Poodletooth-iLand/toontown/building/FADoorCodes.py

29 lines
1.2 KiB
Python

from toontown.toonbase import TTLocalizer
UNLOCKED = 0
TALK_TO_TOM = 1
DEFEAT_FLUNKY_HQ = 2
TALK_TO_HQ = 3
WRONG_DOOR_HQ = 4
GO_TO_PLAYGROUND = 5
DEFEAT_FLUNKY_TOM = 6
TALK_TO_HQ_TOM = 7
SUIT_APPROACHING = 8
BUILDING_TAKEOVER = 9
SB_DISGUISE_INCOMPLETE = 10
CB_DISGUISE_INCOMPLETE = 11
LB_DISGUISE_INCOMPLETE = 12
BB_DISGUISE_INCOMPLETE = 13
reasonDict = {UNLOCKED: TTLocalizer.FADoorCodes_UNLOCKED,
TALK_TO_TOM: TTLocalizer.FADoorCodes_TALK_TO_TOM,
DEFEAT_FLUNKY_HQ: TTLocalizer.FADoorCodes_DEFEAT_FLUNKY_HQ,
TALK_TO_HQ: TTLocalizer.FADoorCodes_TALK_TO_HQ,
WRONG_DOOR_HQ: TTLocalizer.FADoorCodes_WRONG_DOOR_HQ,
GO_TO_PLAYGROUND: TTLocalizer.FADoorCodes_GO_TO_PLAYGROUND,
DEFEAT_FLUNKY_TOM: TTLocalizer.FADoorCodes_DEFEAT_FLUNKY_TOM,
TALK_TO_HQ_TOM: TTLocalizer.FADoorCodes_TALK_TO_HQ_TOM,
SUIT_APPROACHING: TTLocalizer.FADoorCodes_SUIT_APPROACHING,
BUILDING_TAKEOVER: TTLocalizer.FADoorCodes_BUILDING_TAKEOVER,
SB_DISGUISE_INCOMPLETE: TTLocalizer.FADoorCodes_SB_DISGUISE_INCOMPLETE,
CB_DISGUISE_INCOMPLETE: TTLocalizer.FADoorCodes_CB_DISGUISE_INCOMPLETE,
LB_DISGUISE_INCOMPLETE: TTLocalizer.FADoorCodes_LB_DISGUISE_INCOMPLETE,
BB_DISGUISE_INCOMPLETE: TTLocalizer.FADoorCodes_BB_DISGUISE_INCOMPLETE}