mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 12:12:36 -06:00
123 lines
5.5 KiB
Python
123 lines
5.5 KiB
Python
from pandac.PandaModules import NodePath, Point3
|
|
from direct.interval.MetaInterval import Parallel, Sequence
|
|
from direct.interval.SoundInterval import SoundInterval
|
|
from direct.interval.FunctionInterval import Wait, Func
|
|
from toontown.building import ElevatorConstants
|
|
from toontown.building import ElevatorUtils
|
|
import CogdoUtil
|
|
import CogdoGameConsts
|
|
|
|
class CogdoGameExit(NodePath):
|
|
|
|
def __init__(self, openSfx = None, closeSfx = None):
|
|
NodePath.__init__(self, 'CogdoGameExit')
|
|
self._model = CogdoUtil.loadModel('exitDoor')
|
|
self._model.reparentTo(self)
|
|
self._leftDoor = self._model.find('**/left_door')
|
|
self._rightDoor = self._model.find('**/right_door')
|
|
self._openSfx = openSfx or base.loadSfx('phase_9/audio/sfx/CHQ_VP_door_open.ogg')
|
|
self._closeSfx = closeSfx or base.loadSfx('phase_9/audio/sfx/CHQ_VP_door_close.ogg')
|
|
self._elevatorPoints = []
|
|
for point in ElevatorConstants.ElevatorPoints:
|
|
self._elevatorPoints.append(point[0])
|
|
|
|
self._currentSlot = 0
|
|
self._ival = None
|
|
self._open = True
|
|
self._toon2track = {}
|
|
self.close(animate=False)
|
|
return
|
|
|
|
def destroy(self):
|
|
self._cleanToonTracks()
|
|
if self._ival is not None:
|
|
self._ival.clearToInitial()
|
|
del self._ival
|
|
self._model.removeNode()
|
|
del self._leftDoor
|
|
del self._rightDoor
|
|
del self._model
|
|
del self._openSfx
|
|
del self._closeSfx
|
|
del self._elevatorPoints
|
|
return
|
|
|
|
def isOpen(self):
|
|
return self._open
|
|
|
|
def uniqueName(self, name):
|
|
return self.getName() + name
|
|
|
|
def open(self, animate = True):
|
|
if self._open:
|
|
return
|
|
if animate:
|
|
self._finishIval()
|
|
self._ival = Sequence(Parallel(SoundInterval(self._closeSfx), self._leftDoor.posInterval(self.getOpenCloseDuration(), ElevatorUtils.getLeftOpenPoint(ElevatorConstants.ELEVATOR_NORMAL), startPos=ElevatorUtils.getLeftClosePoint(ElevatorConstants.ELEVATOR_NORMAL), blendType='easeInOut'), self._rightDoor.posInterval(self.getOpenCloseDuration(), ElevatorUtils.getRightOpenPoint(ElevatorConstants.ELEVATOR_NORMAL), startPos=ElevatorUtils.getRightClosePoint(ElevatorConstants.ELEVATOR_NORMAL), blendType='easeInOut')))
|
|
self._ival.start()
|
|
else:
|
|
ElevatorUtils.openDoors(self._leftDoor, self._rightDoor, type=ElevatorConstants.ELEVATOR_NORMAL)
|
|
self._open = True
|
|
|
|
def getOpenCloseDuration(self):
|
|
return CogdoGameConsts.ExitDoorMoveDuration
|
|
|
|
def close(self, animate = True):
|
|
if not self._open:
|
|
return
|
|
if animate:
|
|
self._finishIval()
|
|
self._ival = Sequence(Parallel(SoundInterval(self._closeSfx), self._leftDoor.posInterval(self.getOpenCloseDuration(), ElevatorUtils.getLeftClosePoint(ElevatorConstants.ELEVATOR_NORMAL), startPos=ElevatorUtils.getLeftOpenPoint(ElevatorConstants.ELEVATOR_NORMAL), blendType='easeIn'), self._rightDoor.posInterval(self.getOpenCloseDuration(), ElevatorUtils.getRightClosePoint(ElevatorConstants.ELEVATOR_NORMAL), startPos=ElevatorUtils.getRightOpenPoint(ElevatorConstants.ELEVATOR_NORMAL), blendType='easeIn')))
|
|
self._ival.start()
|
|
else:
|
|
ElevatorUtils.closeDoors(self._leftDoor, self._rightDoor, type=ElevatorConstants.ELEVATOR_NORMAL)
|
|
self._open = False
|
|
|
|
def _finishIval(self):
|
|
if self._ival is not None and self._ival.isPlaying():
|
|
self._ival.finish()
|
|
return
|
|
|
|
def toonEnters(self, toon, goInside = True):
|
|
self._runToonThroughSlot(toon, self._currentSlot, goInside=goInside)
|
|
self._currentSlot += 1
|
|
if self._currentSlot > len(self._elevatorPoints):
|
|
self._currentSlot = 0
|
|
|
|
def _runToonThroughSlot(self, toon, slot, goInside = True):
|
|
helperNode = NodePath('helper')
|
|
helperNode.reparentTo(toon.getParent())
|
|
helperNode.lookAt(self)
|
|
lookAtH = helperNode.getH(self._model)
|
|
toonH = toon.getH(self._model)
|
|
hDiff = abs(lookAtH - toonH)
|
|
distanceFromElev = toon.getDistance(self._model)
|
|
moveSpeed = 9.778
|
|
anim = 'run'
|
|
if toon.animFSM.getCurrentState() == 'Sad':
|
|
moveSpeed *= 0.5
|
|
anim = 'sad-walk'
|
|
runInsideDistance = 20
|
|
track = Sequence(Func(toon.stopSmooth), Func(toon.loop, anim, 1.0), Parallel(toon.hprInterval(hDiff / 360.0, Point3(lookAtH, 0, 0), other=self._model, blendType='easeIn'), toon.posInterval(distanceFromElev / moveSpeed, Point3(self._elevatorPoints[slot], 0, 0), other=self._model, blendType='easeIn')), name=toon.uniqueName('runThroughExit'), autoPause=1)
|
|
if goInside:
|
|
track.append(Parallel(toon.hprInterval(lookAtH / 360.0, Point3(0, 0, 0), other=self._model, blendType='easeOut'), toon.posInterval(runInsideDistance / moveSpeed, Point3(self._elevatorPoints[slot], runInsideDistance, 0), other=self._model, blendType='easeOut')))
|
|
track.append(Func(self._clearToonTrack, toon))
|
|
track.append(Func(toon.setAnimState, 'Happy', 1.0))
|
|
self._storeToonTrack(toon, track)
|
|
track.start()
|
|
|
|
def _cleanToonTracks(self):
|
|
toons = [ toon for toon in self._toon2track ]
|
|
for toon in toons:
|
|
self._clearToonTrack(toon)
|
|
|
|
def _clearToonTrack(self, toon):
|
|
oldTrack = self._toon2track.get(toon)
|
|
if oldTrack is not None:
|
|
oldTrack.pause()
|
|
del self._toon2track[toon]
|
|
return
|
|
|
|
def _storeToonTrack(self, toon, track):
|
|
self._clearToonTrack(toon)
|
|
self._toon2track[toon] = track
|