mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 08:47:54 +00:00
04233eb9f3
This reverts commit ad91b21823
.
563 lines
22 KiB
Python
563 lines
22 KiB
Python
import random
|
|
import time
|
|
|
|
import DistributedDoorAI
|
|
import DistributedElevatorExtAI
|
|
import DistributedKnockKnockDoorAI
|
|
import DistributedSuitInteriorAI
|
|
import DistributedToonHallInteriorAI
|
|
import DistributedToonInteriorAI
|
|
import DoorTypes
|
|
import FADoorCodes
|
|
import SuitBuildingGlobals
|
|
import SuitPlannerInteriorAI
|
|
from direct.distributed import DistributedObjectAI
|
|
from direct.distributed.ClockDelta import *
|
|
from direct.fsm import ClassicFSM, State
|
|
from direct.task.Task import Task
|
|
from otp.ai.AIBaseGlobal import *
|
|
from toontown.cogdominium.CogdoLayout import CogdoLayout
|
|
from toontown.cogdominium.DistributedCogdoElevatorExtAI import DistributedCogdoElevatorExtAI
|
|
from toontown.cogdominium.DistributedCogdoInteriorAI import DistributedCogdoInteriorAI
|
|
from toontown.cogdominium.CogdoLayout import CogdoLayout
|
|
from toontown.cogdominium.SuitPlannerCogdoInteriorAI import SuitPlannerCogdoInteriorAI
|
|
from toontown.hood import ZoneUtil
|
|
from toontown.toonbase.ToontownGlobals import ToonHall
|
|
|
|
|
|
class DistributedBuildingAI(DistributedObjectAI.DistributedObjectAI):
|
|
def __init__(self, air, blockNumber, zoneId, trophyMgr):
|
|
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
|
|
self.block = blockNumber
|
|
self.zoneId = zoneId
|
|
self.canonicalZoneId = ZoneUtil.getCanonicalZoneId(zoneId)
|
|
self.trophyMgr = trophyMgr
|
|
self.victorResponses = None
|
|
self.fsm = ClassicFSM.ClassicFSM(
|
|
'DistributedBuildingAI',
|
|
[
|
|
State.State('off', self.enterOff, self.exitOff,
|
|
['waitForVictors', 'becomingToon', 'toon',
|
|
'clearOutToonInterior', 'becomingSuit', 'suit',
|
|
'clearOutToonInteriorForCogdo', 'becomingCogdo',
|
|
'cogdo']),
|
|
State.State('waitForVictors', self.enterWaitForVictors, self.exitWaitForVictors,
|
|
['becomingToon']),
|
|
State.State('waitForVictorsFromCogdo', self.enterWaitForVictorsFromCogdo, self.exitWaitForVictorsFromCogdo,
|
|
['becomingToonFromCogdo']),
|
|
State.State('becomingToon', self.enterBecomingToon, self.exitBecomingToon,
|
|
['toon']),
|
|
State.State('becomingToonFromCogdo', self.enterBecomingToonFromCogdo, self.exitBecomingToonFromCogdo,
|
|
['toon']),
|
|
State.State('toon', self.enterToon, self.exitToon,
|
|
['clearOutToonInterior', 'clearOutToonInteriorForCogdo']),
|
|
State.State('clearOutToonInterior', self.enterClearOutToonInterior, self.exitClearOutToonInterior,
|
|
['becomingSuit']),
|
|
State.State('becomingSuit', self.enterBecomingSuit, self.exitBecomingSuit,
|
|
['suit']),
|
|
State.State('suit', self.enterSuit, self.exitSuit,
|
|
['waitForVictors', 'becomingToon']),
|
|
State.State('clearOutToonInteriorForCogdo', self.enterClearOutToonInteriorForCogdo, self.exitClearOutToonInteriorForCogdo,
|
|
['becomingCogdo']),
|
|
State.State('becomingCogdo', self.enterBecomingCogdo, self.exitBecomingCogdo,
|
|
['cogdo']),
|
|
State.State('cogdo', self.enterCogdo, self.exitCogdo,
|
|
['waitForVictorsFromCogdo', 'becomingToonFromCogdo'])
|
|
], 'off', 'off')
|
|
self.fsm.enterInitialState()
|
|
self.track = 'c'
|
|
self.realTrack = 'c'
|
|
self.difficulty = 1
|
|
self.numFloors = 0
|
|
self.savedBy = None
|
|
self.becameSuitTime = 0
|
|
self.frontDoorPoint = None
|
|
self.suitPlannerExt = None
|
|
|
|
def announceGenerate(self):
|
|
DistributedObjectAI.DistributedObjectAI.announceGenerate(self)
|
|
(exteriorZoneId, interiorZoneId) = self.getExteriorAndInteriorZoneId()
|
|
self.air.buildingQueryMgr.buildings[exteriorZoneId] = self
|
|
self.air.buildingQueryMgr.buildings[interiorZoneId] = self
|
|
|
|
def cleanup(self):
|
|
if self.isDeleted():
|
|
return
|
|
self.fsm.requestFinalState()
|
|
if hasattr(self, 'interior'):
|
|
self.interior.requestDelete()
|
|
del self.interior
|
|
if hasattr(self, 'door'):
|
|
self.door.requestDelete()
|
|
del self.door
|
|
self.insideDoor.requestDelete()
|
|
del self.insideDoor
|
|
self.knockKnock.requestDelete()
|
|
del self.knockKnock
|
|
if hasattr(self, 'elevator'):
|
|
self.elevator.requestDelete()
|
|
del self.elevator
|
|
self.requestDelete()
|
|
|
|
def delete(self):
|
|
self.cleanup()
|
|
taskMgr.remove(self.taskName('suitbldg-time-out'))
|
|
taskMgr.remove(self.taskName(str(self.block) + '_becomingToon-timer'))
|
|
taskMgr.remove(self.taskName(str(self.block) + '_becomingSuit-timer'))
|
|
DistributedObjectAI.DistributedObjectAI.delete(self)
|
|
del self.fsm
|
|
|
|
def getPickleData(self):
|
|
pickleData = {
|
|
'state': str(self.fsm.getCurrentState().getName()),
|
|
'block': str(self.block),
|
|
'track': str(self.track),
|
|
'difficulty': str(self.difficulty),
|
|
'numFloors': str(self.numFloors),
|
|
'savedBy': self.savedBy,
|
|
'becameSuitTime': self.becameSuitTime
|
|
}
|
|
return pickleData
|
|
|
|
def _getMinMaxFloors(self, difficulty):
|
|
return SuitBuildingGlobals.SuitBuildingInfo[difficulty][0]
|
|
|
|
def suitTakeOver(self, suitTrack, difficulty, buildingHeight):
|
|
if not self.isToonBlock():
|
|
return
|
|
self.updateSavedBy(None)
|
|
difficulty = min(difficulty, len(SuitBuildingGlobals.SuitBuildingInfo) - 1)
|
|
(minFloors, maxFloors) = self._getMinMaxFloors(difficulty)
|
|
if buildingHeight is None:
|
|
numFloors = random.randint(minFloors, maxFloors)
|
|
else:
|
|
numFloors = buildingHeight + 1
|
|
if (numFloors < minFloors) or (numFloors > maxFloors):
|
|
numFloors = random.randint(minFloors, maxFloors)
|
|
self.track = suitTrack
|
|
self.difficulty = difficulty
|
|
self.numFloors = numFloors
|
|
self.becameSuitTime = time.time()
|
|
self.fsm.request('clearOutToonInterior')
|
|
|
|
def cogdoTakeOver(self, difficulty, buildingHeight, track = 's'):
|
|
print 'Building %s (%s): cogdoTakeOver' % (self.doId, self.zoneId)
|
|
if not self.isToonBlock():
|
|
return None
|
|
|
|
self.updateSavedBy(None)
|
|
|
|
self.track = track
|
|
self.realTrack = track
|
|
self.difficulty = difficulty
|
|
self.numFloors = 0
|
|
self.becameSuitTime = time.time()
|
|
self.fsm.request('clearOutToonInteriorForCogdo')
|
|
|
|
def toonTakeOver(self):
|
|
if 'cogdo' in self.fsm.getCurrentState().getName().lower():
|
|
self.fsm.request('becomingToonFromCogdo')
|
|
else:
|
|
self.fsm.request('becomingToon')
|
|
if self.suitPlannerExt:
|
|
self.suitPlannerExt.recycleBuilding()
|
|
if hasattr(self, 'interior'):
|
|
self.interior.requestDelete()
|
|
del self.interior
|
|
|
|
def getFrontDoorPoint(self):
|
|
return self.frontDoorPoint
|
|
|
|
def setFrontDoorPoint(self, point):
|
|
self.frontDoorPoint = point
|
|
|
|
def getBlock(self):
|
|
(dummy, interiorZoneId) = self.getExteriorAndInteriorZoneId()
|
|
return [self.block, interiorZoneId]
|
|
|
|
def getSuitData(self):
|
|
return [ord(self.track), self.difficulty, self.numFloors]
|
|
|
|
def getState(self):
|
|
return [self.fsm.getCurrentState().getName(), globalClockDelta.getRealNetworkTime()]
|
|
|
|
def setState(self, state, timestamp=0):
|
|
self.fsm.request(state)
|
|
|
|
def isSuitBuilding(self):
|
|
state = self.fsm.getCurrentState().getName()
|
|
return state in ('suit', 'becomingSuit', 'clearOutToonInterior')
|
|
|
|
def isCogdo(self):
|
|
state = self.fsm.getCurrentState().getName()
|
|
return state in ('cogdo', 'becomingCogdo', 'clearOutToonInteriorForCogdo')
|
|
|
|
def isSuitBlock(self):
|
|
return self.isSuitBuilding() or self.isCogdo()
|
|
|
|
def isEstablishedSuitBlock(self):
|
|
state = self.fsm.getCurrentState().getName()
|
|
return state == 'suit'
|
|
|
|
def isToonBlock(self):
|
|
state = self.fsm.getCurrentState().getName()
|
|
return state in ('toon', 'becomingToon', 'becomingToonFromCogdo')
|
|
|
|
def getExteriorAndInteriorZoneId(self):
|
|
blockNumber = self.block
|
|
dnaStore = self.air.dnaStoreMap[self.canonicalZoneId]
|
|
zoneId = dnaStore.getZoneFromBlockNumber(blockNumber)
|
|
zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId)
|
|
interiorZoneId = (zoneId - (zoneId%100)) + 500 + blockNumber
|
|
return (zoneId, interiorZoneId)
|
|
|
|
def d_setState(self, state):
|
|
self.sendUpdate('setState', [state, globalClockDelta.getRealNetworkTime()])
|
|
|
|
def b_setVictorList(self, victorList):
|
|
self.setVictorList(victorList)
|
|
self.d_setVictorList(victorList)
|
|
|
|
def d_setVictorList(self, victorList):
|
|
self.sendUpdate('setVictorList', [victorList])
|
|
|
|
def setVictorList(self, victorList):
|
|
self.victorList = victorList
|
|
|
|
def findVictorIndex(self, avId):
|
|
for i in xrange(len(self.victorList)):
|
|
if self.victorList[i] == avId:
|
|
return i
|
|
|
|
def recordVictorResponse(self, avId):
|
|
index = self.findVictorIndex(avId)
|
|
if index is None:
|
|
self.air.writeServerEvent('suspicious', avId, 'DistributedBuildingAI.setVictorReady from toon not in %s.' % self.victorList)
|
|
return
|
|
self.victorResponses[index] = avId
|
|
|
|
def allVictorsResponded(self):
|
|
if self.victorResponses == self.victorList:
|
|
return 1
|
|
else:
|
|
return 0
|
|
|
|
def setVictorReady(self):
|
|
avId = self.air.getAvatarIdFromSender()
|
|
if self.victorResponses is None:
|
|
self.air.writeServerEvent('suspicious', avId, 'DistributedBuildingAI.setVictorReady in state %s.' % self.fsm.getCurrentState().getName())
|
|
return
|
|
self.recordVictorResponse(avId)
|
|
event = self.air.getAvatarExitEvent(avId)
|
|
self.ignore(event)
|
|
if self.allVictorsResponded():
|
|
self.toonTakeOver()
|
|
|
|
def setVictorExited(self, avId):
|
|
print 'victor %d exited unexpectedly for bldg %d' % (avId, self.doId)
|
|
self.recordVictorResponse(avId)
|
|
if self.allVictorsResponded():
|
|
self.toonTakeOver()
|
|
|
|
def enterOff(self):
|
|
pass
|
|
|
|
def exitOff(self):
|
|
pass
|
|
|
|
def getToon(self, toonId):
|
|
if toonId in self.air.doId2do:
|
|
return self.air.doId2do[toonId]
|
|
else:
|
|
self.notify.warning('getToon() - toon: %d not in repository!' % toonId)
|
|
|
|
def updateSavedBy(self, savedBy):
|
|
if self.savedBy:
|
|
for (avId, name, dna) in self.savedBy:
|
|
if not ZoneUtil.isWelcomeValley(self.zoneId):
|
|
self.trophyMgr.removeTrophy(avId, self.numFloors)
|
|
self.savedBy = savedBy
|
|
if self.savedBy:
|
|
for (avId, name, dna) in self.savedBy:
|
|
if not ZoneUtil.isWelcomeValley(self.zoneId):
|
|
self.trophyMgr.addTrophy(avId, name, self.numFloors)
|
|
|
|
def enterWaitForVictors(self, victorList, savedBy):
|
|
activeToons = []
|
|
for t in victorList:
|
|
toon = None
|
|
if t:
|
|
toon = self.getToon(t)
|
|
if toon is not None:
|
|
activeToons.append(toon)
|
|
for t in victorList:
|
|
toon = None
|
|
if t:
|
|
toon = self.getToon(t)
|
|
self.air.writeServerEvent('buildingDefeated', t, '%s|%s|%s|%s' % (self.track, self.numFloors, self.zoneId, victorList))
|
|
if toon is not None:
|
|
self.air.questManager.toonKilledBuilding(toon, self.track, self.difficulty, self.numFloors, self.zoneId, activeToons)
|
|
for i in xrange(0, 4):
|
|
victor = victorList[i]
|
|
if (victor is None) or (victor not in self.air.doId2do):
|
|
victorList[i] = 0
|
|
continue
|
|
event = self.air.getAvatarExitEvent(victor)
|
|
self.accept(event, self.setVictorExited, extraArgs=[victor])
|
|
self.b_setVictorList(victorList)
|
|
self.updateSavedBy(savedBy)
|
|
self.victorResponses = [0, 0, 0, 0]
|
|
self.d_setState('waitForVictors')
|
|
|
|
def exitWaitForVictors(self):
|
|
self.victorResponses = None
|
|
for victor in self.victorList:
|
|
event = simbase.air.getAvatarExitEvent(victor)
|
|
self.ignore(event)
|
|
|
|
def enterWaitForVictorsFromCogdo(self, victorList, savedBy):
|
|
activeToons = []
|
|
for t in victorList:
|
|
toon = None
|
|
if t:
|
|
toon = self.getToon(t)
|
|
|
|
if toon != None:
|
|
activeToons.append(toon)
|
|
continue
|
|
|
|
for t in victorList:
|
|
toon = None
|
|
if t:
|
|
toon = self.getToon(t)
|
|
self.air.writeServerEvent('buildingDefeated', t, '%s|%s|%s|%s' % (self.track, self.numFloors, self.zoneId, victorList))
|
|
|
|
if toon != None:
|
|
#self.air.questManager.toonKilledCogdo(toon, self.track, self.difficulty, self.numFloors, self.zoneId, activeToons)
|
|
continue
|
|
|
|
victorList.extend([None, None, None, None])
|
|
for i in range(0, 4):
|
|
victor = victorList[i]
|
|
if victor == None or not self.air.doId2do.has_key(victor):
|
|
victorList[i] = 0
|
|
continue
|
|
event = self.air.getAvatarExitEvent(victor)
|
|
self.accept(event, self.setVictorExited, extraArgs = [
|
|
victor])
|
|
|
|
self.b_setVictorList(victorList[:4])
|
|
self.updateSavedBy(savedBy)
|
|
self.victorResponses = [
|
|
0,
|
|
0,
|
|
0,
|
|
0]
|
|
self.d_setState('waitForVictorsFromCogdo')
|
|
|
|
def exitWaitForVictorsFromCogdo(self):
|
|
self.victorResponses = None
|
|
for victor in self.victorList:
|
|
event = simbase.air.getAvatarExitEvent(victor)
|
|
self.ignore(event)
|
|
|
|
def enterBecomingToon(self):
|
|
self.d_setState('becomingToon')
|
|
name = self.taskName(str(self.block) + '_becomingToon-timer')
|
|
taskMgr.doMethodLater(SuitBuildingGlobals.VICTORY_SEQUENCE_TIME, self.becomingToonTask, name)
|
|
|
|
def exitBecomingToon(self):
|
|
name = self.taskName(str(self.block) + '_becomingToon-timer')
|
|
taskMgr.remove(name)
|
|
|
|
def enterBecomingToonFromCogdo(self):
|
|
self.d_setState('becomingToonFromCogdo')
|
|
name = self.taskName(str(self.block) + '_becomingToonFromCogdo-timer')
|
|
taskMgr.doMethodLater(SuitBuildingGlobals.VICTORY_SEQUENCE_TIME, self.becomingToonTask, name)
|
|
|
|
def exitBecomingToonFromCogdo(self):
|
|
name = self.taskName(str(self.block) + '_becomingToonFromCogdo-timer')
|
|
taskMgr.remove(name)
|
|
|
|
def becomingToonTask(self, task):
|
|
self.fsm.request('toon')
|
|
self.suitPlannerExt.buildingMgr.save()
|
|
return Task.done
|
|
|
|
def enterToon(self):
|
|
self.d_setState('toon')
|
|
(exteriorZoneId, interiorZoneId) = self.getExteriorAndInteriorZoneId()
|
|
if simbase.config.GetBool('want-new-toonhall', 1) and ZoneUtil.getCanonicalZoneId(interiorZoneId) == ToonHall:
|
|
self.interior = DistributedToonHallInteriorAI.DistributedToonHallInteriorAI(self.block, self.air, interiorZoneId, self)
|
|
else:
|
|
self.interior = DistributedToonInteriorAI.DistributedToonInteriorAI(self.block, self.air, interiorZoneId, self)
|
|
self.interior.generateWithRequired(interiorZoneId)
|
|
door = self.createExteriorDoor()
|
|
insideDoor = DistributedDoorAI.DistributedDoorAI(self.air, self.block, DoorTypes.INT_STANDARD)
|
|
door.setOtherDoor(insideDoor)
|
|
insideDoor.setOtherDoor(door)
|
|
door.zoneId = exteriorZoneId
|
|
insideDoor.zoneId = interiorZoneId
|
|
door.generateWithRequired(exteriorZoneId)
|
|
insideDoor.generateWithRequired(interiorZoneId)
|
|
self.door = door
|
|
self.insideDoor = insideDoor
|
|
self.becameSuitTime = 0
|
|
self.knockKnock = DistributedKnockKnockDoorAI.DistributedKnockKnockDoorAI(self.air, self.block)
|
|
self.knockKnock.generateWithRequired(exteriorZoneId)
|
|
self.air.writeServerEvent('building-toon', self.doId, '%s|%s' % (self.zoneId, self.block))
|
|
|
|
def createExteriorDoor(self):
|
|
result = DistributedDoorAI.DistributedDoorAI(self.air, self.block, DoorTypes.EXT_STANDARD)
|
|
return result
|
|
|
|
def exitToon(self):
|
|
self.door.setDoorLock(FADoorCodes.BUILDING_TAKEOVER)
|
|
|
|
def enterClearOutToonInterior(self):
|
|
self.d_setState('clearOutToonInterior')
|
|
if hasattr(self, 'interior'):
|
|
self.interior.setState('beingTakenOver')
|
|
name = self.taskName(str(self.block) + '_clearOutToonInterior-timer')
|
|
taskMgr.doMethodLater(SuitBuildingGlobals.CLEAR_OUT_TOON_BLDG_TIME, self.clearOutToonInteriorTask, name)
|
|
|
|
def exitClearOutToonInterior(self):
|
|
name = self.taskName(str(self.block) + '_clearOutToonInterior-timer')
|
|
taskMgr.remove(name)
|
|
|
|
def clearOutToonInteriorTask(self, task):
|
|
self.fsm.request('becomingSuit')
|
|
return Task.done
|
|
|
|
def enterBecomingSuit(self):
|
|
self.sendUpdate('setSuitData', [ord(self.track), self.difficulty, self.numFloors])
|
|
self.d_setState('becomingSuit')
|
|
name = self.taskName(str(self.block) + '_becomingSuit-timer')
|
|
taskMgr.doMethodLater(SuitBuildingGlobals.TO_SUIT_BLDG_TIME, self.becomingSuitTask, name)
|
|
|
|
def exitBecomingSuit(self):
|
|
name = self.taskName(str(self.block) + '_becomingSuit-timer')
|
|
taskMgr.remove(name)
|
|
if hasattr(self, 'interior'):
|
|
self.interior.requestDelete()
|
|
del self.interior
|
|
self.door.requestDelete()
|
|
del self.door
|
|
self.insideDoor.requestDelete()
|
|
del self.insideDoor
|
|
self.knockKnock.requestDelete()
|
|
del self.knockKnock
|
|
|
|
def becomingSuitTask(self, task):
|
|
self.fsm.request('suit')
|
|
self.suitPlannerExt.buildingMgr.save()
|
|
return Task.done
|
|
|
|
def enterSuit(self):
|
|
self.sendUpdate('setSuitData', [ord(self.track), self.difficulty, self.numFloors])
|
|
(zoneId, interiorZoneId) = self.getExteriorAndInteriorZoneId()
|
|
self.planner = SuitPlannerInteriorAI.SuitPlannerInteriorAI(self.numFloors, self.difficulty, self.track, interiorZoneId)
|
|
self.d_setState('suit')
|
|
(exteriorZoneId, interiorZoneId) = self.getExteriorAndInteriorZoneId()
|
|
self.elevator = DistributedElevatorExtAI.DistributedElevatorExtAI(self.air, self)
|
|
self.elevator.generateWithRequired(exteriorZoneId)
|
|
self.air.writeServerEvent('building-cog', self.doId, '%s|%s|%s|%s' % (self.zoneId, self.block, self.track, self.numFloors))
|
|
|
|
def exitSuit(self):
|
|
del self.planner
|
|
if hasattr(self, 'elevator'):
|
|
self.elevator.requestDelete()
|
|
del self.elevator
|
|
|
|
def enterClearOutToonInteriorForCogdo(self):
|
|
self.d_setState('clearOutToonInteriorForCogdo')
|
|
if hasattr(self, 'interior'):
|
|
self.interior.setState('beingTakenOver')
|
|
name = self.taskName(str(self.block) + '_clearOutToonInteriorForCogdo-timer')
|
|
taskMgr.doMethodLater(SuitBuildingGlobals.CLEAR_OUT_TOON_BLDG_TIME, self.clearOutToonInteriorForCogdoTask, name)
|
|
|
|
def exitClearOutToonInteriorForCogdo(self):
|
|
name = self.taskName(str(self.block) + '_clearOutToonInteriorForCogdo-timer')
|
|
taskMgr.remove(name)
|
|
|
|
def clearOutToonInteriorForCogdoTask(self, task):
|
|
self.fsm.request('becomingCogdo')
|
|
return Task.done
|
|
|
|
def enterBecomingCogdo(self):
|
|
self.sendUpdate('setSuitData', [
|
|
ord(self.realTrack),
|
|
self.difficulty,
|
|
self.numFloors])
|
|
self.d_setState('becomingCogdo')
|
|
name = self.taskName(str(self.block) + '_becomingCogdo-timer')
|
|
taskMgr.doMethodLater(SuitBuildingGlobals.TO_SUIT_BLDG_TIME, self.becomingCogdoTask, name)
|
|
|
|
def exitBecomingCogdo(self):
|
|
name = self.taskName(str(self.block) + '_becomingCogdo-timer')
|
|
taskMgr.remove(name)
|
|
if hasattr(self, 'interior'):
|
|
self.interior.requestDelete()
|
|
del self.interior
|
|
self.door.requestDelete()
|
|
del self.door
|
|
self.insideDoor.requestDelete()
|
|
del self.insideDoor
|
|
self.knockKnock.requestDelete()
|
|
del self.knockKnock
|
|
|
|
def becomingCogdoTask(self, task):
|
|
self.fsm.request('cogdo')
|
|
self.suitPlannerExt.buildingMgr.save()
|
|
return Task.done
|
|
|
|
def enterCogdo(self):
|
|
self.sendUpdate('setSuitData', [
|
|
ord(self.realTrack),
|
|
self.difficulty,
|
|
self.numFloors])
|
|
(zoneId, interiorZoneId) = self.getExteriorAndInteriorZoneId()
|
|
self._cogdoLayout = CogdoLayout(self.numFloors)
|
|
self.planner = SuitPlannerCogdoInteriorAI(self._cogdoLayout, self.difficulty, self.track, interiorZoneId)
|
|
self.d_setState('cogdo')
|
|
(exteriorZoneId, interiorZoneId) = self.getExteriorAndInteriorZoneId()
|
|
self.elevator = DistributedCogdoElevatorExtAI(self.air, self)
|
|
self.elevator.generateWithRequired(exteriorZoneId)
|
|
|
|
def exitCogdo(self):
|
|
del self.planner
|
|
if hasattr(self, 'elevator'):
|
|
self.elevator.requestDelete()
|
|
del self.elevator
|
|
|
|
def setSuitPlannerExt(self, planner):
|
|
self.suitPlannerExt = planner
|
|
|
|
def _createSuitInterior(self):
|
|
return DistributedSuitInteriorAI.DistributedSuitInteriorAI(self.air, self.elevator)
|
|
|
|
def _createCogdoInterior(self):
|
|
return DistributedCogdoInteriorAI(self.air, self)
|
|
|
|
def createSuitInterior(self):
|
|
self.interior = self._createSuitInterior()
|
|
(dummy, interiorZoneId) = self.getExteriorAndInteriorZoneId()
|
|
self.interior.fsm.request('WaitForAllToonsInside')
|
|
self.interior.generateWithRequired(interiorZoneId)
|
|
|
|
def createCogdoInterior(self):
|
|
self.interior = self._createCogdoInterior()
|
|
(dummy, interiorZoneId) = self.getExteriorAndInteriorZoneId()
|
|
self.interior.generateWithRequired(interiorZoneId)
|
|
self.interior.b_setState('WaitForAllToonsInside')
|
|
|
|
def deleteSuitInterior(self):
|
|
if hasattr(self, 'interior'):
|
|
self.interior.requestDelete()
|
|
del self.interior
|
|
if hasattr(self, 'elevator'):
|
|
self.elevator.d_setFloor(-1)
|
|
self.elevator.open()
|
|
|
|
def deleteCogdoInterior(self):
|
|
self.deleteSuitInterior()
|