mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
68 lines
3 KiB
Python
68 lines
3 KiB
Python
from direct.task import Task
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from direct.fsm import StateData
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from toontown.toonbase.ToontownGlobals import *
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from direct.gui.DirectGui import *
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from pandac.PandaModules import *
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from toontown.toonbase import ToontownTimer
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from toontown.toonbase import TTLocalizer
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from toontown.minigame import MinigameGlobals
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class CogdoGameRulesPanel(StateData.StateData):
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hiddenNode = NodePath('hiddenNode')
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def __init__(self, panelName, gameTitle, instructions, doneEvent, timeout = MinigameGlobals.rulesDuration):
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StateData.StateData.__init__(self, doneEvent)
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self.gameTitle = gameTitle
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self.instructions = instructions
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self.TIMEOUT = timeout
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def load(self):
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minigameGui = loader.loadModel('phase_5/models/cogdominium/tt_m_gui_csa_flyThru')
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self.bg = minigameGui.find('**/background')
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self.chatBubble = minigameGui.find('**/chatBubble')
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self.chatBubble.setScale(6.5, 6.5, 7.3)
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self.chatBubble.setPos(0.32, 0, -0.78)
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self.bg.setScale(5.2)
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self.bg.setPos(0.14, 0, -0.6667)
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self.bg.reparentTo(aspect2d)
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self.chatBubble.reparentTo(aspect2d)
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self.frame = DirectFrame(geom=self.bg, relief=None, pos=(0.2, 0, -0.6667))
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self.gameTitleText = DirectLabel(parent=self.frame, text=self.gameTitle, scale=TTLocalizer.CRPgameTitleText, text_align=TextNode.ACenter, text_font=getSignFont(), text_fg=(1.0, 0.33, 0.33, 1.0), pos=TTLocalizer.CRPgameTitleTextPos, relief=None)
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self.instructionsText = DirectLabel(parent=self.frame, text=self.instructions, scale=TTLocalizer.MRPinstructionsText, text_align=TextNode.ACenter, text_wordwrap=TTLocalizer.MRPinstructionsTextWordwrap, pos=TTLocalizer.MRPinstructionsTextPos, relief=None)
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self.playButton = DirectButton(parent=self.frame, relief=None, geom=(minigameGui.find('**/buttonUp'), minigameGui.find('**/buttonDown'), minigameGui.find('**/buttonHover')), pos=(0.74, 0, 0.1), scale=(4.2, 5, 5), command=self.playCallback)
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minigameGui.removeNode()
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self.timer = ToontownTimer.ToontownTimer()
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self.timer.reparentTo(base.a2dTopRight)
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self.timer.setScale(0.4)
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self.timer.setPos(-0.155, 0, -0.155)
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self.frame.hide()
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return
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def unload(self):
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self.frame.destroy()
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self.timer.destroy()
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del self.frame
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del self.gameTitleText
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del self.instructionsText
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self.playButton.destroy()
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del self.playButton
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del self.timer
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self.bg.reparentTo(self.hiddenNode)
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del self.bg
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self.chatBubble.reparentTo(self.hiddenNode)
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del self.chatBubble
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def enter(self):
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self.frame.show()
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self.timer.countdown(self.TIMEOUT, self.playCallback)
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self.accept('enter', self.playCallback)
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def exit(self):
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self.frame.hide()
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self.timer.stop()
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self.ignore('enter')
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self.bg.hide()
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self.chatBubble.hide()
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def playCallback(self):
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messenger.send(self.doneEvent)
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