mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 20:22:33 -06:00
91 lines
3.4 KiB
Python
Executable file
91 lines
3.4 KiB
Python
Executable file
from panda3d.core import *
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from direct.interval.IntervalGlobal import *
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from direct.directnotify import DirectNotifyGlobal
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from toontown.toonbase import ToontownGlobals
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from otp.otpbase import OTPGlobals
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import DistributedCashbotBossObject
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class DistributedCashbotBossSafe(DistributedCashbotBossObject.DistributedCashbotBossObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCashbotBossSafe')
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grabPos = (0, 0, -8.2)
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craneFrictionCoef = 0.2
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craneSlideSpeed = 11
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craneRotateSpeed = 16
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wantsWatchDrift = 0
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def __init__(self, cr):
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DistributedCashbotBossObject.DistributedCashbotBossObject.__init__(self, cr)
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NodePath.__init__(self, 'object')
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self.index = None
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self.flyToMagnetSfx = loader.loadSfx('phase_5/audio/sfx/TL_rake_throw_only.ogg')
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self.hitMagnetSfx = loader.loadSfx('phase_5/audio/sfx/AA_drop_safe.ogg')
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self.toMagnetSoundInterval = Parallel(SoundInterval(self.flyToMagnetSfx, duration=ToontownGlobals.CashbotBossToMagnetTime, node=self), Sequence(Wait(ToontownGlobals.CashbotBossToMagnetTime - 0.02), SoundInterval(self.hitMagnetSfx, duration=1.0, node=self)))
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self.hitFloorSfx = loader.loadSfx('phase_5/audio/sfx/AA_drop_bigweight_miss.ogg')
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self.hitFloorSoundInterval = SoundInterval(self.hitFloorSfx, node=self)
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return
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def announceGenerate(self):
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DistributedCashbotBossObject.DistributedCashbotBossObject.announceGenerate(self)
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self.name = 'safe-%s' % self.doId
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self.setName(self.name)
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self.boss.safe.copyTo(self)
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self.shadow = self.find('**/shadow')
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self.collisionNode.setName('safe')
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cs = CollisionSphere(0, 0, 4, 4)
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self.collisionNode.addSolid(cs)
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if self.index == 0:
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self.collisionNode.setIntoCollideMask(ToontownGlobals.PieBitmask | OTPGlobals.WallBitmask)
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self.collisionNode.setFromCollideMask(ToontownGlobals.PieBitmask)
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self.boss.safes[self.index] = self
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self.setupPhysics('safe')
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self.resetToInitialPosition()
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def disable(self):
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del self.boss.safes[self.index]
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DistributedCashbotBossObject.DistributedCashbotBossObject.disable(self)
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def hideShadows(self):
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self.shadow.hide()
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def showShadows(self):
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self.shadow.show()
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def getMinImpact(self):
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if self.boss.heldObject:
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return ToontownGlobals.CashbotBossSafeKnockImpact
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else:
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return ToontownGlobals.CashbotBossSafeNewImpact
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def doHitGoon(self, goon):
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goon.b_destroyGoon()
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def resetToInitialPosition(self):
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posHpr = ToontownGlobals.CashbotBossSafePosHprs[self.index]
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self.setPosHpr(*posHpr)
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self.physicsObject.setVelocity(0, 0, 0)
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def fellOut(self):
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self.deactivatePhysics()
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self.d_requestInitial()
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def setIndex(self, index):
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self.index = index
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def setObjectState(self, state, avId, craneId):
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if state == 'I':
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self.demand('Initial')
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else:
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DistributedCashbotBossObject.DistributedCashbotBossObject.setObjectState(self, state, avId, craneId)
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def d_requestInitial(self):
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self.sendUpdate('requestInitial')
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def enterInitial(self):
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self.resetToInitialPosition()
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self.showShadows()
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if self.index == 0:
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self.stash()
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def exitInitial(self):
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if self.index == 0:
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self.unstash()
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