mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
56 lines
2.3 KiB
Python
56 lines
2.3 KiB
Python
import AnimatedProp
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from direct.actor import Actor
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from direct.interval.IntervalGlobal import *
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from toontown.effects.Splash import *
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from toontown.effects.Ripples import *
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import random
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class FishAnimatedProp(AnimatedProp.AnimatedProp):
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def __init__(self, node):
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AnimatedProp.AnimatedProp.__init__(self, node)
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parent = node.getParent()
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self.fish = Actor.Actor(node, copy=0)
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self.fish.reparentTo(parent)
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self.fish.setTransform(node.getTransform())
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node.clearMat()
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self.fish.loadAnims({'jump': 'phase_4/models/props/SZ_fish-jump',
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'swim': 'phase_4/models/props/SZ_fish-swim'})
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self.splashSfxList = (loader.loadSfx('phase_4/audio/sfx/TT_splash1.ogg'), loader.loadSfx('phase_4/audio/sfx/TT_splash2.ogg'))
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self.node = self.fish
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self.geom = self.fish.getGeomNode()
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self.exitRipples = Ripples(self.geom)
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self.exitRipples.setBin('fixed', 25, 1)
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self.exitRipples.setPosHprScale(-0.3, 0.0, 1.24, 0.0, 0.0, 0.0, 0.7, 0.7, 0.7)
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self.splash = Splash(self.geom, wantParticles=0)
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self.splash.setPosHprScale(-1, 0.0, 1.23, 0.0, 0.0, 0.0, 0.7, 0.7, 0.7)
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randomSplash = random.choice(self.splashSfxList)
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self.track = Sequence(FunctionInterval(self.randomizePosition), Func(self.node.unstash), Parallel(self.fish.actorInterval('jump'), Sequence(Wait(0.25), Func(self.exitRipples.play, 0.75)), Sequence(Wait(1.14), Func(self.splash.play), SoundInterval(randomSplash, volume=0.8, node=self.node))), Wait(1), Func(self.node.stash), Wait(4 + 10 * random.random()), name=self.uniqueName('Fish'))
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def delete(self):
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self.exitRipples.destroy()
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del self.exitRipples
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self.splash.destroy()
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del self.splash
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del self.track
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self.fish.removeNode()
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del self.fish
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del self.node
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del self.geom
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def randomizePosition(self):
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x = 5 * (random.random() - 0.5)
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y = 5 * (random.random() - 0.5)
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h = 360 * random.random()
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self.geom.setPos(x, y, 0)
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self.geom.setHpr(h, 0, 0)
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def enter(self):
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AnimatedProp.AnimatedProp.enter(self)
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self.track.loop()
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def exit(self):
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AnimatedProp.AnimatedProp.exit(self)
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self.track.finish()
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self.splash.stop()
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self.exitRipples.stop()
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