Poodletooth-iLand/toontown/hood/DLHoodAI.py
2015-03-03 17:10:12 -05:00

43 lines
1.7 KiB
Python

from toontown.classicchars import DistributedDonaldAI
from toontown.hood import HoodAI
from toontown.safezone import DistributedTrolleyAI
from toontown.toonbase import ToontownGlobals
from toontown.ai import DistributedResistanceEmoteMgrAI
from toontown.ai import DistributedTrickOrTreatTargetAI
class DLHoodAI(HoodAI.HoodAI):
def __init__(self, air):
HoodAI.HoodAI.__init__(self, air,
ToontownGlobals.DonaldsDreamland,
ToontownGlobals.DonaldsDreamland)
self.trolley = None
self.classicChar = None
self.startup()
def startup(self):
HoodAI.HoodAI.startup(self)
if simbase.config.GetBool('want-minigames', True):
self.createTrolley()
if simbase.config.GetBool('want-classic-chars', True):
if simbase.config.GetBool('want-donald-dreamland', True):
self.createClassicChar()
self.resistanceEmoteManager = DistributedResistanceEmoteMgrAI.DistributedResistanceEmoteMgrAI(self.air)
self.resistanceEmoteManager.generateWithRequired(9720)
if simbase.air.wantHalloween:
self.TrickOrTreatTargetManager = DistributedTrickOrTreatTargetAI.DistributedTrickOrTreatTargetAI(self.air)
self.TrickOrTreatTargetManager.generateWithRequired(9619)
def createTrolley(self):
self.trolley = DistributedTrolleyAI.DistributedTrolleyAI(self.air)
self.trolley.generateWithRequired(self.zoneId)
self.trolley.start()
def createClassicChar(self):
self.classicChar = DistributedDonaldAI.DistributedDonaldAI(self.air)
self.classicChar.generateWithRequired(self.zoneId)
self.classicChar.start()