mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 00:37:54 +00:00
66 lines
No EOL
2.3 KiB
Python
Executable file
66 lines
No EOL
2.3 KiB
Python
Executable file
from direct.gui.DirectGui import *
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from toontown.suit import Suit, SuitHealthBar
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from toontown.toonbase import TTLocalizer
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class TownBattleCogPanel(DirectFrame):
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def __init__(self, id):
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gui = loader.loadModel('phase_3.5/models/gui/battle_gui')
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DirectFrame.__init__(self, relief=None, image=gui.find('**/ToonBtl_Status_BG'), image_color=(0.86, 0.86, 0.86, 0.7), scale=0.8)
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self.initialiseoptions(TownBattleCogPanel)
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self.levelText = DirectLabel(parent=self, text='', pos=(-0.06, 0, -0.075), text_scale=0.055)
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self.typeText = DirectLabel(parent=self, text='', pos=(0.12, 0, -0.075), text_scale=0.045)
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self.healthBar = SuitHealthBar.SuitHealthBar()
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self.generateHealthBar()
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self.suit = None
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self.suitHead = None
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self.hide()
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gui.removeNode()
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def cleanup(self):
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self.ignoreAll()
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self.cleanupHead()
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self.levelText.removeNode()
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self.typeText.removeNode()
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self.healthBar.delete()
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del self.levelText
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del self.typeText
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del self.healthBar
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DirectFrame.destroy(self)
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def cleanupHead(self):
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if self.suitHead:
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self.suitHead.removeNode()
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del self.suitHead
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def setSuit(self, suit):
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if self.suit == suit:
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messenger.send(self.suit.uniqueName('hpChange'))
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return
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self.ignoreAll()
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self.cleanupHead()
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self.suit = suit
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self.generateSuitHead(suit.getStyleName())
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self.updateHealthBar()
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self.levelText['text'] = TTLocalizer.CogPanelLevel % suit.getActualLevel()
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self.typeText['text'] = suit.getTypeText()
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self.accept(suit.uniqueName('hpChange'), self.updateHealthBar)
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def generateSuitHead(self, name):
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self.suitHead = Suit.attachSuitHead(self, name)
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self.suitHead.setScale(0.05)
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self.suitHead.setPos(0.1, 0, 0.01)
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def generateHealthBar(self):
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self.healthBar.generate()
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self.healthBar.geom.reparentTo(self)
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self.healthBar.geom.setScale(0.5)
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self.healthBar.geom.setPos(-0.065, 0, 0.05)
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self.healthBar.geom.show()
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def updateHealthBar(self):
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if not self.suit:
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return
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self.healthBar.update(float(self.suit.getHP()) / float(self.suit.getMaxHP())) |