mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 04:02:40 -06:00
f024e9b7a6
The OTPDialog needs to be fixed k
333 lines
13 KiB
Python
Executable file
333 lines
13 KiB
Python
Executable file
from pandac.PandaModules import *
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from direct.showbase.PythonUtil import Functor
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from toontown.toonbase.PythonUtil import PriorityCallbacks
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from direct.task import Task
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from toontown.distributed.ToontownMsgTypes import *
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from otp.otpbase import OTPGlobals
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import StateData
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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import ZoneUtil
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class QuietZoneState(StateData.StateData):
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notify = DirectNotifyGlobal.directNotify.newCategory('QuietZoneState')
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Disable = False
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Queue = []
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def __init__(self, doneEvent):
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StateData.StateData.__init__(self, doneEvent)
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self.fsm = ClassicFSM.ClassicFSM('QuietZoneState', [State.State('off', self.enterOff, self.exitOff, ['waitForQuietZoneResponse']),
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State.State('waitForQuietZoneResponse', self.enterWaitForQuietZoneResponse, self.exitWaitForQuietZoneResponse, ['waitForZoneRedirect']),
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State.State('waitForZoneRedirect', self.enterWaitForZoneRedirect, self.exitWaitForZoneRedirect, ['waitForSetZoneResponse']),
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State.State('waitForSetZoneResponse', self.enterWaitForSetZoneResponse, self.exitWaitForSetZoneResponse, ['waitForSetZoneComplete']),
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State.State('waitForSetZoneComplete', self.enterWaitForSetZoneComplete, self.exitWaitForSetZoneComplete, ['waitForLocalAvatarOnShard']),
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State.State('waitForLocalAvatarOnShard', self.enterWaitForLocalAvatarOnShard, self.exitWaitForLocalAvatarOnShard, ['off'])], 'off', 'off')
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self._enqueueCount = 0
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self.fsm.enterInitialState()
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def load(self):
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self.notify.debug('load()')
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def unload(self):
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self._dequeue()
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self.notify.debug('unload()')
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del self.fsm
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@classmethod
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def enqueueState(cls, state, requestStatus):
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cls.Queue = [(state, requestStatus)] + cls.Queue
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state._enqueueCount += 1
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if len(cls.Queue) == 1:
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cls.startNextQueuedState()
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@classmethod
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def dequeueState(cls, state):
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s, requestStatus = cls.Queue.pop()
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s._enqueueCount -= 1
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if len(cls.Queue) > 0:
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cls.startNextQueuedState()
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@classmethod
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def startNextQueuedState(cls):
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state, requestStatus = cls.Queue[-1]
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state._start(requestStatus)
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def _dequeue(self):
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newQ = []
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for item in self.__class__.Queue:
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state, requestStatus = item
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if state is not self:
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newQ.append(item)
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self.__class__.Queue = newQ
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def getEnterWaitForSetZoneResponseMsg(self):
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return 'enterWaitForSetZoneResponse-%s' % (id(self),)
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def getQuietZoneLeftEvent(self):
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return '%s-%s' % (base.cr.getQuietZoneLeftEvent(), id(self))
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def getSetZoneCompleteEvent(self):
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return 'setZoneComplete-%s' % (id(self),)
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def enter(self, requestStatus):
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self.notify.debug('enter(requestStatus=' + str(requestStatus) + ')')
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self._requestStatus = requestStatus
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self._leftQuietZoneCallbacks = None
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self._setZoneCompleteCallbacks = None
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self._leftQuietZoneLocalCallbacks = {}
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self._setZoneCompleteLocalCallbacks = {}
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self.enqueueState(self, requestStatus)
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return
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def _start(self, requestStatus):
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base.transitions.fadeScreen(1.0)
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self.fsm.request('waitForQuietZoneResponse')
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def getRequestStatus(self):
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return self._requestStatus
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def exit(self):
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self.notify.debug('exit()')
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del self._requestStatus
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base.transitions.noTransitions()
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self.fsm.request('off')
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self._dequeue()
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def waitForDatabase(self, description):
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if base.endlessQuietZone:
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return
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base.cr.waitForDatabaseTimeout(requestName='quietZoneState-%s' % description)
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def clearWaitForDatabase(self):
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base.cr.cleanupWaitingForDatabase()
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def addLeftQuietZoneCallback(self, callback, priority = None):
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if self._leftQuietZoneCallbacks:
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return self._leftQuietZoneCallbacks.add(callback, priority)
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else:
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token = PriorityCallbacks.GetToken()
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fdc = SubframeCall(callback, taskMgr.getCurrentTask().getPriority() - 1)
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self._leftQuietZoneLocalCallbacks[token] = fdc
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return token
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def removeLeftQuietZoneCallback(self, token):
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if token is not None:
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lc = self._leftQuietZoneLocalCallbacks.pop(token, None)
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if lc:
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lc.cleanup()
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if self._leftQuietZoneCallbacks:
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self._leftQuietZoneCallbacks.remove(token)
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return
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def addSetZoneCompleteCallback(self, callback, priority = None):
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if self._setZoneCompleteCallbacks:
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return self._setZoneCompleteCallbacks.add(callback, priority)
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else:
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token = PriorityCallbacks.GetToken()
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fdc = SubframeCall(callback, taskMgr.getCurrentTask().getPriority() - 1)
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self._setZoneCompleteLocalCallbacks[token] = fdc
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return token
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def removeSetZoneCompleteCallback(self, token):
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if token is not None:
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lc = self._setZoneCompleteLocalCallbacks.pop(token, None)
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if lc:
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lc.cleanup()
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if self._setZoneCompleteCallbacks:
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self._setZoneCompleteCallbacks.remove(token)
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return
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def handleWaitForQuietZoneResponse(self, msgType, di):
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self.notify.debug('handleWaitForQuietZoneResponse(' + 'msgType=' + str(msgType) + ', di=' + str(di) + ')')
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if msgType == CLIENT_ENTER_OBJECT_REQUIRED:
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base.cr.handleQuietZoneGenerateWithRequired(di)
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elif msgType == CLIENT_ENTER_OBJECT_REQUIRED_OTHER:
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base.cr.handleQuietZoneGenerateWithRequiredOther(di)
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elif msgType == CLIENT_OBJECT_SET_FIELD:
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base.cr.handleQuietZoneUpdateField(di)
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elif msgType in QUIET_ZONE_IGNORED_LIST:
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self.notify.debug('ignoring unwanted message from previous zone')
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else:
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base.cr.handlePlayGame(msgType, di)
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def handleWaitForZoneRedirect(self, msgType, di):
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self.notify.debug('handleWaitForZoneRedirect(' + 'msgType=' + str(msgType) + ', di=' + str(di) + ')')
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if msgType == CLIENT_ENTER_OBJECT_REQUIRED:
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base.cr.handleQuietZoneGenerateWithRequired(di)
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elif msgType == CLIENT_ENTER_OBJECT_REQUIRED_OTHER:
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base.cr.handleQuietZoneGenerateWithRequiredOther(di)
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elif msgType == CLIENT_OBJECT_SET_FIELD:
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base.cr.handleQuietZoneUpdateField(di)
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else:
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base.cr.handlePlayGame(msgType, di)
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def enterOff(self):
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self.notify.debug('enterOff()')
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def exitOff(self):
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self.notify.debug('exitOff()')
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self._leftQuietZoneCallbacks = PriorityCallbacks()
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self._setZoneCompleteCallbacks = PriorityCallbacks()
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self._leftQuietZoneLocalCallbacks = {}
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self._setZoneCompleteLocalCallbacks = {}
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def enterWaitForQuietZoneResponse(self):
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self.notify.debug('enterWaitForQuietZoneResponse(doneStatus=' + str(self._requestStatus) + ')')
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if not self.Disable:
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base.cr.handler = self.handleWaitForQuietZoneResponse
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base.cr.handlerArgs = self._requestStatus
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base.cr.setInQuietZone(True)
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self.setZoneDoneEvent = base.cr.getNextSetZoneDoneEvent()
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self.acceptOnce(self.setZoneDoneEvent, self._handleQuietZoneComplete)
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self.waitForDatabase('WaitForQuietZoneResponse')
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if base.slowQuietZone:
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def sQZR(task):
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base.cr.sendQuietZoneRequest()
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return Task.done
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taskMgr.doMethodLater(base.slowQuietZoneDelay, sQZR, 'slowQuietZone-sendQuietZoneRequest')
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else:
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base.cr.sendQuietZoneRequest()
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def _handleQuietZoneComplete(self):
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self.fsm.request('waitForZoneRedirect')
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def exitWaitForQuietZoneResponse(self):
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self.notify.debug('exitWaitForQuietZoneResponse()')
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self.clearWaitForDatabase()
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base.cr.handler = base.cr.handlePlayGame
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base.cr.handlerArgs = None
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base.cr.setInQuietZone(False)
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self.ignore(self.setZoneDoneEvent)
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del self.setZoneDoneEvent
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return
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def enterWaitForZoneRedirect(self):
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print 'entered wait for zone redirect'
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self.notify.debug('enterWaitForZoneRedirect(requestStatus=' + str(self._requestStatus) + ')')
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if not self.Disable:
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base.cr.handler = self.handleWaitForZoneRedirect
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base.cr.handlerArgs = self._requestStatus
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base.cr.setInQuietZone(True)
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self.waitForDatabase('WaitForZoneRedirect')
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self.fsm.request('waitForSetZoneResponse')
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def gotZoneRedirect(self, zoneId):
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self.notify.info('Redirecting to zone %s.' % zoneId)
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base.cr.handlerArgs['zoneId'] = zoneId
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base.cr.handlerArgs['hoodId'] = ZoneUtil.getHoodId(zoneId)
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self.fsm.request('waitForSetZoneResponse')
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def exitWaitForZoneRedirect(self):
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self.notify.debug('exitWaitForZoneRedirect()')
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self.clearWaitForDatabase()
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base.cr.handler = base.cr.handlePlayGame
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base.cr.handlerArgs = None
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base.cr.setInQuietZone(False)
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return
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def enterWaitForSetZoneResponse(self):
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print 'entered wait for set zone response - 2'
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self.notify.debug('enterWaitForSetZoneResponse(requestStatus=' + str(self._requestStatus) + ')')
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if not self.Disable:
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messenger.send(self.getEnterWaitForSetZoneResponseMsg(), [self._requestStatus])
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base.cr.handlerArgs = self._requestStatus
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zoneId = self._requestStatus['zoneId']
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base.cr.dumpAllSubShardObjects()
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base.cr.resetDeletedSubShardDoIds()
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base.cr.sendSetZoneMsg(zoneId)
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self.waitForDatabase('WaitForSetZoneResponse')
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self.fsm.request('waitForSetZoneComplete')
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def exitWaitForSetZoneResponse(self):
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self.notify.debug('exitWaitForSetZoneResponse()')
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self.clearWaitForDatabase()
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base.cr.handler = base.cr.handlePlayGame
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base.cr.handlerArgs = None
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return
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def enterWaitForSetZoneComplete(self):
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self.notify.debug('enterWaitForSetZoneComplete(requestStatus=' + str(self._requestStatus) + ')')
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if not self.Disable:
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base.cr.handlerArgs = self._requestStatus
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if base.slowQuietZone:
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def delayFunc(self = self):
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def hSZC(task):
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self._handleSetZoneComplete()
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return Task.done
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taskMgr.doMethodLater(base.slowQuietZoneDelay, hSZC, 'slowQuietZone-sendSetZoneComplete')
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nextFunc = delayFunc
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else:
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nextFunc = self._handleSetZoneComplete
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self.waitForDatabase('WaitForSetZoneComplete')
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self.setZoneDoneEvent = base.cr.getLastSetZoneDoneEvent()
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self.acceptOnce(self.setZoneDoneEvent, nextFunc)
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if base.placeBeforeObjects:
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self._leftQuietZoneCallbacks()
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self._leftQuietZoneCallbacks = None
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fdcs = self._leftQuietZoneLocalCallbacks.values()
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self._leftQuietZoneLocalCallbacks = {}
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for fdc in fdcs:
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if not fdc.isFinished():
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fdc.finish()
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messenger.send(self.getQuietZoneLeftEvent())
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return
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def _handleSetZoneComplete(self):
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self.fsm.request('waitForLocalAvatarOnShard')
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def exitWaitForSetZoneComplete(self):
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self.notify.debug('exitWaitForSetZoneComplete()')
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self.clearWaitForDatabase()
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base.cr.handler = base.cr.handlePlayGame
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base.cr.handlerArgs = None
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self.ignore(self.setZoneDoneEvent)
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del self.setZoneDoneEvent
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return
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def enterWaitForLocalAvatarOnShard(self):
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self.notify.debug('enterWaitForLocalAvatarOnShard()')
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if not self.Disable:
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base.cr.handlerArgs = self._requestStatus
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self._onShardEvent = localAvatar.getArrivedOnDistrictEvent()
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self.waitForDatabase('WaitForLocalAvatarOnShard')
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if localAvatar.isGeneratedOnDistrict(localAvatar.defaultShard):
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self._announceDone()
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else:
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self.acceptOnce(self._onShardEvent, self._announceDone)
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def _announceDone(self):
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base.localAvatar.startChat()
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if base.endlessQuietZone:
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self._dequeue()
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return
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doneEvent = self.doneEvent
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requestStatus = self._requestStatus
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self._setZoneCompleteCallbacks()
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self._setZoneCompleteCallbacks = None
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fdcs = self._setZoneCompleteLocalCallbacks.values()
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self._setZoneCompleteLocalCallbacks = {}
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for fdc in fdcs:
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if not fdc.isFinished():
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fdc.finish()
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messenger.send(self.getSetZoneCompleteEvent(), [requestStatus])
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messenger.send(doneEvent)
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self._dequeue()
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return
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def exitWaitForLocalAvatarOnShard(self):
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self.notify.debug('exitWaitForLocalAvatarOnShard()')
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self.clearWaitForDatabase()
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self.ignore(self._onShardEvent)
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base.cr.handlerArgs = None
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del self._onShardEvent
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return
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