Poodletooth-iLand/toontown/toonbase/ToonBase.py

519 lines
22 KiB
Python

import atexit
from direct.directnotify import DirectNotifyGlobal
from direct.filter.CommonFilters import CommonFilters
from direct.gui import DirectGuiGlobals
from direct.gui.DirectGui import *
from direct.showbase.PythonUtil import *
from direct.showbase.Transitions import Transitions
from direct.task import *
import math
import os
from pandac.PandaModules import *
import random
import shutil
from sys import platform
import sys
import tempfile
import time
import ToontownGlobals
import ToontownLoader
from otp.otpbase import OTPBase
from otp.otpbase import OTPGlobals
from toontown.margins import MarginGlobals
from toontown.margins.MarginManager import MarginManager
from toontown.nametag import NametagGlobals
from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownBattleGlobals
from toontown.toontowngui import TTDialog
class ToonBase(OTPBase.OTPBase):
notify = DirectNotifyGlobal.directNotify.newCategory('ToonBase')
def __init__(self):
OTPBase.OTPBase.__init__(self)
# First, build a list of all possible resolutions:
self.resList = []
displayInfo = self.pipe.getDisplayInformation()
for i in xrange(displayInfo.getTotalDisplayModes()):
width = displayInfo.getDisplayModeWidth(i)
height = displayInfo.getDisplayModeHeight(i)
if (width, height) not in self.resList:
self.resList.append((width, height))
# Next, separate the resolutions by their ratio:
self.resDict = {}
for res in self.resList:
width = float(res[0])
height = float(res[1])
ratio = round(width / height, 2)
self.resDict.setdefault(ratio, []).append(res)
# Get the native width, height and ratio:
if sys.platform == 'win32': # Use displayInfo.
self.nativeWidth = displayInfo.getMaximumWindowWidth()
self.nativeHeight = displayInfo.getMaximumWindowHeight()
else: # Use PyGTK.
import gtk
self.nativeWidth = gtk.gdk.screen_width()
self.nativeHeight = gtk.gdk.screen_height()
self.nativeRatio = round(
float(self.nativeWidth) / float(self.nativeHeight), 2)
# Finally, choose the best resolution if we're either fullscreen, or
# don't have one defined in our preferences:
fullscreen = settings.get('fullscreen', False)
if ('res' not in settings) or fullscreen:
if fullscreen:
# If we're fullscreen, we want to fit the entire screen:
res = (self.nativeWidth, self.nativeHeight)
elif len(self.resDict[self.nativeRatio]) > 1:
# We have resolutions that match our native ratio and fit it!
# Let's use one:
res = sorted(self.resDict[self.nativeRatio])[0]
else:
# Okay, we don't have any resolutions that match our native
# ratio and fit it (besides the native resolution itself, of
# course). Let's just use one of the second largest ratio's
# resolutions:
ratios = sorted(self.resDict.keys(), reverse=False)
nativeIndex = ratios.index(self.nativeRatio)
res = sorted(self.resDict[ratios[nativeIndex - 1]])[0]
# Store our result:
settings['res'] = res
# Reload the graphics pipe:
properties = WindowProperties()
properties.setSize(res[0], res[1])
properties.setFullscreen(fullscreen)
properties.setParentWindow(0)
# Store the window sort for later:
sort = self.win.getSort()
if self.win:
currentProperties = WindowProperties(self.win.getProperties())
gsg = self.win.getGsg()
else:
currentProperties = WindowProperties.getDefault()
gsg = None
newProperties = WindowProperties(currentProperties)
newProperties.addProperties(properties)
if (gsg is None) or (currentProperties.getFullscreen() != newProperties.getFullscreen()) or (currentProperties.getParentWindow() != newProperties.getParentWindow()):
self.openMainWindow(props=properties, gsg=gsg, keepCamera=True)
self.graphicsEngine.openWindows()
self.disableShowbaseMouse()
else:
self.win.requestProperties(properties)
self.graphicsEngine.renderFrame()
self.win.setSort(sort)
self.graphicsEngine.renderFrame()
self.graphicsEngine.renderFrame()
self.disableShowbaseMouse()
self.addCullBins()
self.debugRunningMultiplier /= OTPGlobals.ToonSpeedFactor
self.baseXpMultiplier = self.config.GetFloat('base-xp-multiplier', 1.0)
self.toonChatSounds = self.config.GetBool('toon-chat-sounds', 1)
self.placeBeforeObjects = self.config.GetBool('place-before-objects', 1)
self.endlessQuietZone = False
self.wantDynamicShadows = 0
self.exitErrorCode = 0
camera.setPosHpr(0, 0, 0, 0, 0, 0)
self.camLens.setMinFov(ToontownGlobals.DefaultCameraFov/(4./3.))
self.camLens.setNearFar(ToontownGlobals.DefaultCameraNear, ToontownGlobals.DefaultCameraFar)
self.musicManager.setVolume(0.65)
self.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor)
tpm = TextPropertiesManager.getGlobalPtr()
candidateActive = TextProperties()
candidateActive.setTextColor(0, 0, 1, 1)
tpm.setProperties('candidate_active', candidateActive)
candidateInactive = TextProperties()
candidateInactive.setTextColor(0.3, 0.3, 0.7, 1)
tpm.setProperties('candidate_inactive', candidateInactive)
self.transitions.IrisModelName = 'phase_3/models/misc/iris'
self.transitions.FadeModelName = 'phase_3/models/misc/fade'
self.exitFunc = self.userExit
globalClock.setMaxDt(0.2)
if self.config.GetBool('want-particles', 1) == 1:
self.notify.debug('Enabling particles')
self.enableParticles()
self.accept(ToontownGlobals.ScreenshotHotkey, self.takeScreenShot)
# OS X Specific Actions
if platform == "darwin":
self.acceptOnce(ToontownGlobals.QuitGameHotKeyOSX, self.exitOSX)
self.accept(ToontownGlobals.QuitGameHotKeyRepeatOSX, self.exitOSX)
self.acceptOnce(ToontownGlobals.HideGameHotKeyOSX, self.hideGame)
self.accept(ToontownGlobals.HideGameHotKeyRepeatOSX, self.hideGame)
self.acceptOnce(ToontownGlobals.MinimizeGameHotKeyOSX, self.minimizeGame)
self.accept(ToontownGlobals.MinimizeGameHotKeyRepeatOSX, self.minimizeGame)
self.accept('f3', self.toggleGui)
self.accept('panda3d-render-error', self.panda3dRenderError)
oldLoader = self.loader
self.loader = ToontownLoader.ToontownLoader(self)
__builtins__['loader'] = self.loader
oldLoader.destroy()
self.accept('PandaPaused', self.disableAllAudio)
self.accept('PandaRestarted', self.enableAllAudio)
self.wantPets = self.config.GetBool('want-pets', 1)
self.wantBingo = self.config.GetBool('want-fish-bingo', 1)
self.wantKarts = self.config.GetBool('want-karts', 1)
self.wantNewSpecies = self.config.GetBool('want-new-species', 0)
self.inactivityTimeout = self.config.GetFloat('inactivity-timeout', ToontownGlobals.KeyboardTimeout)
if self.inactivityTimeout:
self.notify.debug('Enabling Panda timeout: %s' % self.inactivityTimeout)
self.mouseWatcherNode.setInactivityTimeout(self.inactivityTimeout)
self.mouseWatcherNode.setEnterPattern('mouse-enter-%r')
self.mouseWatcherNode.setLeavePattern('mouse-leave-%r')
self.mouseWatcherNode.setButtonDownPattern('button-down-%r')
self.mouseWatcherNode.setButtonUpPattern('button-up-%r')
self.randomMinigameAbort = self.config.GetBool('random-minigame-abort', 0)
self.randomMinigameDisconnect = self.config.GetBool('random-minigame-disconnect', 0)
self.randomMinigameNetworkPlugPull = self.config.GetBool('random-minigame-netplugpull', 0)
self.autoPlayAgain = self.config.GetBool('auto-play-again', 0)
self.skipMinigameReward = self.config.GetBool('skip-minigame-reward', 0)
self.wantMinigameDifficulty = self.config.GetBool('want-minigame-difficulty', 0)
self.minigameDifficulty = self.config.GetFloat('minigame-difficulty', -1.0)
if self.minigameDifficulty == -1.0:
del self.minigameDifficulty
self.minigameSafezoneId = self.config.GetInt('minigame-safezone-id', -1)
if self.minigameSafezoneId == -1:
del self.minigameSafezoneId
cogdoGameSafezoneId = self.config.GetInt('cogdo-game-safezone-id', -1)
cogdoGameDifficulty = self.config.GetFloat('cogdo-game-difficulty', -1)
if cogdoGameDifficulty != -1:
self.cogdoGameDifficulty = cogdoGameDifficulty
if cogdoGameSafezoneId != -1:
self.cogdoGameSafezoneId = cogdoGameSafezoneId
ToontownBattleGlobals.SkipMovie = self.config.GetBool('skip-battle-movies', 0)
self.creditCardUpFront = self.config.GetInt('credit-card-up-front', -1)
if self.creditCardUpFront == -1:
del self.creditCardUpFront
else:
self.creditCardUpFront = self.creditCardUpFront != 0
self.housingEnabled = self.config.GetBool('want-housing', 1)
self.cannonsEnabled = self.config.GetBool('estate-cannons', 0)
self.fireworksEnabled = self.config.GetBool('estate-fireworks', 0)
self.dayNightEnabled = self.config.GetBool('estate-day-night', 0)
self.cloudPlatformsEnabled = self.config.GetBool('estate-clouds', 0)
self.greySpacing = self.config.GetBool('allow-greyspacing', 0)
self.goonsEnabled = self.config.GetBool('estate-goon', 0)
self.slowQuietZone = self.config.GetBool('slow-quiet-zone', 0)
self.slowQuietZoneDelay = self.config.GetFloat('slow-quiet-zone-delay', 5)
self.killInterestResponse = self.config.GetBool('kill-interest-response', 0)
tpMgr = TextPropertiesManager.getGlobalPtr()
WLDisplay = TextProperties()
WLDisplay.setSlant(0.3)
WLEnter = TextProperties()
WLEnter.setTextColor(1.0, 0.0, 0.0, 1)
tpMgr.setProperties('WLDisplay', WLDisplay)
tpMgr.setProperties('WLEnter', WLEnter)
del tpMgr
self.lastScreenShotTime = globalClock.getRealTime()
self.accept('InputState-forward', self.__walking)
self.canScreenShot = 1
self.glitchCount = 0
self.walking = 0
self.oldX = max(1, base.win.getXSize())
self.oldY = max(1, base.win.getYSize())
self.aspectRatio = float(self.oldX) / self.oldY
self.localAvatarStyle = None
self.filters = CommonFilters(self.win, self.cam)
def openMainWindow(self, *args, **kw):
result = OTPBase.OTPBase.openMainWindow(self, *args, **kw)
self.setCursorAndIcon()
return result
def windowEvent(self, win):
OTPBase.OTPBase.windowEvent(self, win)
MarginGlobals.updateMarginVisibles()
def setCursorAndIcon(self):
tempdir = tempfile.mkdtemp()
atexit.register(shutil.rmtree, tempdir)
vfs = VirtualFileSystem.getGlobalPtr()
searchPath = DSearchPath()
if __debug__:
searchPath.appendDirectory(Filename('resources/phase_3/etc'))
searchPath.appendDirectory(Filename('/phase_3/etc'))
for filename in ['toonmono.cur', 'icon.ico']:
p3filename = Filename(filename)
found = vfs.resolveFilename(p3filename, searchPath)
if not found:
return # Can't do anything past this point.
with open(os.path.join(tempdir, filename), 'wb') as f:
f.write(vfs.readFile(p3filename, False))
wp = WindowProperties()
wp.setCursorFilename(Filename.fromOsSpecific(os.path.join(tempdir, 'toonmono.cur')))
wp.setIconFilename(Filename.fromOsSpecific(os.path.join(tempdir, 'icon.ico')))
self.win.requestProperties(wp)
def addCullBins(self):
cbm = CullBinManager.getGlobalPtr()
cbm.addBin('ground', CullBinManager.BTUnsorted, 18)
cbm.addBin('shadow', CullBinManager.BTBackToFront, 19)
cbm.addBin('gui-popup', CullBinManager.BTUnsorted, 60)
def disableShowbaseMouse(self):
self.useDrive()
self.disableMouse()
if self.mouseInterface: self.mouseInterface.detachNode()
if self.mouse2cam: self.mouse2cam.detachNode()
def __walking(self, pressed):
self.walking = pressed
def toggleGui(self):
if aspect2d.isHidden():
aspect2d.show()
else:
aspect2d.hide()
def takeScreenShot(self):
if not os.path.exists(TTLocalizer.ScreenshotPath):
os.mkdir(TTLocalizer.ScreenshotPath)
self.notify.info('Made new directory to save screenshots.')
namePrefix = TTLocalizer.ScreenshotPath + launcher.logPrefix + 'screenshot'
timedif = globalClock.getRealTime() - self.lastScreenShotTime
if self.glitchCount > 10 and self.walking:
return
if timedif < 1.0 and self.walking:
self.glitchCount += 1
return
if not hasattr(self, 'localAvatar'):
self.screenshot(namePrefix=namePrefix)
self.lastScreenShotTime = globalClock.getRealTime()
return
coordOnScreen = self.config.GetBool('screenshot-coords', 0)
self.localAvatar.stopThisFrame = 1
ctext = self.localAvatar.getAvPosStr()
self.screenshotStr = ''
messenger.send('takingScreenshot')
if coordOnScreen:
coordTextLabel = DirectLabel(pos=(-0.81, 0.001, -0.87), text=ctext, text_scale=0.05, text_fg=VBase4(1.0, 1.0, 1.0, 1.0), text_bg=(0, 0, 0, 0), text_shadow=(0, 0, 0, 1), relief=None)
coordTextLabel.setBin('gui-popup', 0)
strTextLabel = None
if len(self.screenshotStr):
strTextLabel = DirectLabel(pos=(0.0, 0.001, 0.9), text=self.screenshotStr, text_scale=0.05, text_fg=VBase4(1.0, 1.0, 1.0, 1.0), text_bg=(0, 0, 0, 0), text_shadow=(0, 0, 0, 1), relief=None)
strTextLabel.setBin('gui-popup', 0)
self.graphicsEngine.renderFrame()
self.screenshot(namePrefix=namePrefix, imageComment=ctext + ' ' + self.screenshotStr)
self.lastScreenShotTime = globalClock.getRealTime()
self.snapshotSfx = base.loadSfx('phase_4/audio/sfx/Photo_shutter.ogg')
base.playSfx(self.snapshotSfx)
if coordOnScreen:
if strTextLabel is not None:
strTextLabel.destroy()
coordTextLabel.destroy()
return
def addScreenshotString(self, str):
if len(self.screenshotStr):
self.screenshotStr += '\n'
self.screenshotStr += str
def initNametagGlobals(self):
NametagGlobals.setMe(base.cam)
NametagGlobals.setCardModel('phase_3/models/props/panel.bam')
NametagGlobals.setArrowModel('phase_3/models/props/arrow.bam')
NametagGlobals.setChatBalloon3dModel('phase_3/models/props/chatbox.bam')
NametagGlobals.setChatBalloon2dModel('phase_3/models/props/chatbox_noarrow.bam')
NametagGlobals.setThoughtBalloonModel('phase_3/models/props/chatbox_thought_cutout.bam')
chatButtonGui = loader.loadModel('phase_3/models/gui/chat_button_gui.bam')
NametagGlobals.setPageButton(
chatButtonGui.find('**/Horiz_Arrow_UP'), chatButtonGui.find('**/Horiz_Arrow_DN'),
chatButtonGui.find('**/Horiz_Arrow_Rllvr'), chatButtonGui.find('**/Horiz_Arrow_UP'))
NametagGlobals.setQuitButton(
chatButtonGui.find('**/CloseBtn_UP'), chatButtonGui.find('**/CloseBtn_DN'),
chatButtonGui.find('**/CloseBtn_Rllvr'), chatButtonGui.find('**/CloseBtn_UP'))
chatButtonGui.removeNode()
rolloverSound = DirectGuiGlobals.getDefaultRolloverSound()
if rolloverSound is not None:
NametagGlobals.setRolloverSound(rolloverSound)
clickSound = DirectGuiGlobals.getDefaultClickSound()
if clickSound is not None:
NametagGlobals.setClickSound(clickSound)
self.marginManager = MarginManager()
self.margins = self.aspect2d.attachNewNode(
self.marginManager, DirectGuiGlobals.MIDGROUND_SORT_INDEX + 1)
self.leftCells = [
self.marginManager.addCell(0.1, -0.6, self.a2dTopLeft),
self.marginManager.addCell(0.1, -1.0, self.a2dTopLeft),
self.marginManager.addCell(0.1, -1.4, self.a2dTopLeft)
]
self.bottomCells = [
self.marginManager.addCell(0.4, 0.1, self.a2dBottomCenter),
self.marginManager.addCell(-0.4, 0.1, self.a2dBottomCenter),
self.marginManager.addCell(-1.0, 0.1, self.a2dBottomCenter),
self.marginManager.addCell(1.0, 0.1, self.a2dBottomCenter)
]
self.rightCells = [
self.marginManager.addCell(-0.1, -0.6, self.a2dTopRight),
self.marginManager.addCell(-0.1, -1.0, self.a2dTopRight),
self.marginManager.addCell(-0.1, -1.4, self.a2dTopRight)
]
def setCellsActive(self, cells, active):
for cell in cells:
cell.setActive(active)
self.marginManager.reorganize()
def startShow(self, cr):
self.cr = cr
base.graphicsEngine.renderFrame()
# Get the base port.
serverPort = base.config.GetInt('server-port', 7199)
# Get the number of client-agents.
clientagents = base.config.GetInt('client-agents', 1) - 1
# Get a new port.
serverPort += (random.randint(0, clientagents) * 100)
serverList = []
for name in launcher.getGameServer().split(';'):
url = URLSpec(name, 1)
if base.config.GetBool('server-force-ssl', False):
url.setScheme('s')
if not url.hasPort():
url.setPort(serverPort)
serverList.append(url)
if len(serverList) == 1:
failover = base.config.GetString('server-failover', '')
serverURL = serverList[0]
for arg in failover.split():
try:
port = int(arg)
url = URLSpec(serverURL)
url.setPort(port)
except:
url = URLSpec(arg, 1)
if url != serverURL:
serverList.append(url)
cr.loginFSM.request('connect', [serverList])
# Start detecting speed hacks:
self.lastSpeedHackCheck = time.time()
self.lastTrueClockTime = TrueClock.getGlobalPtr().getLongTime()
taskMgr.add(self.__speedHackCheckTick, 'speedHackCheck-tick')
def __speedHackCheckTick(self, task):
elapsed = time.time() - self.lastSpeedHackCheck
tcElapsed = TrueClock.getGlobalPtr().getLongTime() - self.lastTrueClockTime
if tcElapsed > (elapsed + 0.05):
# The TrueClock is running faster than it should. This means the
# player may have sped up the process. Disconnect them:
self.cr.stopReaderPollTask()
self.cr.lostConnection()
return task.done
self.lastSpeedHackCheck = time.time()
self.lastTrueClockTime = TrueClock.getGlobalPtr().getLongTime()
return task.cont
def removeGlitchMessage(self):
self.ignore('InputState-forward')
def exitShow(self, errorCode = None):
self.notify.info('Exiting Toontown: errorCode = %s' % errorCode)
sys.exit()
def setExitErrorCode(self, code):
self.exitErrorCode = code
def getExitErrorCode(self):
return self.exitErrorCode
def userExit(self):
try:
self.localAvatar.d_setAnimState('TeleportOut', 1)
except:
pass
if self.cr.timeManager:
self.cr.timeManager.setDisconnectReason(ToontownGlobals.DisconnectCloseWindow)
base.cr._userLoggingOut = False
try:
localAvatar
except:
pass
else:
messenger.send('clientLogout')
self.cr.dumpAllSubShardObjects()
self.cr.loginFSM.request('shutdown')
self.notify.warning('Could not request shutdown; exiting anyway.')
self.ignore(ToontownGlobals.QuitGameHotKeyOSX)
self.ignore(ToontownGlobals.QuitGameHotKeyRepeatOSX)
self.ignore(ToontownGlobals.HideGameHotKeyOSX)
self.ignore(ToontownGlobals.HideGameHotKeyRepeatOSX)
self.ignore(ToontownGlobals.MinimizeGameHotKeyOSX)
self.ignore(ToontownGlobals.MinimizeGameHotKeyRepeatOSX)
self.exitShow()
def panda3dRenderError(self):
if self.cr.timeManager:
self.cr.timeManager.setDisconnectReason(ToontownGlobals.DisconnectGraphicsError)
self.cr.sendDisconnect()
sys.exit()
def getShardPopLimits(self):
return (
config.GetInt('shard-low-pop', ToontownGlobals.LOW_POP),
config.GetInt('shard-mid-pop', ToontownGlobals.MID_POP),
config.GetInt('shard-high-pop', ToontownGlobals.HIGH_POP)
)
def playMusic(self, music, looping = 0, interrupt = 1, volume = None, time = 0.0):
OTPBase.OTPBase.playMusic(self, music, looping, interrupt, volume, time)
# OS X Specific Actions
def exitOSX(self):
self.confirm = TTDialog.TTGlobalDialog(doneEvent='confirmDone', message=TTLocalizer.OptionsPageExitConfirm, style=TTDialog.TwoChoice)
self.confirm.show()
self.accept('confirmDone', self.handleConfirm)
def handleConfirm(self):
status = self.confirm.doneStatus
self.ignore('confirmDone')
self.confirm.cleanup()
del self.confirm
if status == 'ok':
self.userExit()
def hideGame(self):
# Hacky, I know, but it works
hideCommand = """osascript -e 'tell application "System Events"
set frontProcess to first process whose frontmost is true
set visible of frontProcess to false
end tell'"""
os.system(hideCommand)
def minimizeGame(self):
wp = WindowProperties()
wp.setMinimized(True)
base.win.requestProperties(wp)