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https://github.com/Sneed-Group/Poodletooth-iLand
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37 lines
1.3 KiB
Python
Executable file
37 lines
1.3 KiB
Python
Executable file
"""DistributedActor module: contains the DistributedActor class"""
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__all__ = ['DistributedActor']
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from direct.distributed import DistributedNode
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import Actor
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class DistributedActor(DistributedNode.DistributedNode, Actor.Actor):
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def __init__(self, cr):
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try:
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self.DistributedActor_initialized
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except:
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self.DistributedActor_initialized = 1
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Actor.Actor.__init__(self)
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DistributedNode.DistributedNode.__init__(self, cr)
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# Since actors are probably fairly heavyweight, we'd
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# rather cache them than delete them if possible.
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self.setCacheable(1)
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def disable(self):
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# remove all anims, on all parts and all lods
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if (not self.isEmpty()):
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Actor.Actor.unloadAnims(self, None, None, None)
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DistributedNode.DistributedNode.disable(self)
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def delete(self):
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try:
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self.DistributedActor_deleted
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except:
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self.DistributedActor_deleted = 1
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DistributedNode.DistributedNode.delete(self)
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Actor.Actor.delete(self)
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def loop(self, animName, restart=1, partName=None, fromFrame=None, toFrame=None):
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return Actor.Actor.loop(self, animName, restart, partName, fromFrame, toFrame)
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