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https://github.com/Sneed-Group/Poodletooth-iLand
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310 lines
9.9 KiB
Python
310 lines
9.9 KiB
Python
#Mouse Gestures
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#Version 0.0.1
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#By Daniel Pozmanter
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#drpython@bluebottle.com
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#Released under the terms of the wxWindows License.
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"""
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This is a class to add Mouse Gestures to a program.
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It can be used in two ways:
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1. Automatic:
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Automatically runs mouse gestures.
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You need to set the gestures, and their associated actions,
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as well as the Mouse Button/Modifiers to use.
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2. Manual:
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Same as above, but you do not need to set the mouse button/modifiers.
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You can launch this from events as you wish.
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An example is provided in the demo.
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The parent window is where the mouse events will be recorded.
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(So if you want to record them in a pop up window, use manual mode,
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and set the pop up as the parent).
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Start() starts recording mouse movement.
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End() stops the recording, compiles all the gestures into a list,
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and looks through the registered gestures to find a match.
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The first matchs associated action is then run.
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The marginoferror is how much to forgive when calculating movement:
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If the margin is 25, then movement less than 25 pixels will not be detected.
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Recognized: L, R, U, D, 1, 3, 7, 9
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Styles: Manual (Automatic By Default), DisplayNumbersForDiagonals (Off By Default).
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Not Yet Implemented
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The criteria for a direction is as follows:
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x in a row. (Where x is the WobbleTolerance).
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So if the WobbleTolerance is 9
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'URUUUUUUUUUUUUUUURUURUUUU1' is Up.
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The higher this number, the less sensitive this class is.
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So the more likely something like 1L will translate to 1.
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This is good, since the mouse does tend to wobble somewhat,
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and a higher number allows for this.
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To change this, use SetWobbleTolerance
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Also, to help with recognition of a diagonal versus
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a vey messy straight line, if the greater absolute value
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is not greater than twice the lesser, only the grater value
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is counted.
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In automatic mode, EVT_MOUSE_EVENTS is used.
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This allows the user to change the mouse button/modifiers at runtime.
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"""
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###########################################
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'''
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Changelog:
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0.0.1: Treats a mouse leaving event as mouse up.
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(Bug Report, Thanks Peter Damoc).
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0.0.0: Initial Release.
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'''
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###########################################
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#ToDo:
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#Fully Implement Manual Mode
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#Add "Ends With": AddGestureEndsWith(self, gesture, action, args)
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#Add "Starts With": AddGestuteStartsWith(self, gesture, action, args)
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#For better control of when the gesture starts and stops,
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#use manual mode.
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#At the moment, you need to Bind the OnMouseMotion event if you want to use
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#manual mode.
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import wx
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class MouseGestures:
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def __init__(self, parent, Auto=True, MouseButton=wx.MOUSE_BTN_MIDDLE):
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self.parent = parent
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self.gestures = []
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self.actions = []
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self.actionarguments = []
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self.mousebutton = MouseButton
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self.modifiers = []
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self.recording = False
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self.lastposition = (-1, -1)
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self.pen = wx.Pen(wx.Colour(0, 144, 255), 5)
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self.dc = wx.ScreenDC()
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self.dc.SetPen(self.pen)
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self.showgesture = False
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self.wobbletolerance = 7
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self.rawgesture = ''
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self.SetAuto(Auto)
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def _check_modifiers(self, event):
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'''Internal: Returns True if all needed modifiers are down
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for the given event.'''
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if len(self.modifiers) > 0:
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good = True
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if wx.WXK_CONTROL in self.modifiers:
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good = good and event.ControlDown()
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if wx.WXK_SHIFT in self.modifiers:
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good = good and event.ShiftDown()
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if wx.WXK_ALT in self.modifiers:
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good = good and event.AltDown()
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return good
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return True
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def AddGesture(self, gesture, action, *args):
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'''Registers a gesture, and an associated function, with any arguments needed.'''
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#Make Sure not a duplicate:
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self.RemoveGesture(gesture)
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self.gestures.append(gesture)
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self.actions.append(action)
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self.actionarguments.append(args)
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def DoAction(self, gesture):
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'''If the gesture is in the array of registered gestures, run the associated function.'''
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if gesture in self.gestures:
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i = self.gestures.index(gesture)
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self.actions[i](self.actionarguments[i])
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def End(self):
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'''Stops recording the points to create the mouse gesture from,
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and creates the mouse gesture, returns the result as a string.'''
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self.recording = False
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#Figure out the gestures (Look for occurances of 5 in a row or more):
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tempstring = '0'
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possiblechange = '0'
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directions = ''
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for g in self.rawgesture:
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l = len(tempstring)
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if g != tempstring[l - 1]:
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if g == possiblechange:
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tempstring = g + g
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else:
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possiblechange = g
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else:
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tempstring += g
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if len(tempstring) >= self.wobbletolerance:
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ld = len(directions)
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if ld > 0:
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if directions[ld - 1] != g:
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directions += g
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else:
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directions += g
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tempstring = '0'
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if self.showgesture:
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self.parent.Refresh()
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return directions
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def GetDirection(self, point1, point2):
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'''Gets the direction between two points.'''
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#point1 is the old point
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#point2 is current
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x1, y1 = point1
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x2, y2 = point2
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#(Negative = Left, Up)
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#(Positive = Right, Down)
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horizontal = x2 - x1
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vertical = y2 - y1
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horizontalchange = abs(horizontal) > 0
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verticalchange = abs(vertical) > 0
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if horizontalchange and verticalchange:
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ah = abs(horizontal)
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av = abs(vertical)
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if ah > av:
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if (ah / av) > 2:
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vertical = 0
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verticalchange = False
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elif av > ah:
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if (av / ah) > 2:
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horizontal = 0
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horizontalchange = False
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if horizontalchange and verticalchange:
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#Diagonal
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if (horizontal > 0) and (vertical > 0):
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return '3'
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elif (horizontal > 0) and (vertical < 0):
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return '9'
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elif (horizontal < 0) and (vertical > 0):
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return '1'
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else:
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return '7'
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else:
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#Straight Line
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if horizontalchange:
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if horizontal > 0:
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return 'R'
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else:
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return 'L'
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else:
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if vertical > 0:
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return 'D'
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else:
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return 'U'
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def GetRecording(self):
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'''Returns whether or not Gesture Recording has started.'''
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return self.recording
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def OnMotion(self, event):
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'''Internal. Used if Start() has been run'''
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if self.recording:
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currentposition = event.GetPosition()
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if self.lastposition != (-1, -1):
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self.rawgesture += self.GetDirection(self.lastposition, currentposition)
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if self.showgesture:
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#Draw it!
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px1, py1 = self.parent.ClientToScreen(self.lastposition)
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px2, py2 = self.parent.ClientToScreen(currentposition)
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self.dc.DrawLine(px1, py1, px2, py2)
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self.lastposition = currentposition
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event.Skip()
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def OnMouseEvent(self, event):
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'''Internal. Used in Auto Mode.'''
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if event.ButtonDown(self.mousebutton) and self._check_modifiers(event):
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self.Start()
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elif (event.ButtonUp(self.mousebutton) or event.Leaving()) and self.GetRecording():
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result = self.End()
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self.DoAction(result)
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event.Skip()
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def RemoveGesture(self, gesture):
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'''Removes a gesture, and its associated action'''
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if gesture in self.gestures:
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i = self.gestures.index(gesture)
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del self.gestures[i]
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del self.actions[i]
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del self.actionarguments[i]
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def SetAuto(self, auto):
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'''Warning: Once auto is set, it stays set, unless you manually use UnBind'''
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if auto:
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self.parent.Bind(wx.EVT_MOUSE_EVENTS, self.OnMouseEvent)
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self.parent.Bind(wx.EVT_MOTION, self.OnMotion)
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def SetGesturePen(self, pen):
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'''Sets the wx pen used to visually represent each gesture'''
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self.pen = pen
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self.dc.SetPen(self.pen)
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def SetGesturePen(self, colour, width):
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'''Sets the colour and width of the line drawn to visually represent each gesture'''
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self.pen = wx.Pen(colour, width)
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self.dc.SetPen(self.pen)
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def SetGesturesVisible(self, vis):
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'''Sets whether a line is drawn to visually represent each gesture'''
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self.showgesture = vis
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def SetModifiers(self, modifiers=[]):
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'''Takes an array of wx Key constants (Control, Shift, and/or Alt).
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Leave empty to unset all modifiers.'''
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self.modifiers = modifiers
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def SetMouseButton(self, mousebutton):
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'''Takes the wx constant for the target mousebutton'''
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self.mousebutton = mousebutton
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def SetWobbleTolerance(self, wobbletolerance):
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'''Sets just how much wobble this class can take!'''
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self.WobbleTolerance = wobbletolerance
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def Start(self):
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'''Starts recording the points to create the mouse gesture from'''
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self.recording = True
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self.rawgesture = ''
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self.lastposition = (-1, -1)
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if self.showgesture:
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self.parent.Refresh()
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