mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 04:02:40 -06:00
343 lines
11 KiB
Python
Executable file
343 lines
11 KiB
Python
Executable file
from direct.distributed.DistributedNodeAI import DistributedNodeAI
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from direct.distributed.ClockDelta import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from direct.fsm import StateData
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from toontown.safezone import DistributedChineseCheckersAI
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from toontown.safezone import DistributedCheckersAI
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from toontown.safezone import DistributedFindFourAI
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from toontown.safezone import GameGlobals
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class DistributedPicnicTableAI(DistributedNodeAI):
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def __init__(self, air, zone, name, x, y, z, h, p, r):
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DistributedNodeAI.__init__(self, air)
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self.name = name
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self.zoneId = zone
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self.air = air
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self.seats = [
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None,
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None,
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None,
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None,
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None,
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None]
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self.setPos(x, y, z)
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self.setHpr(h, p, r)
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self.playersSitting = 0
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self.playerIdList = []
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self.checkersZoneId = None
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self.observers = []
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self.allowPickers = []
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self.hasPicked = False
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self.game = None
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self.gameDoId = None
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self.isAccepting = True
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def announceGenerate(self):
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pass
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def delete(self):
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DistributedNodeAI.delete(self)
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self.game = None
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self.gameDoId = None
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def setGameDoId(self, doId):
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self.gameDoId = doId
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self.game = self.air.doId2do.get(doId)
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def requestTableState(self):
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avId = self.air.getAvatarIdFromSender()
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self.getTableState()
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def getTableState(self):
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tableStateList = []
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for x in self.seats:
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if x == None:
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tableStateList.append(0)
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continue
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tableStateList.append(x)
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if self.game and self.game.fsm.getCurrentState().getName() == 'playing':
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self.sendUpdate('setTableState', [
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tableStateList,
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1])
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else:
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self.sendUpdate('setTableState', [
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tableStateList,
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0])
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def sendIsPlaying(self):
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if self.game.fsm.getCurrentState().getName() == 'playing':
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self.sendUpdate('setIsPlaying', [
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1])
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else:
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self.sendUpdate('setIsPlaying', [
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0])
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def announceWinner(self, gameName, avId):
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self.sendUpdate('announceWinner', [
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gameName,
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avId])
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self.gameDoId = None
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self.game = None
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def requestJoin(self, si, x, y, z, h, p, r):
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avId = self.air.getAvatarIdFromSender()
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if self.findAvatar(avId) != None:
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self.notify.warning('Ignoring multiple requests from %s to board.' % avId)
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return None
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av = self.air.doId2do.get(avId)
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if av:
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if av.hp > 0 and self.isAccepting and self.seats[si] == None:
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self.notify.debug('accepting boarder %d' % avId)
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self.acceptBoarder(avId, si, x, y, z, h, p, r)
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else:
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self.notify.debug('rejecting boarder %d' % avId)
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self.sendUpdateToAvatarId(avId, 'rejectJoin', [])
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else:
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self.notify.warning('avid: %s does not exist, but tried to board a picnicTable' % avId)
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def acceptBoarder(self, avId, seatIndex, x, y, z, h, p, r):
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self.notify.debug('acceptBoarder %d' % avId)
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if self.findAvatar(avId) != None:
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return None
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isEmpty = True
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for xx in self.seats:
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if xx != None:
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isEmpty = False
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break
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continue
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if isEmpty == True or self.hasPicked == False:
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self.sendUpdateToAvatarId(avId, 'allowPick', [])
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self.allowPickers.append(avId)
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if self.hasPicked == True:
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self.sendUpdateToAvatarId(avId, 'setZone', [
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self.game.zoneId])
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self.seats[seatIndex] = avId
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self.acceptOnce(self.air.getAvatarExitEvent(avId), self._DistributedPicnicTableAI__handleUnexpectedExit, extraArgs = [
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avId])
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self.timeOfBoarding = globalClock.getRealTime()
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if self.game:
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self.game.informGameOfPlayer()
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self.sendUpdate('fillSlot', [
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avId,
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seatIndex,
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x,
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y,
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z,
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h,
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p,
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r,
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globalClockDelta.localToNetworkTime(self.timeOfBoarding),
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self.doId])
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self.getTableState()
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def requestPickedGame(self, gameNum):
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avId = self.air.getAvatarIdFromSender()
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if self.hasPicked == False and avId in self.allowPickers:
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self.hasPicked = True
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numPickers = len(self.allowPickers)
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self.allowPickers = []
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self.pickGame(gameNum)
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if self.game:
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for x in xrange(numPickers):
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self.game.informGameOfPlayer()
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def pickGame(self, gameNum):
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if self.game:
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return
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x = 0
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for x in self.seats:
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if x != None:
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x += 1
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continue
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if gameNum == GameGlobals.ChineseCheckersGameIndex:
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if simbase.config.GetBool('want-chinese', 1):
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self.game = DistributedChineseCheckersAI.DistributedChineseCheckersAI(self.air, self.doId, 'chinese', self.getX(), self.getY(), self.getZ() + 2.8300000000000001, self.getH(), self.getP(), self.getR())
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self.sendUpdate('setZone', [
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self.game.zoneId])
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elif gameNum == GameGlobals.CheckersGameIndex:
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if x <= 2:
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if simbase.config.GetBool('want-checkers', 1):
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self.game = DistributedCheckersAI.DistributedCheckersAI(self.air, self.doId, 'checkers', self.getX(), self.getY(), self.getZ() + 2.8300000000000001, self.getH(), self.getP(), self.getR())
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self.sendUpdate('setZone', [
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self.game.zoneId])
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elif gameNum == GameGlobals.FindFourGameIndex:
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if x <= 2:
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if simbase.config.GetBool('want-findfour', 1):
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self.game = DistributedFindFourAI.DistributedFindFourAI(self.air, self.doId, 'findFour', self.getX(), self.getY(), self.getZ() + 2.8300000000000001, self.getH(), self.getP(), self.getR())
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self.sendUpdate('setZone', [
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self.game.zoneId])
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def requestZone(self):
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if not self.game:
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return
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avId = self.air.getAvatarIdFromSender()
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self.sendUpdateToAvatarId(avId, 'setZone', [
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self.game.zoneId])
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def requestGameZone(self):
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if self.hasPicked == True:
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avId = self.air.getAvatarIdFromSender()
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if self.game:
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self.game.playersObserving.append(avId)
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self.observers.append(avId)
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self.acceptOnce(self.air.getAvatarExitEvent(avId), self.handleObserverExit, extraArgs = [
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avId])
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if self.game:
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if self.game.fsm.getCurrentState().getName() == 'playing':
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self.sendUpdateToAvatarId(avId, 'setGameZone', [
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self.checkersZoneId,
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1])
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else:
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self.sendUpdateToAvatarId(avId, 'setGameZone', [
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self.checkersZoneId,
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0])
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def leaveObserve(self):
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avId = self.air.getAvatarIdFromSender()
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if self.game:
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if avId in self.game.playersObserving:
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self.game.playersObserving.remove(avId)
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def handleObserverExit(self, avId):
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if self.game and avId in self.game.playersObserving:
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if self.game:
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self.game.playersObserving.remove(avId)
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self.ignore(self.air.getAvatarExitEvent(avId))
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def requestExit(self):
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self.notify.debug('requestExit')
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avId = self.air.getAvatarIdFromSender()
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av = self.air.doId2do.get(avId)
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if av:
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if self.countFullSeats() > 0:
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self.acceptExiter(avId)
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else:
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self.notify.debug('Player tried to exit after AI already kicked everyone out')
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else:
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self.notify.warning('avId: %s does not exist, but tried to exit picnicTable' % avId)
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def acceptExiter(self, avId):
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seatIndex = self.findAvatar(avId)
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if seatIndex == None:
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if avId in self.observers:
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self.sendUpdateToAvatarId(avId, 'emptySlot', [
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avId,
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255,
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globalClockDelta.getRealNetworkTime()])
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else:
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self.seats[seatIndex] = None
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self.ignore(self.air.getAvatarExitEvent(avId))
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self.sendUpdate('emptySlot', [
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avId,
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seatIndex,
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globalClockDelta.getRealNetworkTime()])
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self.getTableState()
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numActive = 0
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for x in self.seats:
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if x != None:
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numActive = numActive + 1
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continue
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if self.game:
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self.game.informGameOfPlayerLeave()
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self.game.handlePlayerExit(avId)
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if numActive == 0:
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self.isAccepting = True
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if self.game:
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self.game.handleEmptyGame()
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self.game.requestDelete()
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self.game = None
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self.hasPicked = False
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def _DistributedPicnicTableAI__handleUnexpectedExit(self, avId):
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self.notify.warning('Avatar: ' + str(avId) + ' has exited unexpectedly')
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seatIndex = self.findAvatar(avId)
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if seatIndex == None:
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pass
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self.seats[seatIndex] = None
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self.ignore(self.air.getAvatarExitEvent(avId))
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if self.game:
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self.game.informGameOfPlayerLeave()
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self.game.handlePlayerExit(avId)
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self.hasPicked = False
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self.getTableState()
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numActive = 0
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for x in self.seats:
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if x != None:
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numActive = numActive + 1
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continue
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if numActive == 0 and self.game:
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simbase.air.deallocateZone(self.game.zoneId)
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self.game.requestDelete()
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self.game = None
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self.gameDoId = None
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def informGameOfPlayerExit(self, avId):
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self.game.handlePlayerExit(avId)
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def handleGameOver(self):
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for x in self.observers:
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self.acceptExiter(x)
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self.observers.remove(x)
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if self.game:
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self.game.playersObserving = []
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for x in self.seats:
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if x != None:
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self.acceptExiter(x)
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continue
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self.game = None
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self.gameDoId = None
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self.hasPicked = False
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def findAvatar(self, avId):
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for i in xrange(len(self.seats)):
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if self.seats[i] == avId:
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return i
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continue
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def countFullSeats(self):
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avCounter = 0
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for i in self.seats:
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if i:
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avCounter += 1
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continue
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return avCounter
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def findAvailableSeat(self):
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for i in xrange(len(self.seats)):
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if self.seats[i] == None:
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return i
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continue
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def setCheckersZoneId(self, zoneId):
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self.checkersZoneId = zoneId
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def setTableIndex(self, index):
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self._tableIndex = index
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def getTableIndex(self):
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return self._tableIndex
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