Poodletooth-iLand/otp/level/DistributedLevel.py
Master Jumblespeed d882959bfa switch to remote
2015-05-18 22:11:33 -04:00

535 lines
21 KiB
Python
Executable file

from direct.distributed.ClockDelta import *
from pandac.PandaModules import *
from direct.showbase.PythonUtil import Functor, sameElements, list2dict, uniqueElements
from direct.interval.IntervalGlobal import *
from toontown.distributed.ToontownMsgTypes import *
from toontown.toonbase import ToontownGlobals
from otp.otpbase import OTPGlobals
from direct.distributed import DistributedObject
import Level
import LevelConstants
from direct.directnotify import DirectNotifyGlobal
import EntityCreator
from direct.gui import OnscreenText
from direct.task import Task
import LevelUtil
import random
class DistributedLevel(DistributedObject.DistributedObject, Level.Level):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedLevel')
ColorZonesAllDOs = 0
FloorCollPrefix = 'zoneFloor'
OuchTaskName = 'ouchTask'
VisChangeTaskName = 'visChange'
EmulateEntrancePoint = True
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
Level.Level.__init__(self)
self.lastToonZone = None
self.lastCamZone = 0
self.titleColor = (1, 1, 1, 1)
self.titleText = OnscreenText.OnscreenText('', fg=self.titleColor, shadow=(0, 0, 0, 1), font=ToontownGlobals.getSuitFont(), pos=(0, -0.5), scale=0.16, drawOrder=0, mayChange=1)
self.smallTitleText = OnscreenText.OnscreenText('', fg=self.titleColor, font=ToontownGlobals.getSuitFont(), pos=(0.65, 0.9), scale=0.08, drawOrder=0, mayChange=1, bg=(0.5, 0.5, 0.5, 0.5), align=TextNode.ARight)
self.titleSeq = None
self.zonesEnteredList = []
self.fColorZones = 0
self.scenarioIndex = 0
def generate(self):
DistributedLevel.notify.debug('generate')
DistributedObject.DistributedObject.generate(self)
self.parent2pendingChildren = {}
self.curSpec = None
if base.cr.timeManager is not None:
base.cr.timeManager.synchronize('DistributedLevel.generate')
else:
self.notify.warning('generate(): no TimeManager!')
return
def setLevelZoneId(self, zoneId):
self.levelZone = zoneId
def setAvIds(self, avIdList):
self.avIdList = avIdList
def setEntranceId(self, entranceId):
self.entranceId = entranceId
def getEntranceId(self):
return self.entranceId
def setZoneIds(self, zoneIds):
DistributedLevel.notify.debug('setZoneIds: %s' % zoneIds)
self.zoneIds = zoneIds
self.privGotAllRequired()
def setStartTimestamp(self, timestamp):
DistributedLevel.notify.debug('setStartTimestamp: %s' % timestamp)
self.startTime = globalClockDelta.networkToLocalTime(timestamp, bits=32)
self.privGotAllRequired()
def privGotAllRequired(self):
if hasattr(self, 'zoneIds') and hasattr(self, 'startTime'):
self.levelAnnounceGenerate()
def levelAnnounceGenerate(self):
pass
def initializeLevel(self, levelSpec):
self.privGotSpec(levelSpec)
def privGotSpec(self, levelSpec):
Level.Level.initializeLevel(self, self.doId, levelSpec, self.scenarioIndex)
modelZoneNums = self.zoneNums
specZoneNums = self.zoneNum2zoneId.keys()
self.initVisibility()
self.placeLocalToon()
def announceLeaving(self):
DistributedLevel.notify.debug('announceLeaving')
self.doneBarrier()
def placeLocalToon(self, moveLocalAvatar = True):
initialZoneEnt = None
if self.entranceId in self.entranceId2entity:
epEnt = self.entranceId2entity[self.entranceId]
if moveLocalAvatar:
epEnt.placeToon(base.localAvatar, self.avIdList.index(base.localAvatar.doId), len(self.avIdList))
initialZoneEnt = self.getEntity(epEnt.getZoneEntId())
elif self.EmulateEntrancePoint:
self.notify.debug('unknown entranceId %s' % self.entranceId)
if moveLocalAvatar:
base.localAvatar.reparentTo(render)
base.localAvatar.setPosHpr(0, 0, 0, 0, 0, 0)
self.notify.debug('showing all zones')
self.setColorZones(1)
zoneEntIds = list(self.entType2ids['zone'])
zoneEntIds.remove(LevelConstants.UberZoneEntId)
if len(zoneEntIds):
zoneEntId = random.choice(zoneEntIds)
initialZoneEnt = self.getEntity(zoneEntId)
if moveLocalAvatar:
base.localAvatar.setPos(render, initialZoneEnt.getZoneNode().getPos(render))
else:
initialZoneEnt = self.getEntity(LevelConstants.UberZoneEntId)
if moveLocalAvatar:
base.localAvatar.setPos(render, 0, 0, 0)
if initialZoneEnt is not None:
self.enterZone(initialZoneEnt.entId)
return
def createEntityCreator(self):
return EntityCreator.EntityCreator(level=self)
def onEntityTypePostCreate(self, entType):
Level.Level.onEntityTypePostCreate(self, entType)
if entType == 'levelMgr':
self.__handleLevelMgrCreated()
def __handleLevelMgrCreated(self):
levelMgr = self.getEntity(LevelConstants.LevelMgrEntId)
self.geom = levelMgr.geom
self.zoneNum2node = LevelUtil.getZoneNum2Node(self.geom)
self.zoneNums = self.zoneNum2node.keys()
self.zoneNums.sort()
self.zoneNumDict = list2dict(self.zoneNums)
DistributedLevel.notify.debug('zones from model: %s' % self.zoneNums)
self.fixupLevelModel()
def fixupLevelModel(self):
for zoneNum, zoneNode in self.zoneNum2node.items():
if zoneNum == LevelConstants.UberZoneEntId:
continue
allColls = zoneNode.findAllMatches('**/+CollisionNode')
floorColls = []
for coll in allColls:
bitmask = coll.node().getIntoCollideMask()
if not (bitmask & ToontownGlobals.FloorBitmask).isZero():
floorColls.append(coll)
if len(floorColls) > 0:
floorCollName = '%s%s' % (DistributedLevel.FloorCollPrefix, zoneNum)
others = zoneNode.findAllMatches('**/%s' % floorCollName)
for other in others:
other.setName('%s_renamed' % floorCollName)
for floorColl in floorColls:
floorColl.setName(floorCollName)
def handleZoneEnter(collisionEntry, self = self, zoneNum = zoneNum):
self.toonEnterZone(zoneNum)
floorNode = collisionEntry.getIntoNode()
if floorNode.hasTag('ouch'):
ouchLevel = int(self.getFloorOuchLevel())
self.startOuch(ouchLevel)
self.accept('enter%s' % floorCollName, handleZoneEnter)
def handleZoneExit(collisionEntry, self = self, zoneNum = zoneNum):
floorNode = collisionEntry.getIntoNode()
if floorNode.hasTag('ouch'):
self.stopOuch()
self.accept('exit%s' % floorCollName, handleZoneExit)
def getFloorOuchLevel(self):
return 1
def announceGenerate(self):
DistributedLevel.notify.debug('announceGenerate')
DistributedObject.DistributedObject.announceGenerate(self)
def disable(self):
DistributedLevel.notify.debug('disable')
if hasattr(self, 'geom'):
del self.geom
self.shutdownVisibility()
self.destroyLevel()
self.ignoreAll()
taskMgr.remove(self.uniqueName('titleText'))
if self.smallTitleText:
self.smallTitleText.cleanup()
self.smallTitleText = None
if self.titleText:
self.titleText.cleanup()
self.titleText = None
self.zonesEnteredList = []
DistributedObject.DistributedObject.disable(self)
return
def delete(self):
DistributedLevel.notify.debug('delete')
DistributedObject.DistributedObject.delete(self)
self.stopOuch()
def requestReparent(self, entity, parentId, wrt = False):
parent = self.getEntity(parentId)
if parent is not None:
if wrt:
entity.wrtReparentTo(parent.getNodePath())
else:
entity.reparentTo(parent.getNodePath())
else:
DistributedLevel.notify.debug('entity %s requesting reparent to %s, not yet created' % (entity, parentId))
entity.reparentTo(hidden)
if parentId not in self.parent2pendingChildren:
self.parent2pendingChildren[parentId] = []
def doReparent(parentId = parentId, self = self, wrt = wrt):
parent = self.getEntity(parentId)
for child in self.parent2pendingChildren[parentId]:
DistributedLevel.notify.debug('performing pending reparent of %s to %s' % (child, parent))
if wrt:
child.wrtReparentTo(parent.getNodePath())
else:
child.reparentTo(parent.getNodePath())
del self.parent2pendingChildren[parentId]
self.ignore(self.getEntityCreateEvent(parentId))
self.accept(self.getEntityCreateEvent(parentId), doReparent)
self.parent2pendingChildren[parentId].append(entity)
return
def getZoneNode(self, zoneEntId):
return self.zoneNum2node.get(zoneEntId)
def warpToZone(self, zoneNum):
zoneNode = self.getZoneNode(zoneNum)
if zoneNode is None:
return
base.localAvatar.setPos(zoneNode, 0, 0, 0)
base.localAvatar.setHpr(zoneNode, 0, 0, 0)
self.enterZone(zoneNum)
return
def showZone(self, zoneNum):
zone = self.getZoneNode(zoneNum)
zone.unstash()
zone.clearColor()
def setColorZones(self, fColorZones):
self.fColorZones = fColorZones
self.resetVisibility()
def getColorZones(self):
return self.fColorZones
def hideZone(self, zoneNum):
zone = self.getZoneNode(zoneNum)
if self.fColorZones:
zone.unstash()
zone.setColor(1, 0, 0)
else:
zone.stash()
def setTransparency(self, alpha, zone = None):
self.geom.setTransparency(1)
if zone is None:
node = self.geom
else:
node = self.getZoneNode(zoneNum)
node.setAlphaScale(alpha)
return
def initVisibility(self):
self.curVisibleZoneNums = list2dict(self.zoneNums)
del self.curVisibleZoneNums[LevelConstants.UberZoneEntId]
self.curZoneNum = None
self.visChangedThisFrame = 0
self.fForceSetZoneThisFrame = 0
def handleCameraRayFloorCollision(collEntry, self = self):
name = collEntry.getIntoNode().getName()
self.notify.debug('camera floor ray collided with: %s' % name)
prefixLen = len(DistributedLevel.FloorCollPrefix)
if name[:prefixLen] == DistributedLevel.FloorCollPrefix:
try:
zoneNum = int(name[prefixLen:])
except:
DistributedLevel.notify.warning('Invalid zone floor collision node: %s' % name)
else:
self.camEnterZone(zoneNum)
self.accept('on-floor', handleCameraRayFloorCollision)
taskMgr.add(self.visChangeTask, self.uniqueName(DistributedLevel.VisChangeTaskName), priority=49)
def shutdownVisibility(self):
taskMgr.remove(self.uniqueName(DistributedLevel.VisChangeTaskName))
def toonEnterZone(self, zoneNum, ouchLevel = None):
DistributedLevel.notify.debug('toonEnterZone%s' % zoneNum)
if zoneNum != self.lastToonZone:
self.lastToonZone = zoneNum
self.notify.debug('toon is standing in zone %s' % zoneNum)
messenger.send('factoryZoneChanged', [zoneNum])
def camEnterZone(self, zoneNum):
DistributedLevel.notify.debug('camEnterZone%s' % zoneNum)
self.enterZone(zoneNum)
if zoneNum != self.lastCamZone:
self.lastCamZone = zoneNum
self.smallTitleText.hide()
self.spawnTitleText()
def lockVisibility(self, zoneNum = None, zoneId = None):
if zoneId is not None:
zoneNum = self.getZoneNumFromId(zoneId)
self.notify.debug('lockVisibility to zoneNum %s' % zoneNum)
self.lockVizZone = zoneNum
self.enterZone(self.lockVizZone)
return
def unlockVisibility(self):
self.notify.debug('unlockVisibility')
if not hasattr(self, 'lockVizZone'):
self.notify.warning('visibility already unlocked')
else:
del self.lockVizZone
self.updateVisibility()
def enterZone(self, zoneNum):
DistributedLevel.notify.debug('entering zone %s' % zoneNum)
if zoneNum == self.curZoneNum:
return
if zoneNum not in self.zoneNumDict:
DistributedLevel.notify.error('no ZoneEntity for this zone (%s)!!' % zoneNum)
self.updateVisibility(zoneNum)
def updateVisibility(self, zoneNum = None):
if zoneNum is None:
zoneNum = self.curZoneNum
if zoneNum is None:
return
if hasattr(self, 'lockVizZone'):
zoneNum = self.lockVizZone
zoneEnt = self.getEntity(zoneNum)
visibleZoneNums = list2dict([zoneNum])
visibleZoneNums.update(list2dict(zoneEnt.getVisibleZoneNums()))
if not __debug__:
if self.lastToonZone not in visibleZoneNums:
if self.lastToonZone is not None:
self.notify.warning('adding zoneNum %s to visibility list because toon is standing in that zone!' % self.lastToonZone)
visibleZoneNums.update(list2dict([self.lastToonZone]))
zoneEntIds = list(self.entType2ids['zone'])
zoneEntIds.remove(LevelConstants.UberZoneEntId)
if len(zoneEntIds):
pass
vizZonesChanged = 1
addedZoneNums = []
removedZoneNums = []
allVZ = dict(visibleZoneNums)
allVZ.update(self.curVisibleZoneNums)
for vz, dummy in allVZ.items():
new = vz in visibleZoneNums
old = vz in self.curVisibleZoneNums
if new and old:
continue
if new:
addedZoneNums.append(vz)
else:
removedZoneNums.append(vz)
if not addedZoneNums and not removedZoneNums:
DistributedLevel.notify.debug('visible zone list has not changed')
vizZonesChanged = 0
else:
DistributedLevel.notify.debug('showing zones %s' % addedZoneNums)
for az in addedZoneNums:
self.showZone(az)
DistributedLevel.notify.debug('hiding zones %s' % removedZoneNums)
for rz in removedZoneNums:
self.hideZone(rz)
if vizZonesChanged or self.fForceSetZoneThisFrame:
self.setVisibility(visibleZoneNums.keys())
self.fForceSetZoneThisFrame = 0
self.curZoneNum = zoneNum
self.curVisibleZoneNums = visibleZoneNums
return
def setVisibility(self, vizList):
if self.fColorZones and DistributedLevel.ColorZonesAllDOs:
vizList = list(self.zoneNums)
vizList.remove(LevelConstants.UberZoneEntId)
uberZone = self.getZoneId(LevelConstants.UberZoneEntId)
visibleZoneIds = [OTPGlobals.UberZone, self.levelZone, uberZone]
for vz in vizList:
if vz is not LevelConstants.UberZoneEntId:
visibleZoneIds.append(self.getZoneId(vz))
DistributedLevel.notify.debug('new viz list: %s' % visibleZoneIds)
base.cr.sendSetZoneMsg(self.levelZone, visibleZoneIds)
def resetVisibility(self):
self.curVisibleZoneNums = list2dict(self.zoneNums)
del self.curVisibleZoneNums[LevelConstants.UberZoneEntId]
for vz, dummy in self.curVisibleZoneNums.items():
self.showZone(vz)
self.updateVisibility()
def handleVisChange(self):
Level.Level.handleVisChange(self)
self.visChangedThisFrame = 1
def forceSetZoneThisFrame(self):
self.fForceSetZoneThisFrame = 1
def visChangeTask(self, task):
if self.visChangedThisFrame or self.fForceSetZoneThisFrame:
self.updateVisibility()
self.visChangedThisFrame = 0
return Task.cont
def spawnTitleText(self):
def getDescription(zoneNum, self = self):
ent = self.entities.get(zoneNum)
if ent and hasattr(ent, 'description'):
return ent.description
return None
description = getDescription(self.lastCamZone)
if description and description != '':
taskMgr.remove(self.uniqueName('titleText'))
self.smallTitleText.setText(description)
self.titleText.setText(description)
self.titleText.setColor(Vec4(*self.titleColor))
self.titleText.setFg(self.titleColor)
titleSeq = None
if self.lastCamZone not in self.zonesEnteredList:
self.zonesEnteredList.append(self.lastCamZone)
titleSeq = Sequence(Func(self.hideSmallTitleText), Func(self.showTitleText), Wait(6.1), LerpColorInterval(self.titleText, 0.5, Vec4(self.titleColor[0], self.titleColor[1], self.titleColor[2], self.titleColor[3]), startColor=Vec4(self.titleColor[0], self.titleColor[1], self.titleColor[2], 0.0)))
smallTitleSeq = Sequence(Func(self.hideTitleText), Func(self.showSmallTitle))
if titleSeq:
self.titleSeq = Sequence(titleSeq, smallTitleSeq)
else:
self.titleSeq = smallTitleSeq
self.titleSeq.start()
def showInfoText(self, text = 'hello world'):
description = text
if description and description != '':
if self.titleSeq is not None:
self.titleSeq.finish()
self.titleSeq = None
self.smallTitleText.setText(description)
self.titleText.setText(description)
self.titleText.setColor(Vec4(*self.titleColor))
self.titleText.setFg(self.titleColor)
titleSeq = None
titleSeq = Sequence(Func(self.hideSmallTitleText), Func(self.showTitleText), Wait(3.1), LerpColorInterval(self.titleText, 0.5, Vec4(self.titleColor[0], self.titleColor[1], self.titleColor[2], self.titleColor[3]), startColor=Vec4(self.titleColor[0], self.titleColor[1], self.titleColor[2], 0.0)))
if titleSeq:
self.titleSeq = Sequence(titleSeq)
self.titleSeq.start()
def showTitleText(self):
self.titleText.show()
def hideTitleText(self):
if self.titleText:
self.titleText.hide()
def showSmallTitle(self):
if self.titleText:
self.titleText.hide()
if self.smallTitleText:
self.smallTitleText.show()
def hideSmallTitleText(self):
if self.smallTitleText:
self.smallTitleText.hide()
def startOuch(self, ouchLevel, period = 2):
self.notify.debug('startOuch %s' % ouchLevel)
if not hasattr(self, 'doingOuch'):
def doOuch(task, self = self, ouchLevel = ouchLevel, period = period):
self.b_setOuch(ouchLevel)
self.lastOuchTime = globalClock.getFrameTime()
taskMgr.doMethodLater(period, doOuch, DistributedLevel.OuchTaskName)
delay = 0
if hasattr(self, 'lastOuchTime'):
curFrameTime = globalClock.getFrameTime()
timeSinceLastOuch = curFrameTime - self.lastOuchTime
if timeSinceLastOuch < period:
delay = period - timeSinceLastOuch
if delay > 0:
taskMgr.doMethodLater(period, doOuch, DistributedLevel.OuchTaskName)
else:
doOuch(None)
self.doingOuch = 1
return
def stopOuch(self):
if hasattr(self, 'doingOuch'):
taskMgr.remove(DistributedLevel.OuchTaskName)
del self.doingOuch
def b_setOuch(self, penalty, anim = None):
self.notify.debug('b_setOuch %s' % penalty)
av = base.localAvatar
if not av.isStunned:
self.d_setOuch(penalty)
self.setOuch(penalty, anim)
def d_setOuch(self, penalty):
self.sendUpdate('setOuch', [penalty])
def setOuch(self, penalty, anim = None):
if anim == 'Squish':
if base.cr.playGame.getPlace():
base.cr.playGame.getPlace().fsm.request('squished')
elif anim == 'Fall':
if base.cr.playGame.getPlace():
base.cr.playGame.getPlace().fsm.request('fallDown')
av = base.localAvatar
av.stunToon()
av.playDialogueForString('!')
def complexVis(self):
return 1