mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
582 lines
25 KiB
Python
Executable file
582 lines
25 KiB
Python
Executable file
from direct.interval.IntervalGlobal import *
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from BattleBase import *
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from BattleProps import *
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from BattleSounds import *
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import MovieUtil
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import MovieCamera
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from direct.directnotify import DirectNotifyGlobal
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from toontown.toonbase import ToontownBattleGlobals
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from direct.actor import Actor
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from direct.particles import ParticleEffect
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import BattleParticles
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import BattleProps
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import MovieNPCSOS
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from MovieSound import createSuitResetPosTrack
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notify = DirectNotifyGlobal.directNotify.newCategory('MovieTrap')
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def doTraps(traps):
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if len(traps) == 0:
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return (None, None)
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npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(traps)
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hasUberTrapConflict = False
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suitTrapsDict = {}
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for trap in traps:
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targets = trap['target']
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if len(targets) == 1:
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suitId = targets[0]['suit'].doId
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if suitId in suitTrapsDict:
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suitTrapsDict[suitId].append(trap)
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else:
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suitTrapsDict[suitId] = [trap]
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else:
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for target in targets:
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suitId = target['suit'].doId
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if suitId not in suitTrapsDict:
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suitTrapsDict[suitId] = [trap]
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break
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if trap['level'] == UBER_GAG_LEVEL_INDEX:
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if len(traps) > 1:
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hasUberTrapConflict = True
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for oneTarget in trap['target']:
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suit = oneTarget['suit']
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if suit.battleTrap != NO_TRAP:
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hasUberTrapConflict = True
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suitTrapLists = suitTrapsDict.values()
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mtrack = Parallel()
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for trapList in suitTrapLists:
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trapPropList = []
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for i in xrange(len(trapList)):
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trap = trapList[i]
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level = trap['level']
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if level == 0:
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banana = globalPropPool.getProp('banana')
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banana2 = MovieUtil.copyProp(banana)
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trapPropList.append([banana, banana2])
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elif level == 1:
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rake = globalPropPool.getProp('rake')
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rake2 = MovieUtil.copyProp(rake)
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rake.pose('rake', 0)
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rake2.pose('rake', 0)
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trapPropList.append([rake, rake2])
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elif level == 2:
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marbles = globalPropPool.getProp('marbles')
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marbles2 = MovieUtil.copyProp(marbles)
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trapPropList.append([marbles, marbles2])
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elif level == 3:
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trapPropList.append([globalPropPool.getProp('quicksand')])
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elif level == 4:
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trapPropList.append([globalPropPool.getProp('trapdoor')])
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elif level == 5:
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tnt = globalPropPool.getProp('tnt')
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tnt2 = MovieUtil.copyProp(tnt)
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trapPropList.append([tnt, tnt2])
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elif level == 6:
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tnt = globalPropPool.getProp('traintrack')
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tnt2 = MovieUtil.copyProp(tnt)
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trapPropList.append([tnt, tnt2])
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else:
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notify.warning('__doTraps() - Incorrect trap level: %d' % level)
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if len(trapList) == 1 and not hasUberTrapConflict:
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ival = __doTrapLevel(trapList[0], trapPropList[0])
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if ival:
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mtrack.append(ival)
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else:
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subMtrack = Parallel()
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for i in xrange(len(trapList)):
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trap = trapList[i]
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trapProps = trapPropList[i]
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ival = __doTrapLevel(trap, trapProps, explode=1)
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if ival:
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subMtrack.append(ival)
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mtrack.append(subMtrack)
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trapTrack = Sequence(npcArrivals, mtrack, npcDepartures)
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camDuration = mtrack.getDuration()
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enterDuration = npcArrivals.getDuration()
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exitDuration = npcDepartures.getDuration()
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camTrack = MovieCamera.chooseTrapShot(traps, camDuration, enterDuration, exitDuration)
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return (trapTrack, camTrack)
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def __doTrapLevel(trap, trapProps, explode = 0):
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level = trap['level']
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if level == 0:
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return __trapBanana(trap, trapProps, explode)
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elif level == 1:
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return __trapRake(trap, trapProps, explode)
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elif level == 2:
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return __trapMarbles(trap, trapProps, explode)
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elif level == 3:
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return __trapQuicksand(trap, trapProps, explode)
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elif level == 4:
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return __trapTrapdoor(trap, trapProps, explode)
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elif level == 5:
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return __trapTNT(trap, trapProps, explode)
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elif level == 6:
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return __trapTrain(trap, trapProps, explode)
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return None
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def getSoundTrack(fileName, delay = 0.01, duration = None, node = None):
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soundEffect = globalBattleSoundCache.getSound(fileName)
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if duration:
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return Sequence(Wait(delay), SoundInterval(soundEffect, duration=duration, node=node))
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else:
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return Sequence(Wait(delay), SoundInterval(soundEffect, node=node))
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def __createThrownTrapMultiTrack(trap, propList, propName, propPos = None, propHpr = None, anim = 0, explode = 0):
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toon = trap['toon']
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level = trap['level']
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battle = trap['battle']
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target = trap['target']
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suit = target[0]['suit']
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targetPos = suit.getPos(battle)
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thrownProp = propList[0]
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unthrownProp = propList[1]
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torso = toon.style.torso
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torso = torso[0]
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if torso == 'l':
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throwDelay = 2.3
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elif torso == 'm':
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throwDelay = 2.3
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else:
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throwDelay = 1.9
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throwDuration = 0.9
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animBreakPoint = throwDelay + throwDuration
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animDelay = 3.1
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trapTrack = ToontownBattleGlobals.TRAP_TRACK
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trapTrackNames = ToontownBattleGlobals.AvProps[trapTrack]
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trapName = trapTrackNames[level]
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hands = toon.getRightHands()
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propTrack = Sequence()
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if propPos and propHpr:
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propTrack.append(Func(MovieUtil.showProps, propList, hands, propPos, propHpr))
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else:
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propTrack.append(Func(MovieUtil.showProps, propList, hands))
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if anim == 1:
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pTracks = Parallel()
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for prop in propList:
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pTracks.append(ActorInterval(prop, propName, duration=animBreakPoint))
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propTrack.append(pTracks)
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throwTrack = Sequence()
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throwTrack.append(Wait(throwDelay))
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throwTrack.append(Func(unthrownProp.reparentTo, hidden))
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throwTrack.append(Func(toon.update))
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if suit.battleTrap != NO_TRAP:
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notify.debug('trapSuit() - trap: %d destroyed existing trap: %d' % (level, suit.battleTrap))
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battle.removeTrap(suit)
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if trapName == 'rake':
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trapProp = globalPropPool.getProp('rake-react')
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else:
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trapProp = MovieUtil.copyProp(thrownProp)
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suit.battleTrapProp = trapProp
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suit.battleTrap = level
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suit.battleTrapIsFresh = 1
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if trapName == 'banana':
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trapPoint, trapHpr = battle.getActorPosHpr(suit)
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trapPoint.setY(MovieUtil.SUIT_TRAP_DISTANCE)
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slidePoint = Vec3(trapPoint.getX(), trapPoint.getY() - 2, trapPoint.getZ())
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throwingTrack = createThrowingTrack(thrownProp, slidePoint, duration=0.9, parent=battle)
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moveTrack = LerpPosInterval(thrownProp, 0.8, pos=trapPoint, other=battle)
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animTrack = ActorInterval(thrownProp, propName, startTime=animBreakPoint)
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slideTrack = Parallel(moveTrack, animTrack)
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motionTrack = Sequence(throwingTrack, slideTrack)
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hprTrack = LerpHprInterval(thrownProp, 1.7, hpr=Point3(0, 0, 0))
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soundTrack = getSoundTrack('TL_banana.ogg', node=toon)
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scaleTrack = LerpScaleInterval(thrownProp, 1.7, scale=MovieUtil.PNT3_ONE)
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throwTrack.append(Wait(0.25))
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throwTrack.append(Func(thrownProp.wrtReparentTo, suit))
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throwTrack.append(Parallel(motionTrack, hprTrack, scaleTrack, soundTrack))
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elif trapName == 'tnt':
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trapPoint, trapHpr = battle.getActorPosHpr(suit)
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trapPoint.setY(MovieUtil.SUIT_TRAP_TNT_DISTANCE - 3.9)
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trapPoint.setZ(trapPoint.getZ() + 0.4)
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throwingTrack = createThrowingTrack(thrownProp, trapPoint, duration=throwDuration, parent=battle)
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hprTrack = LerpHprInterval(thrownProp, 0.9, hpr=Point3(0, 90, 0))
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scaleTrack = LerpScaleInterval(thrownProp, 0.9, scale=MovieUtil.PNT3_ONE)
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soundTrack = getSoundTrack('TL_dynamite.ogg', delay=0.8, duration=0.7, node=suit)
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throwTrack.append(Wait(0.2))
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throwTrack.append(Parallel(throwingTrack, hprTrack, scaleTrack, soundTrack))
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elif trapName == 'marbles':
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trapPoint, trapHpr = battle.getActorPosHpr(suit)
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trapPoint.setY(MovieUtil.SUIT_TRAP_MARBLES_DISTANCE)
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flingDuration = 0.2
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rollDuration = 1.0
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throwDuration = flingDuration + rollDuration
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landPoint = Point3(0, trapPoint.getY() + 2, trapPoint.getZ())
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throwPoint = Point3(0, trapPoint.getY(), trapPoint.getZ())
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moveTrack = Sequence(Func(thrownProp.wrtReparentTo, suit), Func(thrownProp.setHpr, Point3(94, 0, 0)), LerpPosInterval(thrownProp, flingDuration, pos=landPoint, other=suit), LerpPosInterval(thrownProp, rollDuration, pos=throwPoint, other=suit))
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animTrack = ActorInterval(thrownProp, propName, startTime=throwDelay + 0.9)
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scaleTrack = LerpScaleInterval(thrownProp, throwDuration, scale=MovieUtil.PNT3_ONE)
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soundTrack = getSoundTrack('TL_marbles.ogg', delay=0.1, node=toon)
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throwTrack.append(Wait(0.2))
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throwTrack.append(Parallel(moveTrack, animTrack, scaleTrack, soundTrack))
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elif trapName == 'rake':
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trapPoint, trapHpr = battle.getActorPosHpr(suit)
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trapPoint.setY(MovieUtil.SUIT_TRAP_RAKE_DISTANCE)
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throwDuration = 1.1
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throwingTrack = createThrowingTrack(thrownProp, trapPoint, duration=throwDuration, parent=suit)
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hprTrack = LerpHprInterval(thrownProp, throwDuration, hpr=VBase3(63.43, -90.0, 63.43))
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scaleTrack = LerpScaleInterval(thrownProp, 0.9, scale=Point3(0.7, 0.7, 0.7))
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soundTrack = SoundInterval(globalBattleSoundCache.getSound('TL_rake_throw_only.ogg'), duration=1.1, node=suit)
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throwTrack.append(Wait(0.2))
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throwTrack.append(Parallel(throwingTrack, hprTrack, scaleTrack, soundTrack))
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else:
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notify.warning('__createThrownTrapMultiTrack() - Incorrect trap: %s thrown from toon' % trapName)
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def placeTrap(trapProp, suit, battle = battle, trapName = trapName):
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if not trapProp or trapProp.isEmpty():
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return
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trapProp.wrtReparentTo(suit)
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trapProp.show()
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if trapName == 'rake':
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trapProp.setPos(0, MovieUtil.SUIT_TRAP_RAKE_DISTANCE, 0)
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trapProp.setHpr(Point3(0, 270, 0))
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trapProp.setScale(Point3(0.7, 0.7, 0.7))
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rakeOffset = MovieUtil.getSuitRakeOffset(suit)
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trapProp.setY(trapProp.getY() + rakeOffset)
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elif trapName == 'banana':
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trapProp.setHpr(0, 0, 0)
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trapProp.setPos(0, MovieUtil.SUIT_TRAP_DISTANCE, -0.35)
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trapProp.pose(trapName, trapProp.getNumFrames(trapName) - 1)
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elif trapName == 'marbles':
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trapProp.setHpr(Point3(94, 0, 0))
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trapProp.setPos(0, MovieUtil.SUIT_TRAP_MARBLES_DISTANCE, 0)
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trapProp.pose(trapName, trapProp.getNumFrames(trapName) - 1)
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elif trapName == 'tnt':
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trapProp.setHpr(0, 90, 0)
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trapProp.setPos(0, MovieUtil.SUIT_TRAP_TNT_DISTANCE, 0.4)
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else:
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notify.warning('placeTrap() - Incorrect trap: %s placed on a suit' % trapName)
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dustNode = hidden.attachNewNode('DustNode')
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def placeDustExplosion(dustNode = dustNode, thrownProp = thrownProp, battle = battle):
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dustNode.reparentTo(battle)
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dustNode.setPos(thrownProp.getPos(battle))
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if explode == 1:
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throwTrack.append(Func(thrownProp.wrtReparentTo, hidden))
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throwTrack.append(Func(placeDustExplosion))
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throwTrack.append(createCartoonExplosionTrack(dustNode, 'dust', explosionPoint=Point3(0, 0, 0)))
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throwTrack.append(Func(battle.removeTrap, suit))
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else:
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throwTrack.append(Func(placeTrap, trapProp, suit))
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if trapName == 'tnt':
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tip = trapProp.find('**/joint_attachEmitter')
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sparks = BattleParticles.createParticleEffect(file='tnt')
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trapProp.sparksEffect = sparks
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throwTrack.append(Func(sparks.start, tip))
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throwTrack.append(Func(MovieUtil.removeProps, propList))
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toonTrack = Sequence(Func(toon.headsUp, battle, targetPos), ActorInterval(toon, 'toss'), Func(toon.loop, 'neutral'))
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return Parallel(propTrack, throwTrack, toonTrack)
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def __createPlacedTrapMultiTrack(trap, prop, propName, propPos = None, propHpr = None, explode = 0, visibleOnlyForThisSuitId = None):
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toon = trap['toon']
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if 'npc' in trap:
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toon = trap['npc']
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level = trap['level']
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battle = trap['battle']
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origHpr = toon.getHpr(battle)
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trapPoint = Point3(0, MovieUtil.SUIT_TRAP_DISTANCE, 0.025)
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trapDelay = 2.5
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hands = toon.getLeftHands()
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def placeDustExplosion(dustNode, trapProp, battle):
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dustNode.reparentTo(battle)
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dustNode.setPos(trapProp.getPos(battle))
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trapTracks = Parallel()
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firstTime = 1
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targets = trap['target']
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for target in targets:
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suit = target['suit']
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suitPos = suit.getPos(battle)
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targetPos = suitPos
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trapProp = MovieUtil.copyProp(prop)
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showThisTrap = True
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if visibleOnlyForThisSuitId and visibleOnlyForThisSuitId != suit.doId:
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showThisTrap = False
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trapTrack = Sequence()
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trapTrack.append(Wait(trapDelay))
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if showThisTrap:
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notify.debug('showing trap %s for %d' % (trapProp.getName(), suit.doId))
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trapTrack.append(Func(trapProp.show))
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else:
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notify.debug('hiding trap %s for %d' % (trapProp.getName(), suit.doId))
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trapTrack.append(Func(trapProp.hide))
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trapTrack.append(Func(trapProp.setScale, Point3(0.1, 0.1, 0.1)))
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trapTrack.append(Func(trapProp.reparentTo, suit))
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trapTrack.append(Func(trapProp.setPos, trapPoint))
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trapTrack.append(LerpScaleInterval(trapProp, 1.2, Point3(1.7, 1.7, 1.7)))
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if explode == 1:
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dustNode = hidden.attachNewNode('DustNode')
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trapTrack.append(Func(trapProp.wrtReparentTo, hidden))
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trapTrack.append(Func(placeDustExplosion, dustNode, trapProp, battle))
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trapTrack.append(createCartoonExplosionTrack(dustNode, 'dust', explosionPoint=Point3(0, 0, 0)))
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trapTrack.append(Func(MovieUtil.removeProp, trapProp))
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trapTrack.append(Func(battle.removeTrap, suit))
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else:
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if suit.battleTrap != NO_TRAP:
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notify.debug('trapSuit() - trap: %d destroyed existing trap: %d' % (level, suit.battleTrap))
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battle.removeTrap(suit)
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suit.battleTrapProp = trapProp
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suit.battleTrap = level
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suit.battleTrapIsFresh = 1
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trapTracks.append(trapTrack)
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button = globalPropPool.getProp('button')
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button2 = MovieUtil.copyProp(button)
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buttons = [button, button2]
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toonTrack = Sequence()
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toonTrack.append(Func(MovieUtil.showProps, buttons, hands))
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toonTrack.append(Func(toon.headsUp, battle, suitPos))
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toonTrack.append(ActorInterval(toon, 'pushbutton'))
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toonTrack.append(Func(MovieUtil.removeProps, buttons))
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toonTrack.append(Func(toon.loop, 'neutral'))
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toonTrack.append(Func(toon.setHpr, battle, origHpr))
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if propName == 'quicksand':
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propSound = globalBattleSoundCache.getSound('TL_quicksand.ogg')
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else:
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propSound = globalBattleSoundCache.getSound('TL_trap_door.ogg')
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buttonSound = globalBattleSoundCache.getSound('AA_drop_trigger_box.ogg')
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soundTrack = Sequence(Wait(2.3), SoundInterval(buttonSound, duration=0.67, node=toon), Wait(0.3), SoundInterval(propSound, duration=0.5, node=toon))
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return Parallel(trapTracks, toonTrack, soundTrack)
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def __trapBanana(trap, trapProps, explode):
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toon = trap['toon']
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suit = trap['target'][0]['suit']
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notify.debug('toon: %s lays banana peel in front of suit: %d' % (toon.getName(), suit.doId))
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bananas = trapProps
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return __createThrownTrapMultiTrack(trap, bananas, 'banana', anim=1, explode=explode)
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def __trapRake(trap, trapProps, explode):
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toon = trap['toon']
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suit = trap['target'][0]['suit']
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notify.debug('toon: %s lays rake in front of suit: %d' % (toon.getName(), suit.doId))
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rakes = trapProps
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return __createThrownTrapMultiTrack(trap, rakes, 'rake', anim=1, explode=explode)
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def __trapMarbles(trap, trapProps, explode):
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toon = trap['toon']
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suit = trap['target'][0]['suit']
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notify.debug('toon: %s lays marbles in front of suit: %d' % (toon.getName(), suit.doId))
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bothMarbles = trapProps
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pos = Point3(0, 0, 0)
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hpr = Point3(0, 0, -30)
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return __createThrownTrapMultiTrack(trap, bothMarbles, 'marbles', pos, hpr, anim=1, explode=explode)
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def __trapQuicksand(trap, trapProps, explode):
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toon = trap['toon']
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suit = trap['target'][0]['suit']
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notify.debug('toon: %s lays quicksand in front of suit: %d' % (toon.getName(), suit.doId))
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quicksand = trapProps[0]
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return __createPlacedTrapMultiTrack(trap, quicksand, 'quicksand', explode=explode)
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def __trapTrapdoor(trap, trapProps, explode):
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toon = trap['toon']
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if 'npc' in trap:
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toon = trap['npc']
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targets = trap['target']
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for target in targets:
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suit = target['suit']
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notify.debug('toon: %s lays trapdoor in front of suit: %d' % (toon.getName(), suit.doId))
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trapdoor = trapProps[0]
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return __createPlacedTrapMultiTrack(trap, trapdoor, 'trapdoor', explode=explode)
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def __trapTNT(trap, trapProps, explode):
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toon = trap['toon']
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suit = trap['target'][0]['suit']
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notify.debug('toon: %s lays TNT in front of suit: %d' % (toon.getName(), suit.doId))
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tnts = trapProps
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return __createThrownTrapMultiTrack(trap, tnts, 'tnt', anim=0, explode=explode)
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def __trapTrain(trap, trapProps, explode):
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toon = trap['toon']
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if 'npc' in trap:
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toon = trap['npc']
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targets = trap['target']
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battle = trap['battle']
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visibleOnlyForThisSuitId = 0
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centerSuit = None
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closestXDistance = 10000
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for target in targets:
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suit = target['suit']
|
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suitPoint, suitHpr = battle.getActorPosHpr(suit)
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xDistance = abs(suitPoint.getX())
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if xDistance < closestXDistance:
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visibleOnlyForThisSuitId = suit.doId
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closestXDistance = xDistance
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centerSuit = suit
|
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notify.debug('toon: %s doing traintrack in front of suit: %d' % (toon.getName(), suit.doId))
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|
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traintrack = trapProps[0]
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return __createPlacedGroupTrapTrack(trap, traintrack, 'traintrack', centerSuit, explode=explode)
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|
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|
|
|
def createThrowingTrack(object, target, duration = 1.0, parent = render, gravity = -32.144):
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values = {}
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values['origin'] = None
|
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values['velocity'] = None
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|
|
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def calcOriginAndVelocity(object = object, target = target, values = values, duration = duration, parent = parent, gravity = gravity):
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object.wrtReparentTo(parent)
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values['origin'] = object.getPos(parent)
|
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origin = object.getPos(parent)
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values['velocity'] = (target[2] - origin[2] - 0.5 * gravity * duration * duration) / duration
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|
|
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def throwPos(t, object, duration, target, values = values, gravity = -32.144):
|
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if values['origin'] != None:
|
|
origin = values['origin']
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else:
|
|
origin = object.getPos()
|
|
if values['velocity'] != None:
|
|
velocity = values['velocity']
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else:
|
|
velocity = 16
|
|
x = origin[0] * (1 - t) + target[0] * t
|
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y = origin[1] * (1 - t) + target[1] * t
|
|
time = t * duration
|
|
z = origin[2] + velocity * time + 0.5 * gravity * time * time
|
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object.setPos(x, y, z)
|
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return
|
|
|
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return Sequence(Func(calcOriginAndVelocity), LerpFunctionInterval(throwPos, fromData=0.0, toData=1.0, duration=duration, extraArgs=[object, duration, target]))
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|
|
|
|
|
def createCartoonExplosionTrack(parent, animName, explosionPoint = None):
|
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explosionTrack = Sequence()
|
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explosion = BattleProps.globalPropPool.getProp(animName)
|
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explosion.setBillboardPointEye()
|
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if not explosionPoint:
|
|
explosionPoint = Point3(0, 3.6, 2.1)
|
|
if animName == 'dust':
|
|
scale = Point3(0.1, 0.9, 1)
|
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explosionTrack.append(Func(explosion.reparentTo, parent))
|
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explosionTrack.append(Func(explosion.setPos, explosionPoint))
|
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explosionTrack.append(Func(explosion.setScale, scale))
|
|
explosionTrack.append(ActorInterval(explosion, animName))
|
|
explosionTrack.append(Func(MovieUtil.removeProp, explosion))
|
|
return explosionTrack
|
|
|
|
|
|
def __createPlacedGroupTrapTrack(trap, prop, propName, centerSuit, propPos = None, propHpr = None, explode = 0):
|
|
toon = trap['toon']
|
|
if 'npc' in trap:
|
|
toon = trap['npc']
|
|
level = trap['level']
|
|
battle = trap['battle']
|
|
origHpr = toon.getHpr(battle)
|
|
trapPoint = Point3(0, 5 - MovieUtil.SUIT_TRAP_DISTANCE, 0.025)
|
|
trapDelay = 2.5
|
|
hands = toon.getLeftHands()
|
|
|
|
def placeDustExplosion(dustNode, trapProp, battle):
|
|
dustNode.reparentTo(battle)
|
|
dustNode.setPos(trapProp.getPos(battle))
|
|
|
|
trapTracks = Parallel()
|
|
firstTime = 1
|
|
targets = trap['target']
|
|
if True:
|
|
suit = centerSuit
|
|
suitPos = suit.getPos(battle)
|
|
targetPos = suitPos
|
|
trapProp = MovieUtil.copyProp(prop)
|
|
showThisTrap = True
|
|
trapTrack = Sequence()
|
|
trapTrack.append(Wait(trapDelay))
|
|
if showThisTrap:
|
|
notify.debug('showing trap %s for %d' % (trapProp.getName(), suit.doId))
|
|
trapTrack.append(Func(trapProp.show))
|
|
else:
|
|
notify.debug('hiding trap %s for %d' % (trapProp.getName(), suit.doId))
|
|
trapTrack.append(Func(trapProp.hide))
|
|
trapTrack.append(Func(trapProp.setScale, Point3(0.1, 0.1, 0.1)))
|
|
trapTrack.append(Func(trapProp.reparentTo, battle))
|
|
trapTrack.append(Func(trapProp.setPos, trapPoint))
|
|
trapTrack.append(Func(trapProp.setH, 0))
|
|
trapTrack.append(LerpScaleInterval(trapProp, 1.2, Point3(1.0, 1.0, 1.0)))
|
|
if explode == 1:
|
|
dustNode = hidden.attachNewNode('DustNode')
|
|
removeTrapsParallel = Parallel()
|
|
oneTrapTrack = Sequence()
|
|
oneTrapTrack.append(Func(trapProp.wrtReparentTo, hidden))
|
|
oneTrapTrack.append(Func(placeDustExplosion, dustNode, trapProp, battle))
|
|
oneTrapTrack.append(createCartoonExplosionTrack(dustNode, 'dust', explosionPoint=Point3(0, 0, 0)))
|
|
oneTrapTrack.append(Func(MovieUtil.removeProp, trapProp))
|
|
removeTrapsParallel.append(oneTrapTrack)
|
|
for target in trap['target']:
|
|
otherSuit = target['suit']
|
|
if otherSuit.battleTrapProp:
|
|
otherDustNode = hidden.attachNewNode('DustNodeOtherSuit')
|
|
otherTrapTrack = Sequence()
|
|
otherTrapTrack.append(Func(otherSuit.battleTrapProp.wrtReparentTo, hidden))
|
|
otherTrapTrack.append(Func(placeDustExplosion, dustNode, otherSuit.battleTrapProp, battle))
|
|
otherTrapTrack.append(createCartoonExplosionTrack(otherDustNode, 'dust', explosionPoint=Point3(0, 0, 0)))
|
|
otherTrapTrack.append(Func(battle.removeTrap, otherSuit))
|
|
removeTrapsParallel.append(otherTrapTrack)
|
|
|
|
trapTrack.append(removeTrapsParallel)
|
|
else:
|
|
if suit.battleTrap != NO_TRAP:
|
|
notify.debug('trapSuit() - trap: %d destroyed existing trap: %d' % (level, suit.battleTrap))
|
|
battle.removeTrap(suit)
|
|
suit.battleTrapProp = trapProp
|
|
suit.battleTrap = level
|
|
suit.battleTrapIsFresh = 1
|
|
unlureSuits = Parallel()
|
|
for target in targets:
|
|
kbbonus = target['kbbonus']
|
|
if kbbonus == 0:
|
|
unluredSuit = target['suit']
|
|
suitTrack = Sequence()
|
|
suitTrack.append(createSuitResetPosTrack(unluredSuit, battle))
|
|
suitTrack.append(Func(battle.unlureSuit, unluredSuit))
|
|
unlureSuits.append(suitTrack)
|
|
|
|
trapTrack.append(unlureSuits)
|
|
for otherSuit in battle.suits:
|
|
if not otherSuit == suit:
|
|
if otherSuit.battleTrap != NO_TRAP:
|
|
notify.debug('trapSuit() - trap: %d destroyed existing trap: %d' % (level, suit.battleTrap))
|
|
battle.removeTrap(otherSuit)
|
|
otherSuit.battleTrapProp = trapProp
|
|
otherSuit.battleTrap = level
|
|
otherSuit.battleTrapIsFresh = 1
|
|
|
|
trapTracks.append(trapTrack)
|
|
button = globalPropPool.getProp('button')
|
|
button2 = MovieUtil.copyProp(button)
|
|
buttons = [button, button2]
|
|
toonTrack = Sequence()
|
|
toonTrack.append(Func(MovieUtil.showProps, buttons, hands))
|
|
toonTrack.append(Func(toon.headsUp, battle, suitPos))
|
|
toonTrack.append(ActorInterval(toon, 'pushbutton'))
|
|
toonTrack.append(Func(MovieUtil.removeProps, buttons))
|
|
toonTrack.append(Func(toon.loop, 'neutral'))
|
|
toonTrack.append(Func(toon.setHpr, battle, origHpr))
|
|
if propName == 'quicksand':
|
|
propSound = globalBattleSoundCache.getSound('TL_quicksand.ogg')
|
|
elif propName == 'traintrack':
|
|
propSound = globalBattleSoundCache.getSound('TL_train_track_appear.ogg')
|
|
else:
|
|
propSound = globalBattleSoundCache.getSound('TL_trap_door.ogg')
|
|
buttonSound = globalBattleSoundCache.getSound('AA_drop_trigger_box.ogg')
|
|
soundTrack = Sequence(Wait(2.3), Parallel(SoundInterval(buttonSound, duration=0.67, node=toon), SoundInterval(propSound, node=toon)))
|
|
return Parallel(trapTracks, toonTrack, soundTrack)
|