Poodletooth-iLand/toontown/cogdominium/DistCogdoFlyingGame.py
Master Jumblespeed d882959bfa switch to remote
2015-05-18 22:11:33 -04:00

153 lines
5.1 KiB
Python
Executable file

from direct.distributed.ClockDelta import globalClockDelta
from toontown.toonbase import TTLocalizer
from CogdoFlyingGame import CogdoFlyingGame
from DistCogdoGame import DistCogdoGame
import CogdoFlyingGameGlobals
import CogdoFlyingGameGlobals as Globals
class DistCogdoFlyingGame(DistCogdoGame):
notify = directNotify.newCategory('DistCogdoFlyingGame')
def __init__(self, cr):
DistCogdoGame.__init__(self, cr)
self.game = CogdoFlyingGame(self)
def delete(self):
del self.game
DistCogdoGame.delete(self)
def getTitle(self):
return TTLocalizer.CogdoFlyingGameTitle
def getInstructions(self):
return TTLocalizer.CogdoFlyingGameInstructions
def placeEntranceElev(self, elev):
self.game.placeEntranceElevator(elev)
def d_sendRequestAction(self, action, data):
self.sendUpdate('requestAction', [action, data])
def doAction(self, action, data):
messenger.send(self.getRemoteActionEventName(), [action, data])
def toonSetAsEagleTarget(self, toonId, eagleId, networkTime):
self.notify.debugCall()
elapsedTime = globalClockDelta.localElapsedTime(networkTime)
self.game.toonSetAsEagleTarget(toonId, eagleId, elapsedTime)
def toonClearAsEagleTarget(self, toonId, eagleId, networkTime):
self.notify.debugCall()
elapsedTime = globalClockDelta.localElapsedTime(networkTime)
self.game.toonClearAsEagleTarget(toonId, eagleId, elapsedTime)
def eagleExitCooldown(self, eagleId, networkTime):
self.notify.debugCall()
elapsedTime = globalClockDelta.localElapsedTime(networkTime)
self.game.eagleExitCooldown(eagleId, elapsedTime)
def debuffPowerup(self, toonId, pickupType, networkTime):
elapsedTime = globalClockDelta.localElapsedTime(networkTime)
self.game.debuffPowerup(toonId, pickupType, elapsedTime)
def toonDied(self, toonId, networkTime):
if toonId != base.localAvatar.doId:
elapsedTime = globalClockDelta.localElapsedTime(networkTime)
self.game.toonDied(toonId, elapsedTime)
def b_toonDied(self, toonId):
self.game.toonDied(toonId, 0)
self.d_sendRequestAction(Globals.AI.GameActions.Died, 0)
def toonSpawn(self, toonId, networkTime):
if toonId != base.localAvatar.doId:
elapsedTime = globalClockDelta.localElapsedTime(networkTime)
self.game.toonSpawn(toonId, elapsedTime)
def b_toonSpawn(self, toonId):
self.game.toonSpawn(toonId, 0)
self.d_sendRequestAction(Globals.AI.GameActions.Spawn, 0)
def pickUp(self, toonId, pickupNum, networkTime):
if not self.getToon(base.localAvatar.doId):
return
elapsedTime = globalClockDelta.localElapsedTime(networkTime)
self.game.pickUp(toonId, pickupNum, elapsedTime)
def d_sendRequestPickup(self, pickupNum, pickupType):
self.sendUpdate('requestPickUp', [pickupNum, pickupType])
def toonSetBlades(self, toonId, fuelState):
if toonId != base.localAvatar.doId:
self.game.toonSetBlades(toonId, fuelState)
def b_toonSetBlades(self, toonId, fuelState):
self.game.toonSetBlades(toonId, fuelState)
self.d_sendRequestAction(Globals.AI.GameActions.SetBlades, fuelState)
def toonBladeLost(self, toonId):
if toonId != base.localAvatar.doId:
self.game.toonBladeLost(toonId)
def b_toonBladeLost(self, toonId):
self.game.toonBladeLost(toonId)
self.d_sendRequestAction(Globals.AI.GameActions.BladeLost, 0)
def getRemoteActionEventName(self):
return self._remoteActionEventName
def setToonSad(self, toonId):
self.game.setToonSad(toonId)
DistCogdoGame.setToonSad(self, toonId)
def setToonDisconnect(self, toonId):
self.game.setToonDisconnect(toonId)
DistCogdoGame.setToonDisconnect(self, toonId)
def __handleUnexpectedExit(self, toonId):
self.notify.warning('%s: unexpected exit for %s' % (self.doId, toonId))
self.game.removePlayer(toonId)
def enterLoaded(self):
DistCogdoGame.enterLoaded(self)
self._remoteActionEventName = self.uniqueName('doAction')
self.game.load()
self.game.initPlayers()
def exitLoaded(self):
self.ignoreAll()
self.game.unload()
DistCogdoGame.exitLoaded(self)
def enterVisible(self):
DistCogdoGame.enterVisible(self)
self.game.onstage()
def exitVisible(self):
DistCogdoGame.exitVisible(self)
def enterIntro(self):
DistCogdoGame.enterIntro(self, Globals.Gameplay.IntroDurationSeconds)
self.game.startIntro()
def exitIntro(self):
DistCogdoGame.exitIntro(self)
self.game.endIntro()
self.stashEntranceElevator()
def enterGame(self):
DistCogdoGame.enterGame(self)
self.game.start()
def exitGame(self):
self.game.exit()
DistCogdoGame.exitGame(self)
def enterFinish(self):
DistCogdoGame.enterFinish(self)
self.game.startFinish()
def exitFinish(self):
self.game.endFinish()
self.game.offstage()
DistCogdoGame.exitFinish(self)