Poodletooth-iLand/toontown/hood/ToonHood.py
2015-03-03 17:10:12 -05:00

271 lines
10 KiB
Python

from pandac.PandaModules import *
from toontown.toonbase.ToonBaseGlobal import *
from toontown.toonbase.ToontownGlobals import *
from toontown.distributed.ToontownMsgTypes import *
from direct.fsm import ClassicFSM, State
from toontown.minigame import Purchase
from otp.avatar import DistributedAvatar
from toontown.hood.Hood import Hood
from toontown.building import SuitInterior
from toontown.cogdominium import CogdoInterior
from toontown.toon.Toon import teleportDebug
from toontown.hood import SkyUtil
class ToonHood(Hood):
notify = directNotify.newCategory('ToonHood')
ID = None
TOWNLOADER_CLASS = None
SAFEZONELOADER_CLASS = None
STORAGE_DNA = None
SKY_FILE = None
SPOOKY_SKY_FILE = None
TITLE_COLOR = None
HOLIDAY_DNA = {}
def __init__(self, parentFSM, doneEvent, dnaStore, hoodId):
Hood.__init__(self, parentFSM, doneEvent, dnaStore, hoodId)
self.suitInteriorDoneEvent = 'suitInteriorDone'
self.minigameDoneEvent = 'minigameDone'
self.whiteFogColor = Vec4(0.8, 0.8, 0.8, 1)
self.fsm = ClassicFSM.ClassicFSM('Hood', [State.State('start', self.enterStart, self.exitStart, ['townLoader', 'safeZoneLoader']),
State.State('townLoader', self.enterTownLoader, self.exitTownLoader, ['quietZone',
'safeZoneLoader',
'suitInterior',
'cogdoInterior']),
State.State('safeZoneLoader', self.enterSafeZoneLoader, self.exitSafeZoneLoader, ['quietZone',
'suitInterior',
'cogdoInterior',
'townLoader',
'minigame']),
State.State('purchase', self.enterPurchase, self.exitPurchase, ['quietZone', 'minigame', 'safeZoneLoader']),
State.State('suitInterior', self.enterSuitInterior, self.exitSuitInterior, ['quietZone', 'townLoader', 'safeZoneLoader']),
State.State('cogdoInterior', self.enterCogdoInterior, self.exitCogdoInterior, ['quietZone', 'townLoader', 'safeZoneLoader']),
State.State('minigame', self.enterMinigame, self.exitMinigame, ['purchase']),
State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['safeZoneLoader',
'townLoader',
'suitInterior',
'cogdoInterior',
'minigame']),
State.State('final', self.enterFinal, self.exitFinal, [])], 'start', 'final')
self.fsm.enterInitialState()
# Load content pack ambience settings:
ambience = contentPacksMgr.getAmbience('general')
color = ambience.get('underwater-color')
if color is not None:
try:
self.underwaterColor = Vec4(color['r'], color['g'], color['b'], color['a'])
except Exception, e:
raise ContentPackError(e)
else:
self.underwaterColor = None
# Until we cleanup Hood, we will need to define some variables
self.id = self.ID
self.storageDNAFile = self.STORAGE_DNA
self.holidayStorageDNADict = self.HOLIDAY_DNA
self.skyFile = self.SKY_FILE
self.spookySkyFile = self.SPOOKY_SKY_FILE
self.titleColor = self.TITLE_COLOR
def load(self):
Hood.load(self)
self.parentFSM.getStateNamed(self.__class__.__name__).addChild(self.fsm)
def unload(self):
self.parentFSM.getStateNamed(self.__class__.__name__).removeChild(self.fsm)
Hood.unload(self)
def loadLoader(self, requestStatus):
loaderName = requestStatus['loader']
if loaderName == 'safeZoneLoader':
self.loader = self.SAFEZONELOADER_CLASS(self, self.fsm.getStateNamed('safeZoneLoader'), self.loaderDoneEvent)
self.loader.load()
elif loaderName == 'townLoader':
self.loader = self.TOWNLOADER_CLASS(self, self.fsm.getStateNamed('townLoader'), self.loaderDoneEvent)
self.loader.load(requestStatus['zoneId'])
def enterTownLoader(self, requestStatus):
teleportDebug(requestStatus, 'ToonHood.enterTownLoader, status=%s' % (requestStatus,))
self.accept(self.loaderDoneEvent, self.handleTownLoaderDone)
self.loader.enter(requestStatus)
self.spawnTitleText(requestStatus['zoneId'])
def exitTownLoader(self):
taskMgr.remove('titleText')
self.hideTitleText()
self.ignore(self.loaderDoneEvent)
self.loader.exit()
self.loader.unload()
del self.loader
def handleTownLoaderDone(self):
doneStatus = self.loader.getDoneStatus()
teleportDebug(doneStatus, 'handleTownLoaderDone, doneStatus=%s' % (doneStatus,))
if self.isSameHood(doneStatus):
teleportDebug(doneStatus, 'same hood')
self.fsm.request('quietZone', [doneStatus])
else:
teleportDebug(doneStatus, 'different hood')
self.doneStatus = doneStatus
messenger.send(self.doneEvent)
def enterPurchase(self, pointsAwarded, playerMoney, playerIds, playerStates, remain, metagameRound = -1, votesArray = None):
messenger.send('enterSafeZone')
DistributedAvatar.DistributedAvatar.HpTextEnabled = 0
base.localAvatar.laffMeter.start()
self.purchaseDoneEvent = 'purchaseDone'
self.accept(self.purchaseDoneEvent, self.handlePurchaseDone)
self.purchase = Purchase.Purchase(base.localAvatar, pointsAwarded, playerMoney, playerIds, playerStates, remain, self.purchaseDoneEvent, metagameRound, votesArray)
self.purchase.load()
self.purchase.enter()
def exitPurchase(self):
messenger.send('exitSafeZone')
DistributedAvatar.DistributedAvatar.HpTextEnabled = 1
base.localAvatar.laffMeter.stop()
self.ignore(self.purchaseDoneEvent)
self.purchase.exit()
self.purchase.unload()
del self.purchase
def handlePurchaseDone(self):
doneStatus = self.purchase.getDoneStatus()
if doneStatus['where'] == 'playground':
self.fsm.request('quietZone', [{'loader': 'safeZoneLoader',
'where': 'playground',
'how': 'teleportIn',
'hoodId': self.hoodId,
'zoneId': self.hoodId,
'shardId': None,
'avId': -1}])
elif doneStatus['loader'] == 'minigame':
self.fsm.request('minigame')
else:
self.notify.error('handlePurchaseDone: unknown mode')
return
def enterSuitInterior(self, requestStatus = None):
self.placeDoneEvent = 'suit-interior-done'
self.acceptOnce(self.placeDoneEvent, self.handleSuitInteriorDone)
self.place = SuitInterior.SuitInterior(self, self.fsm, self.placeDoneEvent)
self.place.load()
self.place.enter(requestStatus)
base.cr.playGame.setPlace(self.place)
def exitSuitInterior(self):
self.ignore(self.placeDoneEvent)
del self.placeDoneEvent
self.place.exit()
self.place.unload()
self.place = None
base.cr.playGame.setPlace(self.place)
def handleSuitInteriorDone(self):
doneStatus = self.place.getDoneStatus()
if self.isSameHood(doneStatus):
self.fsm.request('quietZone', [doneStatus])
else:
self.doneStatus = doneStatus
messenger.send(self.doneEvent)
def enterCogdoInterior(self, requestStatus = None):
self.placeDoneEvent = 'cogdo-interior-done'
self.acceptOnce(self.placeDoneEvent, self.handleCogdoInteriorDone)
self.place = CogdoInterior.CogdoInterior(self, self.fsm, self.placeDoneEvent)
self.place.load()
self.place.enter(requestStatus)
base.cr.playGame.setPlace(self.place)
def exitCogdoInterior(self):
self.ignore(self.placeDoneEvent)
del self.placeDoneEvent
self.place.exit()
self.place.unload()
self.place = None
base.cr.playGame.setPlace(self.place)
def handleCogdoInteriorDone(self):
doneStatus = self.place.getDoneStatus()
if self.isSameHood(doneStatus):
self.fsm.request('quietZone', [doneStatus])
else:
self.doneStatus = doneStatus
messenger.send(self.doneEvent)
def enterMinigame(self, ignoredParameter = None):
messenger.send('enterSafeZone')
DistributedAvatar.DistributedAvatar.HpTextEnabled = 0
base.localAvatar.laffMeter.start()
base.cr.forbidCheesyEffects(1)
self.acceptOnce(self.minigameDoneEvent, self.handleMinigameDone)
def exitMinigame(self):
messenger.send('exitSafeZone')
DistributedAvatar.DistributedAvatar.HpTextEnabled = 1
base.localAvatar.laffMeter.stop()
base.cr.forbidCheesyEffects(0)
self.ignore(self.minigameDoneEvent)
minigameState = self.fsm.getStateNamed('minigame')
for childFSM in minigameState.getChildren():
minigameState.removeChild(childFSM)
def handleMinigameDone(self):
pass
def skyTrack(self, task):
return SkyUtil.cloudSkyTrack(task)
def startSky(self):
if not self.sky.getTag('sky') == 'Regular':
self.endSpookySky()
SkyUtil.startCloudSky(self)
def startSpookySky(self):
if hasattr(self, 'sky') and self.sky:
self.stopSky()
self.sky = loader.loadModel(self.spookySkyFile)
self.sky.setTag('sky', 'Halloween')
self.sky.setScale(1.0)
self.sky.setDepthTest(0)
self.sky.setDepthWrite(0)
self.sky.setColor(0.5, 0.5, 0.5, 1)
self.sky.setBin('background', 100)
self.sky.setFogOff()
self.sky.reparentTo(camera)
self.sky.setTransparency(TransparencyAttrib.MDual, 1)
fadeIn = self.sky.colorScaleInterval(1.5, Vec4(1, 1, 1, 1), startColorScale=Vec4(1, 1, 1, 0.25), blendType='easeInOut')
fadeIn.start()
self.sky.setZ(0.0)
self.sky.setHpr(0.0, 0.0, 0.0)
ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
self.sky.node().setEffect(ce)
def setUnderwaterFog(self):
if base.wantFog:
self.fog.setColor(self.underwaterColor)
self.fog.setLinearRange(0.1, 100.0)
render.setFog(self.fog)
self.sky.setFog(self.fog)
def setWhiteFog(self):
if base.wantFog:
self.fog.setColor(self.whiteFogColor)
self.fog.setLinearRange(0.0, 400.0)
render.clearFog()
render.setFog(self.fog)
self.sky.clearFog()
self.sky.setFog(self.fog)
def setNoFog(self):
if base.wantFog:
render.clearFog()
self.sky.clearFog()