mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
144 lines
5.1 KiB
Python
Executable file
144 lines
5.1 KiB
Python
Executable file
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from pandac.PandaModules import *
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from direct.task import Task
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from DistributedNodeAI import DistributedNodeAI
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from CartesianGridBase import CartesianGridBase
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class DistributedCartesianGridAI(DistributedNodeAI, CartesianGridBase):
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notify = directNotify.newCategory("DistributedCartesianGridAI")
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RuleSeparator = ":"
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def __init__(self, air, startingZone, gridSize, gridRadius, cellWidth,
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style="Cartesian"):
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DistributedNodeAI.__init__(self, air)
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self.style = style
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self.startingZone = startingZone
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self.gridSize = gridSize
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self.gridRadius = gridRadius
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self.cellWidth = cellWidth
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# Keep track of all AI objects added to the grid
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self.gridObjects = {}
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self.updateTaskStarted = 0
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def delete(self):
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DistributedNodeAI.delete(self)
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self.stopUpdateGridTask()
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def isGridParent(self):
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# If this distributed object is a DistributedGrid return 1.
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# 0 by default
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return 1
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def getCellWidth(self):
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return self.cellWidth
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def getParentingRules(self):
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self.notify.debug("calling getter")
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rule = ("%i%s%i%s%i" % (self.startingZone, self.RuleSeparator,
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self.gridSize, self.RuleSeparator,
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self.gridRadius))
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return [self.style, rule]
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# Reparent and setLocation on av to DistributedOceanGrid
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def addObjectToGrid(self, av, useZoneId=-1, startAutoUpdate=True):
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self.notify.debug("setting parent to grid %s" % self)
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avId = av.doId
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# Create a grid parent
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#gridParent = self.attachNewNode("gridParent-%s" % avId)
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#self.gridParents[avId] = gridParent
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self.gridObjects[avId] = av
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# Put the avatar on the grid
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self.handleAvatarZoneChange(av, useZoneId)
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if (not self.updateTaskStarted) and startAutoUpdate:
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self.startUpdateGridTask()
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def removeObjectFromGrid(self, av):
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# TODO: WHAT LOCATION SHOULD WE SET THIS TO?
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#av.wrtReparentTo(self.parentNP)
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#av.setLocation(self.air.districtId, 1000)
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# Remove grid parent for this av
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avId = av.doId
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if avId in self.gridObjects:
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del self.gridObjects[avId]
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# Stop task if there are no more av's being managed
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if len(self.gridObjects) == 0:
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self.stopUpdateGridTask()
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#####################################################################
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# updateGridTask
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# This task is similar to the processVisibility task for the local client.
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# A couple differences:
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# - we are not doing setInterest on the AI (that is a local client
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# specific call).
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# - we assume that the moving objects on the grid are parented to a
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# gridParent, and are broadcasting their position relative to that
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# gridParent. This makes the task's math easy. Just check to see
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# when our position goes out of the current grid cell. When it does,
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# call handleAvatarZoneChange
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def startUpdateGridTask(self):
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self.stopUpdateGridTask()
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self.updateTaskStarted = 1
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taskMgr.add(self.updateGridTask, self.taskName("updateGridTask"))
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def stopUpdateGridTask(self):
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taskMgr.remove(self.taskName("updateGridTask"))
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self.updateTaskStarted = 0
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def updateGridTask(self, task=None):
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# Run through all grid objects and update their parents if needed
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missingObjs = []
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for avId in self.gridObjects.keys():
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av = self.gridObjects[avId]
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# handle a missing object after it is already gone?
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if (av.isEmpty()):
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task.setDelay(1.0)
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del self.gridObjects[avId]
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continue
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pos = av.getPos()
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if ((pos[0] < 0 or pos[1] < 0) or
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(pos[0] > self.cellWidth or pos[1] > self.cellWidth)):
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# we are out of the bounds of this current cell
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self.handleAvatarZoneChange(av)
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# Do this every second, not every frame
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if (task):
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task.setDelay(1.0)
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return Task.again
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def handleAvatarZoneChange(self, av, useZoneId=-1):
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# Calculate zone id
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# Get position of av relative to this grid
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if (useZoneId == -1):
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pos = av.getPos(self)
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zoneId = self.getZoneFromXYZ(pos)
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else:
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# zone already calculated, position of object might not
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# give the correct zone
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pos = None
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zoneId = useZoneId
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if not self.isValidZone(zoneId):
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self.notify.warning(
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"%s handleAvatarZoneChange %s: not a valid zone (%s) for pos %s" %(self.doId, av.doId, zoneId, pos))
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return
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# Set the location on the server.
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# setLocation will update the gridParent
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av.b_setLocation(self.doId, zoneId)
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def handleSetLocation(self, av, parentId, zoneId):
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pass
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#if (av.parentId != parentId):
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# parent changed, need to look up instance tree
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# to see if avatar's named area location information
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# changed
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#av.requestRegionUpdateTask(regionegionUid)
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