mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
345 lines
13 KiB
Python
345 lines
13 KiB
Python
from pandac.PandaModules import *
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from toontown.toonbase.ToontownGlobals import *
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from direct.interval.IntervalGlobal import *
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from direct.fsm import ClassicFSM, State
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from toontown.safezone import SafeZoneLoader
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import random
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from toontown.launcher import DownloadForceAcknowledge
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import House
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import Estate
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import HouseGlobals
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import random
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import math
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from toontown.coghq import MovingPlatform
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from direct.directnotify import DirectNotifyGlobal
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class EstateLoader(SafeZoneLoader.SafeZoneLoader):
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notify = DirectNotifyGlobal.directNotify.newCategory('EstateLoader')
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def __init__(self, hood, parentFSM, doneEvent):
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SafeZoneLoader.SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)
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del self.fsm
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self.fsm = ClassicFSM.ClassicFSM('EstateLoader', [State.State('start', self.enterStart, self.exitStart, ['quietZone', 'estate', 'house']),
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State.State('estate', self.enterEstate, self.exitEstate, ['quietZone']),
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State.State('house', self.enterHouse, self.exitHouse, ['quietZone']),
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State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['house', 'estate']),
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State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
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self.musicFile = 'phase_4/audio/bgm/TC_nbrhood.ogg'
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self.activityMusicFile = 'phase_3.5/audio/bgm/TC_SZ_activity.ogg'
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self.dnaFile = 'phase_5.5/dna/estate_1.pdna'
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self.safeZoneStorageDNAFile = None
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self.cloudSwitch = 0
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self.id = MyEstate
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self.estateOwnerId = None
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self.branchZone = None
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self.houseDoneEvent = 'houseDone'
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self.estateDoneEvent = 'estateDone'
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self.enteredHouse = None
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self.houseNode = [None] * 6
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self.houseModels = [None] * HouseGlobals.NUM_HOUSE_TYPES
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self.houseId2house = {}
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self.barrel = None
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self.clouds = []
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self.cloudTrack = None
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self.sunMoonNode = None
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self.fsm.enterInitialState()
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return
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def load(self):
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SafeZoneLoader.SafeZoneLoader.load(self)
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self.music = base.loadMusic('phase_4/audio/bgm/TC_nbrhood.ogg')
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self.underwaterSound = base.loadSfx('phase_4/audio/sfx/AV_ambient_water.ogg')
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self.swimSound = base.loadSfx('phase_4/audio/sfx/AV_swim_single_stroke.ogg')
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self.submergeSound = base.loadSfx('phase_5.5/audio/sfx/AV_jump_in_water.ogg')
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self.birdSound = map(base.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.ogg', 'phase_4/audio/sfx/SZ_TC_bird2.ogg', 'phase_4/audio/sfx/SZ_TC_bird3.ogg'])
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self.cricketSound = map(base.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.ogg', 'phase_4/audio/sfx/SZ_TC_bird2.ogg', 'phase_4/audio/sfx/SZ_TC_bird3.ogg'])
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if base.goonsEnabled:
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invModel = loader.loadModel('phase_3.5/models/gui/inventory_icons')
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self.invModels = []
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from toontown.toonbase import ToontownBattleGlobals
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for track in xrange(len(ToontownBattleGlobals.AvPropsNew)):
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itemList = []
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for item in xrange(len(ToontownBattleGlobals.AvPropsNew[track])):
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itemList.append(invModel.find('**/' + ToontownBattleGlobals.AvPropsNew[track][item]))
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self.invModels.append(itemList)
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invModel.removeNode()
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del invModel
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def unload(self):
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self.ignoreAll()
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base.cr.estateMgr.leaveEstate()
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self.estateOwnerId = None
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self.estateZoneId = None
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if self.place:
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self.place.exit()
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self.place.unload()
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del self.place
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del self.underwaterSound
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del self.swimSound
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del self.submergeSound
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del self.birdSound
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del self.cricketSound
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for node in self.houseNode:
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node.removeNode()
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del self.houseNode
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for model in self.houseModels:
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model.removeNode()
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del self.houseModels
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del self.houseId2house
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if self.sunMoonNode:
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self.sunMoonNode.removeNode()
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del self.sunMoonNode
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self.sunMoonNode = None
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if self.clouds:
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for cloud in self.clouds:
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cloud[0].removeNode()
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del cloud[1]
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del self.clouds
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if self.barrel:
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self.barrel.removeNode()
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SafeZoneLoader.SafeZoneLoader.unload(self)
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return
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def enter(self, requestStatus):
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self.estateOwnerId = requestStatus.get('ownerId', base.localAvatar.doId)
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base.localAvatar.inEstate = 1
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self.loadCloudPlatforms()
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if base.cloudPlatformsEnabled and 0:
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self.setCloudSwitch(1)
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if self.cloudSwitch:
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self.setCloudSwitch(self.cloudSwitch)
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SafeZoneLoader.SafeZoneLoader.enter(self, requestStatus)
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def exit(self):
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self.ignoreAll()
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base.cr.cache.flush()
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base.localAvatar.stopChat()
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base.localAvatar.inEstate = 0
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SafeZoneLoader.SafeZoneLoader.exit(self)
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def createSafeZone(self, dnaFile):
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SafeZoneLoader.SafeZoneLoader.createSafeZone(self, dnaFile)
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self.loadHouses()
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self.loadSunMoon()
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def loadHouses(self):
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for i in xrange(HouseGlobals.NUM_HOUSE_TYPES):
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self.houseModels[i] = loader.loadModel(HouseGlobals.houseModels[i])
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for i in xrange(6):
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posHpr = HouseGlobals.houseDrops[i]
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self.houseNode[i] = self.geom.attachNewNode('esHouse_' + str(i))
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self.houseNode[i].setPosHpr(*posHpr)
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def loadSunMoon(self):
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self.sun = loader.loadModel('phase_4/models/props/sun.bam')
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self.moon = loader.loadModel('phase_5.5/models/props/moon.bam')
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self.sunMoonNode = self.geom.attachNewNode('sunMoon')
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self.sunMoonNode.setPosHpr(0, 0, 0, 0, 0, 0)
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if self.sun:
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self.sun.reparentTo(self.sunMoonNode)
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self.sun.setY(270)
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self.sun.setScale(2)
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self.sun.setBillboardPointEye()
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if self.moon:
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self.moon.setP(180)
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self.moon.reparentTo(self.sunMoonNode)
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self.moon.setY(-270)
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self.moon.setScale(15)
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self.moon.setBillboardPointEye()
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self.sunMoonNode.setP(30)
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def enterEstate(self, requestStatus):
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self.notify.debug('enterEstate: requestStatus = %s' % requestStatus)
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ownerId = requestStatus.get('ownerId')
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if ownerId:
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self.estateOwnerId = ownerId
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zoneId = requestStatus['zoneId']
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self.notify.debug('enterEstate, ownerId = %s, zoneId = %s' % (self.estateOwnerId, zoneId))
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self.accept(self.estateDoneEvent, self.handleEstateDone)
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self.place = Estate.Estate(self, self.estateOwnerId, zoneId, self.fsm.getStateNamed('estate'), self.estateDoneEvent)
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base.cr.playGame.setPlace(self.place)
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self.place.load()
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self.place.enter(requestStatus)
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self.estateZoneId = zoneId
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def exitEstate(self):
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self.notify.debug('exitEstate')
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self.ignore(self.estateDoneEvent)
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self.place.exit()
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self.place.unload()
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self.place = None
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base.cr.playGame.setPlace(self.place)
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base.cr.cache.flush()
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return
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def handleEstateDone(self, doneStatus = None):
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if not doneStatus:
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doneStatus = self.place.getDoneStatus()
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how = doneStatus['how']
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shardId = doneStatus['shardId']
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hoodId = doneStatus['hoodId']
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zoneId = doneStatus['zoneId']
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avId = doneStatus.get('avId', -1)
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ownerId = doneStatus.get('ownerId', -1)
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if shardId != None or hoodId != MyEstate:
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self.notify.debug('estate done, and we are backing out to a different hood/shard')
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self.notify.debug('hoodId = %s, avId = %s' % (hoodId, avId))
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self.doneStatus = doneStatus
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messenger.send(self.doneEvent)
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return
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if how in ['tunnelIn',
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'teleportIn',
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'doorIn',
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'elevatorIn']:
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self.notify.debug('staying in estateloader')
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self.fsm.request('quietZone', [doneStatus])
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else:
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self.notify.error('Exited hood with unexpected mode %s' % how)
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return
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def enterHouse(self, requestStatus):
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ownerId = requestStatus.get('ownerId')
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if ownerId:
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self.estateOwnerId = ownerId
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self.acceptOnce(self.houseDoneEvent, self.handleHouseDone)
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self.place = House.House(self, self.estateOwnerId, self.fsm.getStateNamed('house'), self.houseDoneEvent)
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base.cr.playGame.setPlace(self.place)
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self.place.load()
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self.place.enter(requestStatus)
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def exitHouse(self):
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self.ignore(self.houseDoneEvent)
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self.place.exit()
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self.place.unload()
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self.place = None
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base.cr.playGame.setPlace(self.place)
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return
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def handleHouseDone(self, doneStatus = None):
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if not doneStatus:
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doneStatus = self.place.getDoneStatus()
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shardId = doneStatus['shardId']
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hoodId = doneStatus['hoodId']
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if shardId != None or hoodId != MyEstate:
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self.doneStatus = doneStatus
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messenger.send(self.doneEvent)
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return
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how = doneStatus['how']
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if how in ['tunnelIn',
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'teleportIn',
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'doorIn',
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'elevatorIn']:
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self.fsm.request('quietZone', [doneStatus])
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else:
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self.notify.error('Exited hood with unexpected mode %s' % how)
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return
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def handleQuietZoneDone(self):
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status = self.quietZoneStateData.getRequestStatus()
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self.fsm.request(status['where'], [status])
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def atMyEstate(self):
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if self.estateOwnerId != None:
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if self.estateOwnerId == base.localAvatar.getDoId():
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return 1
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else:
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return 0
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else:
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self.notify.warning("We aren't in an estate")
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return
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def setHouse(self, houseId):
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try:
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houseDo = base.cr.doId2do[houseId]
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self.enteredHouse = houseDo.house
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except KeyError:
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self.notify.debug("can't find house: %d" % houseId)
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def startCloudPlatforms(self):
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return
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if len(self.clouds):
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self.cloudTrack = self.__cloudTrack()
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self.cloudTrack.loop()
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def stopCloudPlatforms(self):
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if self.cloudTrack:
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self.cloudTrack.pause()
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del self.cloudTrack
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self.cloudTrack = None
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return
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def __cloudTrack(self):
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track = Parallel()
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for cloud in self.clouds:
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axis = cloud[1]
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pos = cloud[0].getPos(render)
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newPos = pos + axis * 30
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reversePos = pos - axis * 30
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track.append(Sequence(LerpPosInterval(cloud[0], 10, newPos), LerpPosInterval(cloud[0], 20, reversePos), LerpPosInterval(cloud[0], 10, pos)))
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return track
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def debugGeom(self, decomposed):
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print 'numPrimitives = %d' % decomposed.getNumPrimitives()
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for primIndex in xrange(decomposed.getNumPrimitives()):
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prim = decomposed.getPrimitive(primIndex)
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print 'prim = %s' % prim
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print 'isIndexed = %d' % prim.isIndexed()
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print 'prim.getNumPrimitives = %d' % prim.getNumPrimitives()
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for basicPrim in xrange(prim.getNumPrimitives()):
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print '%d start=%d' % (basicPrim, prim.getPrimitiveStart(basicPrim))
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print '%d end=%d' % (basicPrim, prim.getPrimitiveEnd(basicPrim))
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def loadOnePlatform(self, version, radius, zOffset, score, multiplier):
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self.notify.debug('loadOnePlatform version=%d' % version)
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cloud = NodePath('cloud-%d-%d' % (score, multiplier))
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cloudModel = loader.loadModel('phase_5.5/models/estate/bumper_cloud')
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cc = cloudModel.copyTo(cloud)
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colCube = cc.find('**/collision')
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colCube.setName('cloudSphere-0')
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dTheta = 2.0 * math.pi / self.numClouds
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cloud.reparentTo(self.cloudOrigin)
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axes = [Vec3(1, 0, 0), Vec3(0, 1, 0), Vec3(0, 0, 1)]
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cloud.setPos(radius * math.cos(version * dTheta), radius * math.sin(version * dTheta), 4 * random.random() + zOffset)
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cloud.setScale(4.0)
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self.clouds.append([cloud, random.choice(axes)])
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def loadSkyCollision(self):
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plane = CollisionPlane(Plane(Vec3(0, 0, -1), Point3(0, 0, 300)))
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plane.setTangible(0)
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planeNode = CollisionNode('cloudSphere-0')
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planeNode.addSolid(plane)
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self.cloudOrigin.attachNewNode(planeNode)
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def loadCloudPlatforms(self):
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self.cloudOrigin = self.geom.attachNewNode('cloudOrigin')
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self.cloudOrigin.setZ(30)
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self.loadSkyCollision()
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self.numClouds = 12
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pinballScore = PinballScoring[PinballCloudBumperLow]
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for i in xrange(12):
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self.loadOnePlatform(i, 40, 0, pinballScore[0], pinballScore[1])
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pinballScore = PinballScoring[PinballCloudBumperMed]
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for i in xrange(12):
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self.loadOnePlatform(i, 60, 40, pinballScore[0], pinballScore[1])
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pinballScore = PinballScoring[PinballCloudBumperHigh]
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for i in xrange(12):
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self.loadOnePlatform(i, 20, 80, pinballScore[0], pinballScore[1])
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self.cloudOrigin.stash()
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def setCloudSwitch(self, on):
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self.cloudSwitch = on
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if hasattr(self, 'cloudOrigin'):
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if on:
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self.cloudOrigin.unstash()
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else:
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self.cloudOrigin.stash()
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