mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 12:12:36 -06:00
229 lines
8.5 KiB
Python
229 lines
8.5 KiB
Python
from DistributedMinigameAI import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from toontown.minigame import PlayingCardGlobals
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from toontown.minigame import PlayingCard
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from toontown.minigame.PlayingCard import PlayingCardBase
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from toontown.minigame import PlayingCardDeck
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from toontown.minigame import PairingGameGlobals
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from toontown.ai.ToonBarrier import ToonBarrier
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class DistributedPairingGameAI(DistributedMinigameAI):
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notify = directNotify.newCategory('DistributedPairingGameAI')
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OneCardInMultiplayer = True
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TurnDownTwoAtATime = True
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def __init__(self, air, minigameId):
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try:
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self.DistributedPairingGameAI_initialized
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except:
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self.DistributedPairingGameAI_initialized = 1
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DistributedMinigameAI.__init__(self, air, minigameId)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedPairingGameAI', [State.State('inactive', self.enterInactive, self.exitInactive, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, ['inactive'])], 'inactive', 'inactive')
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self.addChildGameFSM(self.gameFSM)
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self.gameFSM.enterInitialState()
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self.deckSeed = random.randint(0, 4000000)
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self.faceUpDict = {}
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self.inactiveList = []
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self.maxOpenCards = 2
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self.points = 0
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self.flips = 0
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self.matches = 0
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self.cards = []
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self.gameDuration = 90
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def generate(self):
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self.notify.debug('generate')
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DistributedMinigameAI.generate(self)
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def delete(self):
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self.notify.debug('delete')
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del self.gameFSM
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DistributedMinigameAI.delete(self)
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def setGameReady(self):
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self.notify.debug('setGameReady')
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if self.OneCardInMultiplayer and len(self.avIdList) > 1:
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self.maxOpenCards = 1
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self.sendUpdate('setMaxOpenCards', [self.maxOpenCards])
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DistributedMinigameAI.setGameReady(self)
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for avId in self.avIdList:
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self.faceUpDict[avId] = []
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self.deck = PairingGameGlobals.createDeck(self.deckSeed, self.numPlayers)
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for index in xrange(len(self.deck.cards)):
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cardValue = self.deck.cards[index]
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oneCard = PlayingCardBase(cardValue)
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self.cards.append(oneCard)
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def setGameStart(self, timestamp):
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self.notify.debug('setGameStart')
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DistributedMinigameAI.setGameStart(self, timestamp)
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self.gameFSM.request('play')
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def setGameAbort(self):
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self.notify.debug('setGameAbort')
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if self.gameFSM.getCurrentState():
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.setGameAbort(self)
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def calcLowFlipBonus(self):
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lowFlipModifier = PairingGameGlobals.calcLowFlipModifier(self.matches, self.flips)
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bonus = lowFlipModifier * self.matches
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self.notify.debug('low flip bonus = %d' % bonus)
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return bonus
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def gameOver(self):
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self.notify.debug('gameOver')
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lowFlipBonus = 0
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for avId in self.avIdList:
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self.scoreDict[avId] = max(1, self.points)
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lowFlipBonus = self.calcLowFlipBonus()
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self.scoreDict[avId] += lowFlipBonus
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if self.matches == len(self.cards) / 2:
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self.scoreDict[avId] += round(len(self.cards) / 4.0)
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self.logAllPerfect()
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logAvId = self.avIdList[0]
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self.air.writeServerEvent('minigame_pairing', self.doId, '%s|%s|%s|%s|%s|%s|%s|%s' % (ToontownGlobals.PairingGameId,
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self.getSafezoneId(),
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self.avIdList,
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self.scoreDict[logAvId],
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self.gameDuration,
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self.matches,
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self.flips,
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lowFlipBonus))
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.gameOver(self)
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def enterInactive(self):
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self.notify.debug('enterInactive')
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def exitInactive(self):
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pass
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def enterPlay(self):
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self.notify.debug('enterPlay')
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def allToonsDone(self = self):
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self.notify.debug('allToonsDone')
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self.sendUpdate('setEveryoneDone')
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if not PairingGameGlobals.EndlessGame:
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self.gameOver()
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def handleTimeout(avIds, self = self):
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self.notify.debug('handleTimeout: avatars %s did not report "done"' % avIds)
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self.setGameAbort()
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self.gameDuration = PairingGameGlobals.calcGameDuration(self.getDifficulty())
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self.doneBarrier = ToonBarrier('waitClientsDone', self.uniqueName('waitClientsDone'), self.avIdList, self.gameDuration + MinigameGlobals.latencyTolerance, allToonsDone, handleTimeout)
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def exitPlay(self):
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self.doneBarrier.cleanup()
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del self.doneBarrier
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def enterCleanup(self):
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self.notify.debug('enterCleanup')
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self.gameFSM.request('inactive')
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def exitCleanup(self):
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pass
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def getDeckSeed(self):
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return self.deckSeed
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def isCardFaceUp(self, deckOrderIndex):
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retval = False
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for key in self.faceUpDict.keys():
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if deckOrderIndex in self.faceUpDict[key]:
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retval = True
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break
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return retval
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def isCardFaceDown(self, deckOrderIndex):
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return not self.isCardFaceUp(deckOrderIndex)
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def checkForMatch(self):
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faceUpList = []
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for oneToonFaceUpList in self.faceUpDict.values():
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faceUpList += oneToonFaceUpList
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for i in xrange(len(faceUpList)):
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cardA = faceUpList[i]
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for j in xrange(i + 1, len(faceUpList)):
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cardB = faceUpList[j]
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if self.cards[cardA].rank == self.cards[cardB].rank:
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return (cardA, cardB)
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return (-1, -1)
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def handleMatch(self, cardA, cardB):
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self.notify.debug('we got a match %d %d' % (cardA, cardB))
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for key in self.faceUpDict.keys():
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if cardA in self.faceUpDict[key]:
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self.faceUpDict[key].remove(cardA)
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if cardB in self.faceUpDict[key]:
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self.faceUpDict[key].remove(cardB)
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self.inactiveList.append(cardA)
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self.inactiveList.append(cardB)
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def turnDownCard(self, cardA):
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self.notify.debug('turning down card %d' % cardA)
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for key in self.faceUpDict.keys():
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if cardA in self.faceUpDict[key]:
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self.faceUpDict[key].remove(cardA)
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def openCardRequest(self, deckOrderIndex, bonusGlowCard):
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if self.isCardFaceUp(deckOrderIndex):
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return
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if self.gameFSM.getCurrentState().getName() != 'play':
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return
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avId = self.air.getAvatarIdFromSender()
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if avId not in self.avIdList:
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self.air.writeServerEvent('suspicious', avId, 'openCardRequest from non-player av %s' % avId)
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return
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if deckOrderIndex < 0 or deckOrderIndex >= len(self.cards):
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self.air.writeServerEvent('suspicious', avId, 'openCardRequest: invalid deckOrderIndex: %s' % deckOrderIndex)
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return
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if bonusGlowCard < 0 or bonusGlowCard >= len(self.cards):
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self.air.writeServerEvent('suspicious', avId, 'openCardRequest: invalid bonusGlowCard: %s' % bonusGlowCard)
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return
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cardsToTurnDown = []
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faceUpList = self.faceUpDict[avId]
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numCardsFaceUpAtStart = len(faceUpList)
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if len(faceUpList) >= self.maxOpenCards:
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oldestCard = faceUpList.pop(0)
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cardsToTurnDown.append(oldestCard)
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if self.TurnDownTwoAtATime and numCardsFaceUpAtStart == 2:
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secondOldestCard = faceUpList.pop(0)
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cardsToTurnDown.append(secondOldestCard)
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cardToTurnUp = deckOrderIndex
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self.faceUpDict[avId].append(cardToTurnUp)
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cardA, cardB = self.checkForMatch()
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matchingCard = -1
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if cardA > -1:
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self.handleMatch(cardA, cardB)
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if cardA == deckOrderIndex:
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matchingCard = cardB
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else:
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matchingCard = cardA
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pointsToGive = 1
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if bonusGlowCard in [cardA, cardB]:
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pointsToGive += 1
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self.points += pointsToGive
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self.matches += 1
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self.flips += 1
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self.sendUpdate('openCardResult', [cardToTurnUp,
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avId,
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matchingCard,
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self.points,
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cardsToTurnDown])
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def reportDone(self):
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if self.gameFSM.getCurrentState().getName() != 'play':
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return
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avId = self.air.getAvatarIdFromSender()
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self.notify.debug('reportDone: avatar %s is done' % avId)
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self.doneBarrier.clear(avId)
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