This method is now deprecated.
:see: :meth:`~FlatMenuBar.AddTool`
"""
newItem = ToolBarItem(item, wx.Rect(), ControlNormal)
self._tbButtons.append(newItem)
def AddTool(self, toolId, label="", bitmap1=wx.NullBitmap, bitmap2=wx.NullBitmap,
kind=wx.ITEM_NORMAL, shortHelp="", longHelp=""):
"""
Adds a tool to the toolbar.
:param integer `toolId`: an integer by which the tool may be identified in subsequent
operations;
:param string `label`: the tool label string;
:param integer `kind`: may be ``wx.ITEM_NORMAL`` for a normal button (default),
``wx.ITEM_CHECK`` for a checkable tool (such tool stays pressed after it had been
toggled) or ``wx.ITEM_RADIO`` for a checkable tool which makes part of a radio
group of tools each of which is automatically unchecked whenever another button
in the group is checked;
:param `bitmap1`: the primary tool bitmap, an instance of :class:`Bitmap`;
:param `bitmap2`: the bitmap used when the tool is disabled. If it is equal to
:class:`NullBitmap`, the disabled bitmap is automatically generated by greing out
the normal one;
:param string `shortHelp`: a string used for the tools tooltip;
:param string `longHelp`: this string is shown in the :class:`StatusBar` (if any) of the
parent frame when the mouse pointer is inside the tool.
"""
self._tbButtons.append(ToolBarItem(FlatToolbarItem(bitmap1, toolId, label, bitmap2, kind, shortHelp, longHelp), wx.Rect(), ControlNormal))
def AddSeparator(self):
""" Adds a separator for spacing groups of tools in toolbar. """
if len(self._tbButtons) > 0 and not self._tbButtons[len(self._tbButtons)-1]._tbItem.IsSeparator():
self._tbButtons.append(ToolBarItem(FlatToolbarItem(), wx.Rect(), ControlNormal))
def AddControl(self, control):
"""
Adds any control to the toolbar, typically e.g. a combobox.
:param `control`: the control to be added, a subclass of :class:`Window` (but no :class:`TopLevelWindow`).
"""
self._tbButtons.append(ToolBarItem(FlatToolbarItem(control), wx.Rect(), ControlNormal))
def AddCheckTool(self, toolId, label="", bitmap1=wx.NullBitmap, bitmap2=wx.NullBitmap, shortHelp="", longHelp=""):
"""
Adds a new check (or toggle) tool to the toolbar.
:see: :meth:`~FlatMenuBar.AddTool` for parameter descriptions.
"""
self.AddTool(toolId, label, bitmap1, bitmap2, kind=wx.ITEM_CHECK, shortHelp=shortHelp, longHelp=longHelp)
def AddRadioTool(self, toolId, label= "", bitmap1=wx.NullBitmap, bitmap2=wx.NullBitmap, shortHelp="", longHelp=""):
"""
Adds a new radio tool to the toolbar.
Consecutive radio tools form a radio group such that exactly one button in the
group is pressed at any moment, in other words whenever a button in the group is
pressed the previously pressed button is automatically released.
You should avoid having the radio groups of only one element as it would be
impossible for the user to use such button.
By default, the first button in the radio group is initially pressed, the others are not.
:see: :meth:`~FlatMenuBar.AddTool` for parameter descriptions.
"""
self.AddTool(toolId, label, bitmap1, bitmap2, kind=wx.ITEM_RADIO, shortHelp=shortHelp, longHelp=longHelp)
if len(self._tbButtons)<1 or not self._tbButtons[len(self._tbButtons)-2]._tbItem.IsRadioItem():
self._tbButtons[len(self._tbButtons)-1]._tbItem.Select(True)
self._lastRadioGroup += 1
self._tbButtons[len(self._tbButtons)-1]._tbItem.SetGroup(self._lastRadioGroup)
def SetUpdateInterval(self, interval):
"""
Sets the UpdateUI interval for toolbar items. All UpdateUI events are
sent from within :meth:`~FlatMenuBar.OnIdle` handler, the default is 20 milliseconds.
:param integer `interval`: the updateUI interval in milliseconds.
"""
self._interval = interval
def PositionAUI(self, mgr, fixToolbar=True):
"""
Positions the control inside a wxAUI / PyAUI frame manager.
:param `mgr`: an instance of :class:`~lib.agw.aui.framemanager.AuiManager` or :class:`framemanager`;
:param bool `fixToolbar`: ``True`` if :class:`FlatMenuBar` can not be floated.
"""
if CPP_AUI and isinstance(mgr, wx.aui.AuiManager):
pn = AuiPaneInfo()
else:
pn = PyAuiPaneInfo()
xx = wx.SystemSettings.GetMetric(wx.SYS_SCREEN_X)
# We add our menu bar as a toolbar, with the following settings
pn.Name("flat_menu_bar")
pn.Caption("Menu Bar")
pn.Top()
pn.MinSize(wx.Size(xx/2, self._barHeight))
pn.LeftDockable(False)
pn.RightDockable(False)
pn.ToolbarPane()
if not fixToolbar:
# We add our menu bar as a toolbar, with the following settings
pn.BestSize(wx.Size(xx, self._barHeight))
pn.FloatingSize(wx.Size(300, self._barHeight))
pn.Floatable(True)
pn.MaxSize(wx.Size(xx, self._barHeight))
pn.Gripper(True)
else:
pn.BestSize(wx.Size(xx, self._barHeight))
pn.Gripper(False)
pn.Resizable(False)
pn.PaneBorder(False)
mgr.AddPane(self, pn)
self._mgr = mgr
def DoGiveHelp(self, hit):
"""
Gives tooltips and help in :class:`StatusBar`.
:param `hit`: the toolbar tool currently hovered by the mouse.
"""
shortHelp = hit.GetShortHelp()
if shortHelp:
self.SetToolTip(shortHelp)
self._haveTip = True
longHelp = hit.GetLongHelp()
if not longHelp:
return
topLevel = wx.GetTopLevelParent(self)
if isinstance(topLevel, wx.Frame) and topLevel.GetStatusBar():
statusBar = topLevel.GetStatusBar()
if self._statusTimer and self._statusTimer.IsRunning():
self._statusTimer.Stop()
statusBar.PopStatusText(0)
statusBar.PushStatusText(longHelp, 0)
self._statusTimer = StatusBarTimer(self)
self._statusTimer.Start(_DELAY, wx.TIMER_ONE_SHOT)
def RemoveHelp(self):
""" Removes the tooltips and statusbar help (if any) for a button. """
if self._haveTip:
self.SetToolTip("")
self._haveTip = False
if self._statusTimer and self._statusTimer.IsRunning():
topLevel = wx.GetTopLevelParent(self)
statusBar = topLevel.GetStatusBar()
self._statusTimer.Stop()
statusBar.PopStatusText(0)
self._statusTimer = None
def OnStatusBarTimer(self):
""" Handles the timer expiring to delete the `longHelp` string in the :class:`StatusBar`. """
topLevel = wx.GetTopLevelParent(self)
statusBar = topLevel.GetStatusBar()
statusBar.PopStatusText(0)
class mcPopupWindow(wx.MiniFrame):
""" Since Max OS does not support :class:`PopupWindow`, this is an alternative. """
def __init__(self, parent):
"""
Default class constructor.
:param `parent`: the :class:`mcPopupWindow` parent window.
"""
wx.MiniFrame.__init__(self, parent, style = wx.POPUP_WINDOW)
self.SetExtraStyle(wx.WS_EX_TRANSIENT)
self._parent = parent
self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
def OnLeaveWindow(self, event):
"""
Handles the ``wx.EVT_LEAVE_WINDOW`` event for :class:`mcPopupWindow`.
:param `event`: a :class:`MouseEvent` event to be processed.
"""
event.Skip()
havePopupWindow = 1
""" Flag used to indicate whether the platform supports the native :class:`PopupWindow`. """
if wx.Platform == '__WXMAC__':
havePopupWindow = 0
wx.PopupWindow = mcPopupWindow
# ---------------------------------------------------------------------------- #
# Class ShadowPopupWindow
# ---------------------------------------------------------------------------- #
class ShadowPopupWindow(wx.PopupWindow):
""" Base class for generic :class:`FlatMenu` derived from :class:`PopupWindow`. """
def __init__(self, parent=None):
"""
Default class constructor.
:param `parent`: the :class:`ShadowPopupWindow` parent (tipically your main frame).
"""
if not parent:
parent = wx.GetApp().GetTopWindow()
if not parent:
raise Exception("Can't create menu without parent!")
wx.PopupWindow.__init__(self, parent)
if "__WXMSW__" in wx.Platform and _libimported == "MH":
GCL_STYLE= -26
cstyle= win32gui.GetClassLong(self.GetHandle(), GCL_STYLE)
if cstyle & CS_DROPSHADOW == 0:
win32api.SetClassLong(self.GetHandle(),
GCL_STYLE, cstyle | CS_DROPSHADOW)
# popup windows are created hidden by default
self.Hide()
#--------------------------------------------------------
# Class FlatMenuButton
#--------------------------------------------------------
class FlatMenuButton(object):
"""
A nice small class that functions like :class:`BitmapButton`, the reason I did
not used :class:`BitmapButton` is that on Linux, it has some extra margins that
I can't seem to be able to remove.
"""
def __init__(self, menu, up, normalBmp, disabledBmp=wx.NullBitmap, scrollOnHover=False):
"""
Default class constructor.
:param `menu`: the parent menu associated with this button, an instance of :class:`FlatMenu`;
:param bool `up`: ``True`` for up arrow or ``False`` for down arrow;
:param `normalBmp`: normal state bitmap, an instance of :class:`Bitmap`;
:param `disabledBmp`: disabled state bitmap, an instance of :class:`Bitmap`.
"""
self._normalBmp = normalBmp
self._up = up
self._parent = menu
self._pos = wx.Point()
self._size = wx.Size()
self._timerID = wx.NewId()
self._scrollOnHover = scrollOnHover
if not disabledBmp.IsOk():
self._disabledBmp = wx.Bitmap(self._normalBmp.ConvertToImage().ConvertToGreyscale())
else:
self._disabledBmp = disabledBmp
self._state = ControlNormal
self._timer = wx.Timer(self._parent, self._timerID)
self._timer.Stop()
def __del__(self):
""" Used internally. """
if self._timer:
if self._timer.IsRunning():
self._timer.Stop()
del self._timer
def Contains(self, pt):
""" Used internally. """
rect = wx.Rect(self._pos, self._size)
if not rect.Contains(pt):
return False
return True
def Draw(self, dc):
"""
Draws self at rect using dc.
:param `dc`: an instance of :class:`DC`.
"""
rect = wx.Rect(self._pos, self._size)
xx = rect.x + (rect.width - self._normalBmp.GetWidth())/2
yy = rect.y + (rect.height - self._normalBmp.GetHeight())/2
self._parent.GetRenderer().DrawScrollButton(dc, rect, self._state)
dc.DrawBitmap(self._normalBmp, xx, yy, True)
def ProcessLeftDown(self, pt):
"""
Handles left down mouse events.
:param `pt`: an instance of :class:`Point` where the left mouse button was pressed.
"""
if not self.Contains(pt):
return False
self._state = ControlPressed
self._parent.Refresh()
if self._up:
self._parent.ScrollUp()
else:
self._parent.ScrollDown()
self._timer.Start(100)
return True
def ProcessLeftUp(self, pt):
"""
Handles left up mouse events.
:param `pt`: an instance of :class:`Point` where the left mouse button was released.
"""
# always stop the timer
self._timer.Stop()
if not self.Contains(pt):
return False
self._state = ControlFocus
self._parent.Refresh()
return True
def ProcessMouseMove(self, pt):
"""
Handles mouse motion events. This is called any time the mouse moves in the parent menu,
so we must check to see if the mouse is over the button.
:param `pt`: an instance of :class:`Point` where the mouse pointer was moved.
"""
if not self.Contains(pt):
self._timer.Stop()
if self._state != ControlNormal:
self._state = ControlNormal
self._parent.Refresh()
return False
if self._scrollOnHover and not self._timer.IsRunning():
self._timer.Start(100)
# Process mouse move event
if self._state != ControlFocus:
if self._state != ControlPressed:
self._state = ControlFocus
self._parent.Refresh()
return True
def GetTimerId(self):
""" Returns the timer object identifier. """
return self._timerID
def GetTimer(self):
""" Returns the timer object. """
return self._timer
def Move(self, input1, input2=None):
"""
Moves :class:`FlatMenuButton` to the specified position.
:param `input1`: if it is an instance of :class:`Point`, it represents the :class:`FlatMenuButton`
position and the `input2` parameter is not used. Otherwise it is an integer representing
the button `x` position;
:param `input2`: if not ``None``, it is an integer representing the button `y` position.
"""
if type(input) == type(1):
self._pos = wx.Point(input1, input2)
else:
self._pos = input1
def SetSize(self, input1, input2=None):
"""
Sets the size for :class:`FlatMenuButton`.
:param `input1`: if it is an instance of :class:`Size`, it represents the :class:`FlatMenuButton`
size and the `input2` parameter is not used. Otherwise it is an integer representing
the button width;
:param `input2`: if not ``None``, it is an integer representing the button height.
"""
if type(input) == type(1):
self._size = wx.Size(input1, input2)
else:
self._size = input1
def GetClientRect(self):
""" Returns the client rectangle for :class:`FlatMenuButton`. """
return wx.Rect(self._pos, self._size)
#--------------------------------------------------------
# Class FlatMenuItemGroup
#--------------------------------------------------------
class FlatMenuItemGroup(object):
"""
A class that manages a group of radio menu items.
"""
def __init__(self):
""" Default class constructor. """
self._items = []
def GetSelectedItem(self):
""" Returns the selected item. """
for item in self._items:
if item.IsChecked():
return item
return None
def Add(self, item):
"""
Adds a new item to the group.
:param `item`: an instance of :class:`FlatMenu`.
"""
if item.IsChecked():
# uncheck all other items
for exitem in self._items:
exitem._bIsChecked = False
self._items.append(item)
def Exist(self, item):
"""
Checks if an item is in the group.
:param `item`: an instance of :class:`FlatMenu`.
"""
if item in self._items:
return True
return False
def SetSelection(self, item):
"""
Selects a particular item.
:param `item`: an instance of :class:`FlatMenu`.
"""
# make sure this item exist in our group
if not self.Exist(item):
return
# uncheck all other items
for exitem in self._items:
exitem._bIsChecked = False
item._bIsChecked = True
def Remove(self, item):
"""
Removes a particular item.
:param `item`: an instance of :class:`FlatMenu`.
"""
if item not in self._items:
return
self._items.remove(item)
if item.IsChecked() and len(self._items) > 0:
#if the removed item was the selected one,
# select the first one in the group
self._items[0]._bIsChecked = True
#--------------------------------------------------------
# Class FlatMenuBase
#--------------------------------------------------------
class FlatMenuBase(ShadowPopupWindow):
"""
Base class for generic flat menu derived from :class:`PopupWindow`.
"""
def __init__(self, parent=None):
"""
Default class constructor.
:param `parent`: the :class:`ShadowPopupWindow` parent window.
"""
self._rendererMgr = FMRendererMgr()
self._parentMenu = parent
self._openedSubMenu = None
self._owner = None
self._popupPtOffset = 0
self._showScrollButtons = False
self._upButton = None
self._downButton = None
self._is_dismiss = False
ShadowPopupWindow.__init__(self, parent)
def OnDismiss(self):
""" Fires an event ``EVT_FLAT_MENU_DISMISSED`` and handle menu dismiss. """
# Release mouse capture if needed
if self.HasCapture():
self.ReleaseMouse()
self._is_dismiss = True
# send an event about our dismissal to the parent (unless we are a sub menu)
if self.IsShown() and not self._parentMenu:
event = FlatMenuEvent(wxEVT_FLAT_MENU_DISMISSED, self.GetId())
event.SetEventObject(self)
# Send it
if self.GetMenuOwner():
self.GetMenuOwner().GetEventHandler().ProcessEvent(event)
else:
self.GetEventHandler().ProcessEvent(event)
def Popup(self, pt, parent):
"""
Popups menu at the specified point.
:param `pt`: an instance of :class:`Point`, assumed to be in screen coordinates. However,
if `parent` is not ``None``, `pt` is translated into the screen coordinates using
`parent.ClientToScreen()`;
:param `parent`: if not ``None``, an instance of :class:`Window`.
"""
# some controls update themselves from OnIdle() call - let them do it
if wx.GetApp().GetMainLoop():
wx.GetApp().GetMainLoop().ProcessIdle()
# The mouse was pressed in the parent coordinates,
# e.g. pressing on the left top of a text ctrl
# will result in (1, 1), these coordinates needs
# to be converted into screen coords
self._parentMenu = parent
# If we are topmost menu, we use the given pt
# else we use the logical
# parent (second argument provided to this function)
if self._parentMenu:
pos = self._parentMenu.ClientToScreen(pt)
else:
pos = pt
# Fit the menu into screen
pos = self.AdjustPosition(pos)
if self._showScrollButtons:
sz = self.GetSize()
# Get the screen height
scrHeight = wx.SystemSettings.GetMetric(wx.SYS_SCREEN_Y)
# position the scrollbar - If we are doing scroll bar buttons put them in the top right and
# bottom right or else place them as menu items at the top and bottom.
if self.GetRenderer().scrollBarButtons:
if not self._upButton:
self._upButton = FlatMenuButton(self, True, ArtManager.Get().GetStockBitmap("arrow_up"))
if not self._downButton:
self._downButton = FlatMenuButton(self, False, ArtManager.Get().GetStockBitmap("arrow_down"))
self._upButton.SetSize((SCROLL_BTN_HEIGHT, SCROLL_BTN_HEIGHT))
self._downButton.SetSize((SCROLL_BTN_HEIGHT, SCROLL_BTN_HEIGHT))
self._upButton.Move((sz.x - SCROLL_BTN_HEIGHT - 4, 4))
self._downButton.Move((sz.x - SCROLL_BTN_HEIGHT - 4, scrHeight - pos.y - 2 - SCROLL_BTN_HEIGHT))
else:
if not self._upButton:
self._upButton = FlatMenuButton(self, True, getMenuUpArrowBitmap(), scrollOnHover=True)
if not self._downButton:
self._downButton = FlatMenuButton(self, False, getMenuDownArrowBitmap(), scrollOnHover=True)
self._upButton.SetSize((sz.x-2, self.GetItemHeight()))
self._downButton.SetSize((sz.x-2, self.GetItemHeight()))
self._upButton.Move((1, 3))
self._downButton.Move((1, scrHeight - pos.y - 3 - self.GetItemHeight()))
self.Move(pos)
self.Show()
# Capture mouse event and direct them to us
if not self.HasCapture():
self.CaptureMouse()
self._is_dismiss = False
def AdjustPosition(self, pos):
"""
Adjusts position so the menu will be fully visible on screen.
:param `pos`: an instance of :class:`Point` specifying the menu position.
"""
# Check that the menu can fully appear in the screen
scrWidth = wx.SystemSettings.GetMetric(wx.SYS_SCREEN_X)
scrHeight = wx.SystemSettings.GetMetric(wx.SYS_SCREEN_Y)
scrollBarButtons = self.GetRenderer().scrollBarButtons
scrollBarMenuItems = not scrollBarButtons
size = self.GetSize()
if scrollBarMenuItems:
size.y += self.GetItemHeight()*2
# always assume that we have scrollbuttons on
self._showScrollButtons = False
pos.y += self._popupPtOffset
if size.y + pos.y > scrHeight:
# the menu will be truncated
if self._parentMenu is None:
# try to flip the menu
flippedPosy = pos.y - size.y
flippedPosy -= self._popupPtOffset
if flippedPosy >= 0 and flippedPosy + size.y < scrHeight:
pos.y = flippedPosy
return pos
else:
# We need to popup scrollbuttons!
self._showScrollButtons = True
else:
# we are a submenu
# try to decrease the y value of the menu position
newy = pos.y
newy -= (size.y + pos.y) - scrHeight
if newy + size.y > scrHeight:
# probably the menu size is too high to fit
# the screen, we need scrollbuttons
self._showScrollButtons = True
else:
pos.y = newy
menuMaxX = pos.x + size.x
if menuMaxX > scrWidth and pos.x < scrWidth:
if self._parentMenu:
# We are submenu
self._shiftePos = (size.x + self._parentMenu.GetSize().x)
pos.x -= self._shiftePos
pos.x += 10
else:
self._shiftePos = ((size.x + pos.x) - scrWidth)
pos.x -= self._shiftePos
else:
if self._parentMenu:
pos.x += 5
return pos
def Dismiss(self, dismissParent, resetOwner):
"""
Dismisses the popup window.
:param bool `dismissParent`: whether to dismiss the parent menu or not;
:param bool `resetOwner`: ``True`` to delete the link between this menu and the
owner menu, ``False`` otherwise.
"""
# Check if child menu is poped, if so, dismiss it
if self._openedSubMenu:
self._openedSubMenu.Dismiss(False, resetOwner)
self.OnDismiss()
# Reset menu owner
if resetOwner:
self._owner = None
self.Show(False)
if self._parentMenu and dismissParent:
self._parentMenu.OnChildDismiss()
self._parentMenu.Dismiss(dismissParent, resetOwner)
self._parentMenu = None
def OnChildDismiss(self):
""" Handles children dismiss. """
self._openedSubMenu = None
def GetRenderer(self):
""" Returns the renderer for this class. """
return self._rendererMgr.GetRenderer()
def GetRootMenu(self):
""" Returns the top level menu. """
root = self
while root._parentMenu:
root = root._parentMenu
return root
def SetOwnerHeight(self, height):
"""
Sets the menu owner height, this will be used to position the menu below
or above the owner.
:param integer `height`: an integer representing the menu owner height.
"""
self._popupPtOffset = height
# by default do nothing
def ScrollDown(self):
"""
Scroll one unit down.
By default this function is empty, let derived class do something.
"""
pass
# by default do nothing
def ScrollUp(self):
"""
Scroll one unit up.
By default this function is empty, let derived class do something.
"""
pass
def GetMenuOwner(self):
"""
Returns the menu logical owner, the owner does not necessarly mean the
menu parent, it can also be the window that popped up it.
"""
return self._owner
#--------------------------------------------------------
# Class ToolBarItem
#--------------------------------------------------------
class ToolBarItem(object):
"""
A simple class that holds information about a toolbar item.
"""
def __init__(self, tbItem, rect, state):
"""
Default class constructor.
:param `tbItem`: an instance of :class:`FlatToolbarItem`;
:param `rect`: the client rectangle for the toolbar item, an instance of :class:`Rect`;
:param integer `state`: the toolbar item state.
:see: :meth:`MenuEntryInfo.SetState() <MenuEntryInfo.SetState>` for a list of valid item states.
"""
self._tbItem = tbItem
self._rect = rect
self._state = state
self._visible = True
#--------------------------------------------------------
# Class FlatToolBarItem
#--------------------------------------------------------
class FlatToolbarItem(object):
"""
This class represents a toolbar item.
"""
def __init__(self, controlType=None, id=wx.ID_ANY, label="", disabledBmp=wx.NullBitmap, kind=wx.ITEM_NORMAL,
shortHelp="", longHelp=""):
"""
Default class constructor.
:param `controlType`: can be ``None`` for a toolbar separator, an instance
of :class:`Window` for a control or an instance of :class:`Bitmap` for a standard
toolbar tool;
:param integer `id`: the toolbar tool id. If set to ``wx.ID_ANY``, a new id is
automatically assigned;
:param string `label`: the toolbar tool label;
:param `disabledBmp`: the bitmap used when the tool is disabled. If the tool
is a standard one (i.e., not a control or a separator), and `disabledBmp`
is equal to :class:`NullBitmap`, the disabled bitmap is automatically generated
by greing the normal one;
:param integer `kind`: may be ``wx.ITEM_NORMAL`` for a normal button (default),
``wx.ITEM_CHECK`` for a checkable tool (such tool stays pressed after it had been
toggled) or ``wx.ITEM_RADIO`` for a checkable tool which makes part of a radio
group of tools each of which is automatically unchecked whenever another button
in the group is checked;
:param string `shortHelp`: a string used for the tool's tooltip;
:param string `longHelp`: this string is shown in the :class:`StatusBar` (if any) of the
parent frame when the mouse pointer is inside the tool.
"""
if id == wx.ID_ANY:
id = wx.NewId()
if controlType is None: # Is a separator
self._normalBmp = wx.NullBitmap
self._id = wx.NewId()
self._label = ""
self._disabledImg = wx.NullBitmap
self._customCtrl = None
kind = wx.ITEM_SEPARATOR
elif isinstance(controlType, wx.Window): # is a wxControl
self._normalBmp = wx.NullBitmap
self._id = id
self._label = ""
self._disabledImg = wx.NullBitmap
self._customCtrl = controlType
kind = FTB_ITEM_CUSTOM
elif isinstance(controlType, wx.Bitmap): # Bitmap construction, simple tool
self._normalBmp = controlType
self._id = id
self._label = label
self._disabledImg = disabledBmp
self._customCtrl = None
if not self._disabledImg.IsOk():
# Create a grey bitmap from the normal bitmap
self._disabledImg = wx.Bitmap(self._normalBmp.ConvertToImage().ConvertToGreyscale())
self._kind = kind
self._enabled = True
self._selected = False
self._group = -1 # group id for radio items
if not shortHelp:
shortHelp = label
self._shortHelp = shortHelp
self._longHelp = longHelp
def GetLabel(self):
""" Returns the tool label. """
return self._label
def SetLabel(self, label):
"""
Sets the tool label.
:param string `label`: the new tool string.
"""
self._label = label
def GetBitmap(self):
""" Returns the tool bitmap. """
return self._normalBmp
def SetBitmap(self, bmp):
"""
Sets the tool bitmap.
:param `bmp`: the new tool bitmap, a valid :class:`Bitmap` object.
"""
self._normalBmp = bmp
def GetDisabledBitmap(self):
""" Returns the tool disabled bitmap. """
return self._disabledImg
def SetDisabledBitmap(self, bmp):
"""
Sets the tool disabled bitmap.
:param `bmp`: the new tool disabled bitmap, a valid :class:`Bitmap` object.
"""
self._disabledImg = bmp
def GetId(self):
""" Gets the tool id. """
return self._id
def IsSeparator(self):
""" Returns whether the tool is a separator or not. """
return self._kind == wx.ITEM_SEPARATOR
def IsRadioItem(self):
""" Returns ``True`` if the item is a radio item. """
return self._kind == wx.ITEM_RADIO
def IsCheckItem(self):
""" Returns ``True`` if the item is a radio item. """
return self._kind == wx.ITEM_CHECK
def IsCustomControl(self):
""" Returns whether the tool is a custom control or not. """
return self._kind == FTB_ITEM_CUSTOM
def IsRegularItem(self):
""" Returns whether the tool is a standard tool or not. """
return self._kind == wx.ITEM_NORMAL
def GetCustomControl(self):
""" Returns the associated custom control. """
return self._customCtrl
def IsSelected(self):
""" Returns whether the tool is selected or checked."""
return self._selected
def IsChecked(self):
""" Same as :meth:`~FlatToolbarItem.IsSelected`. More intuitive for check items though. """
return self._selected
def Select(self, select=True):
"""
Selects or checks a radio or check item.
:param bool `select`: ``True`` to select or check a tool, ``False`` to unselect
or uncheck it.
"""
self._selected = select
def Toggle(self):
""" Toggles a check item. """
if self.IsCheckItem():
self._selected = not self._selected
def SetGroup(self, group):
"""
Sets group id for a radio item, for other items does nothing.
:param `group`: an instance of :class:`FlatMenuItemGroup`.
"""
if self.IsRadioItem():
self._group = group
def GetGroup(self):
""" Returns group id for radio item, or -1 for other item types. """
return self._group
def IsEnabled(self):
""" Returns whether the tool is enabled or not. """
return self._enabled
def Enable(self, enable=True):
"""
Enables or disables the tool.
:param bool `enable`: ``True`` to enable the tool, ``False`` to disable it.
"""
self._enabled = enable
def GetShortHelp(self):
""" Returns the tool short help string (displayed in the tool's tooltip). """
if self._kind == wx.ITEM_NORMAL:
return self._shortHelp
return ""
def SetShortHelp(self, help):
"""
Sets the tool short help string (displayed in the tool's tooltip).
:param string `help`: the new tool short help string.
"""
if self._kind == wx.ITEM_NORMAL:
self._shortHelp = help
def SetLongHelp(self, help):
"""
Sets the tool long help string (displayed in the parent frame :class:`StatusBar`).
:param string `help`: the new tool long help string.
"""
if self._kind == wx.ITEM_NORMAL:
self._longHelp = help
def GetLongHelp(self):
""" Returns the tool long help string (displayed in the parent frame :class:`StatusBar`). """
if self._kind == wx.ITEM_NORMAL:
return self._longHelp
return ""
#--------------------------------------------------------
# Class FlatMenuItem
#--------------------------------------------------------
class FlatMenuItem(object):
"""
A class that represents an item in a menu.
"""
def __init__(self, parent, id=wx.ID_SEPARATOR, label="", helpString="",
kind=wx.ITEM_NORMAL, subMenu=None, normalBmp=wx.NullBitmap,
disabledBmp=wx.NullBitmap,
hotBmp=wx.NullBitmap):
"""
Default class constructor.
:param `parent`: menu that the menu item belongs to, an instance of :class:`FlatMenu`;
:param integer `id`: the menu item identifier;
:param string `label`: text for the menu item, as shown on the menu. An accelerator
key can be specified using the ampersand '&' character. In order to embed
an ampersand character in the menu item text, the ampersand must be doubled;
:param string `helpString`: optional help string that will be shown on the status bar;
:param integer `kind`: may be ``wx.ITEM_SEPARATOR``, ``wx.ITEM_NORMAL``, ``wx.ITEM_CHECK``
or ``wx.ITEM_RADIO``;
:param `subMenu`: if not ``None``, the sub menu this item belongs to (an instance of :class:`FlatMenu`);
:param `normalBmp`: normal bitmap to draw to the side of the text, this bitmap
is used when the menu is enabled (an instance of :class:`Bitmap`);
:param `disabledBmp`: 'greyed' bitmap to draw to the side of the text, this
bitmap is used when the menu is disabled, if none supplied normal is used (an instance of :class:`Bitmap`);
:param `hotBmp`: hot bitmap to draw to the side of the text, this bitmap is
used when the menu is hovered, if non supplied, normal is used (an instance of :class:`Bitmap`).
"""
self._text = label
self._kind = kind
self._helpString = helpString
if id == wx.ID_ANY:
id = wx.NewId()
self._id = id
self._parentMenu = parent
self._subMenu = subMenu
self._normalBmp = normalBmp
self._disabledBmp = disabledBmp
self._hotBmp = hotBmp
self._bIsChecked = False
self._bIsEnabled = True
self._mnemonicIdx = wx.NOT_FOUND
self._isAttachedToMenu = False
self._accelStr = ""
self._rect = wx.Rect()
self._groupPtr = None
self._visible = False
self._contextMenu = None
self._font = None
self._textColour = None
self.SetLabel(self._text)
self.SetMenuBar()
self._checkMarkBmp = wx.Bitmap(check_mark_xpm)
self._checkMarkBmp.SetMask(wx.Mask(self._checkMarkBmp, wx.WHITE))
self._radioMarkBmp = wx.Bitmap(radio_item_xpm)
self._radioMarkBmp.SetMask(wx.Mask(self._radioMarkBmp, wx.WHITE))
def SetLongHelp(self, help):
"""
Sets the item long help string (displayed in the parent frame :class:`StatusBar`).
:param string `help`: the new item long help string.
"""
self._helpString = help
def GetLongHelp(self):
""" Returns the item long help string (displayed in the parent frame :class:`StatusBar`). """
return self._helpString
def GetShortHelp(self):
""" Returns the item short help string (displayed in the tool's tooltip). """
return ""
def Enable(self, enable=True):
"""
Enables or disables a menu item.
:param bool `enable`: ``True`` to enable the menu item, ``False`` to disable it.
"""
self._bIsEnabled = enable
if self._parentMenu:
self._parentMenu.UpdateItem(self)
def GetBitmap(self):
"""
Returns the normal bitmap associated to the menu item or :class:`NullBitmap` if
none has been supplied.
"""
return self._normalBmp
def GetDisabledBitmap(self):
"""
Returns the disabled bitmap associated to the menu item or :class:`NullBitmap`
if none has been supplied.
"""
return self._disabledBmp
def GetHotBitmap(self):
"""
Returns the hot bitmap associated to the menu item or :class:`NullBitmap` if
none has been supplied.
"""
return self._hotBmp
def GetHelp(self):
""" Returns the item help string. """
return self._helpString
def GetId(self):
""" Returns the item id. """
return self._id
def GetKind(self):
"""
Returns the menu item kind, can be one of ``wx.ITEM_SEPARATOR``, ``wx.ITEM_NORMAL``,
``wx.ITEM_CHECK`` or ``wx.ITEM_RADIO``.
"""
return self._kind
def GetLabel(self):
""" Returns the menu item label (without the accelerator if it is part of the string). """
return self._label
def GetMenu(self):
""" Returns the parent menu. """
return self._parentMenu
def GetContextMenu(self):
""" Returns the context menu associated with this item (if any). """
return self._contextMenu
def SetContextMenu(self, context_menu):
"""
Assigns a context menu to this item.
:param `context_menu`: an instance of :class:`FlatMenu`.
"""
self._contextMenu = context_menu
def GetText(self):
""" Returns the text associated with the menu item including the accelerator. """
return self._text
def GetSubMenu(self):
""" Returns the sub-menu of this menu item (if any). """
return self._subMenu
def IsCheckable(self):
""" Returns ``True`` if this item is of type ``wx.ITEM_CHECK``, ``False`` otherwise. """
return self._kind == wx.ITEM_CHECK
def IsChecked(self):
"""
Returns whether an item is checked or not.
:note: This method is meaningful only for items of kind ``wx.ITEM_CHECK`` or
``wx.ITEM_RADIO``.
"""
return self._bIsChecked
def IsRadioItem(self):
""" Returns ``True`` if this item is of type ``wx.ITEM_RADIO``, ``False`` otherwise. """
return self._kind == wx.ITEM_RADIO
def IsEnabled(self):
""" Returns whether an item is enabled or not. """
return self._bIsEnabled
def IsSeparator(self):
""" Returns ``True`` if this item is of type ``wx.ITEM_SEPARATOR``, ``False`` otherwise. """
return self._id == wx.ID_SEPARATOR
def IsSubMenu(self):
""" Returns whether an item is a sub-menu or not. """
return self._subMenu != None
def SetNormalBitmap(self, bmp):
"""
Sets the menu item normal bitmap.
:param `bmp`: an instance of :class:`Bitmap`.
"""
self._normalBmp = bmp
def SetDisabledBitmap(self, bmp):
"""
Sets the menu item disabled bitmap.
:param `bmp`: an instance of :class:`Bitmap`.
"""
self._disabledBmp = bmp
def SetHotBitmap(self, bmp):
"""
Sets the menu item hot bitmap.
:param `bmp`: an instance of :class:`Bitmap`.
"""
self._hotBmp = bmp
def SetHelp(self, helpString):
"""
Sets the menu item help string.
:param string `helpString`: the new menu item help string.
"""
self._helpString = helpString
def SetMenu(self, menu):
"""
Sets the menu item parent menu.
:param `menu`: an instance of :class:`FlatMenu`.
"""
self._parentMenu = menu
def SetSubMenu(self, menu):
"""
Sets the menu item sub-menu.
:param `menu`: an instance of :class:`FlatMenu`.
"""
self._subMenu = menu
# Fix toolbar update
self.SetMenuBar()
def GetAccelString(self):
""" Returns the accelerator string. """
return self._accelStr
def SetRect(self, rect):
"""
Sets the menu item client rectangle.
:param `rect`: the menu item client rectangle, an instance of :class:`Rect`.
"""
self._rect = rect
def GetRect(self):
""" Returns the menu item client rectangle. """
return self._rect
def IsShown(self):
""" Returns whether an item is shown or not. """
return self._visible
def Show(self, show=True):
"""
Actually shows/hides the menu item.
:param bool `show`: ``True`` to show the menu item, ``False`` to hide it.
"""
self._visible = show
def GetHeight(self):
""" Returns the menu item height, in pixels. """
if self.IsSeparator():
return self._parentMenu.GetRenderer().separatorHeight
else:
return self._parentMenu._itemHeight
def GetSuitableBitmap(self, selected):
"""
Gets the bitmap that should be used based on the item state.
:param bool `selected`: ``True`` if this menu item is currently hovered by the mouse,
``False`` otherwise.
"""
normalBmp = self._normalBmp
gBmp = (self._disabledBmp.IsOk() and [self._disabledBmp] or [self._normalBmp])[0]
hotBmp = (self._hotBmp.IsOk() and [self._hotBmp] or [self._normalBmp])[0]
if not self.IsEnabled():
return gBmp
elif selected:
return hotBmp
else:
return normalBmp
def SetLabel(self, text):
"""
Sets the label text for this item from the text (excluding the accelerator).
:param string `text`: the new item label (excluding the accelerator).
"""
if text:
indx = text.find("\t")
if indx >= 0:
self._accelStr = text[indx+1:]
label = text[0:indx]
else:
self._accelStr = ""
label = text
self._mnemonicIdx, self._label = GetAccelIndex(label)
else:
self._mnemonicIdx = wx.NOT_FOUND
self._label = ""
if self._parentMenu:
self._parentMenu.UpdateItem(self)
def SetText(self, text):
"""
Sets the text for this menu item (including accelerators).
:param string `text`: the new item label (including the accelerator).
"""
self._text = text
self.SetLabel(self._text)
def SetMenuBar(self):
""" Links the current menu item with the main :class:`FlatMenuBar`. """
# Fix toolbar update
if self._subMenu and self._parentMenu:
self._subMenu.SetSubMenuBar(self._parentMenu.GetMenuBarForSubMenu())
def GetAcceleratorEntry(self):
""" Returns the accelerator entry associated to this menu item. """
if '\t' in self.GetText():
accel = wx.AcceleratorEntry()
accel.FromString(self.GetText())
return accel
elif self.GetAccelString():
accel = wx.AcceleratorEntry()
accel.FromString(self.GetAccelString())
return accel
else:
return None
def GetMnemonicChar(self):
""" Returns the shortcut char for this menu item. """
if self._mnemonicIdx == wx.NOT_FOUND:
return 0
mnemonic = self._label[self._mnemonicIdx]
return mnemonic.lower()
def Check(self, check=True):
"""
Checks or unchecks the menu item.
:param bool `check`: ``True`` to check the menu item, ``False`` to uncheck it.
:note: This method is meaningful only for menu items of ``wx.ITEM_CHECK``
or ``wx.ITEM_RADIO`` kind.
"""
if self.IsRadioItem() and not self._isAttachedToMenu:
# radio items can be checked only after they are attached to menu
return
self._bIsChecked = check
# update group
if self.IsRadioItem() and check:
self._groupPtr.SetSelection(self)
# Our parent menu might want to do something with this change
if self._parentMenu:
self._parentMenu.UpdateItem(self)
def SetFont(self, font=None):
"""
Sets the :class:`FlatMenuItem` font.
:param `font`: an instance of a valid :class:`Font`.
"""
self._font = font
if self._parentMenu:
self._parentMenu.UpdateItem(self)
def GetFont(self):
""" Returns this :class:`FlatMenuItem` font. """
return self._font
def SetTextColour(self, colour=None):
"""
Sets the :class:`FlatMenuItem` foreground colour for the menu label.
:param `colour`: an instance of a valid :class:`Colour`.
"""
self._textColour = colour
def GetTextColour(self):
""" Returns this :class:`FlatMenuItem` foreground text colour. """
return self._textColour
#--------------------------------------------------------
# Class FlatMenu
#--------------------------------------------------------
class FlatMenu(FlatMenuBase):
"""
A Flat popup menu generic implementation.
"""
def __init__(self, parent=None):
"""
Default class constructor.
:param `parent`: the :class:`FlatMenu` parent window (used to initialize the
underlying :class:`ShadowPopupWindow`).
"""
self._menuWidth = 2*26
self._leftMarginWidth = 26
self._rightMarginWidth = 30
self._borderXWidth = 1
self._borderYWidth = 2
self._activeWin = None
self._focusWin = None
self._imgMarginX = 0
self._markerMarginX = 0
self._textX = 26
self._rightMarginPosX = -1
self._itemHeight = 20
self._selectedItem = -1
self._clearCurrentSelection = True
self._textPadding = 8
self._marginHeight = 20
self._marginWidth = 26
self._accelWidth = 0
self._mb = None
self._itemsArr = []
self._accelArray = []
self._ptLast = wx.Point()
self._resizeMenu = True
self._shiftePos = 0
self._first = 0
self._mb_submenu = 0
self._is_dismiss = False
self._numCols = 1
self._backgroundImage = None
self._originalBackgroundImage = None
FlatMenuBase.__init__(self, parent)
self.SetSize(wx.Size(self._menuWidth, self._itemHeight+4))
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
self.Bind(wx.EVT_MOTION, self.OnMouseMove)
self.Bind(wx.EVT_ENTER_WINDOW, self.OnMouseEnterWindow)
self.Bind(wx.EVT_LEAVE_WINDOW, self.OnMouseLeaveWindow)
self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseLeftDown)
self.Bind(wx.EVT_LEFT_UP, self.OnMouseLeftUp)
self.Bind(wx.EVT_LEFT_DCLICK, self.OnMouseLeftDown)
self.Bind(wx.EVT_RIGHT_DOWN, self.OnMouseRightDown)
self.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus)
self.Bind(wx.EVT_TIMER, self.OnTimer)
def SetMenuBar(self, mb):
"""
Attaches this menu to a menubar.
:param `mb`: an instance of :class:`FlatMenuBar`.
"""
self._mb = mb
def SetSubMenuBar(self, mb):
"""
Attaches this menu to a menubar.
:param `mb`: an instance of :class:`FlatMenuBar`.
"""
self._mb_submenu = mb
def GetMenuBar(self):
""" Returns the menubar associated with this menu item. """
if self._mb_submenu:
return self._mb_submenu
return self._mb
def GetMenuBarForSubMenu(self):
""" Returns the menubar associated with this menu item. """
return self._mb
def Popup(self, pt, owner=None, parent=None):
"""
Pops up the menu.
:param `pt`: the point at which the menu should be popped up (an instance
of :class:`Point`);
:param `owner`: the owner of the menu. The owner does not necessarly mean the
menu parent, it can also be the window that popped up it;
:param `parent`: the menu parent window.
"""
if "__WXMSW__" in wx.Platform:
self._mousePtAtStartup = wx.GetMousePosition()
# each time we popup, need to reset the starting index
self._first = 0
# Loop over self menu and send update UI event for
# every item in the menu
numEvents = len(self._itemsArr)
cc = 0
self._shiftePos = 0
# Set the owner of the menu. All events will be directed to it.
# If owner is None, the Default GetParent() is used as the owner
self._owner = owner
for cc in range(numEvents):
self.SendUIEvent(cc)
# Adjust menu position and show it
FlatMenuBase.Popup(self, pt, parent)
artMgr = ArtManager.Get()
artMgr.MakeWindowTransparent(self, artMgr.GetTransparency())
# Replace the event handler of the active window to direct
# all keyboard events to us and the focused window to direct char events to us
self._activeWin = wx.GetActiveWindow()
if self._activeWin:
oldHandler = self._activeWin.GetEventHandler()
newEvtHandler = MenuKbdRedirector(self, oldHandler)
self._activeWin.PushEventHandler(newEvtHandler)
if "__WXMSW__" in wx.Platform:
self._focusWin = wx.Window.FindFocus()
elif "__WXGTK__" in wx.Platform:
self._focusWin = self
else:
self._focusWin = None
if self._focusWin:
newEvtHandler = FocusHandler(self)
self._focusWin.PushEventHandler(newEvtHandler)
def Append(self, id, item, helpString="", kind=wx.ITEM_NORMAL):
"""
Appends an item to this menu.
:param integer `id`: the menu item identifier;
:param string `item`: the string to appear on the menu item;
:param string `helpString`: an optional help string associated with the item. By default,
the handler for the ``EVT_FLAT_MENU_ITEM_MOUSE_OVER`` event displays this string
in the status line;
:param integer `kind`: may be ``wx.ITEM_NORMAL`` for a normal button (default),
``wx.ITEM_CHECK`` for a checkable tool (such tool stays pressed after it had been
toggled) or ``wx.ITEM_RADIO`` for a checkable tool which makes part of a radio
group of tools each of which is automatically unchecked whenever another button
in the group is checked;
"""
newItem = FlatMenuItem(self, id, item, helpString, kind)
return self.AppendItem(newItem)
def Prepend(self, id, item, helpString="", kind=wx.ITEM_NORMAL):
"""
Prepends an item to this menu.
:param integer `id`: the menu item identifier;
:param string `item`: the string to appear on the menu item;
:param string `helpString`: an optional help string associated with the item. By default,
the handler for the ``EVT_FLAT_MENU_ITEM_MOUSE_OVER`` event displays this string
in the status line;
:param integer `kind`: may be ``wx.ITEM_NORMAL`` for a normal button (default),
``wx.ITEM_CHECK`` for a checkable tool (such tool stays pressed after it had been
toggled) or ``wx.ITEM_RADIO`` for a checkable tool which makes part of a radio
group of tools each of which is automatically unchecked whenever another button
in the group is checked;
"""
newItem = FlatMenuItem(self, id, item, helpString, kind)
return self.PrependItem(newItem)
def AppendSubMenu(self, subMenu, item, helpString=""):
"""
Adds a pull-right submenu to the end of the menu.
This function is added to duplicate the API of :class:`Menu`.
:see: :meth:`~FlatMenu.AppendMenu` for an explanation of the input parameters.
"""
return self.AppendMenu(wx.ID_ANY, item, subMenu, helpString)
def AppendMenu(self, id, item, subMenu, helpString=""):
"""
Adds a pull-right submenu to the end of the menu.
:param integer `id`: the menu item identifier;
:param string `item`: the string to appear on the menu item;
:param `subMenu`: an instance of :class:`FlatMenu`, the submenu to append;
:param string `helpString`: an optional help string associated with the item. By default,
the handler for the ``EVT_FLAT_MENU_ITEM_MOUSE_OVER`` event displays this string
in the status line.
"""
newItem = FlatMenuItem(self, id, item, helpString, wx.ITEM_NORMAL, subMenu)
return self.AppendItem(newItem)
def AppendItem(self, menuItem):
"""
Appends an item to this menu.
:param `menuItem`: an instance of :class:`FlatMenuItem`.
"""
self._itemsArr.append(menuItem)
return self.AddItem(menuItem)
def PrependItem(self, menuItem):
"""
Prepends an item to this menu.
:param `menuItem`: an instance of :class:`FlatMenuItem`.
"""
self._itemsArr.insert(0,menuItem)
return self.AddItem(menuItem)
def AddItem(self, menuItem):
"""
Internal function to add the item to this menu. The item must
already be in the `self._itemsArr` attribute.
:param `menuItem`: an instance of :class:`FlatMenuItem`.
"""
if not menuItem:
raise Exception("Adding None item?")
# Reparent to us
menuItem.SetMenu(self)
menuItem._isAttachedToMenu = True
# Update the menu width if necessary
menuItemWidth = self.GetMenuItemWidth(menuItem)
self._menuWidth = (self._menuWidth > menuItemWidth + self._accelWidth and \
[self._menuWidth] or [menuItemWidth + self._accelWidth])[0]
menuHeight = 0
switch = 1e6
if self._numCols > 1:
nItems = len(self._itemsArr)
switch = int(math.ceil((nItems - self._first)/float(self._numCols)))
for indx, item in enumerate(self._itemsArr):
if indx >= switch:
break
if item.IsSeparator():
menuHeight += self.GetRenderer().separatorHeight
else:
menuHeight += self._itemHeight
self.SetSize(wx.Size(self._menuWidth*self._numCols, menuHeight+4))
if self._originalBackgroundImage:
img = self._originalBackgroundImage.ConvertToImage()
img = img.Scale(self._menuWidth*self._numCols-2-self._leftMarginWidth, menuHeight, wx.IMAGE_QUALITY_HIGH)
self._backgroundImage = img.ConvertToBitmap()
# Add accelerator entry to the menu if needed
accel = menuItem.GetAcceleratorEntry()
if accel:
accel.Set(accel.GetFlags(), accel.GetKeyCode(), menuItem.GetId())
self._accelArray.append(accel)
self.UpdateRadioGroup(menuItem)
return menuItem
def GetMenuItems(self):
""" Returns the list of menu items in the menu. """
return self._itemsArr
def GetMenuItemWidth(self, menuItem):
"""
Returns the width of a particular item.
:param `menuItem`: an instance of :class:`FlatMenuItem`.
"""
menuItemWidth = 0
text = menuItem.GetLabel() # Without accelerator
accel = menuItem.GetAccelString()
dc = wx.ClientDC(self)
font = menuItem.GetFont()
if font is None:
font = ArtManager.Get().GetFont()
dc.SetFont(font)
accelFiller = "XXXX" # 4 spaces betweem text and accel column
# Calc text length/height
dummy, itemHeight = dc.GetTextExtent("Tp")
width, height = dc.GetTextExtent(text)
accelWidth, accelHeight = dc.GetTextExtent(accel)
filler, dummy = dc.GetTextExtent(accelFiller)
bmpHeight = bmpWidth = 0
if menuItem.GetBitmap().IsOk():
bmpHeight = menuItem.GetBitmap().GetHeight()
bmpWidth = menuItem.GetBitmap().GetWidth()
if itemHeight < self._marginHeight:
itemHeight = self._marginHeight
itemHeight = (bmpHeight > self._itemHeight and [bmpHeight] or [itemHeight])[0]
itemHeight += 2*self._borderYWidth
# Update the global menu item height if needed
self._itemHeight = (self._itemHeight > itemHeight and [self._itemHeight] or [itemHeight])[0]
self._marginWidth = (self._marginWidth > bmpWidth and [self._marginWidth] or [bmpWidth])[0]
# Update the accel width
accelWidth += filler
if accel:
self._accelWidth = (self._accelWidth > accelWidth and [self._accelWidth] or [accelWidth])[0]
# In case the item has image & is type radio or check, we need double size
# left margin
factor = (((menuItem.GetBitmap() != wx.NullBitmap) and \
(menuItem.IsCheckable() or (menuItem.GetKind() == wx.ITEM_RADIO))) and [2] or [1])[0]
if factor == 2:
self._imgMarginX = self._marginWidth + 2*self._borderXWidth
self._leftMarginWidth = 2 * self._marginWidth + 2*self._borderXWidth
else:
self._leftMarginWidth = ((self._leftMarginWidth > self._marginWidth + 2*self._borderXWidth) and \
[self._leftMarginWidth] or [self._marginWidth + 2*self._borderXWidth])[0]
menuItemWidth = self.GetLeftMarginWidth() + 2*self.GetBorderXWidth() + width + self.GetRightMarginWidth()
self._textX = self._imgMarginX + self._marginWidth + self._textPadding
# update the rightMargin X position
self._rightMarginPosX = ((self._textX + width + self._accelWidth> self._rightMarginPosX) and \
[self._textX + width + self._accelWidth] or [self._rightMarginPosX])[0]
return menuItemWidth
def GetMenuWidth(self):
""" Returns the menu width in pixels. """
return self._menuWidth
def GetLeftMarginWidth(self):
""" Returns the menu left margin width, in pixels. """
return self._leftMarginWidth
def GetRightMarginWidth(self):
""" Returns the menu right margin width, in pixels. """
return self._rightMarginWidth
def GetBorderXWidth(self):
""" Returns the menu border x-width, in pixels. """
return self._borderXWidth
def GetBorderYWidth(self):
""" Returns the menu border y-width, in pixels. """
return self._borderYWidth
def GetItemHeight(self):
""" Returns the height of a particular item, in pixels. """
return self._itemHeight
def AppendCheckItem(self, id, item, helpString=""):
"""
Adds a checkable item to the end of the menu.
:see: :meth:`~FlatMenu.Append` for the explanation of the input parameters.
"""
newItem = FlatMenuItem(self, id, item, helpString, wx.ITEM_CHECK)
return self.AppendItem(newItem)
def AppendRadioItem(self, id, item, helpString=""):
"""
Adds a radio item to the end of the menu.
All consequent radio items form a group and when an item in the group is
checked, all the others are automatically unchecked.
:see: :meth:`~FlatMenu.Append` for the explanation of the input parameters.
"""
newItem = FlatMenuItem(self, id, item, helpString, wx.ITEM_RADIO)
return self.AppendItem(newItem)
def AppendSeparator(self):
""" Appends a separator item to the end of this menu. """
newItem = FlatMenuItem(self)
return self.AppendItem(newItem)
def InsertSeparator(self, pos):
"""
Inserts a separator at the given position.
:param integer `pos`: the index at which we want to insert the separator.
"""
newItem = FlatMenuItem(self)
return self.InsertItem(pos, newItem)
def Dismiss(self, dismissParent, resetOwner):
"""
Dismisses the popup window.
:param bool `dismissParent`: whether to dismiss the parent menu or not;
:param bool `resetOwner`: ``True`` to delete the link between this menu and the
owner menu, ``False`` otherwise.
"""
if self._activeWin:
self._activeWin.PopEventHandler(True)
self._activeWin = None
if self._focusWin:
self._focusWin.PopEventHandler(True)
self._focusWin = None
self._selectedItem = -1
if self._mb:
self._mb.RemoveHelp()
FlatMenuBase.Dismiss(self, dismissParent, resetOwner)
def OnPaint(self, event):
"""
Handles the ``wx.EVT_PAINT`` event for :class:`FlatMenu`.
:param `event`: a :class:`PaintEvent` event to be processed.
"""
dc = wx.PaintDC(self)
self.GetRenderer().DrawMenu(self, dc)
# We need to redraw all our child menus
self.RefreshChilds()
def UpdateItem(self, item):
"""
Updates an item.
:param `item`: an instance of :class:`FlatMenuItem`.
"""
# notify menu bar that an item was modified directly
if item and self._mb:
self._mb.UpdateItem(item)
def OnEraseBackground(self, event):
"""
Handles the ``wx.EVT_ERASE_BACKGROUND`` event for :class:`FlatMenu`.
:param `event`: a :class:`EraseEvent` event to be processed.
:note: This method is intentionally empty to avoid flicker.
"""
pass
def DrawSelection(self, dc, oldSelection=-1):
"""
Redraws the menu.
:param `dc`: an instance of :class:`DC`;
:param integer `oldSelection`: if non-negative, the index representing the previous selected
menu item.
"""
self.Refresh()
def RefreshChilds(self):
"""
In some cases, we need to perform a recursive refresh for all opened submenu
from this.
"""
# Draw all childs menus of self menu as well
child = self._openedSubMenu
while child:
dc = wx.ClientDC(child)
self.GetRenderer().DrawMenu(child, dc)
child = child._openedSubMenu
def GetMenuRect(self):
""" Returns the menu client rectangle. """
clientRect = self.GetClientRect()
return wx.Rect(clientRect.x, clientRect.y, clientRect.width, clientRect.height)
def OnKeyDown(self, event):
"""
Handles the ``wx.EVT_KEY_DOWN`` event for :class:`FlatMenu`.
:param `event`: a :class:`KeyEvent` event to be processed.
"""
self.OnChar(event.GetKeyCode())
def OnChar(self, key):
"""
Handles key events for :class:`FlatMenu`.
:param `key`: the keyboard key integer code.
"""
processed = True
if key == wx.WXK_ESCAPE:
if self._parentMenu:
self._parentMenu.CloseSubMenu(-1)
else:
self.Dismiss(True, True)
elif key == wx.WXK_LEFT:
if self._parentMenu:
# We are a submenu, dismiss us.
self._parentMenu.CloseSubMenu(-1)
else:
# try to find our root menu, if we are attached to menubar,
# let it try and open the previous menu
root = self.GetRootMenu()
if root:
if root._mb:
root._mb.ActivatePreviousMenu()
elif key == wx.WXK_RIGHT:
if not self.TryOpenSubMenu(self._selectedItem, True):
# try to find our root menu, if we are attached to menubar,
# let it try and open the previous menu
root = self.GetRootMenu()
if root:
if root._mb:
root._mb.ActivateNextMenu()
elif key == wx.WXK_UP:
self.AdvanceSelection(False)
elif key == wx.WXK_DOWN:
self.AdvanceSelection()
elif key in [wx.WXK_RETURN, wx.WXK_NUMPAD_ENTER]:
self.DoAction(self._selectedItem)
elif key == wx.WXK_HOME:
# Select first item of the menu
if self._selectedItem != 0:
oldSel = self._selectedItem
self._selectedItem = 0
dc = wx.ClientDC(self)
self.DrawSelection(dc, oldSel)
elif key == wx.WXK_END:
# Select last item of the menu
if self._selectedItem != len(self._itemsArr)-1:
oldSel = self._selectedItem
self._selectedItem = len(self._itemsArr)-1
dc = wx.ClientDC(self)
self.DrawSelection(dc, oldSel)
elif key in [wx.WXK_CONTROL, wx.WXK_ALT]:
# Alt was pressed
root = self.GetRootMenu()
root.Dismiss(False, True)
else:
try:
chrkey = chr(key)
except:
return processed
if chrkey.isalnum():
ch = chrkey.lower()
# Iterate over all the menu items
itemIdx = -1
occur = 0
for i in range(len(self._itemsArr)):
item = self._itemsArr[i]
mnemonic = item.GetMnemonicChar()
if mnemonic == ch:
if itemIdx == -1:
itemIdx = i
# We keep the index of only
# the first occurence
occur += 1
# Keep on looping until no more items for self menu
if itemIdx != -1:
if occur > 1:
# We select the first item
if self._selectedItem == itemIdx:
return processed
oldSel = self._selectedItem
self._selectedItem = itemIdx
dc = wx.ClientDC(self)
self.DrawSelection(dc, oldSel)
elif occur == 1:
# Activate the item, if self is a submenu item we first select it
item = self._itemsArr[itemIdx]
if item.IsSubMenu() and self._selectedItem != itemIdx:
oldSel = self._selectedItem
self._selectedItem = itemIdx
dc = wx.ClientDC(self)
self.DrawSelection(dc, oldSel)
self.DoAction(itemIdx)
else:
processed = False
return processed
def AdvanceSelection(self, down=True):
"""
Advance forward or backward the current selection.
:param bool `down`: ``True`` to advance the selection forward, ``False`` otherwise.
"""
# make sure we have at least two items in the menu (which are not
# separators)
num=0
singleItemIdx = -1
for i in range(len(self._itemsArr)):
item = self._itemsArr[i]
if item.IsSeparator():
continue
num += 1
singleItemIdx = i
if num < 1:
return
if num == 1:
# Select the current one
self._selectedItem = singleItemIdx
dc = wx.ClientDC(self)
self.DrawSelection(dc, -1)
return
oldSelection = self._selectedItem
if not down:
# find the next valid item
while 1:
self._selectedItem -= 1
if self._selectedItem < 0:
self._selectedItem = len(self._itemsArr)-1
if not self._itemsArr[self._selectedItem].IsSeparator():
break
else:
# find the next valid item
while 1:
self._selectedItem += 1
if self._selectedItem > len(self._itemsArr)-1:
self._selectedItem = 0
if not self._itemsArr[self._selectedItem].IsSeparator():
break
dc = wx.ClientDC(self)
self.DrawSelection(dc, oldSelection)
def HitTest(self, pos):
"""
HitTest method for :class:`FlatMenu`.
:param `pos`: an instance of :class:`Point`, a point to test for hits.
:return: A tuple representing one of the following combinations:
========================= ==================================================
Return Tuple Description
========================= ==================================================
(0, -1) The :meth:`~FlatMenu.HitTest` method didn't find any item with the specified input point `pt` (``MENU_HT_NONE`` = 0)
(1, `integer`) A menu item has been hit (``MENU_HT_ITEM`` = 1)
(2, -1) The `Scroll Up` button has been hit (``MENU_HT_SCROLL_UP`` = 2)
(3, -1) The `Scroll Down` button has been hit (``MENU_HT_SCROLL_DOWN`` = 3)
========================= ==================================================
"""
if self._showScrollButtons:
if self._upButton and self._upButton.GetClientRect().Contains(pos):
return MENU_HT_SCROLL_UP, -1
if self._downButton and self._downButton.GetClientRect().Contains(pos):
return MENU_HT_SCROLL_DOWN, -1
for ii, item in enumerate(self._itemsArr):
if item.GetRect().Contains(pos) and item.IsEnabled() and item.IsShown():
return MENU_HT_ITEM, ii
return MENU_HT_NONE, -1
def OnMouseMove(self, event):
"""
Handles the ``wx.EVT_MOTION`` event for :class:`FlatMenu`.
:param `event`: a :class:`MouseEvent` event to be processed.
"""
if "__WXMSW__" in wx.Platform:
# Ignore dummy mouse move events
pt = wx.GetMousePosition()
if self._mousePtAtStartup == pt:
return
pos = event.GetPosition()
# we need to ignore extra mouse events: example when this happens is when
# the mouse is on the menu and we open a submenu from keyboard - Windows
# then sends us a dummy mouse move event, we (correctly) determine that it
# happens in the parent menu and so immediately close the just opened
# submenunot
if "__WXMSW__" in wx.Platform:
ptCur = self.ClientToScreen(pos)
if ptCur == self._ptLast:
return
self._ptLast = ptCur
# first let the scrollbar handle it
self.TryScrollButtons(event)
self.ProcessMouseMove(pos)
def OnMouseLeftDown(self, event):
"""
Handles the ``wx.EVT_LEFT_DOWN`` event for :class:`FlatMenu`.
:param `event`: a :class:`MouseEvent` event to be processed.
"""
if self.TryScrollButtons(event):
return
pos = event.GetPosition()
self.ProcessMouseLClick(pos)
def OnMouseLeftUp(self, event):
"""
Handles the ``wx.EVT_LEFT_UP`` event for :class:`FlatMenu`.
:param `event`: a :class:`MouseEvent` event to be processed.
"""
if self.TryScrollButtons(event):
return
pos = event.GetPosition()
rect = self.GetClientRect()
if not rect.Contains(pos):
# The event is not in our coords,
# so we try our parent
win = self._parentMenu
while win:
# we need to translate our client coords to the client coords of the
# window we forward this event to
ptScreen = self.ClientToScreen(pos)
p = win.ScreenToClient(ptScreen)
if win.GetClientRect().Contains(p):
event.SetX(p.x)
event.SetY(p.y)
win.OnMouseLeftUp(event)
return
else:
# try the grandparent
win = win._parentMenu
else:
self.ProcessMouseLClickEnd(pos)
if self._showScrollButtons:
if self._upButton:
self._upButton.ProcessLeftUp(pos)
if self._downButton:
self._downButton.ProcessLeftUp(pos)
def OnMouseRightDown(self, event):
"""
Handles the ``wx.EVT_RIGHT_DOWN`` event for :class:`FlatMenu`.
:param `event`: a :class:`MouseEvent` event to be processed.
"""
if self.TryScrollButtons(event):
return
pos = event.GetPosition()
self.ProcessMouseRClick(pos)
def ProcessMouseRClick(self, pos):
"""
Processes mouse right clicks.
:param `pos`: the position at which the mouse right button was pressed,
an instance of :class:`Point`.
"""
rect = self.GetClientRect()
if not rect.Contains(pos):
# The event is not in our coords,
# so we try our parent
win = self._parentMenu
while win:
# we need to translate our client coords to the client coords of the
# window we forward self event to
ptScreen = self.ClientToScreen(pos)
p = win.ScreenToClient(ptScreen)
if win.GetClientRect().Contains(p):
win.ProcessMouseRClick(p)
return
else:
# try the grandparent
win = win._parentMenu
# At this point we can assume that the event was not
# processed, so we dismiss the menu and its children
self.Dismiss(True, True)
return
# test if we are on a menu item
res, itemIdx = self.HitTest(pos)
if res == MENU_HT_ITEM:
self.OpenItemContextMenu(itemIdx)
def OpenItemContextMenu(self, itemIdx):
"""
Open an item's context menu (if any).
:param integer `itemIdx`: the index of the item for which we want to open the context menu.
"""
item = self._itemsArr[itemIdx]
context_menu = item.GetContextMenu()
# If we have a context menu, close any opened submenu
if context_menu:
self.CloseSubMenu(itemIdx, True)
if context_menu and not context_menu.IsShown():
# Popup child menu
pos = wx.Point()
pos.x = item.GetRect().GetWidth() + item.GetRect().GetX() - 5
pos.y = item.GetRect().GetY()
self._clearCurrentSelection = False
self._openedSubMenu = context_menu
context_menu.Popup(self.ScreenToClient(wx.GetMousePosition()), self._owner, self)
return True
return False
def ProcessMouseLClick(self, pos):
"""
Processes mouse left clicks.
:param `pos`: the position at which the mouse left button was pressed,
an instance of :class:`Point`.
"""
rect = self.GetClientRect()
if not rect.Contains(pos):
# The event is not in our coords,
# so we try our parent
win = self._parentMenu
while win:
# we need to translate our client coords to the client coords of the
# window we forward self event to
ptScreen = self.ClientToScreen(pos)
p = win.ScreenToClient(ptScreen)
if win.GetClientRect().Contains(p):
win.ProcessMouseLClick(p)
return
else:
# try the grandparent
win = win._parentMenu
# At this point we can assume that the event was not
# processed, so we dismiss the menu and its children
self.Dismiss(True, True)
return
def ProcessMouseLClickEnd(self, pos):
"""
Processes mouse left clicks.
:param `pos`: the position at which the mouse left button was pressed,
an instance of :class:`Point`.
"""
self.ProcessMouseLClick(pos)
# test if we are on a menu item
res, itemIdx = self.HitTest(pos)
if res == MENU_HT_ITEM:
self.DoAction(itemIdx)
elif res == MENU_HT_SCROLL_UP:
if self._upButton:
self._upButton.ProcessLeftDown(pos)
elif res == MENU_HT_SCROLL_DOWN:
if self._downButton:
self._downButton.ProcessLeftDown(pos)
else:
self._selectedItem = -1
def ProcessMouseMove(self, pos):
"""
Processes mouse movements.
:param `pos`: the position at which the mouse was moved, an instance of :class:`Point`.
"""
rect = self.GetClientRect()
if not rect.Contains(pos):
# The event is not in our coords,
# so we try our parent
win = self._parentMenu
while win:
# we need to translate our client coords to the client coords of the
# window we forward self event to
ptScreen = self.ClientToScreen(pos)
p = win.ScreenToClient(ptScreen)
if win.GetClientRect().Contains(p):
win.ProcessMouseMove(p)
return
else:
# try the grandparent
win = win._parentMenu
# If we are attached to a menu bar,
# let him process the event as well
if self._mb:
ptScreen = self.ClientToScreen(pos)
p = self._mb.ScreenToClient(ptScreen)
if self._mb.GetClientRect().Contains(p):
# let the menu bar process it
self._mb.ProcessMouseMoveFromMenu(p)
return
if self._mb_submenu:
ptScreen = self.ClientToScreen(pos)
p = self._mb_submenu.ScreenToClient(ptScreen)
if self._mb_submenu.GetClientRect().Contains(p):
# let the menu bar process it
self._mb_submenu.ProcessMouseMoveFromMenu(p)
return
return
# test if we are on a menu item
res, itemIdx = self.HitTest(pos)
if res == MENU_HT_SCROLL_DOWN:
if self._downButton:
self._downButton.ProcessMouseMove(pos)
elif res == MENU_HT_SCROLL_UP:
if self._upButton:
self._upButton.ProcessMouseMove(pos)
elif res == MENU_HT_ITEM:
if self._downButton:
self._downButton.ProcessMouseMove(pos)
if self._upButton:
self._upButton.ProcessMouseMove(pos)
if self._selectedItem == itemIdx:
return
# Message to send when out of last selected item
if self._selectedItem != -1:
self.SendOverItem(self._selectedItem, False)
self.SendOverItem(itemIdx, True) # Message to send when over an item
oldSelection = self._selectedItem
self._selectedItem = itemIdx
self.CloseSubMenu(self._selectedItem)
dc = wx.ClientDC(self)
self.DrawSelection(dc, oldSelection)
self.TryOpenSubMenu(self._selectedItem)
if self._mb:
self._mb.RemoveHelp()
if itemIdx >= 0:
self._mb.DoGiveHelp(self._itemsArr[itemIdx])
else:
# Message to send when out of last selected item
if self._selectedItem != -1:
item = self._itemsArr[self._selectedItem]
if item.IsSubMenu() and item.GetSubMenu().IsShown():
return
# Message to send when out of last selected item
if self._selectedItem != -1:
self.SendOverItem(self._selectedItem, False)
oldSelection = self._selectedItem
self._selectedItem = -1
dc = wx.ClientDC(self)
self.DrawSelection(dc, oldSelection)
def OnMouseLeaveWindow(self, event):
"""
Handles the ``wx.EVT_LEAVE_WINDOW`` event for :class:`FlatMenu`.
:param `event`: a :class:`MouseEvent` event to be processed.
"""
if self._mb:
self._mb.RemoveHelp()
if self._clearCurrentSelection:
# Message to send when out of last selected item
if self._selectedItem != -1:
item = self._itemsArr[self._selectedItem]
if item.IsSubMenu() and item.GetSubMenu().IsShown():
return
# Message to send when out of last selected item
if self._selectedItem != -1:
self.SendOverItem(self._selectedItem, False)
oldSelection = self._selectedItem
self._selectedItem = -1
dc = wx.ClientDC(self)
self.DrawSelection(dc, oldSelection)
self._clearCurrentSelection = True
if "__WXMSW__" in wx.Platform:
self.SetCursor(self._oldCur)
def OnMouseEnterWindow(self, event):
"""
Handles the ``wx.EVT_ENTER_WINDOW`` event for :class:`FlatMenu`.
:param `event`: a :class:`MouseEvent` event to be processed.
"""
if "__WXMSW__" in wx.Platform:
self._oldCur = self.GetCursor()
self.SetCursor(wx.Cursor(wx.CURSOR_ARROW))
event.Skip()
def OnKillFocus(self, event):
"""
Handles the ``wx.EVT_KILL_FOCUS`` event for :class:`FlatMenu`.
:param `event`: a :class:`FocusEvent` event to be processed.
"""
self.Dismiss(True, True)
def CloseSubMenu(self, itemIdx, alwaysClose=False):
"""
Closes a child sub-menu.
:param integer `itemIdx`: the index of the item for which we want to close the submenu;
:param bool `alwaysClose`: if ``True``, always close the submenu irrespectively of
other conditions.
"""
item = None
subMenu = None
if itemIdx >= 0 and itemIdx < len(self._itemsArr):
item = self._itemsArr[itemIdx]
# Close sub-menu first
if item:
subMenu = item.GetSubMenu()
if self._openedSubMenu:
if self._openedSubMenu != subMenu or alwaysClose:
# We have another sub-menu open, close it
self._openedSubMenu.Dismiss(False, True)
self._openedSubMenu = None
def DoAction(self, itemIdx):
"""
Performs an action based on user selection.
:param integer `itemIdx`: the index of the item for which we want to perform the action.
"""
if itemIdx < 0 or itemIdx >= len(self._itemsArr):
raise Exception("Invalid menu item")
return
item = self._itemsArr[itemIdx]
if not item.IsEnabled() or item.IsSeparator():
return
# Close sub-menu if needed
self.CloseSubMenu(itemIdx)
if item.IsSubMenu() and not item.GetSubMenu().IsShown():
# Popup child menu
self.TryOpenSubMenu(itemIdx)
return
if item.IsRadioItem():
# if the radio item is already checked,
# just send command event. Else, check it, uncheck the current
# checked item in the radio item group, and send command event
if not item.IsChecked():
item._groupPtr.SetSelection(item)
elif item.IsCheckable():
item.Check(not item.IsChecked())
dc = wx.ClientDC(self)
self.DrawSelection(dc)
if not item.IsSubMenu():
self.Dismiss(True, False)
# Send command event
self.SendCmdEvent(itemIdx)
def TryOpenSubMenu(self, itemIdx, selectFirst=False):
"""
If `itemIdx` is an item with submenu, open it.
:param integer `itemIdx`: the index of the item for which we want to open the submenu;
:param bool `selectFirst`: if ``True``, the first item of the submenu will be shown
as selected.
"""
if itemIdx < 0 or itemIdx >= len(self._itemsArr):
return False
item = self._itemsArr[itemIdx]
if item.IsSubMenu() and not item.GetSubMenu().IsShown():
pos = wx.Point()
# Popup child menu
pos.x = item.GetRect().GetWidth()+ item.GetRect().GetX()-5
pos.y = item.GetRect().GetY()
self._clearCurrentSelection = False
self._openedSubMenu = item.GetSubMenu()
item.GetSubMenu().Popup(pos, self._owner, self)
# Select the first child
if selectFirst:
dc = wx.ClientDC(item.GetSubMenu())
item.GetSubMenu()._selectedItem = 0
item.GetSubMenu().DrawSelection(dc)
return True
return False
def _RemoveById(self, id):
""" Used internally. """
# First we search for the menu item (recursively)
menuParent = None
item = None
idx = wx.NOT_FOUND
idx, menuParent = self.FindMenuItemPos(id)
if idx != wx.NOT_FOUND:
# Remove the menu item
item = menuParent._itemsArr[idx]
menuParent._itemsArr.pop(idx)
# update group
if item._groupPtr and item.IsRadioItem():
item._groupPtr.Remove(item)
# Resize the menu
menuParent.ResizeMenu()
return item
def Remove(self, item):
"""
Removes the menu item from the menu but doesn't delete the associated menu
object. This allows to reuse the same item later by adding it back to the
menu (especially useful with submenus).
:param `item`: can be either a menu item identifier or a plain :class:`FlatMenuItem`.
"""
if type(item) != type(1):
item = item.GetId()
return self._RemoveById(item)
Delete = Remove
def _DestroyById(self, id):
""" Used internally. """
item = None
item = self.Remove(id)
if item:
del item
def DestroyItem(self, item):
"""
Deletes the menu item from the menu. If the item is a submenu, it will be
deleted. Use :meth:`~FlatMenu.Remove` if you want to keep the submenu (for example, to reuse
it later).
:param `item`: can be either a menu item identifier or a plain :class:`FlatMenuItem`.
"""
if type(item) != type(1):
item = item.GetId()
self._DestroyById(item)
def Insert(self, pos, id, item, helpString="", kind=wx.ITEM_NORMAL):
"""
Inserts the given `item` before the position `pos`.
:param integer `pos`: the position at which to insert the new menu item;
:param integer `id`: the menu item identifier;
:param string `item`: the string to appear on the menu item;
:param string `helpString`: an optional help string associated with the item. By default,
the handler for the ``EVT_FLAT_MENU_ITEM_MOUSE_OVER`` event displays this string
in the status line;
:param integer `kind`: may be ``wx.ITEM_NORMAL`` for a normal button (default),
``wx.ITEM_CHECK`` for a checkable tool (such tool stays pressed after it had been
toggled) or ``wx.ITEM_RADIO`` for a checkable tool which makes part of a radio
group of tools each of which is automatically unchecked whenever another button
in the group is checked;
"""
newitem = FlatMenuItem(self, id, item, helpString, kind)
return self.InsertItem(pos, newitem)
def InsertItem(self, pos, item):
"""
Inserts an item into the menu.
:param integer `pos`: the position at which to insert the new menu item;
:param `item`: an instance of :class:`FlatMenuItem`.
"""
if pos == len(self._itemsArr):
# Append it
return self.AppendItem(item)
# Insert the menu item
self._itemsArr.insert(pos, item)
item._isAttachedToMenu = True
# Recalculate the menu geometry
self.ResizeMenu()
# Update radio groups
self.UpdateRadioGroup(item)
return item
def UpdateRadioGroup(self, item):
"""
Updates a group of radio items.
:param `item`: an instance of :class:`FlatMenuItem`.
"""
if item.IsRadioItem():
# Udpate radio groups in case this item is a radio item
sibling = self.GetSiblingGroupItem(item)
if sibling:
item._groupPtr = sibling._groupPtr
item._groupPtr.Add(item)
if item.IsChecked():
item._groupPtr.SetSelection(item)
else:
# first item in group
item._groupPtr = FlatMenuItemGroup()
item._groupPtr.Add(item)
item._groupPtr.SetSelection(item)
def ResizeMenu(self):
""" Resizes the menu to the correct size. """
# can we do the resize?
if not self._resizeMenu:
return
items = self._itemsArr
self._itemsArr = []
# Clear accelerator table
self._accelArray = []
# Reset parameters and menu size
self._menuWidth = 2*self._marginWidth
self._imgMarginX = 0
self._markerMarginX = 0
self._textX = self._marginWidth
self._rightMarginPosX = -1
self._itemHeight = self._marginHeight
self.SetSize(wx.Size(self._menuWidth*self._numCols, self._itemHeight+4))
# Now we simply add the items
for item in items:
self.AppendItem(item)
def SetNumberColumns(self, numCols):
"""
Sets the number of columns for a menu window.
:param integer `numCols`: the number of columns for this :class:`FlatMenu` window.
"""
if self._numCols == numCols:
return
self._numCols = numCols
self.ResizeMenu()
self.Refresh()
def GetNumberColumns(self):
""" Returns the number of columns for a menu window. """
return self._numCols
def FindItem(self, itemId, menu=None):
"""
Finds the menu item object associated with the given menu item identifier and,
optionally, the (sub)menu it belongs to.
:param integer `itemId`: menu item identifier;
:param `menu`: if not ``None``, it will be filled with the item's parent menu
(if the item was found).
:return: The found menu item object, or ``None`` if one was not found.
"""
idx = wx.NOT_FOUND
if menu:
idx, menu = self.FindMenuItemPos(itemId, menu)
if idx != wx.NOT_FOUND:
return menu._itemsArr[idx]
else:
return None
else:
idx, parentMenu = self.FindMenuItemPos(itemId, None)
if idx != wx.NOT_FOUND:
return parentMenu._itemsArr[idx]
else:
return None
def SetItemFont(self, itemId, font=None):
"""
Sets the :class:`FlatMenuItem` font.
:param integer `itemId`: the menu item identifier;
:param `font`: an instance of a valid :class:`Font`.
"""
item = self.FindItem(itemId)
item.SetFont(font)
def GetItemFont(self, itemId):
"""
Returns this :class:`FlatMenuItem` font.
:param integer `itemId`: the menu item identifier.
"""
item = self.FindItem(itemId)
return item.GetFont()
def SetItemTextColour(self, itemId, colour=None):
"""
Sets the :class:`FlatMenuItem` foreground text colour.
:param integer `itemId`: the menu item identifier;
:param `colour`: an instance of a valid :class:`Colour`.
"""
item = self.FindItem(itemId)
item.SetTextColour(colour)
def GetItemTextColour(self, itemId):
"""
Returns this :class:`FlatMenuItem` foreground text colour.
:param integer `itemId`: the menu item identifier.
"""
item = self.FindItem(itemId)
return item.GetTextColour()
def SetLabel(self, itemId, label):
"""
Sets the label of a :class:`FlatMenuItem`.
:param integer `itemId`: the menu item identifier;
:param string `label`: the menu item label to set.
:see: :meth:`~FlatMenu.GetLabel`.
"""
item = self.FindItem(itemId)
item.SetLabel(label)
item.SetText(label)
self.ResizeMenu()
def GetLabel(self, itemId):
"""
Returns the label of a :class:`FlatMenuItem`.
:param integer `id`: the menu item identifier;
:see: :meth:`~FlatMenu.SetLabel`.
"""
item = self.FindItem(itemId)
return item.GetText()
def FindMenuItemPos(self, itemId, menu=None):
"""
Finds an item and its position inside the menu based on its id.
:param integer `itemId`: menu item identifier;
:param `menu`: if not ``None``, it will be filled with the item's parent menu
(if the item was found).
:return: The found menu item object, or ``None`` if one was not found.
"""
menu = None
item = None
idx = wx.NOT_FOUND
for i in range(len(self._itemsArr)):
item = self._itemsArr[i]
if item.GetId() == itemId:
menu = self
idx = i
break
elif item.IsSubMenu():
idx, menu = item.GetSubMenu().FindMenuItemPos(itemId, menu)
if idx != wx.NOT_FOUND:
break
else:
item = None
return idx, menu
def GetAccelTable(self):
""" Returns the menu accelerator table, an instance of :class:`AcceleratorTable`. """
n = len(self._accelArray)
if n == 0:
return wx.NullAcceleratorTable
entries = [wx.AcceleratorEntry() for ii in range(n)]
for counter in len(entries):
entries[counter] = self._accelArray[counter]
table = wx.AcceleratorTable(entries)
del entries
return table
def GetMenuItemCount(self):
""" Returns the number of items in the :class:`FlatMenu`. """
return len(self._itemsArr)
def GetAccelArray(self):
""" Returns a list filled with the accelerator entries for the menu. """
return self._accelArray
# events
def SendCmdEvent(self, itemIdx):
"""
Actually sends menu command events.
:param integer `itemIdx`: the menu item index for which we want to send a command event.
"""
if itemIdx < 0 or itemIdx >= len(self._itemsArr):
raise Exception("Invalid menu item")
return
item = self._itemsArr[itemIdx]
# Create the event
event = wx.CommandEvent(wxEVT_FLAT_MENU_SELECTED, item.GetId())
# For checkable item, set the IsChecked() value
if item.IsCheckable():
event.SetInt((item.IsChecked() and [1] or [0])[0])
event.SetEventObject(self)
if self._owner:
self._owner.GetEventHandler().ProcessEvent(event)
else:
self.GetEventHandler().ProcessEvent(event)
def SendOverItem(self, itemIdx, over):
"""
Sends the ``EVT_FLAT_MENU_ITEM_MOUSE_OVER`` and ``EVT_FLAT_MENU_ITEM_MOUSE_OUT``
events.
:param integer `itemIdx`: the menu item index for which we want to send an event;
:param bool `over`: ``True`` to send a ``EVT_FLAT_MENU_ITEM_MOUSE_OVER`` event, ``False`` to
send a ``EVT_FLAT_MENU_ITEM_MOUSE_OUT`` event.
"""
item = self._itemsArr[itemIdx]
# Create the event
event = FlatMenuEvent((over and [wxEVT_FLAT_MENU_ITEM_MOUSE_OVER] or [wxEVT_FLAT_MENU_ITEM_MOUSE_OUT])[0], item.GetId())
# For checkable item, set the IsChecked() value
if item.IsCheckable():
event.SetInt((item.IsChecked() and [1] or [0])[0])
event.SetEventObject(self)
if self._owner:
self._owner.GetEventHandler().ProcessEvent(event)
else:
self.GetEventHandler().ProcessEvent(event)
def SendUIEvent(self, itemIdx):
"""
Actually sends menu UI events.
:param integer `itemIdx`: the menu item index for which we want to send a UI event.
"""
if itemIdx < 0 or itemIdx >= len(self._itemsArr):
raise Exception("Invalid menu item")
return
item = self._itemsArr[itemIdx]
event = wx.UpdateUIEvent(item.GetId())
event.Check(item.IsChecked())
event.Enable(item.IsEnabled())
event.SetText(item.GetText())
event.SetEventObject(self)
if self._owner:
self._owner.GetEventHandler().ProcessEvent(event)
else:
self.GetEventHandler().ProcessEvent(event)
item.Check(event.GetChecked())
item.SetLabel(event.GetText())
item.Enable(event.GetEnabled())
def Clear(self):
""" Clears the menu items. """
# since Destroy() call ResizeMenu(), we turn this flag on
# to avoid resizing the menu for every item removed
self._resizeMenu = False
lenItems = len(self._itemsArr)
for ii in range(lenItems):
self.DestroyItem(self._itemsArr[0].GetId())
# Now we can resize the menu
self._resizeMenu = True
self.ResizeMenu()
def FindMenuItemPosSimple(self, item):
"""
Finds an item and its position inside the menu based on its id.
:param `item`: an instance of :class:`FlatMenuItem`.
:return: An integer specifying the index found menu item object, or
``wx.NOT_FOUND`` if one was not found.
"""
if item == None or len(self._itemsArr) == 0:
return wx.NOT_FOUND
for i in range(len(self._itemsArr)):
if self._itemsArr[i] == item:
return i
return wx.NOT_FOUND
def SetBackgroundBitmap(self, bitmap=None):
"""
Sets a background bitmap for this particular :class:`FlatMenu`.
:param `bitmap`: an instance of :class:`Bitmap`. Set `bitmap` to ``None`` if you
wish to remove the background bitmap altogether.
:note: the bitmap is rescaled to fit the menu width and height.
"""
self._originalBackgroundImage = bitmap
# Now we can resize the menu
self._resizeMenu = True
self.ResizeMenu()
def GetBackgroundBitmap(self):
""" Returns the background bitmap for this particular :class:`FlatMenu`, if any. """
return self._originalBackgroundImage
def GetAllItems(self, menu=None, items=[]):
"""
Internal function to help recurse through all the menu items.
:param `menu`: the menu from which we start accumulating items;
:param list `items`: the array which is recursively filled with menu items.
:return: a list of :class:`FlatMenuItem`.
"""
# first copy the current menu items
newitems = [item for item in items]
if not menu:
return newitems
# if any item in this menu has sub-menu, copy them as well
for i in range(len(menu._itemsArr)):
if menu._itemsArr[i].IsSubMenu():
newitems = self.GetAllItems(menu._itemsArr[i].GetSubMenu(), newitems)
return newitems
def GetSiblingGroupItem(self, item):
"""
Used internally.
:param `item`: an instance of :class:`FlatMenuItem`.
"""
pos = self.FindMenuItemPosSimple(item)
if pos in [wx.NOT_FOUND, 0]:
return None
if self._itemsArr[pos-1].IsRadioItem():
return self._itemsArr[pos-1]
return None
def ScrollDown(self):
""" Scrolls the menu down (for very tall menus). """
# increase the self._from index
if not self._itemsArr[-1].IsShown():
self._first += 1
self.Refresh()
return True
else:
if self._downButton:
self._downButton.GetTimer().Stop()
return False
def ScrollUp(self):
""" Scrolls the menu up (for very tall menus). """
if self._first == 0:
if self._upButton:
self._upButton.GetTimer().Stop()
return False
else:
self._first -= 1
self.Refresh()
return True
# Not used anymore
def TryScrollButtons(self, event):
""" Used internally. """
return False
def OnTimer(self, event):
"""
Handles the ``wx.EVT_TIMER`` event for :class:`FlatMenu`.
:param `event`: a :class:`TimerEvent` event to be processed.
"""
if self._upButton and self._upButton.GetTimerId() == event.GetId():
self.ScrollUp()
elif self._downButton and self._downButton.GetTimerId() == event.GetId():
self.ScrollDown()
else:
event.Skip()
#--------------------------------------------------------
# Class MenuKbdRedirector
#--------------------------------------------------------
class MenuKbdRedirector(wx.EvtHandler):
""" A keyboard event handler. """
def __init__(self, menu, oldHandler):
"""
Default class constructor.
:param `menu`: an instance of :class:`FlatMenu` for which we want to redirect
keyboard inputs;
:param `oldHandler`: a previous (if any) :class:`EvtHandler` associated with
the menu.
"""
self._oldHandler = oldHandler
self.SetMenu(menu)
wx.EvtHandler.__init__(self)
def SetMenu(self, menu):
"""
Sets the listener menu.
:param `menu`: an instance of :class:`FlatMenu`.
"""
self._menu = menu
def ProcessEvent(self, event):
"""
Processes the inout event.
:param `event`: any kind of keyboard-generated events.
"""
if event.GetEventType() in [wx.EVT_KEY_DOWN, wx.EVT_CHAR, wx.EVT_CHAR_HOOK]:
return self._menu.OnChar(event.GetKeyCode())
else:
return self._oldHandler.ProcessEvent(event)
#--------------------------------------------------------
# Class FocusHandler
#--------------------------------------------------------
class FocusHandler(wx.EvtHandler):
""" A focus event handler. """
def __init__(self, menu):
"""
Default class constructor.
:param `menu`: an instance of :class:`FlatMenu` for which we want to redirect
focus inputs.
"""
wx.EvtHandler.__init__(self)
self.SetMenu(menu)
self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown)
self.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus)
def SetMenu(self, menu):
"""
Sets the listener menu.
:param `menu`: an instance of :class:`FlatMenu`.
"""
self._menu = menu
def OnKeyDown(self, event):
"""
Handles the ``wx.EVT_KEY_DOWN`` event for :class:`FocusHandler`.
:param `event`: a :class:`KeyEvent` event to be processed.
"""
# Let parent process it
self._menu.OnKeyDown(event)
def OnKillFocus(self, event):
"""
Handles the ``wx.EVT_KILL_FOCUS`` event for :class:`FocusHandler`.
:param `event`: a :class:`FocusEvent` event to be processed.
"""
wx.PostEvent(self._menu, event)