mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 08:47:54 +00:00
213 lines
7.4 KiB
Python
213 lines
7.4 KiB
Python
from pandac.PandaModules import *
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from toontown.toonbase.ToontownGlobals import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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import random
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from otp.level import DistributedLevel
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from direct.directnotify import DirectNotifyGlobal
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import CountryClubRoomBase, CountryClubRoom
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import FactoryEntityCreator
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import CountryClubRoomSpecs
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from otp.level import LevelSpec, LevelConstants
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from toontown.toonbase import TTLocalizer
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from toontown.nametag.NametagGlobals import *
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def getCountryClubRoomReadyPostName(doId):
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return 'countryClubRoomReady-%s' % doId
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class DistributedCountryClubRoom(DistributedLevel.DistributedLevel, CountryClubRoomBase.CountryClubRoomBase, CountryClubRoom.CountryClubRoom):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCountryClubRoom')
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EmulateEntrancePoint = False
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def __init__(self, cr):
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DistributedLevel.DistributedLevel.__init__(self, cr)
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CountryClubRoomBase.CountryClubRoomBase.__init__(self)
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CountryClubRoom.CountryClubRoom.__init__(self)
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self.suitIds = []
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self.suits = []
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self.reserveSuits = []
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self.joiningReserves = []
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self.suitsInitialized = 0
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self.goonClipPlanes = {}
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self.countryClub = None
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return
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def createEntityCreator(self):
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return FactoryEntityCreator.FactoryEntityCreator(level=self)
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def generate(self):
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self.notify.debug('generate')
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DistributedLevel.DistributedLevel.generate(self)
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def delete(self):
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del self.countryClub
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DistributedLevel.DistributedLevel.delete(self)
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CountryClubRoom.CountryClubRoom.delete(self)
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self.ignoreAll()
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def setCountryClubId(self, countryClubId):
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self.notify.debug('countryClubId: %s' % countryClubId)
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CountryClubRoomBase.CountryClubRoomBase.setCountryClubId(self, countryClubId)
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def setRoomId(self, roomId):
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self.notify.debug('roomId: %s' % roomId)
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CountryClubRoomBase.CountryClubRoomBase.setRoomId(self, roomId)
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def setRoomNum(self, num):
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self.notify.debug('roomNum: %s' % num)
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CountryClubRoom.CountryClubRoom.setRoomNum(self, num)
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def levelAnnounceGenerate(self):
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self.notify.debug('levelAnnounceGenerate')
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DistributedLevel.DistributedLevel.levelAnnounceGenerate(self)
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specModule = CountryClubRoomSpecs.getCountryClubRoomSpecModule(self.roomId)
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roomSpec = LevelSpec.LevelSpec(specModule)
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DistributedLevel.DistributedLevel.initializeLevel(self, roomSpec)
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def getReadyPostName(self):
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return getCountryClubRoomReadyPostName(self.doId)
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def privGotSpec(self, levelSpec):
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DistributedLevel.DistributedLevel.privGotSpec(self, levelSpec)
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base.localAvatar.setH(-90)
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CountryClubRoom.CountryClubRoom.enter(self)
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self.acceptOnce('leavingCountryClub', self.announceLeaving)
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bboard.post(self.getReadyPostName())
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def fixupLevelModel(self):
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CountryClubRoom.CountryClubRoom.setGeom(self, self.geom)
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CountryClubRoom.CountryClubRoom.initFloorCollisions(self)
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def setCountryClub(self, countryClub):
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self.countryClub = countryClub
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def setBossConfronted(self, avId):
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self.countryClub.setBossConfronted(avId)
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def setDefeated(self):
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self.notify.info('setDefeated')
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from toontown.coghq import DistributedCountryClub
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messenger.send(DistributedCountryClub.DistributedCountryClub.WinEvent)
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def initVisibility(self, *args, **kw):
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pass
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def shutdownVisibility(self, *args, **kw):
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pass
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def lockVisibility(self, *args, **kw):
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pass
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def unlockVisibility(self, *args, **kw):
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pass
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def enterZone(self, *args, **kw):
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pass
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def updateVisibility(self, *args, **kw):
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pass
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def setVisibility(self, *args, **kw):
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pass
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def resetVisibility(self, *args, **kw):
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pass
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def handleVisChange(self, *args, **kw):
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pass
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def forceSetZoneThisFrame(self, *args, **kw):
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pass
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def getParentTokenForEntity(self, entId):
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return 1000000 * self.roomNum + entId
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def enterLtNotPresent(self):
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CountryClubRoom.CountryClubRoom.enterLtNotPresent(self)
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self.ignore('f2')
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def enterLtPresent(self):
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CountryClubRoom.CountryClubRoom.enterLtPresent(self)
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if self.countryClub is not None:
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self.countryClub.currentRoomName = CountryClubRoomSpecs.BossbotCountryClubRoomId2RoomName[self.roomId]
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def printPos(self = self):
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thisZone = self.getZoneNode(LevelConstants.UberZoneEntId)
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pos = base.localAvatar.getPos(thisZone)
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h = base.localAvatar.getH(thisZone)
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roomName = CountryClubRoomSpecs.BossbotCountryClubRoomId2RoomName[self.roomId]
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print 'countryClub pos: %s, h: %s, room: %s' % (repr(pos), h, roomName)
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if self.countryClub is not None:
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floorNum = self.countryClub.floorNum
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else:
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floorNum = '???'
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posStr = 'X: %.3f' % pos[0] + '\nY: %.3f' % pos[1] + '\nZ: %.3f' % pos[2] + '\nH: %.3f' % h + '\ncountryClubId: %s' % self.countryClubId + '\nfloor: %s' % floorNum + '\nroomId: %s' % self.roomId + '\nroomName: %s' % roomName
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base.localAvatar.setChatAbsolute(posStr, CFThought | CFTimeout)
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return
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self.accept('f2', printPos)
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return
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def handleSOSPanel(self, panel):
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avIds = []
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for avId in self.avIdList:
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if base.cr.doId2do.get(avId):
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avIds.append(avId)
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panel.setFactoryToonIdList(avIds)
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def disable(self):
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self.notify.debug('disable')
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CountryClubRoom.CountryClubRoom.exit(self)
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if hasattr(self, 'suits'):
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del self.suits
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if hasattr(self, 'relatedObjectMgrRequest') and self.relatedObjectMgrRequest:
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self.cr.relatedObjectMgr.abortRequest(self.relatedObjectMgrRequest)
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del self.relatedObjectMgrRequest
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bboard.remove(self.getReadyPostName())
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DistributedLevel.DistributedLevel.disable(self)
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def setSuits(self, suitIds, reserveSuitIds):
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oldSuitIds = list(self.suitIds)
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self.suitIds = suitIds
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self.reserveSuitIds = reserveSuitIds
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def reservesJoining(self):
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pass
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def getCogSpec(self, cogId):
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cogSpecModule = CountryClubRoomSpecs.getCogSpecModule(self.roomId)
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return cogSpecModule.CogData[cogId]
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def getReserveCogSpec(self, cogId):
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cogSpecModule = CountryClubRoomSpecs.getCogSpecModule(self.roomId)
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return cogSpecModule.ReserveCogData[cogId]
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def getBattleCellSpec(self, battleCellId):
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cogSpecModule = CountryClubRoomSpecs.getCogSpecModule(self.roomId)
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return cogSpecModule.BattleCells[battleCellId]
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def getFloorOuchLevel(self):
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return 8
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def getTaskZoneId(self):
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return self.countryClubId
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def getBossTaunt(self):
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return TTLocalizer.CountryClubBossTaunt
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def getBossBattleTaunt(self):
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return TTLocalizer.CountryClubBossBattleTaunt
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def __str__(self):
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if hasattr(self, 'roomId'):
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return '%s %s: %s' % (self.__class__.__name__, self.roomId, CountryClubRoomSpecs.BossbotCountryClubRoomId2RoomName[self.roomId])
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else:
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return 'DistributedCountryClubRoom'
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def __repr__(self):
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return str(self)
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def forceOuch(self, penalty):
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self.setOuch(penalty)
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