Poodletooth-iLand/toontown/toon/DistributedNPCYang.py
2015-03-03 17:10:12 -05:00

191 lines
6.5 KiB
Python

from direct.fsm import ClassicFSM, State
from direct.gui.DirectGui import *
from direct.task.Task import Task
from pandac.PandaModules import *
import time
from DistributedNPCToonBase import *
from toontown.chat.ChatGlobals import *
from toontown.effects import DustCloud
from toontown.nametag.NametagGlobals import *
from toontown.toonbase import TTLocalizer
def getDustCloudIval(toon):
dustCloud = DustCloud.DustCloud(fBillboard=0)
dustCloud.setBillboardAxis(2.0)
dustCloud.setZ(3)
dustCloud.setScale(0.4)
dustCloud.createTrack()
if getattr(toon, 'laffMeter', None):
toon.laffMeter.color = toon.style.getWhiteColor()
seq = Sequence(Wait(0.5), Func(dustCloud.reparentTo, toon), dustCloud.track, Func(dustCloud.destroy))
if getattr(toon, 'laffMeter', None):
seq.append(Func(toon.laffMeter.adjustFace, toon.hp, toon.maxHp))
return seq
class DistributedNPCYang(DistributedNPCToonBase):
def __init__(self, cr):
DistributedNPCToonBase.__init__(self, cr)
self.pickColorGui = None
self.pickColorGuiDoneEvent = 'pickColorGuiDone'
self.nextCollision = 0
self.fsm = ClassicFSM.ClassicFSM(
'NPCYin',
[
State.State('off', self.enterOff, self.exitOff, ['pickColor']),
State.State('pickColor', self.enterPickColor, self.exitPickColor, ['off'])
], 'off', 'off')
self.fsm.enterInitialState()
self.title = None
self.yesButton = None
self.noButton = None
self.buttonModels = loader.loadModel('phase_3.5/models/gui/inventory_gui')
self.upButton = self.buttonModels.find('**//InventoryButtonUp')
self.downButton = self.buttonModels.find('**/InventoryButtonDown')
self.rolloverButton = self.buttonModels.find('**/InventoryButtonRollover')
def disable(self):
self.ignoreAll()
if self.title:
self.title.destroy()
self.title = None
if self.yesButton:
self.yesButton.destroy()
self.yesButton = None
if self.noButton:
self.noButton.destroy()
self.noButton = None
if self.buttonModels:
self.buttonModels.removeNode()
self.buttonModels = None
if self.upButton:
self.upButton.removeNode()
self.upButton = None
if self.downButton:
self.downButton.removeNode()
self.downButton = None
if self.rolloverButton:
self.rolloverButton.removeNode()
self.rolloverButton = None
if self.pickColorGui:
self.pickColorGui.destroy()
self.pickColorGui = None
self.nextCollision = 0
DistributedNPCToonBase.disable(self)
def initToonState(self):
self.setAnimState('neutral', 1.05, None, None)
self.setPosHpr(101, -14, 4, -305, 0, 0)
def getCollSphereRadius(self):
return 1.0
def handleCollisionSphereEnter(self, collEntry):
self.currentTime = time.time()
if self.nextCollision <= self.currentTime:
self.fsm.request('pickColor')
self.nextCollision = self.currentTime + 2
def enterOff(self):
pass
def exitOff(self):
pass
def enterPickColor(self):
base.cr.playGame.getPlace().setState('stopped')
taskMgr.doMethodLater(15, self.leave, 'npcSleepTask-%s' % self.doId)
self.setChatAbsolute('', CFSpeech)
if base.localAvatar.style.getAnimal() != 'bear':
self.setChatAbsolute(TTLocalizer.YangNotBear, CFSpeech|CFTimeout)
self.fsm.request('off')
base.cr.playGame.getPlace().setState('walk')
elif base.localAvatar.style.headColor == 0x00:
self.setChatAbsolute(TTLocalizer.YangAlreadyWhite, CFSpeech|CFTimeout)
self.fsm.request('off')
base.cr.playGame.getPlace().setState('walk')
else:
self.popupPickColorGUI()
def exitPickColor(self, task=None):
taskMgr.remove('npcSleepTask-%s' % self.doId)
if self.title:
self.title.destroy()
self.title = None
if self.yesButton:
self.yesButton.destroy()
self.yesButton = None
if self.noButton:
self.noButton.destroy()
self.noButton = None
if task is not None:
return task.done
def popupPickColorGUI(self):
self.setChatAbsolute('', CFSpeech)
self.setChatAbsolute(TTLocalizer.YangPickColor, CFSpeech)
base.setCellsActive(base.bottomCells, 0)
self.title = DirectLabel(
aspect2d, relief=None, text=TTLocalizer.YangTitle,
text_pos=(0, 0), text_fg=(1, 0, 0, 1), text_scale=0.09,
text_font=ToontownGlobals.getSignFont(),
pos=(0, 0, -0.55), text_shadow=(1, 1, 1, 1))
self.yesButton = DirectButton(
relief=None, text=TTLocalizer.lYes,
text_fg=(1, 1, 0.65, 1), text_pos=(0, -0.23),
text_scale=0.8, image=(self.upButton, self.downButton, self.rolloverButton),
image_color=(1, 0, 0, 1), image_scale=(20, 1, 11), pos=(-0.275, 0, -0.75), scale=0.15,
command=lambda self=self: self.d_requestTransformation())
self.noButton = DirectButton(
relief=None, text=TTLocalizer.lNo,
text_fg=(1, 1, 0.65, 1), text_pos=(0, -0.23),
text_scale=0.8, image=(self.upButton, self.downButton, self.rolloverButton),
image_color=(1, 0, 0, 1), image_scale=(20, 1, 11), pos=(0.275, 0, -0.75), scale=0.15,
command=lambda self=self: self.leave())
def doTransformation(self, avId):
av = self.cr.doId2do.get(avId)
if not av:
return
if av.style.getAnimal() != 'bear':
return
self.dustCloudIval = getDustCloudIval(av)
self.dustCloudIval.start()
self.setChatAbsolute('', CFSpeech)
self.setChatAbsolute(TTLocalizer.YangEnjoy, CFSpeech|CFTimeout)
base.setCellsActive(base.bottomCells, 1)
def d_requestTransformation(self):
self.sendUpdate('requestTransformation', [])
self.fsm.request('off')
base.cr.playGame.getPlace().setState('walk')
def leave(self, task=None):
self.setChatAbsolute('', CFSpeech)
self.setChatAbsolute(TTLocalizer.YangGoodbye, CFSpeech|CFTimeout)
self.fsm.request('off')
base.cr.playGame.getPlace().setState('walk')
base.setCellsActive(base.bottomCells, 1)
if task is not None:
return task.done