mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
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3587 lines
178 KiB
Text
3587 lines
178 KiB
Text
1412102214
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2 2
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16 libp3pgraphnodes 4 Bgt0 12 panda3d.core
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169
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162 15 upcast_to_Light 0 12 331 26 LightNode::upcast_to_Light 0 1 5 30
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upcast from LightNode to Light
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40
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Light *LightNode::upcast_to_Light(void);
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163 21 downcast_to_LightNode 0 12 332 28 Light::downcast_to_LightNode 0 1 6 32
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downcast from Light to LightNode
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46
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LightNode *Light::downcast_to_LightNode(void);
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164 19 upcast_to_PandaNode 0 12 331 30 LightNode::upcast_to_PandaNode 0 1 7 34
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upcast from LightNode to PandaNode
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48
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PandaNode *LightNode::upcast_to_PandaNode(void);
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165 21 downcast_to_LightNode 0 12 333 32 PandaNode::downcast_to_LightNode 0 1 8 36
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downcast from PandaNode to LightNode
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50
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LightNode *PandaNode::downcast_to_LightNode(void);
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166 6 output 0 6 331 17 LightNode::output 0 1 1 312
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// We have to explicitly publish these because they resolve the
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// multiple inheritance.
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////////////////////////////////////////////////////////////////////
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// Function: LightNode::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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51
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virtual void LightNode::output(ostream &out) const;
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167 5 write 0 6 331 16 LightNode::write 0 2 2 3 311
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// We have to explicitly publish these because they resolve the
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// multiple inheritance.
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////////////////////////////////////////////////////////////////////
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// Function: LightNode::write
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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74
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virtual void LightNode::write(ostream &out, int indent_level = (0)) const;
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168 14 get_class_type 0 4 331 25 LightNode::get_class_type 0 1 4 0
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50
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static TypeHandle LightNode::get_class_type(void);
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169 10 ~LightNode 0 4 331 21 LightNode::~LightNode 0 0 0
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28
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LightNode::~LightNode(void);
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170 12 AmbientLight 0 4 334 26 AmbientLight::AmbientLight 0 1 9 602
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////////////////////////////////////////////////////////////////////
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// Function: AmbientLight::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: AmbientLight::Copy Constructor
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// Access: Protected
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// Description: Do not call the copy constructor directly; instead,
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// use make_copy() or copy_subgraph() to make a copy of
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// a node.
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////////////////////////////////////////////////////////////////////
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61
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AmbientLight::AmbientLight(basic_string< char > const &name);
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171 14 get_class_type 0 4 334 28 AmbientLight::get_class_type 0 1 10 0
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53
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static TypeHandle AmbientLight::get_class_type(void);
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172 13 ~AmbientLight 0 4 334 27 AmbientLight::~AmbientLight 0 0 0
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34
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AmbientLight::~AmbientLight(void);
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173 12 CallbackNode 0 4 335 26 CallbackNode::CallbackNode 0 1 11 455
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////////////////////////////////////////////////////////////////////
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// Function: CallbackNode::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CallbackNode::Copy Constructor
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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61
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CallbackNode::CallbackNode(basic_string< char > const &name);
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174 17 set_cull_callback 0 4 335 31 CallbackNode::set_cull_callback 0 1 12 2165
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// Filename: callbackNode.I
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// Created by: drose (13Mar09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CallbackNode::set_cull_callback
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// Access: Published
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// Description: Sets the CallbackObject that will be notified when
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// this node is visited during the cull traversal. This
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// callback will be made during the cull thread.
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//
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// The cull traversal is responsible for determining
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// which nodes are visible and within the view frustum,
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// and for accumulating state and transform, and
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// generally building up the list of CullableObjects
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// that are to be eventually passed to the draw
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// traversal for rendering.
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//
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// At the time the cull traversal callback is made, the
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// node has been determined to be visible and it has
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// passed the bounding-volume test, so it lies within
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// the view frustum.
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//
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// The callback is passed an instance of a
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// NodeCullCallbackData, which contains pointers to the
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// CullTraverser and CullTraverserData--enough data to
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// examine the current node and its place within the
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// scene graph. The callback *replaces* the normal cull
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// behavior, so if your callback does nothing, the cull
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// traversal will not continue below this node. If you
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// wish the cull traversal to continue to visit this
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// node and below, you must call cbdata->upcall()
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// from your callback.
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////////////////////////////////////////////////////////////////////
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68
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inline void CallbackNode::set_cull_callback(CallbackObject *object);
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175 19 clear_cull_callback 0 4 335 33 CallbackNode::clear_cull_callback 0 1 13 317
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////////////////////////////////////////////////////////////////////
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// Function: CallbackNode::clear_cull_callback
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// Access: Published
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// Description: Removes the callback set by an earlier call to
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// set_cull_callback().
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////////////////////////////////////////////////////////////////////
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52
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inline void CallbackNode::clear_cull_callback(void);
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176 17 get_cull_callback 0 4 335 31 CallbackNode::get_cull_callback 0 1 14 285
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////////////////////////////////////////////////////////////////////
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// Function: CallbackNode::get_cull_callback
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// Access: Published
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// Description: Returns the CallbackObject set by set_cull_callback().
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////////////////////////////////////////////////////////////////////
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67
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inline CallbackObject *CallbackNode::get_cull_callback(void) const;
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177 17 set_draw_callback 0 4 335 31 CallbackNode::set_draw_callback 0 1 15 1477
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////////////////////////////////////////////////////////////////////
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// Function: CallbackNode::set_draw_callback
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// Access: Published
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// Description: Sets the CallbackObject that will be notified when
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// this node is visited during the draw traversal. This
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// callback will be made during the draw thread.
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//
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// The draw traversal is responsible for actually
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// issuing the commands to the graphics engine to draw
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// primitives. Its job is to walk through the list of
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// CullableObjects build up by the cull traversal, as
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// quickly as possible, issuing the appropriate commands
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// to draw each one.
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//
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// At the time the draw traversal callback is made, the
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// graphics state has been loaded with the correct
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// modelview transform and render state, and the
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// primitives (if any) in this node are ready to be
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// drawn.
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//
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// The callback is passed an instance of a
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// GeomDrawCallbackData, which contains pointers to the
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// current state and transform, as well as the current
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// GSG. There is a Geom pointer as well, but it will
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// always be NULL to this callback, since the
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// CallbackNode does not itself contain any Geoms.
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////////////////////////////////////////////////////////////////////
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68
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inline void CallbackNode::set_draw_callback(CallbackObject *object);
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178 19 clear_draw_callback 0 4 335 33 CallbackNode::clear_draw_callback 0 1 16 317
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////////////////////////////////////////////////////////////////////
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// Function: CallbackNode::clear_draw_callback
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// Access: Published
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// Description: Removes the callback set by an earlier call to
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// set_draw_callback().
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////////////////////////////////////////////////////////////////////
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52
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inline void CallbackNode::clear_draw_callback(void);
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179 17 get_draw_callback 0 4 335 31 CallbackNode::get_draw_callback 0 1 17 285
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////////////////////////////////////////////////////////////////////
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// Function: CallbackNode::get_draw_callback
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// Access: Published
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// Description: Returns the CallbackObject set by set_draw_callback().
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////////////////////////////////////////////////////////////////////
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67
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inline CallbackObject *CallbackNode::get_draw_callback(void) const;
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180 14 get_class_type 0 4 335 28 CallbackNode::get_class_type 0 1 18 0
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53
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static TypeHandle CallbackNode::get_class_type(void);
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181 13 ~CallbackNode 0 4 335 27 CallbackNode::~CallbackNode 0 0 0
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34
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CallbackNode::~CallbackNode(void);
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182 11 ComputeNode 0 4 336 24 ComputeNode::ComputeNode 0 1 19 596
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////////////////////////////////////////////////////////////////////
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// Function: ComputeNode::Constructor
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// Access: Published
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// Description: Creates a ComputeNode with the given name. Use
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// add_dispatch and also assign a shader using a
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// ShaderAttrib.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: ComputeNode::Copy Constructor
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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59
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ComputeNode::ComputeNode(basic_string< char > const &name);
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183 12 add_dispatch 0 4 336 25 ComputeNode::add_dispatch 0 2 20 21 1391
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// Filename: computeNode.I
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// Created by: rdb (20Jun14)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: ComputeNode::add_dispatch
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// Access: Published
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// Description: Adds a dispatch command with the given number of
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// work groups in the X, Y, and Z dimensions. Any
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// of these values may be set to 1 if the respective
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// dimension should not be used.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: ComputeNode::add_dispatch
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// Access: Published
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// Description: Adds a dispatch command with the given number of
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// work groups in the X, Y, and Z dimensions. Any
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// of these values may be set to 1 if the respective
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// dimension should not be used.
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////////////////////////////////////////////////////////////////////
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161
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inline void ComputeNode::add_dispatch(LVecBase3i const &num_groups);
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inline void ComputeNode::add_dispatch(int num_groups_x, int num_groups_y, int num_groups_z);
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184 18 get_num_dispatches 0 4 336 31 ComputeNode::get_num_dispatches 0 1 22 320
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////////////////////////////////////////////////////////////////////
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// Function: ComputeNode::get_num_dispatches
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// Access: Published
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// Description: Returns the number of times add_dispatch has been
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// called on this object.
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////////////////////////////////////////////////////////////////////
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55
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inline int ComputeNode::get_num_dispatches(void) const;
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185 12 get_dispatch 0 4 336 25 ComputeNode::get_dispatch 0 1 23 315
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////////////////////////////////////////////////////////////////////
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// Function: ComputeNode::get_dispatch
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// Access: Published
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// Description: Returns the group counts of the nth dispatch
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// associated with this object.
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////////////////////////////////////////////////////////////////////
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64
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inline LVecBase3i const &ComputeNode::get_dispatch(int i) const;
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186 14 get_class_type 0 4 336 27 ComputeNode::get_class_type 0 1 24 0
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52
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static TypeHandle ComputeNode::get_class_type(void);
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187 12 ~ComputeNode 0 4 336 25 ComputeNode::~ComputeNode 0 0 0
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32
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ComputeNode::~ComputeNode(void);
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188 15 upcast_to_Light 0 12 338 30 LightLensNode::upcast_to_Light 0 1 34 34
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upcast from LightLensNode to Light
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44
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Light *LightLensNode::upcast_to_Light(void);
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189 25 downcast_to_LightLensNode 0 12 332 32 Light::downcast_to_LightLensNode 0 1 35 36
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downcast from Light to LightLensNode
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54
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LightLensNode *Light::downcast_to_LightLensNode(void);
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190 16 upcast_to_Camera 0 12 338 31 LightLensNode::upcast_to_Camera 0 1 36 35
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upcast from LightLensNode to Camera
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46
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Camera *LightLensNode::upcast_to_Camera(void);
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191 25 downcast_to_LightLensNode 0 12 339 33 Camera::downcast_to_LightLensNode 0 1 37 37
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downcast from Camera to LightLensNode
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55
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LightLensNode *Camera::downcast_to_LightLensNode(void);
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192 14 ~LightLensNode 0 6 338 29 LightLensNode::~LightLensNode 0 0 224
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::Destructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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44
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virtual LightLensNode::~LightLensNode(void);
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193 16 is_shadow_caster 0 4 338 31 LightLensNode::is_shadow_caster 0 1 25 801
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// Filename: lightLensNode.I
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// Created by: drose (26Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::is_shadow_caster
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// Access: Published
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// Description: Returns whether this light is configured to cast
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// shadows or not.
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////////////////////////////////////////////////////////////////////
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50
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inline bool LightLensNode::is_shadow_caster(void);
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194 17 set_shadow_caster 0 4 338 32 LightLensNode::set_shadow_caster 0 3 26 27 28 1202
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::set_shadow_caster
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// Access: Published
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// Description: Sets the flag indicating whether this light should
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// cast shadows or not. This is the variant without
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// buffer size, meaning that the current buffer size
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// will be kept (512x512 is the default).
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// Note that enabling shadows will require the shader
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// generator to be enabled on the scene.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::set_shadow_caster
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// Access: Published
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// Description: Sets the flag indicating whether this light should
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// cast shadows or not. The xsize and ysize parameters
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// specify the size of the shadow buffer that will be
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// set up, the sort parameter specifies the sort.
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// Note that enabling shadows will require the shader
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// generator to be enabled on the scene.
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////////////////////////////////////////////////////////////////////
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171
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inline void LightLensNode::set_shadow_caster(bool caster);
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inline void LightLensNode::set_shadow_caster(bool caster, int buffer_xsize, int buffer_ysize, int sort = (-10));
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195 17 get_shadow_buffer 0 4 338 32 LightLensNode::get_shadow_buffer 0 1 29 497
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::get_shadow_buffer
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// Access: Published
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// Description: Returns the buffer that has been constructed for
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// a given GSG, or NULL if no such buffer has (yet)
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// been constructed. This should be used for
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// debugging only, you will not need to call this
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// normally.
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////////////////////////////////////////////////////////////////////
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92
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inline GraphicsOutputBase *LightLensNode::get_shadow_buffer(GraphicsStateGuardianBase *gsg);
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196 6 output 0 6 338 21 LightLensNode::output 0 1 30 316
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// We have to explicitly publish these because they resolve the
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// multiple inheritance.
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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55
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virtual void LightLensNode::output(ostream &out) const;
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197 5 write 0 6 338 20 LightLensNode::write 0 2 31 32 315
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// We have to explicitly publish these because they resolve the
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// multiple inheritance.
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::write
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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78
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virtual void LightLensNode::write(ostream &out, int indent_level = (0)) const;
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198 14 get_class_type 0 4 338 29 LightLensNode::get_class_type 0 1 33 0
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54
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static TypeHandle LightLensNode::get_class_type(void);
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199 16 DirectionalLight 0 4 340 34 DirectionalLight::DirectionalLight 0 1 38 610
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::Copy Constructor
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// Access: Protected
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// Description: Do not call the copy constructor directly; instead,
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// use make_copy() or copy_subgraph() to make a copy of
|
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// a node.
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////////////////////////////////////////////////////////////////////
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69
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DirectionalLight::DirectionalLight(basic_string< char > const &name);
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200 18 get_specular_color 0 4 340 36 DirectionalLight::get_specular_color 0 1 39 314
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::get_specular_color
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// Access: Public
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// Description: Returns the color of specular highlights generated by
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// the light.
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////////////////////////////////////////////////////////////////////
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74
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inline LVecBase4f const &DirectionalLight::get_specular_color(void) const;
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201 18 set_specular_color 0 4 340 36 DirectionalLight::set_specular_color 0 1 40 311
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::set_specular_color
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// Access: Public
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// Description: Sets the color of specular highlights generated by
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// the light.
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////////////////////////////////////////////////////////////////////
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74
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inline void DirectionalLight::set_specular_color(LVecBase4f const &color);
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202 9 get_point 0 4 340 27 DirectionalLight::get_point 0 1 41 652
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::get_point
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// Access: Public
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// Description: Returns the point in space at which the light is
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// located. This is local to the coordinate space in
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// which the light is assigned.
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//
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// This actually has no bearing on the visual effect of
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// the light, since the light is rendered as if it were
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// infinitely far away. This is only used to create a
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// visible representation of the light.
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////////////////////////////////////////////////////////////////////
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63
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inline LPoint3f const &DirectionalLight::get_point(void) const;
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203 9 set_point 0 4 340 27 DirectionalLight::set_point 0 1 42 278
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::set_point
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// Access: Public
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// Description: Sets the point in space at which the light is located.
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////////////////////////////////////////////////////////////////////
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63
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inline void DirectionalLight::set_point(LPoint3f const &point);
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204 13 get_direction 0 4 340 31 DirectionalLight::get_direction 0 1 43 382
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::get_direction
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// Access: Public
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// Description: Returns the direction in which the light is aimed.
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|
// This is local to the coordinate space in which the
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// light is assigned.
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////////////////////////////////////////////////////////////////////
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68
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inline LVector3f const &DirectionalLight::get_direction(void) const;
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205 13 set_direction 0 4 340 31 DirectionalLight::set_direction 0 1 44 275
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////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::set_direction
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// Access: Public
|
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// Description: Sets the direction in which the light is aimed.
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|
////////////////////////////////////////////////////////////////////
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|
72
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inline void DirectionalLight::set_direction(LVector3f const &direction);
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206 14 get_class_type 0 4 340 32 DirectionalLight::get_class_type 0 1 45 0
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57
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static TypeHandle DirectionalLight::get_class_type(void);
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207 17 ~DirectionalLight 0 4 340 35 DirectionalLight::~DirectionalLight 0 0 0
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42
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DirectionalLight::~DirectionalLight(void);
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208 7 LODNode 0 4 341 16 LODNode::LODNode 0 1 46 928
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// Filename: lodNode.I
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// Created by: drose (06Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::Copy Constructor
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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58
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inline LODNode::LODNode(basic_string< char > const &name);
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209 16 make_default_lod 0 4 341 25 LODNode::make_default_lod 0 1 47 334
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::make_default_lod
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// Access: Published, Static
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// Description: Creates a new LODNode of the type specified by the
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// default-lod-type config variable.
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////////////////////////////////////////////////////////////////////
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88
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static PointerTo< LODNode > LODNode::make_default_lod(basic_string< char > const &name);
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210 10 add_switch 0 4 341 19 LODNode::add_switch 0 1 48 896
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// The sense of in vs. out distances is as if the object were coming
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// towards you from far away: it switches "in" at the far distance,
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// and switches "out" at the close distance. Thus, "in" should be
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// larger than "out".
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::add_switch
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// Access: Published
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// Description: Adds a switch range to the LODNode. This implies
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// that the corresponding child node has been parented
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// to the node.
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//
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// The sense of in vs. out distances is as if the object
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// were coming towards you from far away: it switches
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// "in" at the far distance, and switches "out" at the
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// close distance. Thus, "in" should be larger than
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// "out".
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////////////////////////////////////////////////////////////////////
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53
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inline void LODNode::add_switch(float in, float out);
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211 10 set_switch 0 4 341 19 LODNode::set_switch 0 1 49 320
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::set_switch
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// Access: Published
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// Description: Changes the switching range of a particular child of
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// the LODNode. See add_switch().
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////////////////////////////////////////////////////////////////////
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64
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inline bool LODNode::set_switch(int index, float in, float out);
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212 14 clear_switches 0 4 341 23 LODNode::clear_switches 0 1 50 389
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::clear_switches
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// Access: Published
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// Description: Removes the set of switching ranges for the LODNode,
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// presumably in conjunction with removing all of its
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// children. See add_switch().
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////////////////////////////////////////////////////////////////////
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42
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inline void LODNode::clear_switches(void);
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213 16 get_num_switches 0 4 341 25 LODNode::get_num_switches 0 1 51 443
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::get_num_switches
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// Access: Published
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// Description: Returns the number of switch ranges added to the
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// LODNode. This should correspond to the number of
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// children of the node in order for the LODNode to
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// function correctly.
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////////////////////////////////////////////////////////////////////
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49
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inline int LODNode::get_num_switches(void) const;
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214 6 get_in 0 4 341 15 LODNode::get_in 0 1 52 371
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::get_in
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// Access: Published
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// Description: Returns the "in" distance of the indicated switch
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// range. This should be larger than the "out" distance
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// of the same range.
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////////////////////////////////////////////////////////////////////
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46
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inline float LODNode::get_in(int index) const;
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215 7 get_out 0 4 341 16 LODNode::get_out 0 1 53 373
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::get_out
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// Access: Published
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// Description: Returns the "out" distance of the indicated switch
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// range. This should be smaller than the "in" distance
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// of the same range.
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////////////////////////////////////////////////////////////////////
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47
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inline float LODNode::get_out(int index) const;
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216 17 get_lowest_switch 0 4 341 26 LODNode::get_lowest_switch 0 1 54 480
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::get_lowest_switch
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// Access: Published
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// Description: Returns the index number of the child with the lowest
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// level of detail; that is, the one that is designed to
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// be seen from the farthest away. This is usually the
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// first child, but it is not necessarily so.
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////////////////////////////////////////////////////////////////////
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50
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inline int LODNode::get_lowest_switch(void) const;
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217 18 get_highest_switch 0 4 341 27 LODNode::get_highest_switch 0 1 55 489
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::get_highest_switch
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// Access: Published
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// Description: Returns the index number of the child with the highest
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// level of detail; that is, the one that is designed to
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// be seen from the closest to the camera. This is
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// usually the last child, but it is not necessarily so.
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////////////////////////////////////////////////////////////////////
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51
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inline int LODNode::get_highest_switch(void) const;
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218 12 force_switch 0 4 341 21 LODNode::force_switch 0 1 56 390
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::force_switch
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// Access: Published
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// Description: Forces the LODNode to show the indicated level
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// instead of the level that would normally be shown
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// based on the distance from the camera.
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////////////////////////////////////////////////////////////////////
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45
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inline void LODNode::force_switch(int index);
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219 18 clear_force_switch 0 4 341 27 LODNode::clear_force_switch 0 1 57 380
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::clear_force_switch
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// Access: Published
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// Description: Undoes the effect of a previous call to
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// force_switch() and releases the LODNode to once again
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// display the normal level.
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////////////////////////////////////////////////////////////////////
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46
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inline void LODNode::clear_force_switch(void);
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220 13 set_lod_scale 0 4 341 22 LODNode::set_lod_scale 0 1 58 445
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//for performance tuning, increasing this value should improve performance
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//at the cost of model quality
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::set_lod_scale
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// Access: Published
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// Description: Sets the multiplier for lod distances. A higher
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// value means you'll see farther switchs than normal
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////////////////////////////////////////////////////////////////////
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48
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inline void LODNode::set_lod_scale(float value);
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221 13 get_lod_scale 0 4 341 22 LODNode::get_lod_scale 0 1 59 369
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//for performance tuning, increasing this value should improve performance
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//at the cost of model quality
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::get_lod_scale
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// Access: Published
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// Description: Returns the multiplier for lod distances
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////////////////////////////////////////////////////////////////////
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48
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inline float LODNode::get_lod_scale(void) const;
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222 10 set_center 0 4 341 19 LODNode::set_center 0 1 60 408
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::set_center
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// Access: Published
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// Description: Specifies the center of the LOD. This is the point
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// that is compared to the camera (in camera space) to
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// determine the particular LOD that should be chosen.
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////////////////////////////////////////////////////////////////////
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56
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inline void LODNode::set_center(LPoint3f const ¢er);
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223 10 get_center 0 4 341 19 LODNode::get_center 0 1 61 406
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::get_center
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// Access: Published
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// Description: Returns the center of the LOD. This is the point
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// that is compared to the camera (in camera space) to
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// determine the particular LOD that should be chosen.
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////////////////////////////////////////////////////////////////////
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55
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inline LPoint3f const &LODNode::get_center(void) const;
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224 11 show_switch 0 4 341 20 LODNode::show_switch 0 2 62 63 1818
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::show_switch
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// Access: Published
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// Description: This is provided as a debugging aid. show_switch()
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// will put the LODNode into a special mode where rather
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// than computing and drawing the appropriate level of
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// the LOD, a ring is drawn around the LODNode center
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// indicating the switch distances from the camera for
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// the indicated level, and the geometry of the
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// indicated level is drawn in wireframe.
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//
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// Multiple different levels can be visualized this way
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// at once. Call hide_switch() or hide_all_switches() to
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// undo this mode and restore the LODNode to its normal
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// behavior.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::show_switch
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// Access: Published
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// Description: This is provided as a debugging aid. show_switch()
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// will put the LODNode into a special mode where rather
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// than computing and drawing the appropriate level of
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// the LOD, a ring is drawn around the LODNode center
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// indicating the switch distances from the camera for
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// the indicated level, and the geometry of the
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// indicated level is drawn in wireframe.
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//
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// Multiple different levels can be visualized this way
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// at once. Call hide_switch() or hide_all_switches() to
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// undo this mode and restore the LODNode to its normal
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// behavior.
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////////////////////////////////////////////////////////////////////
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100
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void LODNode::show_switch(int index);
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void LODNode::show_switch(int index, LVecBase4f const &color);
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225 11 hide_switch 0 4 341 20 LODNode::hide_switch 0 1 64 262
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::hide_switch
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// Access: Published
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// Description: Disables a previous call to show_switch().
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////////////////////////////////////////////////////////////////////
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37
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void LODNode::hide_switch(int index);
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226 17 show_all_switches 0 4 341 26 LODNode::show_all_switches 0 1 65 267
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::show_all_switches
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// Access: Published
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// Description: Shows all levels in their default colors.
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////////////////////////////////////////////////////////////////////
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38
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void LODNode::show_all_switches(void);
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227 17 hide_all_switches 0 4 341 26 LODNode::hide_all_switches 0 1 66 303
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::hide_all_switches
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// Access: Published
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// Description: Hides all levels, restoring the LODNode to normal
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// operation.
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////////////////////////////////////////////////////////////////////
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38
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void LODNode::hide_all_switches(void);
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228 12 is_any_shown 0 4 341 21 LODNode::is_any_shown 0 1 67 400
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::is_any_shown
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// Access: Published
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// Description: Returns true if any switch has been shown with
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// show_switch(), indicating the LODNode is in debug
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// show mode; or false if it is in the normal mode.
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////////////////////////////////////////////////////////////////////
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46
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inline bool LODNode::is_any_shown(void) const;
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229 19 verify_child_bounds 0 4 341 28 LODNode::verify_child_bounds 0 1 68 549
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::verify_child_bounds
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// Access: Published
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// Description: Returns true if the bounding volumes for the geometry
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// of each fhild node entirely fits within the
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// switch_in radius for that child, or false otherwise.
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// It is almost always a mistake for the geometry of an
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// LOD level to be larger than its switch_in radius.
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////////////////////////////////////////////////////////////////////
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46
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bool LODNode::verify_child_bounds(void) const;
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230 14 get_class_type 0 4 341 23 LODNode::get_class_type 0 1 69 0
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48
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static TypeHandle LODNode::get_class_type(void);
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231 8 ~LODNode 0 4 341 17 LODNode::~LODNode 0 0 0
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24
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LODNode::~LODNode(void);
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232 11 FadeLODNode 0 4 342 24 FadeLODNode::FadeLODNode 0 1 70 453
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::Copy Constructor
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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59
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FadeLODNode::FadeLODNode(basic_string< char > const &name);
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233 13 set_fade_time 0 4 342 26 FadeLODNode::set_fade_time 0 1 71 760
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// Filename: fadelodNode.I
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// Created by: sshodhan (14Jun04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
|
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::set_fade_time
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// Access: Published
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// Description: set the time taken to complete an LOD switch
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////////////////////////////////////////////////////////////////////
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48
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inline void FadeLODNode::set_fade_time(float t);
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234 13 get_fade_time 0 4 342 26 FadeLODNode::get_fade_time 0 1 72 270
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::get_fade_time
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// Access: Published
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// Description: get the time taken to complete an LOD switch
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////////////////////////////////////////////////////////////////////
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52
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inline float FadeLODNode::get_fade_time(void) const;
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235 12 set_fade_bin 0 4 342 25 FadeLODNode::set_fade_bin 0 1 73 369
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::set_fade_bin
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// Access: Published
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// Description: Specifies the cull bin and draw order that is
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// assigned to the fading part of the geometry during a
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// transition.
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////////////////////////////////////////////////////////////////////
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81
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void FadeLODNode::set_fade_bin(basic_string< char > const &name, int draw_order);
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236 17 get_fade_bin_name 0 4 342 30 FadeLODNode::get_fade_bin_name 0 1 74 340
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::get_fade_bin_name
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// Access: Published
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// Description: Returns the cull bin that is assigned to the fading
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// part of the geometry during a transition.
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////////////////////////////////////////////////////////////////////
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78
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inline basic_string< char > const &FadeLODNode::get_fade_bin_name(void) const;
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237 23 get_fade_bin_draw_order 0 4 342 36 FadeLODNode::get_fade_bin_draw_order 0 1 75 391
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::get_fade_bin_draw_order
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// Access: Published
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// Description: Returns the draw order that is assigned (along with
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// the bin name) to the fading part of the geometry
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// during a transition.
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////////////////////////////////////////////////////////////////////
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60
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inline int FadeLODNode::get_fade_bin_draw_order(void) const;
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238 23 set_fade_state_override 0 4 342 36 FadeLODNode::set_fade_state_override 0 1 76 460
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::set_fade_state_override
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// Access: Published
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// Description: Specifies the override value that is applied to the
|
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// state changes necessary to apply the fade effect.
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// This should be larger than any attrib overrides on
|
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// the fading geometry.
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|
////////////////////////////////////////////////////////////////////
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56
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void FadeLODNode::set_fade_state_override(int override);
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239 23 get_fade_state_override 0 4 342 36 FadeLODNode::get_fade_state_override 0 1 77 458
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::get_fade_state_override
|
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// Access: Published
|
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// Description: Returns the override value that is applied to the
|
|
// state changes necessary to apply the fade effect.
|
|
// This should be larger than any attrib overrides on
|
|
// the fading geometry.
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////////////////////////////////////////////////////////////////////
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60
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inline int FadeLODNode::get_fade_state_override(void) const;
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240 14 get_class_type 0 4 342 27 FadeLODNode::get_class_type 0 1 78 0
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52
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static TypeHandle FadeLODNode::get_class_type(void);
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241 12 ~FadeLODNode 0 4 342 25 FadeLODNode::~FadeLODNode 0 0 0
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32
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FadeLODNode::~FadeLODNode(void);
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242 8 get_trav 0 4 343 30 NodeCullCallbackData::get_trav 0 1 79 457
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: NodeCullCallbackData::get_trav
|
|
// Access: Published
|
|
// Description: Returns the CullTraverser in use at the time of the
|
|
// callback. This object contains data that does not
|
|
// change during the traversal, such as the
|
|
// DisplayRegion and Camera in use.
|
|
////////////////////////////////////////////////////////////////////
|
|
65
|
|
inline CullTraverser *NodeCullCallbackData::get_trav(void) const;
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|
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243 8 get_data 0 4 343 30 NodeCullCallbackData::get_data 0 1 80 486
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: NodeCullCallbackData::get_data
|
|
// Access: Published
|
|
// Description: Returns the CullTraverserData in use at the time of the
|
|
// callback. This object contains data that changes at
|
|
// each node of the traversal, such as the current node
|
|
// and the current net transform to that node.
|
|
////////////////////////////////////////////////////////////////////
|
|
69
|
|
inline CullTraverserData &NodeCullCallbackData::get_data(void) const;
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|
|
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244 14 get_class_type 0 4 343 36 NodeCullCallbackData::get_class_type 0 1 81 0
|
|
61
|
|
static TypeHandle NodeCullCallbackData::get_class_type(void);
|
|
|
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245 21 ~NodeCullCallbackData 0 4 343 43 NodeCullCallbackData::~NodeCullCallbackData 0 0 0
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50
|
|
NodeCullCallbackData::~NodeCullCallbackData(void);
|
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|
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246 10 PointLight 0 4 345 22 PointLight::PointLight 0 1 82 598
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: PointLight::Constructor
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: PointLight::Copy Constructor
|
|
// Access: Protected
|
|
// Description: Do not call the copy constructor directly; instead,
|
|
// use make_copy() or copy_subgraph() to make a copy of
|
|
// a node.
|
|
////////////////////////////////////////////////////////////////////
|
|
57
|
|
PointLight::PointLight(basic_string< char > const &name);
|
|
|
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247 18 get_specular_color 0 4 345 30 PointLight::get_specular_color 0 1 83 308
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: PointLight::get_specular_color
|
|
// Access: Public
|
|
// Description: Returns the color of specular highlights generated by
|
|
// the light.
|
|
////////////////////////////////////////////////////////////////////
|
|
68
|
|
inline LVecBase4f const &PointLight::get_specular_color(void) const;
|
|
|
|
248 18 set_specular_color 0 4 345 30 PointLight::set_specular_color 0 1 84 305
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: PointLight::set_specular_color
|
|
// Access: Public
|
|
// Description: Sets the color of specular highlights generated by
|
|
// the light.
|
|
////////////////////////////////////////////////////////////////////
|
|
68
|
|
inline void PointLight::set_specular_color(LVecBase4f const &color);
|
|
|
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249 15 get_attenuation 0 4 345 27 PointLight::get_attenuation 0 1 85 451
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: PointLight::get_attenuation
|
|
// Access: Public
|
|
// Description: Returns the terms of the attenuation equation for the
|
|
// light. These are, in order, the constant, linear,
|
|
// and quadratic terms based on the distance from the
|
|
// point to the vertex.
|
|
////////////////////////////////////////////////////////////////////
|
|
65
|
|
inline LVecBase3f const &PointLight::get_attenuation(void) const;
|
|
|
|
250 15 set_attenuation 0 4 345 27 PointLight::set_attenuation 0 1 86 448
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: PointLight::set_attenuation
|
|
// Access: Public
|
|
// Description: Sets the terms of the attenuation equation for the
|
|
// light. These are, in order, the constant, linear,
|
|
// and quadratic terms based on the distance from the
|
|
// point to the vertex.
|
|
////////////////////////////////////////////////////////////////////
|
|
71
|
|
inline void PointLight::set_attenuation(LVecBase3f const &attenuation);
|
|
|
|
251 9 get_point 0 4 345 21 PointLight::get_point 0 1 87 380
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: PointLight::get_point
|
|
// Access: Public
|
|
// Description: Returns the point in space at which the light is
|
|
// located. This is local to the coordinate space in
|
|
// which the light is assigned.
|
|
////////////////////////////////////////////////////////////////////
|
|
57
|
|
inline LPoint3f const &PointLight::get_point(void) const;
|
|
|
|
252 9 set_point 0 4 345 21 PointLight::set_point 0 1 88 272
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: PointLight::set_point
|
|
// Access: Public
|
|
// Description: Sets the point in space at which the light is located.
|
|
////////////////////////////////////////////////////////////////////
|
|
57
|
|
inline void PointLight::set_point(LPoint3f const &point);
|
|
|
|
253 14 get_class_type 0 4 345 26 PointLight::get_class_type 0 1 89 0
|
|
51
|
|
static TypeHandle PointLight::get_class_type(void);
|
|
|
|
254 11 ~PointLight 0 4 345 23 PointLight::~PointLight 0 0 0
|
|
30
|
|
PointLight::~PointLight(void);
|
|
|
|
255 18 SelectiveChildNode 0 4 346 38 SelectiveChildNode::SelectiveChildNode 0 1 90 958
|
|
// Filename: selectiveChildNode.I
|
|
// Created by: drose (06Mar02)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SelectiveChildNode::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SelectiveChildNode::Copy Constructor
|
|
// Access: Protected
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
80
|
|
inline SelectiveChildNode::SelectiveChildNode(basic_string< char > const &name);
|
|
|
|
256 14 get_class_type 0 4 346 34 SelectiveChildNode::get_class_type 0 1 91 0
|
|
59
|
|
static TypeHandle SelectiveChildNode::get_class_type(void);
|
|
|
|
257 19 ~SelectiveChildNode 0 4 346 39 SelectiveChildNode::~SelectiveChildNode 0 0 0
|
|
46
|
|
SelectiveChildNode::~SelectiveChildNode(void);
|
|
|
|
258 28 upcast_to_SelectiveChildNode 0 12 347 42 SequenceNode::upcast_to_SelectiveChildNode 0 1 96 46
|
|
upcast from SequenceNode to SelectiveChildNode
|
|
69
|
|
SelectiveChildNode *SequenceNode::upcast_to_SelectiveChildNode(void);
|
|
|
|
259 24 downcast_to_SequenceNode 0 12 346 44 SelectiveChildNode::downcast_to_SequenceNode 0 1 97 48
|
|
downcast from SelectiveChildNode to SequenceNode
|
|
65
|
|
SequenceNode *SelectiveChildNode::downcast_to_SequenceNode(void);
|
|
|
|
260 23 upcast_to_AnimInterface 0 12 347 37 SequenceNode::upcast_to_AnimInterface 0 1 98 41
|
|
upcast from SequenceNode to AnimInterface
|
|
59
|
|
AnimInterface *SequenceNode::upcast_to_AnimInterface(void);
|
|
|
|
261 24 downcast_to_SequenceNode 0 12 348 39 AnimInterface::downcast_to_SequenceNode 0 1 99 43
|
|
downcast from AnimInterface to SequenceNode
|
|
60
|
|
SequenceNode *AnimInterface::downcast_to_SequenceNode(void);
|
|
|
|
262 12 SequenceNode 0 4 347 26 SequenceNode::SequenceNode 0 1 92 943
|
|
// Filename: sequenceNode.I
|
|
// Created by: drose (06Mar02)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SequenceNode::Constructor
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SequenceNode::Copy Constructor
|
|
// Access: Protected
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
68
|
|
inline SequenceNode::SequenceNode(basic_string< char > const &name);
|
|
|
|
263 14 get_num_frames 0 6 347 28 SequenceNode::get_num_frames 0 1 93 580
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SequenceNode::get_num_frames
|
|
// Access: Published, Virtual
|
|
// Description: Returns the number of frames in the animation. This
|
|
// is a property of the animation and may not be
|
|
// directly adjusted by the user (although it may change
|
|
// without warning with certain kinds of animations,
|
|
// since this is a virtual method that may be
|
|
// overridden).
|
|
////////////////////////////////////////////////////////////////////
|
|
53
|
|
virtual int SequenceNode::get_num_frames(void) const;
|
|
|
|
264 14 set_frame_rate 0 4 347 28 SequenceNode::set_frame_rate 0 1 94 435
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SequenceNode::set_frame_rate
|
|
// Access: Published
|
|
// Description: Changes the advertised frame rate of the
|
|
// SequenceNode. This can be used in conjunction with
|
|
// get_play_rate() to change the effective frame rate of
|
|
// the node.
|
|
////////////////////////////////////////////////////////////////////
|
|
60
|
|
inline void SequenceNode::set_frame_rate(double frame_rate);
|
|
|
|
265 14 get_class_type 0 4 347 28 SequenceNode::get_class_type 0 1 95 0
|
|
53
|
|
static TypeHandle SequenceNode::get_class_type(void);
|
|
|
|
266 13 ~SequenceNode 0 4 347 27 SequenceNode::~SequenceNode 0 0 0
|
|
34
|
|
SequenceNode::~SequenceNode(void);
|
|
|
|
267 15 ShaderGenerator 0 4 349 32 ShaderGenerator::ShaderGenerator 0 1 100 450
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ShaderGenerator::Constructor
|
|
// Access: Published
|
|
// Description: Create a ShaderGenerator. This has no state,
|
|
// except possibly to cache certain results.
|
|
// The parameter that must be passed is the GSG to
|
|
// which the shader generator belongs.
|
|
////////////////////////////////////////////////////////////////////
|
|
115
|
|
ShaderGenerator::ShaderGenerator(PointerTo< GraphicsStateGuardianBase > gsg, PointerTo< GraphicsOutputBase > host);
|
|
|
|
268 17 synthesize_shader 0 6 349 34 ShaderGenerator::synthesize_shader 0 1 101 1419
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ShaderGenerator::synthesize_shader
|
|
// Access: Published, Virtual
|
|
// Description: This is the routine that implements the next-gen
|
|
// fixed function pipeline by synthesizing a shader.
|
|
// It also takes care of setting up any buffers
|
|
// needed to produce the requested effects.
|
|
//
|
|
// Currently supports:
|
|
// - flat colors
|
|
// - vertex colors
|
|
// - lighting
|
|
// - normal maps, but not multiple
|
|
// - gloss maps, but not multiple
|
|
// - glow maps, but not multiple
|
|
// - materials, but not updates to materials
|
|
// - 2D textures
|
|
// - all texture stage modes, including combine modes
|
|
// - color scale attrib
|
|
// - light ramps (for cartoon shading)
|
|
// - shadow mapping
|
|
// - most texgen modes
|
|
// - texmatrix
|
|
// - 1D/2D/3D textures, cube textures, 2D tex arrays
|
|
// - linear/exp/exp2 fog
|
|
//
|
|
// Not yet supported:
|
|
// - dot3_rgb and dot3_rgba combine modes
|
|
//
|
|
// Potential optimizations
|
|
// - omit attenuation calculations if attenuation off
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
97
|
|
virtual ConstPointerTo< RenderAttrib > ShaderGenerator::synthesize_shader(RenderState const *rs);
|
|
|
|
269 14 get_class_type 0 4 349 31 ShaderGenerator::get_class_type 0 1 102 0
|
|
56
|
|
static TypeHandle ShaderGenerator::get_class_type(void);
|
|
|
|
270 9 Spotlight 0 4 351 20 Spotlight::Spotlight 0 1 103 596
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::Constructor
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::Copy Constructor
|
|
// Access: Protected
|
|
// Description: Do not call the copy constructor directly; instead,
|
|
// use make_copy() or copy_subgraph() to make a copy of
|
|
// a node.
|
|
////////////////////////////////////////////////////////////////////
|
|
55
|
|
Spotlight::Spotlight(basic_string< char > const &name);
|
|
|
|
271 12 get_exponent 0 4 351 23 Spotlight::get_exponent 0 1 104 371
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::get_exponent
|
|
// Access: Public
|
|
// Description: Returns the exponent that controls the amount of
|
|
// light falloff from the center of the spotlight. See
|
|
// set_exponent().
|
|
////////////////////////////////////////////////////////////////////
|
|
49
|
|
inline float Spotlight::get_exponent(void) const;
|
|
|
|
272 12 set_exponent 0 4 351 23 Spotlight::set_exponent 0 1 105 693
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::set_exponent
|
|
// Access: Public
|
|
// Description: Sets the exponent that controls the amount of light
|
|
// falloff from the center of the spotlight. The light
|
|
// is attenuated by the cosine of the angle between the
|
|
// direction of the light and the direction of the point
|
|
// being lighted, raised to the power of this exponent.
|
|
// Thus, higher exponents result in a more focused light
|
|
// source, regardless of the field-of-view of the lens.
|
|
////////////////////////////////////////////////////////////////////
|
|
52
|
|
inline void Spotlight::set_exponent(float exponent);
|
|
|
|
273 18 get_specular_color 0 4 351 29 Spotlight::get_specular_color 0 1 106 307
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::get_specular_color
|
|
// Access: Public
|
|
// Description: Returns the color of specular highlights generated by
|
|
// the light.
|
|
////////////////////////////////////////////////////////////////////
|
|
67
|
|
inline LVecBase4f const &Spotlight::get_specular_color(void) const;
|
|
|
|
274 18 set_specular_color 0 4 351 29 Spotlight::set_specular_color 0 1 107 304
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::set_specular_color
|
|
// Access: Public
|
|
// Description: Sets the color of specular highlights generated by
|
|
// the light.
|
|
////////////////////////////////////////////////////////////////////
|
|
67
|
|
inline void Spotlight::set_specular_color(LVecBase4f const &color);
|
|
|
|
275 15 get_attenuation 0 4 351 26 Spotlight::get_attenuation 0 1 108 450
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::get_attenuation
|
|
// Access: Public
|
|
// Description: Returns the terms of the attenuation equation for the
|
|
// light. These are, in order, the constant, linear,
|
|
// and quadratic terms based on the distance from the
|
|
// point to the vertex.
|
|
////////////////////////////////////////////////////////////////////
|
|
64
|
|
inline LVecBase3f const &Spotlight::get_attenuation(void) const;
|
|
|
|
276 15 set_attenuation 0 4 351 26 Spotlight::set_attenuation 0 1 109 447
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::set_attenuation
|
|
// Access: Public
|
|
// Description: Sets the terms of the attenuation equation for the
|
|
// light. These are, in order, the constant, linear,
|
|
// and quadratic terms based on the distance from the
|
|
// point to the vertex.
|
|
////////////////////////////////////////////////////////////////////
|
|
70
|
|
inline void Spotlight::set_attenuation(LVecBase3f const &attenuation);
|
|
|
|
277 9 make_spot 0 4 351 20 Spotlight::make_spot 0 1 110 1015
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::make_spot
|
|
// Access: Published, Static
|
|
// Description: Returns a newly-generated Texture that renders a
|
|
// circular spot image as might be cast from the
|
|
// spotlight. This may be projected onto target
|
|
// geometry (for instance, via
|
|
// NodePath::project_texture()) instead of actually
|
|
// enabling the light itself, as a cheesy way to make a
|
|
// high-resolution spot appear on the geometry.
|
|
//
|
|
// pixel_width specifies the height and width of the new
|
|
// texture in pixels, full_radius is a value in the
|
|
// range 0..1 that indicates the relative size of the
|
|
// fully bright center spot, and fg and bg are the
|
|
// colors of the interior and exterior of the spot,
|
|
// respectively.
|
|
////////////////////////////////////////////////////////////////////
|
|
117
|
|
static PointerTo< Texture > Spotlight::make_spot(int pixel_width, float full_radius, LVecBase4f &fg, LVecBase4f &bg);
|
|
|
|
278 14 get_class_type 0 4 351 25 Spotlight::get_class_type 0 1 111 0
|
|
50
|
|
static TypeHandle Spotlight::get_class_type(void);
|
|
|
|
279 10 ~Spotlight 0 4 351 21 Spotlight::~Spotlight 0 0 0
|
|
28
|
|
Spotlight::~Spotlight(void);
|
|
|
|
280 10 SwitchNode 0 4 352 22 SwitchNode::SwitchNode 0 1 112 451
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SwitchNode::Constructor
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SwitchNode::Copy Constructor
|
|
// Access: Protected
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
64
|
|
inline SwitchNode::SwitchNode(basic_string< char > const &name);
|
|
|
|
281 17 set_visible_child 0 4 352 29 SwitchNode::set_visible_child 0 1 113 322
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SwitchNode::set_visible_child
|
|
// Access: Published
|
|
// Description: Specifies the particular child of this node, by
|
|
// index, that will be visible.
|
|
////////////////////////////////////////////////////////////////////
|
|
53
|
|
inline void SwitchNode::set_visible_child(int index);
|
|
|
|
282 17 get_visible_child 0 6 352 29 SwitchNode::get_visible_child 0 1 114 292
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SwitchNode::get_visible_child
|
|
// Access: Published, Virtual
|
|
// Description: Returns the index of the child that should be visible.
|
|
////////////////////////////////////////////////////////////////////
|
|
54
|
|
virtual int SwitchNode::get_visible_child(void) const;
|
|
|
|
283 14 get_class_type 0 4 352 26 SwitchNode::get_class_type 0 1 115 0
|
|
51
|
|
static TypeHandle SwitchNode::get_class_type(void);
|
|
|
|
284 11 ~SwitchNode 0 4 352 23 SwitchNode::~SwitchNode 0 0 0
|
|
30
|
|
SwitchNode::~SwitchNode(void);
|
|
|
|
285 12 UvScrollNode 0 4 353 26 UvScrollNode::UvScrollNode 0 2 116 117 1166
|
|
// Filename: uvScrollNode.I
|
|
// Created by: zpavlov (30june09)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::Copy Constructor
|
|
// Access: Protected
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
197
|
|
inline UvScrollNode::UvScrollNode(basic_string< char > const &name, float u_speed, float v_speed, float w_speed, float r_speed);
|
|
inline UvScrollNode::UvScrollNode(basic_string< char > const &name);
|
|
|
|
286 11 set_u_speed 0 4 353 25 UvScrollNode::set_u_speed 0 1 118 224
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::set_u_speed
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
53
|
|
inline void UvScrollNode::set_u_speed(float u_speed);
|
|
|
|
287 11 set_v_speed 0 4 353 25 UvScrollNode::set_v_speed 0 1 119 224
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::set_v_speed
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
53
|
|
inline void UvScrollNode::set_v_speed(float v_speed);
|
|
|
|
288 11 set_w_speed 0 4 353 25 UvScrollNode::set_w_speed 0 1 120 224
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::set_w_speed
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
53
|
|
inline void UvScrollNode::set_w_speed(float w_speed);
|
|
|
|
289 11 set_r_speed 0 4 353 25 UvScrollNode::set_r_speed 0 1 121 224
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::set_r_speed
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
53
|
|
inline void UvScrollNode::set_r_speed(float r_speed);
|
|
|
|
290 11 get_u_speed 0 4 353 25 UvScrollNode::get_u_speed 0 1 122 225
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: UvSctrollNode::get_u_speed
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
51
|
|
inline float UvScrollNode::get_u_speed(void) const;
|
|
|
|
291 11 get_v_speed 0 4 353 25 UvScrollNode::get_v_speed 0 1 123 224
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::get_v_speed
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
51
|
|
inline float UvScrollNode::get_v_speed(void) const;
|
|
|
|
292 11 get_w_speed 0 4 353 25 UvScrollNode::get_w_speed 0 1 124 224
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::get_w_speed
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
51
|
|
inline float UvScrollNode::get_w_speed(void) const;
|
|
|
|
293 11 get_r_speed 0 4 353 25 UvScrollNode::get_r_speed 0 1 125 225
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: UvSctrollNode::get_r_speed
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
51
|
|
inline float UvScrollNode::get_r_speed(void) const;
|
|
|
|
294 14 get_class_type 0 4 353 28 UvScrollNode::get_class_type 0 1 126 0
|
|
53
|
|
static TypeHandle UvScrollNode::get_class_type(void);
|
|
|
|
295 13 ~UvScrollNode 0 4 353 27 UvScrollNode::~UvScrollNode 0 0 0
|
|
34
|
|
UvScrollNode::~UvScrollNode(void);
|
|
|
|
296 18 SceneGraphAnalyzer 0 4 354 38 SceneGraphAnalyzer::SceneGraphAnalyzer 0 1 127 230
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::Constructor
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
45
|
|
SceneGraphAnalyzer::SceneGraphAnalyzer(void);
|
|
|
|
297 19 ~SceneGraphAnalyzer 0 4 354 39 SceneGraphAnalyzer::~SceneGraphAnalyzer 0 0 229
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::Destructor
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
46
|
|
SceneGraphAnalyzer::~SceneGraphAnalyzer(void);
|
|
|
|
298 12 set_lod_mode 0 4 354 32 SceneGraphAnalyzer::set_lod_mode 0 1 128 776
|
|
// Filename: sceneGraphAnalyzer.I
|
|
// Created by: drose (15Oct06)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::set_lod_mode
|
|
// Access: Published
|
|
// Description: Specifies the mode in which LODNodes are analyzed.
|
|
////////////////////////////////////////////////////////////////////
|
|
83
|
|
inline void SceneGraphAnalyzer::set_lod_mode(SceneGraphAnalyzer::LodMode lod_mode);
|
|
|
|
299 12 get_lod_mode 0 4 354 32 SceneGraphAnalyzer::get_lod_mode 0 1 129 280
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_lod_mode
|
|
// Access: Published
|
|
// Description: Returns the mode in which LODNodes are analyzed.
|
|
////////////////////////////////////////////////////////////////////
|
|
112
|
|
inline SceneGraphAnalyzer::LodMode SceneGraphAnalyzer::get_lod_mode(SceneGraphAnalyzer::LodMode lod_mode) const;
|
|
|
|
300 5 clear 0 4 354 25 SceneGraphAnalyzer::clear 0 1 130 310
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::clear
|
|
// Access: Published
|
|
// Description: Resets all of the data in the analyzer in preparation
|
|
// for a new run.
|
|
////////////////////////////////////////////////////////////////////
|
|
37
|
|
void SceneGraphAnalyzer::clear(void);
|
|
|
|
301 8 add_node 0 4 354 28 SceneGraphAnalyzer::add_node 0 1 131 522
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::add_node
|
|
// Access: Published
|
|
// Description: Adds a new node to the set of data for analysis.
|
|
// Normally, this would only be called once, and passed
|
|
// the top of the scene graph, but it's possible to
|
|
// repeatedly pass in subgraphs to get an analysis of
|
|
// all the graphs together.
|
|
////////////////////////////////////////////////////////////////////
|
|
51
|
|
void SceneGraphAnalyzer::add_node(PandaNode *node);
|
|
|
|
302 5 write 0 4 354 25 SceneGraphAnalyzer::write 0 2 132 133 258
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::write
|
|
// Access: Published
|
|
// Description: Describes all the data collected.
|
|
////////////////////////////////////////////////////////////////////
|
|
75
|
|
void SceneGraphAnalyzer::write(ostream &out, int indent_level = (0)) const;
|
|
|
|
303 13 get_num_nodes 0 4 354 33 SceneGraphAnalyzer::get_num_nodes 0 1 134 233
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_nodes
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
57
|
|
inline int SceneGraphAnalyzer::get_num_nodes(void) const;
|
|
|
|
304 17 get_num_instances 0 4 354 37 SceneGraphAnalyzer::get_num_instances 0 1 135 237
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_instances
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
61
|
|
inline int SceneGraphAnalyzer::get_num_instances(void) const;
|
|
|
|
305 18 get_num_transforms 0 4 354 38 SceneGraphAnalyzer::get_num_transforms 0 1 136 238
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_transforms
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
62
|
|
inline int SceneGraphAnalyzer::get_num_transforms(void) const;
|
|
|
|
306 26 get_num_nodes_with_attribs 0 4 354 46 SceneGraphAnalyzer::get_num_nodes_with_attribs 0 1 137 246
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_nodes_with_attribs
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
70
|
|
inline int SceneGraphAnalyzer::get_num_nodes_with_attribs(void) const;
|
|
|
|
307 17 get_num_lod_nodes 0 4 354 37 SceneGraphAnalyzer::get_num_lod_nodes 0 1 138 237
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_lod_nodes
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
61
|
|
inline int SceneGraphAnalyzer::get_num_lod_nodes(void) const;
|
|
|
|
308 18 get_num_geom_nodes 0 4 354 38 SceneGraphAnalyzer::get_num_geom_nodes 0 1 139 238
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_geom_nodes
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
62
|
|
inline int SceneGraphAnalyzer::get_num_geom_nodes(void) const;
|
|
|
|
309 13 get_num_geoms 0 4 354 33 SceneGraphAnalyzer::get_num_geoms 0 1 140 233
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_geoms
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
57
|
|
inline int SceneGraphAnalyzer::get_num_geoms(void) const;
|
|
|
|
310 25 get_num_geom_vertex_datas 0 4 354 45 SceneGraphAnalyzer::get_num_geom_vertex_datas 0 1 141 245
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_geom_vertex_datas
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
69
|
|
inline int SceneGraphAnalyzer::get_num_geom_vertex_datas(void) const;
|
|
|
|
311 27 get_num_geom_vertex_formats 0 4 354 47 SceneGraphAnalyzer::get_num_geom_vertex_formats 0 1 142 247
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_geom_vertex_formats
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
71
|
|
inline int SceneGraphAnalyzer::get_num_geom_vertex_formats(void) const;
|
|
|
|
312 20 get_vertex_data_size 0 4 354 40 SceneGraphAnalyzer::get_vertex_data_size 0 1 143 240
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_vertex_data_size
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
64
|
|
inline int SceneGraphAnalyzer::get_vertex_data_size(void) const;
|
|
|
|
313 16 get_num_vertices 0 4 354 36 SceneGraphAnalyzer::get_num_vertices 0 1 144 236
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_vertices
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
60
|
|
inline int SceneGraphAnalyzer::get_num_vertices(void) const;
|
|
|
|
314 15 get_num_normals 0 4 354 35 SceneGraphAnalyzer::get_num_normals 0 1 145 235
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_normals
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
59
|
|
inline int SceneGraphAnalyzer::get_num_normals(void) const;
|
|
|
|
315 14 get_num_colors 0 4 354 34 SceneGraphAnalyzer::get_num_colors 0 1 146 234
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_colors
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
58
|
|
inline int SceneGraphAnalyzer::get_num_colors(void) const;
|
|
|
|
316 17 get_num_texcoords 0 4 354 37 SceneGraphAnalyzer::get_num_texcoords 0 1 147 237
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_texcoords
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
61
|
|
inline int SceneGraphAnalyzer::get_num_texcoords(void) const;
|
|
|
|
317 12 get_num_tris 0 4 354 32 SceneGraphAnalyzer::get_num_tris 0 1 148 232
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_tris
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
56
|
|
inline int SceneGraphAnalyzer::get_num_tris(void) const;
|
|
|
|
318 13 get_num_lines 0 4 354 33 SceneGraphAnalyzer::get_num_lines 0 1 149 233
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_lines
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
57
|
|
inline int SceneGraphAnalyzer::get_num_lines(void) const;
|
|
|
|
319 14 get_num_points 0 4 354 34 SceneGraphAnalyzer::get_num_points 0 1 150 234
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_points
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
58
|
|
inline int SceneGraphAnalyzer::get_num_points(void) const;
|
|
|
|
320 15 get_num_patches 0 4 354 35 SceneGraphAnalyzer::get_num_patches 0 1 151 235
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_patches
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
59
|
|
inline int SceneGraphAnalyzer::get_num_patches(void) const;
|
|
|
|
321 23 get_num_individual_tris 0 4 354 43 SceneGraphAnalyzer::get_num_individual_tris 0 1 152 243
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_individual_tris
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
67
|
|
inline int SceneGraphAnalyzer::get_num_individual_tris(void) const;
|
|
|
|
322 17 get_num_tristrips 0 4 354 37 SceneGraphAnalyzer::get_num_tristrips 0 1 153 237
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_tristrips
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
61
|
|
inline int SceneGraphAnalyzer::get_num_tristrips(void) const;
|
|
|
|
323 27 get_num_triangles_in_strips 0 4 354 47 SceneGraphAnalyzer::get_num_triangles_in_strips 0 1 154 247
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_triangles_in_strips
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
71
|
|
inline int SceneGraphAnalyzer::get_num_triangles_in_strips(void) const;
|
|
|
|
324 15 get_num_trifans 0 4 354 35 SceneGraphAnalyzer::get_num_trifans 0 1 155 235
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_trifans
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
59
|
|
inline int SceneGraphAnalyzer::get_num_trifans(void) const;
|
|
|
|
325 25 get_num_triangles_in_fans 0 4 354 45 SceneGraphAnalyzer::get_num_triangles_in_fans 0 1 156 245
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_triangles_in_fans
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
69
|
|
inline int SceneGraphAnalyzer::get_num_triangles_in_fans(void) const;
|
|
|
|
326 27 get_num_vertices_in_patches 0 4 354 47 SceneGraphAnalyzer::get_num_vertices_in_patches 0 1 157 247
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_vertices_in_patches
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
71
|
|
inline int SceneGraphAnalyzer::get_num_vertices_in_patches(void) const;
|
|
|
|
327 17 get_texture_bytes 0 4 354 37 SceneGraphAnalyzer::get_texture_bytes 0 1 158 237
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_texture_bytes
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
61
|
|
inline int SceneGraphAnalyzer::get_texture_bytes(void) const;
|
|
|
|
328 20 get_num_long_normals 0 4 354 40 SceneGraphAnalyzer::get_num_long_normals 0 1 159 240
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_long_normals
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
64
|
|
inline int SceneGraphAnalyzer::get_num_long_normals(void) const;
|
|
|
|
329 21 get_num_short_normals 0 4 354 41 SceneGraphAnalyzer::get_num_short_normals 0 1 160 241
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_short_normals
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
65
|
|
inline int SceneGraphAnalyzer::get_num_short_normals(void) const;
|
|
|
|
330 23 get_total_normal_length 0 4 354 43 SceneGraphAnalyzer::get_total_normal_length 0 1 161 243
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_total_normal_length
|
|
// Access: Published
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
69
|
|
inline float SceneGraphAnalyzer::get_total_normal_length(void) const;
|
|
|
|
161
|
|
1 14 Dtool_Bgt0Nkgn 0 4 8 360 0 14 Dtool_Bgt0Nkgn 222 ////////////////////////////////////////////////////////////////////
|
|
// Function: LightNode::output
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 356 3 out 1 358
|
|
2 14 Dtool_Bgt0zDle 0 4 9 360 0 14 Dtool_Bgt0zDle 221 ////////////////////////////////////////////////////////////////////
|
|
// Function: LightNode::write
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 3 4 this 3 356 3 out 1 358 12 indent_level 1 361
|
|
3 14 Dtool_Bgt0SZ_n 0 4 9 360 0 14 Dtool_Bgt0SZ_n 221 ////////////////////////////////////////////////////////////////////
|
|
// Function: LightNode::write
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 356 3 out 1 358
|
|
4 14 Dtool_Bgt06xST 0 7 10 363 0 14 Dtool_Bgt06xST 0 0
|
|
5 14 Dtool_Bgt0C_aQ 0 7 3 365 0 14 Dtool_Bgt0C_aQ 0 1 4 this 3 364
|
|
6 14 Dtool_Bgt0I_qA 0 7 4 364 169 14 Dtool_Bgt0I_qA 0 1 4 this 3 365
|
|
7 14 Dtool_Bgt00Doz 0 7 6 366 0 14 Dtool_Bgt00Doz 0 1 4 this 3 364
|
|
8 14 Dtool_Bgt0wkdW 0 7 7 364 169 14 Dtool_Bgt0wkdW 0 1 4 this 3 366
|
|
9 14 Dtool_Bgt05oKD 0 7 13 368 172 14 Dtool_Bgt05oKD 224 ////////////////////////////////////////////////////////////////////
|
|
// Function: AmbientLight::Constructor
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 name 1 367
|
|
10 14 Dtool_Bgt0f_nS 0 7 14 363 0 14 Dtool_Bgt0f_nS 0 0
|
|
11 14 Dtool_Bgt0ShC6 0 7 17 369 181 14 Dtool_Bgt0ShC6 224 ////////////////////////////////////////////////////////////////////
|
|
// Function: CallbackNode::Constructor
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 name 1 367
|
|
12 14 Dtool_Bgt084_S 0 4 18 360 0 14 Dtool_Bgt084_S 2165 // Filename: callbackNode.I
|
|
// Created by: drose (13Mar09)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CallbackNode::set_cull_callback
|
|
// Access: Published
|
|
// Description: Sets the CallbackObject that will be notified when
|
|
// this node is visited during the cull traversal. This
|
|
// callback will be made during the cull thread.
|
|
//
|
|
// The cull traversal is responsible for determining
|
|
// which nodes are visible and within the view frustum,
|
|
// and for accumulating state and transform, and
|
|
// generally building up the list of CullableObjects
|
|
// that are to be eventually passed to the draw
|
|
// traversal for rendering.
|
|
//
|
|
// At the time the cull traversal callback is made, the
|
|
// node has been determined to be visible and it has
|
|
// passed the bounding-volume test, so it lies within
|
|
// the view frustum.
|
|
//
|
|
// The callback is passed an instance of a
|
|
// NodeCullCallbackData, which contains pointers to the
|
|
// CullTraverser and CullTraverserData--enough data to
|
|
// examine the current node and its place within the
|
|
// scene graph. The callback *replaces* the normal cull
|
|
// behavior, so if your callback does nothing, the cull
|
|
// traversal will not continue below this node. If you
|
|
// wish the cull traversal to continue to visit this
|
|
// node and below, you must call cbdata->upcall()
|
|
// from your callback.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 369 6 object 1 370
|
|
13 14 Dtool_Bgt0IQr7 0 4 19 360 0 14 Dtool_Bgt0IQr7 317 ////////////////////////////////////////////////////////////////////
|
|
// Function: CallbackNode::clear_cull_callback
|
|
// Access: Published
|
|
// Description: Removes the callback set by an earlier call to
|
|
// set_cull_callback().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 369
|
|
14 14 Dtool_Bgt0DgUA 0 7 20 370 0 14 Dtool_Bgt0DgUA 285 ////////////////////////////////////////////////////////////////////
|
|
// Function: CallbackNode::get_cull_callback
|
|
// Access: Published
|
|
// Description: Returns the CallbackObject set by set_cull_callback().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 372
|
|
15 14 Dtool_Bgt0B8Ai 0 4 21 360 0 14 Dtool_Bgt0B8Ai 1477 ////////////////////////////////////////////////////////////////////
|
|
// Function: CallbackNode::set_draw_callback
|
|
// Access: Published
|
|
// Description: Sets the CallbackObject that will be notified when
|
|
// this node is visited during the draw traversal. This
|
|
// callback will be made during the draw thread.
|
|
//
|
|
// The draw traversal is responsible for actually
|
|
// issuing the commands to the graphics engine to draw
|
|
// primitives. Its job is to walk through the list of
|
|
// CullableObjects build up by the cull traversal, as
|
|
// quickly as possible, issuing the appropriate commands
|
|
// to draw each one.
|
|
//
|
|
// At the time the draw traversal callback is made, the
|
|
// graphics state has been loaded with the correct
|
|
// modelview transform and render state, and the
|
|
// primitives (if any) in this node are ready to be
|
|
// drawn.
|
|
//
|
|
// The callback is passed an instance of a
|
|
// GeomDrawCallbackData, which contains pointers to the
|
|
// current state and transform, as well as the current
|
|
// GSG. There is a Geom pointer as well, but it will
|
|
// always be NULL to this callback, since the
|
|
// CallbackNode does not itself contain any Geoms.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 369 6 object 1 370
|
|
16 14 Dtool_Bgt0WC3L 0 4 22 360 0 14 Dtool_Bgt0WC3L 317 ////////////////////////////////////////////////////////////////////
|
|
// Function: CallbackNode::clear_draw_callback
|
|
// Access: Published
|
|
// Description: Removes the callback set by an earlier call to
|
|
// set_draw_callback().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 369
|
|
17 14 Dtool_Bgt0njXP 0 7 23 370 0 14 Dtool_Bgt0njXP 285 ////////////////////////////////////////////////////////////////////
|
|
// Function: CallbackNode::get_draw_callback
|
|
// Access: Published
|
|
// Description: Returns the CallbackObject set by set_draw_callback().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 372
|
|
18 14 Dtool_Bgt0nPi_ 0 7 24 363 0 14 Dtool_Bgt0nPi_ 0 0
|
|
19 14 Dtool_Bgt0XhRd 0 7 27 374 187 14 Dtool_Bgt0XhRd 366 ////////////////////////////////////////////////////////////////////
|
|
// Function: ComputeNode::Constructor
|
|
// Access: Published
|
|
// Description: Creates a ComputeNode with the given name. Use
|
|
// add_dispatch and also assign a shader using a
|
|
// ShaderAttrib.
|
|
//////////////////////////////////////////////////////////////////// 1 4 name 1 367
|
|
20 14 Dtool_Bgt0PuVF 0 4 28 360 0 14 Dtool_Bgt0PuVF 937 // Filename: computeNode.I
|
|
// Created by: rdb (20Jun14)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ComputeNode::add_dispatch
|
|
// Access: Published
|
|
// Description: Adds a dispatch command with the given number of
|
|
// work groups in the X, Y, and Z dimensions. Any
|
|
// of these values may be set to 1 if the respective
|
|
// dimension should not be used.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 374 10 num_groups 1 375
|
|
21 14 Dtool_Bgt0c228 0 4 28 360 0 14 Dtool_Bgt0c228 452 ////////////////////////////////////////////////////////////////////
|
|
// Function: ComputeNode::add_dispatch
|
|
// Access: Published
|
|
// Description: Adds a dispatch command with the given number of
|
|
// work groups in the X, Y, and Z dimensions. Any
|
|
// of these values may be set to 1 if the respective
|
|
// dimension should not be used.
|
|
//////////////////////////////////////////////////////////////////// 4 4 this 3 374 12 num_groups_x 1 361 12 num_groups_y 1 361 12 num_groups_z 1 361
|
|
22 14 Dtool_Bgt0_ioo 0 6 29 361 0 14 Dtool_Bgt0_ioo 320 ////////////////////////////////////////////////////////////////////
|
|
// Function: ComputeNode::get_num_dispatches
|
|
// Access: Published
|
|
// Description: Returns the number of times add_dispatch has been
|
|
// called on this object.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 378
|
|
23 14 Dtool_Bgt0VKws 0 6 30 375 0 14 Dtool_Bgt0VKws 315 ////////////////////////////////////////////////////////////////////
|
|
// Function: ComputeNode::get_dispatch
|
|
// Access: Published
|
|
// Description: Returns the group counts of the nth dispatch
|
|
// associated with this object.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 378 1 i 1 361
|
|
24 14 Dtool_Bgt0JLNW 0 7 31 363 0 14 Dtool_Bgt0JLNW 0 0
|
|
25 14 Dtool_Bgt0N_SD 0 6 41 381 0 14 Dtool_Bgt0N_SD 801 // Filename: lightLensNode.I
|
|
// Created by: drose (26Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::is_shadow_caster
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// Access: Published
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// Description: Returns whether this light is configured to cast
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// shadows or not.
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//////////////////////////////////////////////////////////////////// 1 4 this 3 380
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26 14 Dtool_Bgt0flfq 0 4 42 360 0 14 Dtool_Bgt0flfq 594 ////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::set_shadow_caster
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// Access: Published
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// Description: Sets the flag indicating whether this light should
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// cast shadows or not. This is the variant without
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// buffer size, meaning that the current buffer size
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// will be kept (512x512 is the default).
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// Note that enabling shadows will require the shader
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// generator to be enabled on the scene.
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//////////////////////////////////////////////////////////////////// 2 4 this 3 380 6 caster 1 381
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27 14 Dtool_Bgt0Z04u 0 4 42 360 0 14 Dtool_Bgt0Z04u 606 ////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::set_shadow_caster
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// Access: Published
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// Description: Sets the flag indicating whether this light should
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// cast shadows or not. The xsize and ysize parameters
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// specify the size of the shadow buffer that will be
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// set up, the sort parameter specifies the sort.
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// Note that enabling shadows will require the shader
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// generator to be enabled on the scene.
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//////////////////////////////////////////////////////////////////// 5 4 this 3 380 6 caster 1 381 12 buffer_xsize 1 361 12 buffer_ysize 1 361 4 sort 1 361
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28 14 Dtool_Bgt0CMp_ 0 4 42 360 0 14 Dtool_Bgt0CMp_ 606 ////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::set_shadow_caster
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// Access: Published
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// Description: Sets the flag indicating whether this light should
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// cast shadows or not. The xsize and ysize parameters
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// specify the size of the shadow buffer that will be
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// set up, the sort parameter specifies the sort.
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// Note that enabling shadows will require the shader
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// generator to be enabled on the scene.
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//////////////////////////////////////////////////////////////////// 4 4 this 3 380 6 caster 1 381 12 buffer_xsize 1 361 12 buffer_ysize 1 361
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29 14 Dtool_Bgt0Ly2R 0 7 43 385 0 14 Dtool_Bgt0Ly2R 497 ////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::get_shadow_buffer
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// Access: Published
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// Description: Returns the buffer that has been constructed for
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// a given GSG, or NULL if no such buffer has (yet)
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// been constructed. This should be used for
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// debugging only, you will not need to call this
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// normally.
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//////////////////////////////////////////////////////////////////// 2 4 this 3 380 3 gsg 1 383
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30 14 Dtool_Bgt01lQT 0 4 44 360 0 14 Dtool_Bgt01lQT 226 ////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::output
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// Access: Public, Virtual
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// Description:
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//////////////////////////////////////////////////////////////////// 2 4 this 3 386 3 out 1 358
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31 14 Dtool_Bgt0JusW 0 4 45 360 0 14 Dtool_Bgt0JusW 225 ////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::write
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// Access: Public, Virtual
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// Description:
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//////////////////////////////////////////////////////////////////// 3 4 this 3 386 3 out 1 358 12 indent_level 1 361
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32 14 Dtool_Bgt0a_Tf 0 4 45 360 0 14 Dtool_Bgt0a_Tf 225 ////////////////////////////////////////////////////////////////////
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// Function: LightLensNode::write
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// Access: Public, Virtual
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// Description:
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//////////////////////////////////////////////////////////////////// 2 4 this 3 386 3 out 1 358
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33 14 Dtool_Bgt0koD_ 0 7 46 363 0 14 Dtool_Bgt0koD_ 0 0
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34 14 Dtool_Bgt0682h 0 7 35 365 0 14 Dtool_Bgt0682h 0 1 4 this 3 380
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35 14 Dtool_Bgt0n_a1 0 7 36 380 192 14 Dtool_Bgt0n_a1 0 1 4 this 3 365
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36 14 Dtool_Bgt01akX 0 7 38 388 0 14 Dtool_Bgt01akX 0 1 4 this 3 380
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37 14 Dtool_Bgt01FLC 0 7 39 380 192 14 Dtool_Bgt01FLC 0 1 4 this 3 388
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38 14 Dtool_Bgt0FmND 0 7 48 389 207 14 Dtool_Bgt0FmND 228 ////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::Constructor
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// Access: Published
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// Description:
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//////////////////////////////////////////////////////////////////// 1 4 name 1 367
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39 14 Dtool_Bgt0etKC 0 6 49 392 0 14 Dtool_Bgt0etKC 314 ////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::get_specular_color
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// Access: Public
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// Description: Returns the color of specular highlights generated by
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// the light.
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//////////////////////////////////////////////////////////////////// 1 4 this 3 390
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40 14 Dtool_Bgt0CHLU 0 4 50 360 0 14 Dtool_Bgt0CHLU 311 ////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::set_specular_color
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// Access: Public
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// Description: Sets the color of specular highlights generated by
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// the light.
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//////////////////////////////////////////////////////////////////// 2 4 this 3 389 5 color 1 392
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41 14 Dtool_Bgt0psIS 0 6 51 395 0 14 Dtool_Bgt0psIS 652 ////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::get_point
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// Access: Public
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// Description: Returns the point in space at which the light is
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// located. This is local to the coordinate space in
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// which the light is assigned.
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//
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// This actually has no bearing on the visual effect of
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// the light, since the light is rendered as if it were
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// infinitely far away. This is only used to create a
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// visible representation of the light.
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//////////////////////////////////////////////////////////////////// 1 4 this 3 390
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42 14 Dtool_Bgt0E91O 0 4 52 360 0 14 Dtool_Bgt0E91O 278 ////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::set_point
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// Access: Public
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// Description: Sets the point in space at which the light is located.
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//////////////////////////////////////////////////////////////////// 2 4 this 3 389 5 point 1 395
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43 14 Dtool_Bgt0FGi1 0 6 53 398 0 14 Dtool_Bgt0FGi1 382 ////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::get_direction
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// Access: Public
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// Description: Returns the direction in which the light is aimed.
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// This is local to the coordinate space in which the
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// light is assigned.
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//////////////////////////////////////////////////////////////////// 1 4 this 3 390
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44 14 Dtool_Bgt0FGF_ 0 4 54 360 0 14 Dtool_Bgt0FGF_ 275 ////////////////////////////////////////////////////////////////////
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// Function: DirectionalLight::set_direction
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// Access: Public
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// Description: Sets the direction in which the light is aimed.
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//////////////////////////////////////////////////////////////////// 2 4 this 3 389 9 direction 1 398
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45 14 Dtool_Bgt0v7PH 0 7 55 363 0 14 Dtool_Bgt0v7PH 0 0
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46 14 Dtool_Bgt0nKZh 0 7 58 401 231 14 Dtool_Bgt0nKZh 702 // Filename: lodNode.I
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// Created by: drose (06Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::Constructor
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// Access: Published
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// Description:
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//////////////////////////////////////////////////////////////////// 1 4 name 1 367
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47 14 Dtool_Bgt0pCyg 0 7 59 401 231 14 Dtool_Bgt0pCyg 334 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::make_default_lod
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// Access: Published, Static
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// Description: Creates a new LODNode of the type specified by the
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// default-lod-type config variable.
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//////////////////////////////////////////////////////////////////// 1 4 name 1 367
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48 14 Dtool_Bgt0RFoz 0 4 60 360 0 14 Dtool_Bgt0RFoz 669 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::add_switch
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// Access: Published
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// Description: Adds a switch range to the LODNode. This implies
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// that the corresponding child node has been parented
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// to the node.
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//
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// The sense of in vs. out distances is as if the object
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// were coming towards you from far away: it switches
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// "in" at the far distance, and switches "out" at the
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// close distance. Thus, "in" should be larger than
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// "out".
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//////////////////////////////////////////////////////////////////// 3 4 this 3 401 2 in 1 402 3 out 1 402
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49 14 Dtool_Bgt0hpdI 0 6 61 381 0 14 Dtool_Bgt0hpdI 320 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::set_switch
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// Access: Published
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// Description: Changes the switching range of a particular child of
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// the LODNode. See add_switch().
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//////////////////////////////////////////////////////////////////// 4 4 this 3 401 5 index 1 361 2 in 1 402 3 out 1 402
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50 14 Dtool_Bgt025DC 0 4 62 360 0 14 Dtool_Bgt025DC 389 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::clear_switches
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// Access: Published
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// Description: Removes the set of switching ranges for the LODNode,
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// presumably in conjunction with removing all of its
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// children. See add_switch().
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//////////////////////////////////////////////////////////////////// 1 4 this 3 401
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51 14 Dtool_Bgt0b65Z 0 6 63 361 0 14 Dtool_Bgt0b65Z 443 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::get_num_switches
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// Access: Published
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// Description: Returns the number of switch ranges added to the
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// LODNode. This should correspond to the number of
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// children of the node in order for the LODNode to
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// function correctly.
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//////////////////////////////////////////////////////////////////// 1 4 this 3 403
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52 14 Dtool_Bgt0SHPo 0 6 64 402 0 14 Dtool_Bgt0SHPo 371 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::get_in
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// Access: Published
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// Description: Returns the "in" distance of the indicated switch
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// range. This should be larger than the "out" distance
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// of the same range.
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//////////////////////////////////////////////////////////////////// 2 4 this 3 403 5 index 1 361
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53 14 Dtool_Bgt0WO_6 0 6 65 402 0 14 Dtool_Bgt0WO_6 373 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::get_out
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// Access: Published
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// Description: Returns the "out" distance of the indicated switch
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// range. This should be smaller than the "in" distance
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// of the same range.
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//////////////////////////////////////////////////////////////////// 2 4 this 3 403 5 index 1 361
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54 14 Dtool_Bgt0XVB9 0 6 66 361 0 14 Dtool_Bgt0XVB9 480 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::get_lowest_switch
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// Access: Published
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// Description: Returns the index number of the child with the lowest
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// level of detail; that is, the one that is designed to
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// be seen from the farthest away. This is usually the
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// first child, but it is not necessarily so.
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//////////////////////////////////////////////////////////////////// 1 4 this 3 403
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55 14 Dtool_Bgt00Jag 0 6 67 361 0 14 Dtool_Bgt00Jag 489 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::get_highest_switch
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// Access: Published
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// Description: Returns the index number of the child with the highest
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// level of detail; that is, the one that is designed to
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// be seen from the closest to the camera. This is
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// usually the last child, but it is not necessarily so.
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//////////////////////////////////////////////////////////////////// 1 4 this 3 403
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56 14 Dtool_Bgt0s5Rf 0 4 68 360 0 14 Dtool_Bgt0s5Rf 390 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::force_switch
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// Access: Published
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// Description: Forces the LODNode to show the indicated level
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// instead of the level that would normally be shown
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// based on the distance from the camera.
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//////////////////////////////////////////////////////////////////// 2 4 this 3 401 5 index 1 361
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57 14 Dtool_Bgt0kueh 0 4 69 360 0 14 Dtool_Bgt0kueh 380 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::clear_force_switch
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// Access: Published
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// Description: Undoes the effect of a previous call to
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// force_switch() and releases the LODNode to once again
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// display the normal level.
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//////////////////////////////////////////////////////////////////// 1 4 this 3 401
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58 14 Dtool_Bgt0jQ5J 0 4 70 360 0 14 Dtool_Bgt0jQ5J 338 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::set_lod_scale
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// Access: Published
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// Description: Sets the multiplier for lod distances. A higher
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// value means you'll see farther switchs than normal
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//////////////////////////////////////////////////////////////////// 2 4 this 3 401 5 value 1 402
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59 14 Dtool_Bgt0hjtT 0 6 71 402 0 14 Dtool_Bgt0hjtT 262 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::get_lod_scale
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// Access: Published
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// Description: Returns the multiplier for lod distances
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//////////////////////////////////////////////////////////////////// 1 4 this 3 403
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60 14 Dtool_Bgt0PHp_ 0 4 72 360 0 14 Dtool_Bgt0PHp_ 408 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::set_center
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// Access: Published
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// Description: Specifies the center of the LOD. This is the point
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// that is compared to the camera (in camera space) to
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// determine the particular LOD that should be chosen.
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//////////////////////////////////////////////////////////////////// 2 4 this 3 401 6 center 1 395
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61 14 Dtool_Bgt08mat 0 6 73 395 0 14 Dtool_Bgt08mat 406 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::get_center
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// Access: Published
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// Description: Returns the center of the LOD. This is the point
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// that is compared to the camera (in camera space) to
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// determine the particular LOD that should be chosen.
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//////////////////////////////////////////////////////////////////// 1 4 this 3 403
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62 14 Dtool_Bgt0FRTL 0 4 74 360 0 14 Dtool_Bgt0FRTL 908 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::show_switch
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// Access: Published
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// Description: This is provided as a debugging aid. show_switch()
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// will put the LODNode into a special mode where rather
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// than computing and drawing the appropriate level of
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// the LOD, a ring is drawn around the LODNode center
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// indicating the switch distances from the camera for
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// the indicated level, and the geometry of the
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// indicated level is drawn in wireframe.
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//
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// Multiple different levels can be visualized this way
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// at once. Call hide_switch() or hide_all_switches() to
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// undo this mode and restore the LODNode to its normal
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// behavior.
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//////////////////////////////////////////////////////////////////// 2 4 this 3 401 5 index 1 361
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63 14 Dtool_Bgt0e83D 0 4 74 360 0 14 Dtool_Bgt0e83D 908 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::show_switch
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// Access: Published
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// Description: This is provided as a debugging aid. show_switch()
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// will put the LODNode into a special mode where rather
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// than computing and drawing the appropriate level of
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// the LOD, a ring is drawn around the LODNode center
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// indicating the switch distances from the camera for
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// the indicated level, and the geometry of the
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// indicated level is drawn in wireframe.
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//
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// Multiple different levels can be visualized this way
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// at once. Call hide_switch() or hide_all_switches() to
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// undo this mode and restore the LODNode to its normal
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// behavior.
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//////////////////////////////////////////////////////////////////// 3 4 this 3 401 5 index 1 361 5 color 1 392
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64 14 Dtool_Bgt0FDjK 0 4 75 360 0 14 Dtool_Bgt0FDjK 262 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::hide_switch
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// Access: Published
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// Description: Disables a previous call to show_switch().
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//////////////////////////////////////////////////////////////////// 2 4 this 3 401 5 index 1 361
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65 14 Dtool_Bgt04bcK 0 4 76 360 0 14 Dtool_Bgt04bcK 267 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::show_all_switches
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// Access: Published
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// Description: Shows all levels in their default colors.
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//////////////////////////////////////////////////////////////////// 1 4 this 3 401
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66 14 Dtool_Bgt0qEsJ 0 4 77 360 0 14 Dtool_Bgt0qEsJ 303 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::hide_all_switches
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// Access: Published
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// Description: Hides all levels, restoring the LODNode to normal
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// operation.
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//////////////////////////////////////////////////////////////////// 1 4 this 3 401
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67 14 Dtool_Bgt0PD_7 0 6 78 381 0 14 Dtool_Bgt0PD_7 400 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::is_any_shown
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// Access: Published
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// Description: Returns true if any switch has been shown with
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// show_switch(), indicating the LODNode is in debug
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// show mode; or false if it is in the normal mode.
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//////////////////////////////////////////////////////////////////// 1 4 this 3 403
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68 14 Dtool_Bgt0D0t8 0 6 79 381 0 14 Dtool_Bgt0D0t8 549 ////////////////////////////////////////////////////////////////////
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// Function: LODNode::verify_child_bounds
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// Access: Published
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// Description: Returns true if the bounding volumes for the geometry
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// of each fhild node entirely fits within the
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// switch_in radius for that child, or false otherwise.
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// It is almost always a mistake for the geometry of an
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// LOD level to be larger than its switch_in radius.
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//////////////////////////////////////////////////////////////////// 1 4 this 3 403
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69 14 Dtool_Bgt0lHCR 0 7 80 363 0 14 Dtool_Bgt0lHCR 0 0
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70 14 Dtool_Bgt0waxw 0 7 83 405 241 14 Dtool_Bgt0waxw 223 ////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::Constructor
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// Access: Published
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// Description:
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//////////////////////////////////////////////////////////////////// 1 4 name 1 367
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71 14 Dtool_Bgt0bh3A 0 4 84 360 0 14 Dtool_Bgt0bh3A 760 // Filename: fadelodNode.I
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// Created by: sshodhan (14Jun04)
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//
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|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
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|
// Function: FadeLODNode::set_fade_time
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// Access: Published
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// Description: set the time taken to complete an LOD switch
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//////////////////////////////////////////////////////////////////// 2 4 this 3 405 1 t 1 402
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72 14 Dtool_Bgt0XLep 0 6 85 402 0 14 Dtool_Bgt0XLep 270 ////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::get_fade_time
|
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// Access: Published
|
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// Description: get the time taken to complete an LOD switch
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 406
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73 14 Dtool_Bgt0AXRl 0 4 86 360 0 14 Dtool_Bgt0AXRl 369 ////////////////////////////////////////////////////////////////////
|
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// Function: FadeLODNode::set_fade_bin
|
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// Access: Published
|
|
// Description: Specifies the cull bin and draw order that is
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|
// assigned to the fading part of the geometry during a
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// transition.
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|
//////////////////////////////////////////////////////////////////// 3 4 this 3 405 4 name 1 367 10 draw_order 1 361
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74 14 Dtool_Bgt0I83c 0 6 87 367 0 14 Dtool_Bgt0I83c 340 ////////////////////////////////////////////////////////////////////
|
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// Function: FadeLODNode::get_fade_bin_name
|
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// Access: Published
|
|
// Description: Returns the cull bin that is assigned to the fading
|
|
// part of the geometry during a transition.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 406
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75 14 Dtool_Bgt07nOV 0 6 88 361 0 14 Dtool_Bgt07nOV 391 ////////////////////////////////////////////////////////////////////
|
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// Function: FadeLODNode::get_fade_bin_draw_order
|
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// Access: Published
|
|
// Description: Returns the draw order that is assigned (along with
|
|
// the bin name) to the fading part of the geometry
|
|
// during a transition.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 406
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76 14 Dtool_Bgt0xO17 0 4 89 360 0 14 Dtool_Bgt0xO17 460 ////////////////////////////////////////////////////////////////////
|
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// Function: FadeLODNode::set_fade_state_override
|
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// Access: Published
|
|
// Description: Specifies the override value that is applied to the
|
|
// state changes necessary to apply the fade effect.
|
|
// This should be larger than any attrib overrides on
|
|
// the fading geometry.
|
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//////////////////////////////////////////////////////////////////// 2 4 this 3 405 8 override 1 361
|
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77 14 Dtool_Bgt0LBzq 0 6 90 361 0 14 Dtool_Bgt0LBzq 458 ////////////////////////////////////////////////////////////////////
|
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// Function: FadeLODNode::get_fade_state_override
|
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// Access: Published
|
|
// Description: Returns the override value that is applied to the
|
|
// state changes necessary to apply the fade effect.
|
|
// This should be larger than any attrib overrides on
|
|
// the fading geometry.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 406
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78 14 Dtool_Bgt0rHme 0 7 91 363 0 14 Dtool_Bgt0rHme 0 0
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79 14 Dtool_Bgt0T4tX 0 7 95 411 0 14 Dtool_Bgt0T4tX 457 ////////////////////////////////////////////////////////////////////
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// Function: NodeCullCallbackData::get_trav
|
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// Access: Published
|
|
// Description: Returns the CullTraverser in use at the time of the
|
|
// callback. This object contains data that does not
|
|
// change during the traversal, such as the
|
|
// DisplayRegion and Camera in use.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 409
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80 14 Dtool_Bgt00Kmz 0 6 96 412 0 14 Dtool_Bgt00Kmz 486 ////////////////////////////////////////////////////////////////////
|
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// Function: NodeCullCallbackData::get_data
|
|
// Access: Published
|
|
// Description: Returns the CullTraverserData in use at the time of the
|
|
// callback. This object contains data that changes at
|
|
// each node of the traversal, such as the current node
|
|
// and the current net transform to that node.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 409
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81 14 Dtool_Bgt08yUj 0 7 97 363 0 14 Dtool_Bgt08yUj 0 0
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82 14 Dtool_Bgt0dSGa 0 7 100 414 254 14 Dtool_Bgt0dSGa 222 ////////////////////////////////////////////////////////////////////
|
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// Function: PointLight::Constructor
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 name 1 367
|
|
83 14 Dtool_Bgt0Vj3W 0 6 101 392 0 14 Dtool_Bgt0Vj3W 308 ////////////////////////////////////////////////////////////////////
|
|
// Function: PointLight::get_specular_color
|
|
// Access: Public
|
|
// Description: Returns the color of specular highlights generated by
|
|
// the light.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 415
|
|
84 14 Dtool_Bgt0_PIn 0 4 102 360 0 14 Dtool_Bgt0_PIn 305 ////////////////////////////////////////////////////////////////////
|
|
// Function: PointLight::set_specular_color
|
|
// Access: Public
|
|
// Description: Sets the color of specular highlights generated by
|
|
// the light.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 414 5 color 1 392
|
|
85 14 Dtool_Bgt0c4ld 0 6 103 417 0 14 Dtool_Bgt0c4ld 451 ////////////////////////////////////////////////////////////////////
|
|
// Function: PointLight::get_attenuation
|
|
// Access: Public
|
|
// Description: Returns the terms of the attenuation equation for the
|
|
// light. These are, in order, the constant, linear,
|
|
// and quadratic terms based on the distance from the
|
|
// point to the vertex.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 415
|
|
86 14 Dtool_Bgt0eO9o 0 4 104 360 0 14 Dtool_Bgt0eO9o 448 ////////////////////////////////////////////////////////////////////
|
|
// Function: PointLight::set_attenuation
|
|
// Access: Public
|
|
// Description: Sets the terms of the attenuation equation for the
|
|
// light. These are, in order, the constant, linear,
|
|
// and quadratic terms based on the distance from the
|
|
// point to the vertex.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 414 11 attenuation 1 417
|
|
87 14 Dtool_Bgt0AjL5 0 6 105 395 0 14 Dtool_Bgt0AjL5 380 ////////////////////////////////////////////////////////////////////
|
|
// Function: PointLight::get_point
|
|
// Access: Public
|
|
// Description: Returns the point in space at which the light is
|
|
// located. This is local to the coordinate space in
|
|
// which the light is assigned.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 415
|
|
88 14 Dtool_Bgt0FPGB 0 4 106 360 0 14 Dtool_Bgt0FPGB 272 ////////////////////////////////////////////////////////////////////
|
|
// Function: PointLight::set_point
|
|
// Access: Public
|
|
// Description: Sets the point in space at which the light is located.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 414 5 point 1 395
|
|
89 14 Dtool_Bgt0cV_e 0 7 107 363 0 14 Dtool_Bgt0cV_e 0 0
|
|
90 14 Dtool_Bgt0H2f_ 0 7 110 420 257 14 Dtool_Bgt0H2f_ 721 // Filename: selectiveChildNode.I
|
|
// Created by: drose (06Mar02)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SelectiveChildNode::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 name 1 367
|
|
91 14 Dtool_Bgt0zd_9 0 7 111 363 0 14 Dtool_Bgt0zd_9 0 0
|
|
92 14 Dtool_Bgt0LrES 0 7 119 421 266 14 Dtool_Bgt0LrES 712 // Filename: sequenceNode.I
|
|
// Created by: drose (06Mar02)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SequenceNode::Constructor
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 name 1 367
|
|
93 14 Dtool_Bgt0yMZE 0 6 120 361 0 14 Dtool_Bgt0yMZE 580 ////////////////////////////////////////////////////////////////////
|
|
// Function: SequenceNode::get_num_frames
|
|
// Access: Published, Virtual
|
|
// Description: Returns the number of frames in the animation. This
|
|
// is a property of the animation and may not be
|
|
// directly adjusted by the user (although it may change
|
|
// without warning with certain kinds of animations,
|
|
// since this is a virtual method that may be
|
|
// overridden).
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 422
|
|
94 14 Dtool_Bgt0hecj 0 4 121 360 0 14 Dtool_Bgt0hecj 435 ////////////////////////////////////////////////////////////////////
|
|
// Function: SequenceNode::set_frame_rate
|
|
// Access: Published
|
|
// Description: Changes the advertised frame rate of the
|
|
// SequenceNode. This can be used in conjunction with
|
|
// get_play_rate() to change the effective frame rate of
|
|
// the node.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 421 10 frame_rate 1 424
|
|
95 14 Dtool_Bgt0NJ9E 0 7 122 363 0 14 Dtool_Bgt0NJ9E 0 0
|
|
96 14 Dtool_Bgt0fdIH 0 7 114 420 257 14 Dtool_Bgt0fdIH 0 1 4 this 3 421
|
|
97 14 Dtool_Bgt0b1sH 0 7 115 421 266 14 Dtool_Bgt0b1sH 0 1 4 this 3 420
|
|
98 14 Dtool_Bgt0O8DN 0 6 117 425 0 14 Dtool_Bgt0O8DN 0 1 4 this 3 421
|
|
99 14 Dtool_Bgt0UCAc 0 7 118 421 266 14 Dtool_Bgt0UCAc 0 1 4 this 3 425
|
|
100 14 Dtool_Bgt0_aa_ 0 7 126 426 0 14 Dtool_Bgt0_aa_ 450 ////////////////////////////////////////////////////////////////////
|
|
// Function: ShaderGenerator::Constructor
|
|
// Access: Published
|
|
// Description: Create a ShaderGenerator. This has no state,
|
|
// except possibly to cache certain results.
|
|
// The parameter that must be passed is the GSG to
|
|
// which the shader generator belongs.
|
|
//////////////////////////////////////////////////////////////////// 2 3 gsg 1 383 4 host 1 385
|
|
101 14 Dtool_Bgt0vxvL 0 7 127 432 0 14 Dtool_Bgt0vxvL 1419 ////////////////////////////////////////////////////////////////////
|
|
// Function: ShaderGenerator::synthesize_shader
|
|
// Access: Published, Virtual
|
|
// Description: This is the routine that implements the next-gen
|
|
// fixed function pipeline by synthesizing a shader.
|
|
// It also takes care of setting up any buffers
|
|
// needed to produce the requested effects.
|
|
//
|
|
// Currently supports:
|
|
// - flat colors
|
|
// - vertex colors
|
|
// - lighting
|
|
// - normal maps, but not multiple
|
|
// - gloss maps, but not multiple
|
|
// - glow maps, but not multiple
|
|
// - materials, but not updates to materials
|
|
// - 2D textures
|
|
// - all texture stage modes, including combine modes
|
|
// - color scale attrib
|
|
// - light ramps (for cartoon shading)
|
|
// - shadow mapping
|
|
// - most texgen modes
|
|
// - texmatrix
|
|
// - 1D/2D/3D textures, cube textures, 2D tex arrays
|
|
// - linear/exp/exp2 fog
|
|
//
|
|
// Not yet supported:
|
|
// - dot3_rgb and dot3_rgba combine modes
|
|
//
|
|
// Potential optimizations
|
|
// - omit attenuation calculations if attenuation off
|
|
//
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 426 2 rs 1 429
|
|
102 14 Dtool_Bgt0MyYU 0 7 128 363 0 14 Dtool_Bgt0MyYU 0 0
|
|
103 14 Dtool_Bgt0JNYH 0 7 130 433 279 14 Dtool_Bgt0JNYH 221 ////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::Constructor
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 name 1 367
|
|
104 14 Dtool_Bgt0ylCB 0 6 131 402 0 14 Dtool_Bgt0ylCB 371 ////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::get_exponent
|
|
// Access: Public
|
|
// Description: Returns the exponent that controls the amount of
|
|
// light falloff from the center of the spotlight. See
|
|
// set_exponent().
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 434
|
|
105 14 Dtool_Bgt0YQlj 0 4 132 360 0 14 Dtool_Bgt0YQlj 693 ////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::set_exponent
|
|
// Access: Public
|
|
// Description: Sets the exponent that controls the amount of light
|
|
// falloff from the center of the spotlight. The light
|
|
// is attenuated by the cosine of the angle between the
|
|
// direction of the light and the direction of the point
|
|
// being lighted, raised to the power of this exponent.
|
|
// Thus, higher exponents result in a more focused light
|
|
// source, regardless of the field-of-view of the lens.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 433 8 exponent 1 402
|
|
106 14 Dtool_Bgt0Fy11 0 6 133 392 0 14 Dtool_Bgt0Fy11 307 ////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::get_specular_color
|
|
// Access: Public
|
|
// Description: Returns the color of specular highlights generated by
|
|
// the light.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 434
|
|
107 14 Dtool_Bgt0hJVa 0 4 134 360 0 14 Dtool_Bgt0hJVa 304 ////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::set_specular_color
|
|
// Access: Public
|
|
// Description: Sets the color of specular highlights generated by
|
|
// the light.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 433 5 color 1 392
|
|
108 14 Dtool_Bgt08nFC 0 6 135 417 0 14 Dtool_Bgt08nFC 450 ////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::get_attenuation
|
|
// Access: Public
|
|
// Description: Returns the terms of the attenuation equation for the
|
|
// light. These are, in order, the constant, linear,
|
|
// and quadratic terms based on the distance from the
|
|
// point to the vertex.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 434
|
|
109 14 Dtool_Bgt0FLbM 0 4 136 360 0 14 Dtool_Bgt0FLbM 447 ////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::set_attenuation
|
|
// Access: Public
|
|
// Description: Sets the terms of the attenuation equation for the
|
|
// light. These are, in order, the constant, linear,
|
|
// and quadratic terms based on the distance from the
|
|
// point to the vertex.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 433 11 attenuation 1 417
|
|
110 14 Dtool_Bgt04Wtp 0 7 137 438 0 14 Dtool_Bgt04Wtp 1015 ////////////////////////////////////////////////////////////////////
|
|
// Function: Spotlight::make_spot
|
|
// Access: Published, Static
|
|
// Description: Returns a newly-generated Texture that renders a
|
|
// circular spot image as might be cast from the
|
|
// spotlight. This may be projected onto target
|
|
// geometry (for instance, via
|
|
// NodePath::project_texture()) instead of actually
|
|
// enabling the light itself, as a cheesy way to make a
|
|
// high-resolution spot appear on the geometry.
|
|
//
|
|
// pixel_width specifies the height and width of the new
|
|
// texture in pixels, full_radius is a value in the
|
|
// range 0..1 that indicates the relative size of the
|
|
// fully bright center spot, and fg and bg are the
|
|
// colors of the interior and exterior of the spot,
|
|
// respectively.
|
|
//////////////////////////////////////////////////////////////////// 4 11 pixel_width 1 361 11 full_radius 1 402 2 fg 1 437 2 bg 1 437
|
|
111 14 Dtool_Bgt0jnHs 0 7 138 363 0 14 Dtool_Bgt0jnHs 0 0
|
|
112 14 Dtool_Bgt048jr 0 7 141 439 284 14 Dtool_Bgt048jr 222 ////////////////////////////////////////////////////////////////////
|
|
// Function: SwitchNode::Constructor
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 name 1 367
|
|
113 14 Dtool_Bgt0KBhj 0 4 142 360 0 14 Dtool_Bgt0KBhj 322 ////////////////////////////////////////////////////////////////////
|
|
// Function: SwitchNode::set_visible_child
|
|
// Access: Published
|
|
// Description: Specifies the particular child of this node, by
|
|
// index, that will be visible.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 439 5 index 1 361
|
|
114 14 Dtool_Bgt0RVBe 0 6 143 361 0 14 Dtool_Bgt0RVBe 292 ////////////////////////////////////////////////////////////////////
|
|
// Function: SwitchNode::get_visible_child
|
|
// Access: Published, Virtual
|
|
// Description: Returns the index of the child that should be visible.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 440
|
|
115 14 Dtool_Bgt0Pjq2 0 7 144 363 0 14 Dtool_Bgt0Pjq2 0 0
|
|
116 14 Dtool_Bgt0SnpB 0 7 147 442 295 14 Dtool_Bgt0SnpB 221 ////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 name 1 367
|
|
117 14 Dtool_Bgt0yIgv 0 7 147 442 295 14 Dtool_Bgt0yIgv 712 // Filename: uvScrollNode.I
|
|
// Created by: zpavlov (30june09)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 5 4 name 1 367 7 u_speed 1 402 7 v_speed 1 402 7 w_speed 1 402 7 r_speed 1 402
|
|
118 14 Dtool_Bgt0_cYY 0 4 148 360 0 14 Dtool_Bgt0_cYY 224 ////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::set_u_speed
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 442 7 u_speed 1 402
|
|
119 14 Dtool_Bgt0BfYf 0 4 149 360 0 14 Dtool_Bgt0BfYf 224 ////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::set_v_speed
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 442 7 v_speed 1 402
|
|
120 14 Dtool_Bgt0TeYm 0 4 150 360 0 14 Dtool_Bgt0TeYm 224 ////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::set_w_speed
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 442 7 w_speed 1 402
|
|
121 14 Dtool_Bgt0JQYD 0 4 151 360 0 14 Dtool_Bgt0JQYD 224 ////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::set_r_speed
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 442 7 r_speed 1 402
|
|
122 14 Dtool_Bgt0U76s 0 6 152 402 0 14 Dtool_Bgt0U76s 225 ////////////////////////////////////////////////////////////////////
|
|
// Function: UvSctrollNode::get_u_speed
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 443
|
|
123 14 Dtool_Bgt0a06z 0 6 153 402 0 14 Dtool_Bgt0a06z 224 ////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::get_v_speed
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 443
|
|
124 14 Dtool_Bgt0I166 0 6 154 402 0 14 Dtool_Bgt0I166 224 ////////////////////////////////////////////////////////////////////
|
|
// Function: UvScrollNode::get_w_speed
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 443
|
|
125 14 Dtool_Bgt0C_6X 0 6 155 402 0 14 Dtool_Bgt0C_6X 225 ////////////////////////////////////////////////////////////////////
|
|
// Function: UvSctrollNode::get_r_speed
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 443
|
|
126 14 Dtool_Bgt0sdOe 0 7 156 363 0 14 Dtool_Bgt0sdOe 0 0
|
|
127 14 Dtool_Bgt0aGME 0 7 159 445 297 14 Dtool_Bgt0aGME 230 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::Constructor
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 0
|
|
128 14 Dtool_Bgt0D657 0 4 162 360 0 14 Dtool_Bgt0D657 776 // Filename: sceneGraphAnalyzer.I
|
|
// Created by: drose (15Oct06)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::set_lod_mode
|
|
// Access: Published
|
|
// Description: Specifies the mode in which LODNodes are analyzed.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 445 8 lod_mode 1 355
|
|
129 14 Dtool_Bgt0A_z7 0 6 163 355 0 14 Dtool_Bgt0A_z7 280 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_lod_mode
|
|
// Access: Published
|
|
// Description: Returns the mode in which LODNodes are analyzed.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 446 8 lod_mode 1 355
|
|
130 14 Dtool_Bgt0VJ9i 0 4 164 360 0 14 Dtool_Bgt0VJ9i 310 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::clear
|
|
// Access: Published
|
|
// Description: Resets all of the data in the analyzer in preparation
|
|
// for a new run.
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 445
|
|
131 14 Dtool_Bgt0V3RE 0 4 165 360 0 14 Dtool_Bgt0V3RE 522 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::add_node
|
|
// Access: Published
|
|
// Description: Adds a new node to the set of data for analysis.
|
|
// Normally, this would only be called once, and passed
|
|
// the top of the scene graph, but it's possible to
|
|
// repeatedly pass in subgraphs to get an analysis of
|
|
// all the graphs together.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 445 4 node 1 366
|
|
132 14 Dtool_Bgt0xGbF 0 4 166 360 0 14 Dtool_Bgt0xGbF 258 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::write
|
|
// Access: Published
|
|
// Description: Describes all the data collected.
|
|
//////////////////////////////////////////////////////////////////// 3 4 this 3 446 3 out 1 358 12 indent_level 1 361
|
|
133 14 Dtool_Bgt0i2nW 0 4 166 360 0 14 Dtool_Bgt0i2nW 258 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::write
|
|
// Access: Published
|
|
// Description: Describes all the data collected.
|
|
//////////////////////////////////////////////////////////////////// 2 4 this 3 446 3 out 1 358
|
|
134 14 Dtool_Bgt0bucf 0 6 167 361 0 14 Dtool_Bgt0bucf 233 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_nodes
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
135 14 Dtool_Bgt0z2Ep 0 6 168 361 0 14 Dtool_Bgt0z2Ep 237 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_instances
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
136 14 Dtool_Bgt0Rt2Z 0 6 169 361 0 14 Dtool_Bgt0Rt2Z 238 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_transforms
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
137 14 Dtool_Bgt03_OK 0 6 170 361 0 14 Dtool_Bgt03_OK 246 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_nodes_with_attribs
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
138 14 Dtool_Bgt05ofl 0 6 171 361 0 14 Dtool_Bgt05ofl 237 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_lod_nodes
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
139 14 Dtool_Bgt0DkVh 0 6 172 361 0 14 Dtool_Bgt0DkVh 238 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_geom_nodes
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
140 14 Dtool_Bgt0Gv7g 0 6 173 361 0 14 Dtool_Bgt0Gv7g 233 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_geoms
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
141 14 Dtool_Bgt0xju2 0 6 174 361 0 14 Dtool_Bgt0xju2 245 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_geom_vertex_datas
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
142 14 Dtool_Bgt0J968 0 6 175 361 0 14 Dtool_Bgt0J968 247 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_geom_vertex_formats
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
143 14 Dtool_Bgt0uhjT 0 6 176 361 0 14 Dtool_Bgt0uhjT 240 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_vertex_data_size
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
144 14 Dtool_Bgt05VUV 0 6 177 361 0 14 Dtool_Bgt05VUV 236 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_vertices
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
145 14 Dtool_Bgt0M6Ln 0 6 178 361 0 14 Dtool_Bgt0M6Ln 235 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_normals
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
146 14 Dtool_Bgt0kSfw 0 6 179 361 0 14 Dtool_Bgt0kSfw 234 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_colors
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
147 14 Dtool_Bgt0g5Ja 0 6 180 361 0 14 Dtool_Bgt0g5Ja 237 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_texcoords
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
148 14 Dtool_Bgt0sHvH 0 6 181 361 0 14 Dtool_Bgt0sHvH 232 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_tris
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
149 14 Dtool_Bgt0lCaz 0 6 182 361 0 14 Dtool_Bgt0lCaz 233 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_lines
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
150 14 Dtool_Bgt0mNR1 0 6 183 361 0 14 Dtool_Bgt0mNR1 234 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_points
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
151 14 Dtool_Bgt0rux_ 0 6 184 361 0 14 Dtool_Bgt0rux_ 235 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_patches
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
152 14 Dtool_Bgt0Fvvk 0 6 185 361 0 14 Dtool_Bgt0Fvvk 243 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_individual_tris
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
153 14 Dtool_Bgt0uIlm 0 6 186 361 0 14 Dtool_Bgt0uIlm 237 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_tristrips
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
154 14 Dtool_Bgt0CNtH 0 6 187 361 0 14 Dtool_Bgt0CNtH 247 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_triangles_in_strips
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
155 14 Dtool_Bgt0ML7i 0 6 188 361 0 14 Dtool_Bgt0ML7i 235 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_trifans
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
156 14 Dtool_Bgt0WbM5 0 6 189 361 0 14 Dtool_Bgt0WbM5 245 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_triangles_in_fans
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
157 14 Dtool_Bgt0kg3K 0 6 190 361 0 14 Dtool_Bgt0kg3K 247 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_vertices_in_patches
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
158 14 Dtool_Bgt0fxoO 0 6 191 361 0 14 Dtool_Bgt0fxoO 237 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_texture_bytes
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
159 14 Dtool_Bgt0NxoR 0 6 192 361 0 14 Dtool_Bgt0NxoR 240 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_long_normals
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
160 14 Dtool_Bgt0M7Wp 0 6 193 361 0 14 Dtool_Bgt0M7Wp 241 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_num_short_normals
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
161 14 Dtool_Bgt02kAP 0 6 194 402 0 14 Dtool_Bgt02kAP 243 ////////////////////////////////////////////////////////////////////
|
|
// Function: SceneGraphAnalyzer::get_total_normal_length
|
|
// Access: Published
|
|
// Description:
|
|
//////////////////////////////////////////////////////////////////// 1 4 this 3 446
|
|
117
|
|
331 9 LightNode 0 141313 9 LightNode 9 LightNode 0 0 0 0 169 0 3 166 167 168 0 0 2 3 332 162 163 3 333 164 165 0 0 360
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : LightNode
|
|
// Description : A derivative of Light and of PandaNode. All kinds of
|
|
// Light except Spotlight (which must inherit from
|
|
// LensNode instead) inherit from this class.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
332 5 Light 0 2049 5 Light 5 Light 0 0 0 0 0 0 0 0 0 0 0 0 460
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : Light
|
|
// Description : The abstract interface to all kinds of lights. The
|
|
// actual light objects also inherit from PandaNode, and
|
|
// can therefore be added to the scene graph at some
|
|
// arbitrary point to define the coordinate system of
|
|
// effect.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
333 9 PandaNode 0 2049 9 PandaNode 9 PandaNode 0 0 0 0 0 0 0 0 0 0 0 0 374
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : PandaNode
|
|
// Description : A basic node of the scene graph or data graph. This
|
|
// is the base class of all specialized nodes, and also
|
|
// serves as a generic node with no special properties.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
334 12 AmbientLight 0 141313 12 AmbientLight 12 AmbientLight 0 0 0 1 170 172 0 1 171 0 0 1 0 331 0 0 0 0 407
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : AmbientLight
|
|
// Description : A light source that seems to illuminate all points in
|
|
// space at once. This kind of light need not actually
|
|
// be part of the scene graph, since it has no meaningful
|
|
// position.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
335 12 CallbackNode 0 141313 12 CallbackNode 12 CallbackNode 0 0 0 1 173 181 0 7 174 175 176 177 178 179 180 0 0 1 0 333 0 0 0 0 308
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : CallbackNode
|
|
// Description : A special node that can issue arbitrary callbacks to
|
|
// user code, either during the cull or draw traversals.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
336 11 ComputeNode 0 141313 11 ComputeNode 11 ComputeNode 0 0 0 1 182 187 0 4 183 184 185 186 1 448 0 1 0 333 0 0 0 0 325
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : ComputeNode
|
|
// Description : A special node, the sole purpose of which is to
|
|
// invoke a dispatch operation on the assigned
|
|
// compute shader.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
337 11 LODNodeType 0 532481 11 LODNodeType 11 LODNodeType 0 0 0 0 0 0 0 0 0 0 2 7 LNT_pop 7 LNT_pop 0 8 LNT_fade 8 LNT_fade 1 0 0
|
|
|
|
338 13 LightLensNode 0 26625 13 LightLensNode 13 LightLensNode 0 0 0 0 192 0 6 193 194 195 196 197 198 0 0 2 3 332 188 189 3 339 190 191 0 0 433
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : LightLensNode
|
|
// Description : A derivative of Light and of Camera. The name might
|
|
// be misleading: it does not directly derive from
|
|
// LensNode, but through the Camera class. The Camera
|
|
// serves no purpose unless shadows are enabled.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
339 6 Camera 0 2049 6 Camera 6 Camera 0 0 0 0 0 0 0 1 449 0 0 0 0 320
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : Camera
|
|
// Description : A node that can be positioned around in the scene
|
|
// graph to represent a point of view for rendering a
|
|
// scene.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
340 16 DirectionalLight 0 141313 16 DirectionalLight 16 DirectionalLight 0 0 0 1 199 207 0 7 200 201 202 203 204 205 206 0 0 1 0 338 0 0 0 0 288
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : DirectionalLight
|
|
// Description : A light shining from infinitely far away in a
|
|
// particular direction, like sunlight.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
341 7 LODNode 0 141313 7 LODNode 7 LODNode 0 0 0 1 208 231 0 22 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 2 450 451 0 1 0 333 0 0 0 0 404
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : LODNode
|
|
// Description : A Level-of-Detail node. This selects only one of its
|
|
// children for rendering, according to the distance
|
|
// from the camera and the table indicated in the
|
|
// associated LOD object.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
342 11 FadeLODNode 0 141313 11 FadeLODNode 11 FadeLODNode 0 0 0 1 232 241 0 8 233 234 235 236 237 238 239 240 0 0 1 0 341 0 0 0 0 234
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : FadeLODNode
|
|
// Description : A Level-of-Detail node with alpha based switching.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
343 20 NodeCullCallbackData 0 141313 20 NodeCullCallbackData 20 NodeCullCallbackData 0 0 0 0 245 0 3 242 243 244 0 0 1 0 344 0 0 0 0 327
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : NodeCullCallbackData
|
|
// Description : This kind of CallbackData is passed to the
|
|
// CallbackObject added to
|
|
// CallbackNode:set_cull_callback().
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
344 12 CallbackData 0 2049 12 CallbackData 12 CallbackData 0 0 0 0 0 0 0 0 0 0 0 0 610
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : CallbackData
|
|
// Description : This is a generic data block that is passed along to
|
|
// a CallbackObject when a callback is made. It
|
|
// contains data specific to the particular callback
|
|
// type in question.
|
|
//
|
|
// This is actually an abstract base class and contains
|
|
// no data. Specializations of this class will contain
|
|
// the actual data relevant to each callback type.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
345 10 PointLight 0 141313 10 PointLight 10 PointLight 0 0 0 1 246 254 0 7 247 248 249 250 251 252 253 0 0 1 0 338 0 0 0 0 280
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : PointLight
|
|
// Description : A light originating from a single point in space, and
|
|
// shining in all directions.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
346 18 SelectiveChildNode 0 141313 18 SelectiveChildNode 18 SelectiveChildNode 0 0 0 1 255 257 0 1 256 0 0 1 0 333 0 0 0 0 306
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : SelectiveChildNode
|
|
// Description : A base class for nodes like LODNode and SequenceNode
|
|
// that select only one visible child at a time.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
347 12 SequenceNode 0 141313 12 SequenceNode 12 SequenceNode 0 0 0 1 262 266 0 3 263 264 265 0 0 2 3 346 258 259 3 348 260 261 0 0 306
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : SequenceNode
|
|
// Description : A node that automatically cycles through rendering
|
|
// each one of its children according to its frame rate.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
348 13 AnimInterface 0 2049 13 AnimInterface 13 AnimInterface 0 0 0 0 0 0 0 0 0 0 0 0 464
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : AnimInterface
|
|
// Description : This is the fundamental interface for things that
|
|
// have a play/loop/stop type interface for frame-based
|
|
// animation, such as animated characters. This is the
|
|
// base class for AnimControl and other, similar
|
|
// classes.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
349 15 ShaderGenerator 0 75777 15 ShaderGenerator 15 ShaderGenerator 0 0 0 1 267 0 0 2 268 269 0 0 1 0 350 0 0 0 0 1610
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : ShaderGenerator
|
|
// Description : The ShaderGenerator is a device that effectively
|
|
// replaces the classic fixed function pipeline with
|
|
// a 'next-gen' fixed function pipeline. The next-gen
|
|
// fixed function pipeline supports features like
|
|
// normal mapping, gloss mapping, cartoon lighting,
|
|
// and so forth. It works by automatically generating
|
|
// a shader from a given RenderState.
|
|
//
|
|
// Currently, there is one ShaderGenerator object per
|
|
// GraphicsStateGuardian. It is our intent that in
|
|
// time, people will write classes that derive from
|
|
// ShaderGenerator but which yield slightly different
|
|
// results.
|
|
//
|
|
// The ShaderGenerator owes its existence to the
|
|
// 'Bamboo Team' at Carnegie Mellon's Entertainment
|
|
// Technology Center. This is a group of students
|
|
// who, as a semester project, decided that next-gen
|
|
// graphics should be accessible to everyone, even if
|
|
// they don't know shader programming. The group
|
|
// consisted of:
|
|
//
|
|
// Aaron Lo, Programmer
|
|
// Heegun Lee, Programmer
|
|
// Erin Fernandez, Artist/Tester
|
|
// Joe Grubb, Artist/Tester
|
|
// Ivan Ortega, Technical Artist/Tester
|
|
//
|
|
// Thanks to them!
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
350 11 TypedObject 0 2049 11 TypedObject 11 TypedObject 0 0 0 0 0 0 0 0 0 0 0 0 3666
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : TypedObject
|
|
// Description : This is an abstract class that all classes which
|
|
// use TypeHandle, and also provide virtual functions to
|
|
// support polymorphism, should inherit from. Each
|
|
// derived class should define get_type(), which should
|
|
// return the specific type of the derived class.
|
|
// Inheriting from this automatically provides support
|
|
// for is_of_type() and is_exact_type().
|
|
//
|
|
// All classes that inherit directly or indirectly from
|
|
// TypedObject should redefine get_type() and
|
|
// force_init_type(), as shown below. Some classes that
|
|
// do not inherit from TypedObject may still declare
|
|
// TypeHandles for themselves by defining methods called
|
|
// get_class_type() and init_type(). Classes such as
|
|
// these may serve as base classes, but the dynamic type
|
|
// identification system will be limited. Classes that
|
|
// do not inherit from TypedObject need not define the
|
|
// virtual functions get_type() and force_init_type()
|
|
// (or any other virtual functions).
|
|
//
|
|
// There is a specific layout for defining the
|
|
// overrides from this class. Keeping the definitions
|
|
// formatted just like these examples will allow
|
|
// someone in the future to use a sed (or similar)
|
|
// script to make global changes, if necessary. Avoid
|
|
// rearranging the braces or the order of the functions
|
|
// unless you're ready to change them in every file all
|
|
// at once.
|
|
//
|
|
// What follows are some examples that can be used in
|
|
// new classes that you create.
|
|
//
|
|
// @par In the class definition (.h file):
|
|
// @code
|
|
// public:
|
|
// static TypeHandle get_class_type() {
|
|
// return _type_handle;
|
|
// }
|
|
// static void init_type() {
|
|
// <<<BaseClassOne>>>::init_type();
|
|
// <<<BaseClassTwo>>>::init_type();
|
|
// <<<BaseClassN>>>::init_type();
|
|
// register_type(_type_handle, "<<<ThisClassStringName>>>",
|
|
// <<<BaseClassOne>>>::get_class_type(),
|
|
// <<<BaseClassTwo>>>::get_class_type(),
|
|
// <<<BaseClassN>>>::get_class_type());
|
|
// }
|
|
// virtual TypeHandle get_type() const {
|
|
// return get_class_type();
|
|
// }
|
|
// virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
|
//
|
|
// private:
|
|
// static TypeHandle _type_handle;
|
|
// @endcode
|
|
//
|
|
// @par In the class .cxx file:
|
|
// @code
|
|
// TypeHandle <<<ThisClassStringName>>>::_type_handle;
|
|
// @endcode
|
|
//
|
|
// @par In the class config_<<<PackageName>>>.cxx file:
|
|
// @code
|
|
// ConfigureFn(config_<<<PackageName>>>) {
|
|
// <<<ClassOne>>>::init_type();
|
|
// <<<ClassTwo>>>::init_type();
|
|
// <<<ClassN>>>::init_type();
|
|
// }
|
|
// @endcode
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
351 9 Spotlight 0 141313 9 Spotlight 9 Spotlight 0 0 0 1 270 279 0 8 271 272 273 274 275 276 277 278 0 0 1 0 338 0 0 0 0 682
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : Spotlight
|
|
// Description : A light originating from a single point in space, and
|
|
// shining in a particular direction, with a cone-shaped
|
|
// falloff.
|
|
//
|
|
// The Spotlight frustum is defined using a Lens, so it
|
|
// can have any of the properties that a camera lens can
|
|
// have.
|
|
//
|
|
// Note that the class is named Spotlight instead of
|
|
// SpotLight, because "spotlight" is a single English
|
|
// word, instead of two words.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
352 10 SwitchNode 0 141313 10 SwitchNode 10 SwitchNode 0 0 0 1 280 284 0 3 281 282 283 0 0 1 0 346 0 0 0 0 281
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : SwitchNode
|
|
// Description : A node that renders only one of its children,
|
|
// according to the user's indication.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
353 12 UvScrollNode 0 141313 12 UvScrollNode 12 UvScrollNode 0 0 0 1 285 295 0 9 286 287 288 289 290 291 292 293 294 0 0 1 0 333 0 0 0 0 274
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : UvScrollNode
|
|
// Description : This node is placed at key points within the scene
|
|
// graph to animate uvs.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
354 18 SceneGraphAnalyzer 0 26625 18 SceneGraphAnalyzer 18 SceneGraphAnalyzer 0 0 0 1 296 297 0 33 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 0 0 0 0 1 355 297
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : SceneGraphAnalyzer
|
|
// Description : A handy class that can scrub over a scene graph and
|
|
// collect interesting statistics on it.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
355 7 LodMode 0 794624 27 SceneGraphAnalyzer::LodMode 27 SceneGraphAnalyzer::LodMode 354 0 0 0 0 0 0 0 0 0 4 9 LM_lowest 29 SceneGraphAnalyzer::LM_lowest 0 10 LM_highest 30 SceneGraphAnalyzer::LM_highest 1 6 LM_all 26 SceneGraphAnalyzer::LM_all 2 7 LM_none 27 SceneGraphAnalyzer::LM_none 3 0 0
|
|
|
|
356 17 LightNode const * 0 8576 17 LightNode const * 17 LightNode const * 0 0 357 0 0 0 0 0 0 0 0 0 0
|
|
|
|
357 15 LightNode const 0 8832 15 LightNode const 15 LightNode const 0 0 331 0 0 0 0 0 0 0 0 0 0
|
|
|
|
358 9 ostream * 0 8576 9 ostream * 9 ostream * 0 0 359 0 0 0 0 0 0 0 0 0 0
|
|
|
|
359 7 ostream 0 2048 7 ostream 7 ostream 0 0 0 0 0 0 0 0 0 0 0 0 0
|
|
|
|
360 4 void 0 8194 4 void 4 void 0 6 0 0 0 0 0 0 0 0 0 0 0
|
|
|
|
361 3 int 0 8194 3 int 3 int 0 1 0 0 0 0 0 0 0 0 0 0 0
|
|
|
|
362 10 TypeHandle 0 2048 10 TypeHandle 10 TypeHandle 0 0 0 0 0 0 0 0 0 0 0 0 1098
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : TypeHandle
|
|
// Description : TypeHandle is the identifier used to differentiate
|
|
// C++ class types. Any C++ classes that inherit from
|
|
// some base class, and must be differentiated at run
|
|
// time, should store a static TypeHandle object that
|
|
// can be queried through a static member function
|
|
// named get_class_type(). Most of the time, it is also
|
|
// desirable to inherit from TypedObject, which provides
|
|
// some virtual functions to return the TypeHandle for a
|
|
// particular instance.
|
|
//
|
|
// At its essence, a TypeHandle is simply a unique
|
|
// identifier that is assigned by the TypeRegistry. The
|
|
// TypeRegistry stores a tree of TypeHandles, so that
|
|
// ancestry of a particular type may be queried, and the
|
|
// type name may be retrieved for run-time display.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
363 12 TypeHandle * 0 8576 12 TypeHandle * 12 TypeHandle * 0 0 362 0 0 0 0 0 0 0 0 0 0
|
|
|
|
364 11 LightNode * 0 8576 11 LightNode * 11 LightNode * 0 0 331 0 0 0 0 0 0 0 0 0 0
|
|
|
|
365 7 Light * 0 8576 7 Light * 7 Light * 0 0 332 0 0 0 0 0 0 0 0 0 0
|
|
|
|
366 11 PandaNode * 0 8576 11 PandaNode * 11 PandaNode * 0 0 333 0 0 0 0 0 0 0 0 0 0
|
|
|
|
367 13 atomic string 0 2 13 atomic string 13 atomic string 0 7 0 0 0 0 0 0 0 0 0 0 0
|
|
|
|
368 14 AmbientLight * 0 8576 14 AmbientLight * 14 AmbientLight * 0 0 334 0 0 0 0 0 0 0 0 0 0
|
|
|
|
369 14 CallbackNode * 0 8576 14 CallbackNode * 14 CallbackNode * 0 0 335 0 0 0 0 0 0 0 0 0 0
|
|
|
|
370 16 CallbackObject * 0 8576 16 CallbackObject * 16 CallbackObject * 0 0 371 0 0 0 0 0 0 0 0 0 0
|
|
|
|
371 14 CallbackObject 0 2048 14 CallbackObject 14 CallbackObject 0 0 0 0 0 0 0 0 0 0 0 0 527
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : CallbackObject
|
|
// Description : This is a generic object that can be assigned to a
|
|
// callback at various points in the rendering process.
|
|
// This is actually a base class for a handful of
|
|
// specialized callback object types. You can also
|
|
// subclass it yourself to make your own callback
|
|
// handler.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
372 20 CallbackNode const * 0 8576 20 CallbackNode const * 20 CallbackNode const * 0 0 373 0 0 0 0 0 0 0 0 0 0
|
|
|
|
373 18 CallbackNode const 0 8832 18 CallbackNode const 18 CallbackNode const 0 0 335 0 0 0 0 0 0 0 0 0 0
|
|
|
|
374 13 ComputeNode * 0 8576 13 ComputeNode * 13 ComputeNode * 0 0 336 0 0 0 0 0 0 0 0 0 0
|
|
|
|
375 18 LVecBase3i const * 0 8576 18 LVecBase3i const * 18 LVecBase3i const * 0 0 376 0 0 0 0 0 0 0 0 0 0
|
|
|
|
376 16 LVecBase3i const 0 8832 16 LVecBase3i const 16 LVecBase3i const 0 0 377 0 0 0 0 0 0 0 0 0 0
|
|
|
|
377 10 LVecBase3i 0 2048 10 LVecBase3i 10 LVecBase3i 0 0 0 0 0 0 0 0 0 0 0 0 754
|
|
// Filename: lvecBase3_src.h
|
|
// Created by: drose (08Mar00)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : LVecBase3
|
|
// Description : This is the base class for all three-component
|
|
// vectors and points.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
378 19 ComputeNode const * 0 8576 19 ComputeNode const * 19 ComputeNode const * 0 0 379 0 0 0 0 0 0 0 0 0 0
|
|
|
|
379 17 ComputeNode const 0 8832 17 ComputeNode const 17 ComputeNode const 0 0 336 0 0 0 0 0 0 0 0 0 0
|
|
|
|
380 15 LightLensNode * 0 8576 15 LightLensNode * 15 LightLensNode * 0 0 338 0 0 0 0 0 0 0 0 0 0
|
|
|
|
381 4 bool 0 8194 4 bool 4 bool 0 4 0 0 0 0 0 0 0 0 0 0 0
|
|
|
|
382 18 GraphicsOutputBase 0 2048 18 GraphicsOutputBase 18 GraphicsOutputBase 0 0 0 0 0 0 0 0 0 0 0 0 277
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : GraphicsOutputBase
|
|
// Description : An abstract base class for GraphicsOutput, for all
|
|
// the usual reasons.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
383 27 GraphicsStateGuardianBase * 0 8576 27 GraphicsStateGuardianBase * 27 GraphicsStateGuardianBase * 0 0 384 0 0 0 0 0 0 0 0 0 0
|
|
|
|
384 25 GraphicsStateGuardianBase 0 2048 25 GraphicsStateGuardianBase 25 GraphicsStateGuardianBase 0 0 0 0 0 0 0 1 452 0 0 0 0 957
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : GraphicsStateGuardianBase
|
|
// Description : This is a base class for the GraphicsStateGuardian
|
|
// class, which is itself a base class for the various
|
|
// GSG's for different platforms. This class contains
|
|
// all the function prototypes to support the
|
|
// double-dispatch of GSG to geoms, transitions, etc. It
|
|
// lives in a separate class in its own package so we
|
|
// can avoid circular build dependency problems.
|
|
//
|
|
// GraphicsStateGuardians are not actually writable to
|
|
// bam files, of course, but they may be passed as event
|
|
// parameters, so they inherit from
|
|
// TypedWritableReferenceCount instead of
|
|
// TypedReferenceCount for that convenience.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
385 20 GraphicsOutputBase * 0 8576 20 GraphicsOutputBase * 20 GraphicsOutputBase * 0 0 382 0 0 0 0 0 0 0 0 0 0
|
|
|
|
386 21 LightLensNode const * 0 8576 21 LightLensNode const * 21 LightLensNode const * 0 0 387 0 0 0 0 0 0 0 0 0 0
|
|
|
|
387 19 LightLensNode const 0 8832 19 LightLensNode const 19 LightLensNode const 0 0 338 0 0 0 0 0 0 0 0 0 0
|
|
|
|
388 8 Camera * 0 8576 8 Camera * 8 Camera * 0 0 339 0 0 0 0 0 0 0 0 0 0
|
|
|
|
389 18 DirectionalLight * 0 8576 18 DirectionalLight * 18 DirectionalLight * 0 0 340 0 0 0 0 0 0 0 0 0 0
|
|
|
|
390 24 DirectionalLight const * 0 8576 24 DirectionalLight const * 24 DirectionalLight const * 0 0 391 0 0 0 0 0 0 0 0 0 0
|
|
|
|
391 22 DirectionalLight const 0 8832 22 DirectionalLight const 22 DirectionalLight const 0 0 340 0 0 0 0 0 0 0 0 0 0
|
|
|
|
392 18 LVecBase4f const * 0 8576 18 LVecBase4f const * 18 LVecBase4f const * 0 0 393 0 0 0 0 0 0 0 0 0 0
|
|
|
|
393 16 LVecBase4f const 0 8832 16 LVecBase4f const 16 LVecBase4f const 0 0 394 0 0 0 0 0 0 0 0 0 0
|
|
|
|
394 10 LVecBase4f 0 2048 10 LVecBase4f 10 LVecBase4f 0 0 0 0 0 0 0 0 0 0 0 0 265
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : LVecBase4
|
|
// Description : This is the base class for all three-component
|
|
// vectors and points.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
395 16 LPoint3f const * 0 8576 16 LPoint3f const * 16 LPoint3f const * 0 0 396 0 0 0 0 0 0 0 0 0 0
|
|
|
|
396 14 LPoint3f const 0 8832 14 LPoint3f const 14 LPoint3f const 0 0 397 0 0 0 0 0 0 0 0 0 0
|
|
|
|
397 8 LPoint3f 0 2048 8 LPoint3f 8 LPoint3f 0 0 0 0 0 0 0 0 0 0 0 0 1083
|
|
// Filename: lpoint3_src.h
|
|
// Created by: drose (25Sep99)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : LPoint3
|
|
// Description : This is a three-component point in space (as opposed
|
|
// to a three-component vector, which represents a
|
|
// direction and a distance). Some of the methods are
|
|
// slightly different between LPoint3 and LVector3; in
|
|
// particular, subtraction of two points yields a
|
|
// vector, while addition of a vector and a point yields
|
|
// a point.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
398 17 LVector3f const * 0 8576 17 LVector3f const * 17 LVector3f const * 0 0 399 0 0 0 0 0 0 0 0 0 0
|
|
|
|
399 15 LVector3f const 0 8832 15 LVector3f const 15 LVector3f const 0 0 400 0 0 0 0 0 0 0 0 0 0
|
|
|
|
400 9 LVector3f 0 2048 9 LVector3f 9 LVector3f 0 0 0 0 0 0 0 0 0 0 0 0 1086
|
|
// Filename: lvector3_src.h
|
|
// Created by: drose (24Sep99)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : LVector3
|
|
// Description : This is a three-component vector distance (as opposed
|
|
// to a three-component point, which represents a
|
|
// particular point in space). Some of the methods are
|
|
// slightly different between LPoint3 and LVector3; in
|
|
// particular, subtraction of two points yields a
|
|
// vector, while addition of a vector and a point yields
|
|
// a point.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
401 9 LODNode * 0 8576 9 LODNode * 9 LODNode * 0 0 341 0 0 0 0 0 0 0 0 0 0
|
|
|
|
402 5 float 0 8194 5 float 5 float 0 2 0 0 0 0 0 0 0 0 0 0 0
|
|
|
|
403 15 LODNode const * 0 8576 15 LODNode const * 15 LODNode const * 0 0 404 0 0 0 0 0 0 0 0 0 0
|
|
|
|
404 13 LODNode const 0 8832 13 LODNode const 13 LODNode const 0 0 341 0 0 0 0 0 0 0 0 0 0
|
|
|
|
405 13 FadeLODNode * 0 8576 13 FadeLODNode * 13 FadeLODNode * 0 0 342 0 0 0 0 0 0 0 0 0 0
|
|
|
|
406 19 FadeLODNode const * 0 8576 19 FadeLODNode const * 19 FadeLODNode const * 0 0 407 0 0 0 0 0 0 0 0 0 0
|
|
|
|
407 17 FadeLODNode const 0 8832 17 FadeLODNode const 17 FadeLODNode const 0 0 342 0 0 0 0 0 0 0 0 0 0
|
|
|
|
408 13 CullTraverser 0 2048 13 CullTraverser 13 CullTraverser 0 0 0 0 0 0 0 0 0 0 0 0 512
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : CullTraverser
|
|
// Description : This object performs a depth-first traversal of the
|
|
// scene graph, with optional view-frustum culling,
|
|
// collecting CullState and searching for GeomNodes.
|
|
// Each renderable Geom encountered is passed along with
|
|
// its associated RenderState to the CullHandler object.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
409 28 NodeCullCallbackData const * 0 8576 28 NodeCullCallbackData const * 28 NodeCullCallbackData const * 0 0 410 0 0 0 0 0 0 0 0 0 0
|
|
|
|
410 26 NodeCullCallbackData const 0 8832 26 NodeCullCallbackData const 26 NodeCullCallbackData const 0 0 343 0 0 0 0 0 0 0 0 0 0
|
|
|
|
411 15 CullTraverser * 0 8576 15 CullTraverser * 15 CullTraverser * 0 0 408 0 0 0 0 0 0 0 0 0 0
|
|
|
|
412 19 CullTraverserData * 0 8576 19 CullTraverserData * 19 CullTraverserData * 0 0 413 0 0 0 0 0 0 0 0 0 0
|
|
|
|
413 17 CullTraverserData 0 2048 17 CullTraverserData 17 CullTraverserData 0 0 0 0 0 0 0 0 0 0 0 0 778
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : CullTraverserData
|
|
// Description : This collects together the pieces of data that are
|
|
// accumulated for each node while walking the scene
|
|
// graph during the cull traversal.
|
|
//
|
|
// Having this as a separate object simplifies the
|
|
// parameter list to CullTraverser::r_traverse(), as
|
|
// well as to other functions like
|
|
// PandaNode::cull_callback(). It also makes it easier
|
|
// to add cull parameters, and provides a place to
|
|
// abstract out some of the cull behavior (like
|
|
// view-frustum culling).
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
414 12 PointLight * 0 8576 12 PointLight * 12 PointLight * 0 0 345 0 0 0 0 0 0 0 0 0 0
|
|
|
|
415 18 PointLight const * 0 8576 18 PointLight const * 18 PointLight const * 0 0 416 0 0 0 0 0 0 0 0 0 0
|
|
|
|
416 16 PointLight const 0 8832 16 PointLight const 16 PointLight const 0 0 345 0 0 0 0 0 0 0 0 0 0
|
|
|
|
417 18 LVecBase3f const * 0 8576 18 LVecBase3f const * 18 LVecBase3f const * 0 0 418 0 0 0 0 0 0 0 0 0 0
|
|
|
|
418 16 LVecBase3f const 0 8832 16 LVecBase3f const 16 LVecBase3f const 0 0 419 0 0 0 0 0 0 0 0 0 0
|
|
|
|
419 10 LVecBase3f 0 2048 10 LVecBase3f 10 LVecBase3f 0 0 0 0 0 0 0 0 0 0 0 0 754
|
|
// Filename: lvecBase3_src.h
|
|
// Created by: drose (08Mar00)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : LVecBase3
|
|
// Description : This is the base class for all three-component
|
|
// vectors and points.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
420 20 SelectiveChildNode * 0 8576 20 SelectiveChildNode * 20 SelectiveChildNode * 0 0 346 0 0 0 0 0 0 0 0 0 0
|
|
|
|
421 14 SequenceNode * 0 8576 14 SequenceNode * 14 SequenceNode * 0 0 347 0 0 0 0 0 0 0 0 0 0
|
|
|
|
422 20 SequenceNode const * 0 8576 20 SequenceNode const * 20 SequenceNode const * 0 0 423 0 0 0 0 0 0 0 0 0 0
|
|
|
|
423 18 SequenceNode const 0 8832 18 SequenceNode const 18 SequenceNode const 0 0 347 0 0 0 0 0 0 0 0 0 0
|
|
|
|
424 6 double 0 8194 6 double 6 double 0 3 0 0 0 0 0 0 0 0 0 0 0
|
|
|
|
425 15 AnimInterface * 0 8576 15 AnimInterface * 15 AnimInterface * 0 0 348 0 0 0 0 0 0 0 0 0 0
|
|
|
|
426 17 ShaderGenerator * 0 8576 17 ShaderGenerator * 17 ShaderGenerator * 0 0 349 0 0 0 0 0 0 0 0 0 0
|
|
|
|
427 18 RenderAttrib const 0 8832 18 RenderAttrib const 18 RenderAttrib const 0 0 428 0 0 0 0 0 0 0 0 0 0
|
|
|
|
428 12 RenderAttrib 0 2048 12 RenderAttrib 12 RenderAttrib 0 0 0 0 0 0 0 0 0 0 0 0 1564
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : RenderAttrib
|
|
// Description : This is the base class for a number of render
|
|
// attributes (other than transform) that may be set on
|
|
// scene graph nodes to control the appearance of
|
|
// geometry. This includes TextureAttrib, ColorAttrib,
|
|
// etc.
|
|
//
|
|
// RenderAttrib represents render attributes that always
|
|
// propagate down to the leaves without regard to the
|
|
// particular node they are assigned to. A RenderAttrib
|
|
// will have the same effect on a leaf node whether it
|
|
// is assigned to the graph at the leaf or several nodes
|
|
// above. This is different from RenderEffect, which
|
|
// represents a particular render property that is
|
|
// applied immediately to the node on which it is
|
|
// encountered, like billboarding or decaling.
|
|
//
|
|
// You should not attempt to create or modify a
|
|
// RenderAttrib directly; instead, use the make() method
|
|
// of the appropriate kind of attrib you want. This
|
|
// will allocate and return a new RenderAttrib of the
|
|
// appropriate type, and it may share pointers if
|
|
// possible. Do not modify the new RenderAttrib if you
|
|
// wish to change its properties; instead, create a new
|
|
// one.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
429 19 RenderState const * 0 8576 19 RenderState const * 19 RenderState const * 0 0 430 0 0 0 0 0 0 0 0 0 0
|
|
|
|
430 17 RenderState const 0 8832 17 RenderState const 17 RenderState const 0 0 431 0 0 0 0 0 0 0 0 0 0
|
|
|
|
431 11 RenderState 0 2048 11 RenderState 11 RenderState 0 0 0 0 0 0 0 0 0 0 0 0 621
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : RenderState
|
|
// Description : This represents a unique collection of RenderAttrib
|
|
// objects that correspond to a particular renderable
|
|
// state.
|
|
//
|
|
// You should not attempt to create or modify a
|
|
// RenderState object directly. Instead, call one of
|
|
// the make() functions to create one for you. And
|
|
// instead of modifying a RenderState object, create a
|
|
// new one.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
432 20 RenderAttrib const * 0 8576 20 RenderAttrib const * 20 RenderAttrib const * 0 0 427 0 0 0 0 0 0 0 0 0 0
|
|
|
|
433 11 Spotlight * 0 8576 11 Spotlight * 11 Spotlight * 0 0 351 0 0 0 0 0 0 0 0 0 0
|
|
|
|
434 17 Spotlight const * 0 8576 17 Spotlight const * 17 Spotlight const * 0 0 435 0 0 0 0 0 0 0 0 0 0
|
|
|
|
435 15 Spotlight const 0 8832 15 Spotlight const 15 Spotlight const 0 0 351 0 0 0 0 0 0 0 0 0 0
|
|
|
|
436 7 Texture 0 2048 7 Texture 7 Texture 0 0 0 0 0 0 0 0 0 0 0 0 1051
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : Texture
|
|
// Description : Represents a texture object, which is typically a
|
|
// single 2-d image but may also represent a 1-d or 3-d
|
|
// texture image, or the six 2-d faces of a cube map
|
|
// texture.
|
|
//
|
|
// A texture's image data might be stored in system RAM
|
|
// (see get_ram_image()) or its image may be represented
|
|
// in texture memory on one or more
|
|
// GraphicsStateGuardians (see prepare()), or both. The
|
|
// typical usage pattern is that a texture is loaded
|
|
// from an image file on disk, which copies its image
|
|
// data into system RAM; then the first time the texture
|
|
// is rendered its image data is copied to texture
|
|
// memory (actually, to the graphics API), and the
|
|
// system RAM image is automatically freed.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
437 12 LVecBase4f * 0 8576 12 LVecBase4f * 12 LVecBase4f * 0 0 394 0 0 0 0 0 0 0 0 0 0
|
|
|
|
438 9 Texture * 0 8576 9 Texture * 9 Texture * 0 0 436 0 0 0 0 0 0 0 0 0 0
|
|
|
|
439 12 SwitchNode * 0 8576 12 SwitchNode * 12 SwitchNode * 0 0 352 0 0 0 0 0 0 0 0 0 0
|
|
|
|
440 18 SwitchNode const * 0 8576 18 SwitchNode const * 18 SwitchNode const * 0 0 441 0 0 0 0 0 0 0 0 0 0
|
|
|
|
441 16 SwitchNode const 0 8832 16 SwitchNode const 16 SwitchNode const 0 0 352 0 0 0 0 0 0 0 0 0 0
|
|
|
|
442 14 UvScrollNode * 0 8576 14 UvScrollNode * 14 UvScrollNode * 0 0 353 0 0 0 0 0 0 0 0 0 0
|
|
|
|
443 20 UvScrollNode const * 0 8576 20 UvScrollNode const * 20 UvScrollNode const * 0 0 444 0 0 0 0 0 0 0 0 0 0
|
|
|
|
444 18 UvScrollNode const 0 8832 18 UvScrollNode const 18 UvScrollNode const 0 0 353 0 0 0 0 0 0 0 0 0 0
|
|
|
|
445 20 SceneGraphAnalyzer * 0 8576 20 SceneGraphAnalyzer * 20 SceneGraphAnalyzer * 0 0 354 0 0 0 0 0 0 0 0 0 0
|
|
|
|
446 26 SceneGraphAnalyzer const * 0 8576 26 SceneGraphAnalyzer const * 26 SceneGraphAnalyzer const * 0 0 447 0 0 0 0 0 0 0 0 0 0
|
|
|
|
447 24 SceneGraphAnalyzer const 0 8832 24 SceneGraphAnalyzer const 24 SceneGraphAnalyzer const 0 0 354 0 0 0 0 0 0 0 0 0 0
|
|
|
|
0
|
|
0
|
|
5
|
|
448 0 0 26 14 get_dispatches 18 get_num_dispatches 12 get_dispatch
|
|
449 0 0 37 19 get_display_regions 23 get_num_display_regions 18 get_display_region
|
|
450 0 0 57 7 get_ins 16 get_num_switches 6 get_in
|
|
451 0 0 57 8 get_outs 16 get_num_switches 7 get_out
|
|
452 0 0 253 8 get_gsgs 12 get_num_gsgs 7 get_gsg
|