mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 05:32:41 -06:00
193 lines
6.4 KiB
Python
193 lines
6.4 KiB
Python
from direct.directnotify.DirectNotifyGlobal import *
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class PhasedObject:
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"""
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This class is governs the loading and unloading of successive
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phases in an ordered and automatic manner.
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An object can only have one phase at any given moment. At the
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completion of setPhase() the current and all previous phases are
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guaranteed to be loaded, while all later phases are guaranteed
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to be unloaded.
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In order to define a phase, simply define the functions:
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loadPhase<#> and unloadPhase<#> where # corresponds to the number
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of the phase to be defined and # >= 0.
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You also have the ability to define alias for phases so that
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your function definitions are more descriptive. The way to do
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this is to provide an aliasMap to __init__(). The aliasMap is
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of the form {'alias':#, ...}. You can then call setPhase() with
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this alias as well.
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So for example, if you wanted to alias phase 0 to 'Far' you
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would define loadPhaseFar() and unloadPhaseFar(). Upon calling
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setPhase(0), setPhase('Far'), setPhase(<any phase greater than 0>),
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or setPhase(<any alias greater than 'Far'>), loadPhaseFar() will
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be invoked.
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For a skeleton example class, see the AnfaPhasedObject class
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definition lower in this file.
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"""
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notify = directNotify.newCategory("PhasedObject")
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def __init__(self, aliasMap = {}):
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self.phase = -1
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self.phaseAliasMap = {}
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self.aliasPhaseMap = {}
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self.__phasing = False
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for alias,phase in aliasMap.items():
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self.setAlias(phase, alias)
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def __repr__(self):
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return 'PhasedObject(%s)' % str(self.aliasPhaseMap)
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def __str__(self):
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outStr = PhasedObject.__repr__(self)
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outStr += ' in phase \'%s\'' % self.getPhase()
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return outStr
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def setAlias(self, phase, alias):
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"""
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Map an alias to a phase number.
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phase must be >= 0 and alias must be a string
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of characters suitable for python variable names.
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The mapping must be one-to-one.
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"""
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assert isinstance(phase,int) and phase >= 0
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assert isinstance(alias,str)
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self.phaseAliasMap[phase] = alias
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self.aliasPhaseMap[alias] = phase
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def getPhaseAlias(self, phase):
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"""
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Returns the alias of a phase number, if it exists.
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Otherwise, returns the phase number.
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"""
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return self.phaseAliasMap.get(phase, phase)
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def getAliasPhase(self, alias):
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"""
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Returns the phase number of an alias, if it exists.
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Otherwise, returns the alias.
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"""
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return self.aliasPhaseMap.get(alias, alias)
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def getPhase(self):
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"""
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Returns the current phase (or alias, if defined)
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this object is currently in.
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"""
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return self.getPhaseAlias(self.phase)
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def setPhase(self, aPhase):
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"""
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aPhase can be either a phase number or a predefined alias.
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Will invoke a sequence of loadPhase*() or unloadPhase*()
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functions corresponding to the difference between the current
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phase and aPhase, starting at the current phase.
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"""
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assert not self.__phasing, 'Already phasing. Cannot setPhase() while phasing in progress.'
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self.__phasing = True
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phase = self.aliasPhaseMap.get(aPhase,aPhase)
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assert isinstance(phase,int), 'Phase alias \'%s\' not found' % aPhase
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assert phase >= -1, 'Invalid phase number \'%s\'' % phase
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if phase > self.phase:
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for x in range(self.phase + 1, phase + 1):
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self.__loadPhase(x)
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elif phase < self.phase:
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for x in range(self.phase, phase, -1):
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self.__unloadPhase(x)
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self.__phasing = False
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def cleanup(self):
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"""
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Will force the unloading, in correct order, of all currently
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loaded phases.
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"""
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if self.phase >= 0:
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self.setPhase(-1)
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def __loadPhase(self, phase):
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aPhase = self.phaseAliasMap.get(phase,phase)
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getattr(self, 'loadPhase%s' % aPhase,
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lambda: self.__phaseNotFound('load',aPhase))()
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self.phase = phase
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def __unloadPhase(self, phase):
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aPhase = self.phaseAliasMap.get(phase,phase)
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getattr(self, 'unloadPhase%s' % aPhase,
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lambda: self.__phaseNotFound('unload',aPhase))()
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self.phase = (phase - 1)
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def __phaseNotFound(self, mode, aPhase):
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assert self.notify.debug('%s%s() not found!\n' % (mode,aPhase))
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if __debug__:
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class AnfaPhasedObject(PhasedObject):
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"""
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This is an example class to demonstrate the concept of
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alias mapping for PhasedObjects.
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As the distance between an observer and this object closes,
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we would set the phase level succesively higher, with an initial
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phase of 'Away' being set in __init__:
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setPhase('Far') -> invokes loadPhaseFar()
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setPhase('Near') -> invokes loadPhaseNear()
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Now let's say the objects start moving away from each other:
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setPhase('Far') -> invokes unloadPhaseNear()
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setPhase('Away') -> invokes unloadPhaseFar()
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Now one object teleports to the other:
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setPhase('At') -> invokes loadPhase('Far'),
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then loadPhase('Near'),
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then loadPhase('At')
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Now the phased object is destroyed, we must clean it up
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before removal:
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cleanup() -> invokes unloadPhase('At')
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then unloadPhase('Near')
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then unloadPhase('Far')
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then unloadPhase('Away')
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"""
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def __init__(self):
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PhasedObject.__init__(self, {'At':3, 'Near':2, 'Far':1, 'Away':0})
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self.setPhase('Away')
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def loadPhaseAway(self):
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print 'loading Away'
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def unloadPhaseAway(self):
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print 'unloading Away'
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def loadPhaseFar(self):
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print 'loading Far'
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def unloadPhaseFar(self):
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print 'unloading Far'
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def loadPhaseNear(self):
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print 'loading Near'
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def unloadPhaseNear(self):
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print 'unloading Near'
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def loadPhaseAt(self):
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print 'loading At'
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def unloadPhaseAt(self):
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print 'unloading At'
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