mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
223 lines
8.1 KiB
Python
Executable file
223 lines
8.1 KiB
Python
Executable file
from direct.directnotify import DirectNotifyGlobal
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from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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from toontown.fishing import FishGlobals
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import GardenGlobals
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from direct.actor import Actor
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import random
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class DirectRegion(NodePath):
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notify = DirectNotifyGlobal.directNotify.newCategory('DirectRegion')
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def __init__(self, parent = aspect2d):
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NodePath.__init__(self)
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self.assign(parent.attachNewNode('DirectRegion'))
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def destroy(self):
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self.unload()
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self.parent = None
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return
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def setBounds(self, *bounds):
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self.bounds = bounds
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def setColor(self, *colors):
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self.color = colors
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def show(self):
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pass
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def hide(self):
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NodePath.hide(self)
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def load(self):
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if not hasattr(self, 'cRender'):
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self.cRender = NodePath('fishSwimRender')
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self.fishSwimCamera = self.cRender.attachNewNode('fishSwimCamera')
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self.cCamNode = Camera('fishSwimCam')
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self.cLens = PerspectiveLens()
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self.cLens.setFov(40, 40)
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self.cLens.setNear(0.1)
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self.cLens.setFar(100.0)
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self.cCamNode.setLens(self.cLens)
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self.cCamNode.setScene(self.cRender)
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self.fishSwimCam = self.fishSwimCamera.attachNewNode(self.cCamNode)
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cm = CardMaker('displayRegionCard')
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apply(cm.setFrame, self.bounds)
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self.card = card = self.attachNewNode(cm.generate())
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apply(card.setColor, self.color)
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newBounds = card.getTightBounds()
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ll = render2d.getRelativePoint(card, newBounds[0])
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ur = render2d.getRelativePoint(card, newBounds[1])
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newBounds = [ll.getX(),
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ur.getX(),
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ll.getZ(),
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ur.getZ()]
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newBounds = map(lambda x: max(0.0, min(1.0, (x + 1.0) / 2.0)), newBounds)
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self.cDr = base.win.makeDisplayRegion(*newBounds)
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self.cDr.setSort(10)
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self.cDr.setClearColor(card.getColor())
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self.cDr.setClearDepthActive(1)
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self.cDr.setClearColorActive(1)
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self.cDr.setCamera(self.fishSwimCam)
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return self.cRender
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def unload(self):
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if hasattr(self, 'cRender'):
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base.win.removeDisplayRegion(self.cDr)
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del self.cRender
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del self.fishSwimCamera
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del self.cCamNode
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del self.cLens
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del self.fishSwimCam
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del self.cDr
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class SpecialsPhoto(NodePath):
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notify = DirectNotifyGlobal.directNotify.newCategory('SpecialsPhoto')
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def __init__(self, type = None, parent = aspect2d):
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NodePath.__init__(self)
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self.assign(parent.attachNewNode('SpecialsPhoto'))
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self.type = type
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self.actor = None
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self.sound = None
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self.soundTrack = None
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self.track = None
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self.specialsFrame = None
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return
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def destroy(self):
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self.hide()
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if hasattr(self, 'background'):
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self.background.destroy()
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del self.background
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if hasattr(self, 'specialsFrame') and hasattr(self.specialsFrame, 'destroy'):
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self.specialsFrame.destroy()
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if hasattr(self, 'toonStatuary'):
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if self.toonStatuary.toon:
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self.toonStatuary.deleteToon()
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self.type = None
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del self.soundTrack
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del self.track
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self.parent = None
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return
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def update(self, type):
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self.type = type
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def setBackBounds(self, *bounds):
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self.backBounds = bounds
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def setBackColor(self, *colors):
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self.backColor = colors
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def load(self):
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pass
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def makeSpecialsFrame(self, actor):
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actor.setDepthTest(1)
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actor.setDepthWrite(1)
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if not hasattr(self, 'specialsDisplayRegion'):
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self.specialsDisplayRegion = DirectRegion(parent=self)
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apply(self.specialsDisplayRegion.setBounds, self.backBounds)
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apply(self.specialsDisplayRegion.setColor, self.backColor)
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frame = self.specialsDisplayRegion.load()
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pitch = frame.attachNewNode('pitch')
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rotate = pitch.attachNewNode('rotate')
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scale = rotate.attachNewNode('scale')
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actor.reparentTo(scale)
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if actor.getTightBounds():
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bMin, bMax = actor.getTightBounds()
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center = (bMin + bMax) / 2.0
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actor.setPos(-center[0], -center[1], -center[2])
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else:
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actor.setPos(0, 0, 0)
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pitch.setY(2.5)
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return frame
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def loadModel(self, specialsIndex):
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if specialsIndex == -1:
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nodePath = self.attachNewNode('blank')
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return nodePath
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if specialsIndex >= 105 and specialsIndex <= 108:
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from toontown.estate import DistributedToonStatuary
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self.toonStatuary = DistributedToonStatuary.DistributedToonStatuary(None)
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self.toonStatuary.setupStoneToon(base.localAvatar.style)
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self.toonStatuary.poseToonFromSpecialsIndex(specialsIndex)
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self.toonStatuary.toon.setH(180)
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pedestalModelPath = GardenGlobals.Specials[specialsIndex]['photoModel']
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pedestal = loader.loadModel(pedestalModelPath)
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self.toonStatuary.toon.reparentTo(pedestal)
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pedestal.setScale(GardenGlobals.Specials[specialsIndex]['photoScale'] * 0.5)
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return pedestal
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elif specialsIndex == 135:
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model = Actor.Actor()
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modelPath = GardenGlobals.Specials[specialsIndex]['photoModel']
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anims = GardenGlobals.Specials[specialsIndex]['photoAnimation']
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animPath = modelPath + anims[1]
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model.loadModel(modelPath + anims[0])
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model.loadAnims(dict([[anims[1], animPath]]))
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frameNo = random.randint(1, 2)
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model.pose(anims[1], 1)
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model.setScale(GardenGlobals.Specials[specialsIndex]['photoScale'] * 0.1)
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return model
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else:
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modelName = GardenGlobals.Specials[specialsIndex]['photoModel']
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nodePath = loader.loadModel(modelName)
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desat = None
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colorTuple = (1, 1, 1)
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if desat and not desat.isEmpty():
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desat.setColorScale(colorTuple[0], colorTuple[1], colorTuple[2], 1.0)
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else:
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nodePath.setColorScale(colorTuple[0], colorTuple[1], colorTuple[2], 1.0)
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nodePath.setScale(GardenGlobals.Specials[specialsIndex]['photoScale'] * 0.5)
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return nodePath
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return
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def show(self, showBackground = 0):
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self.notify.debug('show')
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messenger.send('wakeup')
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if self.specialsFrame:
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if hasattr(self.actor, 'cleanup'):
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self.actor.cleanup()
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if hasattr(self, 'specialsDisplayRegion'):
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self.specialsDisplayRegion.unload()
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self.hide()
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self.actor = self.loadModel(self.type)
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self.specialsFrame = self.makeSpecialsFrame(self.actor)
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if showBackground:
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if not hasattr(self, 'background'):
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background = loader.loadModel('phase_3.5/models/gui/stickerbook_gui')
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background = background.find('**/Fish_BG')
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self.background = background
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self.background.setPos(0, 15, 0)
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self.background.setScale(11)
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self.background.reparentTo(self.specialsFrame)
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def hide(self):
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NodePath.hide(self)
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if hasattr(self, 'specialsDisplayRegion'):
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self.specialsDisplayRegion.unload()
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if hasattr(self, 'background'):
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self.background.hide()
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if self.actor:
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if hasattr(self.actor, 'stop'):
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self.actor.stop()
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self.actor.hide()
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if self.sound:
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self.sound.stop()
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self.sound = None
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if self.soundTrack:
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self.soundTrack.pause()
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self.soundTrack = None
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if self.track:
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self.track.pause()
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self.track = None
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if hasattr(self, 'toonStatuary'):
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if self.toonStatuary.toon:
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self.toonStatuary.deleteToon()
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return
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def changeVariety(self, variety):
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self.variety = variety
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