mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 20:52:26 -06:00
101 lines
3.2 KiB
Python
101 lines
3.2 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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from direct.distributed.DistributedObjectAI import DistributedObjectAI
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from direct.distributed.ClockDelta import *
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from toontown.minigame import CannonGameGlobals
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from toontown.toonbase import ToontownGlobals
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import CannonGlobals
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class DistributedCannonAI(DistributedObjectAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistributedCannonAI")
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def __init__(self, air):
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DistributedObjectAI.__init__(self, air)
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self.estateId = 0
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self.targetId = 0
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self.posHpr = (0, 0, 0, 0, 0, 0)
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self.bumperPos = ToontownGlobals.PinballCannonBumperInitialPos
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self.active = 0
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self.avId = 0
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def setEstateId(self, estateId):
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self.estateId = estateId
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def getEstateId(self):
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return self.estateId
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def setTargetId(self, targetId):
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self.targetId = targetId
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def getTargetId(self):
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return self.targetId
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def setPosHpr(self, x, y, z, h, p, r):
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self.posHpr = (x, y, z, h, p, r)
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def getPosHpr(self):
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return self.posHpr
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def setActive(self, active):
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self.active = active
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self.sendUpdate("setActiveState", [active])
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def requestEnter(self):
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avId = self.air.getAvatarIdFromSender()
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av = self.air.doId2do.get(avId)
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if not av:
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return
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if not self.avId:
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self.avId = avId
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self.d_setMovie(CannonGlobals.CANNON_MOVIE_LOAD)
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self.acceptOnce(self.air.getAvatarExitEvent(avId), self.__handleUnexpectedExit, extraArgs=[avId])
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else:
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self.air.writeServerEvent('suspicious', avId, 'DistributedCannonAI.requestEnter cannon already occupied')
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self.notify.warning('requestEnter() - cannon already occupied')
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def setMovie(self, mode, avId, extraInfo):
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self.avId = avId
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self.sendUpdate('setMovie', [mode, avId, extraInfo])
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def __handleUnexpectedExit(self, avId):
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self.notify.warning('avatar:' + str(avId) + ' has exited unexpectedly')
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self.__doExit()
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def __doExit(self, movie=CannonGlobals.CANNON_MOVIE_FORCE_EXIT):
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self.ignore(self.air.getAvatarExitEvent(self.avId))
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self.d_setMovie(movie)
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self.avId = 0
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def requestExit(self):
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pass
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def d_setMovie(self, movie):
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self.sendUpdate("setMovie", [movie, self.avId])
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def setCannonPosition(self, zRot, angle):
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self.sendUpdate("updateCannonPosition", [self.avId, zRot, angle])
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def setCannonLit(self, zRot, angle):
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avId = self.air.getAvatarIdFromSender()
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if avId != self.avId:
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return
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fireTime = CannonGameGlobals.FUSE_TIME
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self.sendUpdate('setCannonWillFire', [avId, fireTime, zRot, angle, globalClockDelta.getRealNetworkTime()])
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def setFired(self):
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pass
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def setLanded(self):
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self.__doExit(CannonGlobals.CANNON_MOVIE_CLEAR)
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self.sendUpdate('setCannonExit', [self.avId])
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def setCannonExit(self, todo0):
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pass
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def requestBumperMove(self, x, y, z):
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self.bumperPos = (x, y, z)
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self.sendUpdate('setCannonBumperPos', self.getCannonBumperPos())
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def getCannonBumperPos(self):
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return self.bumperPos
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