Poodletooth-iLand/toontown/town/BRTownLoader.py

43 lines
1.7 KiB
Python

from toontown.battle import BattleParticles
from toontown.suit import Suit
from toontown.town import BRStreet
from toontown.town import TownLoader
class BRTownLoader(TownLoader.TownLoader):
def __init__(self, hood, parentFSM, doneEvent):
TownLoader.TownLoader.__init__(self, hood, parentFSM, doneEvent)
self.streetClass = BRStreet.BRStreet
self.musicFile = 'phase_8/audio/bgm/TB_SZ.ogg'
self.activityMusicFile = 'phase_8/audio/bgm/TB_SZ_activity.ogg'
self.townStorageDNAFile = 'phase_8/dna/storage_BR_town.pdna'
def load(self, zoneId):
TownLoader.TownLoader.load(self, zoneId)
Suit.loadSuits(3)
dnaFile = 'phase_8/dna/the_burrrgh_' + str(self.canonicalBranchZone) + '.pdna'
self.createHood(dnaFile)
self.windSound = map(base.loadSfx, ['phase_8/audio/sfx/SZ_TB_wind_1.ogg',
'phase_8/audio/sfx/SZ_TB_wind_2.ogg',
'phase_8/audio/sfx/SZ_TB_wind_3.ogg'])
self.snow = BattleParticles.loadParticleFile('snowdisk.ptf')
self.snow.setPos(0, 0, 5)
self.snowRender = self.geom.attachNewNode('snowRender')
self.snowRender.setDepthWrite(0)
self.snowRender.setBin('fixed', 1)
def unload(self):
TownLoader.TownLoader.unload(self)
Suit.unloadSuits(3)
del self.windSound
del self.snow
del self.snowRender
def enter(self, requestStatus):
TownLoader.TownLoader.enter(self, requestStatus)
self.snow.start(camera, self.snowRender)
def exit(self):
TownLoader.TownLoader.exit(self)
self.snow.cleanup()
self.snowRender.removeNode()