Poodletooth-iLand/dependencies/astron/dclass/stride.dc

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from direct.distributed import DistributedObject/AI/UD
from direct.distributed import DistributedObjectGlobal
from direct.distributed import DistributedNode/AI/UD
from direct.distributed import DistributedSmoothNode/AI
from direct.distributed import DistributedCartesianGrid/AI
from direct.distributed import DistributedCamera/AI/OV
from otp.distributed import Account/AI/UD
from otp.ai import TimeManager/AI
from otp.ai import MagicWordManager/AI
from otp.avatar import DistributedAvatar/AI/UD
from otp.avatar import DistributedPlayer/AI
from otp.friends import FriendManager/AI
from otp.distributed import DistributedDistrict/AI/UD
from otp.distributed import DistributedDirectory/AI
from otp.chat import ChatAgent/UD
typedef uint8 bool;
typedef uint32 DoId;
typedef DoId DoIdList[];
struct AvatarPendingDel {
uint32 avId;
uint32 date;
};
dclass Account {
uint32 ACCOUNT_AV_SET[] required db;
uint32 ESTATE_ID db;
AvatarPendingDel ACCOUNT_AV_SET_DEL[] db;
string CREATED db;
string LAST_LOGIN db;
string ACCOUNT_ID db;
uint16 ACCESS_LEVEL db;
uint64 LAST_LOGIN_TS db;
};
struct BarrierData {
uint16 context;
string name;
DoIdList avIds;
};
dclass DistributedObject {
setBarrierData(BarrierData []) broadcast ram;
setBarrierReady(uint16 barrierContext) airecv clsend;
execCommand(string command, DoId magicWordMgr, DoId avatar, uint32 zoneId);
broadcastMessage() broadcast;
};
dclass DistributedObjectGlobal : DistributedObject {
};
dclass TimeManager : DistributedObject {
requestServerTime(uint8 context) airecv clsend;
serverTime(uint8 context, int32 timestamp, uint32 timeOfDay);
setDisconnectReason(uint8) airecv clsend;
setExceptionInfo(string(0-1024)) airecv clsend;
};
dclass DistributedDirectory : DistributedObject {};
dclass DistributedDistrict : DistributedObject {
setName(string) required broadcast ram;
setAvailable(uint8) required broadcast ram;
};
dclass DistributedNode : DistributedObject {
setParentStr(blob) broadcast ram ownsend airecv;
setParent(uint32) broadcast ram ownsend airecv;
setX(int16/10) broadcast ram ownsend airecv;
setY(int16/10) broadcast ram ownsend airecv;
setZ(int16/10) broadcast ram ownsend airecv;
setH(int16%360/10) broadcast ram ownsend airecv;
setP(int16%360/10) broadcast ram ownsend airecv;
setR(int16%360/10) broadcast ram ownsend airecv;
setPos : setX, setY, setZ;
setHpr : setH, setP, setR;
setPosHpr : setX, setY, setZ, setH, setP, setR;
setXY : setX, setY;
setXZ : setX, setZ;
setXYH : setX, setY, setH;
setXYZH : setX, setY, setZ, setH;
};
dclass DistributedSmoothNode : DistributedNode {
setComponentL(uint64) broadcast ram ownsend airecv;
setComponentX(int16/10) broadcast ram ownsend airecv;
setComponentY(int16/10) broadcast ram ownsend airecv;
setComponentZ(int16/10) broadcast ram ownsend airecv;
setComponentH(int16%360/10) broadcast ram ownsend airecv;
setComponentP(int16%360/10) broadcast ram ownsend airecv;
setComponentR(int16%360/10) broadcast ram ownsend airecv;
setComponentT(int16) broadcast ram ownsend airecv;
setSmStop : setComponentT;
setSmH : setComponentH, setComponentT;
setSmZ : setComponentZ, setComponentT;
setSmXY : setComponentX, setComponentY, setComponentT;
setSmXZ : setComponentX, setComponentZ, setComponentT;
setSmPos : setComponentX, setComponentY, setComponentZ, setComponentT;
setSmHpr : setComponentH, setComponentP, setComponentR, setComponentT;
setSmXYH : setComponentX, setComponentY, setComponentH, setComponentT;
setSmXYZH : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentT;
setSmPosHpr : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT;
setSmPosHprL : setComponentL, setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT;
clearSmoothing(int8) broadcast ownsend;
suggestResync(uint32, int16, int16, int32, uint16, uint16/100) ownrecv clsend;
returnResync(uint32, int16, int32, uint16, uint16/100) ownrecv clsend;
};
dclass DistributedCartesianGrid : DistributedNode {
setCellWidth(uint32) required broadcast ram;
setParentingRules(string, string) broadcast ram;
};
struct Fixture {
int32/10 x;
int32/10 y;
int32/10 z;
int16/10 h;
int16/10 p;
int16/10 r;
string state;
};
dclass DistributedCamera : DistributedNode {
setCamParent(uint32) required broadcast ram ownsend airecv;
setFixtures(Fixture []) required broadcast ram ownsend airecv;
};
dclass DistributedAvatar : DistributedSmoothNode {
setName(string = "[Name not set]") required broadcast db airecv;
friendsNotify(DoId avId, int8 status) ownrecv airecv;
checkAvOnShard(DoId) clsend airecv;
confirmAvOnShard(DoId avId, int8 isOnShard);
setTalk(string(0-400) chat) broadcast;
setTalkWhisper(uint32 avId, string(0-400) chat) ownrecv clsend;
};
struct FriendEntry {
uint32 friendId;
uint8 friendType;
}
dclass DistributedPlayer : DistributedAvatar {
arrivedOnDistrict(DoId districtId) ownrecv ram;
setWhisperSCFrom(DoId fromAv, uint16 msgIndex) ownrecv clsend;
setWhisperSCCustomFrom(DoId fromAv, uint16 msgIndex) ownrecv clsend;
setWhisperSCEmoteFrom(DoId fromAv, uint16 emoteId) ownrecv clsend;
setSystemMessage(DoId aboutId, string(0-256) chatString) ownrecv;
setSC(uint16 msgIndex) broadcast ownsend airecv;
setSCCustom(uint16 msgIndex) broadcast ownsend airecv;
setFriendsList(uint32[] = []) ownrecv required db airecv;
setDISLid(uint32 = 0) broadcast ownrecv ram db airecv required;
setWishName(string = "") db ram;
setWishNameState(string = "OPEN") db ram;
setAdminAccess(uint16 = 0) required broadcast ownrecv db;
};
dclass MagicWordManager : DistributedObject {
sendMagicWord(string, uint32) airecv clsend;
sendMagicWordResponse(string);
};
dclass ChatAgent : DistributedObject {
chatMessage(string(0-256) message, uint8 chatMode) clsend;
};
dclass FriendManager : DistributedObject {
friendQuery(int32) airecv clsend;
cancelFriendQuery(int32) airecv clsend;
inviteeFriendConsidering(int8, int32) airecv clsend;
inviteeFriendResponse(int8, int32) airecv clsend;
inviteeAcknowledgeCancel(int32) airecv clsend;
friendConsidering(int8, int32);
friendResponse(int8, int32);
inviteeFriendQuery(int32, string, blob, int32);
inviteeCancelFriendQuery(int32);
};
from toontown.building import DistributedAnimatedProp/AI
from toontown.toon import DistributedToon/AI/UD
from toontown.safezone import DistributedTrolley/AI
from toontown.safezone import DistributedPillow/AI
from toontown.safezone import DistributedPartyGate/AI
from toontown.suit import DistributedSuitPlanner/AI
from toontown.suit import DistributedSuitBase/AI
from toontown.suit import DistributedSuit/AI
from toontown.suit import DistributedTutorialSuit/AI
from toontown.suit import DistributedFactorySuit/AI
from toontown.suit import DistributedMintSuit/AI
from toontown.suit import DistributedStageSuit/AI
from toontown.suit import DistributedSellbotBoss/AI
from toontown.suit import DistributedCashbotBoss/AI
from toontown.coghq import DistributedCashbotBossSafe/AI
from toontown.coghq import DistributedCashbotBossCrane/AI
from toontown.suit import DistributedCashbotBossGoon/AI
from toontown.battle import DistributedBattleBase/AI
from toontown.battle import DistributedBattle/AI
from toontown.battle import DistributedBattleBldg/AI
from toontown.tutorial import DistributedBattleTutorial/AI
from toontown.coghq import DistributedBattleFactory/AI
from toontown.battle import DistributedBattleFinal/AI
from toontown.safezone import DistributedBoat/AI
from toontown.safezone import DistributedButterfly/AI
from toontown.safezone import DistributedMMPiano/AI
from toontown.safezone import DistributedDGFlower/AI
from toontown.fishing import DistributedFishingPond/AI
from toontown.fishing import DistributedFishingTarget/AI
from toontown.fishing import DistributedPondBingoManager/AI
from toontown.safezone import DistributedFishingSpot/AI
from toontown.estate import DistributedCannon/AI
from toontown.estate import DistributedTarget/AI
from toontown.minigame import DistributedMinigame/AI
from toontown.minigame import DistributedMinigameTemplate/AI
from toontown.minigame import DistributedRaceGame/AI
from toontown.minigame import DistributedCannonGame/AI
from toontown.minigame import DistributedPatternGame/AI
from toontown.minigame import DistributedRingGame/AI
from toontown.minigame import DistributedTagGame/AI
from toontown.minigame import DistributedMazeGame/AI
from toontown.minigame import DistributedTugOfWarGame/AI
from toontown.minigame import DistributedCatchGame/AI
from toontown.minigame import DistributedDivingGame/AI
from toontown.minigame import DistributedTargetGame/AI
from toontown.estate import EstateManager/AI
from toontown.estate import DistributedEstate/AI
from toontown.estate import DistributedHouse/AI
from toontown.estate import DistributedHouseInterior/AI
from toontown.estate import DistributedGarden/AI
from toontown.shtiker import DeleteManager/AI
from toontown.groups import GroupManager/AI/UD
from toontown.ai import NewsManager/AI
from toontown.shtiker import PurchaseManager/AI
from toontown.shtiker import NewbiePurchaseManager/AI
from toontown.safezone import SafeZoneManager/AI
from toontown.tutorial import TutorialManager/AI
from toontown.catalog import CatalogManager/AI
from toontown.catalog import AccountDate/AI
from toontown.safezone import DistributedTreasure/AI
from toontown.coghq import DistributedCashbotBossTreasure/AI
from toontown.building import DistributedTrophyMgr/AI
from toontown.building import DistributedBuilding/AI
from toontown.building import DistributedBuildingQueryMgr/AI
from toontown.building import DistributedToonInterior/AI
from toontown.building import DistributedToonHallInterior/AI
from toontown.building import DistributedSuitInterior/AI
from toontown.building import DistributedHQInterior/AI
from toontown.building import DistributedGagshopInterior/AI
from toontown.building import DistributedPetshopInterior/AI
from toontown.building import DistributedKartShopInterior/AI
from toontown.building import DistributedDoor/AI
from toontown.estate import DistributedHouseDoor/AI
from toontown.coghq import DistributedCogHQDoor/AI
from toontown.coghq import DistributedCogHQExteriorDoor/AI
from toontown.coghq import DistributedSellbotHQDoor/AI
from toontown.toon import DistributedNPCToonBase/AI
from toontown.toon import DistributedNPCToon/AI
from toontown.toon import DistributedSmartNPC/AI
from toontown.toon import DistributedNPCSpecialQuestGiver/AI
from toontown.toon import DistributedNPCFlippyInToonHall/AI
from toontown.toon import DistributedNPCScientist/AI
from toontown.toon import DistributedNPCClerk/AI
from toontown.toon import DistributedNPCTailor/AI
from toontown.toon import DistributedNPCBlocker/AI
from toontown.toon import DistributedNPCFisherman/AI
from toontown.toon import DistributedNPCPartyPerson/AI
from toontown.toon import DistributedNPCPetclerk/AI
from toontown.toon import DistributedNPCKartClerk/AI
from toontown.toon import DistributedNPCGlove/AI
from toontown.toon import DistributedNPCLaffRestock/AI
from toontown.building import DistributedKnockKnockDoor/AI
from toontown.building import DistributedElevator/AI
from toontown.building import DistributedElevatorFSM/AI
from toontown.building import DistributedElevatorExt/AI
from toontown.building import DistributedElevatorInt/AI
from toontown.coghq import DistributedFactoryElevatorExt/AI
from toontown.coghq import DistributedMintElevatorExt/AI
from toontown.coghq import DistributedLawOfficeElevatorExt/AI
from toontown.coghq import DistributedLawOfficeElevatorInt/AI
from toontown.building import DistributedElevatorFloor/AI
from toontown.building import DistributedBossElevator/AI
from toontown.building import DistributedVPElevator/AI
from toontown.building import DistributedCFOElevator/AI
from toontown.building import DistributedCJElevator/AI
from toontown.building import DistributedBBElevator/AI
from toontown.building import DistributedBoardingParty/AI
from toontown.building import DistributedTutorialInterior/AI
from toontown.estate import DistributedMailbox/AI
from toontown.estate import DistributedFurnitureManager/AI
from toontown.estate import DistributedFurnitureItem/AI
from toontown.estate import DistributedBank/AI
from toontown.estate import DistributedCloset/AI
from toontown.estate import DistributedTrunk/AI
from toontown.estate import DistributedPhone/AI
from toontown.effects import DistributedFireworkShow/AI
from toontown.estate import DistributedFireworksCannon/AI
from toontown.coghq import LobbyManager/AI
from otp.level import DistributedLevel/AI
from otp.level import DistributedEntity/AI
from otp.level import DistributedInteractiveEntity/AI
from toontown.coghq import DistributedMegaCorp/AI
from toontown.coghq import DistributedFactory/AI
from toontown.coghq import DistributedLawOffice/AI
from toontown.coghq import DistributedLawOfficeFloor/AI
from toontown.coghq import DistributedLift/AI
from toontown.coghq import DistributedDoorEntity/AI
from toontown.coghq import DistributedSwitch/AI
from toontown.coghq import DistributedButton/AI
from toontown.coghq import DistributedTrigger/AI
from toontown.coghq import DistributedCrushableEntity/AI
from toontown.coghq import DistributedCrusherEntity/AI
from toontown.coghq import DistributedStomper/AI
from toontown.coghq import DistributedStomperPair/AI
from toontown.coghq import DistributedLaserField/AI
from toontown.coghq import DistributedGolfGreenGame/AI
from toontown.coghq import DistributedSecurityCamera/AI
from toontown.coghq import DistributedMover/AI
from toontown.coghq import DistributedElevatorMarker/AI
from toontown.coghq import DistributedBarrelBase/AI
from toontown.coghq import DistributedGagBarrel/AI
from toontown.coghq import DistributedBeanBarrel/AI
from toontown.coghq import DistributedHealBarrel/AI
from toontown.coghq import DistributedGrid/AI
from toontown.coghq import ActiveCell/AI
from toontown.coghq import DirectionalCell/AI
from toontown.coghq import CrusherCell/AI
from toontown.coghq import DistributedCrate/AI
from toontown.coghq import DistributedSinkingPlatform/AI
from toontown.suit import DistributedGoon/AI
from toontown.suit import DistributedGridGoon/AI
from toontown.coghq import BattleBlocker/AI
from toontown.ai import DistributedBlackCatMgr/AI
from toontown.ai import DistributedReportMgr/AI
from toontown.ai import DistributedPolarPlaceEffectMgr/AI
from toontown.ai import DistributedGreenToonEffectMgr/AI
from toontown.ai import DistributedResistanceEmoteMgr/AI
from toontown.ai import DistributedScavengerHuntTarget/AI
from toontown.ai import DistributedTrickOrTreatTarget/AI
from toontown.ai import DistributedWinterCarolingTarget/AI
from toontown.coghq import DistributedMint/AI
from toontown.coghq import DistributedMintRoom/AI
from toontown.coghq import DistributedMintBattle/AI
from toontown.coghq import DistributedStage/AI
from toontown.coghq import DistributedStageRoom/AI
from toontown.coghq import DistributedStageBattle/AI
from toontown.pets.DistributedPet/AI import *
from toontown.pets import DistributedPetProxy/AI
from toontown.distributed import ToontownDistrict/AI
from toontown.distributed import ToontownDistrictStats/AI
from toontown.racing import DistributedVehicle/AI
from toontown.racing import DistributedStartingBlock/AI
from toontown.racing import DistributedRace/AI
from toontown.racing import DistributedKartPad/AI
from toontown.racing import DistributedRacePad/AI
from toontown.racing import DistributedViewPad/AI
from toontown.racing import DistributedStartingBlock/AI
from toontown.racing import DistributedLeaderBoard/AI
from toontown.racing import DistributedGag/AI
from toontown.racing import DistributedProjectile/AI
from toontown.racing.DistributedStartingBlock/AI import DistributedViewingBlock/AI
from toontown.uberdog.ClientServicesManager/UD import ClientServicesManager/UD
from toontown.suit import DistributedLawbotBoss/AI
from toontown.coghq import DistributedLawbotBossGavel/AI
from toontown.suit import DistributedLawbotBossSuit/AI
from toontown.coghq import DistributedLawbotCannon/AI
from toontown.coghq import DistributedLawbotChair/AI
from toontown.estate import DistributedLawnDecor/AI
from toontown.estate import DistributedGardenPlot/AI
from toontown.estate import DistributedGardenBox/AI
from toontown.estate import DistributedFlower/AI
from toontown.estate import DistributedGagTree/AI
from toontown.estate import DistributedStatuary/AI
from toontown.estate import DistributedToonStatuary/AI
from toontown.estate import DistributedChangingStatuary/AI
from toontown.estate import DistributedAnimatedStatuary/AI
from toontown.estate import DistributedPlantBase/AI
from toontown.estate import DistributedLawnDecor/AI
from toontown.minigame import DistributedVineGame/AI
from toontown.golf import DistributedPhysicsWorld/AI
from toontown.golf import DistributedGolfHole/AI
from toontown.golf import DistributedGolfCourse/AI
from toontown.parties import DistributedParty/AI
from toontown.parties import DistributedPartyActivity/AI
from toontown.parties import DistributedPartyTeamActivity/AI
from toontown.parties import DistributedPartyCannon/AI
from toontown.parties import DistributedPartyCannonActivity/AI
from toontown.parties import DistributedPartyCatchActivity/AI
from toontown.parties import DistributedPartyWinterCatchActivity/AI
from toontown.parties import DistributedPartyCogActivity/AI
from toontown.parties import DistributedPartyWinterCogActivity/AI
from toontown.parties import DistributedPartyFireworksActivity/AI
from toontown.parties import DistributedPartyDanceActivityBase/AI
from toontown.parties import DistributedPartyDanceActivity/AI
from toontown.parties import DistributedPartyDance20Activity/AI
from toontown.parties import DistributedPartyValentineDanceActivity/AI
from toontown.parties import DistributedPartyValentineDance20Activity/AI
from toontown.parties import DistributedPartyTrampolineActivity/AI
from toontown.parties import DistributedPartyValentineTrampolineActivity/AI
from toontown.parties import DistributedPartyVictoryTrampolineActivity/AI
from toontown.parties import DistributedPartyWinterTrampolineActivity/AI
from toontown.parties import DistributedPartyTugOfWarActivity/AI
from toontown.parties import DistributedPartyJukeboxActivityBase/AI
from toontown.parties import DistributedPartyJukeboxActivity/AI
from toontown.parties import DistributedPartyJukebox40Activity/AI
from toontown.parties import DistributedPartyValentineJukeboxActivity/AI
from toontown.parties import DistributedPartyValentineJukebox40Activity/AI
from toontown.friends import TTSFriendsManager/UD
from toontown.safezone import DistributedGolfKart/AI
from toontown.safezone import DistributedPicnicBasket/AI
from toontown.distributed import DistributedTimer/AI
from toontown.suit import DistributedBossbotBoss/AI
from toontown.coghq import DistributedCogKart/AI
from toontown.coghq import DistributedCountryClub/AI
from toontown.coghq import DistributedCountryClubRoom/AI
from toontown.coghq import DistributedMoleField/AI
from toontown.coghq import DistributedCountryClubBattle/AI
from toontown.building import DistributedClubElevator/AI
from toontown.coghq import DistributedMaze/AI
from toontown.battle import DistributedBattleWaiters/AI
from toontown.coghq import DistributedFoodBelt/AI
from toontown.coghq import DistributedBanquetTable/AI
from toontown.battle import DistributedBattleDiners/AI
from toontown.coghq import DistributedGolfSpot/AI
from toontown.minigame import DistributedIceGame/AI
from toontown.minigame import DistributedCogThiefGame/AI
from toontown.minigame import DistributedTwoDGame/AI
from toontown.safezone import DistributedPicnicTable/AI
from toontown.safezone import DistributedChineseCheckers/AI
from toontown.safezone import DistributedCheckers/AI
from toontown.safezone import DistributedFindFour/AI
from toontown.uberdog.DistributedPartyManager/AI/UD import DistributedPartyManager/AI/UD
from toontown.uberdog.DistributedLobbyManager/AI/UD import DistributedLobbyManager/AI/UD
from toontown.coderedemption.TTCodeRedemptionMgr/AI import TTCodeRedemptionMgr/AI
from toontown.cogdominium import DistributedCogdoInterior/AI
from toontown.cogdominium import DistributedCogdoBattleBldg/AI
from toontown.cogdominium import DistributedCogdoElevatorExt/AI
from toontown.cogdominium import DistributedCogdoElevatorInt/AI
from toontown.cogdominium import DistributedCogdoBarrel/AI
from toontown.cogdominium import DistCogdoGame/AI
from toontown.cogdominium import DistCogdoLevelGame/AI
from toontown.cogdominium import DistCogdoBoardroomGame/AI
from toontown.cogdominium import DistCogdoCraneGame/AI
from toontown.cogdominium import DistCogdoMazeGame/AI
from toontown.cogdominium import DistCogdoFlyingGame/AI
from toontown.cogdominium import DistCogdoCrane/AI
from toontown.cogdominium import DistCogdoCraneMoneyBag/AI
from toontown.cogdominium import DistCogdoCraneCog/AI
from toontown.parties.GlobalPartyManager/AI/UD import GlobalPartyManager/AI/UD
from toontown.uberdog.GlobalLobbyManager/AI/UD import GlobalLobbyManager/AI/UD
from toontown.uberdog.ARGManager import ARGManager
struct GiftItem {
blob Item;
string giftTag;
};
struct gardenSpecial {
uint8 index;
uint8 count;
};
struct simpleMail {
uint64 msgId;
uint32 senderId;
uint16 year;
uint8 month;
uint8 day;
string body;
};
struct invite {
uint64 inviteKey;
uint64 partyId;
uint8 status;
};
struct decoration {
uint8 decorId;
uint8 x;
uint8 y;
uint8 h;
};
struct activity {
uint8 activityId;
uint8 x;
uint8 y;
uint8 h;
};
struct lobby {
uint64 lobbyId;
uint32 hostId;
};
struct party {
uint64 partyId;
uint32 hostId;
uint16 startYear;
uint8 startMonth;
uint8 startDay;
uint8 startHour;
uint8 startMinute;
uint16 endYear;
uint8 endMonth;
uint8 endDay;
uint8 endHour;
uint8 endMinute;
uint8 isPrivate;
uint8 inviteTheme;
activity activities[];
decoration decors[];
uint8 status;
};
struct partyReply {
uint32 inviteeId;
uint8 status;
};
struct repliesForOneParty {
uint64 partyId;
partyReply partyReplies[];
};
struct publicPartyInfo {
uint32 shardId;
uint32 zoneId;
uint8 numberOfGuests;
string hostName;
uint8[] activityIds;
uint16 minLeft;
};
struct jukeboxSongInfo {
uint8/10 phase;
string fileName;
};
struct partyCloudColor {
uint16 cloudNumber;
uint8/100 r;
uint8/100 g;
uint8/100 b;
};
struct datetime {
uint16 year;
uint8 month;
uint8 day;
uint8 hour;
uint8 minutes;
uint8 seconds;
};
dclass ToontownDistrict : DistributedDistrict {
setParentingRules(string, string) broadcast ram;
};
dclass ToontownDistrictStats : DistributedObject {
settoontownDistrictId(uint32) broadcast required ram;
setAvatarCount(uint32) broadcast required ram;
setInvasionStatus(uint8) broadcast required ram;
};
dclass DistributedAnimatedProp : DistributedObject {
setPropId(uint16) required broadcast ram;
setAvatarInteract(uint32) required broadcast ram;
requestInteract() airecv clsend;
rejectInteract();
requestExit() airecv clsend;
avatarExit(uint32) broadcast;
setState(string, int16) required broadcast ram;
};
typedef int16 pair16[2];
dclass DistributedToon : DistributedPlayer {
setDNAString(blob) required broadcast ownrecv db;
setMaxBankMoney(int16 maxMoney = 10000) required broadcast ownrecv db;
setBankMoney(int16 money = 0) required broadcast ownrecv db;
setMaxMoney(int16 maxMoney = 40) required broadcast ownrecv db;
setMoney(int16 money = 0) required broadcast ownrecv db;
setMaxHp(int16 = 15) required broadcast ownrecv db;
setHp(int16 = 15) required broadcast ownrecv db;
toonUp(uint16) broadcast ownrecv;
takeDamage(uint16) broadcast ownrecv;
setBattleId(uint32 = 0) required broadcast ram;
setExperience(blob = [0*14]) required broadcast db;
setIgnored(uint32[] = []) required clsend airecv ownrecv db;
setReported(uint32[] = []) required ownrecv db;
setMaxCarry(uint8 = 20) required ownrecv db;
setTrackAccess(uint16[] = [0,0,0,0,1,1,0]) required broadcast ownrecv db;
setTrackProgress(int8 = -1, uint32 = 0) required ownrecv db;
setTrackBonusLevel(int8[] = [-1,-1,-1,-1,-1,-1,-1]) required broadcast ownrecv db;
setInventory(blob = [0*7, 0*7, 0*7, 0*7, 0, 0*6, 0, 0*6, 0*7]) required ownrecv db;
setNPCFriendsDict(FriendEntry[] = []) required ownrecv db;
setDefaultShard(uint32 = 0) required ownrecv broadcast db;
setDefaultZone(uint32 = 0) required ownrecv broadcast db;
setHoodsVisited(uint32[] = [ 2000 ]) required ownrecv db;
setLastHood(uint32 = 0) required ownrecv broadcast db;
setTutorialAck(uint8) required ownrecv db;
setMaxClothes(uint32 = 10) required ownrecv db;
setClothesTopsList(uint8[] = []) required ownrecv db;
setClothesBottomsList(uint8[] = []) required ownrecv db;
setMaxAccessories(uint32 = 0) required ownrecv db;
setHatList(uint8[] = []) required ownrecv db;
setGlassesList(uint8[] = []) required ownrecv db;
setBackpackList(uint8[] = []) required ownrecv db;
setShoesList(uint8[] = []) required ownrecv db;
setHat(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv;
setGlasses(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv;
setBackpack(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv;
setShoes(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv;
setGardenSpecials(gardenSpecial [] = []) required ownrecv db airecv;
setEarnedExperience(uint16[]) ownrecv;
setTunnelIn(int16, int16/10, int16/10, int16/10, int16/100, int32/100) ownsend broadcast;
setTunnelOut(int16, int16/10, int16/10, int16/10, int16/10, int16/100, int32/100) ownsend broadcast;
setAnimState(char [0-1024], int16/1000, int16) broadcast ram ownsend airecv;
setEmoteState(int16, int16/1000, int16) broadcast ram ownsend;
setEmoteAccess(uint8[] = [1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]) required ownrecv db;
setCustomMessages(uint16[] = []) required ownrecv db;
setSleepAutoReply(uint32) broadcast clsend ownrecv;
setResistanceMessages(pair16 [] = []) required ownrecv db;
setPetTrickPhrases(uint8[] = [0]) required ownrecv db;
setCatalogSchedule(uint16 = 0, uint32 = 0) required ownrecv db;
setCatalog(blob = [], blob = [], blob = []) required ownrecv db;
setMailboxContents(blob = []) required ownrecv db;
setDeliverySchedule(blob = []) required ownrecv db airecv;
setGiftSchedule(blob = []) required ownrecv db airecv;
setAwardMailboxContents(blob = []) required ownrecv db;
setAwardSchedule(blob = []) required ownrecv db airecv;
setAwardNotify(uint8 = 0) required ownrecv db;
setCatalogNotify(uint8 = 0, uint8 = 0) required ownrecv db;
playSplashEffect(int16/10, int16/10, int16/10) broadcast ownsend;
setWhisperSCToontaskFrom(uint32, uint32, uint32, uint32, uint8) ownrecv clsend;
setSCToontask(uint32, uint32, uint32, uint8) broadcast ownsend;
reqSCResistance(uint16, uint32 []) ownsend airecv;
setSCResistance(uint16, uint32 []) broadcast ownrecv;
setSpeedChatStyleIndex(uint8 = 1) required ownsend broadcast db;
setTrophyScore(uint16) broadcast ownrecv ram;
setTeleportAccess(uint32[] = []) required ownrecv db;
setScavengerHunt(uint32[] = []) required ownrecv db;
checkTeleportAccess(uint16) airecv ownsend;
setTeleportOverride(uint8) clsend airecv;
battleSOS(uint32) ownrecv clsend;
teleportQuery(uint32) ownrecv clsend;
teleportResponse(uint32, int8, uint32, uint32, uint32) ownrecv clsend;
teleportResponseToAI(uint32, int8, uint32, uint32, uint32, uint32) ownsend airecv;
teleportGiveup(uint32) ownrecv clsend;
teleportGreeting(uint32) broadcast ownsend;
setCogStatus(uint32[] = [1 * 32]) required ownrecv db;
setCogCount(uint32[] = [0 * 32]) required ownrecv db;
setCogRadar(uint8[] = [0 * 4]) required ownrecv db;
setBuildingRadar(uint8[] = [0 * 4]) required ownrecv db;
setCogLevels(uint8[] = [0 * 4]) required broadcast ownrecv db;
setCogTypes(uint8[] = [0 * 4]) required broadcast ownrecv db;
setCogParts(uint32[] = [0 * 4]) required broadcast ownrecv db;
setCogMerits(uint16[] = [0 * 4]) required broadcast ownrecv db;
setCogIndex(int8) broadcast ram;
setDisguisePageFlag(int8) ownrecv;
setSosPageFlag(int8) ownrecv;
setHouseId(uint32 = 0) required ownrecv db;
setQuests(uint32[] = []) required broadcast ownrecv db;
setQuestHistory(uint16[] = []) required ownrecv db;
setRewardHistory(uint8 = 0, uint16[] = []) required ownrecv db;
setQuestCarryLimit(uint8 = 1) required ownrecv db;
requestDeleteQuest(uint32[]) ownsend airecv;
setCheesyEffect(int16 = 0, uint32 = 0, uint32 = 0) required broadcast ownrecv db;
setGhostMode(uint8) broadcast ownrecv ram;
setFishCollection(uint8[] = [], uint8[] = [], uint16[] = []) required ownrecv db;
setMaxFishTank(uint8 = 20) required ownrecv db;
setFishTank(uint8[] = [], uint8[] = [], uint16[] = []) required ownrecv db;
setFishingRod(uint8 = 0) required broadcast ownrecv db;
setFishingTrophies(uint8[] = []) required ownrecv db;
setFlowerCollection(uint8[] = [], uint8[] = []) required ownrecv db;
setFlowerBasket(uint8[] = [], uint8[] = []) required ownrecv db;
setMaxFlowerBasket(uint8 = 20) required ownrecv db;
setGardenTrophies(uint8[] = []) required ownrecv db;
setShovel(uint8 = 0) required broadcast ownrecv db;
setShovelSkill(uint32 = 0) required ownrecv db;
setWateringCan(uint8 = 0) required broadcast ownrecv db;
setWateringCanSkill(uint32 = 0) required ownrecv db;
promoteShovel(uint8) ownrecv;
promoteWateringCan(uint8) ownrecv;
reactivateWater() ownrecv;
presentPie(int16/10 x, int16/10 y, int16/10 z, int16/10 h, int32 timestamp) broadcast ownsend;
tossPie(int16/10 x, int16/10 y, int16/10 z, int16/10 h, uint8 sequence, uint8 power, uint8 throwType, int32 timestamp) broadcast ownsend;
pieSplat(int16/10, int16/10, int16/10, uint8, uint8, int32) broadcast ownsend;
setPieType(uint8) broadcast ownrecv ram;
setNumPies(uint16) broadcast ownrecv ram;
catalogGenClothes(uint32) broadcast ownrecv;
catalogGenAccessories(uint32) broadcast ownrecv;
setPetId(uint32 = 0) required broadcast ownrecv db;
setPetMovie(uint32, uint8) ownsend airecv;
setPetTutorialDone(uint8 = 0) required ownsend airecv db;
setFishBingoTutorialDone(uint8 = 0) required ownsend airecv db;
setFishBingoMarkTutorialDone(uint8 = 0) required ownsend airecv db;
setKartBodyType(int8 = -1) required broadcast ownrecv db;
setKartBodyColor(int8 = -1) required broadcast ownrecv db;
setKartAccessoryColor(int8 = -1) required broadcast ownrecv db;
setKartEngineBlockType(int8 = -1) required broadcast ownrecv db;
setKartSpoilerType(int8 = -1) required broadcast ownrecv db;
setKartFrontWheelWellType(int8 = -1) required broadcast ownrecv db;
setKartBackWheelWellType(int8 = -1) required broadcast ownrecv db;
setKartRimType(int8 = -1) required broadcast ownrecv db;
setKartDecalType(int8 = -1) required broadcast ownrecv db;
updateKartDNAField(int8, int8) ownsend airecv;
addOwnedAccessory(int8) ownsend airecv;
removeOwnedAccessory(int8) ownsend airecv;
setTickets(uint32 = 200) required broadcast ownrecv db;
setKartingHistory(uint8 [16] = [0*16]) required ownrecv db;
setKartingTrophies(uint8 [33] = [0*33]) required ownrecv db;
setKartingPersonalBest(uint32/1000 [6] = [0*6]) required ownrecv db;
setKartingPersonalBest2(uint32/1000 [12] = [0*12]) required ownrecv db;
setKartAccessoriesOwned(int8 [16] = [-1*16]) required broadcast ownrecv db;
setCurrentKart(uint32) broadcast ownrecv ram;
squish(uint8) ownsend airecv;
announceBingo() broadcast ownrecv;
trickOrTreatTargetMet(uint32) ownrecv;
trickOrTreatMilestoneMet() ownrecv;
winterCarolingTargetMet(uint32) ownrecv;
setCogSummonsEarned(uint8[] = [0*32]) required ownrecv db;
reqCogSummons(char [0-256], uint32) ownsend airecv;
cogSummonsResponse(string, uint32, uint32) ownrecv;
reqUseSpecial(int32) ownsend airecv;
useSpecialResponse(string) ownrecv;
setGardenStarted(uint8 = 0) required ownrecv db;
sendToGolfCourse(uint32) ownrecv;
setGolfHistory(uint16 [18] = [0*18]) required ownrecv db;
setPackedGolfHoleBest(uint8 [18] = [0*18]) required ownrecv db;
setGolfCourseBest(uint8 [3] = [0*3]) required ownrecv db;
setUnlimitedSwing(uint8) broadcast ownrecv ram;
logSuspiciousEvent(char [0-1024]) ownsend airecv;
logMessage(char [0-1024]) ownsend airecv;
forceLogoutWithNotify() ownrecv;
setPinkSlips(uint8 = 0) required ownrecv db;
setNametagStyle(uint8 = 0) required broadcast ownrecv db;
setMail(simpleMail []) ownrecv;
setNumMailItems(uint32) airecv;
setSimpleMailNotify(uint8) ownrecv airecv;
setInvites(invite []) ownrecv airecv ram;
setPartiesInvitedTo(party []) ownrecv airecv ram;
setHostedParties(party []) ownrecv airecv ram;
setPartyReplies(repliesForOneParty []) ownrecv airecv ram;
updateInvite(uint64, uint8) ownrecv airecv;
updateReply(uint64, uint64, uint8) ownrecv airecv;
setPartyCanStart(uint64) ownrecv airecv;
setPartyStatus(uint64, uint8) ownrecv airecv;
announcePartyStarted(uint64) ownrecv;
setNeverStartedPartyRefunded(uint64, int8, uint16) ownrecv;
setDISLid(uint32) ram db airecv;
setAnimalSound(uint8 index) ram broadcast ownrecv;
setBuffs(uint32[] = []) required ownrecv db;
setRedeemedCodes(string [] = []) required ownrecv db;
setEmblems(uint32[] = [0, 0]) required ownrecv db;
setTrueFriends(uint32[] = []) required clsend ownrecv db;
};
dclass DistributedPartyGate : DistributedObject {
getPartyList(uint32) airecv clsend;
partyChoiceRequest(uint32, uint64, uint64) airecv clsend;
listAllPublicParties(publicPartyInfo []);
partyRequestDenied(uint8);
setParty(publicPartyInfo, uint32 hostId);
};
dclass DistributedTrolley : DistributedObject {
setState(string, int16) broadcast ram;
fillSlot0(uint32) broadcast ram;
fillSlot1(uint32) broadcast ram;
fillSlot2(uint32) broadcast ram;
fillSlot3(uint32) broadcast ram;
emptySlot0(uint32, int16) broadcast ram;
emptySlot1(uint32, int16) broadcast ram;
emptySlot2(uint32, int16) broadcast ram;
emptySlot3(uint32, int16) broadcast ram;
requestBoard() airecv clsend;
rejectBoard(uint32);
requestExit() airecv clsend;
setMinigameZone(uint32, uint16);
};
dclass DistributedPillow : DistributedObject {
};
dclass DistributedSuitPlanner : DistributedObject {
setZoneId(uint32) required broadcast ram;
suitListQuery() airecv clsend;
suitListResponse(uint8[]);
buildingListQuery() airecv clsend;
buildingListResponse(uint8[]);
};
dclass DistributedSuitBase : DistributedObject {
denyBattle();
setDNAString(blob) required broadcast ram;
setLevelDist(int16) required broadcast ram;
setBrushOff(int16) broadcast;
setWaiter(uint8) broadcast ram;
setSkelecog(uint8) required broadcast ram;
setSkeleRevives(uint8) required broadcast ram;
setHP(int16) required broadcast ram;
};
dclass DistributedSuit : DistributedSuitBase {
requestBattle(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend;
setSPDoId(uint32) required broadcast ram;
setPathEndpoints(uint16, uint16, uint16, uint16) required broadcast ram;
setPathPosition(uint16, int16) required broadcast ram;
setPathState(int8) required broadcast ram;
debugSuitPosition(int16/10, int16, int16/10, int16/10, int16) broadcast;
};
dclass DistributedTutorialSuit : DistributedSuitBase {
requestBattle(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend;
};
dclass DistributedFactorySuit : DistributedSuitBase {
setLevelDoId(uint32) required broadcast ram;
setCogId(uint32) required broadcast ram;
setReserve(uint8) required broadcast ram;
requestBattle(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend;
setAlert(uint32) airecv clsend;
setConfrontToon(uint32) broadcast;
setStrayed() airecv clsend;
setReturn() broadcast;
};
dclass DistributedMintSuit : DistributedFactorySuit {
};
dclass DistributedStageSuit : DistributedFactorySuit {
};
dclass DistributedBossCog : DistributedNode {
setDNAString(blob) required broadcast db;
setToonIds(uint32[], uint32[], uint32[]) broadcast ram;
setBattleIds(uint8, uint32, uint32) broadcast ram;
setArenaSide(uint8) broadcast ram;
avatarEnter() airecv clsend;
avatarExit() airecv clsend;
avatarNearEnter() airecv clsend;
avatarNearExit() airecv clsend;
toonDied(uint32) broadcast;
setBattleExperience(int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], uint8[], int16[], uint32[]) required broadcast ram;
zapToon(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, int8/100, int8/100, uint8, int16) airecv clsend;
showZapToon(uint32, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, uint8, int16) broadcast;
setAttackCode(uint8, uint32) broadcast;
};
dclass DistributedSellbotBoss : DistributedBossCog {
setCagedToonNpcId(uint32) required broadcast ram;
setDooberIds(uint32[]) broadcast ram;
setBossDamage(uint16, uint8, int16) broadcast ram;
setState(string) broadcast ram;
hitBoss(uint8) airecv clsend;
hitBossInsides() airecv clsend;
hitToon(uint32) airecv clsend;
finalPieSplat() airecv clsend;
touchCage() airecv clsend;
doStrafe(uint8, uint8) broadcast;
cagedToonBattleThree(uint16, uint32) broadcast;
toonPromoted(uint8(0-1));
};
dclass DistributedCashbotBoss : DistributedBossCog {
setState(string) broadcast ram;
setBossDamage(uint16) broadcast ram;
setRewardId(uint16) broadcast ram;
applyReward() airecv clsend;
};
struct LinkPosition {
int16/100 x;
int16/100 y;
int16/100 z;
};
dclass DistributedCashbotBossCrane : DistributedObject {
setBossCogId(uint32) required broadcast ram;
setIndex(uint8) required broadcast ram;
setState(char, uint32) broadcast ram;
requestControl() airecv clsend;
requestFree() airecv clsend;
clearSmoothing(int8) broadcast clsend;
setCablePos(uint8, int16/100, uint16%360/100, LinkPosition [3], int16) broadcast clsend;
};
dclass DistributedCashbotBossObject : DistributedObject {
setBossCogId(uint32) required broadcast ram;
setObjectState(char, uint32, uint32) broadcast ram;
requestGrab() airecv clsend;
rejectGrab();
requestDrop() airecv clsend;
hitFloor() clsend;
requestFree(int16/10, int16/10, int16/10, uint16%360/100) airecv clsend;
hitBoss(uint16/255) airecv clsend;
setX(int16/10) broadcast ram clsend airecv;
setY(int16/10) broadcast ram clsend airecv;
setZ(int16/10) broadcast ram clsend airecv;
setH(int16%360/10) broadcast ram clsend airecv;
setP(int16%360/10) broadcast ram clsend airecv;
setR(int16%360/10) broadcast ram clsend airecv;
setPos : setX, setY, setZ;
setHpr : setH, setP, setR;
setPosHpr : setX, setY, setZ, setH, setP, setR;
setXY : setX, setY;
setXZ : setX, setZ;
setXYH : setX, setY, setH;
setXYZH : setX, setY, setZ, setH;
setComponentL(uint64) broadcast ram clsend airecv;
setComponentX(int16/10) broadcast ram clsend airecv;
setComponentY(int16/10) broadcast ram clsend airecv;
setComponentZ(int16/10) broadcast ram clsend airecv;
setComponentH(int16%360/10) broadcast ram clsend airecv;
setComponentP(int16%360/10) broadcast ram clsend airecv;
setComponentR(int16%360/10) broadcast ram clsend airecv;
setComponentT(int16) broadcast ram clsend airecv;
setSmStop : setComponentT;
setSmH : setComponentH, setComponentT;
setSmZ : setComponentZ, setComponentT;
setSmXY : setComponentX, setComponentY, setComponentT;
setSmXZ : setComponentX, setComponentZ, setComponentT;
setSmPos : setComponentX, setComponentY, setComponentZ, setComponentT;
setSmHpr : setComponentH, setComponentP, setComponentR, setComponentT;
setSmXYH : setComponentX, setComponentY, setComponentH, setComponentT;
setSmXYZH : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentT;
setSmPosHpr : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT;
setSmPosHprL : setComponentL, setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT;
clearSmoothing(int8) broadcast clsend;
};
dclass DistributedCashbotBossSafe : DistributedCashbotBossObject {
setIndex(uint8) required broadcast ram;
requestInitial() airecv clsend;
};
dclass DistributedCashbotBossGoon : DistributedCashbotBossObject {
requestBattle(int16/10) airecv clsend;
requestStunned(int16/10) airecv clsend;
setVelocity(uint8/10) broadcast ram;
setHFov(uint8) broadcast ram;
setAttackRadius(uint8) broadcast ram;
setStrength(uint8) broadcast ram;
setGoonScale(uint8/50) broadcast ram;
setupGoon : setVelocity, setHFov, setAttackRadius, setStrength, setGoonScale;
setTarget(int16/10, int16/10, uint16%360/100, int16) broadcast ram;
destroyGoon() broadcast clsend airecv;
};
dclass DistributedBattleBase : DistributedObject {
setLevelDoId(uint32) required broadcast ram;
setBattleCellId(uint32) required broadcast ram;
setInteractivePropTrackBonus(int8) required broadcast ram;
setPosition(int16/10, int16/10, int16/10) required broadcast ram;
setZoneId(uint32) required broadcast ram;
setInitialSuitPos(int16/10, int16/10, int16/10) required broadcast ram;
setMembers(uint32[], string, string, string, string, string, uint32[], string, string, string, string, int16) required broadcast ram;
adjust(int16) broadcast;
setMovie(int8, uint32[], uint32[], int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int16[], int8, int8, int8, int8, int8, int8, int16[], int8, int8, int8, int8, int8, int8, int16[], int8, int8, int8, int8, int8, int8, int16[], int8, int8, int8) required broadcast ram;
setChosenToonAttacks(uint32[], int16[], int16[], int32[]) broadcast ram;
setBattleExperience(int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], uint8[], int16[], uint32[]) required broadcast ram;
denyLocalToonJoin();
setBossBattle(uint8) required broadcast ram;
setState(string, int16) required broadcast ram;
faceOffDone() airecv clsend;
toonRequestJoin(int16/10, int16/10, int16/10) airecv clsend;
toonRequestRun() airecv clsend;
toonDied() airecv clsend;
adjustDone() airecv clsend;
timeout() airecv clsend;
movieDone() airecv clsend;
rewardDone() airecv clsend;
joinDone(uint32) airecv clsend;
requestAttack(int8, int8, int32) airecv clsend;
requestPetProxy(uint32) airecv clsend;
};
dclass DistributedBattle : DistributedBattleBase {
};
dclass DistributedBattleBldg : DistributedBattleBase {
};
dclass DistributedBattleTutorial : DistributedBattle {
};
dclass DistributedLevelBattle : DistributedBattle {
};
dclass DistributedBattleFactory : DistributedLevelBattle {
};
dclass DistributedMintBattle : DistributedLevelBattle {
};
dclass DistributedStageBattle : DistributedLevelBattle {
};
dclass DistributedBattleFinal : DistributedBattleBase {
setBossCogId(uint32) required broadcast ram;
setBattleNumber(uint8) required broadcast ram;
setBattleSide(uint8) required broadcast ram;
};
dclass DistributedBoat : DistributedObject {
setState(string, int16) required broadcast ram;
};
dclass DistributedButterfly : DistributedObject {
setArea(int16, int16) required broadcast ram;
setState(int8, uint8, uint8, uint16/10, int16) required broadcast ram;
avatarEnter() airecv clsend;
};
dclass DistributedMMPiano : DistributedObject {
requestSpeedUp() airecv clsend;
requestSlowDown() airecv clsend;
requestChangeDirection() airecv clsend;
setSpeed(int16/1000, uint16/100, int16) broadcast ram;
playSpeedUp(uint32) broadcast;
playChangeDirection(uint32) broadcast;
};
dclass DistributedDGFlower : DistributedObject {
avatarEnter() airecv clsend;
avatarExit() airecv clsend;
setHeight(uint8/10) broadcast ram;
};
dclass DistributedFishingPond : DistributedObject {
hitTarget(uint32) airecv clsend;
setArea(uint32) required broadcast ram;
};
dclass DistributedFishingTarget : DistributedNode {
setPondDoId(uint32) required broadcast ram;
setState(uint8, int16/10, uint16/100, uint16/10, int16) required broadcast ram;
};
dclass DistributedFishingSpot : DistributedObject {
setPondDoId(uint32) required broadcast ram;
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
requestEnter() airecv clsend;
rejectEnter();
requestExit() airecv clsend;
setOccupied(uint32) broadcast ram;
doCast(uint8/255, int16/100) airecv clsend;
sellFish() airecv clsend;
sellFishComplete(uint8, uint16);
setMovie(uint8, uint8, uint16, uint16, uint16, uint8/100, int16/100) broadcast ram;
};
dclass DistributedPondBingoManager : DistributedObject {
setPondDoId(uint32) required broadcast ram;
updateGameState(uint32, uint8);
setCardState(uint16, uint8, uint16, uint32);
setState(string, int16);
cardUpdate(uint16, uint8, uint8, uint8) airecv clsend;
enableBingo();
handleBingoCall(uint16) airecv clsend;
setJackpot(uint16);
};
dclass DistributedCannon : DistributedObject {
setEstateId(uint32) required broadcast ram;
setTargetId(uint32) required broadcast ram;
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
setActive(uint8) airecv clsend;
setActiveState(uint8) broadcast ram;
requestEnter() airecv clsend;
requestExit() broadcast;
setMovie(uint8, uint32) broadcast ram;
setCannonPosition(int32/100, uint32/100) airecv clsend;
setCannonLit(int32/100, uint32/100) airecv clsend;
setFired() airecv clsend;
setLanded() airecv clsend;
updateCannonPosition(uint32, int32/100, uint32/100) broadcast ram;
setCannonWillFire(uint32, int32/100, int32/100, uint32/100, int16) broadcast;
setCannonExit(uint32) broadcast;
requestBumperMove(int32/100, int32/100, int32/100) airecv clsend;
setCannonBumperPos(int32/100, int32/100, int32/100) required broadcast ram;
};
dclass DistributedTarget : DistributedObject {
setPosition(int16/10, int16/10, int16/10) required broadcast ram;
setState(uint8, uint32/10, uint8) broadcast;
setReward(uint32) broadcast;
setResult(uint32) airecv clsend;
setBonus(int16/10) airecv clsend;
setCurPinballScore(uint32, int32, int32) clsend airecv;
setPinballHiScorer(string) broadcast ram;
setPinballHiScore(int32) broadcast ram;
};
dclass DistributedMinigame : DistributedObject {
setParticipants(uint32[]) broadcast ram required;
setTrolleyZone(uint32) broadcast ram required;
setDifficultyOverrides(int32, int32) broadcast ram required;
setAvatarJoined() airecv clsend;
setAvatarReady() broadcast airecv clsend;
setAvatarExited() airecv clsend;
requestExit() airecv clsend;
requestSkip() airecv clsend;
setSkipCount(uint8) broadcast;
setGameReady() broadcast;
setGameStart(int16) broadcast;
setGameExit() broadcast;
setGameAbort() broadcast;
};
dclass DistributedMinigameTemplate : DistributedMinigame {
};
dclass DistributedRaceGame : DistributedMinigame {
setTimerStartTime(int16) broadcast;
setAvatarChoice(uint8) airecv clsend;
setAvatarChose(uint32) broadcast;
setChancePositions(uint8[]) broadcast;
setServerChoices(int8[], uint8[], int8[]) broadcast;
};
dclass DistributedCannonGame : DistributedMinigame {
setCannonPosition(int32/100, uint32/100) airecv clsend;
setCannonLit(int32/100, uint32/100) airecv clsend;
updateCannonPosition(uint32, int32/100, uint32/100) broadcast;
setCannonWillFire(uint32, int32/100, int32/100, uint32/100) broadcast;
setToonWillLandInWater(int32/100) airecv clsend;
announceToonWillLandInWater(uint32, int32/100) broadcast;
};
dclass DistributedPatternGame : DistributedMinigame {
reportPlayerReady() airecv clsend;
setPattern(uint8[]) broadcast;
reportPlayerPattern(uint8[], uint16/1000) airecv clsend;
setPlayerPatterns(uint8[], uint8[], uint8[], uint8[], uint32) broadcast;
reportButtonPress(uint8, uint8) airecv clsend;
remoteButtonPressed(uint32, uint8, uint8) broadcast;
};
dclass DistributedRingGame : DistributedMinigame {
setTimeBase(int16) broadcast ram required;
setColorIndices(int8, int8, int8, int8) broadcast ram required;
setToonGotRing(uint8) airecv clsend;
setRingGroupResults(uint8) broadcast;
};
dclass DistributedTagGame : DistributedMinigame {
tag(uint32) airecv clsend;
setIt(uint32) broadcast;
setTreasureScore(uint16[]) broadcast;
};
dclass DistributedMazeGame : DistributedMinigame {
claimTreasure(uint32) airecv clsend;
setTreasureGrabbed(uint32, uint32) broadcast;
allTreasuresTaken() broadcast;
hitBySuit(uint32, int16) clsend broadcast;
};
dclass DistributedTugOfWarGame : DistributedMinigame {
reportPlayerReady(uint8) airecv clsend;
sendGoSignal(uint8[]) broadcast;
sendStopSignal(uint32[], uint32[], uint32[]) broadcast;
sendGameType(uint8, uint8) broadcast;
reportEndOfContest(uint8) airecv clsend;
sendNewAvIdList(uint32[]) airecv clsend;
reportCurrentKeyRate(uint32, int16/100) airecv clsend;
sendCurrentPosition(uint32[], int16/1000[]) broadcast;
sendSuitPosition(int32/1000) broadcast;
remoteKeyRateUpdate(uint32, uint32) broadcast;
};
dclass DistributedCatchGame : DistributedMinigame {
claimCatch(uint32, uint32) airecv clsend;
setObjectCaught(uint32, uint32) broadcast;
hitBySuit(uint32, int16) clsend broadcast;
reportDone() airecv clsend;
setEveryoneDone() broadcast;
};
dclass DistributedDivingGame : DistributedMinigame {
pickupTreasure(uint32) airecv clsend;
setTreasureGrabbed(uint32, uint32) broadcast;
handleFishCollision(uint32, uint32, uint32, char [0-256]) airecv clsend;
performFishCollision(uint32, uint32, uint32, int16) broadcast;
handleCrabCollision(uint32, char [0-256]) airecv clsend;
performCrabCollision(uint32, int16) broadcast;
setTreasureDropped(uint32, int16) broadcast;
fishSpawn(int16, uint32, uint32, uint16) broadcast;
removeFish(uint32) airecv clsend;
getCrabMoving(uint32, int16, int8) airecv clsend;
setCrabMoving(uint32, int16, int8, int8, int16, int8) broadcast;
treasureRecovered() airecv clsend;
incrementScore(uint32, uint32, int16) broadcast;
};
dclass DistributedTargetGame : DistributedMinigame {
setTimeBase(int16) broadcast ram required;
setToonGotRing(uint8) airecv clsend;
setRingGroupResults(uint8) broadcast;
setPlayerDone() airecv clsend;
setScore(int32, int32) airecv clsend;
setTargetSeed(uint32) broadcast ram;
setRoundDone() broadcast;
setSingleScore(uint16, uint32) broadcast;
setGameDone() broadcast;
};
dclass EstateManager : DistributedObject {
getEstateZone(uint32 avId) airecv clsend;
setEstateZone(uint32 ownerId, uint32 zoneId);
setAvHouseId(uint32, uint32[]) broadcast;
sendAvToPlayground(DoId avId, uint8 reason);
exitEstate() airecv clsend;
removeFriend(uint32, uint32) airecv clsend;
};
struct decorItem {
uint8 decorType;
uint8 dataByte[];
uint32 dataWord[];
};
struct lawnItem {
int8 plot;
uint8 type;
uint8 species;
uint8 variety;
int8 waterLevel;
int8 growthLevel;
uint16 optional;
uint64 plantedAt;
uint64 wateredAt;
};
dclass DistributedEstate : DistributedObject {
setEstateReady() broadcast;
setClientReady() airecv clsend;
setClosestHouse(uint8) airecv clsend;
setTreasureIds(uint32[]) broadcast ram;
requestServerTime() airecv clsend;
setServerTime(uint32);
setDawnTime(uint32) required broadcast ram;
placeOnGround(uint32) broadcast ram;
setDecorData(lawnItem items[] = []) required airecv db;
setLastEpochTimeStamp(uint32 timestamp = 0) required airecv db;
setRentalTimeStamp(uint32 timestamp = 0) required airecv db;
setRentalType(uint8 type = 0) required airecv db;
setSlot0ToonId(uint32 toonId = 0) required airecv db;
setSlot0Items(lawnItem items[] = []) required broadcast ownrecv db;
setSlot1ToonId(uint32 toonId = 0) required airecv db;
setSlot1Items(lawnItem items[] = []) required broadcast ownrecv db;
setSlot2ToonId(uint32 toonId = 0) required airecv db;
setSlot2Items(lawnItem items[] = []) required broadcast ownrecv db;
setSlot3ToonId(uint32 toonId = 0) required airecv db;
setSlot3Items(lawnItem items[] = []) required broadcast ownrecv db;
setSlot4ToonId(uint32 toonId = 0) required airecv db;
setSlot4Items(lawnItem items[] = []) required broadcast ownrecv db;
setSlot5ToonId(uint32 toonId = 0) required airecv db;
setSlot5Items(lawnItem items[] = []) required broadcast ownrecv db;
setIdList(uint32 []) broadcast ram;
completeFlowerSale(uint8) airecv clsend;
completeFishSale(uint8) airecv clsend;
thankSeller(int8, int8, int8);
awardedTrophy(uint32) broadcast;
setClouds(uint8) required broadcast ram;
cannonsOver() broadcast;
gameTableOver() broadcast;
};
dclass DistributedHouse : DistributedObject {
setHousePos(uint8) required broadcast;
setHouseType(uint8 type = 0) required broadcast db;
setGardenPos(uint8 index = 0) required broadcast db;
setAvatarId(uint32 toonId = 0) required broadcast db;
setName(string toonName = "") required broadcast db;
setColor(uint8 colorIndex = 0) required broadcast db;
setAtticItems(blob = "") required db;
setInteriorItems(blob = "") required db;
setAtticWallpaper(blob = "") required db;
setInteriorWallpaper(blob = "") required db;
setAtticWindows(blob = "") required db;
setInteriorWindows(blob = "") required db;
setDeletedItems(blob = "") required db;
setInteriorInitialized(uint8 initialized = 0) required db;
setCannonEnabled(uint8) required;
setHouseReady() broadcast ram;
};
dclass DistributedHouseInterior : DistributedObject {
setHouseId(uint32) required broadcast ram;
setHouseIndex(uint8) required broadcast ram;
setWallpaper(blob) required broadcast ram;
setWindows(blob) required broadcast ram;
};
dclass DistributedGarden : DistributedObject {
sendNewProp(uint8, int16/10, int16/10, int16/10) broadcast;
setProps(uint8[]) airecv clsend;
};
dclass DistributedParty : DistributedObject {
setPartyClockInfo(uint8, uint8, uint8) required broadcast;
setInviteeIds(uint32[]) required broadcast;
setPartyState(bool) required broadcast;
setPartyInfoTuple(party) required broadcast;
setAvIdsAtParty(uint32 []) required broadcast;
setPartyStartedTime(string) required broadcast;
setHostName(string) required broadcast;
enteredParty() clsend airecv;
};
dclass DistributedPartyActivity : DistributedObject {
setX(int16/10) required broadcast ram;
setY(int16/10) required broadcast ram;
setH(uint16%360/100) required broadcast ram;
setPartyDoId(uint32) required broadcast;
unloadSign() broadcast ram;
toonJoinRequest() airecv clsend;
toonExitRequest() airecv clsend;
toonExitDemand() airecv clsend;
toonReady() airecv clsend;
joinRequestDenied(uint8);
exitRequestDenied(uint8);
setToonsPlaying(uint32 []) broadcast ram;
setState(string, int16) broadcast ram;
showJellybeanReward(uint32, uint32, string);
};
dclass DistributedPartyTeamActivity : DistributedPartyActivity {
toonJoinRequest(uint8(0-1)) airecv clsend;
toonExitRequest(uint8(0-1)) airecv clsend;
toonSwitchTeamRequest() airecv clsend;
setPlayersPerTeam(uint8, uint8) broadcast required;
setDuration(uint8) broadcast required;
setCanSwitchTeams(bool) broadcast required;
setState(string, int16, uint32) broadcast ram;
setToonsPlaying(uint32 [0-8], uint32 [0-8]) required broadcast ram;
setAdvantage(uint16/100);
switchTeamRequestDenied(uint8);
};
struct CatchGeneration {
uint32 generation;
uint32 timestamp;
int8 numPlayers;
};
dclass DistributedPartyCatchActivity : DistributedPartyActivity {
setStartTimestamp(uint32) required broadcast ram;
setGenerations(CatchGeneration []) required broadcast ram;
requestActivityStart() airecv clsend;
startRequestResponse(uint8);
claimCatch(uint32, uint32, uint32) airecv clsend;
setObjectCaught(uint32, uint32, uint32) broadcast;
};
dclass DistributedPartyWinterCatchActivity : DistributedPartyCatchActivity {
};
dclass DistributedPartyCogActivity : DistributedPartyTeamActivity {
pieThrow(uint32, int32, int32/100, int32/100, int32/100, int32/100, uint8) clsend broadcast;
pieHitsToon(uint32, int32, int32/100, int32/100, int32/100) clsend broadcast;
pieHitsCog(uint32, int32, int8(0-2), int32/100, int32/100, int32/100, int32, bool) clsend broadcast airecv;
setCogDistances(int8/100 [3]) broadcast ram;
setHighScore(string, uint16) broadcast ram;
};
dclass DistributedPartyWinterCogActivity : DistributedPartyCogActivity {
};
dclass DistributedPartyDanceActivityBase : DistributedPartyActivity {
updateDancingToon(uint8, char [0-256]) clsend airecv;
setToonsPlaying(uint32 [], uint16%360/100 []) broadcast ram;
setDancingToonState(uint32, uint8, string) broadcast;
};
dclass DistributedPartyDanceActivity : DistributedPartyDanceActivityBase {
};
dclass DistributedPartyDance20Activity : DistributedPartyDanceActivityBase {
};
dclass DistributedPartyValentineDanceActivity : DistributedPartyDanceActivityBase {
};
dclass DistributedPartyValentineDance20Activity : DistributedPartyDanceActivityBase {
};
dclass DistributedPartyJukeboxActivityBase : DistributedPartyActivity {
setNextSong(jukeboxSongInfo) clsend airecv;
setSongPlaying(jukeboxSongInfo, uint32) broadcast ram;
queuedSongsRequest() clsend airecv;
queuedSongsResponse(jukeboxSongInfo [], int16);
setSongInQueue(jukeboxSongInfo);
moveHostSongToTopRequest() clsend airecv;
moveHostSongToTop();
};
dclass DistributedPartyJukeboxActivity : DistributedPartyJukeboxActivityBase {
};
dclass DistributedPartyJukebox40Activity : DistributedPartyJukeboxActivityBase {
};
dclass DistributedPartyValentineJukeboxActivity : DistributedPartyJukeboxActivityBase {
};
dclass DistributedPartyValentineJukebox40Activity : DistributedPartyJukeboxActivityBase {
};
dclass DistributedPartyCannonActivity : DistributedPartyActivity {
setMovie(uint8, uint32) broadcast;
setLanded(uint32) airecv broadcast clsend;
setCannonWillFire(uint32, int32/100, uint32/100) broadcast;
cloudsColorRequest() clsend airecv;
cloudsColorResponse(partyCloudColor []);
requestCloudHit(uint16, uint8/100, uint8/100, uint8/100) clsend airecv;
setCloudHit(uint16, uint8/100, uint8/100, uint8/100) broadcast;
setToonTrajectoryAi(int32, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100) airecv clsend;
setToonTrajectory(uint32, int32, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100) broadcast;
updateToonTrajectoryStartVelAi(int32/100, int32/100, int32/100) airecv clsend;
updateToonTrajectoryStartVel(uint32, int32/100, int32/100, int32/100) broadcast;
};
dclass DistributedPartyCannon : DistributedObject {
setActivityDoId(uint64) required broadcast ram;
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
requestEnter() airecv clsend;
requestExit() broadcast;
setMovie(uint8, uint32) broadcast ram;
setCannonPosition(int32/100, uint32/100) airecv clsend;
setCannonLit(int32/100, uint32/100) airecv clsend;
setFired() airecv clsend;
setLanded(uint32) airecv clsend;
updateCannonPosition(uint32, int32/100, uint32/100) broadcast ram;
setCannonExit(uint32) broadcast;
setTimeout() clsend airecv;
};
dclass DistributedPartyFireworksActivity : DistributedPartyActivity {
setEventId(uint8 eventId) required broadcast;
setShowStyle(uint8 style) required broadcast;
setSongId(uint8 songId) required broadcast;
};
dclass DistributedPartyTrampolineActivity : DistributedPartyActivity {
awardBeans(uint8, uint16) clsend airecv;
setBestHeightInfo(string, uint16) broadcast ram;
reportHeightInformation(uint16) airecv clsend;
leaveTrampoline() broadcast;
requestAnim(char [0-256]) clsend airecv;
requestAnimEcho(string) broadcast;
removeBeans(int8 []) clsend airecv;
removeBeansEcho(int8 []) broadcast;
};
dclass DistributedPartyValentineTrampolineActivity : DistributedPartyTrampolineActivity {
};
dclass DistributedPartyVictoryTrampolineActivity : DistributedPartyTrampolineActivity {
};
dclass DistributedPartyWinterTrampolineActivity : DistributedPartyTrampolineActivity {
};
dclass DistributedPartyTugOfWarActivity : DistributedPartyTeamActivity {
reportKeyRateForce(uint32, int16/100) airecv clsend;
reportFallIn(uint8) airecv clsend;
setToonsPlaying(uint32 [0-4], uint32 [0-4]) required broadcast ram;
updateToonKeyRate(uint32, uint32) broadcast;
updateToonPositions(int16/1000) broadcast;
};
dclass DeleteManager : DistributedObject {
setInventory(blob) airecv clsend;
};
dclass GroupManager : DistributedObject {
setChildId() clsend airecv;
isPlayerGrouped(uint32);
isInGroup(uint32, uint32);
updateInfo() clsend airecv;
requestInfo() broadcast ram;
getTypeFromId(uint32);
setGroups(string) broadcast ram;
getGroups();
setGroupPlayers(string) broadcast ram;
getGroupPlayers(uint32);
createGroup(uint32, string) clsend airecv;
closeGroup(uint32) clsend airecv;
addPlayerToGroup(uint32, uint32) clsend airecv;
removePlayerFromGroup(uint32, uint32) clsend airecv;
};
struct weeklyCalendarHoliday {
uint8 holidayId;
uint8 dayOfTheWeek;
};
struct yearlyCalendarHoliday {
uint8 holidayId;
uint8[] firstStartTime;
uint8[] lastEndTime;
};
struct oncelyCalendarHoliday {
uint8 holidayId;
uint16[] firstStartTime;
uint16[] lastEndTime;
};
struct relativelyCalendarHoliday {
uint8 holidayId;
uint16[] firstStartTime;
uint16[] lastEndTime;
};
struct startAndEndTime {
uint16[] startTime;
uint16[] endTime;
};
struct multipleStartHoliday {
uint8 holidayId;
startAndEndTime times[];
};
dclass NewsManager : DistributedObject {
startHoliday(uint8) broadcast;
endHoliday(uint8) broadcast;
startHolidays(uint8[]);
};
dclass PurchaseManager : DistributedObject {
setAvIds(uint32, uint32, uint32, uint32) required broadcast ram;
setNewbieIds(uint32[]) required broadcast ram;
setMinigamePoints(uint8, uint8, uint8, uint8) required broadcast ram;
setPlayerMoney(uint16, uint16, uint16, uint16) required broadcast ram;
setPlayerStates(uint8, uint8, uint8, uint8) required broadcast ram;
setCountdown(int16) required broadcast ram;
requestExit() airecv clsend;
requestPlayAgain() airecv clsend;
setInventory(blob, int16, uint8) airecv clsend;
setPurchaseExit() broadcast;
};
dclass NewbiePurchaseManager : PurchaseManager {
setOwnedNewbieId(uint32) required broadcast ram;
};
dclass SafeZoneManager : DistributedObject {
enterSafeZone() airecv clsend;
exitSafeZone() airecv clsend;
};
dclass TutorialManager : DistributedObject {
requestTutorial() airecv clsend;
rejectTutorial() airecv clsend;
requestSkipTutorial() airecv clsend;
skipTutorialResponse(uint8);
enterTutorial(uint32, uint32, uint32, uint32);
allDone() airecv clsend;
toonArrived() airecv clsend;
};
dclass CatalogManager : DistributedObject {
startCatalog() airecv clsend;
};
dclass AccountDate : DistributedObject {
requestDate() airecv clsend;
requestDateResult(string);
};
dclass DistributedTreasure : DistributedObject {
setTreasureType(uint16) required broadcast ram;
setPosition(int16/10, int16/10, int16/10) required broadcast ram;
requestGrab() airecv clsend;
setGrab(uint32) broadcast ram;
setReject() broadcast;
};
dclass DistributedCashbotBossTreasure : DistributedTreasure {
setGoonId(uint32) required broadcast ram;
setFinalPosition(int16/10, int16/10, int16/10) required broadcast ram;
setStyle(uint16) required broadcast ram;
};
dclass DistributedLevel : DistributedObject {
setLevelZoneId(uint32) required broadcast ram;
setAvIds(uint32[]) required broadcast ram;
setEntranceId(uint8) required broadcast ram;
setZoneIds(uint32[]) broadcast ram;
setStartTimestamp(int32) broadcast ram;
setOuch(uint8) airecv clsend;
};
dclass DistributedEntity : DistributedObject {
setLevelDoId(uint32) required broadcast ram;
setEntId(uint32) required broadcast ram;
};
dclass DistributedInteractiveEntity : DistributedEntity {
setAvatarInteract(uint32) required broadcast ram;
requestInteract() airecv clsend;
rejectInteract();
requestExit() airecv clsend;
avatarExit(uint32) broadcast;
setState(string, int32) required broadcast ram;
};
dclass DistributedTrophyMgr : DistributedObject {
requestTrophyScore() airecv clsend;
};
dclass DistributedBuilding : DistributedObject {
setBlock(uint16, uint32) required broadcast ram;
setSuitData(int8, int8, int8) required broadcast ram;
setVictorList(uint32[]) broadcast ram;
setState(string, int16) broadcast ram;
setVictorReady() airecv clsend;
};
dclass DistributedBuildingQueryMgr : DistributedObject {
isSuit(uint8, uint32) airecv clsend;
response(uint8, bool);
};
dclass DistributedToonInterior : DistributedObject {
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
setToonData(blob) required broadcast ram;
setState(string, int16) required broadcast ram;
nextSnowmanHeadPart() clsend airecv;
};
dclass DistributedToonHallInterior : DistributedToonInterior {
};
dclass DistributedSuitInterior : DistributedObject {
setZoneId(uint32) required broadcast ram;
setExtZoneId(uint32) required broadcast ram;
setDistBldgDoId(uint32) required broadcast ram;
setNumFloors(int8) required broadcast ram;
setToons(uint32[], uint16) broadcast ram;
setSuits(uint32[], uint32[], uint16[]) broadcast ram;
setState(string, int16) required broadcast ram;
setAvatarJoined() airecv clsend;
elevatorDone() airecv clsend;
reserveJoinDone() airecv clsend;
};
dclass DistributedCogdoBarrel : DistributedObject {
requestGrab() airecv clsend;
setIndex(uint32) required broadcast ram;
setState(uint32) required broadcast ram;
setGrab(uint32) broadcast ram;
setReject() broadcast;
};
dclass DistributedCogdoInterior : DistributedObject {
setZoneId(uint32) required broadcast ram;
setExtZoneId(uint32) required broadcast ram;
setDistBldgDoId(uint32) required broadcast ram;
setNumFloors(int8) required broadcast ram;
setShopOwnerNpcId(uint32) required broadcast ram;
setSOSNpcId(uint32) broadcast ram;
setFOType(int8) broadcast ram;
setToons(uint32[], uint16) broadcast ram;
setSuits(uint32[], uint32[], uint16[]) broadcast ram;
setState(string, int16) required broadcast ram;
setAvatarJoined() airecv clsend;
elevatorDone() airecv clsend;
reserveJoinDone() airecv clsend;
toonLeftBarrelRoom() airecv clsend;
toonBarrelRoomIntroDone() airecv clsend;
setBarrelRoomReward(uint32 [], uint8 []) broadcast;
toonBarrelRoomRewardDone() airecv clsend;
};
dclass DistributedCogdoBattleBldg : DistributedBattleBldg {
};
dclass DistCogdoGame : DistributedObject {
setInteriorId(uint32) required broadcast ram;
setExteriorZone(uint32) broadcast ram required;
setDifficultyOverrides(int32, int32) broadcast ram required;
setVisible() broadcast;
setIntroStart() broadcast;
setToonSad(uint32) broadcast;
setToonDisconnect(uint32) broadcast;
setAvatarReady() airecv clsend;
setGameStart(int16) broadcast;
setGameFinish(int16) broadcast;
};
dclass DistCogdoLevelGame : DistCogdoGame, DistributedLevel {
};
dclass DistCogdoMazeGame : DistCogdoGame {
requestAction(uint8, uint32) airecv clsend;
doAction(uint8, uint32, int16) broadcast;
setNumSuits(uint8 [3]) required broadcast;
requestUseGag(int16/10, int16/10, int16/10, int16) clsend airecv;
toonUsedGag(uint32, int16/10, int16/10, int16/10, int16) broadcast;
requestSuitHitByGag(uint8, uint8) clsend airecv;
suitHitByGag(uint32, uint8, uint8) broadcast;
requestHitBySuit(uint8, uint8, int16) clsend airecv;
toonHitBySuit(uint32, uint8, uint8, int16) broadcast;
requestHitByDrop() clsend airecv;
toonHitByDrop(uint32) broadcast;
requestPickUp(uint8) clsend airecv;
pickUp(uint32, uint8, int16) broadcast;
requestGag(uint8) clsend airecv;
hasGag(uint32, int16) broadcast;
};
dclass DistCogdoFlyingGame : DistCogdoGame {
requestAction(uint8, uint8) airecv clsend;
requestPickUp(uint16, uint8) airecv clsend;
pickUp(uint32, uint16, int16) broadcast;
debuffPowerup(uint32, uint16, int16) broadcast;
doAction(uint8, uint32) broadcast;
eagleExitCooldown(uint32, int16) broadcast;
toonSetAsEagleTarget(uint32, uint8, int16) broadcast;
toonClearAsEagleTarget(uint32, uint8, int16) broadcast;
toonDied(uint32, int32) broadcast;
toonSpawn(uint32, int32) broadcast;
toonSetBlades(uint32, int32) broadcast;
toonBladeLost(uint32) broadcast;
};
dclass DistCogdoBoardroomGame : DistCogdoLevelGame {
};
dclass DistributedHQInterior : DistributedObject {
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
setLeaderBoard(blob) required broadcast ram;
setTutorial(uint8) required broadcast ram;
};
dclass DistributedGagshopInterior : DistributedObject {
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
};
dclass DistributedPetshopInterior : DistributedObject {
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
};
dclass DistributedKartShopInterior : DistributedObject {
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
};
dclass DistributedDoor : DistributedObject {
setZoneIdAndBlock(uint32, uint32) required broadcast ram;
setSwing(int8) required broadcast ram;
setDoorType(uint8) required broadcast ram;
setDoorIndex(uint8) required broadcast ram;
setOtherZoneIdAndDoId(uint32, uint32);
requestEnter() airecv clsend;
requestExit() airecv clsend;
rejectEnter(int8);
avatarEnter(uint32) broadcast;
avatarExit(uint32) broadcast;
setState(string, int16) required broadcast ram;
setExitDoorState(string, int16) required broadcast ram;
};
dclass DistributedHouseDoor : DistributedDoor {
};
dclass DistributedCogHQDoor : DistributedDoor {
};
dclass DistributedCogHQExteriorDoor : DistributedCogHQDoor {
selectLobby(uint32) broadcast ram;
confirmEntrance(uint32, bool) airecv clsend;
};
dclass DistributedSellbotHQDoor : DistributedCogHQDoor {
informPlayer(uint8) broadcast ram;
}
dclass DistributedNPCToonBase : DistributedNode {
setName(string) required broadcast ram;
setDNAString(blob) required broadcast ram;
setPositionIndex(uint8) required broadcast ram;
setAnimState(string, int16/1000, int16) broadcast ram;
setPageNumber(int16, int8, int16) broadcast ram clsend;
avatarEnter() airecv clsend;
freeAvatar();
setHat(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram;
setGlasses(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram;
setBackpack(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram;
setShoes(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram;
};
dclass DistributedNPCToon : DistributedNPCToonBase {
setMovie(uint8, uint32, uint32, uint16[], int16) broadcast ram;
setMovieDone() airecv clsend;
chooseQuest(uint16) airecv clsend;
chooseTrack(int8) airecv clsend;
};
dclass DistributedSmartNPC : DistributedNPCToonBase {
greet(uint32, uint32) broadcast ram;
talkMessage(uint32, string) airecv clsend;
respond(uint32, string, uint32) broadcast ram;
dismiss(uint32, uint16) broadcast ram;
};
dclass DistributedNPCSpecialQuestGiver : DistributedNPCToonBase {
setMovie(uint8, uint32, uint32, uint16[], int16) broadcast ram;
setMovieDone() airecv clsend;
chooseQuest(uint16) airecv clsend;
chooseTrack(int8) airecv clsend;
};
dclass DistributedNPCFlippyInToonHall : DistributedNPCToon {
};
dclass DistributedNPCScientist : DistributedNPCToonBase {
};
dclass DistributedNPCClerk : DistributedNPCToonBase {
setMovie(uint8, uint32, uint32, int16) broadcast ram;
setInventory(blob, int16, uint8) airecv clsend;
};
dclass DistributedNPCTailor : DistributedNPCToonBase {
setMovie(uint8, uint32, uint32, int16) broadcast ram;
setDNA(blob, int8, uint8) airecv clsend;
setCustomerDNA(uint32, blob) broadcast ram;
};
dclass DistributedNPCBlocker : DistributedNPCToonBase {
setMovie(uint8, uint32, uint32, int16) broadcast ram;
};
dclass DistributedNPCFisherman : DistributedNPCToonBase {
setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram;
completeSale(uint8) airecv clsend;
};
dclass DistributedNPCPartyPerson : DistributedNPCToonBase {
setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram;
answer(uint8) airecv clsend;
};
dclass DistributedNPCPetclerk : DistributedNPCToonBase {
setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram;
setPetSeeds(uint32[]);
petAdopted(uint8, uint32) airecv clsend;
petReturned() airecv clsend;
fishSold() airecv clsend;
transactionDone() airecv clsend;
};
dclass DistributedNPCKartClerk : DistributedNPCToonBase {
setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram;
buyKart(uint8) airecv clsend;
buyAccessory(uint8) airecv clsend;
transactionDone() airecv clsend;
};
dclass DistributedNPCLaffRestock : DistributedNPCToonBase {
setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram;
restock(uint32, uint16, uint16) airecv clsend;
transactionDone() airecv clsend;
};
dclass DistributedNPCGlove : DistributedNPCToonBase {
changeGlove(uint8) airecv clsend;
changeGloveResult(uint32 avId, uint8) broadcast;
};
dclass DistributedKnockKnockDoor : DistributedAnimatedProp {
};
dclass DistributedElevator : DistributedObject {
setBldgDoId(uint32) required broadcast ram;
setState(string, int16) broadcast ram;
fillSlot0(uint32, uint8) broadcast ram;
fillSlot1(uint32, uint8) broadcast ram;
fillSlot2(uint32, uint8) broadcast ram;
fillSlot3(uint32, uint8) broadcast ram;
fillSlot4(uint32, uint8) broadcast ram;
fillSlot5(uint32, uint8) broadcast ram;
fillSlot6(uint32, uint8) broadcast ram;
fillSlot7(uint32, uint8) broadcast ram;
emptySlot0(uint32, int8, int16, int16) broadcast ram;
emptySlot1(uint32, int8, int16, int16) broadcast ram;
emptySlot2(uint32, int8, int16, int16) broadcast ram;
emptySlot3(uint32, int8, int16, int16) broadcast ram;
emptySlot4(uint32, int8, int16, int16) broadcast ram;
emptySlot5(uint32, int8, int16, int16) broadcast ram;
emptySlot6(uint32, int8, int16, int16) broadcast ram;
emptySlot7(uint32, int8, int16, int16) broadcast ram;
requestBoard() airecv clsend;
rejectBoard(uint32, uint8);
requestExit() airecv clsend;
setElevatorTripId(uint32) required broadcast ram;
setAntiShuffle(uint8) required broadcast ram;
setMinLaff(uint8) required broadcast ram;
};
dclass DistributedElevatorFSM : DistributedObject {
setBldgDoId(uint32) required broadcast ram;
setState(string, int16) broadcast ram;
fillSlot0(uint32) broadcast ram;
fillSlot1(uint32) broadcast ram;
fillSlot2(uint32) broadcast ram;
fillSlot3(uint32) broadcast ram;
fillSlot4(uint32) broadcast ram;
fillSlot5(uint32) broadcast ram;
fillSlot6(uint32) broadcast ram;
fillSlot7(uint32) broadcast ram;
emptySlot0(uint32, int8, int16) broadcast ram;
emptySlot1(uint32, int8, int16) broadcast ram;
emptySlot2(uint32, int8, int16) broadcast ram;
emptySlot3(uint32, int8, int16) broadcast ram;
emptySlot4(uint32, int8, int16) broadcast ram;
emptySlot5(uint32, int8, int16) broadcast ram;
emptySlot6(uint32, int8, int16) broadcast ram;
emptySlot7(uint32, int8, int16) broadcast ram;
requestBoard() airecv clsend;
rejectBoard(uint32, uint8);
requestExit() airecv clsend;
setElevatorTripId(uint32) required broadcast ram;
setAntiShuffle(uint8) required broadcast ram;
setMinLaff(uint8) required broadcast ram;
};
dclass DistributedElevatorFloor : DistributedElevatorFSM {
setFloor(int8) broadcast ram;
setLocked(uint16) required broadcast ram;
setEntering(uint16) required broadcast ram;
kickToonsOut() broadcast;
setLatch(uint32) required broadcast ram;
};
dclass DistributedElevatorExt : DistributedElevator {
setFloor(int8) broadcast ram;
};
dclass DistributedLawOfficeElevatorExt : DistributedElevatorExt {
setEntranceId(uint8) required broadcast ram;
setLawOfficeInteriorZone(uint32);
setLawOfficeInteriorZoneForce(uint32);
};
dclass DistributedElevatorInt : DistributedElevator {
requestBuildingExit() airecv clsend;
forcedExit(uint32);
};
dclass DistributedFactoryElevatorExt : DistributedElevatorExt {
setEntranceId(uint8) required broadcast ram;
setFactoryInteriorZone(uint32);
setFactoryInteriorZoneForce(uint32);
};
dclass DistributedMintElevatorExt : DistributedElevatorExt {
setMintId(uint16) required broadcast ram;
setMintInteriorZone(uint32);
setMintInteriorZoneForce(uint32);
};
dclass DistributedCogdoElevatorExt : DistributedElevatorExt {
};
dclass DistributedLawOfficeElevatorInt : DistributedElevatorFloor {
setLawOfficeInteriorZone(uint32);
};
dclass DistributedCogdoElevatorInt : DistributedElevatorInt {
};
dclass DistributedBossElevator : DistributedElevatorExt {
setBossOfficeZone(uint32);
setBossOfficeZoneForce(uint32);
};
dclass DistributedVPElevator : DistributedBossElevator {
};
dclass DistributedCFOElevator : DistributedBossElevator {
};
dclass DistributedCJElevator : DistributedBossElevator {
};
dclass DistributedBBElevator : DistributedBossElevator {
};
dclass DistributedBoardingParty : DistributedObject {
postGroupInfo(uint32, uint32[], uint32[], uint32[]) broadcast;
informDestinationInfo(uint8) clsend airecv;
postDestinationInfo(uint8) broadcast;
postInvite(uint32, uint32, bool) broadcast;
postInviteCanceled() broadcast;
postKick(uint32) broadcast;
postKickReject(uint32, uint32, uint32) broadcast;
postSizeReject(uint32, uint32, uint32) broadcast;
postInviteAccepted(uint32) broadcast;
postInviteDelcined(uint32) broadcast;
postInviteNotQualify(uint32, int8, uint32) broadcast;
postAlreadyInGroup() broadcast;
postGroupDissolve(uint32, uint32, uint32 [], uint8) broadcast;
postMessageAcceptanceFailed(uint32, int8) broadcast;
postGroupAlreadyFull() broadcast;
postSomethingMissing() broadcast;
postRejectBoard(uint32, int8, uint32 [], uint32 []) broadcast;
postRejectGoto(uint32, int8, uint32 [], uint32 []) broadcast;
postMessageInvited(uint32, uint32) broadcast;
postMessageInvitationFailed(uint32) broadcast;
acceptGoToFirstTime(uint32) broadcast;
acceptGoToSecondTime(uint32) broadcast;
rejectGoToRequest(uint32, int8, uint32 [], uint32 []) broadcast;
requestInvite(uint32) airecv clsend;
requestCancelInvite(uint32) airecv clsend;
requestAcceptInvite(uint32, uint32) airecv clsend;
requestRejectInvite(uint32, uint32) airecv clsend;
requestKick(uint32) airecv clsend;
requestLeave(uint32) airecv clsend;
requestBoard(uint32) airecv clsend;
requestGoToFirstTime(uint32) airecv clsend;
requestGoToSecondTime(uint32) airecv clsend;
setElevatorIdList(uint32[]) required broadcast ram;
setGroupSize(uint8) required broadcast ram;
};
dclass DistributedTutorialInterior : DistributedObject {
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
setTutorialNpcId(uint32) required broadcast ram;
};
dclass DistributedMailbox : DistributedObject {
setHouseId(uint32) required broadcast ram;
setHousePos(uint8) required broadcast ram;
setName(string) required broadcast ram;
setFullIndicator(uint8) broadcast ram;
avatarEnter() airecv clsend;
avatarExit() airecv clsend;
freeAvatar();
setMovie(uint8, uint32) broadcast ram;
acceptItemMessage(uint16, blob, uint8, int32) airecv clsend;
acceptItemResponse(uint16, int8);
discardItemMessage(uint16, blob, uint8, int32) airecv clsend;
discardItemResponse(uint16, int8);
acceptInviteMessage(uint16, uint64) airecv clsend;
rejectInviteMessage(uint16, uint64) airecv clsend;
markInviteReadButNotReplied(uint64) airecv clsend;
};
dclass DistributedFurnitureManager : DistributedObject {
setOwnerId(uint32 ownerId) required broadcast ram;
setOwnerName(string ownerName) required broadcast ram;
setInteriorId(uint32 interiorId) required broadcast ram;
setAtticItems(blob atticItems) required broadcast ram;
setAtticWallpaper(blob atticWallpaper) required broadcast ram;
setAtticWindows(blob atticWindows) required broadcast ram;
setDeletedItems(blob deletedItems) required broadcast ram;
suggestDirector(uint32 directorId) airecv clsend;
setDirector(uint32 directorId) broadcast ram;
avatarEnter() airecv clsend;
avatarExit() airecv clsend;
moveItemToAtticMessage(uint32 doId, uint16 context) airecv clsend;
moveItemToAtticResponse(int8 retval, uint16 context);
moveItemFromAtticMessage(uint16 index, int16/10 x, int16/10 y, int16/100 z, int16/10 h, int16/10 p, int16/10 r, uint16 context) airecv clsend;
moveItemFromAtticResponse(int8 retval, uint32 doId, uint16 context);
deleteItemFromAtticMessage(blob item, uint16 index, uint16 context) airecv clsend;
deleteItemFromAtticResponse(int8 retval, uint16 context);
deleteItemFromRoomMessage(blob item, uint32 doId, uint16 context) airecv clsend;
deleteItemFromRoomResponse(int8 retval, uint16 context);
moveWallpaperFromAtticMessage(uint16 index, uint8 room, uint16 context) airecv clsend;
moveWallpaperFromAtticResponse(int8 retval, uint16 context);
deleteWallpaperFromAtticMessage(blob item, uint16 index, uint16 context) airecv clsend;
deleteWallpaperFromAtticResponse(int8 retval, uint16 context);
moveWindowToAtticMessage(uint8 slot, uint16 context) airecv clsend;
moveWindowToAtticResponse(int8 retval, uint16 context);
moveWindowFromAtticMessage(uint16 index, uint8 slot, uint16 context) airecv clsend;
moveWindowFromAtticResponse(int8 retval, uint16 context);
moveWindowMessage(uint8 fromSlot, uint8 toSlot, uint16 context) airecv clsend;
moveWindowResponse(int8 retval, uint16 context);
deleteWindowFromAtticMessage(blob item, uint16 index, uint16 context) airecv clsend;
deleteWindowFromAtticResponse(int8 retval, uint16 context);
recoverDeletedItemMessage(blob item, uint16 index, uint16 context) airecv clsend;
recoverDeletedItemResponse(int8 retval, uint16 context);
};
dclass DistributedFurnitureItem : DistributedSmoothNode {
setItem(uint32 furnitureMgrId, blob item) required broadcast ram;
requestPosHpr(uint8 final, int16/10 x, int16/10 y, int16/100 z, int16/10 h, int16/10 p, int16/10 r, int16 t) airecv clsend;
setMode(uint8 mdoe, uint32 avId) required broadcast ram;
};
dclass DistributedBank : DistributedFurnitureItem {
avatarEnter() airecv clsend;
freeAvatar();
setMovie(uint8, uint32, int16) broadcast ram;
transferMoney(int16) airecv clsend;
};
dclass DistributedCloset : DistributedFurnitureItem {
setOwnerId(uint32) required broadcast ram;
enterAvatar() airecv clsend;
freeAvatar();
removeItem(blob, uint8) airecv clsend;
setDNA(blob, int8, uint8) airecv clsend;
setState(uint8, uint32, uint32, string, uint8[], uint8[]) broadcast ram;
setMovie(uint8, uint32, int16) broadcast ram;
resetItemLists() broadcast ram;
setCustomerDNA(uint32, blob) broadcast ram;
};
dclass DistributedTrunk : DistributedCloset {
setState(uint8, uint32, uint32, string, uint8[], uint8[], uint8[], uint8[]) broadcast ram;
removeItem(uint8, uint8, uint8, uint8) airecv clsend;
setDNA(uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, int8, uint8) airecv clsend;
setCustomerDNA(uint32, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8) broadcast ram;
};
dclass DistributedPhone : DistributedFurnitureItem {
setInitialScale(uint8/170, uint8/170, uint8/170) required broadcast ram;
setNewScale(uint8/170, uint8/170, uint8/170) airecv clsend;
avatarEnter() airecv clsend;
avatarExit() airecv clsend;
freeAvatar();
setLimits(uint16);
setMovie(uint8, uint32, int32) broadcast ram;
requestPurchaseMessage(uint16, blob, int32) airecv clsend;
requestPurchaseResponse(uint16, int8);
requestGiftPurchaseMessage(uint16, uint32, blob, int32) airecv clsend;
requestGiftPurchaseResponse(uint16, int8);
purchaseItemComplete();
};
dclass DistributedFireworkShow : DistributedObject {
startShow(uint8, uint8, uint8, int16) broadcast ram;
requestFirework(int16/10, int16/10, int16/100, uint8, uint8, uint8) airecv clsend;
shootFirework(int16/10, int16/10, int16/100, uint8, uint8, uint8) broadcast;
};
dclass DistributedFireworksCannon : DistributedFireworkShow {
avatarEnter() airecv clsend;
avatarExit() airecv clsend;
freeAvatar();
setMovie(uint8, uint32, int16) broadcast ram;
setPosition(int16/10, int16/10, int16/10) required broadcast ram;
};
dclass LobbyManager : DistributedObject {
};
dclass DistributedFactory : DistributedLevel {
setFactoryId(uint16) required broadcast ram;
setSuits(uint32[], uint32[]) broadcast ram;
setForemanConfronted(uint32) broadcast ram;
setDefeated() broadcast ram;
};
dclass DistributedMegaCorp: DistributedFactory {
};
dclass DistributedLawOffice : DistributedObject {
setLawOfficeId(uint16) required broadcast ram;
startSignal() broadcast ram;
readyForNextFloor() airecv clsend;
};
dclass DistributedLawOfficeFloor : DistributedLevel {
setLawOfficeId(uint16) required broadcast ram;
setSuits(uint32[], uint32[]) broadcast ram;
readyForNextFloor() airecv clsend;
setForemanConfronted(uint32) broadcast ram;
setDefeated() broadcast ram;
};
dclass DistributedMint : DistributedObject {
setZoneId(uint32) required broadcast ram;
setMintId(uint16) required broadcast ram;
setFloorNum(uint8) required broadcast ram;
setRoomDoIds(uint32[]) broadcast ram;
};
dclass DistributedMintRoom : DistributedLevel {
setMintId(uint16) required broadcast ram;
setRoomId(uint16) required broadcast ram;
setRoomNum(uint8) required broadcast ram;
setSuits(uint32[], uint32[]) broadcast ram;
setBossConfronted(uint32) broadcast ram;
setDefeated() broadcast ram;
};
dclass DistributedStage : DistributedObject {
setZoneId(uint32) required broadcast ram;
setStageId(uint16) required broadcast ram;
setLayoutIndex(uint16) required broadcast ram;
setFloorNum(uint8) required broadcast ram;
setRoomDoIds(uint32[]) broadcast ram;
setStageZone(uint32) broadcast ram;
elevatorAlert(uint32) broadcast ram;
};
dclass DistributedStageRoom : DistributedLevel {
setStageId(uint16) required broadcast ram;
setRoomId(uint16) required broadcast ram;
setRoomNum(uint8) required broadcast ram;
setSuits(uint32[], uint32[]) broadcast ram;
setBossConfronted(uint32) broadcast ram;
setDefeated() broadcast ram;
};
dclass DistributedLift : DistributedEntity {
setStateTransition(uint8, uint8, uint32) required broadcast ram;
setAvatarEnter() airecv clsend;
setAvatarLeave() airecv clsend;
};
dclass DistributedDoorEntity : DistributedEntity {
setLocksState(uint16) required broadcast ram;
setDoorState(uint8, int32) required broadcast ram;
requestOpen() airecv clsend;
};
dclass DistributedSwitch : DistributedInteractiveEntity {
};
dclass DistributedButton : DistributedSwitch {
};
dclass DistributedTrigger : DistributedSwitch {
};
dclass DistributedCrushableEntity : DistributedEntity {
setPosition(int16/10, int16/10, int16/10) broadcast ram;
setCrushed(uint32, uint8) broadcast ram;
};
dclass DistributedCrusherEntity : DistributedEntity {
};
dclass DistributedElevatorMarker : DistributedEntity {
};
dclass DistributedStomper : DistributedCrusherEntity {
setMovie(uint8, int16, uint32[]) broadcast ram;
};
dclass DistributedStomperPair : DistributedEntity {
setChildren(uint32[]) broadcast ram;
setSquash() airecv clsend;
};
dclass DistributedBarrelBase : DistributedEntity {
requestGrab() airecv clsend;
setGrab(uint32) broadcast ram;
setReject() broadcast;
};
dclass DistributedGagBarrel : DistributedBarrelBase {
};
dclass DistributedBeanBarrel : DistributedBarrelBase {
};
dclass DistributedHealBarrel : DistributedBarrelBase {
};
dclass DistributedGrid : DistributedEntity {
};
dclass ActiveCell : DistributedEntity {
setState(uint8, uint32) broadcast ram;
};
dclass DirectionalCell : ActiveCell {
};
dclass CrusherCell : ActiveCell {
};
dclass DistributedCrate : DistributedCrushableEntity {
requestPush(uint8) airecv clsend;
setReject();
setAccept() broadcast;
setMoveTo(uint32, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) broadcast ram;
setDone() airecv clsend;
};
dclass DistributedSinkingPlatform : DistributedEntity {
setOnOff(uint8, uint32) airecv clsend;
setSinkMode(uint32, uint8, uint32) broadcast ram;
};
dclass DistributedGoon : DistributedCrushableEntity {
requestBattle(int16/10) airecv clsend;
requestStunned(int16/10) airecv clsend;
requestResync() airecv clsend;
setParameterize(int16/10, int16/10, int16/10, uint32) airecv clsend;
setMovie(uint8, uint32, int32/10, int16) broadcast ram;
};
dclass DistributedGridGoon : DistributedGoon {
setPathPts(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) broadcast ram;
};
dclass BattleBlocker : DistributedEntity {
setActive(uint8) required broadcast ram;
setSuits(uint32[]) broadcast ram;
setBattle(uint32) broadcast ram;
setBattleFinished() broadcast ram;
};
dclass DistributedLaserField : BattleBlocker {
setGrid(uint8, uint8) required broadcast ram;
setField(uint8 []) required broadcast ram;
setSuccess(uint8) broadcast ram;
hit(int8, int8, int8, int8) airecv clsend;
trapFire() airecv clsend;
setActiveLF(uint8) broadcast ram;
hideSuit(uint32[]) broadcast ram;
showSuit(uint32[]) broadcast ram;
setGridGame(string) broadcast ram;
};
struct golfGreenGameBoardData {
uint8 posX;
uint8 posZ;
uint8 typeIndex;
};
struct golfGreenGameScoreData {
uint32 avId;
uint8 score;
};
dclass DistributedGolfGreenGame : BattleBlocker {
requestJoin() airecv clsend;
leaveGame() airecv clsend;
acceptJoin(uint16, int32, uint32 []) broadcast ram;
requestBoard(uint8) airecv clsend;
startBoard(golfGreenGameBoardData [], uint8 []);
signalDone(uint8) broadcast ram;
boardCleared(uint32);
scoreData(uint8, uint8, golfGreenGameScoreData []) broadcast ram;
informGag(uint8, uint8);
helpOthers(uint32) broadcast;
setTimerStart(uint16, int32) broadcast ram;
};
dclass DistributedSecurityCamera : DistributedEntity {
trapFire() airecv clsend;
setTarget(uint8) broadcast ram;
};
dclass DistributedMover : DistributedEntity {
startMove(int16) broadcast ram;
};
typedef uint16/10000 PetTrait;
dclass DistributedPet : DistributedSmoothNode {
setOwnerId(uint32) required broadcast db;
setPetName(string) required broadcast db;
setTraitSeed(uint32) required broadcast db;
setSafeZone(uint32) required broadcast db;
setForgetfulness(PetTrait) required broadcast db;
setBoredomThreshold(PetTrait) required broadcast db;
setRestlessnessThreshold(PetTrait) required broadcast db;
setPlayfulnessThreshold(PetTrait) required broadcast db;
setLonelinessThreshold(PetTrait) required broadcast db;
setSadnessThreshold(PetTrait) required broadcast db;
setFatigueThreshold(PetTrait) required broadcast db;
setHungerThreshold(PetTrait) required broadcast db;
setConfusionThreshold(PetTrait) required broadcast db;
setExcitementThreshold(PetTrait) required broadcast db;
setAngerThreshold(PetTrait) required broadcast db;
setSurpriseThreshold(PetTrait) required broadcast db;
setAffectionThreshold(PetTrait) required broadcast db;
setHead(int8(-1 - 1)) required broadcast db; // Supposed to be -1 - 0, but minification causes this to become -1-0, which is a parse problem.
setEars(int8(-1 - 4)) required broadcast db;
setNose(int8(-1 - 3)) required broadcast db;
setTail(int8(-1 - 6)) required broadcast db;
setBodyTexture(int8(0-6)) required broadcast db;
setColor(int8(0-25)) required broadcast db;
setColorScale(int8(0-8)) required broadcast db;
setEyeColor(int8(0-5)) required broadcast db;
setGender(int8(0-1)) required broadcast db;
setLastSeenTimestamp(uint32) required broadcast db;
setBoredom(uint16/1000(0-1)) required broadcast db;
setRestlessness(uint16/1000(0-1)) required broadcast db;
setPlayfulness(uint16/1000(0-1)) required broadcast db;
setLoneliness(uint16/1000(0-1)) required broadcast db;
setSadness(uint16/1000(0-1)) required broadcast db;
setAffection(uint16/1000(0-1)) required broadcast db;
setHunger(uint16/1000(0-1)) required broadcast db;
setConfusion(uint16/1000(0-1)) required broadcast db;
setExcitement(uint16/1000(0-1)) required broadcast db;
setFatigue(uint16/1000(0-1)) required broadcast db;
setAnger(uint16/1000(0-1)) required broadcast db;
setSurprise(uint16/1000(0-1)) required broadcast db;
setMood : setBoredom, setRestlessness, setPlayfulness, setLoneliness, setSadness, setAffection, setHunger, setConfusion, setExcitement, setFatigue, setAnger, setSurprise;
teleportIn(int16) broadcast ownsend;
teleportOut(int16) broadcast ownsend;
setTrickAptitudes(uint16/10000(0-1) []) required broadcast db;
doTrick(uint8, int16) broadcast ram;
avatarInteract(uint32);
setMovie(uint8, uint32, int16) broadcast ram;
freeAvatar();
};
dclass DistributedPetProxy : DistributedPet {
setDominantMood(string) broadcast ram;
};
dclass DistributedBlackCatMgr : DistributedObject {
doBlackCatTransformation() broadcast;
requestBlackCatTransformation() airecv clsend;
};
dclass DistributedReportMgr : DistributedObject {
sendReport(uint32, string) airecv clsend;
};
dclass DistributedPolarPlaceEffectMgr : DistributedObject {
addPolarPlaceEffect() airecv clsend;
};
dclass DistributedGreenToonEffectMgr : DistributedObject {
addGreenToonEffect() airecv clsend;
};
dclass DistributedResistanceEmoteMgr : DistributedObject {
addResistanceEmote() clsend airecv;
};
dclass DistributedScavengerHuntTarget : DistributedObject {
attemptScavengerHunt() airecv clsend;
};
dclass DistributedTrickOrTreatTarget : DistributedObject {
doScavengerHunt(int8);
requestScavengerHunt() airecv clsend;
};
dclass DistributedWinterCarolingTarget : DistributedObject {
doScavengerHunt(int8) broadcast;
requestScavengerHunt() airecv clsend;
};
dclass DistributedVehicle : DistributedSmoothNode {
setOwner(uint32) required broadcast ram;
setState(char, uint32) broadcast ram;
setBodyType(int8) required broadcast ram;
setBodyColor(int8) required broadcast ram;
setAccessoryColor(int8) required broadcast ram;
setEngineBlockType(int8) required broadcast ram;
setSpoilerType(int8) required broadcast ram;
setFrontWheelWellType(int8) required broadcast ram;
setBackWheelWellType(int8) required broadcast ram;
setRimType(int8) required broadcast ram;
setDecalType(int8) required broadcast ram;
requestControl() airecv clsend;
requestParked() airecv clsend;
setInput(int8) broadcast ram;
};
struct avatarAndKart {
uint32 avId;
uint32 kartId;
};
dclass DistributedRace : DistributedObject {
setZoneId(uint32) required broadcast ram;
setTrackId(uint16) required broadcast ram;
setRaceType(uint16) required broadcast ram;
setCircuitLoop(uint16[]) required broadcast ram;
setAvatars(uint32[]) required broadcast ram;
setStartingPlaces(uint8[]) required broadcast ram;
setLapCount(uint8) broadcast required ram;
waitingForJoin() broadcast ram;
setEnteredRacers(avatarAndKart []) broadcast ram;
prepForRace() broadcast ram;
startTutorial() broadcast ram;
startRace(int16) broadcast ram;
goToSpeedway(uint32[], uint8) broadcast ram;
genGag(uint8, uint16, uint8) broadcast ram;
dropAnvilOn(uint32, uint32, int16) broadcast ram;
shootPiejectile(uint32, uint32, uint8) broadcast ram;
racerDisconnected(uint32) broadcast ram;
setPlace(uint32, uint32/1000, uint8, uint32, uint8, uint32, uint32, uint32[], uint16[], uint32/1000) broadcast ram;
setCircuitPlace(uint32, uint8, uint32, uint32, uint32, uint32[]) broadcast ram;
endCircuitRace() broadcast ram;
setRaceZone(uint32, uint32);
hasGag(uint8, uint8, uint8) broadcast airecv clsend;
racerLeft(uint32) clsend airecv broadcast ram;
heresMyT(uint32, int8, uint16/65535, int16) clsend airecv broadcast;
requestThrow(int32/1000, int32/1000, int32/1000) clsend airecv;
requestKart() clsend airecv;
};
dclass DistributedGag : DistributedObject {
setInitTime(int16) required broadcast ram;
setActivateTime(int16) required broadcast ram;
setPos(int32/1000, int32/1000, int32/1000) required broadcast ram;
setRace(uint32) required broadcast ram;
setOwnerId(uint32) required broadcast ram;
setType(uint8) required broadcast ram;
hitSomebody(uint32, int16) broadcast clsend airecv;
};
dclass DistributedProjectile : DistributedObject {
setInitTime(int16) required broadcast ram;
setPos(int32/1000, int32/1000, int32/1000) required broadcast ram;
setRace(uint32) required broadcast ram;
setOwnerId(uint32) required broadcast ram;
setType(uint8) required broadcast ram;
hitSomebody(uint32, int16) broadcast clsend airecv;
};
dclass DistributedKartPad : DistributedObject {
setArea(uint32) required broadcast ram;
};
dclass DistributedRacePad : DistributedKartPad {
setState(string, int16) required broadcast ram;
setRaceZone(uint32);
setTrackInfo(uint16[]) required broadcast ram;
};
dclass DistributedViewPad : DistributedKartPad {
setLastEntered(int16) required broadcast ram;
};
dclass DistributedStartingBlock : DistributedObject {
setPadDoId(uint32) required broadcast ram;
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
setPadLocationId(uint8) required broadcast ram;
requestEnter() airecv clsend;
rejectEnter(uint8);
requestExit() airecv clsend;
setOccupied(uint32) broadcast ram;
setMovie(uint8) broadcast ram;
movieFinished() airecv clsend;
};
dclass DistributedViewingBlock : DistributedStartingBlock {
};
struct LeaderboardResult {
string name;
uint16 time;
};
dclass DistributedLeaderBoard : DistributedObject {
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
setDisplay(uint8, uint8, LeaderboardResult[]) required broadcast ram;
};
dclass DistributedLawbotBoss : DistributedBossCog {
setState(string) broadcast ram;
setBossDamage(uint16, uint8, int16) broadcast ram;
touchWitnessStand() airecv clsend;
hitBoss(uint8) airecv clsend;
healBoss(uint8) airecv clsend;
hitToon(uint32) airecv clsend;
hitDefensePan() airecv clsend;
hitProsecutionPan() airecv clsend;
hitChair(uint8, uint8) airecv clsend;
setLawyerIds(uint32[]) broadcast ram;
setTaunt(int8, int8) broadcast;
toonGotHealed(uint32) broadcast;
enteredBonusState() broadcast;
setBattleDifficulty(uint8) broadcast ram;
};
dclass DistributedLawbotBossSuit : DistributedSuitBase {
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
doAttack(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) broadcast;
doProsecute() broadcast;
hitByToon() airecv clsend;
doStun() broadcast;
};
dclass DistributedLawbotBossGavel : DistributedObject {
setBossCogId(uint32) required broadcast ram;
setIndex(uint8) required broadcast ram;
setState(char) broadcast ram;
};
dclass DistributedLawbotCannon : DistributedObject {
setBossCogId(uint32) required broadcast ram;
setIndex(uint8) required broadcast ram;
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
requestEnter() airecv clsend;
setMovie(int8, uint32, uint8) broadcast;
setCannonPosition(int16/10, int16/10) airecv clsend;
updateCannonPosition(uint32, int16/10, int16/10) broadcast;
setCannonLit(int16/10, int16/10) airecv clsend;
setCannonWillFire(uint32, int16/10, int16/10, int16/10, int16) broadcast;
setLanded() airecv clsend;
requestLeave() airecv clsend;
};
dclass DistributedLawbotChair : DistributedObject {
setBossCogId(uint32) required broadcast ram;
setIndex(uint8) required broadcast ram;
setState(char) broadcast ram;
showCogJurorFlying() broadcast;
setToonJurorIndex(int8) broadcast ram;
};
dclass DistributedLawnDecor : DistributedNode {
setEstate(uint32) required broadcast ram;
setPlot(int8) required broadcast ram;
setHeading(int16/10) required broadcast ram;
setPosition(int16/10, int16/10, int16/10) required broadcast ram;
setOwnerIndex(int8) required broadcast ram;
plotEntered() airecv clsend;
removeItem(uint32) airecv clsend;
setMovie(uint8, uint32) broadcast ram;
movieDone() airecv clsend;
interactionDenied(uint32) broadcast ram;
};
dclass DistributedGardenPlot : DistributedLawnDecor {
plantedItem(uint32) broadcast ram;
finishPlanting(uint32) airecv clsend;
finishRemoving(uint32) airecv clsend;
plantFlower(uint8, uint8, uint32) airecv clsend;
plantGagTree(uint8, uint8, uint32) airecv clsend;
plantStatuary(uint8, uint32) airecv clsend;
plantToonStatuary(uint8, uint16, uint32) airecv clsend;
plantNothing(uint8, uint32) airecv clsend;
};
dclass DistributedGardenBox : DistributedLawnDecor {
setTypeIndex(uint8) required broadcast ram;
};
dclass DistributedStatuary : DistributedLawnDecor {
setOwnerPlot(uint32) required broadcast ram;
setTypeIndex(uint8) required broadcast ram;
setWaterLevel(int8) required broadcast ram;
setGrowthLevel(int8) required broadcast ram;
};
dclass DistributedToonStatuary : DistributedStatuary {
setOptional(uint16) required broadcast ram;
};
dclass DistributedAnimatedStatuary : DistributedStatuary {
};
dclass DistributedChangingStatuary : DistributedStatuary {
setGrowthLevel(int8) required broadcast ram;
};
dclass DistributedPlantBase : DistributedLawnDecor {
setOwnerPlot(uint32) required broadcast ram;
setTypeIndex(uint8) required broadcast ram;
setWaterLevel(int8) required broadcast ram;
setGrowthLevel(int8) required broadcast ram;
waterPlant(uint32) airecv clsend;
waterPlantDone() airecv clsend;
};
dclass DistributedFlower : DistributedPlantBase {
setTypeIndex(uint8) required broadcast ram;
setVariety(uint8) required broadcast ram;
};
dclass DistributedGagTree : DistributedPlantBase {
setWilted(int8) required broadcast ram;
requestHarvest(uint32) airecv clsend;
};
struct golfData {
int16 frame;
int32/100000 x;
int32/100000 y;
int32/100000 z;
};
struct Coord3 {
int32/100000 x;
int32/100000 y;
int32/100000 z;
};
struct CommonObjectData {
uint8 id;
uint8 type;
int32/100000 x;
int32/100000 y;
int32/100000 z;
int32/100000 q1;
int32/100000 q2;
int32/100000 q3;
int32/100000 q4;
int32/100000 aVX;
int32/100000 aVY;
int32/100000 aVZ;
int32/100000 lVX;
int32/100000 lVY;
int32/100000 lVZ;
};
dclass DistributedPhysicsWorld : DistributedObject {
clientCommonObject(uint8, uint8, Coord3, Coord3, int32/100, int32/100, int32/1000) broadcast ram;
setCommonObjects(CommonObjectData []) broadcast;
upSetCommonObjects(CommonObjectData []) airecv clsend;
};
dclass DistributedGolfHole : DistributedPhysicsWorld {
setHoleId(int8) broadcast ram required;
setTimingCycleLength(uint32/1000) broadcast ram required;
setAvatarReadyHole() airecv clsend;
setGolfCourseDoId(uint32) broadcast ram required;
turnDone() airecv clsend;
ballInHole() airecv clsend;
setAvatarTempTee(uint32, uint8) clsend broadcast;
setTempAimHeading(uint32, int32/1000) clsend broadcast;
setAvatarFinalTee(uint32, uint8) broadcast;
setGolferIds(uint32[]) broadcast ram required;
golfersTurn(uint32) broadcast;
golferChooseTee(uint32) broadcast;
setAvatarTee(uint8) airecv clsend;
postSwing(uint32/1000, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) airecv clsend;
postSwingState(uint32/1000, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, uint16/100, CommonObjectData []) airecv clsend;
swing(uint32, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) broadcast;
ballMovie2AI(uint32/1000, uint32, golfData [], golfData [], uint16, uint16, uint16, CommonObjectData []) airecv clsend;
ballMovie2Client(uint32/1000, uint32, golfData [], golfData [], uint16, uint16, uint16, CommonObjectData []) broadcast;
assignRecordSwing(uint32, uint32/1000, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, CommonObjectData []);
setBox(int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) airecv clsend;
sendBox(int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) broadcast;
};
dclass DistributedGolfCourse : DistributedObject {
setGolferIds(uint32[]) broadcast ram required;
setCourseId(int8) broadcast ram required;
setAvatarJoined() airecv clsend;
setAvatarReadyCourse() airecv clsend;
setAvatarReadyHole() airecv clsend;
setAvatarExited() airecv clsend;
setCurHoleIndex(int8) broadcast ram required;
setCurHoleDoId(uint32) broadcast ram required;
setDoneReward() airecv clsend;
setReward(uint8[] [], int8[], uint8[] [], uint8[] [], uint8[] [], uint32, uint32/100, uint32/100, uint32/100, uint32/100) broadcast;
setCourseReady(int8, int16[], int8) broadcast;
setHoleStart(int16) broadcast;
setCourseExit() broadcast;
setCourseAbort(uint32) broadcast;
setPlayHole() broadcast;
avExited(uint32) broadcast;
setScores(int16 []) broadcast;
changeDrivePermission(uint32, int8) broadcast;
};
dclass DistributedVineGame : DistributedMinigame {
reachedEndVine(int8) clsend airecv;
setNewVine(uint32, int8, uint32/10000, int8) airecv clsend broadcast;
setNewVineT(uint32, uint32/10000, int8) clsend broadcast;
setJumpingFromVine(uint32, int8, int8, int32/100, int16/100, int16/100, int16) clsend broadcast;
claimTreasure(uint32) airecv clsend;
setTreasureGrabbed(uint32, uint32) broadcast;
setScore(uint32, uint32) broadcast;
allAtEndVine() broadcast;
setFallingFromVine(uint32, int8, int8, int32/100, int16/100, int16/100, int16, int8) clsend broadcast;
setFallingFromMidair(uint32, int8, int32/100, int16/100, int16/100, int16, int8) clsend broadcast;
setVineSections(uint8[]) required broadcast ram;
};
dclass DistributedGolfKart : DistributedObject {
setState(string, int16) broadcast ram;
fillSlot0(uint32) broadcast ram;
fillSlot1(uint32) broadcast ram;
fillSlot2(uint32) broadcast ram;
fillSlot3(uint32) broadcast ram;
emptySlot0(uint32, int16) broadcast ram;
emptySlot1(uint32, int16) broadcast ram;
emptySlot2(uint32, int16) broadcast ram;
emptySlot3(uint32, int16) broadcast ram;
requestBoard() airecv clsend;
rejectBoard(uint32);
requestExit() airecv clsend;
setMinigameZone(uint32, uint16);
setGolfZone(uint32, uint16);
setGolfCourse(int8) required broadcast ram;
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
setColor(int16, int16, int16) required broadcast ram;
};
dclass DistributedTimer : DistributedObject {
setStartTime(int32) broadcast ram required;
};
dclass DistributedPicnicBasket : DistributedObject {
setState(string, uint16, int16) broadcast ram;
fillSlot0(uint32) broadcast ram;
fillSlot1(uint32) broadcast ram;
fillSlot2(uint32) broadcast ram;
fillSlot3(uint32) broadcast ram;
emptySlot0(uint32, int16) broadcast ram;
emptySlot1(uint32, int16) broadcast ram;
emptySlot2(uint32, int16) broadcast ram;
emptySlot3(uint32, int16) broadcast ram;
requestBoard(int16) airecv clsend;
rejectBoard(uint32);
requestExit() airecv clsend;
doneExit() airecv clsend;
setMinigameZone(uint32, uint16);
setPicnicDone();
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
setTableNumber(int16) required broadcast ram;
};
dclass DistributedGameTable : DistributedObject {
requestJoin(uint8) airecv clsend;
rejectJoin();
requestExit() airecv clsend;
fillSlot0(uint32) broadcast ram;
fillSlot1(uint32) broadcast ram;
fillSlot2(uint32) broadcast ram;
fillSlot3(uint32) broadcast ram;
fillSlot4(uint32) broadcast ram;
fillSlot5(uint32) broadcast ram;
emptySlot0(uint32, int16) broadcast ram;
emptySlot1(uint32, int16) broadcast ram;
emptySlot2(uint32, int16) broadcast ram;
emptySlot3(uint32, int16) broadcast ram;
emptySlot4(uint32, int16) broadcast ram;
emptySlot5(uint32, int16) broadcast ram;
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
announceWinner(uint32) broadcast;
};
dclass DistributedBossbotBoss : DistributedBossCog {
setState(string) broadcast ram;
setBattleDifficulty(uint8) broadcast ram;
requestGetFood(int8, int8, uint32) airecv clsend;
toonGotFood(uint32, int8, int8, uint32) broadcast;
requestServeFood(int8, int8) airecv clsend;
toonServeFood(uint32, int8, int8) broadcast;
hitBoss(uint8) airecv clsend;
hitToon(uint32) airecv clsend;
ballHitBoss(uint8) airecv clsend;
setBossDamage(uint16, uint8, int16) broadcast ram;
setSpeedDamage(uint16, uint8, int16) broadcast ram;
reachedTable(uint8) airecv clsend;
hitTable(uint8) airecv clsend;
awayFromTable(uint8) airecv clsend;
toonGotHealed(uint32) broadcast;
requestGetToonup(int8, int8, uint32) airecv clsend;
toonGotToonup(uint32, int8, int8, uint32) broadcast;
};
dclass DistributedCogKart : DistributedElevatorExt {
setCountryClubId(uint16) required broadcast ram;
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
setCountryClubInteriorZone(uint32);
setCountryClubInteriorZoneForce(uint32);
};
dclass DistributedCountryClub : DistributedObject {
setZoneId(uint32) required broadcast ram;
setBlockedRooms(uint8[]) required broadcast ram;
setCountryClubId(uint16) required broadcast ram;
setLayoutIndex(uint16) required broadcast ram;
setFloorNum(uint8) required broadcast ram;
setRoomDoIds(uint32[]) broadcast ram;
setCountryClubZone(uint32) broadcast ram;
elevatorAlert(uint32) broadcast ram;
};
dclass DistributedCountryClubRoom : DistributedLevel {
setCountryClubId(uint16) required broadcast ram;
setRoomId(uint16) required broadcast ram;
setRoomNum(uint8) required broadcast ram;
setSuits(uint32[], uint32[]) broadcast ram;
setBossConfronted(uint32) broadcast ram;
setDefeated() broadcast ram;
forceOuch(uint8) broadcast;
};
dclass DistributedMoleField : DistributedEntity {
setGameStart(int16, uint8, uint16) broadcast;
setClientTriggered() airecv clsend;
whackedMole(int8, int16) airecv clsend;
whackedBomb(int8, int16, int32) airecv clsend;
updateMole(int8, int8) broadcast;
reportToonHitByBomb(uint32, int8, int32) broadcast;
setScore(int16) required broadcast ram;
damageMe() airecv clsend;
setPityWin() broadcast;
};
dclass DistributedCountryClubBattle : DistributedLevelBattle {
};
dclass DistributedClubElevator : DistributedElevatorFSM {
setFloor(int8) broadcast ram;
setLocked(uint16) required broadcast ram;
setEntering(uint16) required broadcast ram;
kickToonsOut() broadcast;
setLatch(uint32) required broadcast ram;
};
dclass DistributedMaze : DistributedEntity {
setRoomDoId(uint32) required broadcast ram;
setGameStart(int16) broadcast;
setClientTriggered() airecv clsend;
setFinishedMaze() airecv clsend;
setGameOver() broadcast;
toonFinished(uint32, uint8, uint8) broadcast;
damageMe() airecv clsend;
};
dclass DistributedBattleWaiters : DistributedBattleFinal {
};
dclass DistributedFoodBelt : DistributedObject {
setBossCogId(uint32) required broadcast ram;
setIndex(uint8) required broadcast ram;
setState(char) broadcast ram;
};
dclass DistributedBanquetTable : DistributedObject {
setIndex(uint8) required broadcast ram;
setNumDiners(uint8) required broadcast ram;
setBossCogId(uint32) required broadcast ram;
setDinerInfo(uint8[], uint8[], uint8[]) required broadcast ram;
setState(char, uint32, int8) broadcast ram;
setDinerStatus(uint8, uint8) broadcast;
requestControl() airecv clsend;
requestFree(int8) airecv clsend;
setPitcherPos(uint8, uint16%360/100, int16) broadcast clsend;
clearSmoothing(int8) broadcast clsend;
firingWater(int32/100, int32/100, int32/100, int32/100, int32/100, int32/100) broadcast clsend;
waterHitBoss(uint8) broadcast clsend;
};
dclass DistributedBattleDiners : DistributedBattleFinal {
};
dclass DistributedGolfSpot : DistributedObject {
setIndex(uint8) required broadcast ram;
setBossCogId(uint32) required broadcast ram;
setState(char, uint32, int8) broadcast ram;
setGoingToReward() broadcast ram;
requestControl() airecv clsend;
requestFree(int8) airecv clsend;
setGolfSpotPos(uint8, uint16%360/100, int16) broadcast clsend;
clearSmoothing(int8) broadcast clsend;
setSwingInfo(uint8, int16/10, uint8) broadcast clsend;
};
struct TireInput {
int32/100 force;
int32/100 heading;
};
dclass DistributedIceGame : DistributedMinigame {
setForceArrowInfo(uint32, int32/100, int32/100) broadcast clsend;
setAvatarChoice(int32/100, int32/100) airecv clsend;
endingPositions(Coord3 []) airecv clsend;
reportScoringMovieDone() airecv clsend;
claimTreasure(uint8) airecv clsend;
claimPenalty(uint8) airecv clsend;
setTireInputs(TireInput []) broadcast;
setTimerStartTime(int16) broadcast;
setFinalPositions(Coord3 []) broadcast;
setMatchAndRound(int8, int8) broadcast;
setScores(int8, int8, int16[]) broadcast;
setNewState(string) broadcast;
setTreasureGrabbed(uint32, uint32) broadcast;
setPenaltyGrabbed(uint32, uint32) broadcast;
};
dclass DistributedCogThiefGame : DistributedMinigame {
throwingPie(uint32, int32, int32/100, int32/100, int32/100, int32/100) clsend broadcast;
hitBySuit(uint32, int32, int8, int32/100, int32/100, int32/100) clsend broadcast airecv;
pieHitSuit(uint32, int32, int8, int32/100, int32/100, int32/100) clsend broadcast airecv;
cogHitBarrel(int32, int8, int8, int32/100, int32/100, int32/100) clsend airecv;
cogAtReturnPos(int32, int8, int8) clsend airecv;
updateSuitGoal(int32, int32, int8, int8, int64, int32/100, int32/100, int32/100) broadcast;
makeCogCarryBarrel(int32, int32, int8, int8, int32/100, int32/100, int32/100) broadcast;
makeCogDropBarrel(int32, int32, int8, int8, int32/100, int32/100, int32/100) broadcast;
markBarrelStolen(int32, int32, int8) broadcast;
};
struct twoDTreasureInfo {
uint8 treasureIndex;
uint8 treasureValue;
};
struct twoDSectionInfo {
uint8 sectionIndex;
uint8 enemyIndicesSelected[];
twoDTreasureInfo treasureIndicesSelected[];
uint8 spawnPointIndicesSelected[];
uint8 stomperIndicesSelected[];
};
dclass DistributedTwoDGame : DistributedMinigame {
showShootGun(uint32, int16) clsend broadcast;
toonHitByEnemy(uint32, int16) clsend broadcast airecv;
toonFellDown(uint32, int16) clsend broadcast airecv;
toonSquished(uint32, int16) clsend broadcast airecv;
toonVictory(uint32, int16) clsend broadcast airecv;
claimTreasure(uint8, uint8) airecv clsend;
claimEnemyShot(uint8, uint8) airecv clsend;
reportDone() airecv clsend;
setSectionsSelected(twoDSectionInfo []) required broadcast ram;
setTreasureGrabbed(uint32, uint8, uint8) broadcast;
setEnemyShot(uint32, uint8, uint8, uint32) broadcast;
addVictoryScore(uint32, uint8) broadcast;
setEveryoneDone() broadcast;
};
dclass DistributedPicnicTable : DistributedNode {
setTableIndex(uint8) required broadcast ram;
fillSlot(uint32, uint8, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, int16, uint32) broadcast;
emptySlot(uint32, uint8, int16) broadcast;
requestTableState() airecv clsend;
setTableState(uint32 [], uint8) broadcast ram;
setGameZone(uint32, uint8) broadcast;
setIsPlaying(uint8) broadcast ram;
requestJoin(uint8, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend;
rejectJoin() broadcast;
requestObserve() airecv clsend;
leaveObserve() airecv clsend;
requestGameZone() airecv clsend;
requestPickedGame(uint8) clsend airecv;
requestExit() airecv clsend;
requestZone() clsend airecv;
announceWinner(string, uint32) broadcast;
allowObserve() broadcast;
allowPick() broadcast;
setZone(uint32) broadcast;
};
dclass DistributedChineseCheckers : DistributedNode {
requestExit() clsend airecv;
requestBegin() clsend airecv;
requestMove(uint8 []) clsend airecv;
requestTimer() clsend airecv;
requestSeatPositions() clsend airecv;
startBeginTimer(uint16, int16) broadcast ram;
gameStart(uint8) broadcast;
setTableDoId(uint32) required broadcast ram;
setGameState(uint8 [], uint8 []) required broadcast ram;
setTimer(int16) broadcast ram required;
setTurnTimer(int16) broadcast ram required;
sendTurn(uint8) broadcast ram;
requestWin() clsend airecv;
announceWin(uint32) broadcast;
announceSeatPositions(uint8 []) broadcast;
};
dclass DistributedCheckers : DistributedNode {
requestExit() clsend airecv;
requestBegin() clsend airecv;
requestTimer() clsend airecv;
requestMove(uint8 []) clsend airecv;
startBeginTimer(uint16, int16) broadcast ram;
gameStart(uint8) broadcast;
setTableDoId(uint32) required broadcast ram;
setGameState(uint8 [], uint8 []) required broadcast ram;
setTimer(int16) broadcast ram required;
setTurnTimer(int16) broadcast ram required;
sendTurn(uint8) broadcast ram;
requestWin() clsend airecv;
announceWin(uint32) broadcast;
illegalMove() broadcast;
};
dclass DistributedFindFour : DistributedNode {
requestExit() clsend airecv;
requestBegin() clsend airecv;
requestMove(uint8) clsend airecv;
requestTimer() clsend airecv;
requestWin(uint8 []) clsend airecv;
startBeginTimer(uint16, int16) broadcast ram;
setTableDoId(uint32) required broadcast ram;
setGameState(uint8 [][], uint8, uint8, uint8) required broadcast ram;
setTimer(int16) broadcast ram required;
setTurnTimer(int16) broadcast ram required;
gameStart(uint8) broadcast;
sendTurn(uint8) broadcast ram;
announceWin(uint32) broadcast;
announceWinLocation(uint8, uint8, uint8, uint8) broadcast;
announceWinnerPosition(uint8, uint8, uint8, uint8) broadcast;
illegalMove() broadcast;
tie() broadcast;
};
dclass DistributedLobbyManager : DistributedObject {
addLobby(uint32, uint32, string, string, int8, int8, activity [], decoration [], uint32[], uint16);
addLobbyRequest(uint32) airecv clsend;
addLobbyResponse(uint32, int8);
addLobbyResponseUdToAi(uint64, int8, lobby) airecv;
getLobbyZone(uint32, uint32, uint8) clsend airecv;
receiveLobbyZone(uint32, uint64, uint32);
freeZoneIdFromCreatedLobby(uint32, uint32) clsend airecv;
sendAvToPlayground(uint32, uint8);
exitParty(uint32) clsend airecv;
toonHasEnteredPartyAiToUd(uint32);
toonHasExitedPartyAiToUd(uint32);
lobbyManagerAIStartingUp(uint32, uint32);
lobbyManagerAIGoingDown(uint32, uint32);
lobbyHasFinishedUdToAllAi(uint64 lobbyId) airecv;
requestShardIdZoneIdForHostId(uint32) clsend airecv;
sendShardIdZoneIdToAvatar(uint32, uint32);
lobbyManagerUdStartingUp() airecv;
lobbyManagerUdLost() airecv;
receiveId(uint64 ids[]) airecv;
};
dclass DistributedPartyManager : DistributedObject {
addParty(uint32, uint32, string, string, int8, int8, activity [], decoration [], uint32[], uint16);
addPartyRequest(uint32, char [0-256], char [0-256], int8, int8, activity [], decoration [], uint32[]) airecv clsend;
addPartyResponse(uint32, int8);
addPartyResponseUdToAi(uint64, int8, party) airecv;
markInviteAsReadButNotReplied(uint32, uint64);
respondToInvite(uint32, uint32, uint16, uint64, uint8);
respondToInviteResponse(uint32, uint16, uint64, int8, uint8) airecv;
changePrivateRequest(uint64, int8) airecv clsend;
changePrivateRequestAiToUd(uint32, uint64, int8);
changePrivateResponseUdToAi(uint32, uint64, int8, int8) airecv;
changePrivateResponse(uint64, int8, int8);
changePartyStatusRequest(uint64, int8) airecv clsend;
changePartyStatusRequestAiToUd(uint32, uint64, int8);
changePartyStatusResponseUdToAi(uint32, uint64, int8, int8) airecv;
changePartyStatusResponse(uint64, int8, int8, uint16);
partyInfoOfHostRequestAiToUd(uint32, uint32);
partyInfoOfHostFailedResponseUdToAi(uint32) airecv;
partyInfoOfHostResponseUdToAi(party, uint32[]) airecv;
givePartyRefundResponse(uint32, uint64, int8, uint16, uint32);
getPartyZone(uint32, uint32, uint8) clsend airecv;
receivePartyZone(uint32, uint64, uint32);
freeZoneIdFromPlannedParty(uint32, uint32) clsend airecv;
sendAvToPlayground(uint32, uint8);
exitParty(uint32) clsend airecv;
removeGuest(uint32, uint32) airecv clsend;
partyManagerAIStartingUp(uint32, uint32);
partyManagerAIGoingDown(uint32, uint32);
partyHasStartedAiToUd(uint64 partyId, uint32 shardId, uint32 zoneId, string hostName);
toonHasEnteredPartyAiToUd(uint32);
toonHasExitedPartyAiToUd(uint32);
partyHasFinishedUdToAllAi(uint64 partyId) airecv;
updateToPublicPartyInfoUdToAllAi(uint32 shardId, uint32 zoneId, uint64 partyId, uint32 hostId, uint8 numGuests, uint8 maxGuests, string hostName, uint8 activities[], uint8 minLeft) airecv;
updateToPublicPartyCountUdToAllAi(uint32 partyCount, uint64 partyId) airecv;
requestShardIdZoneIdForHostId(uint32) clsend airecv;
sendShardIdZoneIdToAvatar(uint32, uint32);
partyManagerUdStartingUp() airecv;
partyManagerUdLost() airecv;
updateAllPartyInfoToUd(uint32, uint64, uint32, uint32, uint8, uint8, string, uint8 [], uint64);
forceCheckStart();
requestMw(uint32, string, uint32, uint32);
mwResponseUdToAllAi(uint32, string, uint32, uint32) airecv;
receiveId(uint64 ids[]) airecv;
};
dclass GlobalLobbyManager : DistributedObjectGlobal {
lobbyManagerAIHello(uint32 channel);
queryLobby(uint32 hostId);
addLobby(DoId avId, uint64 lobbyId);
toonJoinedLobby(uint64 lobbyId, uint32 avId);
toonLeftLobby(uint64 lobbyId, uint32 avId);
requestLobbySlot(uint64 lobbyId, uint32 avId);
lobbyDone(uint64 lobbyId);
allocIds(uint16 count);
};
dclass GlobalPartyManager : DistributedObjectGlobal {
partyManagerAIHello(uint32 channel);
queryParty(uint32 hostId);
addParty(DoId avId, uint64 partyId, string start, string end, int8 isPrivate,
int8 inviteTheme, activity [], decoration [], DoIdList inviteeIds);
partyHasStarted(uint64 partyId, uint32 shardId, uint32 zoneId, string hostName);
toonJoinedParty(uint64 partyId, uint32 avId);
toonLeftParty(uint64 partyId, uint32 avId);
requestPartySlot(uint64 partyId, uint32 avId, uint32 gateId);
partyDone(uint64 partyId);
allocIds(uint16 count);
};
struct PotentialToon {
uint32 avNum;
string avName;
string avDNA;
uint8 avPosition;
uint8 aname;
};
dclass ClientServicesManager : DistributedObjectGlobal {
login(string cookie, char auth [0-256]) clsend;
acceptLogin(uint32 timestamp);
requestAvatars() clsend;
setAvatars(PotentialToon[]);
createAvatar(blob dna, uint8 index) clsend;
createAvatarResp(uint32 avId);
setNameTyped(uint32 avId, string name) clsend;
setNameTypedResp(uint32 avId, uint8 status);
setNamePattern(uint32 avId, int16 p1, uint8 f1, int16 p2, uint8 f2, int16 p3, uint8 f3, int16 p4, uint8 f4) clsend;
setNamePatternResp(uint32 avId, uint8 status);
acknowledgeAvatarName(uint32 avId) clsend;
acknowledgeAvatarNameResp();
deleteAvatar(uint32 avId) clsend;
chooseAvatar(uint32 avId) clsend;
systemMessage(string message);
};
dclass TTCodeRedemptionMgr : DistributedObject {
redeemCode(char [0-50]) airecv clsend;
redeemCodeResult(uint8);
};
struct Friend
{
uint32 doId;
string name;
blob dna;
uint16 adminAccess;
uint32 petId;
};
dclass TTSFriendsManager : DistributedObjectGlobal {
removeFriend(uint32) clsend;
requestFriendsList() clsend;
friendList(Friend []);
friendOnline(uint32);
friendOffline(uint32);
goingOffline(uint32 avId);
getAvatarDetails(uint32) clsend;
friendDetails(uint32, blob, uint16[], uint16, int16, int16, uint32, uint32, blob, blob, int8[]);
getPetDetails(uint32) clsend;
petDetails(uint32, uint32, string, uint32, uint32, uint16/1000[], PetTrait[], int8[], uint32);
routeTeleportQuery(uint32 toId) clsend;
teleportQuery(uint32 fromId);
teleportResponse(uint32 fromId, uint8 tpAvailable, uint32 defaultShard, uint32 hoodId, uint32 zoneId) clsend;
setTeleportResponse(uint32 toId, uint8 tpAvailable, uint32 defaultShard, uint32 hoodId, uint32 zoneId);
whisperSCTo(uint32 toId, uint16 msgIndex) clsend;
setWhisperSCFrom(uint32 fromId, uint16 msgIndex);
whisperSCCustomTo(uint32 toId, uint16 msgIndex) clsend;
setWhisperSCCustomFrom(uint32 fromId, uint16 msgIndex);
whisperSCEmoteTo(uint32 toId, uint16 emoteId) clsend;
setWhisperSCEmoteFrom(uint32 fromId, uint16 emoteId);
sendTalkWhisper(uint32 toId, string message) clsend;
receiveTalkWhisper(uint32 fromId, string message);
battleSOS(uint32 toId) clsend;
setBattleSOS(uint32 fromId);
teleportGiveup(uint32 toId) clsend;
setTeleportGiveup(uint32 fromId);
whisperSCToontaskTo(uint32, uint32, uint32, uint32, uint8) clsend;
setWhisperSCToontaskFrom(uint32, uint32, uint32, uint32, uint8);
sleepAutoReply(uint32 toId) clsend;
setSleepAutoReply(uint32 fromId);
};
dclass ARGManager : DistributedObjectGlobal {
};