mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 20:22:33 -06:00
546 lines
22 KiB
Python
Executable file
546 lines
22 KiB
Python
Executable file
from panda3d.core import *
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from direct.interval.IntervalGlobal import *
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from toontown.toonbase.ToonBaseGlobal import *
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from toontown.toonbase import TTLocalizer
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from direct.gui.DirectFrame import DirectFrame
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from direct.gui.DirectGui import DGG
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from direct.task.Task import Task
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from direct.fsm import ClassicFSM, State
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from direct.directnotify import DirectNotifyGlobal
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from DistributedMinigame import *
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import MinigameAvatarScorePanel, ArrowKeys, ToonBlitzAssetMgr, TwoDCamera
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import TwoDSectionMgr, ToonBlitzGlobals, TwoDGameToonSD
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from toontown.toonbase import ToontownTimer
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from TwoDWalk import *
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from TwoDDrive import *
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COLOR_RED = VBase4(1, 0, 0, 0.3)
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class DistributedTwoDGame(DistributedMinigame):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedTwoDGame')
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UpdateLocalToonTask = 'ToonBlitzUpdateLocalToonTask'
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EndGameTaskName = 'endTwoDGame'
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def __init__(self, cr):
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DistributedMinigame.__init__(self, cr)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedTwoDGame', [State.State('off', self.enterOff, self.exitOff, ['play']),
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State.State('play', self.enterPlay, self.exitPlay, ['cleanup', 'pause', 'showScores']),
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State.State('pause', self.enterPause, self.exitPause, ['cleanup', 'play', 'showScores']),
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State.State('showScores', self.enterShowScores, self.exitShowScores, ['cleanup']),
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State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
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self.addChildGameFSM(self.gameFSM)
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self.reportedDone = False
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self.showCollSpheres = False
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def getTitle(self):
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return TTLocalizer.TwoDGameTitle
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def getInstructions(self):
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return TTLocalizer.TwoDGameInstructions
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def getMaxDuration(self):
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return 200
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def __defineConstants(self):
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self.TOON_SPEED = 12.0
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self.MAX_FRAME_MOVE = 1
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self.isHeadInFloor = False
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self.timeToRunToElevator = 1.5
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def setSectionsSelected(self, sectionsSelected):
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self.sectionsSelected = sectionsSelected
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def load(self):
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self.notify.debug('load')
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DistributedMinigame.load(self)
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self.__defineConstants()
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self.assetMgr = ToonBlitzAssetMgr.ToonBlitzAssetMgr(self)
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self.cameraMgr = TwoDCamera.TwoDCamera(camera)
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self.sectionMgr = TwoDSectionMgr.TwoDSectionMgr(self, self.sectionsSelected)
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self.gameStartX = -40.0
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endSection = self.sectionMgr.sections[-1]
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self.gameEndX = endSection.spawnPointMgr.gameEndX
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self.gameLength = self.gameEndX - self.gameStartX
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self.toonSDs = {}
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avId = self.localAvId
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toonSD = TwoDGameToonSD.TwoDGameToonSD(avId, self)
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self.toonSDs[avId] = toonSD
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self.toonSDs[avId].createHeadFrame(0)
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def unload(self):
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self.notify.debug('unload')
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DistributedMinigame.unload(self)
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taskMgr.remove(self.UpdateLocalToonTask)
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for avId in self.toonSDs.keys():
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toonSD = self.toonSDs[avId]
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toonSD.destroy()
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del self.toonSDs
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self.cameraMgr.destroy()
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del self.cameraMgr
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self.sectionMgr.destroy()
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del self.sectionMgr
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for panel in self.scorePanels:
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panel.cleanup()
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del self.scorePanels
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self.assetMgr.destroy()
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del self.assetMgr
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self.removeChildGameFSM(self.gameFSM)
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del self.gameFSM
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def onstage(self):
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self.notify.debug('onstage')
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DistributedMinigame.onstage(self)
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self.scorePanels = []
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self.assetMgr.onstage()
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lt = base.localAvatar
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lt.reparentTo(render)
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lt.hideName()
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self.__placeToon(self.localAvId)
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lt.setAnimState('Happy', 1.0)
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lt.setSpeed(0, 0)
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base.localAvatar.collisionsOn()
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base.localAvatar.setTransparency(1)
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self.setupHeadCollision()
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self.cameraMgr.onstage()
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toonSD = self.toonSDs[self.localAvId]
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toonSD.enter()
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toonSD.fsm.request('normal')
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self.twoDDrive = TwoDDrive(self, self.TOON_SPEED, maxFrameMove=self.MAX_FRAME_MOVE)
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def offstage(self):
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self.notify.debug('offstage')
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self.assetMgr.offstage()
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for avId in self.toonSDs.keys():
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self.toonSDs[avId].exit()
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base.localAvatar.setTransparency(0)
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self.ignore('enterheadCollSphere-into-floor1')
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base.localAvatar.controlManager.currentControls.cTrav.removeCollider(self.headCollNP)
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self.headCollNP.removeNode()
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del self.headCollNP
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base.localAvatar.laffMeter.start()
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DistributedMinigame.offstage(self)
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def setGameReady(self):
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if not self.hasLocalToon:
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return
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self.notify.debug('setGameReady')
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if DistributedMinigame.setGameReady(self):
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return
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drawNum = 0
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for avId in self.remoteAvIdList:
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toon = self.getAvatar(avId)
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if toon:
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drawNum += 1
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toon.reparentTo(render)
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toon.setAnimState('Happy', 1.0)
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toon.hideName()
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toon.startSmooth()
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toon.startLookAround()
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distCNP = toon.find('**/distAvatarCollNode*')
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distCNP.node().setIntoCollideMask(BitMask32.allOff())
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toonSD = TwoDGameToonSD.TwoDGameToonSD(avId, self)
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self.toonSDs[avId] = toonSD
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toonSD.enter()
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toonSD.fsm.request('normal')
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self.toonSDs[avId].createHeadFrame(drawNum)
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def setGameStart(self, timestamp):
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if not self.hasLocalToon:
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return
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self.notify.debug('setGameStart')
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DistributedMinigame.setGameStart(self, timestamp)
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self.twoDWalk = TwoDWalk(self.twoDDrive, broadcast=not self.isSinglePlayer())
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self.scores = [0] * self.numPlayers
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spacing = 0.4
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for i in xrange(self.numPlayers):
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avId = self.avIdList[i]
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avName = self.getAvatarName(avId)
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scorePanel = MinigameAvatarScorePanel.MinigameAvatarScorePanel(avId, avName)
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scorePanel.setScale(0.9)
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scorePanel.setPos(-0.583 - spacing * (self.numPlayers - 1 - i), 0.0, -0.15)
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scorePanel.reparentTo(base.a2dTopRight)
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scorePanel.makeTransparent(0.75)
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self.scorePanels.append(scorePanel)
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self.gameFSM.request('play', [timestamp])
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def enterOff(self):
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self.notify.debug('enterOff')
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def exitOff(self):
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pass
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def enterPlay(self, timestamp):
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self.notify.debug('enterPlay')
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elapsedTime = globalClockDelta.localElapsedTime(timestamp)
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self.sectionMgr.enterPlay(elapsedTime)
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handlers = [None,
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None,
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None,
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None,
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self.shootKeyHandler]
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self.twoDDrive.arrowKeys.setPressHandlers(handlers)
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self.twoDWalk.start()
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self.accept('jumpStart', self.startJump)
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self.accept('enemyHit', self.localToonHitByEnemy)
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self.accept('twoDTreasureGrabbed', self.__treasureGrabbed)
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self.accept('enemyShot', self.__enemyShot)
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taskMgr.remove(self.UpdateLocalToonTask)
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taskMgr.add(self.__updateLocalToonTask, self.UpdateLocalToonTask, priority=1)
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base.localAvatar.laffMeter.stop()
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self.timer = ToontownTimer.ToontownTimer()
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self.timer.posInTopRightCorner()
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self.timer.setTime(ToonBlitzGlobals.GameDuration[self.getSafezoneId()])
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self.timer.countdown(ToonBlitzGlobals.GameDuration[self.getSafezoneId()], self.timerExpired)
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return
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def exitPlay(self):
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handlers = [None,
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None,
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None,
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None,
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None]
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self.twoDDrive.arrowKeys.setPressHandlers(handlers)
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if self.toonSDs[self.localAvId].fsm.getCurrentState().getName() != 'victory':
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base.localAvatar.b_setAnimState('Happy', 1.0)
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self.ignore('jumpStart')
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self.ignore('enemyHit')
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self.ignore('twoDTreasureGrabbed')
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return
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def enterPause(self):
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self.notify.debug('enterPause')
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def exitPause(self):
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pass
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def enterShowScores(self):
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self.notify.debug('enterShowScores')
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lerpTrack = Parallel()
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lerpDur = 0.5
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tY = 0.6
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bY = -.6
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lX = -.7
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cX = 0
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rX = 0.7
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scorePanelLocs = (((cX, bY),),
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((lX, bY), (rX, bY)),
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((cX, bY), (lX, bY), (rX, bY)),
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((lX, tY),
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(rX, tY),
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(lX, bY),
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(rX, bY)))
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scorePanelLocs = scorePanelLocs[self.numPlayers - 1]
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for i in xrange(self.numPlayers):
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panel = self.scorePanels[i]
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pos = scorePanelLocs[i]
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panel.wrtReparentTo(aspect2d)
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lerpTrack.append(Parallel(LerpPosInterval(panel, lerpDur, Point3(pos[0], 0, pos[1]), blendType='easeInOut'), LerpScaleInterval(panel, lerpDur, Vec3(panel.getScale()) * 1.5, blendType='easeInOut')))
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self.showScoreTrack = Parallel(lerpTrack, self.getElevatorCloseTrack(), Sequence(Wait(ToonBlitzGlobals.ShowScoresDuration), Func(self.gameOver)))
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self.showScoreTrack.start()
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def exitShowScores(self):
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self.showScoreTrack.pause()
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del self.showScoreTrack
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def enterCleanup(self):
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self.notify.debug('enterCleanup')
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self.timer.stop()
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self.timer.destroy()
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del self.timer
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taskMgr.remove(self.EndGameTaskName)
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self.twoDWalk.stop()
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self.twoDWalk.destroy()
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del self.twoDWalk
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self.twoDDrive = None
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del self.twoDDrive
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return
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def exitCleanup(self):
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pass
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def acceptInputs(self):
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if hasattr(self, 'twoDDrive'):
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handlers = [None,
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None,
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None,
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None,
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self.shootKeyHandler]
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self.twoDDrive.arrowKeys.setPressHandlers(handlers)
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self.twoDDrive.start()
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return
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def ignoreInputs(self):
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if hasattr(self, 'twoDDrive'):
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handlers = [None,
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None,
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None,
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None,
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None]
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self.twoDDrive.arrowKeys.setPressHandlers(handlers)
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self.twoDDrive.lastAction = None
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self.twoDDrive.stop()
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return
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def __updateLocalToonTask(self, task):
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dt = globalClock.getDt()
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self.cameraMgr.update()
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if self.gameFSM.getCurrentState().getName() == 'play':
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if not self.toonSDs[self.localAvId].fsm.getCurrentState().getName() == 'victory':
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if not base.localAvatar.getY() == 0:
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base.localAvatar.setY(0)
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if base.localAvatar.getZ() < -2.0:
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self.localToonFellDown()
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for avId in self.toonSDs.keys():
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self.toonSDs[avId].update()
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return task.cont
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def handleDisabledAvatar(self, avId):
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self.notify.debug('handleDisabledAvatar')
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self.notify.debug('avatar ' + str(avId) + ' disabled')
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self.toonSDs[avId].exit(unexpectedExit=True)
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del self.toonSDs[avId]
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DistributedMinigame.handleDisabledAvatar(self, avId)
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def setupHeadCollision(self):
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collSphere = CollisionSphere(0, 0, 0, 1)
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collSphere.setTangible(1)
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collNode = CollisionNode('headCollSphere')
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collNode.setFromCollideMask(ToontownGlobals.WallBitmask)
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collNode.setIntoCollideMask(BitMask32.allOff())
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collNode.addSolid(collSphere)
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head = base.localAvatar.getPart('head', '1000')
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self.headCollNP = head.attachNewNode(collNode)
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self.headCollNP.setPos(0, 0, 0.0)
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animal = base.localAvatar.style.getAnimal()
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if animal == 'dog' or animal == 'bear' or animal == 'horse':
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torso = base.localAvatar.style.torso
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legs = base.localAvatar.style.legs
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if (torso == 'ls' or torso == 'ld') and legs == 'l':
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self.headCollNP.setZ(-1.3)
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else:
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self.headCollNP.setZ(-0.7)
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elif animal == 'mouse' or animal == 'duck':
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self.headCollNP.setZ(0.5)
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elif animal == 'cat':
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self.headCollNP.setZ(-0.3)
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elif animal == 'rabbit':
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self.headCollNP.setZ(-0.5)
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elif animal == 'monkey':
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self.headCollNP.setZ(0.3)
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elif animal == 'pig':
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self.headCollNP.setZ(-0.7)
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self.headCollNP.hide()
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if self.showCollSpheres:
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self.headCollNP.show()
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headCollisionEvent = CollisionHandlerEvent()
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headCollisionEvent.addInPattern('enter%fn-into-%in')
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headCollisionEvent.addOutPattern('%fn-exit-%in')
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cTrav = base.localAvatar.controlManager.currentControls.cTrav
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cTrav.addCollider(self.headCollNP, headCollisionEvent)
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self.accept('enterheadCollSphere-into-floor1', self.__handleHeadCollisionIntoFloor)
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self.accept('headCollSphere-exit-floor1', self.__handleHeadCollisionExitFloor)
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def __handleHeadCollisionIntoFloor(self, cevent):
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self.isHeadInFloor = True
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if base.localAvatar.controlManager.currentControls.lifter.getVelocity() > 0:
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base.localAvatar.controlManager.currentControls.lifter.setVelocity(0.0)
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self.assetMgr.playHeadCollideSound()
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def __handleHeadCollisionExitFloor(self, cevent):
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self.isHeadInFloor = False
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def __placeToon(self, avId):
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toon = self.getAvatar(avId)
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i = self.avIdList.index(avId)
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pos = Point3(ToonBlitzGlobals.ToonStartingPosition[0] + i, ToonBlitzGlobals.ToonStartingPosition[1], ToonBlitzGlobals.ToonStartingPosition[2])
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toon.setPos(pos)
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toon.setHpr(-90, 0, 0)
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def startJump(self):
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self.assetMgr.playJumpSound()
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def checkValidity(self, avId):
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if not self.hasLocalToon:
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return False
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if self.gameFSM.getCurrentState() == None or self.gameFSM.getCurrentState().getName() != 'play':
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self.notify.warning('ignoring msg: av %s performing some action.' % avId)
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return False
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toon = self.getAvatar(avId)
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if toon == None:
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return False
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return True
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def shootKeyHandler(self):
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self.toonSDs[self.localAvId].shootGun()
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timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime())
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self.sendUpdate('showShootGun', [self.localAvId, timestamp])
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def showShootGun(self, avId, timestamp):
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if self.checkValidity(avId):
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self.notify.debug('avatar %s is shooting water gun' % avId)
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if avId != self.localAvId:
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self.toonSDs[avId].shootGun()
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def localToonFellDown(self):
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if self.toonSDs[self.localAvId].fsm.getCurrentState().getName() != 'fallDown':
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self.toonSDs[self.localAvId].fsm.request('fallDown')
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timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime())
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self.updateScore(self.localAvId, ToonBlitzGlobals.ScoreLossPerFallDown[self.getSafezoneId()])
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self.sendUpdate('toonFellDown', [self.localAvId, timestamp])
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def toonFellDown(self, avId, timestamp):
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if self.checkValidity(avId):
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self.notify.debug('avatar %s fell down.' % avId)
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if avId != self.localAvId:
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self.updateScore(avId, ToonBlitzGlobals.ScoreLossPerFallDown[self.getSafezoneId()])
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self.toonSDs[avId].fsm.request('fallDown')
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def localToonHitByEnemy(self):
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currToonState = self.toonSDs[self.localAvId].fsm.getCurrentState().getName()
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if not (currToonState == 'fallBack' or currToonState == 'squish'):
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self.toonSDs[self.localAvId].fsm.request('fallBack')
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timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime())
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self.updateScore(self.localAvId, ToonBlitzGlobals.ScoreLossPerEnemyCollision[self.getSafezoneId()])
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self.sendUpdate('toonHitByEnemy', [self.localAvId, timestamp])
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def toonHitByEnemy(self, avId, timestamp):
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if self.checkValidity(avId):
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self.notify.debug('avatar %s hit by a suit' % avId)
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if avId != self.localAvId:
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self.updateScore(avId, ToonBlitzGlobals.ScoreLossPerEnemyCollision[self.getSafezoneId()])
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self.toonSDs[avId].fsm.request('fallBack')
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def localToonSquished(self):
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currToonState = self.toonSDs[self.localAvId].fsm.getCurrentState().getName()
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if not (currToonState == 'fallBack' or currToonState == 'squish'):
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self.toonSDs[self.localAvId].fsm.request('squish')
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timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime())
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self.updateScore(self.localAvId, ToonBlitzGlobals.ScoreLossPerStomperSquish[self.getSafezoneId()])
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self.sendUpdate('toonSquished', [self.localAvId, timestamp])
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def toonSquished(self, avId, timestamp):
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if self.checkValidity(avId):
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self.notify.debug('avatar %s is squished.' % avId)
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if avId != self.localAvId:
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self.updateScore(avId, ToonBlitzGlobals.ScoreLossPerStomperSquish[self.getSafezoneId()])
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self.toonSDs[avId].fsm.request('squish')
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def localToonVictory(self):
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if not ToonBlitzGlobals.EndlessGame:
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self.ignoreInputs()
|
|
if not self.toonSDs[self.localAvId].fsm.getCurrentState().getName() == 'victory':
|
|
self.toonSDs[self.localAvId].fsm.request('victory')
|
|
timestamp = globalClockDelta.localToNetworkTime(globalClock.getFrameTime())
|
|
self.sendUpdate('toonVictory', [self.localAvId, timestamp])
|
|
|
|
def toonVictory(self, avId, timestamp):
|
|
if self.checkValidity(avId):
|
|
self.notify.debug('avatar %s achieves victory' % avId)
|
|
if avId != self.localAvId:
|
|
self.toonSDs[avId].fsm.request('victory')
|
|
|
|
def addVictoryScore(self, avId, score):
|
|
if not self.hasLocalToon:
|
|
return
|
|
self.updateScore(avId, score)
|
|
if avId == self.localAvId:
|
|
self.assetMgr.threeSparkles.play()
|
|
|
|
def __treasureGrabbed(self, sectionIndex, treasureIndex):
|
|
self.notify.debug('treasure %s-%s grabbed' % (sectionIndex, treasureIndex))
|
|
section = self.sectionMgr.sections[sectionIndex]
|
|
section.treasureMgr.treasures[treasureIndex].hideTreasure()
|
|
self.assetMgr.treasureGrabSound.play()
|
|
self.sendUpdate('claimTreasure', [sectionIndex, treasureIndex])
|
|
|
|
def setTreasureGrabbed(self, avId, sectionIndex, treasureIndex):
|
|
if not self.hasLocalToon:
|
|
return
|
|
if self.gameFSM.getCurrentState().getName() == 'play':
|
|
self.notify.debug('treasure %s-%s grabbed by %s' % (sectionIndex, treasureIndex, avId))
|
|
numSections = len(self.sectionMgr.sections)
|
|
if sectionIndex < numSections:
|
|
section = self.sectionMgr.sections[sectionIndex]
|
|
numTreasures = len(section.treasureMgr.treasures)
|
|
if treasureIndex < numTreasures:
|
|
treasure = section.treasureMgr.treasures[treasureIndex]
|
|
if avId != self.localAvId:
|
|
treasure.hideTreasure()
|
|
self.updateScore(avId, ToonBlitzGlobals.ScoreGainPerTreasure * treasure.value)
|
|
else:
|
|
self.notify.error('WHOA!! treasureIndex %s is out of range; numTreasures = %s' % (treasureIndex, numTreasures))
|
|
else:
|
|
self.notify.error('WHOA!! sectionIndex %s is out of range; numSections = %s' % (sectionIndex, numSections))
|
|
|
|
def __enemyShot(self, sectionIndex, enemyIndex):
|
|
self.sectionMgr.sections[sectionIndex].enemyMgr.enemies[enemyIndex].doShotTrack()
|
|
self.sendUpdate('claimEnemyShot', [sectionIndex, enemyIndex])
|
|
|
|
def setEnemyShot(self, avId, sectionIndex, enemyIndex, enemyHealth):
|
|
if not self.hasLocalToon:
|
|
return
|
|
if self.gameFSM.getCurrentState().getName() == 'play':
|
|
self.notify.debug('enemy %s is shot by %s. Health left %s' % (enemyIndex, avId, enemyHealth))
|
|
if enemyHealth > 0:
|
|
if not avId == self.localAvId:
|
|
self.sectionMgr.sections[sectionIndex].enemyMgr.enemies[enemyIndex].doShotTrack()
|
|
else:
|
|
enemy = self.sectionMgr.sections[sectionIndex].enemyMgr.enemies[enemyIndex]
|
|
treasureSpawnPoint = Point3(enemy.suit.getX(), enemy.suit.getY(), enemy.suit.getZ() + enemy.suit.height / 2.0)
|
|
self.spawnTreasure(sectionIndex, enemyIndex, treasureSpawnPoint)
|
|
enemy.doDeathTrack()
|
|
|
|
def updateScore(self, avId, deltaScore):
|
|
i = self.avIdList.index(avId)
|
|
self.scores[i] += deltaScore
|
|
self.scorePanels[i].setScore(self.scores[i])
|
|
self.toonSDs[avId].showScoreText(deltaScore)
|
|
|
|
def spawnTreasure(self, sectionIndex, enemyIndex, pos):
|
|
if self.gameFSM.getCurrentState().getName() == 'play':
|
|
section = self.sectionMgr.sections[sectionIndex]
|
|
treasure = section.treasureMgr.enemyTreasures[enemyIndex]
|
|
treasure.setTreasurePos(pos)
|
|
treasure.popupEnemyTreasure()
|
|
|
|
def timerExpired(self):
|
|
self.notify.debug('timer expired')
|
|
if not self.reportedDone:
|
|
if not ToonBlitzGlobals.EndlessGame:
|
|
self.ignoreInputs()
|
|
self.reportedDone = True
|
|
self.sendUpdate('reportDone')
|
|
|
|
def setEveryoneDone(self):
|
|
if not self.hasLocalToon:
|
|
return
|
|
if self.gameFSM.getCurrentState().getName() != 'play':
|
|
self.notify.warning('ignoring setEveryoneDone msg')
|
|
return
|
|
self.notify.debug('setEveryoneDone')
|
|
|
|
def endGame(task, self = self):
|
|
if not ToonBlitzGlobals.EndlessGame:
|
|
self.gameFSM.request('showScores')
|
|
return Task.done
|
|
|
|
self.timer.hide()
|
|
taskMgr.doMethodLater(1, endGame, self.EndGameTaskName)
|
|
|
|
def getElevatorCloseTrack(self):
|
|
leftDoor = self.sectionMgr.exitElevator.find('**/doorL')
|
|
rightDoor = self.sectionMgr.exitElevator.find('**/doorR')
|
|
leftDoorClose = LerpPosInterval(leftDoor, 2, Point3(3.02, 0, 0))
|
|
rightDoorClose = LerpPosInterval(rightDoor, 2, Point3(-3.02, 0, 0))
|
|
return Sequence(Wait(self.timeToRunToElevator), Parallel(leftDoorClose, rightDoorClose))
|
|
|
|
def debugStartPause(self):
|
|
self.sectionMgr.enterPause()
|
|
|
|
def debugEndPause(self):
|
|
self.sectionMgr.exitPause()
|