mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
3344 lines
128 KiB
Text
3344 lines
128 KiB
Text
from direct.distributed import DistributedObjectGlobal
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from toontown.ai import WelcomeValleyManager/AI
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from toontown.building import DistributedAnimatedProp/AI
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from toontown.toon import DistributedToon/AI/UD
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from toontown.classicchars import DistributedCCharBase/AI
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from toontown.classicchars import DistributedMickey/AI
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from toontown.classicchars import DistributedVampireMickey/AI
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from toontown.classicchars import DistributedMinnie/AI
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from toontown.classicchars import DistributedWitchMinnie/AI
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from toontown.classicchars import DistributedGoofy/AI
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from toontown.classicchars import DistributedSuperGoofy/AI
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from toontown.classicchars import DistributedDaisy/AI
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from toontown.classicchars import DistributedSockHopDaisy/AI
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from toontown.classicchars import DistributedChip/AI
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from toontown.classicchars import DistributedPoliceChip/AI
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from toontown.classicchars import DistributedDale/AI
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from toontown.classicchars import DistributedJailbirdDale/AI
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from toontown.classicchars import DistributedGoofySpeedway/AI
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from toontown.classicchars import DistributedDonald/AI
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from toontown.classicchars import DistributedFrankenDonald/AI
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from toontown.classicchars import DistributedDonaldDock/AI
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from toontown.classicchars import DistributedPluto/AI
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from toontown.classicchars import DistributedWesternPluto/AI
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from toontown.safezone import DistributedTrolley/AI
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from toontown.safezone import DistributedPartyGate/AI
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from toontown.suit import DistributedSuitPlanner/AI
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from toontown.suit import DistributedSuitBase/AI
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from toontown.suit import DistributedSuit/AI
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from toontown.suit import DistributedTutorialSuit/AI
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from toontown.suit import DistributedFactorySuit/AI
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from toontown.suit import DistributedMintSuit/AI
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from toontown.suit import DistributedStageSuit/AI
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from toontown.suit import DistributedSellbotBoss/AI
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from toontown.suit import DistributedCashbotBoss/AI
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from toontown.coghq import DistributedCashbotBossSafe/AI
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from toontown.coghq import DistributedCashbotBossCrane/AI
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from toontown.suit import DistributedCashbotBossGoon/AI
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from toontown.battle import DistributedBattleBase/AI
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from toontown.battle import DistributedBattle/AI
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from toontown.battle import DistributedBattleBldg/AI
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from toontown.tutorial import DistributedBattleTutorial/AI
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from toontown.coghq import DistributedBattleFactory/AI
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from toontown.battle import DistributedBattleFinal/AI
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from toontown.safezone import DistributedBoat/AI
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from toontown.safezone import DistributedButterfly/AI
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from toontown.safezone import DistributedMMPiano/AI
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from toontown.safezone import DistributedDGFlower/AI
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from toontown.fishing import DistributedFishingPond/AI
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from toontown.fishing import DistributedFishingTarget/AI
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from toontown.fishing import DistributedPondBingoManager/AI
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from toontown.safezone import DistributedFishingSpot/AI
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from toontown.estate import DistributedCannon/AI
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from toontown.estate import DistributedTarget/AI
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from toontown.minigame import DistributedMinigame/AI
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from toontown.minigame import DistributedMinigameTemplate/AI
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from toontown.minigame import DistributedRaceGame/AI
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from toontown.minigame import DistributedCannonGame/AI
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from toontown.minigame import DistributedPhotoGame/AI
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from toontown.minigame import DistributedPatternGame/AI
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from toontown.minigame import DistributedRingGame/AI
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from toontown.minigame import DistributedTagGame/AI
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from toontown.minigame import DistributedMazeGame/AI
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from toontown.minigame import DistributedTugOfWarGame/AI
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from toontown.minigame import DistributedCatchGame/AI
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from toontown.minigame import DistributedDivingGame/AI
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from toontown.minigame import DistributedTargetGame/AI
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from toontown.estate import EstateManager/AI
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from toontown.estate import DistributedEstate/AI
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from toontown.estate import DistributedHouse/AI
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from toontown.estate import DistributedHouseInterior/AI
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from toontown.estate import DistributedGarden/AI
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from toontown.shtiker import DeleteManager/AI
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from toontown.ai import NewsManager/AI
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from toontown.shtiker import PurchaseManager/AI
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from toontown.shtiker import NewbiePurchaseManager/AI
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from toontown.safezone import SafeZoneManager/AI
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from toontown.tutorial import TutorialManager/AI
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from toontown.catalog import CatalogManager/AI
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from toontown.safezone import DistributedTreasure/AI
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from toontown.coghq import DistributedCashbotBossTreasure/AI
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from toontown.building import DistributedTrophyMgr/AI
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from toontown.building import DistributedBuilding/AI
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from toontown.building import DistributedAnimBuilding/AI
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from toontown.building import DistributedBuildingQueryMgr/AI
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from toontown.building import DistributedToonInterior/AI
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from toontown.building import DistributedToonHallInterior/AI
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from toontown.building import DistributedSuitInterior/AI
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from toontown.building import DistributedHQInterior/AI
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from toontown.building import DistributedGagshopInterior/AI
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from toontown.building import DistributedPetshopInterior/AI
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from toontown.building import DistributedKartShopInterior/AI
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from toontown.building import DistributedBankInterior/AI
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from toontown.building import DistributedBankCollectable/AI
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from toontown.building import DistributedLibraryInterior/AI
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from toontown.building import DistributedDoor/AI
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from toontown.building import DistributedAnimDoor/AI
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from toontown.estate import DistributedHouseDoor/AI
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from toontown.coghq import DistributedCogHQDoor/AI
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from toontown.coghq import DistributedSellbotHQDoor/AI
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from toontown.toon import DistributedNPCToonBase/AI
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from toontown.toon import DistributedNPCToon/AI
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from toontown.toon import DistributedSmartNPC/AI
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from toontown.toon import DistributedSmartNPC/AI
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from toontown.toon import DistributedNPCSpecialQuestGiver/AI
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from toontown.toon import DistributedNPCFlippyInToonHall/AI
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from toontown.toon import DistributedNPCScientist/AI
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from toontown.toon import DistributedNPCClerk/AI
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from toontown.toon import DistributedNPCTailor/AI
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from toontown.toon import DistributedNPCBlocker/AI
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from toontown.toon import DistributedNPCFisherman/AI
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from toontown.toon import DistributedNPCPartyPerson/AI
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from toontown.toon import DistributedNPCPetclerk/AI
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from toontown.toon import DistributedNPCKartClerk/AI
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from toontown.toon import DistributedNPCYin/AI
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from toontown.toon import DistributedNPCYang/AI
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from toontown.building import DistributedKnockKnockDoor/AI
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from toontown.building import DistributedElevator/AI
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from toontown.building import DistributedElevatorFSM/AI
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from toontown.building import DistributedElevatorExt/AI
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from toontown.building import DistributedElevatorInt/AI
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from toontown.coghq import DistributedFactoryElevatorExt/AI
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from toontown.coghq import DistributedMintElevatorExt/AI
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from toontown.coghq import DistributedLawOfficeElevatorExt/AI
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from toontown.coghq import DistributedLawOfficeElevatorInt/AI
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from toontown.building import DistributedElevatorFloor/AI
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from toontown.building import DistributedBossElevator/AI
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from toontown.building import DistributedVPElevator/AI
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from toontown.building import DistributedCFOElevator/AI
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from toontown.building import DistributedCJElevator/AI
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from toontown.building import DistributedBBElevator/AI
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from toontown.building import DistributedBoardingParty/AI
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from toontown.building import DistributedTutorialInterior/AI
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from toontown.estate import DistributedBankMgr/AI
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from toontown.estate import DistributedMailbox/AI
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from toontown.estate import DistributedFurnitureManager/AI
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from toontown.estate import DistributedFurnitureItem/AI
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from toontown.estate import DistributedBank/AI
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from toontown.toon import DistributedNPCBanker/AI
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from toontown.estate import DistributedCloset/AI
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from toontown.estate import DistributedTrunk/AI
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from toontown.estate import DistributedPhone/AI
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from toontown.effects import DistributedFireworkShow/AI
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from toontown.estate import DistributedFireworksCannon/AI
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from toontown.coghq import LobbyManager/AI
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from otp.level import DistributedLevel/AI
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from otp.level import DistributedEntity/AI
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from otp.level import DistributedInteractiveEntity/AI
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from toontown.coghq import DistributedMegaCorp/AI
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from toontown.coghq import DistributedFactory/AI
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from toontown.coghq import DistributedLawOffice/AI
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from toontown.coghq import DistributedLawOfficeFloor/AI
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from toontown.coghq import DistributedLift/AI
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from toontown.coghq import DistributedDoorEntity/AI
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from toontown.coghq import DistributedSwitch/AI
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from toontown.coghq import DistributedButton/AI
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from toontown.coghq import DistributedTrigger/AI
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from toontown.coghq import DistributedCrushableEntity/AI
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from toontown.coghq import DistributedCrusherEntity/AI
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from toontown.coghq import DistributedStomper/AI
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from toontown.coghq import DistributedStomperPair/AI
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from toontown.coghq import DistributedLaserField/AI
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from toontown.coghq import DistributedGolfGreenGame/AI
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from toontown.coghq import DistributedSecurityCamera/AI
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from toontown.coghq import DistributedMover/AI
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from toontown.coghq import DistributedElevatorMarker/AI
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from toontown.coghq import DistributedBarrelBase/AI
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from toontown.coghq import DistributedGagBarrel/AI
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from toontown.coghq import DistributedBeanBarrel/AI
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from toontown.coghq import DistributedHealBarrel/AI
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from toontown.coghq import DistributedGrid/AI
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from toontown.coghq import ActiveCell/AI
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from toontown.coghq import DirectionalCell/AI
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from toontown.coghq import CrusherCell/AI
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from toontown.coghq import DistributedCrate/AI
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from toontown.coghq import DistributedSinkingPlatform/AI
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from toontown.suit import DistributedGoon/AI
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from toontown.suit import DistributedGridGoon/AI
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from toontown.coghq import BattleBlocker/AI
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from toontown.ai import DistributedAprilToonsMgr/AI
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from toontown.ai import DistributedBlackCatMgr/AI
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from toontown.ai import DistributedPolarBearMgr/AI
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from toontown.ai import DistributedPolarPlaceEffectMgr/AI
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from toontown.ai import DistributedGreenToonEffectMgr/AI
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from toontown.ai import DistributedResistanceEmoteMgr/AI
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from toontown.ai import DistributedScavengerHuntTarget/AI
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from toontown.ai import DistributedTrickOrTreatTarget/AI
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from toontown.ai import DistributedWinterCarolingTarget/AI
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from toontown.coghq import DistributedMint/AI
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from toontown.coghq import DistributedMintRoom/AI
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from toontown.coghq import DistributedMintBattle/AI
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from toontown.coghq import DistributedStage/AI
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from toontown.coghq import DistributedStageRoom/AI
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from toontown.coghq import DistributedStageBattle/AI
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from toontown.pets.PetDCImports/AI import *
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from toontown.pets import DistributedPetProxy/AI
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from toontown.coghq.InGameEditorDCImports/AI import *
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from toontown.distributed import ToontownDistrict/AI
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from toontown.distributed import ToontownDistrictStats/AI
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from toontown.racing import DistributedVehicle/AI
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from toontown.racing import DistributedStartingBlock/AI
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from toontown.racing import DistributedRace/AI
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from toontown.racing import DistributedKartPad/AI
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from toontown.racing import DistributedRacePad/AI
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from toontown.racing import DistributedViewPad/AI
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from toontown.racing import DistributedStartingBlock/AI
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from toontown.racing import DistributedLeaderBoard/AI
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from toontown.racing import DistributedGag/AI
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from toontown.racing import DistributedProjectile/AI
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from toontown.racing.DistributedStartingBlock/AI import DistributedViewingBlock/AI
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from toontown.uberdog.ClientServicesManager/UD import ClientServicesManager/UD
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from toontown.uberdog.DistributedDeliveryManager/AI/UD import DistributedDeliveryManager/AI/UD
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from toontown.uberdog.DistributedDataStoreManager/AI/UD import DistributedDataStoreManager/AI/UD
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from toontown.suit import DistributedLawbotBoss/AI
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from toontown.coghq import DistributedLawbotBossGavel/AI
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from toontown.suit import DistributedLawbotBossSuit/AI
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from toontown.coghq import DistributedLawbotCannon/AI
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from toontown.coghq import DistributedLawbotChair/AI
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from toontown.estate import DistributedLawnDecor/AI
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from toontown.estate import DistributedGardenPlot/AI
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from toontown.estate import DistributedGardenBox/AI
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from toontown.estate import DistributedFlower/AI
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from toontown.estate import DistributedGagTree/AI
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from toontown.estate import DistributedStatuary/AI
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from toontown.estate import DistributedToonStatuary/AI
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from toontown.estate import DistributedChangingStatuary/AI
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from toontown.estate import DistributedAnimatedStatuary/AI
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from toontown.estate import DistributedPlantBase/AI
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from toontown.estate import DistributedLawnDecor/AI
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from toontown.minigame import DistributedTravelGame/AI
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from toontown.minigame import DistributedPairingGame/AI
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from toontown.minigame import DistributedVineGame/AI
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from toontown.golf import DistributedPhysicsWorld/AI
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from toontown.golf import DistributedGolfHole/AI
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from toontown.golf import DistributedGolfCourse/AI
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from toontown.parties import DistributedParty/AI
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from toontown.parties import DistributedPartyActivity/AI
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from toontown.parties import DistributedPartyTeamActivity/AI
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from toontown.parties import DistributedPartyCannon/AI
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from toontown.parties import DistributedPartyCannonActivity/AI
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from toontown.parties import DistributedPartyCatchActivity/AI
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from toontown.parties import DistributedPartyWinterCatchActivity/AI
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from toontown.parties import DistributedPartyCogActivity/AI
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from toontown.parties import DistributedPartyWinterCogActivity/AI
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from toontown.parties import DistributedPartyFireworksActivity/AI
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from toontown.parties import DistributedPartyDanceActivityBase/AI
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from toontown.parties import DistributedPartyDanceActivity/AI
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from toontown.parties import DistributedPartyDance20Activity/AI
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from toontown.parties import DistributedPartyValentineDanceActivity/AI
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from toontown.parties import DistributedPartyValentineDance20Activity/AI
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from toontown.parties import DistributedPartyTrampolineActivity/AI
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from toontown.parties import DistributedPartyValentineTrampolineActivity/AI
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from toontown.parties import DistributedPartyVictoryTrampolineActivity/AI
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from toontown.parties import DistributedPartyWinterTrampolineActivity/AI
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from toontown.parties import DistributedPartyTugOfWarActivity/AI
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from toontown.parties import DistributedPartyJukeboxActivityBase/AI
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from toontown.parties import DistributedPartyJukeboxActivity/AI
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from toontown.parties import DistributedPartyJukebox40Activity/AI
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from toontown.parties import DistributedPartyValentineJukeboxActivity/AI
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from toontown.parties import DistributedPartyValentineJukebox40Activity/AI
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from toontown.friends import TTPlayerFriendsManager/UD
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from toontown.friends import TTUFriendsManager/UD
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from toontown.safezone import DistributedGolfKart/AI
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from toontown.safezone import DistributedPicnicBasket/AI
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from toontown.safezone import DistributedGameTable/AI
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from toontown.distributed import DistributedTimer/AI
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from toontown.suit import DistributedBossbotBoss/AI
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from toontown.coghq import DistributedCogKart/AI
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from toontown.coghq import DistributedCountryClub/AI
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from toontown.coghq import DistributedCountryClubRoom/AI
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from toontown.coghq import DistributedMoleField/AI
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from toontown.coghq import DistributedCountryClubBattle/AI
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from toontown.building import DistributedClubElevator/AI
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from toontown.coghq import DistributedMaze/AI
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from toontown.battle import DistributedBattleWaiters/AI
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from toontown.coghq import DistributedFoodBelt/AI
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from toontown.coghq import DistributedBanquetTable/AI
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from toontown.battle import DistributedBattleDiners/AI
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from toontown.coghq import DistributedGolfSpot/AI
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from toontown.minigame import DistributedIceGame/AI
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from toontown.minigame import DistributedCogThiefGame/AI
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from toontown.minigame import DistributedTwoDGame/AI
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from toontown.safezone import DistributedChineseCheckers/AI
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from toontown.safezone import DistributedCheckers/AI
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from toontown.safezone import DistributedFindFour/AI
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from toontown.uberdog.DistributedMailManager/AI/UD import DistributedMailManager/AI/UD
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from toontown.uberdog.DistributedPartyManager/AI/UD import DistributedPartyManager/AI/UD
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from toontown.rpc.AwardManager/UD import AwardManager/UD
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from toontown.uberdog.DistributedCpuInfoMgr/AI/UD import DistributedCpuInfoMgr/AI/UD
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from toontown.uberdog.DistributedInGameNewsMgr/AI/UD import DistributedInGameNewsMgr/AI/UD
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from toontown.coderedemption.TTCodeRedemptionMgr/AI import TTCodeRedemptionMgr/AI
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from toontown.distributed.NonRepeatableRandomSourceAI import NonRepeatableRandomSourceAI
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from toontown.distributed.NonRepeatableRandomSourceUD import NonRepeatableRandomSourceUD
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from toontown.ai.DistributedPhaseEventMgr/AI import DistributedPhaseEventMgr/AI
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from toontown.ai.DistributedHydrantZeroMgr/AI import DistributedHydrantZeroMgr/AI
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from toontown.ai.DistributedMailboxZeroMgr/AI import DistributedMailboxZeroMgr/AI
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from toontown.ai.DistributedTrashcanZeroMgr/AI import DistributedTrashcanZeroMgr/AI
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from toontown.ai import DistributedSillyMeterMgr/AI
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from toontown.cogdominium import DistributedCogdoInterior/AI
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from toontown.cogdominium import DistributedCogdoBattleBldg/AI
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from toontown.cogdominium import DistributedCogdoElevatorExt/AI
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from toontown.cogdominium import DistributedCogdoElevatorInt/AI
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from toontown.cogdominium import DistributedCogdoBarrel/AI
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from toontown.cogdominium import DistCogdoGame/AI
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from toontown.cogdominium import DistCogdoLevelGame/AI
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from toontown.cogdominium import DistCogdoBoardroomGame/AI
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from toontown.cogdominium import DistCogdoCraneGame/AI
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from toontown.cogdominium import DistCogdoMazeGame/AI
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from toontown.cogdominium import DistCogdoFlyingGame/AI
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from toontown.cogdominium import DistCogdoCrane/AI
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from toontown.cogdominium import DistCogdoCraneMoneyBag/AI
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from toontown.cogdominium import DistCogdoCraneCog/AI
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from toontown.parties.GlobalPartyManager/AI/UD import GlobalPartyManager/AI/UD
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struct GiftItem {
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blob Item;
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string giftTag;
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};
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struct gardenSpecial {
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uint8 index;
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uint8 count;
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};
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struct simpleMail {
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uint64 msgId;
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uint32 senderId;
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uint16 year;
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uint8 month;
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uint8 day;
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string body;
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};
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struct invite {
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uint64 inviteKey;
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uint64 partyId;
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uint8 status;
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};
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struct decoration {
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uint8 decorId;
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uint8 x;
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uint8 y;
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uint8 h;
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};
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struct activity {
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uint8 activityId;
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uint8 x;
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uint8 y;
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uint8 h;
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};
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struct party {
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uint64 partyId;
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uint32 hostId;
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uint16 startYear;
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uint8 startMonth;
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uint8 startDay;
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uint8 startHour;
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uint8 startMinute;
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uint16 endYear;
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uint8 endMonth;
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uint8 endDay;
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uint8 endHour;
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uint8 endMinute;
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uint8 isPrivate;
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uint8 inviteTheme;
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activity activities[];
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decoration decors[];
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uint8 status;
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};
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struct partyReply {
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uint32 inviteeId;
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uint8 status;
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};
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struct repliesForOneParty {
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uint64 partyId;
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partyReply partyReplies[];
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};
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struct publicPartyInfo {
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uint32 shardId;
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uint32 zoneId;
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uint8 numberOfGuests;
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string hostName;
|
|
uint8[] activityIds;
|
|
uint16 minLeft;
|
|
};
|
|
|
|
struct jukeboxSongInfo {
|
|
uint8/10 phase;
|
|
string fileName;
|
|
};
|
|
|
|
struct partyCloudColor {
|
|
uint16 cloudNumber;
|
|
uint8/100 r;
|
|
uint8/100 g;
|
|
uint8/100 b;
|
|
};
|
|
|
|
struct datetime {
|
|
uint16 year;
|
|
uint8 month;
|
|
uint8 day;
|
|
uint8 hour;
|
|
uint8 minutes;
|
|
uint8 seconds;
|
|
};
|
|
|
|
dclass ToontownDistrict : DistributedDistrict {
|
|
setParentingRules(string, string) broadcast ram;
|
|
allowAHNNLog(bool) broadcast required ram;
|
|
};
|
|
|
|
dclass ToontownDistrictStats : DistributedObject {
|
|
settoontownDistrictId(uint32) broadcast required ram;
|
|
setAvatarCount(uint32) broadcast required ram;
|
|
setNewAvatarCount(uint32) broadcast required ram;
|
|
setInvasionStatus(uint8) broadcast required ram;
|
|
setStats : setAvatarCount, setNewAvatarCount;
|
|
};
|
|
|
|
dclass WelcomeValleyManager : DistributedObject {
|
|
clientSetZone(uint32) airecv clsend;
|
|
requestZoneIdMessage(uint32, uint16) airecv clsend;
|
|
requestZoneIdResponse(uint32, uint16);
|
|
};
|
|
|
|
dclass DistributedAnimatedProp : DistributedObject {
|
|
setPropId(uint16) required broadcast ram;
|
|
setAvatarInteract(uint32) required broadcast ram;
|
|
requestInteract() airecv clsend;
|
|
rejectInteract();
|
|
requestExit() airecv clsend;
|
|
avatarExit(uint32) broadcast;
|
|
setState(string, int16) required broadcast ram;
|
|
};
|
|
|
|
typedef int16 pair16[2];
|
|
|
|
dclass DistributedToon : DistributedPlayer {
|
|
setDNAString(blob) required broadcast ownrecv db;
|
|
setGM(uint16 = 0) required broadcast ownrecv db;
|
|
setMoney(int16 = 0) required ownrecv db;
|
|
setBankMoney(int32 = 0) required ownrecv;
|
|
setMaxHp(int16 = 15) required broadcast ownrecv db;
|
|
setHp(int16 = 15) required broadcast ownrecv db;
|
|
toonUp(uint16) broadcast ownrecv;
|
|
takeDamage(uint16) broadcast ownrecv;
|
|
setBattleId(uint32 = 0) required broadcast ram;
|
|
setExperience(blob = [0*14]) required broadcast db;
|
|
setMaxCarry(uint8 = 20) required ownrecv db;
|
|
setTrackAccess(uint16[] = [0,0,0,0,1,1,0]) required broadcast ownrecv db;
|
|
setTrackProgress(int8 = -1, uint32 = 0) required ownrecv db;
|
|
setTrackBonusLevel(int8[] = [-1,-1,-1,-1,-1,-1,-1]) required broadcast ownrecv db;
|
|
setInventory(blob = [0*7, 0*7, 0*7, 0*7, 1, 0*6, 1, 0*6, 0*7]) required ownrecv db;
|
|
setMaxNPCFriends(uint16 = 16) required ownrecv db;
|
|
setNPCFriendsDict(FriendEntry[] = []) required ownrecv db;
|
|
setDefaultShard(uint32 = 0) required ownrecv broadcast db;
|
|
setDefaultZone(uint32 = 0) required ownrecv broadcast db;
|
|
setShtickerBook(blob = []) required ownrecv db;
|
|
setZonesVisited(uint32[] = [ 2000 ]) required ownrecv db;
|
|
setHoodsVisited(uint32[] = [ 2000 ]) required ownrecv db;
|
|
setInterface(blob = []) required ownrecv db;
|
|
setLastHood(uint32 = 0) required ownrecv broadcast db;
|
|
setTutorialAck(uint8) required ownrecv db;
|
|
setMaxClothes(uint32 = 10) required ownrecv db;
|
|
setClothesTopsList(uint8[] = []) required ownrecv db;
|
|
setClothesBottomsList(uint8[] = []) required ownrecv db;
|
|
setMaxAccessories(uint32 = 0) required ownrecv db;
|
|
setHatList(uint8[] = []) required ownrecv db;
|
|
setGlassesList(uint8[] = []) required ownrecv db;
|
|
setBackpackList(uint8[] = []) required ownrecv db;
|
|
setShoesList(uint8[] = []) required ownrecv db;
|
|
setHat(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv;
|
|
setGlasses(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv;
|
|
setBackpack(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv;
|
|
setShoes(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv;
|
|
setGardenSpecials(gardenSpecial [] = []) required ownrecv db airecv;
|
|
setEarnedExperience(uint16[]) ownrecv;
|
|
setTunnelIn(int16, int16/10, int16/10, int16/10, int16/100, int32/100) ownsend broadcast;
|
|
setTunnelOut(int16, int16/10, int16/10, int16/10, int16/10, int16/100, int32/100) ownsend broadcast;
|
|
setAnimState(char [0-1024], int16/1000, int16) broadcast ram ownsend airecv;
|
|
setEmoteState(int16, int16/1000, int16) broadcast ram ownsend;
|
|
setEmoteAccess(uint8[] = [1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]) required ownrecv db;
|
|
setCustomMessages(uint16[] = []) required ownrecv db;
|
|
setSleepAutoReply(uint32) broadcast clsend ownrecv;
|
|
setResistanceMessages(pair16 [] = []) required ownrecv db;
|
|
setPetTrickPhrases(uint8[] = [0]) required ownrecv db;
|
|
setCatalogSchedule(uint16 = 0, uint32 = 0) required ownrecv db;
|
|
setCatalog(blob = [], blob = [], blob = []) required ownrecv db;
|
|
setMailboxContents(blob = []) required ownrecv db;
|
|
setDeliverySchedule(blob = []) required ownrecv db airecv;
|
|
setGiftSchedule(blob = []) required ownrecv db airecv;
|
|
setAwardMailboxContents(blob = []) required ownrecv db;
|
|
setAwardSchedule(blob = []) required ownrecv db airecv;
|
|
setAwardNotify(uint8 = 0) required ownrecv db;
|
|
setCatalogNotify(uint8 = 0, uint8 = 0) required ownrecv db;
|
|
playSplashEffect(int16/10, int16/10, int16/10) broadcast ownsend;
|
|
setWhisperSCToontaskFrom(uint32, uint32, uint32, uint32, uint8) ownrecv clsend;
|
|
setSCToontask(uint32, uint32, uint32, uint8) broadcast ownsend;
|
|
reqSCResistance(uint16, uint32 []) ownsend airecv;
|
|
setSCResistance(uint16, uint32 []) broadcast ownrecv;
|
|
setSpeedChatStyleIndex(uint8 = 1) required ownsend broadcast db;
|
|
setTrophyScore(uint16) broadcast ownrecv ram;
|
|
setTeleportAccess(uint32[] = []) required ownrecv db;
|
|
setScavengerHunt(uint32[] = []) required ownrecv db;
|
|
checkTeleportAccess(uint16) airecv ownsend;
|
|
setTeleportOverride(uint8) clsend airecv;
|
|
battleSOS(uint32) ownrecv clsend;
|
|
teleportQuery(uint32) ownrecv clsend;
|
|
teleportResponse(uint32, int8, uint32, uint32, uint32) ownrecv clsend;
|
|
teleportResponseToAI(uint32, int8, uint32, uint32, uint32, uint32) ownsend airecv;
|
|
teleportGiveup(uint32) ownrecv clsend;
|
|
teleportGreeting(uint32) broadcast ownsend;
|
|
setCogStatus(uint32[] = [1 * 32]) required ownrecv db;
|
|
setCogCount(uint32[] = [0 * 32]) required ownrecv db;
|
|
setCogRadar(uint8[] = [0 * 4]) required ownrecv db;
|
|
setBuildingRadar(uint8[] = [0 * 4]) required ownrecv db;
|
|
setCogLevels(uint8[] = [0 * 4]) required broadcast ownrecv db;
|
|
setCogTypes(uint8[] = [0 * 4]) required broadcast ownrecv db;
|
|
setCogParts(uint32[] = [0 * 4]) required broadcast ownrecv db;
|
|
setCogMerits(uint16[] = [0 * 4]) required ownrecv db;
|
|
setPromotionStatus(uint8[] = [0 * 4]) required broadcast ownrecv db;
|
|
requestPromotion(uint8) ownsend airecv;
|
|
setCogIndex(int8) broadcast ram;
|
|
setDisguisePageFlag(int8) ownrecv;
|
|
setSosPageFlag(int8) ownrecv;
|
|
setHouseId(uint32 = 0) required ownrecv db;
|
|
setQuests(uint32[] = []) required broadcast ownrecv db;
|
|
setQuestHistory(uint16[] = []) required ownrecv db;
|
|
setRewardHistory(uint8 = 0, uint16[] = []) required ownrecv db;
|
|
setQuestCarryLimit(uint8 = 1) required ownrecv db;
|
|
requestDeleteQuest(uint32[]) ownsend airecv;
|
|
setCheesyEffect(int16 = 0, uint32 = 0, uint32 = 0) required broadcast ownrecv db;
|
|
setGhostMode(uint8) broadcast ownrecv ram;
|
|
setPosIndex(uint8 = 0) required ownrecv db;
|
|
setFishCollection(uint8[] = [], uint8[] = [], uint16[] = []) required ownrecv db;
|
|
setMaxFishTank(uint8 = 20) required ownrecv db;
|
|
setFishTank(uint8[] = [], uint8[] = [], uint16[] = []) required ownrecv db;
|
|
setFishingRod(uint8 = 0) required broadcast ownrecv db;
|
|
setFishingTrophies(uint8[] = []) required ownrecv db;
|
|
setFlowerCollection(uint8[] = [], uint8[] = []) required ownrecv db;
|
|
setFlowerBasket(uint8[] = [], uint8[] = []) required ownrecv db;
|
|
setMaxFlowerBasket(uint8 = 20) required ownrecv db;
|
|
setGardenTrophies(uint8[] = []) required ownrecv db;
|
|
setShovel(uint8 = 0) required broadcast ownrecv db;
|
|
setShovelSkill(uint32 = 0) required ownrecv db;
|
|
setWateringCan(uint8 = 0) required broadcast ownrecv db;
|
|
setWateringCanSkill(uint32 = 0) required ownrecv db;
|
|
promoteShovel(uint8) ownrecv;
|
|
promoteWateringCan(uint8) ownrecv;
|
|
reactivateWater() ownrecv;
|
|
presentPie(int16/10 x, int16/10 y, int16/10 z, int16/10 h, int32 timestamp) broadcast ownsend;
|
|
tossPie(int16/10 x, int16/10 y, int16/10 z, int16/10 h, uint8 sequence, uint8 power, uint8 throwType, int32 timestamp) broadcast ownsend;
|
|
pieSplat(int16/10, int16/10, int16/10, uint8, uint8, int32) broadcast ownsend;
|
|
setPieType(uint8) broadcast ownrecv ram;
|
|
setNumPies(uint16) broadcast ownrecv ram;
|
|
catalogGenClothes(uint32) broadcast ownrecv;
|
|
catalogGenAccessories(uint32) broadcast ownrecv;
|
|
setPetId(uint32 = 0) required broadcast ownrecv db;
|
|
setPetMovie(uint32, uint8) ownsend airecv;
|
|
setPetTutorialDone(uint8 = 0) required ownsend airecv db;
|
|
setFishBingoTutorialDone(uint8 = 0) required ownsend airecv db;
|
|
setFishBingoMarkTutorialDone(uint8 = 0) required ownsend airecv db;
|
|
setKartBodyType(int8 = -1) required broadcast ownrecv db;
|
|
setKartBodyColor(int8 = -1) required broadcast ownrecv db;
|
|
setKartAccessoryColor(int8 = -1) required broadcast ownrecv db;
|
|
setKartEngineBlockType(int8 = -1) required broadcast ownrecv db;
|
|
setKartSpoilerType(int8 = -1) required broadcast ownrecv db;
|
|
setKartFrontWheelWellType(int8 = -1) required broadcast ownrecv db;
|
|
setKartBackWheelWellType(int8 = -1) required broadcast ownrecv db;
|
|
setKartRimType(int8 = -1) required broadcast ownrecv db;
|
|
setKartDecalType(int8 = -1) required broadcast ownrecv db;
|
|
updateKartDNAField(int8, int8) ownsend airecv;
|
|
addOwnedAccessory(int8) ownsend airecv;
|
|
removeOwnedAccessory(int8) ownsend airecv;
|
|
setTickets(uint32 = 200) required broadcast ownrecv db;
|
|
setKartingHistory(uint8 [16] = [0*16]) required ownrecv db;
|
|
setKartingTrophies(uint8 [33] = [0*33]) required ownrecv db;
|
|
setKartingPersonalBest(uint32/1000 [6] = [0*6]) required ownrecv db;
|
|
setKartingPersonalBest2(uint32/1000 [12] = [0*12]) required ownrecv db;
|
|
setKartAccessoriesOwned(int8 [16] = [-1*16]) required broadcast ownrecv db;
|
|
setCurrentKart(uint32) broadcast ownrecv ram;
|
|
squish(uint8) ownsend airecv;
|
|
announceBingo() broadcast ownrecv;
|
|
trickOrTreatTargetMet(uint32) ownrecv;
|
|
trickOrTreatMilestoneMet() ownrecv;
|
|
winterCarolingTargetMet(uint32) ownrecv;
|
|
setCogSummonsEarned(uint8[] = [0*32]) required ownrecv db;
|
|
reqCogSummons(char [0-256], uint32) ownsend airecv;
|
|
cogSummonsResponse(string, uint32, uint32) ownrecv;
|
|
reqUseSpecial(int32) ownsend airecv;
|
|
useSpecialResponse(string) ownrecv;
|
|
setGardenStarted(uint8 = 0) required ownrecv db;
|
|
sendToGolfCourse(uint32) ownrecv;
|
|
setGolfHistory(uint16 [18] = [0*18]) required ownrecv db;
|
|
setPackedGolfHoleBest(uint8 [18] = [0*18]) required ownrecv db;
|
|
setGolfCourseBest(uint8 [3] = [0*3]) required ownrecv db;
|
|
setUnlimitedSwing(uint8) broadcast ownrecv ram;
|
|
logSuspiciousEvent(char [0-1024]) ownsend airecv;
|
|
logMessage(char [0-1024]) ownsend airecv;
|
|
forceLogoutWithNotify() ownrecv;
|
|
setPinkSlips(uint8 = 0) required ownrecv db;
|
|
setNametagStyle(uint8 = 0) required broadcast ownrecv db;
|
|
setMail(simpleMail []) ownrecv;
|
|
setNumMailItems(uint32) airecv;
|
|
setSimpleMailNotify(uint8) ownrecv airecv;
|
|
setInvites(invite []) ownrecv airecv ram;
|
|
setPartiesInvitedTo(party []) ownrecv airecv ram;
|
|
setHostedParties(party []) ownrecv airecv ram;
|
|
setPartyReplies(repliesForOneParty []) ownrecv airecv ram;
|
|
updateInvite(uint64, uint8) ownrecv airecv;
|
|
updateReply(uint64, uint64, uint8) ownrecv airecv;
|
|
setPartyCanStart(uint64) ownrecv airecv;
|
|
setPartyStatus(uint64, uint8) ownrecv airecv;
|
|
announcePartyStarted(uint64) ownrecv;
|
|
setAchievements(uint16[] = []) required broadcast ownrecv db;
|
|
setNeverStartedPartyRefunded(uint64, int8, uint16) ownrecv;
|
|
setModuleInfo(string []) airecv clsend;
|
|
setDISLname(string) ram;
|
|
setDISLid(uint32) ram db airecv;
|
|
flagAv(uint32, uint16, string []) airecv ownsend;
|
|
setAnimalSound(uint8 index) ram broadcast ownrecv;
|
|
setBuffs(uint32[] = []) required ownrecv db;
|
|
setRedeemedCodes(string [] = []) required ownrecv db;
|
|
};
|
|
|
|
dclass DistributedCCharBase : DistributedObject {
|
|
setChat(uint32, uint32, uint32) broadcast;
|
|
fadeAway() broadcast;
|
|
setWalk(string, string, int16) required broadcast ram;
|
|
avatarEnter() airecv clsend;
|
|
avatarExit() airecv clsend;
|
|
setNearbyAvatarChat(char [0-1024]) airecv clsend;
|
|
setNearbyAvatarSC(uint16) airecv clsend;
|
|
setNearbyAvatarSCCustom(uint16) airecv clsend;
|
|
setNearbyAvatarSCToontask(uint32, uint32, uint32, uint8) airecv clsend;
|
|
};
|
|
|
|
dclass DistributedMickey : DistributedCCharBase {
|
|
};
|
|
|
|
dclass DistributedVampireMickey : DistributedMickey {
|
|
};
|
|
|
|
dclass DistributedWitchMinnie : DistributedMickey {
|
|
};
|
|
|
|
dclass DistributedMinnie : DistributedCCharBase {
|
|
};
|
|
|
|
dclass DistributedGoofy : DistributedCCharBase {
|
|
};
|
|
|
|
dclass DistributedDaisy : DistributedCCharBase {
|
|
};
|
|
|
|
dclass DistributedSockHopDaisy : DistributedDaisy {
|
|
};
|
|
|
|
dclass DistributedChip : DistributedCCharBase {
|
|
};
|
|
|
|
dclass DistributedPoliceChip : DistributedChip {
|
|
};
|
|
|
|
dclass DistributedDale : DistributedCCharBase {
|
|
setFollowChip(string, string, int16, int16/100, int16/100) broadcast ram;
|
|
setChipId(uint32) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedJailbirdDale : DistributedDale {
|
|
};
|
|
|
|
dclass DistributedDonald : DistributedCCharBase {
|
|
};
|
|
|
|
dclass DistributedFrankenDonald : DistributedDonald {
|
|
};
|
|
|
|
dclass DistributedDonaldDock : DistributedCCharBase {
|
|
};
|
|
|
|
dclass DistributedPluto : DistributedCCharBase {
|
|
};
|
|
|
|
dclass DistributedWesternPluto : DistributedPluto {
|
|
};
|
|
|
|
dclass DistributedGoofySpeedway : DistributedCCharBase {
|
|
};
|
|
|
|
dclass DistributedSuperGoofy : DistributedGoofySpeedway {
|
|
};
|
|
|
|
dclass DistributedPartyGate : DistributedObject {
|
|
getPartyList(uint32) airecv clsend;
|
|
partyChoiceRequest(uint32, uint64, uint64) airecv clsend;
|
|
listAllPublicParties(publicPartyInfo []);
|
|
partyRequestDenied(uint8);
|
|
setParty(publicPartyInfo, uint32 hostId);
|
|
};
|
|
|
|
dclass DistributedTrolley : DistributedObject {
|
|
setState(string, int16) broadcast ram;
|
|
fillSlot0(uint32) broadcast ram;
|
|
fillSlot1(uint32) broadcast ram;
|
|
fillSlot2(uint32) broadcast ram;
|
|
fillSlot3(uint32) broadcast ram;
|
|
emptySlot0(uint32, int16) broadcast ram;
|
|
emptySlot1(uint32, int16) broadcast ram;
|
|
emptySlot2(uint32, int16) broadcast ram;
|
|
emptySlot3(uint32, int16) broadcast ram;
|
|
requestBoard() airecv clsend;
|
|
rejectBoard(uint32);
|
|
requestExit() airecv clsend;
|
|
setMinigameZone(uint32, uint16);
|
|
};
|
|
|
|
dclass DistributedSuitPlanner : DistributedObject {
|
|
setZoneId(uint32) required broadcast ram;
|
|
suitListQuery() airecv clsend;
|
|
suitListResponse(uint8[]);
|
|
buildingListQuery() airecv clsend;
|
|
buildingListResponse(uint8[]);
|
|
};
|
|
|
|
dclass DistributedSuitBase : DistributedObject {
|
|
denyBattle();
|
|
setDNAString(blob) required broadcast ram;
|
|
setLevelDist(int16) required broadcast ram;
|
|
setBrushOff(int16) broadcast;
|
|
setWaiter(uint8) broadcast ram;
|
|
setSkelecog(uint8) required broadcast ram;
|
|
setSkeleRevives(uint8) required broadcast ram;
|
|
setHP(int16) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedSuit : DistributedSuitBase {
|
|
requestBattle(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend;
|
|
setSPDoId(uint32) required broadcast ram;
|
|
setPathEndpoints(uint16, uint16, uint16, uint16) required broadcast ram;
|
|
setPathPosition(uint16, int16) required broadcast ram;
|
|
setPathState(int8) required broadcast ram;
|
|
debugSuitPosition(int16/10, int16, int16/10, int16/10, int16) broadcast;
|
|
};
|
|
|
|
dclass DistributedTutorialSuit : DistributedSuitBase {
|
|
requestBattle(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend;
|
|
};
|
|
|
|
dclass DistributedFactorySuit : DistributedSuitBase {
|
|
setLevelDoId(uint32) required broadcast ram;
|
|
setCogId(uint32) required broadcast ram;
|
|
setReserve(uint8) required broadcast ram;
|
|
requestBattle(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend;
|
|
setAlert(uint32) airecv clsend;
|
|
setConfrontToon(uint32) broadcast;
|
|
setStrayed() airecv clsend;
|
|
setReturn() broadcast;
|
|
};
|
|
|
|
dclass DistributedMintSuit : DistributedFactorySuit {
|
|
};
|
|
|
|
dclass DistributedStageSuit : DistributedFactorySuit {
|
|
};
|
|
|
|
dclass DistributedBossCog : DistributedNode {
|
|
setDNAString(blob) required broadcast db;
|
|
setToonIds(uint32[], uint32[], uint32[]) broadcast ram;
|
|
setBattleIds(uint8, uint32, uint32) broadcast ram;
|
|
setArenaSide(uint8) broadcast ram;
|
|
avatarEnter() airecv clsend;
|
|
avatarExit() airecv clsend;
|
|
avatarNearEnter() airecv clsend;
|
|
avatarNearExit() airecv clsend;
|
|
toonDied(uint32) broadcast;
|
|
setBattleExperience(int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], uint8[], int16[], uint32[]) required broadcast ram;
|
|
zapToon(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, int8/100, int8/100, uint8, int16) airecv clsend;
|
|
showZapToon(uint32, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, uint8, int16) broadcast;
|
|
setAttackCode(uint8, uint32) broadcast;
|
|
};
|
|
|
|
dclass DistributedSellbotBoss : DistributedBossCog {
|
|
setCagedToonNpcId(uint32) required broadcast ram;
|
|
setDooberIds(uint32[]) broadcast ram;
|
|
setBossDamage(uint16, uint8, int16) broadcast ram;
|
|
setState(string) broadcast ram;
|
|
hitBoss(uint8) airecv clsend;
|
|
hitBossInsides() airecv clsend;
|
|
hitToon(uint32) airecv clsend;
|
|
finalPieSplat() airecv clsend;
|
|
touchCage() airecv clsend;
|
|
doStrafe(uint8, uint8) broadcast;
|
|
cagedToonBattleThree(uint16, uint32) broadcast;
|
|
toonPromoted(uint8(0-1));
|
|
};
|
|
|
|
dclass DistributedCashbotBoss : DistributedBossCog {
|
|
setState(string) broadcast ram;
|
|
setBossDamage(uint16) broadcast ram;
|
|
setRewardId(uint16) broadcast ram;
|
|
applyReward() airecv clsend;
|
|
};
|
|
|
|
struct LinkPosition {
|
|
int16/100 x;
|
|
int16/100 y;
|
|
int16/100 z;
|
|
};
|
|
|
|
dclass DistributedCashbotBossCrane : DistributedObject {
|
|
setBossCogId(uint32) required broadcast ram;
|
|
setIndex(uint8) required broadcast ram;
|
|
setState(char, uint32) broadcast ram;
|
|
requestControl() airecv clsend;
|
|
requestFree() airecv clsend;
|
|
clearSmoothing(int8) broadcast clsend;
|
|
setCablePos(uint8, int16/100, uint16%360/100, LinkPosition [3], int16) broadcast clsend;
|
|
};
|
|
|
|
dclass DistributedCashbotBossObject : DistributedObject {
|
|
setBossCogId(uint32) required broadcast ram;
|
|
setObjectState(char, uint32, uint32) broadcast ram;
|
|
requestGrab() airecv clsend;
|
|
rejectGrab();
|
|
requestDrop() airecv clsend;
|
|
hitFloor() clsend;
|
|
requestFree(int16/10, int16/10, int16/10, uint16%360/100) airecv clsend;
|
|
hitBoss(uint16/255) airecv clsend;
|
|
setX(int16/10) broadcast ram clsend airecv;
|
|
setY(int16/10) broadcast ram clsend airecv;
|
|
setZ(int16/10) broadcast ram clsend airecv;
|
|
setH(int16%360/10) broadcast ram clsend airecv;
|
|
setP(int16%360/10) broadcast ram clsend airecv;
|
|
setR(int16%360/10) broadcast ram clsend airecv;
|
|
setPos : setX, setY, setZ;
|
|
setHpr : setH, setP, setR;
|
|
setPosHpr : setX, setY, setZ, setH, setP, setR;
|
|
setXY : setX, setY;
|
|
setXZ : setX, setZ;
|
|
setXYH : setX, setY, setH;
|
|
setXYZH : setX, setY, setZ, setH;
|
|
setComponentL(uint64) broadcast ram clsend airecv;
|
|
setComponentX(int16/10) broadcast ram clsend airecv;
|
|
setComponentY(int16/10) broadcast ram clsend airecv;
|
|
setComponentZ(int16/10) broadcast ram clsend airecv;
|
|
setComponentH(int16%360/10) broadcast ram clsend airecv;
|
|
setComponentP(int16%360/10) broadcast ram clsend airecv;
|
|
setComponentR(int16%360/10) broadcast ram clsend airecv;
|
|
setComponentT(int16) broadcast ram clsend airecv;
|
|
setSmStop : setComponentT;
|
|
setSmH : setComponentH, setComponentT;
|
|
setSmZ : setComponentZ, setComponentT;
|
|
setSmXY : setComponentX, setComponentY, setComponentT;
|
|
setSmXZ : setComponentX, setComponentZ, setComponentT;
|
|
setSmPos : setComponentX, setComponentY, setComponentZ, setComponentT;
|
|
setSmHpr : setComponentH, setComponentP, setComponentR, setComponentT;
|
|
setSmXYH : setComponentX, setComponentY, setComponentH, setComponentT;
|
|
setSmXYZH : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentT;
|
|
setSmPosHpr : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT;
|
|
setSmPosHprL : setComponentL, setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT;
|
|
clearSmoothing(int8) broadcast clsend;
|
|
};
|
|
|
|
dclass DistributedCashbotBossSafe : DistributedCashbotBossObject {
|
|
setIndex(uint8) required broadcast ram;
|
|
requestInitial() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedCashbotBossGoon : DistributedCashbotBossObject {
|
|
requestBattle(int16/10) airecv clsend;
|
|
requestStunned(int16/10) airecv clsend;
|
|
setVelocity(uint8/10) broadcast ram;
|
|
setHFov(uint8) broadcast ram;
|
|
setAttackRadius(uint8) broadcast ram;
|
|
setStrength(uint8) broadcast ram;
|
|
setGoonScale(uint8/50) broadcast ram;
|
|
setupGoon : setVelocity, setHFov, setAttackRadius, setStrength, setGoonScale;
|
|
setTarget(int16/10, int16/10, uint16%360/100, int16) broadcast ram;
|
|
destroyGoon() broadcast clsend airecv;
|
|
};
|
|
|
|
dclass DistributedBattleBase : DistributedObject {
|
|
setLevelDoId(uint32) required broadcast ram;
|
|
setBattleCellId(uint32) required broadcast ram;
|
|
setInteractivePropTrackBonus(int8) required broadcast ram;
|
|
setPosition(int16/10, int16/10, int16/10) required broadcast ram;
|
|
setZoneId(uint32) required broadcast ram;
|
|
setInitialSuitPos(int16/10, int16/10, int16/10) required broadcast ram;
|
|
setMembers(uint32[], string, string, string, string, string, uint32[], string, string, string, string, int16) required broadcast ram;
|
|
adjust(int16) broadcast;
|
|
setMovie(int8, uint32[], uint32[], int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int16[], int8, int8, int8, int8, int8, int8, int16[], int8, int8, int8, int8, int8, int8, int16[], int8, int8, int8, int8, int8, int8, int16[], int8, int8, int8) required broadcast ram;
|
|
setChosenToonAttacks(uint32[], int16[], int16[], int32[]) broadcast ram;
|
|
setBattleExperience(int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], uint8[], int16[], uint32[]) required broadcast ram;
|
|
denyLocalToonJoin();
|
|
setBossBattle(uint8) required broadcast ram;
|
|
setState(string, int16) required broadcast ram;
|
|
faceOffDone() airecv clsend;
|
|
toonRequestJoin(int16/10, int16/10, int16/10) airecv clsend;
|
|
toonRequestRun() airecv clsend;
|
|
toonDied() airecv clsend;
|
|
adjustDone() airecv clsend;
|
|
timeout() airecv clsend;
|
|
movieDone() airecv clsend;
|
|
rewardDone() airecv clsend;
|
|
joinDone(uint32) airecv clsend;
|
|
requestAttack(int8, int8, int32) airecv clsend;
|
|
requestPetProxy(uint32) airecv clsend;
|
|
};
|
|
|
|
dclass DistributedBattle : DistributedBattleBase {
|
|
};
|
|
|
|
dclass DistributedBattleBldg : DistributedBattleBase {
|
|
};
|
|
|
|
dclass DistributedBattleTutorial : DistributedBattle {
|
|
};
|
|
|
|
dclass DistributedLevelBattle : DistributedBattle {
|
|
};
|
|
|
|
dclass DistributedBattleFactory : DistributedLevelBattle {
|
|
};
|
|
|
|
dclass DistributedMintBattle : DistributedLevelBattle {
|
|
};
|
|
|
|
dclass DistributedStageBattle : DistributedLevelBattle {
|
|
};
|
|
|
|
dclass DistributedBattleFinal : DistributedBattleBase {
|
|
setBossCogId(uint32) required broadcast ram;
|
|
setBattleNumber(uint8) required broadcast ram;
|
|
setBattleSide(uint8) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedBoat : DistributedObject {
|
|
setState(string, int16) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedButterfly : DistributedObject {
|
|
setArea(int16, int16) required broadcast ram;
|
|
setState(int8, uint8, uint8, uint16/10, int16) required broadcast ram;
|
|
avatarEnter() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedMMPiano : DistributedObject {
|
|
requestSpeedUp() airecv clsend;
|
|
requestChangeDirection() airecv clsend;
|
|
setSpeed(int16/1000, uint16/100, int16) broadcast ram;
|
|
playSpeedUp(uint32) broadcast;
|
|
playChangeDirection(uint32) broadcast;
|
|
};
|
|
|
|
dclass DistributedDGFlower : DistributedObject {
|
|
avatarEnter() airecv clsend;
|
|
avatarExit() airecv clsend;
|
|
setHeight(uint8/10) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedFishingPond : DistributedObject {
|
|
hitTarget(uint32) airecv clsend;
|
|
setArea(uint32) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedFishingTarget : DistributedNode {
|
|
setPondDoId(uint32) required broadcast ram;
|
|
setState(uint8, int16/10, uint16/100, uint16/10, int16) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedFishingSpot : DistributedObject {
|
|
setPondDoId(uint32) required broadcast ram;
|
|
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
|
|
requestEnter() airecv clsend;
|
|
rejectEnter();
|
|
requestExit() airecv clsend;
|
|
setOccupied(uint32) broadcast ram;
|
|
doCast(uint8/255, int16/100) airecv clsend;
|
|
sellFish() airecv clsend;
|
|
sellFishComplete(uint8, uint16);
|
|
setMovie(uint8, uint8, uint16, uint16, uint16, uint8/100, int16/100) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedPondBingoManager : DistributedObject {
|
|
setPondDoId(uint32) required broadcast ram;
|
|
updateGameState(uint32, uint8);
|
|
setCardState(uint16, uint8, uint16, uint32);
|
|
setState(string, int16);
|
|
cardUpdate(uint16, uint8, uint8, uint8) airecv clsend;
|
|
enableBingo();
|
|
handleBingoCall(uint16) airecv clsend;
|
|
setJackpot(uint16);
|
|
};
|
|
|
|
dclass DistributedCannon : DistributedObject {
|
|
setEstateId(uint32) required broadcast ram;
|
|
setTargetId(uint32) required broadcast ram;
|
|
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
|
|
setActive(uint8) airecv clsend;
|
|
setActiveState(uint8) broadcast ram;
|
|
requestEnter() airecv clsend;
|
|
requestExit() broadcast;
|
|
setMovie(uint8, uint32) broadcast ram;
|
|
setCannonPosition(int32/100, uint32/100) airecv clsend;
|
|
setCannonLit(int32/100, uint32/100) airecv clsend;
|
|
setFired() airecv clsend;
|
|
setLanded() airecv clsend;
|
|
updateCannonPosition(uint32, int32/100, uint32/100) broadcast ram;
|
|
setCannonWillFire(uint32, int32/100, int32/100, uint32/100, int16) broadcast;
|
|
setCannonExit(uint32) broadcast;
|
|
requestBumperMove(int32/100, int32/100, int32/100) airecv clsend;
|
|
setCannonBumperPos(int32/100, int32/100, int32/100) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedTarget : DistributedObject {
|
|
setPosition(int16/10, int16/10, int16/10) required broadcast ram;
|
|
setState(uint8, uint32/10, uint8) broadcast;
|
|
setReward(uint32) broadcast;
|
|
setResult(uint32) airecv clsend;
|
|
setBonus(int16/10) airecv clsend;
|
|
setCurPinballScore(uint32, int32, int32) clsend airecv;
|
|
setPinballHiScorer(string) broadcast ram;
|
|
setPinballHiScore(int32) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedMinigame : DistributedObject {
|
|
setParticipants(uint32[]) broadcast ram required;
|
|
setTrolleyZone(uint32) broadcast ram required;
|
|
setStartingVotes(uint16[]) broadcast ram required;
|
|
setMetagameRound(int8) broadcast ram required;
|
|
setDifficultyOverrides(int32, int32) broadcast ram required;
|
|
setAvatarJoined() airecv clsend;
|
|
setAvatarReady() airecv clsend;
|
|
setAvatarExited() airecv clsend;
|
|
requestExit() airecv clsend;
|
|
setGameReady() broadcast;
|
|
setGameStart(int16) broadcast;
|
|
setGameExit() broadcast;
|
|
setGameAbort() broadcast;
|
|
};
|
|
|
|
dclass DistributedMinigameTemplate : DistributedMinigame {
|
|
};
|
|
|
|
dclass DistributedRaceGame : DistributedMinigame {
|
|
setTimerStartTime(int16) broadcast;
|
|
setAvatarChoice(uint8) airecv clsend;
|
|
setAvatarChose(uint32) broadcast;
|
|
setChancePositions(uint8[]) broadcast;
|
|
setServerChoices(int8[], uint8[], int8[]) broadcast;
|
|
};
|
|
|
|
dclass DistributedCannonGame : DistributedMinigame {
|
|
setCannonPosition(int32/100, uint32/100) airecv clsend;
|
|
setCannonLit(int32/100, uint32/100) airecv clsend;
|
|
updateCannonPosition(uint32, int32/100, uint32/100) broadcast;
|
|
setCannonWillFire(uint32, int32/100, int32/100, uint32/100) broadcast;
|
|
setToonWillLandInWater(int32/100) airecv clsend;
|
|
announceToonWillLandInWater(uint32, int32/100) broadcast;
|
|
};
|
|
|
|
dclass DistributedPhotoGame : DistributedMinigame {
|
|
newClientPhotoScore(uint8, char [0-256], uint32/100) airecv clsend;
|
|
newAIPhotoScore(uint32, uint8, uint32/100) broadcast;
|
|
filmOut() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedPatternGame : DistributedMinigame {
|
|
reportPlayerReady() airecv clsend;
|
|
setPattern(uint8[]) broadcast;
|
|
reportPlayerPattern(uint8[], uint16/1000) airecv clsend;
|
|
setPlayerPatterns(uint8[], uint8[], uint8[], uint8[], uint32) broadcast;
|
|
reportButtonPress(uint8, uint8) airecv clsend;
|
|
remoteButtonPressed(uint32, uint8, uint8) broadcast;
|
|
};
|
|
|
|
dclass DistributedRingGame : DistributedMinigame {
|
|
setTimeBase(int16) broadcast ram required;
|
|
setColorIndices(int8, int8, int8, int8) broadcast ram required;
|
|
setToonGotRing(uint8) airecv clsend;
|
|
setRingGroupResults(uint8) broadcast;
|
|
};
|
|
|
|
dclass DistributedTagGame : DistributedMinigame {
|
|
tag(uint32) airecv clsend;
|
|
setIt(uint32) broadcast;
|
|
setTreasureScore(uint16[]) broadcast;
|
|
};
|
|
|
|
dclass DistributedMazeGame : DistributedMinigame {
|
|
claimTreasure(uint32) airecv clsend;
|
|
setTreasureGrabbed(uint32, uint32) broadcast;
|
|
allTreasuresTaken() broadcast;
|
|
hitBySuit(uint32, int16) clsend broadcast;
|
|
};
|
|
|
|
dclass DistributedTugOfWarGame : DistributedMinigame {
|
|
reportPlayerReady(uint8) airecv clsend;
|
|
sendGoSignal(uint8[]) broadcast;
|
|
sendStopSignal(uint32[], uint32[], uint32[]) broadcast;
|
|
sendGameType(uint8, uint8) broadcast;
|
|
reportEndOfContest(uint8) airecv clsend;
|
|
sendNewAvIdList(uint32[]) airecv clsend;
|
|
reportCurrentKeyRate(uint32, int16/100) airecv clsend;
|
|
sendCurrentPosition(uint32[], int16/1000[]) broadcast;
|
|
sendSuitPosition(int32/1000) broadcast;
|
|
remoteKeyRateUpdate(uint32, uint32) broadcast;
|
|
};
|
|
|
|
dclass DistributedCatchGame : DistributedMinigame {
|
|
claimCatch(uint32, uint32) airecv clsend;
|
|
setObjectCaught(uint32, uint32) broadcast;
|
|
hitBySuit(uint32, int16) clsend broadcast;
|
|
reportDone() airecv clsend;
|
|
setEveryoneDone() broadcast;
|
|
};
|
|
|
|
dclass DistributedDivingGame : DistributedMinigame {
|
|
pickupTreasure(uint32) airecv clsend;
|
|
setTreasureGrabbed(uint32, uint32) broadcast;
|
|
handleFishCollision(uint32, uint32, uint32, char [0-256]) airecv clsend;
|
|
performFishCollision(uint32, uint32, uint32, int16) broadcast;
|
|
handleCrabCollision(uint32, char [0-256]) airecv clsend;
|
|
performCrabCollision(uint32, int16) broadcast;
|
|
setTreasureDropped(uint32, int16) broadcast;
|
|
fishSpawn(int16, uint32, uint32, uint16) broadcast;
|
|
removeFish(uint32) airecv clsend;
|
|
getCrabMoving(uint32, int16, int8) airecv clsend;
|
|
setCrabMoving(uint32, int16, int8, int8, int16, int8) broadcast;
|
|
treasureRecovered() airecv clsend;
|
|
incrementScore(uint32, uint32, int16) broadcast;
|
|
};
|
|
|
|
dclass DistributedTargetGame : DistributedMinigame {
|
|
setTimeBase(int16) broadcast ram required;
|
|
setToonGotRing(uint8) airecv clsend;
|
|
setRingGroupResults(uint8) broadcast;
|
|
setPlayerDone() airecv clsend;
|
|
setScore(int32, int32) airecv clsend;
|
|
setTargetSeed(uint32) broadcast ram;
|
|
setRoundDone() broadcast;
|
|
setSingleScore(uint16, uint32) broadcast;
|
|
setGameDone() broadcast;
|
|
};
|
|
|
|
dclass EstateManager : DistributedObject {
|
|
startAprilFools() broadcast;
|
|
stopAprilFools() broadcast;
|
|
getEstateZone(uint32 avId) airecv clsend;
|
|
setEstateZone(uint32 ownerId, uint32 zoneId);
|
|
setAvHouseId(uint32, uint32[]) broadcast;
|
|
sendAvToPlayground(DoId avId, uint8 reason);
|
|
exitEstate() airecv clsend;
|
|
removeFriend(uint32, uint32) airecv clsend;
|
|
};
|
|
|
|
struct decorItem {
|
|
uint8 decorType;
|
|
uint8 dataByte[];
|
|
uint32 dataWord[];
|
|
};
|
|
|
|
struct lawnItem {
|
|
uint8 type;
|
|
uint8 hardPoint;
|
|
int8 waterLevel;
|
|
int8 growthLevel;
|
|
uint16 optional;
|
|
};
|
|
|
|
dclass DistributedEstate : DistributedObject {
|
|
string DcObjectType db;
|
|
setEstateReady() broadcast;
|
|
setClientReady() airecv clsend;
|
|
setEstateType(uint8 type = 0) required broadcast db;
|
|
setClosestHouse(uint8) airecv clsend;
|
|
setTreasureIds(uint32[]) broadcast ram;
|
|
requestServerTime() airecv clsend;
|
|
setServerTime(uint32);
|
|
setDawnTime(uint32) required broadcast ram;
|
|
placeOnGround(uint32) broadcast ram;
|
|
setDecorData(lawnItem items[] = []) required airecv db;
|
|
setLastEpochTimeStamp(uint32 timestamp = 0) required airecv db;
|
|
setRentalTimeStamp(uint32 timestamp = 0) required airecv db;
|
|
setRentalType(uint8 type = 0) required airecv db;
|
|
setSlot0ToonId(uint32 toonId = 0) required airecv db;
|
|
setSlot0Items(lawnItem items[] = []) required airecv db;
|
|
setSlot1ToonId(uint32 toonId = 0) required airecv db;
|
|
setSlot1Items(lawnItem items[] = []) required airecv db;
|
|
setSlot2ToonId(uint32 toonId = 0) required airecv db;
|
|
setSlot2Items(lawnItem items[] = []) required airecv db;
|
|
setSlot3ToonId(uint32 toonId = 0) required airecv db;
|
|
setSlot3Items(lawnItem items[] = []) required airecv db;
|
|
setSlot4ToonId(uint32 toonId = 0) required airecv db;
|
|
setSlot4Items(lawnItem items[] = []) required airecv db;
|
|
setSlot5ToonId(uint32 toonId = 0) required airecv db;
|
|
setSlot5Items(lawnItem items[] = []) required airecv db;
|
|
setIdList(uint32 []) broadcast ram;
|
|
completeFlowerSale(uint8) airecv clsend;
|
|
awardedTrophy(uint32) broadcast;
|
|
setClouds(uint8) required broadcast ram;
|
|
cannonsOver() broadcast;
|
|
gameTableOver() broadcast;
|
|
};
|
|
|
|
dclass DistributedHouse : DistributedObject {
|
|
string DcObjectType db;
|
|
setHousePos(uint8) required broadcast;
|
|
setHouseType(uint8 type = 0) required broadcast db;
|
|
setGardenPos(uint8 index = 0) required broadcast db;
|
|
setAvatarId(uint32 toonId = 0) required broadcast db;
|
|
setName(string toonName = "") required broadcast db;
|
|
setColor(uint8 colorIndex = 0) required broadcast db;
|
|
setAtticItems(blob = "") required db;
|
|
setInteriorItems(blob = "") required db;
|
|
setAtticWallpaper(blob = "") required db;
|
|
setInteriorWallpaper(blob = "") required db;
|
|
setAtticWindows(blob = "") required db;
|
|
setInteriorWindows(blob = "") required db;
|
|
setDeletedItems(blob = "") required db;
|
|
setInteriorInitialized(uint8 initialized = 0) required db;
|
|
setCannonEnabled(uint8) required;
|
|
setHouseReady() broadcast ram;
|
|
};
|
|
|
|
dclass DistributedHouseInterior : DistributedObject {
|
|
setHouseId(uint32) required broadcast ram;
|
|
setHouseIndex(uint8) required broadcast ram;
|
|
setWallpaper(blob) required broadcast ram;
|
|
setWindows(blob) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedGarden : DistributedObject {
|
|
sendNewProp(uint8, int16/10, int16/10, int16/10) broadcast;
|
|
};
|
|
|
|
dclass DistributedParty : DistributedObject {
|
|
setPartyClockInfo(uint8, uint8, uint8) required broadcast;
|
|
setInviteeIds(uint32[]) required broadcast;
|
|
setPartyState(bool) required broadcast;
|
|
setPartyInfoTuple(party) required broadcast;
|
|
setAvIdsAtParty(uint32 []) required broadcast;
|
|
setPartyStartedTime(string) required broadcast;
|
|
setHostName(string) required broadcast;
|
|
enteredParty() clsend airecv;
|
|
};
|
|
|
|
dclass DistributedPartyActivity : DistributedObject {
|
|
setX(int16/10) broadcast required;
|
|
setY(int16/10) broadcast required;
|
|
setH(uint16%360/100) broadcast required;
|
|
setPartyDoId(uint32) broadcast required;
|
|
toonJoinRequest() airecv clsend;
|
|
toonExitRequest() airecv clsend;
|
|
toonExitDemand() airecv clsend;
|
|
toonReady() airecv clsend;
|
|
joinRequestDenied(uint8);
|
|
exitRequestDenied(uint8);
|
|
setToonsPlaying(uint32 []) broadcast ram;
|
|
setState(string, int16) broadcast ram;
|
|
showJellybeanReward(uint32, uint32, string);
|
|
};
|
|
|
|
dclass DistributedPartyTeamActivity : DistributedPartyActivity {
|
|
toonJoinRequest(uint8(0-1)) airecv clsend;
|
|
toonExitRequest(uint8(0-1)) airecv clsend;
|
|
toonSwitchTeamRequest() airecv clsend;
|
|
setPlayersPerTeam(uint8, uint8) broadcast required;
|
|
setDuration(uint8) broadcast required;
|
|
setCanSwitchTeams(bool) broadcast required;
|
|
setState(string, int16, uint32) broadcast ram;
|
|
setToonsPlaying(uint32 [0-8], uint32 [0-8]) required broadcast ram;
|
|
setAdvantage(uint16/100);
|
|
switchTeamRequestDenied(uint8);
|
|
};
|
|
|
|
struct CatchGeneration {
|
|
uint32 generation;
|
|
uint32 timestamp;
|
|
int8 numPlayers;
|
|
};
|
|
|
|
dclass DistributedPartyCatchActivity : DistributedPartyActivity {
|
|
setStartTimestamp(uint32) required broadcast ram;
|
|
setGenerations(CatchGeneration []) required broadcast ram;
|
|
requestActivityStart() airecv clsend;
|
|
startRequestResponse(uint8);
|
|
claimCatch(uint32, uint32, uint32) airecv clsend;
|
|
setObjectCaught(uint32, uint32, uint32) broadcast;
|
|
};
|
|
|
|
dclass DistributedPartyWinterCatchActivity : DistributedPartyCatchActivity {
|
|
};
|
|
|
|
dclass DistributedPartyCogActivity : DistributedPartyTeamActivity {
|
|
pieThrow(uint32, int32, int32/100, int32/100, int32/100, int32/100, uint8) clsend broadcast;
|
|
pieHitsToon(uint32, int32, int32/100, int32/100, int32/100) clsend broadcast;
|
|
pieHitsCog(uint32, int32, int8(0-2), int32/100, int32/100, int32/100, int32, bool) clsend broadcast airecv;
|
|
setCogDistances(int8/100 [3]) broadcast ram;
|
|
setHighScore(string, uint16) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedPartyWinterCogActivity : DistributedPartyCogActivity {
|
|
};
|
|
|
|
dclass DistributedPartyDanceActivityBase : DistributedPartyActivity {
|
|
updateDancingToon(uint8, char [0-256]) clsend airecv;
|
|
setToonsPlaying(uint32 [], uint16%360/100 []) broadcast ram;
|
|
setDancingToonState(uint32, uint8, string) broadcast;
|
|
};
|
|
|
|
dclass DistributedPartyDanceActivity : DistributedPartyDanceActivityBase {
|
|
};
|
|
|
|
dclass DistributedPartyDance20Activity : DistributedPartyDanceActivityBase {
|
|
};
|
|
|
|
dclass DistributedPartyValentineDanceActivity : DistributedPartyDanceActivityBase {
|
|
};
|
|
|
|
dclass DistributedPartyValentineDance20Activity : DistributedPartyDanceActivityBase {
|
|
};
|
|
|
|
dclass DistributedPartyJukeboxActivityBase : DistributedPartyActivity {
|
|
setNextSong(jukeboxSongInfo) clsend airecv;
|
|
setSongPlaying(jukeboxSongInfo, uint32) broadcast ram;
|
|
queuedSongsRequest() clsend airecv;
|
|
queuedSongsResponse(jukeboxSongInfo [], int16);
|
|
setSongInQueue(jukeboxSongInfo);
|
|
moveHostSongToTopRequest() clsend airecv;
|
|
moveHostSongToTop();
|
|
};
|
|
|
|
dclass DistributedPartyJukeboxActivity : DistributedPartyJukeboxActivityBase {
|
|
};
|
|
|
|
dclass DistributedPartyJukebox40Activity : DistributedPartyJukeboxActivityBase {
|
|
};
|
|
|
|
dclass DistributedPartyValentineJukeboxActivity : DistributedPartyJukeboxActivityBase {
|
|
};
|
|
|
|
dclass DistributedPartyValentineJukebox40Activity : DistributedPartyJukeboxActivityBase {
|
|
};
|
|
|
|
dclass DistributedPartyCannonActivity : DistributedPartyActivity {
|
|
setMovie(uint8, uint32) broadcast;
|
|
setLanded(uint32) airecv broadcast clsend;
|
|
setCannonWillFire(uint32, int32/100, uint32/100) broadcast;
|
|
cloudsColorRequest() clsend airecv;
|
|
cloudsColorResponse(partyCloudColor []);
|
|
requestCloudHit(uint16, uint8/100, uint8/100, uint8/100) clsend airecv;
|
|
setCloudHit(uint16, uint8/100, uint8/100, uint8/100) broadcast;
|
|
setToonTrajectoryAi(int32, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100) airecv clsend;
|
|
setToonTrajectory(uint32, int32, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100) broadcast;
|
|
updateToonTrajectoryStartVelAi(int32/100, int32/100, int32/100) airecv clsend;
|
|
updateToonTrajectoryStartVel(uint32, int32/100, int32/100, int32/100) broadcast;
|
|
};
|
|
|
|
dclass DistributedPartyCannon : DistributedObject {
|
|
setActivityDoId(uint64) required broadcast ram;
|
|
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
|
|
requestEnter() airecv clsend;
|
|
requestExit() broadcast;
|
|
setMovie(uint8, uint32) broadcast ram;
|
|
setCannonPosition(int32/100, uint32/100) airecv clsend;
|
|
setCannonLit(int32/100, uint32/100) airecv clsend;
|
|
setFired() airecv clsend;
|
|
setLanded(uint32) airecv clsend;
|
|
updateCannonPosition(uint32, int32/100, uint32/100) broadcast ram;
|
|
setCannonExit(uint32) broadcast;
|
|
setTimeout() clsend airecv;
|
|
};
|
|
|
|
dclass DistributedPartyFireworksActivity : DistributedPartyActivity {
|
|
setEventId(uint8 eventId) required broadcast;
|
|
setShowStyle(uint8 style) required broadcast;
|
|
setSongId(uint8 songId) required broadcast;
|
|
};
|
|
|
|
dclass DistributedPartyTrampolineActivity : DistributedPartyActivity {
|
|
awardBeans(uint8, uint16) clsend airecv;
|
|
setBestHeightInfo(string, uint16) broadcast ram;
|
|
reportHeightInformation(uint16) airecv clsend;
|
|
leaveTrampoline() broadcast;
|
|
requestAnim(char [0-256]) clsend airecv;
|
|
requestAnimEcho(string) broadcast;
|
|
removeBeans(int8 []) clsend airecv;
|
|
removeBeansEcho(int8 []) broadcast;
|
|
};
|
|
|
|
dclass DistributedPartyValentineTrampolineActivity : DistributedPartyTrampolineActivity {
|
|
};
|
|
|
|
dclass DistributedPartyVictoryTrampolineActivity : DistributedPartyTrampolineActivity {
|
|
};
|
|
|
|
dclass DistributedPartyWinterTrampolineActivity : DistributedPartyTrampolineActivity {
|
|
};
|
|
|
|
dclass DistributedPartyTugOfWarActivity : DistributedPartyTeamActivity {
|
|
reportKeyRateForce(uint32, int16/100) airecv clsend;
|
|
reportFallIn(uint8) airecv clsend;
|
|
setToonsPlaying(uint32 [0-4], uint32 [0-4]) required broadcast ram;
|
|
updateToonKeyRate(uint32, uint32) broadcast;
|
|
updateToonPositions(int16/1000) broadcast;
|
|
};
|
|
|
|
dclass DeleteManager : DistributedObject {
|
|
setInventory(blob) airecv clsend;
|
|
};
|
|
|
|
struct weeklyCalendarHoliday {
|
|
uint8 holidayId;
|
|
uint8 dayOfTheWeek;
|
|
};
|
|
|
|
struct yearlyCalendarHoliday {
|
|
uint8 holidayId;
|
|
uint8[] firstStartTime;
|
|
uint8[] lastEndTime;
|
|
};
|
|
|
|
struct oncelyCalendarHoliday {
|
|
uint8 holidayId;
|
|
uint16[] firstStartTime;
|
|
uint16[] lastEndTime;
|
|
};
|
|
|
|
struct relativelyCalendarHoliday {
|
|
uint8 holidayId;
|
|
uint16[] firstStartTime;
|
|
uint16[] lastEndTime;
|
|
};
|
|
|
|
struct startAndEndTime {
|
|
uint16[] startTime;
|
|
uint16[] endTime;
|
|
};
|
|
|
|
struct multipleStartHoliday {
|
|
uint8 holidayId;
|
|
startAndEndTime times[];
|
|
};
|
|
|
|
dclass NewsManager : DistributedObject {
|
|
setPopulation(uint32) broadcast ram;
|
|
setBingoWin(uint32) broadcast ram;
|
|
setBingoStart() broadcast;
|
|
setBingoEnd() broadcast;
|
|
setCircuitRaceStart() broadcast;
|
|
setCircuitRaceEnd() broadcast;
|
|
setTrolleyHolidayStart() broadcast;
|
|
setTrolleyHolidayEnd() broadcast;
|
|
setTrolleyWeekendStart() broadcast;
|
|
setTrolleyWeekendEnd() broadcast;
|
|
setRoamingTrialerWeekendStart() broadcast;
|
|
setRoamingTrialerWeekendEnd() broadcast;
|
|
setInvasionStatus(uint8, string, uint32, uint8) broadcast;
|
|
setHolidayIdList(uint32[]) broadcast ram;
|
|
holidayNotify() broadcast;
|
|
setWeeklyCalendarHolidays(weeklyCalendarHoliday []) required broadcast ram;
|
|
setYearlyCalendarHolidays(yearlyCalendarHoliday []) required broadcast ram;
|
|
setOncelyCalendarHolidays(oncelyCalendarHoliday []) required broadcast ram;
|
|
setRelativelyCalendarHolidays(relativelyCalendarHoliday []) required broadcast ram;
|
|
setMultipleStartHolidays(multipleStartHoliday []) required broadcast ram;
|
|
sendSystemMessage(string, uint8) broadcast ram;
|
|
};
|
|
|
|
dclass PurchaseManager : DistributedObject {
|
|
setPlayerIds(uint32, uint32, uint32, uint32) required broadcast ram;
|
|
setNewbieIds(uint32[]) required broadcast ram;
|
|
setMinigamePoints(uint8, uint8, uint8, uint8) required broadcast ram;
|
|
setPlayerMoney(uint16, uint16, uint16, uint16) required broadcast ram;
|
|
setPlayerStates(uint8, uint8, uint8, uint8) required broadcast ram;
|
|
setCountdown(int16) required broadcast ram;
|
|
setMetagameRound(int8) required broadcast ram;
|
|
setVotesArray(int16[]) required broadcast ram;
|
|
requestExit() airecv clsend;
|
|
requestPlayAgain() airecv clsend;
|
|
setInventory(blob, int16, uint8) airecv clsend;
|
|
setPurchaseExit() broadcast;
|
|
};
|
|
|
|
dclass NewbiePurchaseManager : PurchaseManager {
|
|
setOwnedNewbieId(uint32) required broadcast ram;
|
|
};
|
|
|
|
dclass SafeZoneManager : DistributedObject {
|
|
enterSafeZone() airecv clsend;
|
|
exitSafeZone() airecv clsend;
|
|
};
|
|
|
|
dclass TutorialManager : DistributedObject {
|
|
requestTutorial() airecv clsend;
|
|
rejectTutorial() airecv clsend;
|
|
requestSkipTutorial() airecv clsend;
|
|
skipTutorialResponse(uint8);
|
|
enterTutorial(uint32, uint32, uint32, uint32);
|
|
allDone() airecv clsend;
|
|
toonArrived() airecv clsend;
|
|
};
|
|
|
|
dclass CatalogManager : DistributedObject {
|
|
startCatalog() airecv clsend;
|
|
fetchPopularItems() airecv clsend;
|
|
setPopularItems(blob);
|
|
};
|
|
|
|
dclass DistributedMyTest : DistributedObject {
|
|
setMyTest(uint16) broadcast;
|
|
};
|
|
|
|
dclass DistributedTreasure : DistributedObject {
|
|
setTreasureType(uint16) required broadcast ram;
|
|
setPosition(int16/10, int16/10, int16/10) required broadcast ram;
|
|
requestGrab() airecv clsend;
|
|
setGrab(uint32) broadcast ram;
|
|
setReject() broadcast;
|
|
};
|
|
|
|
dclass DistributedCashbotBossTreasure : DistributedTreasure {
|
|
setGoonId(uint32) required broadcast ram;
|
|
setFinalPosition(int16/10, int16/10, int16/10) required broadcast ram;
|
|
setStyle(uint16) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedLargeBlobSender : DistributedObject {
|
|
setMode(uint8) required broadcast ram;
|
|
setTargetAvId(uint32) required broadcast ram;
|
|
setChunk(blob);
|
|
setFilename(string);
|
|
setAck() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedLevel : DistributedObject {
|
|
setLevelZoneId(uint32) required broadcast ram;
|
|
setPlayerIds(uint32[]) required broadcast ram;
|
|
setEntranceId(uint8) required broadcast ram;
|
|
setZoneIds(uint32[]) broadcast ram;
|
|
setStartTimestamp(int32) broadcast ram;
|
|
setOuch(uint8) airecv clsend;
|
|
requestCurrentLevelSpec(string, string) airecv clsend;
|
|
setSpecDeny(blob);
|
|
setSpecSenderDoId(uint32);
|
|
setAttribChange(uint32, blob, blob, blob) broadcast;
|
|
};
|
|
|
|
dclass DistributedEntity : DistributedObject {
|
|
setLevelDoId(uint32) required broadcast ram;
|
|
setEntId(uint32) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedInteractiveEntity : DistributedEntity {
|
|
setAvatarInteract(uint32) required broadcast ram;
|
|
requestInteract() airecv clsend;
|
|
rejectInteract();
|
|
requestExit() airecv clsend;
|
|
avatarExit(uint32) broadcast;
|
|
setState(string, int32) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedTrophyMgr : DistributedObject {
|
|
requestTrophyScore() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedBuilding : DistributedObject {
|
|
setBlock(uint16, uint32) required broadcast ram;
|
|
setSuitData(int8, int8, int8) required broadcast ram;
|
|
setVictorList(uint32[]) broadcast ram;
|
|
setState(string, int16) broadcast ram;
|
|
setVictorReady() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedAnimBuilding : DistributedBuilding {
|
|
};
|
|
|
|
dclass DistributedBuildingQueryMgr : DistributedObject {
|
|
isSuit(uint8, uint32) airecv clsend;
|
|
response(uint8, bool);
|
|
};
|
|
|
|
dclass DistributedToonInterior : DistributedObject {
|
|
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
|
|
setToonData(blob) required broadcast ram;
|
|
setState(string, int16) required broadcast ram;
|
|
nextSnowmanHeadPart() clsend airecv;
|
|
};
|
|
|
|
dclass DistributedToonHallInterior : DistributedToonInterior {
|
|
};
|
|
|
|
dclass DistributedSuitInterior : DistributedObject {
|
|
setZoneId(uint32) required broadcast ram;
|
|
setExtZoneId(uint32) required broadcast ram;
|
|
setDistBldgDoId(uint32) required broadcast ram;
|
|
setNumFloors(int8) required broadcast ram;
|
|
setToons(uint32[], uint16) broadcast ram;
|
|
setSuits(uint32[], uint32[], uint16[]) broadcast ram;
|
|
setState(string, int16) required broadcast ram;
|
|
setAvatarJoined() airecv clsend;
|
|
elevatorDone() airecv clsend;
|
|
reserveJoinDone() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedCogdoBarrel : DistributedObject {
|
|
requestGrab() airecv clsend;
|
|
setIndex(uint32) required broadcast ram;
|
|
setState(uint32) required broadcast ram;
|
|
setGrab(uint32) broadcast ram;
|
|
setReject() broadcast;
|
|
};
|
|
|
|
dclass DistributedCogdoInterior : DistributedObject {
|
|
setZoneId(uint32) required broadcast ram;
|
|
setExtZoneId(uint32) required broadcast ram;
|
|
setDistBldgDoId(uint32) required broadcast ram;
|
|
setNumFloors(int8) required broadcast ram;
|
|
setShopOwnerNpcId(uint32) required broadcast ram;
|
|
setSOSNpcId(uint32) broadcast ram;
|
|
setFOType(int8) broadcast ram;
|
|
setToons(uint32[], uint16) broadcast ram;
|
|
setSuits(uint32[], uint32[], uint16[]) broadcast ram;
|
|
setState(string, int16) required broadcast ram;
|
|
setAvatarJoined() airecv clsend;
|
|
elevatorDone() airecv clsend;
|
|
reserveJoinDone() airecv clsend;
|
|
toonLeftBarrelRoom() airecv clsend;
|
|
toonBarrelRoomIntroDone() airecv clsend;
|
|
setBarrelRoomReward(uint32 [], uint8 []) broadcast;
|
|
toonBarrelRoomRewardDone() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedCogdoBattleBldg : DistributedBattleBldg {
|
|
};
|
|
|
|
dclass DistCogdoGame : DistributedObject {
|
|
setInteriorId(uint32) required broadcast ram;
|
|
setExteriorZone(uint32) broadcast ram required;
|
|
setDifficultyOverrides(int32, int32) broadcast ram required;
|
|
setVisible() broadcast;
|
|
setIntroStart() broadcast;
|
|
setToonSad(uint32) broadcast;
|
|
setToonDisconnect(uint32) broadcast;
|
|
setAvatarReady() airecv clsend;
|
|
setGameStart(int16) broadcast;
|
|
setGameFinish(int16) broadcast;
|
|
};
|
|
|
|
dclass DistCogdoLevelGame : DistCogdoGame, DistributedLevel {
|
|
};
|
|
|
|
dclass DistCogdoMazeGame : DistCogdoGame {
|
|
requestAction(uint8, uint32) airecv clsend;
|
|
doAction(uint8, uint32, int16) broadcast;
|
|
setNumSuits(uint8 [3]) required broadcast;
|
|
requestUseGag(int16/10, int16/10, int16/10, int16) clsend airecv;
|
|
toonUsedGag(uint32, int16/10, int16/10, int16/10, int16) broadcast;
|
|
requestSuitHitByGag(uint8, uint8) clsend airecv;
|
|
suitHitByGag(uint32, uint8, uint8) broadcast;
|
|
requestHitBySuit(uint8, uint8, int16) clsend airecv;
|
|
toonHitBySuit(uint32, uint8, uint8, int16) broadcast;
|
|
requestHitByDrop() clsend airecv;
|
|
toonHitByDrop(uint32) broadcast;
|
|
requestPickUp(uint8) clsend airecv;
|
|
pickUp(uint32, uint8, int16) broadcast;
|
|
requestGag(uint8) clsend airecv;
|
|
hasGag(uint32, int16) broadcast;
|
|
};
|
|
|
|
dclass DistCogdoFlyingGame : DistCogdoGame {
|
|
requestAction(uint8, uint8) airecv clsend;
|
|
requestPickUp(uint16, uint8) airecv clsend;
|
|
pickUp(uint32, uint16, int16) broadcast;
|
|
debuffPowerup(uint32, uint16, int16) broadcast;
|
|
doAction(uint8, uint32) broadcast;
|
|
eagleExitCooldown(uint32, int16) broadcast;
|
|
toonSetAsEagleTarget(uint32, uint8, int16) broadcast;
|
|
toonClearAsEagleTarget(uint32, uint8, int16) broadcast;
|
|
toonDied(uint32, int32) broadcast;
|
|
toonSpawn(uint32, int32) broadcast;
|
|
toonSetBlades(uint32, int32) broadcast;
|
|
toonBladeLost(uint32) broadcast;
|
|
};
|
|
|
|
dclass DistCogdoBoardroomGame : DistCogdoLevelGame {
|
|
};
|
|
|
|
dclass DistributedHQInterior : DistributedObject {
|
|
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
|
|
setLeaderBoard(blob) required broadcast ram;
|
|
setTutorial(uint8) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedGagshopInterior : DistributedObject {
|
|
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedPetshopInterior : DistributedObject {
|
|
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedKartShopInterior : DistributedObject {
|
|
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedBankInterior : DistributedObject {
|
|
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
|
|
setState(string, int16) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedLibraryInterior : DistributedObject {
|
|
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedDoor : DistributedObject {
|
|
setZoneIdAndBlock(uint32, uint32) required broadcast ram;
|
|
setSwing(int8) required broadcast ram;
|
|
setDoorType(uint8) required broadcast ram;
|
|
setDoorIndex(uint8) required broadcast ram;
|
|
setOtherZoneIdAndDoId(uint32, uint32);
|
|
requestEnter() airecv clsend;
|
|
requestExit() airecv clsend;
|
|
rejectEnter(int8);
|
|
avatarEnter(uint32) broadcast;
|
|
avatarExit(uint32) broadcast;
|
|
setState(string, int16) required broadcast ram;
|
|
setExitDoorState(string, int16) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedAnimDoor : DistributedDoor {
|
|
};
|
|
|
|
dclass DistributedHouseDoor : DistributedDoor {
|
|
};
|
|
|
|
dclass DistributedCogHQDoor : DistributedDoor {
|
|
};
|
|
|
|
dclass DistributedSellbotHQDoor : DistributedCogHQDoor {
|
|
informPlayer(uint8) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedNPCToonBase : DistributedNode {
|
|
setName(string) required broadcast ram;
|
|
setDNAString(blob) required broadcast ram;
|
|
setPositionIndex(uint8) required broadcast ram;
|
|
setAnimState(string, int16/1000, int16) broadcast ram;
|
|
setPageNumber(int16, int8, int16) broadcast ram clsend;
|
|
avatarEnter() airecv clsend;
|
|
freeAvatar();
|
|
setHat(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram;
|
|
setGlasses(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram;
|
|
setBackpack(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram;
|
|
setShoes(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedNPCToon : DistributedNPCToonBase {
|
|
setMovie(uint8, uint32, uint32, uint16[], int16) broadcast ram;
|
|
setMovieDone() airecv clsend;
|
|
chooseQuest(uint16) airecv clsend;
|
|
chooseTrack(int8) airecv clsend;
|
|
};
|
|
|
|
dclass DistributedSmartNPC : DistributedNPCToonBase {
|
|
greet(uint32, uint32) broadcast ram;
|
|
talkMessage(uint32, string) airecv clsend;
|
|
respond(uint32, string, uint32) broadcast ram;
|
|
dismiss(uint32, uint16) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedNPCBanker : DistributedNPCToonBase {
|
|
setMovie(uint8, uint32, int16) broadcast ram;
|
|
setMovieDone() airecv clsend;
|
|
transferMoney(int16) airecv clsend;
|
|
};
|
|
|
|
dclass DistributedNPCSpecialQuestGiver : DistributedNPCToonBase {
|
|
setMovie(uint8, uint32, uint32, uint16[], int16) broadcast ram;
|
|
setMovieDone() airecv clsend;
|
|
chooseQuest(uint16) airecv clsend;
|
|
chooseTrack(int8) airecv clsend;
|
|
};
|
|
|
|
dclass DistributedNPCFlippyInToonHall : DistributedNPCToon {
|
|
};
|
|
|
|
dclass DistributedNPCScientist : DistributedNPCToonBase {
|
|
setChat(char [0-1024], uint8, uint32, uint8, uint8) ownsend broadcast;
|
|
};
|
|
|
|
dclass DistributedNPCClerk : DistributedNPCToonBase {
|
|
setMovie(uint8, uint32, uint32, int16) broadcast ram;
|
|
setInventory(blob, int16, uint8) airecv clsend;
|
|
};
|
|
|
|
dclass DistributedNPCTailor : DistributedNPCToonBase {
|
|
setMovie(uint8, uint32, uint32, int16) broadcast ram;
|
|
setDNA(blob, int8, uint8) airecv clsend;
|
|
setCustomerDNA(uint32, blob) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedNPCBlocker : DistributedNPCToonBase {
|
|
setMovie(uint8, uint32, uint32, int16) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedNPCFisherman : DistributedNPCToonBase {
|
|
setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram;
|
|
completeSale(uint8) airecv clsend;
|
|
};
|
|
|
|
dclass DistributedNPCPartyPerson : DistributedNPCToonBase {
|
|
setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram;
|
|
answer(uint8) airecv clsend;
|
|
};
|
|
|
|
dclass DistributedNPCPetclerk : DistributedNPCToonBase {
|
|
setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram;
|
|
setPetSeeds(uint32[]);
|
|
petAdopted(uint8, uint32) airecv clsend;
|
|
petReturned() airecv clsend;
|
|
fishSold() airecv clsend;
|
|
transactionDone() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedNPCKartClerk : DistributedNPCToonBase {
|
|
setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram;
|
|
buyKart(uint8) airecv clsend;
|
|
buyAccessory(uint8) airecv clsend;
|
|
transactionDone() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedNPCYin : DistributedNPCToonBase {
|
|
doTransformation(uint32 avId) broadcast;
|
|
requestTransformation() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedNPCYang : DistributedNPCToonBase {
|
|
doTransformation(uint32 avId) broadcast;
|
|
requestTransformation() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedKnockKnockDoor : DistributedAnimatedProp {
|
|
};
|
|
|
|
dclass DistributedElevator : DistributedObject {
|
|
setBldgDoId(uint32) required broadcast ram;
|
|
setState(string, int16) broadcast ram;
|
|
fillSlot0(uint32, uint8) broadcast ram;
|
|
fillSlot1(uint32, uint8) broadcast ram;
|
|
fillSlot2(uint32, uint8) broadcast ram;
|
|
fillSlot3(uint32, uint8) broadcast ram;
|
|
fillSlot4(uint32, uint8) broadcast ram;
|
|
fillSlot5(uint32, uint8) broadcast ram;
|
|
fillSlot6(uint32, uint8) broadcast ram;
|
|
fillSlot7(uint32, uint8) broadcast ram;
|
|
emptySlot0(uint32, int8, int16, int16) broadcast ram;
|
|
emptySlot1(uint32, int8, int16, int16) broadcast ram;
|
|
emptySlot2(uint32, int8, int16, int16) broadcast ram;
|
|
emptySlot3(uint32, int8, int16, int16) broadcast ram;
|
|
emptySlot4(uint32, int8, int16, int16) broadcast ram;
|
|
emptySlot5(uint32, int8, int16, int16) broadcast ram;
|
|
emptySlot6(uint32, int8, int16, int16) broadcast ram;
|
|
emptySlot7(uint32, int8, int16, int16) broadcast ram;
|
|
requestBoard() airecv clsend;
|
|
rejectBoard(uint32, uint8);
|
|
requestExit() airecv clsend;
|
|
setElevatorTripId(uint32) required broadcast ram;
|
|
setAntiShuffle(uint8) required broadcast ram;
|
|
setMinLaff(uint8) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedElevatorFSM : DistributedObject {
|
|
setBldgDoId(uint32) required broadcast ram;
|
|
setState(string, int16) broadcast ram;
|
|
fillSlot0(uint32) broadcast ram;
|
|
fillSlot1(uint32) broadcast ram;
|
|
fillSlot2(uint32) broadcast ram;
|
|
fillSlot3(uint32) broadcast ram;
|
|
fillSlot4(uint32) broadcast ram;
|
|
fillSlot5(uint32) broadcast ram;
|
|
fillSlot6(uint32) broadcast ram;
|
|
fillSlot7(uint32) broadcast ram;
|
|
emptySlot0(uint32, int8, int16) broadcast ram;
|
|
emptySlot1(uint32, int8, int16) broadcast ram;
|
|
emptySlot2(uint32, int8, int16) broadcast ram;
|
|
emptySlot3(uint32, int8, int16) broadcast ram;
|
|
emptySlot4(uint32, int8, int16) broadcast ram;
|
|
emptySlot5(uint32, int8, int16) broadcast ram;
|
|
emptySlot6(uint32, int8, int16) broadcast ram;
|
|
emptySlot7(uint32, int8, int16) broadcast ram;
|
|
requestBoard() airecv clsend;
|
|
rejectBoard(uint32, uint8);
|
|
requestExit() airecv clsend;
|
|
setElevatorTripId(uint32) required broadcast ram;
|
|
setAntiShuffle(uint8) required broadcast ram;
|
|
setMinLaff(uint8) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedElevatorFloor : DistributedElevatorFSM {
|
|
setFloor(int8) broadcast ram;
|
|
setLocked(uint16) required broadcast ram;
|
|
setEntering(uint16) required broadcast ram;
|
|
kickToonsOut() broadcast;
|
|
setLatch(uint32) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedElevatorExt : DistributedElevator {
|
|
setFloor(int8) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedLawOfficeElevatorExt : DistributedElevatorExt {
|
|
setEntranceId(uint8) required broadcast ram;
|
|
setLawOfficeInteriorZone(uint32);
|
|
setLawOfficeInteriorZoneForce(uint32);
|
|
};
|
|
|
|
dclass DistributedElevatorInt : DistributedElevator {
|
|
requestBuildingExit() airecv clsend;
|
|
forcedExit(uint32);
|
|
};
|
|
|
|
dclass DistributedFactoryElevatorExt : DistributedElevatorExt {
|
|
setEntranceId(uint8) required broadcast ram;
|
|
setFactoryInteriorZone(uint32);
|
|
setFactoryInteriorZoneForce(uint32);
|
|
};
|
|
|
|
dclass DistributedMintElevatorExt : DistributedElevatorExt {
|
|
setMintId(uint16) required broadcast ram;
|
|
setMintInteriorZone(uint32);
|
|
setMintInteriorZoneForce(uint32);
|
|
};
|
|
|
|
dclass DistributedCogdoElevatorExt : DistributedElevatorExt {
|
|
};
|
|
|
|
dclass DistributedLawOfficeElevatorInt : DistributedElevatorFloor {
|
|
setLawOfficeInteriorZone(uint32);
|
|
};
|
|
|
|
dclass DistributedCogdoElevatorInt : DistributedElevatorInt {
|
|
};
|
|
|
|
dclass DistributedBossElevator : DistributedElevatorExt {
|
|
setBossOfficeZone(uint32);
|
|
setBossOfficeZoneForce(uint32);
|
|
};
|
|
|
|
dclass DistributedVPElevator : DistributedBossElevator {
|
|
};
|
|
|
|
dclass DistributedCFOElevator : DistributedBossElevator {
|
|
};
|
|
|
|
dclass DistributedCJElevator : DistributedBossElevator {
|
|
};
|
|
|
|
dclass DistributedBBElevator : DistributedBossElevator {
|
|
};
|
|
|
|
dclass DistributedBoardingParty : DistributedObject {
|
|
postGroupInfo(uint32, uint32[], uint32[], uint32[]) broadcast;
|
|
informDestinationInfo(uint8) clsend airecv;
|
|
postDestinationInfo(uint8) broadcast;
|
|
postInvite(uint32, uint32, bool) broadcast;
|
|
postInviteCanceled() broadcast;
|
|
postKick(uint32) broadcast;
|
|
postKickReject(uint32, uint32, uint32) broadcast;
|
|
postSizeReject(uint32, uint32, uint32) broadcast;
|
|
postInviteAccepted(uint32) broadcast;
|
|
postInviteDelcined(uint32) broadcast;
|
|
postInviteNotQualify(uint32, int8, uint32) broadcast;
|
|
postAlreadyInGroup() broadcast;
|
|
postGroupDissolve(uint32, uint32, uint32 [], uint8) broadcast;
|
|
postMessageAcceptanceFailed(uint32, int8) broadcast;
|
|
postGroupAlreadyFull() broadcast;
|
|
postSomethingMissing() broadcast;
|
|
postRejectBoard(uint32, int8, uint32 [], uint32 []) broadcast;
|
|
postRejectGoto(uint32, int8, uint32 [], uint32 []) broadcast;
|
|
postMessageInvited(uint32, uint32) broadcast;
|
|
postMessageInvitationFailed(uint32) broadcast;
|
|
acceptGoToFirstTime(uint32) broadcast;
|
|
acceptGoToSecondTime(uint32) broadcast;
|
|
rejectGoToRequest(uint32, int8, uint32 [], uint32 []) broadcast;
|
|
requestInvite(uint32) airecv clsend;
|
|
requestCancelInvite(uint32) airecv clsend;
|
|
requestAcceptInvite(uint32, uint32) airecv clsend;
|
|
requestRejectInvite(uint32, uint32) airecv clsend;
|
|
requestKick(uint32) airecv clsend;
|
|
requestLeave(uint32) airecv clsend;
|
|
requestBoard(uint32) airecv clsend;
|
|
requestGoToFirstTime(uint32) airecv clsend;
|
|
requestGoToSecondTime(uint32) airecv clsend;
|
|
setElevatorIdList(uint32[]) required broadcast ram;
|
|
setGroupSize(uint8) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedTutorialInterior : DistributedObject {
|
|
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
|
|
setTutorialNpcId(uint32) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedBankMgr : DistributedObject {
|
|
transferMoney(int16) airecv clsend;
|
|
};
|
|
|
|
dclass DistributedMailbox : DistributedObject {
|
|
setHouseId(uint32) required broadcast ram;
|
|
setHousePos(uint8) required broadcast ram;
|
|
setName(string) required broadcast ram;
|
|
setFullIndicator(uint8) broadcast ram;
|
|
avatarEnter() airecv clsend;
|
|
avatarExit() airecv clsend;
|
|
freeAvatar();
|
|
setMovie(uint8, uint32) broadcast ram;
|
|
acceptItemMessage(uint16, blob, uint8, int32) airecv clsend;
|
|
acceptItemResponse(uint16, int8);
|
|
discardItemMessage(uint16, blob, uint8, int32) airecv clsend;
|
|
discardItemResponse(uint16, int8);
|
|
acceptInviteMessage(uint16, uint64) airecv clsend;
|
|
rejectInviteMessage(uint16, uint64) airecv clsend;
|
|
markInviteReadButNotReplied(uint64) airecv clsend;
|
|
};
|
|
|
|
dclass DistributedFurnitureManager : DistributedObject {
|
|
setOwnerId(uint32 ownerId) required broadcast ram;
|
|
setOwnerName(string ownerName) required broadcast ram;
|
|
setInteriorId(uint32 interiorId) required broadcast ram;
|
|
setAtticItems(blob atticItems) required broadcast ram;
|
|
setAtticWallpaper(blob atticWallpaper) required broadcast ram;
|
|
setAtticWindows(blob atticWindows) required broadcast ram;
|
|
setDeletedItems(blob deletedItems) required broadcast ram;
|
|
suggestDirector(uint32 directorId) airecv clsend;
|
|
setDirector(uint32 directorId) broadcast ram;
|
|
avatarEnter() airecv clsend;
|
|
avatarExit() airecv clsend;
|
|
moveItemToAtticMessage(uint32 doId, uint16 context) airecv clsend;
|
|
moveItemToAtticResponse(int8 retval, uint16 context);
|
|
moveItemFromAtticMessage(uint16 index, int16/10 x, int16/10 y, int16/100 z, int16/10 h, int16/10 p, int16/10 r, uint16 context) airecv clsend;
|
|
moveItemFromAtticResponse(int8 retval, uint32 doId, uint16 context);
|
|
deleteItemFromAtticMessage(blob item, uint16 index, uint16 context) airecv clsend;
|
|
deleteItemFromAtticResponse(int8 retval, uint16 context);
|
|
deleteItemFromRoomMessage(blob item, uint32 doId, uint16 context) airecv clsend;
|
|
deleteItemFromRoomResponse(int8 retval, uint16 context);
|
|
moveWallpaperFromAtticMessage(uint16 index, uint8 room, uint16 context) airecv clsend;
|
|
moveWallpaperFromAtticResponse(int8 retval, uint16 context);
|
|
deleteWallpaperFromAtticMessage(blob item, uint16 index, uint16 context) airecv clsend;
|
|
deleteWallpaperFromAtticResponse(int8 retval, uint16 context);
|
|
moveWindowToAtticMessage(uint8 slot, uint16 context) airecv clsend;
|
|
moveWindowToAtticResponse(int8 retval, uint16 context);
|
|
moveWindowFromAtticMessage(uint16 index, uint8 slot, uint16 context) airecv clsend;
|
|
moveWindowFromAtticResponse(int8 retval, uint16 context);
|
|
moveWindowMessage(uint8 fromSlot, uint8 toSlot, uint16 context) airecv clsend;
|
|
moveWindowResponse(int8 retval, uint16 context);
|
|
deleteWindowFromAtticMessage(blob item, uint16 index, uint16 context) airecv clsend;
|
|
deleteWindowFromAtticResponse(int8 retval, uint16 context);
|
|
recoverDeletedItemMessage(blob item, uint16 index, uint16 context) airecv clsend;
|
|
recoverDeletedItemResponse(int8 retval, uint16 context);
|
|
};
|
|
|
|
dclass DistributedFurnitureItem : DistributedSmoothNode {
|
|
setItem(uint32 furnitureMgrId, blob item) required broadcast ram;
|
|
requestPosHpr(uint8 final, int16/10 x, int16/10 y, int16/100 z, int16/10 h, int16/10 p, int16/10 r, int16 t) airecv clsend;
|
|
setMode(uint8 mdoe, uint32 avId) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedBank : DistributedFurnitureItem {
|
|
avatarEnter() airecv clsend;
|
|
freeAvatar();
|
|
setMovie(uint8, uint32, int16) broadcast ram;
|
|
transferMoney(int16) airecv clsend;
|
|
};
|
|
|
|
dclass DistributedBankCollectable : DistributedObject {
|
|
requestGrab() airecv clsend;
|
|
grab(uint32) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedCloset : DistributedFurnitureItem {
|
|
setOwnerId(uint32) required broadcast ram;
|
|
enterAvatar() airecv clsend;
|
|
freeAvatar();
|
|
removeItem(blob, uint8) airecv clsend;
|
|
setDNA(blob, int8, uint8) airecv clsend;
|
|
setState(uint8, uint32, uint32, string, uint8[], uint8[]) broadcast ram;
|
|
setMovie(uint8, uint32, int16) broadcast ram;
|
|
resetItemLists() broadcast ram;
|
|
setCustomerDNA(uint32, blob) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedTrunk : DistributedCloset {
|
|
setState(uint8, uint32, uint32, string, uint8[], uint8[], uint8[], uint8[]) broadcast ram;
|
|
removeItem(uint8, uint8, uint8, uint8) airecv clsend;
|
|
setDNA(uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, int8, uint8) airecv clsend;
|
|
setCustomerDNA(uint32, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedPhone : DistributedFurnitureItem {
|
|
setInitialScale(uint8/170, uint8/170, uint8/170) required broadcast ram;
|
|
setNewScale(uint8/170, uint8/170, uint8/170) airecv clsend;
|
|
avatarEnter() airecv clsend;
|
|
avatarExit() airecv clsend;
|
|
freeAvatar();
|
|
setLimits(uint16);
|
|
setMovie(uint8, uint32, int32) broadcast ram;
|
|
requestPurchaseMessage(uint16, blob, int32) airecv clsend;
|
|
requestPurchaseResponse(uint16, int8);
|
|
requestGiftPurchaseMessage(uint16, uint32, blob, int32) airecv clsend;
|
|
requestGiftPurchaseResponse(uint16, int8);
|
|
purchaseItemComplete();
|
|
};
|
|
|
|
dclass DistributedFireworkShow : DistributedObject {
|
|
startShow(uint8, uint8, uint8, int16) broadcast ram;
|
|
requestFirework(int16/10, int16/10, int16/100, uint8, uint8, uint8) airecv clsend;
|
|
shootFirework(int16/10, int16/10, int16/100, uint8, uint8, uint8) broadcast;
|
|
};
|
|
|
|
dclass DistributedFireworksCannon : DistributedFireworkShow {
|
|
avatarEnter() airecv clsend;
|
|
avatarExit() airecv clsend;
|
|
freeAvatar();
|
|
setMovie(uint8, uint32, int16) broadcast ram;
|
|
setPosition(int16/10, int16/10, int16/10) required broadcast ram;
|
|
};
|
|
|
|
dclass LobbyManager : DistributedObject {
|
|
};
|
|
|
|
dclass DistributedFactory : DistributedLevel {
|
|
setFactoryId(uint16) required broadcast ram;
|
|
setSuits(uint32[], uint32[]) broadcast ram;
|
|
setForemanConfronted(uint32) broadcast ram;
|
|
setDefeated() broadcast ram;
|
|
};
|
|
|
|
dclass DistributedMegaCorp: DistributedFactory {
|
|
};
|
|
|
|
dclass DistributedLawOffice : DistributedObject {
|
|
setLawOfficeId(uint16) required broadcast ram;
|
|
startSignal() broadcast ram;
|
|
readyForNextFloor() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedLawOfficeFloor : DistributedLevel {
|
|
setLawOfficeId(uint16) required broadcast ram;
|
|
setSuits(uint32[], uint32[]) broadcast ram;
|
|
readyForNextFloor() airecv clsend;
|
|
setForemanConfronted(uint32) broadcast ram;
|
|
setDefeated() broadcast ram;
|
|
};
|
|
|
|
dclass DistributedMint : DistributedObject {
|
|
setZoneId(uint32) required broadcast ram;
|
|
setMintId(uint16) required broadcast ram;
|
|
setFloorNum(uint8) required broadcast ram;
|
|
setRoomDoIds(uint32[]) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedMintRoom : DistributedLevel {
|
|
setMintId(uint16) required broadcast ram;
|
|
setRoomId(uint16) required broadcast ram;
|
|
setRoomNum(uint8) required broadcast ram;
|
|
setSuits(uint32[], uint32[]) broadcast ram;
|
|
setBossConfronted(uint32) broadcast ram;
|
|
setDefeated() broadcast ram;
|
|
};
|
|
|
|
dclass DistributedStage : DistributedObject {
|
|
setZoneId(uint32) required broadcast ram;
|
|
setStageId(uint16) required broadcast ram;
|
|
setLayoutIndex(uint16) required broadcast ram;
|
|
setFloorNum(uint8) required broadcast ram;
|
|
setRoomDoIds(uint32[]) broadcast ram;
|
|
setStageZone(uint32) broadcast ram;
|
|
elevatorAlert(uint32) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedStageRoom : DistributedLevel {
|
|
setStageId(uint16) required broadcast ram;
|
|
setRoomId(uint16) required broadcast ram;
|
|
setRoomNum(uint8) required broadcast ram;
|
|
setSuits(uint32[], uint32[]) broadcast ram;
|
|
setBossConfronted(uint32) broadcast ram;
|
|
setDefeated() broadcast ram;
|
|
};
|
|
|
|
dclass DistributedInGameEditor : DistributedObject {
|
|
setEditorAvId(uint32) required broadcast ram;
|
|
setEditUsername(blob) required broadcast ram;
|
|
setLevelDoId(uint32) required broadcast ram;
|
|
requestCurrentLevelSpec() airecv clsend;
|
|
setSpecSenderDoId(uint32);
|
|
setEdit(uint32, blob, blob, blob) airecv clsend;
|
|
setAttribChange(uint32, blob, blob, blob);
|
|
setFinished() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedLift : DistributedEntity {
|
|
setStateTransition(uint8, uint8, uint32) required broadcast ram;
|
|
setAvatarEnter() airecv clsend;
|
|
setAvatarLeave() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedDoorEntity : DistributedEntity {
|
|
setLocksState(uint16) required broadcast ram;
|
|
setDoorState(uint8, int32) required broadcast ram;
|
|
requestOpen() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedSwitch : DistributedInteractiveEntity {
|
|
};
|
|
|
|
dclass DistributedButton : DistributedSwitch {
|
|
};
|
|
|
|
dclass DistributedTrigger : DistributedSwitch {
|
|
};
|
|
|
|
dclass DistributedCrushableEntity : DistributedEntity {
|
|
setPosition(int16/10, int16/10, int16/10) broadcast ram;
|
|
setCrushed(uint32, uint8) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedCrusherEntity : DistributedEntity {
|
|
};
|
|
|
|
dclass DistributedElevatorMarker : DistributedEntity {
|
|
};
|
|
|
|
dclass DistributedStomper : DistributedCrusherEntity {
|
|
setMovie(uint8, int16, uint32[]) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedStomperPair : DistributedEntity {
|
|
setChildren(uint32[]) broadcast ram;
|
|
setSquash() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedBarrelBase : DistributedEntity {
|
|
requestGrab() airecv clsend;
|
|
setGrab(uint32) broadcast ram;
|
|
setReject() broadcast;
|
|
};
|
|
|
|
dclass DistributedGagBarrel : DistributedBarrelBase {
|
|
};
|
|
|
|
dclass DistributedBeanBarrel : DistributedBarrelBase {
|
|
};
|
|
|
|
dclass DistributedHealBarrel : DistributedBarrelBase {
|
|
};
|
|
|
|
dclass DistributedGrid : DistributedEntity {
|
|
};
|
|
|
|
dclass ActiveCell : DistributedEntity {
|
|
setState(uint8, uint32) broadcast ram;
|
|
};
|
|
|
|
dclass DirectionalCell : ActiveCell {
|
|
};
|
|
|
|
dclass CrusherCell : ActiveCell {
|
|
};
|
|
|
|
dclass DistributedCrate : DistributedCrushableEntity {
|
|
requestPush(uint8) airecv clsend;
|
|
setReject();
|
|
setAccept() broadcast;
|
|
setMoveTo(uint32, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) broadcast ram;
|
|
setDone() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedSinkingPlatform : DistributedEntity {
|
|
setOnOff(uint8, uint32) airecv clsend;
|
|
setSinkMode(uint32, uint8, uint32) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedGoon : DistributedCrushableEntity {
|
|
requestBattle(int16/10) airecv clsend;
|
|
requestStunned(int16/10) airecv clsend;
|
|
requestResync() airecv clsend;
|
|
setParameterize(int16/10, int16/10, int16/10, uint32) airecv clsend;
|
|
setMovie(uint8, uint32, int32/10, int16) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedGridGoon : DistributedGoon {
|
|
setPathPts(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) broadcast ram;
|
|
};
|
|
|
|
dclass BattleBlocker : DistributedEntity {
|
|
setActive(uint8) required broadcast ram;
|
|
setSuits(uint32[]) broadcast ram;
|
|
setBattle(uint32) broadcast ram;
|
|
setBattleFinished() broadcast ram;
|
|
};
|
|
|
|
dclass DistributedLaserField : BattleBlocker {
|
|
setGrid(uint8, uint8) required broadcast ram;
|
|
setField(uint8 []) required broadcast ram;
|
|
setSuccess(uint8) broadcast ram;
|
|
hit(int8, int8, int8, int8) airecv clsend;
|
|
trapFire() airecv clsend;
|
|
setActiveLF(uint8) broadcast ram;
|
|
hideSuit(uint32[]) broadcast ram;
|
|
showSuit(uint32[]) broadcast ram;
|
|
setGridGame(string) broadcast ram;
|
|
};
|
|
|
|
struct golfGreenGameBoardData {
|
|
uint8 posX;
|
|
uint8 posZ;
|
|
uint8 typeIndex;
|
|
};
|
|
|
|
struct golfGreenGameScoreData {
|
|
uint32 avId;
|
|
uint8 score;
|
|
};
|
|
|
|
dclass DistributedGolfGreenGame : BattleBlocker {
|
|
requestJoin() airecv clsend;
|
|
leaveGame() airecv clsend;
|
|
acceptJoin(uint16, int32, uint32 []) broadcast ram;
|
|
requestBoard(uint8) airecv clsend;
|
|
startBoard(golfGreenGameBoardData [], uint8 []);
|
|
signalDone(uint8) broadcast ram;
|
|
boardCleared(uint32);
|
|
scoreData(uint8, uint8, golfGreenGameScoreData []) broadcast ram;
|
|
informGag(uint8, uint8);
|
|
helpOthers(uint32) broadcast;
|
|
setTimerStart(uint16, int32) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedSecurityCamera : DistributedEntity {
|
|
trapFire() airecv clsend;
|
|
setTarget(uint8) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedMover : DistributedEntity {
|
|
startMove(int16) broadcast ram;
|
|
};
|
|
|
|
typedef uint16/10000 PetTrait;
|
|
|
|
dclass DistributedPet : DistributedSmoothNode {
|
|
string DcObjectType db;
|
|
setOwnerId(uint32) required broadcast db;
|
|
setPetName(string) required broadcast db;
|
|
setTraitSeed(uint32) required broadcast db;
|
|
setSafeZone(uint32) required broadcast db;
|
|
setForgetfulness(PetTrait) required broadcast db;
|
|
setBoredomThreshold(PetTrait) required broadcast db;
|
|
setRestlessnessThreshold(PetTrait) required broadcast db;
|
|
setPlayfulnessThreshold(PetTrait) required broadcast db;
|
|
setLonelinessThreshold(PetTrait) required broadcast db;
|
|
setSadnessThreshold(PetTrait) required broadcast db;
|
|
setFatigueThreshold(PetTrait) required broadcast db;
|
|
setHungerThreshold(PetTrait) required broadcast db;
|
|
setConfusionThreshold(PetTrait) required broadcast db;
|
|
setExcitementThreshold(PetTrait) required broadcast db;
|
|
setAngerThreshold(PetTrait) required broadcast db;
|
|
setSurpriseThreshold(PetTrait) required broadcast db;
|
|
setAffectionThreshold(PetTrait) required broadcast db;
|
|
setHead(int8(-1 - 1)) required broadcast db; // Supposed to be -1 - 0, but minification causes this to become -1-0, which is a parse problem.
|
|
setEars(int8(-1 - 4)) required broadcast db;
|
|
setNose(int8(-1 - 3)) required broadcast db;
|
|
setTail(int8(-1 - 6)) required broadcast db;
|
|
setBodyTexture(int8(0-6)) required broadcast db;
|
|
setColor(int8(0-25)) required broadcast db;
|
|
setColorScale(int8(0-8)) required broadcast db;
|
|
setEyeColor(int8(0-5)) required broadcast db;
|
|
setGender(int8(0-1)) required broadcast db;
|
|
setLastSeenTimestamp(uint32) required broadcast db;
|
|
setBoredom(uint16/1000(0-1)) required broadcast db;
|
|
setRestlessness(uint16/1000(0-1)) required broadcast db;
|
|
setPlayfulness(uint16/1000(0-1)) required broadcast db;
|
|
setLoneliness(uint16/1000(0-1)) required broadcast db;
|
|
setSadness(uint16/1000(0-1)) required broadcast db;
|
|
setAffection(uint16/1000(0-1)) required broadcast db;
|
|
setHunger(uint16/1000(0-1)) required broadcast db;
|
|
setConfusion(uint16/1000(0-1)) required broadcast db;
|
|
setExcitement(uint16/1000(0-1)) required broadcast db;
|
|
setFatigue(uint16/1000(0-1)) required broadcast db;
|
|
setAnger(uint16/1000(0-1)) required broadcast db;
|
|
setSurprise(uint16/1000(0-1)) required broadcast db;
|
|
setMood : setBoredom, setRestlessness, setPlayfulness, setLoneliness, setSadness, setAffection, setHunger, setConfusion, setExcitement, setFatigue, setAnger, setSurprise;
|
|
teleportIn(int16) broadcast ownsend;
|
|
teleportOut(int16) broadcast ownsend;
|
|
setTrickAptitudes(uint16/10000(0-1) []) required broadcast db;
|
|
doTrick(uint8, int16) broadcast ram;
|
|
avatarInteract(uint32);
|
|
setMovie(uint8, uint32, int16) broadcast ram;
|
|
freeAvatar();
|
|
};
|
|
|
|
dclass DistributedPetProxy : DistributedPet {
|
|
setDominantMood(string) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedAprilToonsMgr : DistributedObject {
|
|
setEventActive(uint8 eventId, bool) broadcast;
|
|
requestEventsList() clsend airecv;
|
|
requestEventsListResp(uint8 []);
|
|
};
|
|
|
|
dclass DistributedBlackCatMgr : DistributedObject {
|
|
doBlackCatTransformation(uint32 avId) broadcast;
|
|
requestBlackCatTransformation() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedPolarBearMgr : DistributedObject {
|
|
doPolarBearTransformation(uint32 avId) broadcast;
|
|
requestPolarBearTransformation() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedPolarPlaceEffectMgr : DistributedObject {
|
|
addPolarPlaceEffect() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedGreenToonEffectMgr : DistributedObject {
|
|
addGreenToonEffect() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedResistanceEmoteMgr : DistributedObject {
|
|
addResistanceEmote() clsend airecv;
|
|
};
|
|
|
|
dclass DistributedScavengerHuntTarget : DistributedObject {
|
|
attemptScavengerHunt() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedTrickOrTreatTarget : DistributedObject {
|
|
doScavengerHunt(int8);
|
|
requestScavengerHunt() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedWinterCarolingTarget : DistributedObject {
|
|
doScavengerHunt(int8) broadcast;
|
|
requestScavengerHunt() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedDataStoreManager : DistributedObject {
|
|
startStore(uint8);
|
|
stopStore(uint8);
|
|
queryStore(uint8, string);
|
|
receiveResults(uint8, string);
|
|
deleteBackupStores();
|
|
};
|
|
|
|
dclass DistributedVehicle : DistributedSmoothNode {
|
|
setOwner(uint32) required broadcast ram;
|
|
setState(char, uint32) broadcast ram;
|
|
setBodyType(int8) required broadcast ram;
|
|
setBodyColor(int8) required broadcast ram;
|
|
setAccessoryColor(int8) required broadcast ram;
|
|
setEngineBlockType(int8) required broadcast ram;
|
|
setSpoilerType(int8) required broadcast ram;
|
|
setFrontWheelWellType(int8) required broadcast ram;
|
|
setBackWheelWellType(int8) required broadcast ram;
|
|
setRimType(int8) required broadcast ram;
|
|
setDecalType(int8) required broadcast ram;
|
|
requestControl() airecv clsend;
|
|
requestParked() airecv clsend;
|
|
setInput(int8) broadcast ram;
|
|
};
|
|
|
|
struct avatarAndKart {
|
|
uint32 avId;
|
|
uint32 kartId;
|
|
};
|
|
|
|
dclass DistributedRace : DistributedObject {
|
|
setZoneId(uint32) required broadcast ram;
|
|
setTrackId(uint16) required broadcast ram;
|
|
setRaceType(uint16) required broadcast ram;
|
|
setCircuitLoop(uint16[]) required broadcast ram;
|
|
setAvatars(uint32[]) required broadcast ram;
|
|
setStartingPlaces(uint8[]) required broadcast ram;
|
|
setLapCount(uint8) broadcast required ram;
|
|
waitingForJoin() broadcast ram;
|
|
setEnteredRacers(avatarAndKart []) broadcast ram;
|
|
prepForRace() broadcast ram;
|
|
startTutorial() broadcast ram;
|
|
startRace(int16) broadcast ram;
|
|
goToSpeedway(uint32[], uint8) broadcast ram;
|
|
genGag(uint8, uint16, uint8) broadcast ram;
|
|
dropAnvilOn(uint32, uint32, int16) broadcast ram;
|
|
shootPiejectile(uint32, uint32, uint8) broadcast ram;
|
|
racerDisconnected(uint32) broadcast ram;
|
|
setPlace(uint32, uint32/1000, uint8, uint32, uint8, uint32, uint32, uint32[], uint16[], uint32/1000) broadcast ram;
|
|
setCircuitPlace(uint32, uint8, uint32, uint32, uint32, uint32[]) broadcast ram;
|
|
endCircuitRace() broadcast ram;
|
|
setRaceZone(uint32, uint32);
|
|
hasGag(uint8, uint8, uint8) broadcast airecv clsend;
|
|
racerLeft(uint32) clsend airecv broadcast ram;
|
|
heresMyT(uint32, int8, uint16/65535, int16) clsend airecv broadcast;
|
|
requestThrow(int32/1000, int32/1000, int32/1000) clsend airecv;
|
|
requestKart() clsend airecv;
|
|
};
|
|
|
|
dclass DistributedGag : DistributedObject {
|
|
setInitTime(int16) required broadcast ram;
|
|
setActivateTime(int16) required broadcast ram;
|
|
setPos(int32/1000, int32/1000, int32/1000) required broadcast ram;
|
|
setRace(uint32) required broadcast ram;
|
|
setOwnerId(uint32) required broadcast ram;
|
|
setType(uint8) required broadcast ram;
|
|
hitSomebody(uint32, int16) broadcast clsend airecv;
|
|
};
|
|
|
|
dclass DistributedProjectile : DistributedObject {
|
|
setInitTime(int16) required broadcast ram;
|
|
setPos(int32/1000, int32/1000, int32/1000) required broadcast ram;
|
|
setRace(uint32) required broadcast ram;
|
|
setOwnerId(uint32) required broadcast ram;
|
|
setType(uint8) required broadcast ram;
|
|
hitSomebody(uint32, int16) broadcast clsend airecv;
|
|
};
|
|
|
|
dclass DistributedKartPad : DistributedObject {
|
|
setArea(uint32) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedRacePad : DistributedKartPad {
|
|
setState(string, int16) required broadcast ram;
|
|
setRaceZone(uint32);
|
|
setTrackInfo(uint16[]) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedViewPad : DistributedKartPad {
|
|
setLastEntered(int16) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedStartingBlock : DistributedObject {
|
|
setPadDoId(uint32) required broadcast ram;
|
|
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
|
|
setPadLocationId(uint8) required broadcast ram;
|
|
requestEnter(uint8) airecv clsend;
|
|
rejectEnter(uint8);
|
|
requestExit() airecv clsend;
|
|
setOccupied(uint32) broadcast ram;
|
|
setMovie(uint8) broadcast ram;
|
|
movieFinished() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedViewingBlock : DistributedStartingBlock {
|
|
};
|
|
|
|
dclass DistributedLeaderBoard : DistributedObject {
|
|
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
|
|
setDisplay(blob) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedDeliveryManager : DistributedObject {
|
|
hello(string) clsend;
|
|
rejectHello(string);
|
|
helloResponse(string);
|
|
getName(uint32);
|
|
receiveRejectGetName(string);
|
|
receiveAcceptGetName(string);
|
|
addName(uint32, string);
|
|
receiveRejectAddName(uint32);
|
|
receiveAcceptAddName(uint32);
|
|
addGift(uint32, blob, uint32, uint32, uint32);
|
|
receiveRejectAddGift(uint32);
|
|
receiveAcceptAddGift(uint32, uint32, uint32, uint32);
|
|
deliverGifts(uint32, uint32);
|
|
receiveAcceptDeliverGifts(uint32, string);
|
|
receiveRejectDeliverGifts(uint32, string);
|
|
receiveRequestPayForGift(blob, uint32, uint32) airecv clsend;
|
|
receiveRequestPurchaseGift(blob, uint32, uint32, uint32) airecv;
|
|
receiveAcceptPurchaseGift(uint32, uint32, int16);
|
|
receiveRejectPurchaseGift(uint32, uint32, int16, uint16);
|
|
heartbeat() airecv;
|
|
giveBeanBonus(uint32, uint16);
|
|
requestAck() clsend;
|
|
returnAck();
|
|
givePartyRefund(uint32, uint32, uint64, int8, uint16);
|
|
};
|
|
|
|
dclass DistributedLawbotBoss : DistributedBossCog {
|
|
setState(string) broadcast ram;
|
|
setBossDamage(uint16, uint8, int16) broadcast ram;
|
|
touchWitnessStand() airecv clsend;
|
|
hitBoss(uint8) airecv clsend;
|
|
healBoss(uint8) airecv clsend;
|
|
hitToon(uint32) airecv clsend;
|
|
hitDefensePan() airecv clsend;
|
|
hitProsecutionPan() airecv clsend;
|
|
hitChair(uint8, uint8) airecv clsend;
|
|
setLawyerIds(uint32[]) broadcast ram;
|
|
setTaunt(int8, int8) broadcast;
|
|
toonGotHealed(uint32) broadcast;
|
|
enteredBonusState() broadcast;
|
|
setBattleDifficulty(uint8) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedLawbotBossSuit : DistributedSuitBase {
|
|
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
|
|
doAttack(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) broadcast;
|
|
doProsecute() broadcast;
|
|
hitByToon() airecv clsend;
|
|
doStun() broadcast;
|
|
};
|
|
|
|
dclass DistributedLawbotBossGavel : DistributedObject {
|
|
setBossCogId(uint32) required broadcast ram;
|
|
setIndex(uint8) required broadcast ram;
|
|
setState(char) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedLawbotCannon : DistributedObject {
|
|
setBossCogId(uint32) required broadcast ram;
|
|
setIndex(uint8) required broadcast ram;
|
|
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
|
|
requestEnter() airecv clsend;
|
|
setMovie(int8, uint32, uint8) broadcast;
|
|
setCannonPosition(int16/10, int16/10) airecv clsend;
|
|
updateCannonPosition(uint32, int16/10, int16/10) broadcast;
|
|
setCannonLit(int16/10, int16/10) airecv clsend;
|
|
setCannonWillFire(uint32, int16/10, int16/10, int16/10, int16) broadcast;
|
|
setLanded() airecv clsend;
|
|
requestLeave() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedLawbotChair : DistributedObject {
|
|
setBossCogId(uint32) required broadcast ram;
|
|
setIndex(uint8) required broadcast ram;
|
|
setState(char) broadcast ram;
|
|
showCogJurorFlying() broadcast;
|
|
setToonJurorIndex(int8) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedLawnDecor : DistributedNode {
|
|
setPlot(int8) required broadcast ram;
|
|
setHeading(int16/10) required broadcast ram;
|
|
setPosition(int16/10, int16/10, int16/10) required broadcast ram;
|
|
setOwnerIndex(int8) required broadcast ram;
|
|
plotEntered() airecv clsend;
|
|
removeItem() airecv clsend;
|
|
setMovie(uint8, uint32) broadcast ram;
|
|
movieDone() airecv clsend;
|
|
interactionDenied(uint32) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedGardenPlot : DistributedLawnDecor {
|
|
plantFlower(uint8, uint8) airecv clsend;
|
|
plantGagTree(uint8, uint8) airecv clsend;
|
|
plantStatuary(uint8) airecv clsend;
|
|
plantToonStatuary(uint8, uint16) airecv clsend;
|
|
plantNothing(uint8) airecv clsend;
|
|
};
|
|
|
|
dclass DistributedGardenBox : DistributedLawnDecor {
|
|
setTypeIndex(uint8) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedStatuary : DistributedLawnDecor {
|
|
setTypeIndex(uint8) required broadcast ram;
|
|
setWaterLevel(int8) required broadcast ram;
|
|
setGrowthLevel(int8) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedToonStatuary : DistributedStatuary {
|
|
setOptional(uint16) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedAnimatedStatuary : DistributedStatuary {
|
|
};
|
|
|
|
dclass DistributedChangingStatuary : DistributedStatuary {
|
|
setGrowthLevel(int8) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedPlantBase : DistributedLawnDecor {
|
|
setTypeIndex(uint8) required broadcast ram;
|
|
setWaterLevel(int8) required broadcast ram;
|
|
setGrowthLevel(int8) required broadcast ram;
|
|
waterPlant() airecv clsend;
|
|
waterPlantDone() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedFlower : DistributedPlantBase {
|
|
setTypeIndex(uint8) required broadcast ram;
|
|
setVariety(uint8) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedGagTree : DistributedPlantBase {
|
|
setWilted(int8) required broadcast ram;
|
|
requestHarvest() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedTravelGame : DistributedMinigame {
|
|
setTimerStartTime(int16) broadcast;
|
|
setAvatarChoice(uint16, uint8) airecv clsend;
|
|
setAvatarVotes(uint32, uint16) broadcast;
|
|
setAvatarChose(uint32) broadcast;
|
|
setServerChoices(int16[], uint8[], uint8, uint8) broadcast;
|
|
setMinigames(uint8[], uint8[]) broadcast;
|
|
setBonuses(uint8[], uint8[]) broadcast;
|
|
setBoardIndex(uint8) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedPairingGame : DistributedMinigame {
|
|
setDeckSeed(uint32) required broadcast ram;
|
|
setMaxOpenCards(uint8) broadcast ram;
|
|
openCardRequest(int16, int16) airecv clsend;
|
|
openCardResult(int16, uint32, int16, int8, int16[]) broadcast;
|
|
reportDone() airecv clsend;
|
|
setEveryoneDone() broadcast;
|
|
setSignaling(uint32) clsend broadcast;
|
|
};
|
|
|
|
struct golfData {
|
|
int16 frame;
|
|
int32/100000 x;
|
|
int32/100000 y;
|
|
int32/100000 z;
|
|
};
|
|
|
|
struct Coord3 {
|
|
int32/100000 x;
|
|
int32/100000 y;
|
|
int32/100000 z;
|
|
};
|
|
|
|
struct CommonObjectData {
|
|
uint8 id;
|
|
uint8 type;
|
|
int32/100000 x;
|
|
int32/100000 y;
|
|
int32/100000 z;
|
|
int32/100000 q1;
|
|
int32/100000 q2;
|
|
int32/100000 q3;
|
|
int32/100000 q4;
|
|
int32/100000 aVX;
|
|
int32/100000 aVY;
|
|
int32/100000 aVZ;
|
|
int32/100000 lVX;
|
|
int32/100000 lVY;
|
|
int32/100000 lVZ;
|
|
};
|
|
|
|
dclass DistributedPhysicsWorld : DistributedObject {
|
|
clientCommonObject(uint8, uint8, Coord3, Coord3, int32/100, int32/100, int32/1000) broadcast ram;
|
|
setCommonObjects(CommonObjectData []) broadcast;
|
|
upSetCommonObjects(CommonObjectData []) airecv clsend;
|
|
};
|
|
|
|
dclass DistributedGolfHole : DistributedPhysicsWorld {
|
|
setHoleId(int8) broadcast ram required;
|
|
setTimingCycleLength(uint32/1000) broadcast ram required;
|
|
setAvatarReadyHole() airecv clsend;
|
|
setGolfCourseDoId(uint32) broadcast ram required;
|
|
turnDone() airecv clsend;
|
|
ballInHole() airecv clsend;
|
|
setAvatarTempTee(uint32, uint8) clsend broadcast;
|
|
setTempAimHeading(uint32, int32/1000) clsend broadcast;
|
|
setAvatarFinalTee(uint32, uint8) broadcast;
|
|
setGolferIds(uint32[]) broadcast ram required;
|
|
golfersTurn(uint32) broadcast;
|
|
golferChooseTee(uint32) broadcast;
|
|
setAvatarTee(uint8) airecv clsend;
|
|
postSwing(uint32/1000, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) airecv clsend;
|
|
postSwingState(uint32/1000, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, uint16/100, CommonObjectData []) airecv clsend;
|
|
swing(uint32, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) broadcast;
|
|
ballMovie2AI(uint32/1000, uint32, golfData [], golfData [], uint16, uint16, uint16, CommonObjectData []) airecv clsend;
|
|
ballMovie2Client(uint32/1000, uint32, golfData [], golfData [], uint16, uint16, uint16, CommonObjectData []) broadcast;
|
|
assignRecordSwing(uint32, uint32/1000, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, CommonObjectData []);
|
|
setBox(int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) airecv clsend;
|
|
sendBox(int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) broadcast;
|
|
};
|
|
|
|
dclass DistributedGolfCourse : DistributedObject {
|
|
setGolferIds(uint32[]) broadcast ram required;
|
|
setCourseId(int8) broadcast ram required;
|
|
setAvatarJoined() airecv clsend;
|
|
setAvatarReadyCourse() airecv clsend;
|
|
setAvatarReadyHole() airecv clsend;
|
|
setAvatarExited() airecv clsend;
|
|
setCurHoleIndex(int8) broadcast ram required;
|
|
setCurHoleDoId(uint32) broadcast ram required;
|
|
setDoneReward() airecv clsend;
|
|
setReward(uint8[] [], int8[], uint8[] [], uint8[] [], uint8[] [], uint32, uint32/100, uint32/100, uint32/100, uint32/100) broadcast;
|
|
setCourseReady(int8, int16[], int8) broadcast;
|
|
setHoleStart(int16) broadcast;
|
|
setCourseExit() broadcast;
|
|
setCourseAbort(uint32) broadcast;
|
|
setPlayHole() broadcast;
|
|
avExited(uint32) broadcast;
|
|
setScores(int16 []) broadcast;
|
|
changeDrivePermission(uint32, int8) broadcast;
|
|
};
|
|
|
|
dclass DistributedVineGame : DistributedMinigame {
|
|
reachedEndVine(int8) clsend airecv;
|
|
setNewVine(uint32, int8, uint32/10000, int8) airecv clsend broadcast;
|
|
setNewVineT(uint32, uint32/10000, int8) clsend broadcast;
|
|
setJumpingFromVine(uint32, int8, int8, int32/100, int16/100, int16/100, int16) clsend broadcast;
|
|
claimTreasure(uint32) airecv clsend;
|
|
setTreasureGrabbed(uint32, uint32) broadcast;
|
|
setScore(uint32, uint32) broadcast;
|
|
allAtEndVine() broadcast;
|
|
setFallingFromVine(uint32, int8, int8, int32/100, int16/100, int16/100, int16, int8) clsend broadcast;
|
|
setFallingFromMidair(uint32, int8, int32/100, int16/100, int16/100, int16, int8) clsend broadcast;
|
|
setVineSections(uint8[]) required broadcast ram;
|
|
};
|
|
|
|
dclass TTAvatarFriendsManager : AvatarFriendsManager {
|
|
};
|
|
|
|
dclass TTPlayerFriendsManager : PlayerFriendsManager {
|
|
};
|
|
|
|
dclass DistributedGolfKart : DistributedObject {
|
|
setState(string, int16) broadcast ram;
|
|
fillSlot0(uint32) broadcast ram;
|
|
fillSlot1(uint32) broadcast ram;
|
|
fillSlot2(uint32) broadcast ram;
|
|
fillSlot3(uint32) broadcast ram;
|
|
emptySlot0(uint32, int16) broadcast ram;
|
|
emptySlot1(uint32, int16) broadcast ram;
|
|
emptySlot2(uint32, int16) broadcast ram;
|
|
emptySlot3(uint32, int16) broadcast ram;
|
|
requestBoard() airecv clsend;
|
|
rejectBoard(uint32);
|
|
requestExit() airecv clsend;
|
|
setMinigameZone(uint32, uint16);
|
|
setGolfZone(uint32, uint16);
|
|
setGolfCourse(int8) required broadcast ram;
|
|
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
|
|
setColor(int16, int16, int16) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedTimer : DistributedObject {
|
|
setStartTime(int32) broadcast ram required;
|
|
};
|
|
|
|
dclass DistributedPicnicBasket : DistributedObject {
|
|
setState(string, uint16, int16) broadcast ram;
|
|
fillSlot0(uint32) broadcast ram;
|
|
fillSlot1(uint32) broadcast ram;
|
|
fillSlot2(uint32) broadcast ram;
|
|
fillSlot3(uint32) broadcast ram;
|
|
emptySlot0(uint32, int16) broadcast ram;
|
|
emptySlot1(uint32, int16) broadcast ram;
|
|
emptySlot2(uint32, int16) broadcast ram;
|
|
emptySlot3(uint32, int16) broadcast ram;
|
|
requestBoard(int16) airecv clsend;
|
|
rejectBoard(uint32);
|
|
requestExit() airecv clsend;
|
|
doneExit() airecv clsend;
|
|
setMinigameZone(uint32, uint16);
|
|
setPicnicDone();
|
|
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
|
|
setTableNumber(int16) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedGameTable : DistributedObject {
|
|
requestJoin(uint8) airecv clsend;
|
|
rejectJoin();
|
|
requestExit() airecv clsend;
|
|
fillSlot0(uint32) broadcast ram;
|
|
fillSlot1(uint32) broadcast ram;
|
|
fillSlot2(uint32) broadcast ram;
|
|
fillSlot3(uint32) broadcast ram;
|
|
fillSlot4(uint32) broadcast ram;
|
|
fillSlot5(uint32) broadcast ram;
|
|
emptySlot0(uint32, int16) broadcast ram;
|
|
emptySlot1(uint32, int16) broadcast ram;
|
|
emptySlot2(uint32, int16) broadcast ram;
|
|
emptySlot3(uint32, int16) broadcast ram;
|
|
emptySlot4(uint32, int16) broadcast ram;
|
|
emptySlot5(uint32, int16) broadcast ram;
|
|
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
|
|
announceWinner(uint32) broadcast;
|
|
};
|
|
|
|
dclass DistributedBossbotBoss : DistributedBossCog {
|
|
setState(string) broadcast ram;
|
|
setBattleDifficulty(uint8) broadcast ram;
|
|
requestGetFood(int8, int8, uint32) airecv clsend;
|
|
toonGotFood(uint32, int8, int8, uint32) broadcast;
|
|
requestServeFood(int8, int8) airecv clsend;
|
|
toonServeFood(uint32, int8, int8) broadcast;
|
|
hitBoss(uint8) airecv clsend;
|
|
hitToon(uint32) airecv clsend;
|
|
ballHitBoss(uint8) airecv clsend;
|
|
setBossDamage(uint16, uint8, int16) broadcast ram;
|
|
setSpeedDamage(uint16, uint8, int16) broadcast ram;
|
|
reachedTable(uint8) airecv clsend;
|
|
hitTable(uint8) airecv clsend;
|
|
awayFromTable(uint8) airecv clsend;
|
|
toonGotHealed(uint32) broadcast;
|
|
requestGetToonup(int8, int8, uint32) airecv clsend;
|
|
toonGotToonup(uint32, int8, int8, uint32) broadcast;
|
|
};
|
|
|
|
dclass DistributedCogKart : DistributedElevatorExt {
|
|
setCountryClubId(uint16) required broadcast ram;
|
|
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
|
|
setCountryClubInteriorZone(uint32);
|
|
setCountryClubInteriorZoneForce(uint32);
|
|
};
|
|
|
|
dclass DistributedCountryClub : DistributedObject {
|
|
setZoneId(uint32) required broadcast ram;
|
|
setBlockedRooms(uint8[]) required broadcast ram;
|
|
setCountryClubId(uint16) required broadcast ram;
|
|
setLayoutIndex(uint16) required broadcast ram;
|
|
setFloorNum(uint8) required broadcast ram;
|
|
setRoomDoIds(uint32[]) broadcast ram;
|
|
setCountryClubZone(uint32) broadcast ram;
|
|
elevatorAlert(uint32) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedCountryClubRoom : DistributedLevel {
|
|
setCountryClubId(uint16) required broadcast ram;
|
|
setRoomId(uint16) required broadcast ram;
|
|
setRoomNum(uint8) required broadcast ram;
|
|
setSuits(uint32[], uint32[]) broadcast ram;
|
|
setBossConfronted(uint32) broadcast ram;
|
|
setDefeated() broadcast ram;
|
|
forceOuch(uint8) broadcast;
|
|
};
|
|
|
|
dclass DistributedMoleField : DistributedEntity {
|
|
setGameStart(int16, uint8, uint16) broadcast;
|
|
setClientTriggered() airecv clsend;
|
|
whackedMole(int8, int16) airecv clsend;
|
|
whackedBomb(int8, int16, int32) airecv clsend;
|
|
updateMole(int8, int8) broadcast;
|
|
reportToonHitByBomb(uint32, int8, int32) broadcast;
|
|
setScore(int16) required broadcast ram;
|
|
damageMe() airecv clsend;
|
|
setPityWin() broadcast;
|
|
};
|
|
|
|
dclass DistributedCountryClubBattle : DistributedLevelBattle {
|
|
};
|
|
|
|
dclass DistributedClubElevator : DistributedElevatorFSM {
|
|
setFloor(int8) broadcast ram;
|
|
setLocked(uint16) required broadcast ram;
|
|
setEntering(uint16) required broadcast ram;
|
|
kickToonsOut() broadcast;
|
|
setLatch(uint32) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedMaze : DistributedEntity {
|
|
setRoomDoId(uint32) required broadcast ram;
|
|
setGameStart(int16) broadcast;
|
|
setClientTriggered() airecv clsend;
|
|
setFinishedMaze() airecv clsend;
|
|
setGameOver() broadcast;
|
|
toonFinished(uint32, uint8, uint8) broadcast;
|
|
damageMe() airecv clsend;
|
|
};
|
|
|
|
dclass DistributedBattleWaiters : DistributedBattleFinal {
|
|
};
|
|
|
|
dclass DistributedFoodBelt : DistributedObject {
|
|
setBossCogId(uint32) required broadcast ram;
|
|
setIndex(uint8) required broadcast ram;
|
|
setState(char) broadcast ram;
|
|
};
|
|
|
|
dclass DistributedBanquetTable : DistributedObject {
|
|
setIndex(uint8) required broadcast ram;
|
|
setNumDiners(uint8) required broadcast ram;
|
|
setBossCogId(uint32) required broadcast ram;
|
|
setDinerInfo(uint8[], uint8[], uint8[]) required broadcast ram;
|
|
setState(char, uint32, int8) broadcast ram;
|
|
setDinerStatus(uint8, uint8) broadcast;
|
|
requestControl() airecv clsend;
|
|
requestFree(int8) airecv clsend;
|
|
setPitcherPos(uint8, uint16%360/100, int16) broadcast clsend;
|
|
clearSmoothing(int8) broadcast clsend;
|
|
firingWater(int32/100, int32/100, int32/100, int32/100, int32/100, int32/100) broadcast clsend;
|
|
waterHitBoss(uint8) broadcast clsend;
|
|
};
|
|
|
|
dclass DistributedBattleDiners : DistributedBattleFinal {
|
|
};
|
|
|
|
dclass DistributedGolfSpot : DistributedObject {
|
|
setIndex(uint8) required broadcast ram;
|
|
setBossCogId(uint32) required broadcast ram;
|
|
setState(char, uint32, int8) broadcast ram;
|
|
setGoingToReward() broadcast ram;
|
|
requestControl() airecv clsend;
|
|
requestFree(int8) airecv clsend;
|
|
setGolfSpotPos(uint8, uint16%360/100, int16) broadcast clsend;
|
|
clearSmoothing(int8) broadcast clsend;
|
|
setSwingInfo(uint8, int16/10, uint8) broadcast clsend;
|
|
};
|
|
|
|
struct TireInput {
|
|
int32/100 force;
|
|
int32/100 heading;
|
|
};
|
|
|
|
dclass DistributedIceGame : DistributedMinigame {
|
|
setForceArrowInfo(uint32, int32/100, int32/100) broadcast clsend;
|
|
setAvatarChoice(int32/100, int32/100) airecv clsend;
|
|
endingPositions(Coord3 []) airecv clsend;
|
|
reportScoringMovieDone() airecv clsend;
|
|
claimTreasure(uint8) airecv clsend;
|
|
claimPenalty(uint8) airecv clsend;
|
|
setTireInputs(TireInput []) broadcast;
|
|
setTimerStartTime(int16) broadcast;
|
|
setFinalPositions(Coord3 []) broadcast;
|
|
setMatchAndRound(int8, int8) broadcast;
|
|
setScores(int8, int8, int16[]) broadcast;
|
|
setNewState(string) broadcast;
|
|
setTreasureGrabbed(uint32, uint32) broadcast;
|
|
setPenaltyGrabbed(uint32, uint32) broadcast;
|
|
};
|
|
|
|
dclass DistributedCogThiefGame : DistributedMinigame {
|
|
throwingPie(uint32, int32, int32/100, int32/100, int32/100, int32/100) clsend broadcast;
|
|
hitBySuit(uint32, int32, int8, int32/100, int32/100, int32/100) clsend broadcast airecv;
|
|
pieHitSuit(uint32, int32, int8, int32/100, int32/100, int32/100) clsend broadcast airecv;
|
|
cogHitBarrel(int32, int8, int8, int32/100, int32/100, int32/100) clsend airecv;
|
|
cogAtReturnPos(int32, int8, int8) clsend airecv;
|
|
updateSuitGoal(int32, int32, int8, int8, int64, int32/100, int32/100, int32/100) broadcast;
|
|
makeCogCarryBarrel(int32, int32, int8, int8, int32/100, int32/100, int32/100) broadcast;
|
|
makeCogDropBarrel(int32, int32, int8, int8, int32/100, int32/100, int32/100) broadcast;
|
|
markBarrelStolen(int32, int32, int8) broadcast;
|
|
};
|
|
|
|
struct twoDTreasureInfo {
|
|
uint8 treasureIndex;
|
|
uint8 treasureValue;
|
|
};
|
|
|
|
struct twoDSectionInfo {
|
|
uint8 sectionIndex;
|
|
uint8 enemyIndicesSelected[];
|
|
twoDTreasureInfo treasureIndicesSelected[];
|
|
uint8 spawnPointIndicesSelected[];
|
|
uint8 stomperIndicesSelected[];
|
|
};
|
|
|
|
dclass DistributedTwoDGame : DistributedMinigame {
|
|
showShootGun(uint32, int16) clsend broadcast;
|
|
toonHitByEnemy(uint32, int16) clsend broadcast airecv;
|
|
toonFellDown(uint32, int16) clsend broadcast airecv;
|
|
toonSquished(uint32, int16) clsend broadcast airecv;
|
|
toonVictory(uint32, int16) clsend broadcast airecv;
|
|
claimTreasure(uint8, uint8) airecv clsend;
|
|
claimEnemyShot(uint8, uint8) airecv clsend;
|
|
reportDone() airecv clsend;
|
|
setSectionsSelected(twoDSectionInfo []) required broadcast ram;
|
|
setTreasureGrabbed(uint32, uint8, uint8) broadcast;
|
|
setEnemyShot(uint32, uint8, uint8, uint32) broadcast;
|
|
addVictoryScore(uint32, uint8) broadcast;
|
|
setEveryoneDone() broadcast;
|
|
};
|
|
|
|
dclass DistributedChineseCheckers : DistributedNode {
|
|
requestExit() clsend airecv;
|
|
requestBegin() clsend airecv;
|
|
requestMove(uint8 []) clsend airecv;
|
|
requestTimer() clsend airecv;
|
|
requestSeatPositions() clsend airecv;
|
|
startBeginTimer(uint16, int16) broadcast ram;
|
|
gameStart(uint8) broadcast;
|
|
setTableDoId(uint32) required broadcast ram;
|
|
setGameState(uint8 [], uint8 []) required broadcast ram;
|
|
setTimer(int16) broadcast ram required;
|
|
setTurnTimer(int16) broadcast ram required;
|
|
sendTurn(uint8) broadcast ram;
|
|
requestWin() clsend airecv;
|
|
announceWin(uint32) broadcast;
|
|
announceSeatPositions(uint8 []) broadcast;
|
|
};
|
|
|
|
dclass DistributedCheckers : DistributedNode {
|
|
requestExit() clsend airecv;
|
|
requestBegin() clsend airecv;
|
|
requestTimer() clsend airecv;
|
|
requestMove(uint8 []) clsend airecv;
|
|
startBeginTimer(uint16, int16) broadcast ram;
|
|
gameStart(uint8) broadcast;
|
|
setTableDoId(uint32) required broadcast ram;
|
|
setGameState(uint8 [], uint8 []) required broadcast ram;
|
|
setTimer(int16) broadcast ram required;
|
|
setTurnTimer(int16) broadcast ram required;
|
|
sendTurn(uint8) broadcast ram;
|
|
requestWin() clsend airecv;
|
|
announceWin(uint32) broadcast;
|
|
illegalMove() broadcast;
|
|
};
|
|
|
|
dclass DistributedFindFour : DistributedNode {
|
|
requestExit() clsend airecv;
|
|
requestBegin() clsend airecv;
|
|
requestMove(uint8) clsend airecv;
|
|
requestTimer() clsend airecv;
|
|
requestWin(uint8 []) clsend airecv;
|
|
startBeginTimer(uint16, int16) broadcast ram;
|
|
setTableDoId(uint32) required broadcast ram;
|
|
setGameState(uint8 [][], uint8, uint8, uint8) required broadcast ram;
|
|
setTimer(int16) broadcast ram required;
|
|
setTurnTimer(int16) broadcast ram required;
|
|
gameStart(uint8) broadcast;
|
|
sendTurn(uint8) broadcast ram;
|
|
announceWin(uint32) broadcast;
|
|
announceWinLocation(uint8, uint8, uint8, uint8) broadcast;
|
|
announceWinnerPosition(uint8, uint8, uint8, uint8) broadcast;
|
|
illegalMove() broadcast;
|
|
tie() broadcast;
|
|
};
|
|
|
|
dclass DistributedMailManager : DistributedObject {
|
|
sendSimpleMail(uint32, uint32, string);
|
|
setNumMailItems(uint32, uint32) airecv;
|
|
};
|
|
|
|
dclass DistributedPartyManager : DistributedObject {
|
|
addParty(uint32, uint32, string, string, int8, int8, activity [], decoration [], uint32[], uint16);
|
|
addPartyRequest(uint32, char [0-256], char [0-256], int8, int8, activity [], decoration [], uint32[]) airecv clsend;
|
|
addPartyResponse(uint32, int8);
|
|
addPartyResponseUdToAi(uint64, int8, party) airecv;
|
|
|
|
markInviteAsReadButNotReplied(uint32, uint64);
|
|
respondToInvite(uint32, uint32, uint16, uint64, uint8);
|
|
respondToInviteResponse(uint32, uint16, uint64, int8, uint8) airecv;
|
|
|
|
changePrivateRequest(uint64, int8) airecv clsend;
|
|
changePrivateRequestAiToUd(uint32, uint64, int8);
|
|
changePrivateResponseUdToAi(uint32, uint64, int8, int8) airecv;
|
|
changePrivateResponse(uint64, int8, int8);
|
|
|
|
changePartyStatusRequest(uint64, int8) airecv clsend;
|
|
changePartyStatusRequestAiToUd(uint32, uint64, int8);
|
|
changePartyStatusResponseUdToAi(uint32, uint64, int8, int8) airecv;
|
|
changePartyStatusResponse(uint64, int8, int8, uint16);
|
|
|
|
partyInfoOfHostRequestAiToUd(uint32, uint32);
|
|
partyInfoOfHostFailedResponseUdToAi(uint32) airecv;
|
|
partyInfoOfHostResponseUdToAi(party, uint32[]) airecv;
|
|
|
|
givePartyRefundResponse(uint32, uint64, int8, uint16, uint32);
|
|
getPartyZone(uint32, uint32, uint8) clsend airecv;
|
|
receivePartyZone(uint32, uint64, uint32);
|
|
freeZoneIdFromPlannedParty(uint32, uint32) clsend airecv;
|
|
|
|
sendAvToPlayground(uint32, uint8);
|
|
exitParty(uint32) clsend airecv;
|
|
removeGuest(uint32, uint32) airecv clsend;
|
|
partyManagerAIStartingUp(uint32, uint32);
|
|
partyManagerAIGoingDown(uint32, uint32);
|
|
partyHasStartedAiToUd(uint64 partyId, uint32 shardId, uint32 zoneId, string hostName);
|
|
toonHasEnteredPartyAiToUd(uint32);
|
|
toonHasExitedPartyAiToUd(uint32);
|
|
partyHasFinishedUdToAllAi(uint64 partyId) airecv;
|
|
updateToPublicPartyInfoUdToAllAi(uint32 shardId, uint32 zoneId, uint64 partyId, uint32 hostId, uint8 numGuests, uint8 maxGuests, string hostName, uint8 activities[], uint8 minLeft) airecv;
|
|
updateToPublicPartyCountUdToAllAi(uint32 partyCount, uint64 partyId) airecv;
|
|
requestShardIdZoneIdForHostId(uint32) clsend airecv;
|
|
sendShardIdZoneIdToAvatar(uint32, uint32);
|
|
partyManagerUdStartingUp() airecv;
|
|
partyManagerUdLost() airecv;
|
|
updateAllPartyInfoToUd(uint32, uint64, uint32, uint32, uint8, uint8, string, uint8 [], uint64);
|
|
forceCheckStart();
|
|
requestMw(uint32, string, uint32, uint32);
|
|
mwResponseUdToAllAi(uint32, string, uint32, uint32) airecv;
|
|
receiveId(uint64 ids[]) airecv;
|
|
};
|
|
|
|
dclass DistributedObjectGlobal : DistributedObject {
|
|
};
|
|
|
|
dclass GlobalPartyManager : DistributedObjectGlobal {
|
|
partyManagerAIHello(uint32 channel);
|
|
queryParty(uint32 hostId);
|
|
addParty(DoId avId, uint64 partyId, string start, string end, int8 isPrivate,
|
|
int8 inviteTheme, activity [], decoration [], DoIdList inviteeIds);
|
|
partyHasStarted(uint64 partyId, uint32 shardId, uint32 zoneId, string hostName);
|
|
toonJoinedParty(uint64 partyId, uint32 avId);
|
|
toonLeftParty(uint64 partyId, uint32 avId);
|
|
requestPartySlot(uint64 partyId, uint32 avId, uint32 gateId);
|
|
partyDone(uint64 partyId);
|
|
allocIds(uint16 count);
|
|
};
|
|
|
|
struct PotentialToon {
|
|
uint32 avNum;
|
|
string avName;
|
|
string avDNA;
|
|
uint8 avPosition;
|
|
uint8 aname;
|
|
};
|
|
|
|
dclass ClientServicesManager : DistributedObjectGlobal {
|
|
login(string cookie, char auth [0-256]) clsend;
|
|
acceptLogin(uint32 timestamp);
|
|
|
|
requestAvatars() clsend;
|
|
setAvatars(PotentialToon[]);
|
|
|
|
createAvatar(blob dna, uint8 index) clsend;
|
|
createAvatarResp(uint32 avId);
|
|
|
|
setNameTyped(uint32 avId, string name) clsend;
|
|
setNameTypedResp(uint32 avId, uint8 status);
|
|
setNamePattern(uint32 avId, int16 p1, uint8 f1, int16 p2, uint8 f2, int16 p3, uint8 f3, int16 p4, uint8 f4) clsend;
|
|
setNamePatternResp(uint32 avId, uint8 status);
|
|
|
|
acknowledgeAvatarName(uint32 avId) clsend;
|
|
acknowledgeAvatarNameResp();
|
|
|
|
deleteAvatar(uint32 avId) clsend;
|
|
|
|
chooseAvatar(uint32 avId) clsend;
|
|
|
|
systemMessage(string message);
|
|
};
|
|
|
|
dclass AwardManager : DistributedObjectGlobal {
|
|
giveAwardToToon(uint32, DoId, string, DoId, uint32, uint32);
|
|
};
|
|
|
|
dclass DistributedCpuInfoMgr : DistributedObjectGlobal {
|
|
setCpuInfoToUd(uint32, uint32, string, string);
|
|
};
|
|
|
|
dclass NonRepeatableRandomSourceClient {
|
|
getRandomSamplesReply(uint32, uint32 []) airecv;
|
|
};
|
|
|
|
dclass TTCodeRedemptionMgr : DistributedObject, NonRepeatableRandomSourceClient {
|
|
redeemCode(uint32, char [0-256]) airecv clsend;
|
|
redeemCodeResult(uint32, uint32, uint32);
|
|
};
|
|
|
|
dclass NonRepeatableRandomSource : DistributedObject, NonRepeatableRandomSourceClient {
|
|
getRandomSamples(DoId, string, uint32, uint32);
|
|
randomSample(DoId, uint32);
|
|
randomSampleAck() airecv;
|
|
};
|
|
|
|
dclass DistributedInGameNewsMgr : DistributedObjectGlobal {
|
|
setLatestIssueStr(string) required broadcast ram;
|
|
inGameNewsMgrAIStartingUp(uint32, uint32);
|
|
newIssueUDtoAI(string) airecv;
|
|
};
|
|
|
|
struct Friend
|
|
{
|
|
uint32 doId;
|
|
string name;
|
|
blob dna;
|
|
uint32 petId;
|
|
};
|
|
|
|
dclass TTUFriendsManager : DistributedObjectGlobal {
|
|
removeFriend(uint32) clsend;
|
|
requestAvatarInfo(uint32[]) clsend;
|
|
|
|
requestFriendsList() clsend;
|
|
|
|
friendInfo(Friend);
|
|
friendList(Friend []);
|
|
|
|
friendOnline(uint32, uint8, uint8);
|
|
friendOffline(uint32);
|
|
|
|
goingOffline(uint32 avId);
|
|
|
|
getAvatarDetails(uint32) clsend;
|
|
friendDetails(uint32, blob, uint16[], uint16, int16, int16, uint32, uint32, blob, blob, int8[]);
|
|
|
|
routeTeleportQuery(uint32 toId) clsend;
|
|
teleportQuery(uint32 fromId);
|
|
|
|
teleportResponse(uint32 fromId, uint8 tpAvailable, uint32 defaultShard, uint32 hoodId, uint32 zoneId) clsend;
|
|
setTeleportResponse(uint32 toId, uint8 tpAvailable, uint32 defaultShard, uint32 hoodId, uint32 zoneId);
|
|
|
|
whisperSCTo(uint32 toId, uint16 msgIndex) clsend;
|
|
setWhisperSCFrom(uint32 fromId, uint16 msgIndex);
|
|
|
|
whisperSCCustomTo(uint32 toId, uint16 msgIndex) clsend;
|
|
setWhisperSCCustomFrom(uint32 fromId, uint16 msgIndex);
|
|
|
|
whisperSCEmoteTo(uint32 toId, uint16 emoteId) clsend;
|
|
setWhisperSCEmoteFrom(uint32 fromId, uint16 emoteId);
|
|
|
|
requestSecret() clsend;
|
|
requestSecretResponse(int8 status, string secret);
|
|
|
|
submitSecret(string(0-256) secret) clsend;
|
|
submitSecretResponse(int8 status, int32 avId);
|
|
|
|
sendTalkWhisper(uint32 toId, string message) clsend;
|
|
receiveTalkWhisper(uint32 fromId, string message);
|
|
|
|
battleSOS(uint32 toId) clsend;
|
|
setBattleSOS(uint32 fromId);
|
|
|
|
teleportGiveup(uint32 toId) clsend;
|
|
setTeleportGiveup(uint32 fromId);
|
|
|
|
whisperSCToontaskTo(uint32, uint32, uint32, uint32, uint8) clsend;
|
|
setWhisperSCToontaskFrom(uint32, uint32, uint32, uint32, uint8);
|
|
|
|
sleepAutoReply(uint32 toId) clsend;
|
|
setSleepAutoReply(uint32 fromId);
|
|
};
|
|
|
|
|
|
dclass DistributedPhaseEventMgr : DistributedObject {
|
|
setNumPhases(uint8) required broadcast ram;
|
|
setDates(datetime []) broadcast required;
|
|
setCurPhase(int8) required broadcast ram;
|
|
setIsRunning(bool) required broadcast ram;
|
|
};
|
|
|
|
dclass DistributedHydrantZeroMgr : DistributedPhaseEventMgr {
|
|
};
|
|
|
|
dclass DistributedMailboxZeroMgr : DistributedPhaseEventMgr {
|
|
};
|
|
|
|
dclass DistributedTrashcanZeroMgr : DistributedPhaseEventMgr {
|
|
};
|
|
|
|
dclass DistributedSillyMeterMgr : DistributedPhaseEventMgr {
|
|
};
|