Poodletooth-iLand/toontown/estate/Estate.py
2015-05-25 05:17:14 -05:00

390 lines
15 KiB
Python
Executable file

from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from toontown.toonbase.ToonBaseGlobal import *
from toontown.toonbase.ToontownGlobals import *
from direct.gui.DirectGui import *
from direct.distributed.ClockDelta import *
from toontown.hood import Place
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.task.Task import Task
from toontown.toonbase import TTLocalizer
import random
from direct.showbase import PythonUtil
from toontown.hood import Place
from toontown.hood import SkyUtil
from toontown.pets import PetTutorial
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs, TLNull
import HouseGlobals
class Estate(Place.Place):
notify = DirectNotifyGlobal.directNotify.newCategory('Estate')
def __init__(self, loader, avId, zoneId, parentFSMState, doneEvent):
Place.Place.__init__(self, None, doneEvent)
self.id = MyEstate
self.avId = avId
self.zoneId = zoneId
self.loader = loader
self.cameraSubmerged = -1
self.toonSubmerged = -1
self.fsm = ClassicFSM.ClassicFSM('Estate', [State.State('init', self.enterInit, self.exitInit, ['final',
'teleportIn',
'doorIn',
'walk']),
State.State('petTutorial', self.enterPetTutorial, self.exitPetTutorial, ['walk']),
State.State('walk', self.enterWalk, self.exitWalk, ['final',
'sit',
'stickerBook',
'options',
'quest',
'fishing',
'mailbox',
'stopped',
'teleportOut',
'doorOut',
'push',
'pet']),
State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'teleportOut']),
State.State('sit', self.enterSit, self.exitSit, ['walk']),
State.State('push', self.enterPush, self.exitPush, ['walk']),
State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
'sit',
'quest',
'fishing',
'mailbox',
'stopped',
'doorOut',
'push',
'pet',
'teleportOut']),
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk', 'petTutorial']),
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'walk', 'final']),
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk']),
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['final', 'walk']),
State.State('final', self.enterFinal, self.exitFinal, ['teleportIn']),
State.State('quest', self.enterQuest, self.exitQuest, ['walk']),
State.State('activity', self.enterActivity, self.exitActivity, ['walk', 'stopped']),
State.State('fishing', self.enterFishing, self.exitFishing, ['walk', 'stopped']),
State.State('mailbox', self.enterMailbox, self.exitMailbox, ['walk', 'stopped']),
State.State('stopped', self.enterStopped, self.exitStopped, ['walk']),
State.State('pet', self.enterPet, self.exitPet, ['walk', 'teleportOut'])], 'init', 'final')
self.fsm.enterInitialState()
self.doneEvent = doneEvent
self.parentFSMState = parentFSMState
return
def delete(self):
self.unload()
def load(self):
Place.Place.load(self)
self.fog = Fog('EstateFog')
taskMgr.add(self.__checkCameraUnderwater, 'estate-check-cam-underwater')
path = self.loader.geom.find('**/Path')
path.setBin('ground', 10, 1)
self.parentFSMState.addChild(self.fsm)
def unload(self):
self.ignoreAll()
self.notify.info('remove estate-check-toon-underwater to TaskMgr in unload()')
taskMgr.remove('estate-check-toon-underwater')
taskMgr.remove('estate-check-cam-underwater')
self.parentFSMState.removeChild(self.fsm)
del self.fsm
self.fog = None
Place.Place.unload(self)
return
def enter(self, requestStatus):
hoodId = requestStatus['hoodId']
zoneId = requestStatus['zoneId']
newsManager = base.cr.newsManager
if config.GetBool('want-estate-telemetry-limiter', 1):
limiter = TLGatherAllAvs('Estate', RotationLimitToH)
else:
limiter = TLNull()
self._telemLimiter = limiter
if newsManager:
holidayIds = base.cr.newsManager.getDecorationHolidayId()
if (ToontownGlobals.HALLOWEEN_COSTUMES in holidayIds or ToontownGlobals.SPOOKY_COSTUMES in holidayIds) and self.loader.hood.spookySkyFile:
lightsOff = Sequence(LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(0.55, 0.55, 0.65, 1)), Func(self.loader.hood.startSpookySky))
lightsOff.start()
else:
self.loader.hood.startSky()
lightsOn = LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1))
lightsOn.start()
else:
self.loader.hood.startSky()
lightsOn = LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1))
lightsOn.start()
self.loader.hood.sky.setFogOff()
self.__setFaintFog()
for i in self.loader.nodeList:
self.loader.enterAnimatedProps(i)
self.loader.geom.reparentTo(render)
# The client April Toons Manager is currently broken, so we have to do this hacky thing instead. :(
#if hasattr(base.cr, 'aprilToonsMgr'):
#if self.isEventActive(AprilToonsGlobals.EventEstateGravity):
#base.localAvatar.startAprilToonsControls()
if base.config.GetBool('want-april-toons'):
base.localAvatar.startAprilToonsControls()
self.accept('doorDoneEvent', self.handleDoorDoneEvent)
self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
self.fsm.request(requestStatus['how'], [requestStatus])
def exit(self):
base.localAvatar.stopChat()
if base.config.GetBool('want-april-toons'):
base.localAvatar.stopAprilToonsControls()
self._telemLimiter.destroy()
del self._telemLimiter
if hasattr(self, 'fsm'):
self.fsm.requestFinalState()
self.loader.geom.reparentTo(hidden)
for i in self.loader.nodeList:
self.loader.exitAnimatedProps(i)
self.loader.hood.stopSky()
render.setFogOff()
base.cr.cache.flush()
def __setZoneId(self, zoneId):
self.zoneId = zoneId
def detectedMailboxCollision(self):
self.fsm.request('mailbox')
def detectedGardenPlotUse(self):
if hasattr(self, 'fsm'):
self.fsm.request('stopped')
def detectedGardenPlotDone(self):
if hasattr(self, 'fsm'):
self.fsm.request('walk')
def detectedFlowerSellUse(self):
if hasattr(self, 'fsm'):
self.fsm.request('stopped')
def detectedFlowerSellDone(self):
if hasattr(self, 'fsm'):
self.fsm.request('walk')
def enterInit(self):
pass
def exitInit(self):
pass
def enterActivity(self, setAnimState = True):
if setAnimState:
base.localAvatar.b_setAnimState('neutral', 1)
self.accept('teleportQuery', self.handleTeleportQuery)
base.localAvatar.setTeleportAvailable(False)
base.localAvatar.laffMeter.start()
def exitActivity(self):
base.localAvatar.setTeleportAvailable(True)
self.ignore('teleportQuery')
base.localAvatar.laffMeter.stop()
def enterPetTutorial(self, bDummy = True):
self.notify.info('remove estate-check-toon-underwater to TaskMgr in enterPetTutorial()')
taskMgr.remove('estate-check-toon-underwater')
self.petTutorialDoneEvent = 'PetTutorialDone'
self.acceptOnce(self.petTutorialDoneEvent, self.petTutorialDone)
self.petTutorial = PetTutorial.PetTutorial(self.petTutorialDoneEvent)
def exitPetTutorial(self):
self.notify.info('add estate-check-toon-underwater to TaskMgr in exitPetTutorial()')
if hasattr(self, 'fsm'):
taskMgr.add(self.__checkToonUnderwater, 'estate-check-toon-underwater')
if hasattr(self, 'petTutorial') and self.petTutorial is not None:
self.petTutorial.destroy()
return
def petTutorialDone(self):
self.ignore(self.petTutorialDoneEvent)
self.petTutorial.destroy()
self.petTutorial = None
self.fsm.request('walk', [1])
return
def enterMailbox(self):
Place.Place.enterPurchase(self)
base.localAvatar.startSleepWatch(self.__handleFallingAsleepMailbox)
def __handleFallingAsleepMailbox(self, arg):
if hasattr(self, 'fsm'):
self.fsm.request('walk')
messenger.send('mailboxAsleep')
base.localAvatar.forceGotoSleep()
def exitMailbox(self):
Place.Place.exitPurchase(self)
base.localAvatar.stopSleepWatch()
def enterTeleportIn(self, requestStatus):
self._etiToken = self.addSetZoneCompleteCallback(Functor(self._teleportToHouse, requestStatus))
Place.Place.enterTeleportIn(self, requestStatus)
def _teleportToHouse(self, requestStatus):
try:
houseDo = base.cr.doId2do.get(base.localAvatar.houseId)
house = houseDo.house
pos = house.getPos(render)
base.localAvatar.detachNode()
base.localAvatar.setPosHpr(house, 17, 3, 0, 125, 0, 0)
except:
x, y, z, h, p, r = HouseGlobals.defaultEntryPoint
base.localAvatar.detachNode()
base.localAvatar.setPosHpr(render, x, y, z, h, p, r)
base.localAvatar.setScale(1, 1, 1)
self.toonSubmerged = -1
self.notify.info('remove estate-check-toon-underwater to TaskMgr in enterTeleportIn()')
taskMgr.remove('estate-check-toon-underwater')
if base.wantPets:
if base.localAvatar.hasPet() and not base.localAvatar.petTutorialDone:
self.nextState = 'petTutorial'
def teleportInDone(self):
self.notify.debug('teleportInDone')
self.toonSubmerged = -1
if self.nextState is not 'petTutorial':
self.notify.info('add estate-check-toon-underwater to TaskMgr in teleportInDone()')
if hasattr(self, 'fsm'):
taskMgr.add(self.__checkToonUnderwater, 'estate-check-toon-underwater')
Place.Place.teleportInDone(self)
def exitTeleportIn(self):
self.removeSetZoneCompleteCallback(self._etiToken)
Place.Place.exitTeleportIn(self)
def enterTeleportOut(self, requestStatus):
Place.Place.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
def __teleportOutDone(self, requestStatus):
if hasattr(self, 'fsm'):
self.fsm.requestFinalState()
hoodId = requestStatus['hoodId']
zoneId = requestStatus['zoneId']
avId = requestStatus['avId']
shardId = requestStatus['shardId']
if hoodId == ToontownGlobals.MyEstate and zoneId == self.getZoneId() and shardId == None:
self.fsm.request('teleportIn', [requestStatus])
elif hoodId == ToontownGlobals.MyEstate and shardId == None:
self.doneStatus = requestStatus
self.getEstateZoneAndGoHome(requestStatus)
else:
self.doneStatus = requestStatus
messenger.send(self.doneEvent, [self.doneStatus])
return
def goHomeFailed(self, task):
self.notifyUserGoHomeFailed()
self.ignore('setLocalEstateZone')
self.doneStatus['avId'] = -1
self.doneStatus['zoneId'] = self.getZoneId()
self.fsm.request('teleportIn', [self.doneStatus])
return Task.done
def exitTeleportOut(self):
Place.Place.exitTeleportOut(self)
def exitDoorIn(self):
self.toonSubmerged = -1
self.notify.info('add estate-check-toon-underwater to TaskMgr in exitDoorIn()')
if hasattr(self, 'fsm'):
taskMgr.add(self.__checkToonUnderwater, 'estate-check-toon-underwater')
Place.Place.exitDoorIn(self)
def getZoneId(self):
if self.zoneId:
return self.zoneId
else:
self.notify.warning('no zone id available')
def __checkCameraUnderwater(self, task):
if camera.getZ(render) < -1.2:
self.__submergeCamera()
else:
self.__emergeCamera()
return Task.cont
def __checkToonUnderwater(self, task):
if base.localAvatar.getZ() < -4.0:
self.__submergeToon()
else:
self.__emergeToon()
return Task.cont
def __submergeCamera(self):
if self.cameraSubmerged == 1:
return
self.__setUnderwaterFog()
base.playSfx(self.loader.underwaterSound, looping=1, volume=0.8)
self.cameraSubmerged = 1
self.walkStateData.setSwimSoundAudible(1)
def __emergeCamera(self):
if self.cameraSubmerged == 0:
return
self.loader.underwaterSound.stop()
self.loader.hood.sky.setFogOff()
self.__setFaintFog()
self.cameraSubmerged = 0
self.walkStateData.setSwimSoundAudible(0)
def forceUnderWater(self):
self.toonSubmerged = 0
self.__submergeToon()
def __submergeToon(self):
if self.toonSubmerged == 1:
return
self.notify.debug('continuing in __submergeToon')
if hasattr(self, 'loader') and self.loader:
base.playSfx(self.loader.submergeSound)
if base.config.GetBool('disable-flying-glitch') == 0:
self.fsm.request('walk')
self.walkStateData.fsm.request('swimming', [self.loader.swimSound])
pos = base.localAvatar.getPos(render)
base.localAvatar.d_playSplashEffect(pos[0], pos[1], -2.3)
self.toonSubmerged = 1
def __emergeToon(self):
if self.toonSubmerged == 0:
return
self.notify.debug('continuing in __emergeToon')
if hasattr(self, 'walkStateData'):
self.walkStateData.fsm.request('walking')
self.toonSubmerged = 0
# The client April Toons Manager is currently broken, so we have to do this hacky thing instead. :(
#if hasattr(base.cr, 'aprilToonsMgr'):
#if self.isEventActive(AprilToonsGlobals.EventEstateGravity):
#base.localAvatar.startAprilToonsControls()
if base.config.GetBool('want-april-toons'):
base.localAvatar.startAprilToonsControls()
def __setUnderwaterFog(self):
if base.wantFog:
self.fog.setColor(Vec4(0.0, 0.0, 0.6, 1.0))
self.fog.setLinearRange(0.1, 100.0)
render.setFog(self.fog)
self.loader.hood.sky.setFog(self.fog)
def __setWhiteFog(self):
if base.wantFog:
self.fog.setColor(Vec4(0.8, 0.8, 0.8, 1.0))
self.fog.setLinearRange(0.0, 400.0)
render.setFog(self.fog)
self.loader.hood.sky.setFog(self.fog)
def __setFaintFog(self):
if base.wantFog:
self.fog.setColor(Vec4(0.8, 0.8, 0.8, 1.0))
self.fog.setLinearRange(0.0, 700.0)
render.setFog(self.fog)