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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
33 lines
1 KiB
Python
33 lines
1 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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from toontown.estate.DistributedPlantBaseAI import DistributedPlantBaseAI
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import GardenGlobals
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class DistributedGagTreeAI(DistributedPlantBaseAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistributedGagTreeAI")
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def __init__(self, air):
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DistributedPlantBaseAI.__init__(self, air)
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self.setTypeIndex(GardenGlobals.GAG_TREE_TYPE)
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self.wilted = 0
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def setWilted(self, wilted):
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self.wilted = wilted
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def d_setWilted(self, wilted):
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self.sendUpdate("setWilted", [wilted])
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def b_setWilted(self, wilted):
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self.setWilted(wilted)
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self.d_setWilted(wilted)
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def getWilted(self):
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return self.wilted
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def calculate(self, nextGrowth, nextLevelDecrease):
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now = time.time()
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while nextLevelDecrease < now:
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nextLevelDecrease += 3893475798397 # to do
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self.b_setWaterLevel(max(-1, self.waterLevel - 1))
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def requestHarvest(self):
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pass
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