mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-29 06:32:40 -06:00
1194 lines
42 KiB
Python
1194 lines
42 KiB
Python
#!/usr/bin/env python
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#----------------------------------------------------------------------------
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# Name: FloatCanvas.py
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# Purpose:
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#
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# Author:
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#
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# Created:
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# Version:
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# Date:
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# Licence:
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# Tags: phoenix-port, unittest, documented, py3-port
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#----------------------------------------------------------------------------
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"""
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This is the main module of the floatcanvas package, it contains the :class:`~lib.floatcanvas.FloatCanvas.FloatCanvas`
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and all the all the different objects which are sub-classed from :class:`~lib.floatcanvas.FloatCanvas.DrawObject`.
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In the following very simple sample ``self`` is a frame, but it could be another
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container type control::
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from wx.lib.floatcanvas import FloatCanvas
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self.Canvas = FloatCanvas.FloatCanvas(self, -1,
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size=(500, 500),
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ProjectionFun=None,
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Debug=0,
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BackgroundColor="White",
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)
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# add a circle
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cir = FloatCanvas.Circle((10, 10), 100)
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self.Canvas.AddObject(cir)
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# add a rectangle
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rect = FloatCanvas.Rectangle((110, 10), (100, 100), FillColor='Red')
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self.Canvas.AddObject(rect)
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self.Canvas.Draw()
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Many samples are available in the `wxPhoenix/samples/floatcanvas` folder.
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"""
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from __future__ import division
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import sys
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mac = sys.platform.startswith("darwin")
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import numpy as N
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from time import clock
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import wx
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from wx.lib import six
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from .FCObjects import *
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from .Utilities import BBox
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from . import GUIMode
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## Custom Exceptions:
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class FloatCanvasError(Exception):
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"""Custom FloatCanvas exception."""
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pass
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## Import all EVT_* event types and event binders
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from .FCEvents import *
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class _MouseEvent(wx.PyCommandEvent):
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"""
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This event class takes a regular wxWindows mouse event as a parameter,
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and wraps it so that there is access to all the original methods. This
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is similar to subclassing, but you can't subclass a wxWindows event
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The goal is to be able to it just like a regular mouse event.
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It adds the method:
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GetCoords() , which returns an (x,y) tuple in world coordinates.
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Another difference is that it is a CommandEvent, which propagates up
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the window hierarchy until it is handled.
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"""
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def __init__(self, EventType, NativeEvent, WinID, Coords = None):
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super(_MouseEvent, self).__init__()
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self.SetEventType( EventType )
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self._NativeEvent = NativeEvent
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self.Coords = Coords
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def GetCoords(self):
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return self.Coords
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def __getattr__(self, name):
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d = self._getAttrDict()
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if name in d:
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return d[name]
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return getattr(self._NativeEvent, name)
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class Group(DrawObject):
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"""
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A group of other FloatCanvas Objects
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Not all DrawObject methods may apply here.
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Note that if an object is in more than one group, it will get drawn more than once.
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"""
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def __init__(self, ObjectList=[], InForeground=False, IsVisible=True):
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"""
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Default class constructor.
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:param list `ObjectList`: a list of :class:`DrawObject` to be grouped
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:param boolean `InForeground`: keep in foreground
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:param boolean `IsVisible`: keep it visible
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"""
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self.ObjectList = list(ObjectList)
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DrawObject.__init__(self, InForeground, IsVisible)
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self.CalcBoundingBox()
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def AddObject(self, obj):
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"""
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Add an object to the group.
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:param DrawObject `obj`: object to add
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"""
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self.ObjectList.append(obj)
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self.BoundingBox.Merge(obj.BoundingBox)
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def AddObjects(self, Objects):
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"""
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Add objects to the group.
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:param list `Objects`: a list of :class:`DrawObject` to be grouped
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"""
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for o in Objects:
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self.AddObject(o)
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def CalcBoundingBox(self):
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"""Calculate the bounding box."""
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if self.ObjectList:
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BB = BBox.BBox(self.ObjectList[0].BoundingBox).copy()
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for obj in self.ObjectList[1:]:
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BB.Merge(obj.BoundingBox)
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else:
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BB = BBox.NullBBox()
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self.BoundingBox = BB
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def SetColor(self, Color):
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"""
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Set the Color
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:param `Color`: see :meth:`~lib.floatcanvas.FloatCanvas.DrawObject.SetColor`
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for valid values
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"""
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for o in self.ObjectList:
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o.SetColor(Color)
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def SetLineColor(self, Color):
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"""
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Set the LineColor
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:param `LineColor`: see :meth:`~lib.floatcanvas.FloatCanvas.DrawObject.SetColor`
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for valid values
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"""
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for o in self.ObjectList:
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o.SetLineColor(Color)
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def SetLineStyle(self, LineStyle):
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"""
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Set the LineStyle
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:param `LineStyle`: see :meth:`~lib.floatcanvas.FloatCanvas.DrawObject.SetLineStyle`
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for valid values
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"""
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for o in self.ObjectList:
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o.SetLineStyle(LineStyle)
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def SetLineWidth(self, LineWidth):
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"""
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Set the LineWidth
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:param integer `LineWidth`: line width in pixels
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"""
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for o in self.ObjectList:
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o.SetLineWidth(LineWidth)
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def SetFillColor(self, Color):
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"""
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Set the FillColor
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:param `FillColor`: see :meth:`~lib.floatcanvas.FloatCanvas.DrawObject.SetColor`
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for valid values
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"""
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for o in self.ObjectList:
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o.SetFillColor(Color)
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def SetFillStyle(self, FillStyle):
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"""
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Set the FillStyle
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:param `FillStyle`: see :meth:`~lib.floatcanvas.FloatCanvas.DrawObject.SetFillStyle`
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for valid values
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"""
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for o in self.ObjectList:
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o.SetFillStyle(FillStyle)
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def Move(self, Delta):
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"""
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Moves the object by delta, where delta is a (dx, dy) pair.
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:param `Delta`: is a (dx, dy) pair ideally a `NumPy <http://www.numpy.org/>`_
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array of shape (2, )
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"""
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for obj in self.ObjectList:
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obj.Move(Delta)
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self.BoundingBox += Delta
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def Bind(self, Event, CallBackFun):
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"""
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Bind an event to the Group object
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:param `Event`: see below for supported event types
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- EVT_FC_LEFT_DOWN
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- EVT_FC_LEFT_UP
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- EVT_FC_LEFT_DCLICK
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- EVT_FC_MIDDLE_DOWN
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- EVT_FC_MIDDLE_UP
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- EVT_FC_MIDDLE_DCLICK
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- EVT_FC_RIGHT_DOWN
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- EVT_FC_RIGHT_UP
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- EVT_FC_RIGHT_DCLICK
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- EVT_FC_ENTER_OBJECT
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- EVT_FC_LEAVE_OBJECT
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:param `CallBackFun`: the call back function for the event
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"""
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## slight variation on DrawObject Bind Method:
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## fixme: There is a lot of repeated code from the DrawObject method, but
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## it all needs a lot of cleaning up anyway.
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self.CallBackFuncs[Event] = CallBackFun
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self.HitAble = True
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self._Canvas.UseHitTest = True
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if self.InForeground and self._Canvas._ForegroundHTBitmap is None:
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self._Canvas.MakeNewForegroundHTBitmap()
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elif self._Canvas._HTBitmap is None:
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self._Canvas.MakeNewHTBitmap()
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if not self.HitColor:
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if not self._Canvas.HitColorGenerator:
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self._Canvas.HitColorGenerator = _colorGenerator()
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self._Canvas.HitColorGenerator.next() # first call to prevent the background color from being used.
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# Set all contained objects to the same Hit color:
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self.HitColor = self._Canvas.HitColorGenerator.next()
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self._ChangeChildrenHitColor(self.ObjectList)
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# put the object in the hit dict, indexed by it's color
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if not self._Canvas.HitDict:
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self._Canvas.MakeHitDict()
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self._Canvas.HitDict[Event][self.HitColor] = (self)
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def _ChangeChildrenHitColor(self, objlist):
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for obj in objlist:
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obj.SetHitPen(self.HitColor, self.HitLineWidth)
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obj.SetHitBrush(self.HitColor)
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obj.HitAble = True
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if isinstance(obj, Group):
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self._ChangeChildrenHitColor(obj.ObjectList)
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def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel = None, HTdc=None):
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for obj in self.ObjectList:
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obj._Draw(dc, WorldToPixel, ScaleWorldToPixel, HTdc)
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#---------------------------------------------------------------------------
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class FloatCanvas(wx.Panel):
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"""
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The main class of the floatcanvas package :class:`~lib.floatcanvas.FloatCanvas`.
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"""
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def __init__(self, parent, id = -1,
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size = wx.DefaultSize,
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ProjectionFun = None,
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BackgroundColor = "WHITE",
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Debug = False,
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**kwargs):
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"""
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Default class constructor.
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:param Window `parent`: parent window. Must not be ``None``;
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:param integer `id`: window identifier. A value of -1 indicates a default value;
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:param `size`: a tuple or :class:`Size`
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:param `ProjectionFun`: This allows you to change the transform from
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world to pixel coordinates. We can point to :meth:`~lib.floatcanvas.FloatCanvas.FloatCanvas.FlatEarthProjection`
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for an example -- though that should really be a class method, or even
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better, simply a function in the module. There is a tiny bit on info
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in the error message in FloatCanvas.SetProjectionFun()
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(Note: this really should get re-factored to allow more generic
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projections...)
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:param string `BackgroundColor`: any value accepted by :class:`Brush`
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:param `Debug`: activate debug, currently it prints some debugging
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information, could be improved.
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"""
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wx.Panel.__init__( self, parent, id, wx.DefaultPosition, size, **kwargs)
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ComputeFontScale()
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self.InitAll()
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self.BackgroundBrush = wx.Brush(BackgroundColor, wx.SOLID)
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self.Debug = Debug
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self.Bind(wx.EVT_PAINT, self.OnPaint)
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self.Bind(wx.EVT_SIZE, self.OnSize)
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self.Bind(wx.EVT_LEFT_DOWN, self.LeftDownEvent)
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self.Bind(wx.EVT_LEFT_UP, self.LeftUpEvent)
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self.Bind(wx.EVT_LEFT_DCLICK, self.LeftDoubleClickEvent)
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self.Bind(wx.EVT_MIDDLE_DOWN, self.MiddleDownEvent)
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self.Bind(wx.EVT_MIDDLE_UP, self.MiddleUpEvent)
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self.Bind(wx.EVT_MIDDLE_DCLICK, self.MiddleDoubleClickEvent)
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self.Bind(wx.EVT_RIGHT_DOWN, self.RightDownEvent)
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self.Bind(wx.EVT_RIGHT_UP, self.RightUpEvent)
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self.Bind(wx.EVT_RIGHT_DCLICK, self.RightDoubleCLickEvent)
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self.Bind(wx.EVT_MOTION, self.MotionEvent)
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self.Bind(wx.EVT_MOUSEWHEEL, self.WheelEvent)
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self.Bind(wx.EVT_KEY_DOWN, self.KeyDownEvent)
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self.Bind(wx.EVT_KEY_UP, self.KeyUpEvent)
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## CHB: I'm leaving these out for now.
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#self.Bind(wx.EVT_ENTER_WINDOW, self. )
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#self.Bind(wx.EVT_LEAVE_WINDOW, self. )
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self.SetProjectionFun(ProjectionFun)
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self.GUIMode = None # making sure the arrribute exists
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self.SetMode(GUIMode.GUIMouse()) # make the default Mouse Mode.
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# timer to give a delay when re-sizing so that buffers aren't re-built too many times.
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self.SizeTimer = wx.PyTimer(self.OnSizeTimer)
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# self.InitializePanel()
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# self.MakeNewBuffers()
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# self.CreateCursors()
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def InitAll(self):
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"""
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Sets everything in the Canvas to default state.
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It can be used to reset the Canvas
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"""
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self.HitColorGenerator = None
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self.UseHitTest = False
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self.NumBetweenBlits = 500
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## create the Hit Test Dicts:
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self.HitDict = None
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self._HTdc = None
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self._DrawList = []
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self._ForeDrawList = []
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self.InitializePanel()
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self.MakeNewBuffers()
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self.BoundingBox = BBox.NullBBox()
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self.BoundingBoxDirty = False
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self.MinScale = None
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self.MaxScale = None
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self.ViewPortCenter= N.array( (0,0), N.float)
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self.SetProjectionFun(None)
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self.MapProjectionVector = N.array( (1,1), N.float) # No Projection to start!
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self.TransformVector = N.array( (1,-1), N.float) # default Transformation
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self.Scale = 1
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self.ObjectUnderMouse = None
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self.GridUnder = None
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self.GridOver = None
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self._BackgroundDirty = True
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def SetProjectionFun(self, ProjectionFun):
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"""
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Set a custom projection function
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:param `ProjectionFun`: valid entries are ``FlatEarth``, ``None``
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or a callable object that takes the ``ViewPortCenter`` and returns
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``MapProjectionVector``
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"""
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if ProjectionFun == 'FlatEarth':
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self.ProjectionFun = self.FlatEarthProjection
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elif callable(ProjectionFun):
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self.ProjectionFun = ProjectionFun
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elif ProjectionFun is None:
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self.ProjectionFun = lambda x=None: N.array( (1,1), N.float)
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else:
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raise FloatCanvasError('Projectionfun must be either:'
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' "FlatEarth", None, or a callable object '
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'(function, for instance) that takes the '
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'ViewPortCenter and returns a MapProjectionVector')
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def FlatEarthProjection(self, CenterPoint):
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"""
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Compute the scaling array for the flat-earth projection
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:param `CenterPoint`: center point of viewport (lon, lat) -- the
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longitude is scaled to the latitude of this point. a 2-tuple, or a
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(2,) `NumPy <http://www.numpy.org/>`_ array of point coordinates
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:returns : a (2,) numpy array that scales world coordinates. This
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scaling is applied when converting to-from world to pixel coordinates.
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"""
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MaxLatitude = 75 # these were determined essentially arbitrarily
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MinLatitude = -75
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Lat = min(CenterPoint[1],MaxLatitude)
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Lat = max(Lat,MinLatitude)
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return N.array((N.cos(N.pi*Lat/180),1),N.float)
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def SetMode(self, Mode):
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"""
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Set the GUImode to any of the available mode.
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:param `Mode`: a valid GUI Mode, out of the box valid modes
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are subclassed from :class:`~lib.floatcanvas.GUIMode.GUIBase` or a mode
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can also be user defined.
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"""
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# Set mode
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if self.GUIMode is not None:
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self.GUIMode.UnSet() # this lets the old mode clean up.
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Mode.Canvas = self # make sure the mode is linked to this canvas
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self.GUIMode = Mode
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self.SetCursor(self.GUIMode.Cursor)
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def MakeHitDict(self):
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"""Initialize the Hit dictonary."""
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##fixme: Should this just be None if nothing has been bound?
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self.HitDict = {EVT_FC_LEFT_DOWN: {},
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EVT_FC_LEFT_UP: {},
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EVT_FC_LEFT_DCLICK: {},
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EVT_FC_MIDDLE_DOWN: {},
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EVT_FC_MIDDLE_UP: {},
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EVT_FC_MIDDLE_DCLICK: {},
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EVT_FC_RIGHT_DOWN: {},
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EVT_FC_RIGHT_UP: {},
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EVT_FC_RIGHT_DCLICK: {},
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EVT_FC_ENTER_OBJECT: {},
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EVT_FC_LEAVE_OBJECT: {},
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}
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def _RaiseMouseEvent(self, Event, EventType):
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"""
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This is called in various other places to raise a Mouse Event.
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"""
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pt = self.PixelToWorld( Event.GetPosition() )
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evt = _MouseEvent(EventType, Event, self.GetId(), pt)
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self.GetEventHandler().ProcessEvent(evt)
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if wx.__version__ >= "2.8":
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HitTestBitmapDepth = 32
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#print("Using hit test code for 2.8")
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def GetHitTestColor(self, xy):
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"""
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Get the hit test colour
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:param `xy`: the position to get the hit test colour for
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"""
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if self._ForegroundHTBitmap:
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pdata = wx.AlphaPixelData(self._ForegroundHTBitmap)
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else:
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pdata = wx.AlphaPixelData(self._HTBitmap)
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if not pdata:
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raise RuntimeError("Trouble Accessing Hit Test bitmap")
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pacc = pdata.GetPixels()
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pacc.MoveTo(pdata, xy[0], xy[1])
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return pacc.Get()[:3]
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else:
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HitTestBitmapDepth = 24
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#print("using pre-2.8 hit test code")
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def GetHitTestColor(self, xy ):
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"""
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Get the hit test colour
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:param `xy`: the position to get the hit test colour for
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"""
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dc = wx.MemoryDC()
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if self._ForegroundHTBitmap:
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dc.SelectObject(self._ForegroundHTBitmap)
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else:
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dc.SelectObject(self._HTBitmap)
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hitcolor = dc.GetPixel( xy )
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return hitcolor.Get()
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def UnBindAll(self):
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"""Removes all bindings to Objects."""
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self.HitDict = None
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def _CallHitCallback(self, Object, xy, HitEvent):
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"""
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A little book keeping to be done when a callback is called.
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"""
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Object.HitCoords = self.PixelToWorld( xy )
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Object.HitCoordsPixel = xy
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Object.CallBackFuncs[HitEvent](Object)
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def HitTest(self, event, HitEvent):
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"""Check if any objects in the dict for this event."""
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if self.HitDict:
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if self.HitDict[ HitEvent ]:
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xy = event.GetPosition()
|
|
color = self.GetHitTestColor( xy )
|
|
if color in self.HitDict[ HitEvent ]:
|
|
Object = self.HitDict[ HitEvent ][color]
|
|
self._CallHitCallback(Object, xy, HitEvent)
|
|
return True
|
|
return False
|
|
|
|
|
|
def MouseOverTest(self, event):
|
|
"""Check if mouse is over an object."""
|
|
##fixme: Can this be cleaned up?
|
|
if (self.HitDict and
|
|
(self.HitDict[EVT_FC_ENTER_OBJECT ] or
|
|
self.HitDict[EVT_FC_LEAVE_OBJECT ] )
|
|
):
|
|
xy = event.GetPosition()
|
|
color = self.GetHitTestColor( xy )
|
|
OldObject = self.ObjectUnderMouse
|
|
ObjectCallbackCalled = False
|
|
if color in self.HitDict[ EVT_FC_ENTER_OBJECT ]:
|
|
Object = self.HitDict[ EVT_FC_ENTER_OBJECT][color]
|
|
if (OldObject is None):
|
|
try:
|
|
self._CallHitCallback(Object, xy, EVT_FC_ENTER_OBJECT)
|
|
ObjectCallbackCalled = True
|
|
except KeyError:
|
|
pass # this means the enter event isn't bound for that object
|
|
elif OldObject == Object: # the mouse is still on the same object
|
|
pass
|
|
## Is the mouse on a different object as it was...
|
|
elif not (Object == OldObject):
|
|
# call the leave object callback
|
|
try:
|
|
self._CallHitCallback(OldObject, xy, EVT_FC_LEAVE_OBJECT)
|
|
ObjectCallbackCalled = True
|
|
except KeyError:
|
|
pass # this means the leave event isn't bound for that object
|
|
try:
|
|
self._CallHitCallback(Object, xy, EVT_FC_ENTER_OBJECT)
|
|
ObjectCallbackCalled = True
|
|
except KeyError:
|
|
pass # this means the enter event isn't bound for that object
|
|
## set the new object under mouse
|
|
self.ObjectUnderMouse = Object
|
|
elif color in self.HitDict[ EVT_FC_LEAVE_OBJECT ]:
|
|
Object = self.HitDict[ EVT_FC_LEAVE_OBJECT][color]
|
|
self.ObjectUnderMouse = Object
|
|
else:
|
|
# no objects under mouse bound to mouse-over events
|
|
self.ObjectUnderMouse = None
|
|
if OldObject:
|
|
try:
|
|
## Add the hit coords to the Object
|
|
self._CallHitCallback(OldObject, xy, EVT_FC_LEAVE_OBJECT)
|
|
ObjectCallbackCalled = True
|
|
except KeyError:
|
|
pass # this means the leave event isn't bound for that object
|
|
return ObjectCallbackCalled
|
|
return False
|
|
|
|
## fixme: There is a lot of repeated code here
|
|
## Is there a better way?
|
|
## probably -- shouldn't there always be a GUIMode?
|
|
## there could be a null GUI Mode, and use that instead of None
|
|
def LeftDoubleClickEvent(self, event):
|
|
"""Left double click event."""
|
|
if self.GUIMode:
|
|
self.GUIMode.OnLeftDouble(event)
|
|
event.Skip()
|
|
|
|
def MiddleDownEvent(self, event):
|
|
"""Middle down event."""
|
|
if self.GUIMode:
|
|
self.GUIMode.OnMiddleDown(event)
|
|
event.Skip()
|
|
|
|
def MiddleUpEvent(self, event):
|
|
"""Middle up event."""
|
|
if self.GUIMode:
|
|
self.GUIMode.OnMiddleUp(event)
|
|
event.Skip()
|
|
|
|
def MiddleDoubleClickEvent(self, event):
|
|
"""Middle double click event."""
|
|
if self.GUIMode:
|
|
self.GUIMode.OnMiddleDouble(event)
|
|
event.Skip()
|
|
|
|
def RightDoubleCLickEvent(self, event):
|
|
"""Right double click event."""
|
|
if self.GUIMode:
|
|
self.GUIMode.OnRightDouble(event)
|
|
event.Skip()
|
|
|
|
def WheelEvent(self, event):
|
|
"""Wheel event."""
|
|
if self.GUIMode:
|
|
self.GUIMode.OnWheel(event)
|
|
event.Skip()
|
|
|
|
def LeftDownEvent(self, event):
|
|
"""Left down event."""
|
|
if self.GUIMode:
|
|
self.GUIMode.OnLeftDown(event)
|
|
event.Skip()
|
|
|
|
def LeftUpEvent(self, event):
|
|
"""Left up event."""
|
|
if self.HasCapture():
|
|
self.ReleaseMouse()
|
|
if self.GUIMode:
|
|
self.GUIMode.OnLeftUp(event)
|
|
event.Skip()
|
|
|
|
def MotionEvent(self, event):
|
|
"""Motion event."""
|
|
if self.GUIMode:
|
|
self.GUIMode.OnMove(event)
|
|
event.Skip()
|
|
|
|
def RightDownEvent(self, event):
|
|
"""Right down event."""
|
|
if self.GUIMode:
|
|
self.GUIMode.OnRightDown(event)
|
|
event.Skip()
|
|
|
|
def RightUpEvent(self, event):
|
|
"""Right up event."""
|
|
if self.GUIMode:
|
|
self.GUIMode.OnRightUp(event)
|
|
event.Skip()
|
|
|
|
def KeyDownEvent(self, event):
|
|
"""Key down event."""
|
|
if self.GUIMode:
|
|
self.GUIMode.OnKeyDown(event)
|
|
event.Skip()
|
|
|
|
def KeyUpEvent(self, event):
|
|
"""Key up event."""
|
|
if self.GUIMode:
|
|
self.GUIMode.OnKeyUp(event)
|
|
event.Skip()
|
|
|
|
def MakeNewBuffers(self):
|
|
"""Make a new buffer."""
|
|
##fixme: this looks like tortured logic!
|
|
self._BackgroundDirty = True
|
|
# Make new offscreen bitmap:
|
|
self._Buffer = wx.Bitmap(*self.PanelSize)
|
|
if self._ForeDrawList:
|
|
self._ForegroundBuffer = wx.Bitmap(*self.PanelSize)
|
|
if self.UseHitTest:
|
|
self.MakeNewForegroundHTBitmap()
|
|
else:
|
|
self._ForegroundHTBitmap = None
|
|
else:
|
|
self._ForegroundBuffer = None
|
|
self._ForegroundHTBitmap = None
|
|
|
|
if self.UseHitTest:
|
|
self.MakeNewHTBitmap()
|
|
else:
|
|
self._HTBitmap = None
|
|
self._ForegroundHTBitmap = None
|
|
|
|
def MakeNewHTBitmap(self):
|
|
"""
|
|
Off screen Bitmap used for Hit tests on background objects
|
|
|
|
"""
|
|
self._HTBitmap = wx.Bitmap(self.PanelSize[0],
|
|
self.PanelSize[1],
|
|
depth=self.HitTestBitmapDepth)
|
|
|
|
def MakeNewForegroundHTBitmap(self):
|
|
## Note: the foreground and backround HT bitmaps are in separate functions
|
|
## so that they can be created separate --i.e. when a foreground is
|
|
## added after the backgound is drawn
|
|
"""
|
|
Off screen Bitmap used for Hit tests on foreground objects
|
|
|
|
"""
|
|
self._ForegroundHTBitmap = wx.Bitmap(self.PanelSize[0],
|
|
self.PanelSize[1],
|
|
depth=self.HitTestBitmapDepth)
|
|
|
|
def OnSize(self, event=None):
|
|
"""On size handler."""
|
|
self.InitializePanel()
|
|
self.SizeTimer.Start(50, oneShot=True)
|
|
|
|
def OnSizeTimer(self, event=None):
|
|
"""On size timer handler."""
|
|
self.MakeNewBuffers()
|
|
self.Draw()
|
|
|
|
def InitializePanel(self):
|
|
"""Intialize the panel."""
|
|
PanelSize = N.array(self.GetClientSize(), N.int32)
|
|
self.PanelSize = N.maximum(PanelSize, (2,2)) ## OS-X sometimes gives a Size event when the panel is size (0,0)
|
|
self.HalfPanelSize = self.PanelSize / 2 # lrk: added for speed in WorldToPixel
|
|
self.AspectRatio = float(self.PanelSize[0]) / self.PanelSize[1]
|
|
|
|
def OnPaint(self, event):
|
|
"""On paint handler."""
|
|
dc = wx.PaintDC(self)
|
|
if self._ForegroundBuffer:
|
|
dc.DrawBitmap(self._ForegroundBuffer,0,0)
|
|
else:
|
|
dc.DrawBitmap(self._Buffer,0,0)
|
|
## this was so that rubber band boxes and the like could get drawn here
|
|
## but it looks like a wx.ClientDC is a better bet still.
|
|
#try:
|
|
# self.GUIMode.DrawOnTop(dc)
|
|
#except AttributeError:
|
|
# pass
|
|
|
|
def Draw(self, Force=False):
|
|
"""
|
|
|
|
Canvas.Draw(Force=False)
|
|
|
|
Re-draws the canvas.
|
|
|
|
Note that the buffer will not be re-drawn unless something has
|
|
changed. If you change a DrawObject directly, then the canvas
|
|
will not know anything has changed. In this case, you can force
|
|
a re-draw by passing int True for the Force flag:
|
|
|
|
Canvas.Draw(Force=True)
|
|
|
|
There is a main buffer set up to double buffer the screen, so
|
|
you can get quick re-draws when the window gets uncovered.
|
|
|
|
If there are any objects in self._ForeDrawList, then the
|
|
background gets drawn to a new buffer, and the foreground
|
|
objects get drawn on top of it. The final result if blitted to
|
|
the screen, and stored for future Paint events. This is done so
|
|
that you can have a complicated background, but have something
|
|
changing on the foreground, without having to wait for the
|
|
background to get re-drawn. This can be used to support simple
|
|
animation, for instance.
|
|
|
|
"""
|
|
|
|
if N.sometrue(self.PanelSize <= 2 ):
|
|
# it's possible for this to get called before being properly initialized.
|
|
return
|
|
if self.Debug: start = clock()
|
|
ScreenDC = wx.ClientDC(self)
|
|
ViewPortWorld = N.array(( self.PixelToWorld((0,0)),
|
|
self.PixelToWorld(self.PanelSize) )
|
|
)
|
|
self.ViewPortBB = N.array( ( N.minimum.reduce(ViewPortWorld),
|
|
N.maximum.reduce(ViewPortWorld) ) )
|
|
|
|
dc = wx.MemoryDC()
|
|
dc.SelectObject(self._Buffer)
|
|
if self._BackgroundDirty or Force:
|
|
dc.SetBackground(self.BackgroundBrush)
|
|
dc.Clear()
|
|
if self._HTBitmap is not None:
|
|
HTdc = wx.MemoryDC()
|
|
HTdc.SelectObject(self._HTBitmap)
|
|
HTdc.Clear()
|
|
else:
|
|
HTdc = None
|
|
if self.GridUnder is not None:
|
|
self.GridUnder._Draw(dc, self)
|
|
self._DrawObjects(dc, self._DrawList, ScreenDC, self.ViewPortBB, HTdc)
|
|
self._BackgroundDirty = False
|
|
del HTdc
|
|
|
|
if self._ForeDrawList:
|
|
## If an object was just added to the Foreground, there might not yet be a buffer
|
|
if self._ForegroundBuffer is None:
|
|
self._ForegroundBuffer = wx.Bitmap(self.PanelSize[0],
|
|
self.PanelSize[1])
|
|
|
|
dc = wx.MemoryDC() ## I got some strange errors (linewidths wrong) if I didn't make a new DC here
|
|
dc.SelectObject(self._ForegroundBuffer)
|
|
dc.DrawBitmap(self._Buffer,0,0)
|
|
if self._ForegroundHTBitmap is not None:
|
|
ForegroundHTdc = wx.MemoryDC()
|
|
ForegroundHTdc.SelectObject( self._ForegroundHTBitmap)
|
|
ForegroundHTdc.Clear()
|
|
if self._HTBitmap is not None:
|
|
#Draw the background HT buffer to the foreground HT buffer
|
|
ForegroundHTdc.DrawBitmap(self._HTBitmap, 0, 0)
|
|
else:
|
|
ForegroundHTdc = None
|
|
self._DrawObjects(dc,
|
|
self._ForeDrawList,
|
|
ScreenDC,
|
|
self.ViewPortBB,
|
|
ForegroundHTdc)
|
|
if self.GridOver is not None:
|
|
self.GridOver._Draw(dc, self)
|
|
ScreenDC.Blit(0, 0, self.PanelSize[0],self.PanelSize[1], dc, 0, 0)
|
|
# If the canvas is in the middle of a zoom or move,
|
|
# the Rubber Band box needs to be re-drawn
|
|
##fixme: maybe GUIModes should never be None, and rather have a Do-nothing GUI-Mode.
|
|
if self.GUIMode is not None:
|
|
self.GUIMode.UpdateScreen()
|
|
|
|
if self.Debug:
|
|
print("Drawing took %f seconds of CPU time"%(clock()-start))
|
|
if self._HTBitmap is not None:
|
|
self._HTBitmap.SaveFile('junk.png', wx.BITMAP_TYPE_PNG)
|
|
|
|
## Clear the font cache. If you don't do this, the X font server
|
|
## starts to take up Massive amounts of memory This is mostly a
|
|
## problem with very large fonts, that you get with scaled text
|
|
## when zoomed in.
|
|
DrawObject.FontList = {}
|
|
|
|
def _ShouldRedraw(DrawList, ViewPortBB):
|
|
# lrk: Returns the objects that should be redrawn
|
|
## fixme: should this check be moved into the object?
|
|
BB2 = ViewPortBB
|
|
redrawlist = []
|
|
for Object in DrawList:
|
|
if Object.BoundingBox.Overlaps(BB2):
|
|
redrawlist.append(Object)
|
|
return redrawlist
|
|
_ShouldRedraw = staticmethod(_ShouldRedraw)
|
|
|
|
def MoveImage(self, shift, CoordType, ReDraw=True):
|
|
"""
|
|
Move the image in the window.
|
|
|
|
:param tuple `shift`: is an (x, y) tuple defining amount to shift in
|
|
each direction
|
|
:param string `CoordType`: defines what coordinates to use, valid entries
|
|
are:
|
|
|
|
============== ======================================================
|
|
Coordtype Description
|
|
============== ======================================================
|
|
`Panel` shift the image by some fraction of the size of the
|
|
displayed image
|
|
`Pixel` shift the image by some number of pixels
|
|
`World` shift the image by an amount of floating point world
|
|
coordinates
|
|
============== ======================================================
|
|
|
|
"""
|
|
shift = N.asarray(shift,N.float)
|
|
if CoordType == 'Panel':# convert from panel coordinates
|
|
shift = shift * N.array((-1,1),N.float) *self.PanelSize/self.TransformVector
|
|
elif CoordType == 'Pixel': # convert from pixel coordinates
|
|
shift = shift/self.TransformVector
|
|
elif CoordType == 'World': # No conversion
|
|
pass
|
|
else:
|
|
raise FloatCanvasError('CoordType must be either "Panel", "Pixel", or "World"')
|
|
|
|
self.ViewPortCenter = self.ViewPortCenter + shift
|
|
self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter)
|
|
self.TransformVector = N.array((self.Scale,-self.Scale),N.float) * self.MapProjectionVector
|
|
self._BackgroundDirty = True
|
|
if ReDraw:
|
|
self.Draw()
|
|
|
|
def Zoom(self, factor, center = None, centerCoords="world"):
|
|
|
|
"""
|
|
Zoom(factor, center) changes the amount of zoom of the image by factor.
|
|
If factor is greater than one, the image gets larger.
|
|
If factor is less than one, the image gets smaller.
|
|
|
|
center is a tuple of (x,y) coordinates of the center of the viewport, after zooming.
|
|
If center is not given, the center will stay the same.
|
|
|
|
centerCoords is a flag indicating whether the center given is in pixel or world
|
|
coords. Options are: "world" or "pixel"
|
|
|
|
"""
|
|
self.Scale = self.Scale*factor
|
|
if not center is None:
|
|
if centerCoords == "pixel":
|
|
center = self.PixelToWorld( center )
|
|
else:
|
|
center = N.array(center,N.float)
|
|
self.ViewPortCenter = center
|
|
self.SetToNewScale()
|
|
|
|
def ZoomToBB(self, NewBB=None, DrawFlag=True):
|
|
|
|
"""
|
|
|
|
Zooms the image to the bounding box given, or to the bounding
|
|
box of all the objects on the canvas, if none is given.
|
|
|
|
"""
|
|
if NewBB is not None:
|
|
BoundingBox = NewBB
|
|
else:
|
|
if self.BoundingBoxDirty:
|
|
self._ResetBoundingBox()
|
|
BoundingBox = self.BoundingBox
|
|
if (BoundingBox is not None) and (not BoundingBox.IsNull()):
|
|
self.ViewPortCenter = N.array(((BoundingBox[0,0]+BoundingBox[1,0])/2,
|
|
(BoundingBox[0,1]+BoundingBox[1,1])/2 ),N.float_)
|
|
self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter)
|
|
# Compute the new Scale
|
|
BoundingBox = BoundingBox*self.MapProjectionVector # this does need to make a copy!
|
|
try:
|
|
self.Scale = min(abs(self.PanelSize[0] / (BoundingBox[1,0]-BoundingBox[0,0])),
|
|
abs(self.PanelSize[1] / (BoundingBox[1,1]-BoundingBox[0,1])) )*0.95
|
|
except ZeroDivisionError: # this will happen if the BB has zero width or height
|
|
try: #width == 0
|
|
self.Scale = (self.PanelSize[0] / (BoundingBox[1,0]-BoundingBox[0,0]))*0.95
|
|
except ZeroDivisionError:
|
|
try: # height == 0
|
|
self.Scale = (self.PanelSize[1] / (BoundingBox[1,1]-BoundingBox[0,1]))*0.95
|
|
except ZeroDivisionError: #zero size! (must be a single point)
|
|
self.Scale = 1
|
|
|
|
if DrawFlag:
|
|
self._BackgroundDirty = True
|
|
else:
|
|
# Reset the shifting and scaling to defaults when there is no BB
|
|
self.ViewPortCenter= N.array( (0,0), N.float)
|
|
self.Scale= 1
|
|
self.SetToNewScale(DrawFlag=DrawFlag)
|
|
|
|
def SetToNewScale(self, DrawFlag=True):
|
|
"""
|
|
Set to the new scale
|
|
|
|
:param boolean `DrawFlag`: draw the canvas
|
|
|
|
"""
|
|
Scale = self.Scale
|
|
if self.MinScale is not None:
|
|
Scale = max(Scale, self.MinScale)
|
|
if self.MaxScale is not None:
|
|
Scale = min(Scale, self.MaxScale)
|
|
self.MapProjectionVector = self.ProjectionFun(self.ViewPortCenter)
|
|
self.TransformVector = N.array((Scale,-Scale),N.float) * self.MapProjectionVector
|
|
self.Scale = Scale
|
|
self._BackgroundDirty = True
|
|
if DrawFlag:
|
|
self.Draw()
|
|
|
|
def RemoveObjects(self, Objects):
|
|
""""
|
|
Remove objects from canvas
|
|
|
|
:param list `Objects`: a list of :class:`DrawObjects` to remove
|
|
|
|
"""
|
|
for Object in Objects:
|
|
self.RemoveObject(Object, ResetBB=False)
|
|
self.BoundingBoxDirty = True
|
|
|
|
def RemoveObject(self, Object, ResetBB=True):
|
|
""""
|
|
Remove object from canvas
|
|
|
|
:param DrawObject `Object`: a :class:`DrawObjects` to remove
|
|
:param boolean `ResetBB`: reset the bounding box
|
|
|
|
"""
|
|
##fixme: Using the list.remove method is kind of slow
|
|
if Object.InForeground:
|
|
self._ForeDrawList.remove(Object)
|
|
if not self._ForeDrawList:
|
|
self._ForegroundBuffer = None
|
|
self._ForegroundHTdc = None
|
|
else:
|
|
self._DrawList.remove(Object)
|
|
self._BackgroundDirty = True
|
|
if ResetBB:
|
|
self.BoundingBoxDirty = True
|
|
|
|
def ClearAll(self, ResetBB=True):
|
|
"""
|
|
ClearAll(ResetBB=True)
|
|
|
|
Removes all DrawObjects from the Canvas
|
|
|
|
If ResetBB is set to False, the original bounding box will remain
|
|
|
|
"""
|
|
self._DrawList = []
|
|
self._ForeDrawList = []
|
|
self._BackgroundDirty = True
|
|
self.HitColorGenerator = None
|
|
self.UseHitTest = False
|
|
if ResetBB:
|
|
self._ResetBoundingBox()
|
|
self.MakeNewBuffers()
|
|
self.HitDict = None
|
|
|
|
def _ResetBoundingBox(self):
|
|
SetToNull=False
|
|
if self._DrawList or self._ForeDrawList:
|
|
bblist = []
|
|
for obj in self._DrawList + self._ForeDrawList:
|
|
if not obj.BoundingBox.IsNull():
|
|
bblist.append(obj.BoundingBox)
|
|
if bblist: # if there are only NullBBoxes in DrawLists
|
|
self.BoundingBox = BBox.fromBBArray(bblist)
|
|
else:
|
|
SetToNull = True
|
|
if self.BoundingBox.Width == 0 or self.BoundingBox.Height == 0:
|
|
SetToNull=True
|
|
else:
|
|
SetToNull=True
|
|
if SetToNull:
|
|
self.BoundingBox = BBox.NullBBox()
|
|
self.ViewPortCenter= N.array( (0,0), N.float)
|
|
self.TransformVector = N.array( (1,-1), N.float)
|
|
self.MapProjectionVector = N.array( (1,1), N.float)
|
|
self.Scale = 1
|
|
self.BoundingBoxDirty = False
|
|
|
|
def PixelToWorld(self, Points):
|
|
"""
|
|
Converts coordinates from Pixel coordinates to world coordinates.
|
|
|
|
Points is a tuple of (x,y) coordinates, or a list of such tuples,
|
|
or a NX2 Numpy array of x,y coordinates.
|
|
|
|
"""
|
|
return (((N.asarray(Points, N.float) -
|
|
(self.PanelSize/2))/self.TransformVector) +
|
|
self.ViewPortCenter)
|
|
|
|
def WorldToPixel(self,Coordinates):
|
|
"""
|
|
This function will get passed to the drawing functions of the objects,
|
|
to transform from world to pixel coordinates.
|
|
Coordinates should be a NX2 array of (x,y) coordinates, or
|
|
a 2-tuple, or sequence of 2-tuples.
|
|
"""
|
|
#Note: this can be called by users code for various reasons, so N.asarray is needed.
|
|
return (((N.asarray(Coordinates,N.float) -
|
|
self.ViewPortCenter)*self.TransformVector)+
|
|
(self.HalfPanelSize)).astype('i')
|
|
|
|
def ScaleWorldToPixel(self,Lengths):
|
|
"""
|
|
This function will get passed to the drawing functions of the objects,
|
|
to Change a length from world to pixel coordinates.
|
|
|
|
Lengths should be a NX2 array of (x,y) coordinates, or
|
|
a 2-tuple, or sequence of 2-tuples.
|
|
"""
|
|
return ( (N.asarray(Lengths, N.float)*self.TransformVector) ).astype('i')
|
|
|
|
def ScalePixelToWorld(self,Lengths):
|
|
"""
|
|
This function computes a pair of x.y lengths,
|
|
to change then from pixel to world coordinates.
|
|
|
|
Lengths should be a NX2 array of (x,y) coordinates, or
|
|
a 2-tuple, or sequence of 2-tuples.
|
|
"""
|
|
return (N.asarray(Lengths,N.float) / self.TransformVector)
|
|
|
|
def AddObject(self, obj):
|
|
"""
|
|
Add an object to the canvas
|
|
|
|
:param DrawObject `obj`: the object to add
|
|
|
|
:return: DrawObject
|
|
|
|
"""
|
|
# put in a reference to the Canvas, so remove and other stuff can work
|
|
obj._Canvas = self
|
|
if obj.InForeground:
|
|
self._ForeDrawList.append(obj)
|
|
self.UseForeground = True
|
|
else:
|
|
self._DrawList.append(obj)
|
|
self._BackgroundDirty = True
|
|
self.BoundingBoxDirty = True
|
|
return obj
|
|
|
|
def AddObjects(self, Objects):
|
|
"""
|
|
Add objects to the canvas
|
|
|
|
:param list `Objects`: a list of :class:`DrawObject`
|
|
|
|
"""
|
|
for Object in Objects:
|
|
self.AddObject(Object)
|
|
|
|
def _DrawObjects(self, dc, DrawList, ScreenDC, ViewPortBB, HTdc=None):
|
|
"""
|
|
This is a convenience function;
|
|
|
|
This function takes the list of objects and draws them to specified
|
|
device context.
|
|
"""
|
|
dc.SetBackground(self.BackgroundBrush)
|
|
#i = 0
|
|
PanelSize0, PanelSize1 = self.PanelSize # for speed
|
|
WorldToPixel = self.WorldToPixel # for speed
|
|
ScaleWorldToPixel = self.ScaleWorldToPixel # for speed
|
|
Blit = ScreenDC.Blit # for speed
|
|
NumBetweenBlits = self.NumBetweenBlits # for speed
|
|
for i, Object in enumerate(self._ShouldRedraw(DrawList, ViewPortBB)):
|
|
if Object.Visible:
|
|
Object._Draw(dc, WorldToPixel, ScaleWorldToPixel, HTdc)
|
|
if (i+1) % NumBetweenBlits == 0:
|
|
Blit(0, 0, PanelSize0, PanelSize1, dc, 0, 0)
|
|
|
|
def SaveAsImage(self, filename, ImageType=wx.BITMAP_TYPE_PNG):
|
|
"""
|
|
Saves the current image as an image file.
|
|
|
|
:param string `filename`: the name of the image file
|
|
:param `ImageType`: format to use, see :ref:`BitmapType` and the note in
|
|
:meth:`Bitmap.SaveFile`
|
|
|
|
"""
|
|
|
|
self._Buffer.SaveFile(filename, ImageType)
|
|
|
|
|
|
def _makeFloatCanvasAddMethods(): ## lrk's code for doing this in module __init__
|
|
classnames = ["Circle", "Ellipse", "Arc", "Rectangle", "ScaledText", "Polygon",
|
|
"Line", "Text", "PointSet","Point", "Arrow", "ArrowLine", "ScaledTextBox",
|
|
"SquarePoint","Bitmap", "ScaledBitmap", "Spline", "Group"]
|
|
for classname in classnames:
|
|
klass = globals()[classname]
|
|
def getaddshapemethod(klass=klass):
|
|
def addshape(self, *args, **kwargs):
|
|
Object = klass(*args, **kwargs)
|
|
self.AddObject(Object)
|
|
return Object
|
|
return addshape
|
|
addshapemethod = getaddshapemethod()
|
|
methodname = "Add" + classname
|
|
setattr(FloatCanvas, methodname, addshapemethod)
|
|
docstring = "Creates %s and adds its reference to the canvas.\n" % classname
|
|
docstring += "Argument protocol same as %s class" % classname
|
|
if klass.__doc__:
|
|
docstring += ", whose docstring is:\n%s" % klass.__doc__
|
|
FloatCanvas.__dict__[methodname].__doc__ = docstring
|
|
|
|
_makeFloatCanvasAddMethods()
|
|
|
|
|