Poodletooth-iLand/toontown/parties/DistributedPartyCannonActivity.py
2015-05-10 18:58:31 -05:00

954 lines
40 KiB
Python

import math
from pandac.PandaModules import *
from direct.distributed.ClockDelta import *
from direct.interval.IntervalGlobal import *
from direct.task.Task import Task
from panda3d.core import PythonTask
from toontown.toontowngui import TTDialog
from toontown.toonbase.ToonBaseGlobal import *
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from toontown.effects import Splash, DustCloud, Wake
from toontown.minigame import Trajectory
from toontown.minigame import CannonGameGlobals
from toontown.parties import PartyGlobals
from toontown.parties.PartyGlobals import ActivityIds
from toontown.parties.PartyGlobals import ActivityTypes
from toontown.parties.PartyGlobals import FireworksStartedEvent
from toontown.parties.PartyGlobals import FireworksFinishedEvent
from toontown.parties.PartyGlobals import PartyCannonCollisions
from toontown.parties.DistributedPartyActivity import DistributedPartyActivity
from toontown.parties.CannonGui import CannonGui
from toontown.parties.PartyUtils import toRadians, toDegrees
CANNON_ROTATION_VEL = 15.0
CANNON_ANGLE_VEL = 15.0
GROUND_PLANE_MIN = -15
SHADOW_Z_OFFSET = 0.5
INITIAL_VELOCITY = 90.0
WHISTLE_SPEED = INITIAL_VELOCITY * 0.35
class DistributedPartyCannonActivity(DistributedPartyActivity):
# I never go anywhere without my party cannon!
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPartyCannonActivity')
HIT_GROUND = 0
HIT_TOWER = 1
HIT_WATER = 2
REACTIVATE_CLOUD_TASK = 'PartyActivity_ReactivateLastCloud'
RULES_DONE_EVENT = 'DistributedPartyCannonActivity_RULES_DONE_EVENT'
LOCAL_TOON_LANDED_EVENT = 'DistributedPartyCannonActivity_LOCAL_TOON_LANDED_EVENT'
NetDivisor = 100
TimeFactor = 0.75
BroadcastPeriod = 0.2
def __init__(self, cr):
DistributedPartyActivity.__init__(self, cr, ActivityIds.PartyCannon, ActivityTypes.Continuous, wantRewardGui=True)
self.gui = None
self.firingCannon = None
self.shadowNode = None
self.partyDoId = None
self.splash = None
self.dustCloud = None
self.lastWakeTime = 0
self.localFlyingDropShadow = None
self.localFlyingToon = None
self.localFlyingToonId = 0
self._lastBroadcastTime = -self.BroadcastPeriod
self._dirtyNewVel = None
self.hitBumper = 0
self.hitCloud = 0
self.lastPos = Vec3(0, 0, 0)
self.lastVel = Vec3(0, 0, 0)
self.vel = Vec3(0, 0, 0)
self.landingPos = Vec3(0, 0, 0)
self.t = 0
self.lastT = 0
self.deltaT = 0
self._lastCloudHit = None
self.cameraPos = Vec3(0, -15.0, -25.0)
self.cameraSpeed = 5.0
self.camNode = None
self.flyingToonOffsetRotation = 0
self.flyingToonOffsetAngle = 0
self.flyingToonOffsetX = 0
self.flyingToonOffsetY = 0
self.flyingToonCloudsHit = 0
self.initialFlyVel = 0
self._localPlayedBefore = False
self.hitTrack = None
self.cTrav = None
self.flyColNode = None
self.flyColNodePath = None
self._flyingCollisionTaskName = None
return
def generateInit(self):
DistributedPartyActivity.generateInit(self)
self.taskNameFireCannon = self.taskName('fireCannon')
self.taskNameShoot = self.taskName('shootTask')
self.taskNameFly = self.taskName('flyTask')
self.gui = CannonGui()
def load(self):
self.notify.debug('load')
DistributedPartyActivity.load(self)
base.cr.playGame.hood.loader.loadClouds()
base.cr.playGame.hood.loader.setCloudSwitch(1)
self.shadow = loader.loadModel('phase_3/models/props/drop_shadow')
self.shadowNode = hidden.attachNewNode('dropShadow')
self.shadow.copyTo(self.shadowNode)
self.shadowNode.setColor(0, 0, 0, 0.5)
self.shadowNode.setBin('fixed', 0, 1)
self.splash = Splash.Splash(render)
self.dustCloud = DustCloud.DustCloud(render)
self.dustCloud.setBillboardPointEye()
self.sndHitGround = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
self.sndHitWater = base.loadSfx('phase_4/audio/sfx/MG_cannon_splash.ogg')
self.sndHitHouse = base.loadSfx('phase_5/audio/sfx/AA_drop_sandbag.ogg')
self.sndBounce1 = base.loadSfx('phase_13/audio/sfx/bounce1.ogg')
self.sndBounce2 = base.loadSfx('phase_13/audio/sfx/bounce2.ogg')
self.sndBounce3 = base.loadSfx('phase_13/audio/sfx/bounce3.ogg')
self.onstage()
self.sign.reparentTo(hidden)
self.sign.setPos(-6.0, 10.0, 0.0)
self.accept(FireworksStartedEvent, self.__handleFireworksStarted)
self.accept(FireworksFinishedEvent, self.__handleFireworksFinished)
def generate(self):
DistributedPartyActivity.generate(self)
self._doneCannons = False
self._avId2trajectoryInfo = {}
self._remoteToonFlyTaskName = 'remoteToonFlyTask-%s' % self.doId
taskMgr.add(self._remoteToonFlyTask, self._remoteToonFlyTaskName, priority=45)
self.d_cloudsColorRequest()
def unload(self):
self.notify.debug('unload')
DistributedPartyActivity.unload(self)
if self.shadowNode is not None:
self.shadowNode.removeNode()
del self.shadowNode
if self.splash is not None:
self.splash.destroy()
del self.splash
if self.dustCloud is not None:
self.dustCloud.destroy()
del self.dustCloud
del self.sndHitHouse
del self.sndHitGround
del self.sndHitWater
del self.sndBounce1
del self.sndBounce2
del self.sndBounce3
if self.localFlyingToon:
self.__resetToon(self.localFlyingToon)
self.localFlyingToon.loop('neutral')
self.localFlyingToon.setPlayRate(1.0, 'run')
self.localFlyingToon = None
self.ignoreAll()
return
def onstage(self):
self.notify.debug('onstage')
self.splash.reparentTo(render)
self.dustCloud.reparentTo(render)
def offstage(self):
self.notify.debug('offstage')
if self.splash is not None:
self.splash.reparentTo(hidden)
self.splash.stop()
if self.dustCloud is not None:
self.dustCloud.reparentTo(hidden)
self.dustCloud.stop()
return
def disable(self):
taskMgr.remove(self._remoteToonFlyTaskName)
if self._flyingCollisionTaskName:
taskMgr.remove(self._flyingCollisionTaskName)
taskMgr.remove(self.taskNameFireCannon)
taskMgr.remove(self.taskNameShoot)
taskMgr.remove(self.taskNameFly)
taskMgr.remove(DistributedPartyCannonActivity.REACTIVATE_CLOUD_TASK)
self.ignoreAll()
if self.localFlyingToonId:
self.__stopCollisionHandler(self.localFlyingToon)
self.__stopLocalFlyTask(self.localFlyingToonId)
self.setMovie(PartyGlobals.CANNON_MOVIE_CLEAR, self.localFlyingToonId)
if self.hitTrack is not None:
self.hitTrack.finish()
del self.hitTrack
self.hitTrack = None
DistributedPartyActivity.disable(self)
return
def delete(self):
self.offstage()
DistributedPartyActivity.delete(self)
def setMovie(self, mode, toonId):
self.notify.debug('%s setMovie(%s, %s)' % (self.doId, toonId, mode))
if toonId != base.localAvatar.doId:
return
if mode == PartyGlobals.CANNON_MOVIE_CLEAR:
self.landToon(toonId)
elif mode == PartyGlobals.CANNON_MOVIE_LANDED:
self.landToon(toonId)
elif mode == PartyGlobals.CANNON_MOVIE_FORCE_EXIT:
self.landToon(toonId)
def __handleAvatarGone(self):
self.setMovie(PartyGlobals.CANNON_MOVIE_CLEAR, 0)
def handleToonDisabled(self, toonId):
self.notify.warning('handleToonDisabled no implementation yet')
def handleToonJoined(self, toonId):
self.notify.warning('handleToonJoined no implementation yet')
def isLocalToon(self, av):
return base.localAvatar == av
def isLocalToonId(self, toonId):
return base.localAvatar.doId == toonId
def getTitle(self):
return TTLocalizer.PartyCannonActivityTitle
def getInstructions(self):
return TTLocalizer.PartyCannonActivityInstructions
def hasPlayedBefore(self):
return self._localPlayedBefore
def displayRules(self):
self.startRules()
def handleRulesDone(self):
self.finishRules()
self._localPlayedBefore = True
messenger.send(DistributedPartyCannonActivity.RULES_DONE_EVENT)
def setCannonWillFire(self, cannonId, zRot, angle):
self.notify.debug('setCannonWillFire: %d %d %d' % (cannonId, zRot, angle))
cannon = base.cr.doId2do.get(cannonId)
if cannon is None:
self.notify.warning("Cannon has not been created, but we got this message. Don't show firing.")
return
if not cannon.getToonInside():
self.notify.warning("setCannonWillFire, but no toon insde. Don't show firing")
return
if self.isLocalToon(cannon.getToonInside()):
self.localFlyingToon = base.localAvatar
self.localFlyingToonId = base.localAvatar.doId
self.localFiringCannon = cannon
self.flyingToonCloudsHit = 0
cannon.updateModel(zRot, angle)
toonId = cannon.getToonInside().doId
task = PythonTask(self.__fireCannonTask)
task.toonId = toonId
task.cannon = cannon
taskMgr.add(task, self.taskNameFireCannon)
self.toonIds.append(toonId)
return
def __fireCannonTask(self, task):
launchTime = 0.0
toonId = task.toonId
cannon = task.cannon
toon = cannon.getToonInside()
self.notify.debug(str(self.doId) + ' FIRING CANNON FOR TOON ' + str(toonId))
if not cannon.isToonInside():
return Task.done
if self.isLocalToonId(toonId):
self.inWater = 0
startPos, startHpr, startVel, trajectory = self.__calcFlightResults(cannon, toonId, launchTime)
self.notify.debug('start position: ' + str(startPos))
self.notify.debug('start velocity: ' + str(startVel))
self.notify.debug('time of launch: ' + str(launchTime))
cannon.removeToonReadyToFire()
shootTask = PythonTask(self.__shootTask, self.taskNameShoot)
shootTask.info = {'toonId': toonId,
'cannon': cannon}
if self.isLocalToonId(toonId):
self.flyingToonOffsetRotation = 0
self.flyingToonOffsetAngle = 0
self.flyingToonOffsetX = 0
self.flyingToonOffsetY = 0
self.hitCloud = 0
self.initialFlyVel = INITIAL_VELOCITY
self.camNode = NodePath(self.uniqueName('flyingCamera'))
self.camNode.setScale(0.5)
self.camNode.setPos(self.localFlyingToon.getPos())
self.camNode.setHpr(self.localFlyingToon.getHpr())
self.camNode.reparentTo(render)
self.lastStartVel = startVel
place = base.cr.playGame.getPlace()
place.fsm.request('activity')
toon.dropShadow.hide()
self.localFlyingDropShadow = self.shadowNode.copyTo(hidden)
vel = startVel
toon.lookAt(toon.getPos() + Vec3(vel[0], vel[1], vel[2]))
toon.setP(localAvatar, -90)
hpr = toon.getHpr()
toon.d_setPosHpr(startPos[0], startPos[1], startPos[2], hpr[0], hpr[1], hpr[2])
self.localFlyingToon.wrtReparentTo(render)
info = {}
info['toonId'] = toonId
info['trajectory'] = trajectory
info['launchTime'] = launchTime
info['toon'] = self.localFlyingToon
info['hRot'] = cannon.getRotation()
camera.wrtReparentTo(self.localFlyingToon)
flyTask = PythonTask(self.__localFlyTask, self.taskNameFly)
flyTask.info = info
seqTask = Task.sequence(shootTask, flyTask)
self.__startCollisionHandler()
self.notify.debug('Disable standard local toon controls.')
base.localAvatar.disableAvatarControls()
frameTime = globalClock.getFrameTime()
netLaunchTime = globalClockDelta.localToNetworkTime(launchTime + frameTime, bits=31)
self.sendUpdate('setToonTrajectoryAi', [netLaunchTime,
startPos[0],
startPos[1],
startPos[2],
startHpr[0],
startHpr[1],
startHpr[2],
startVel[0],
startVel[1],
startVel[2]])
else:
seqTask = shootTask
taskMgr.add(seqTask, self.taskName('flyingToon') + '-' + str(toonId))
toon.startSmooth()
return Task.done
def setToonTrajectory(self, avId, launchTime, x, y, z, h, p, r, vx, vy, vz):
if avId == localAvatar.doId:
return
startPos = Vec3(x, y, z)
startHpr = Vec3(h, p, r)
startVel = Vec3(vx, vy, vz)
startT = globalClockDelta.networkToLocalTime(launchTime, bits=31) + 0.2
trajectory = Trajectory.Trajectory(0.0, startPos, startVel)
self._avId2trajectoryInfo[avId] = ScratchPad(startPos=startPos, startHpr=startHpr, startVel=startVel, startT=startT, trajectory=trajectory)
def _remoteToonFlyTask(self, task = None):
ids2del = []
frameTime = globalClock.getFrameTime()
for avId, trajInfo in self._avId2trajectoryInfo.iteritems():
trajectory = trajInfo.trajectory
startTime = trajInfo.startT
groundTime = trajectory.calcTimeOfImpactOnPlane(0.0) / self.TimeFactor + startTime
now = frameTime
if now < startTime:
now = startTime
if now > groundTime:
now = groundTime
t = max(0.0, now - startTime)
t *= self.TimeFactor
toon = self.cr.getDo(avId)
if toon is None:
ids2del.append(avId)
else:
toon.setFluidPos(trajectory.getPos(t))
vel = trajectory.getVel(t)
toon.lookAt(toon.getPos() + Vec3(vel[0], vel[1], vel[2]))
toon.setP(toon, -90)
for avId in ids2del:
del self._avId2trajectoryInfo[avId]
return Task.cont
def __calcFlightResults(self, cannon, toonId, launchTime):
def quantizeVec(vec, divisor):
quantize = lambda value, divisor: float(int(value * int(divisor))) / int(divisor)
vec[0] = quantize(vec[0], divisor)
vec[1] = quantize(vec[1], divisor)
vec[2] = quantize(vec[2], divisor)
startPos = cannon.getToonFirePos()
startHpr = cannon.getToonFireHpr()
startVel = cannon.getToonFireVel()
quantizeVec(startPos, self.NetDivisor)
quantizeVec(startHpr, self.NetDivisor)
quantizeVec(startVel, self.NetDivisor)
trajectory = Trajectory.Trajectory(launchTime, startPos, startVel)
self.trajectory = trajectory
return startPos, startHpr, startVel, trajectory
def __shootTask(self, task):
task.info['cannon'].fire()
toonId = task.info['toonId']
toon = base.cr.doId2do.get(toonId)
if toon:
toon.loop('swim')
else:
self.notify.debug('__shootTask avoided a crash, toon %d not found' % toonId)
if self.isLocalToonId(task.info['toonId']):
self.localFlyingDropShadow.reparentTo(render)
self.gui.enableAimKeys()
return Task.done
def d_setLanded(self, toonId):
printStack()
self.notify.debug('d_setLanded %s' % toonId)
if self.isLocalToonId(toonId):
if self.cr:
self.sendUpdate('setLanded', [toonId])
else:
self.notify.debug('we avoided crash 2')
def setLanded(self, toonId):
if toonId in self._avId2trajectoryInfo:
del self._avId2trajectoryInfo[toonId]
def landToon(self, toonId):
self.notify.debug('%s landToon' % self.doId)
toon = base.cr.doId2do.get(toonId)
if toon is not None:
toon.resetLOD()
if toon == base.localAvatar:
self.__stopCollisionHandler(base.localAvatar)
toon.wrtReparentTo(render)
self.__setToonUpright(toon)
toon.setPlayRate(1.0, 'run')
toon.startSmooth()
toon.setScale(1.0)
self.ignore(toon.uniqueName('disable'))
self.__cleanupFlyingToonData(toon)
toon.dropShadow.show()
place = base.cr.playGame.getPlace()
if place is not None:
if not hasattr(place, 'fsm'):
return
if toon is not None and toon == base.localAvatar:
self.__localDisplayLandedResults()
return
def __localDisplayLandedResults(self):
if self.flyingToonCloudsHit > 0:
self._doneCannons = True
else:
self.__localToonDoneLanding()
def handleRewardDone(self):
DistributedPartyActivity.handleRewardDone(self)
if self._doneCannons:
self.__localToonDoneLanding()
def __localToonDoneLanding(self):
base.cr.playGame.getPlace().fsm.request('walk')
self.notify.debug('__localToonDoneLanding')
base.localAvatar.collisionsOn()
base.localAvatar.startPosHprBroadcast()
base.localAvatar.enableAvatarControls()
messenger.send(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT)
def __setToonUpright(self, toon, pos = None):
if toon:
if self.inWater:
toon.setP(0)
toon.setR(0)
return
if not pos:
pos = toon.getPos(render)
toon.setPos(render, pos)
toon.loop('neutral')
if self.localFiringCannon and hasattr(self.localFiringCannon, 'cannonNode'):
if self.localFiringCannon.cannonNode:
toon.lookAt(self.localFiringCannon.cannonNode)
else:
self.notify.debug('we avoided crash 1.')
toon.setP(0)
toon.setR(0)
toon.setScale(1, 1, 1)
def __resetToonToCannon(self, avatar):
self.notify.debug('__resetToonToCannon')
if not avatar and self.localFlyingToonId:
avatar = base.cr.doId2do.get(self.localFlyingToonId, None)
if avatar:
self.__resetToon(avatar)
return
def __resetToon(self, avatar, pos = None):
self.notify.debug('__resetToon')
if avatar:
self.__stopCollisionHandler(avatar)
self.__setToonUpright(avatar, pos)
if self.isLocalToonId(avatar.doId):
self.notify.debug('toon setting position to %s' % pos)
if pos:
base.localAvatar.setPos(pos)
camera.reparentTo(avatar)
self.d_setLanded(avatar.doId)
def __updateFlightVelocity(self, trajectory):
hpr = LRotationf(self.flyingToonOffsetRotation, 0, 0)
newVel = hpr.xform(self.lastStartVel)
hpr = LRotationf(0, self.flyingToonOffsetAngle, 0)
zVel = hpr.xform(self.lastStartVel).getZ()
if zVel < newVel.getZ():
newVel.setZ(zVel)
trajectory.setStartVel(newVel)
now = globalClock.getFrameTime()
if now - self._lastBroadcastTime >= self.BroadcastPeriod:
self._dirtyNewVel = newVel
if self._dirtyNewVel:
self.sendUpdate('updateToonTrajectoryStartVelAi', [self._dirtyNewVel[0], self._dirtyNewVel[1], self._dirtyNewVel[2]])
self._lastBroadcastTime = now
self._dirtyNewVel = None
return
def updateToonTrajectoryStartVel(self, avId, vx, vy, vz):
if avId == localAvatar.doId:
return
if avId in self._avId2trajectoryInfo:
self._avId2trajectoryInfo[avId].trajectory.setStartVel(Vec3(vx, vy, vz))
def __isFlightKeyPressed(self):
return self.gui.leftPressed or self.gui.rightPressed or self.gui.upPressed or self.gui.downPressed
def __moveFlyingToon(self, toon):
toonP = toon.getP(render)
isToonFlyingHorizontal = toonP > -150 and toonP < -30
OFFSET = 0.25
rotVel = 0
if self.gui.leftPressed:
if isToonFlyingHorizontal:
rotVel += CANNON_ROTATION_VEL
else:
self.flyingToonOffsetX -= OFFSET
if self.gui.rightPressed:
if isToonFlyingHorizontal:
rotVel -= CANNON_ROTATION_VEL
else:
self.flyingToonOffsetX += OFFSET
self.flyingToonOffsetRotation += rotVel * globalClock.getDt()
angVel = 0
if self.gui.upPressed:
if not isToonFlyingHorizontal:
self.flyingToonOffsetY -= OFFSET
if self.gui.downPressed:
if isToonFlyingHorizontal:
angVel += CANNON_ANGLE_VEL
else:
self.flyingToonOffsetY += OFFSET
self.flyingToonOffsetAngle += angVel * globalClock.getDt()
def __stopLocalFlyTask(self, toonId):
taskMgr.remove(self.taskName('flyingToon') + '-' + str(toonId))
self.gui.disableAimKeys()
def __localFlyTask(self, task):
toon = task.info['toon']
if toon.isEmpty():
self.__resetToonToCannon(self.localFlyingToon)
return Task.done
curTime = task.time + task.info['launchTime']
t = curTime
t *= self.TimeFactor
self.lastT = self.t
self.t = t
deltaT = self.t - self.lastT
self.deltaT = deltaT
if self.hitBumper:
pos = self.lastPos + self.lastVel * deltaT
vel = self.lastVel
self.lastVel += Vec3(0, 0, -32.0) * deltaT
self.lastPos = pos
toon.setFluidPos(pos)
lastR = toon.getR()
toon.setR(lastR - deltaT * self.angularVel * 2.0)
cameraView = 0
else:
if not self.hitCloud and self.__isFlightKeyPressed():
self.__moveFlyingToon(toon)
self.__updateFlightVelocity(task.info['trajectory'])
if self.hitCloud == 1:
vel = task.info['trajectory'].getVel(t)
startPos = toon.getPos(render)
task.info['trajectory'].setStartTime(t)
task.info['trajectory'].setStartPos(startPos)
task.info['trajectory'].setStartVel(self.lastVel)
toon.lookAt(toon.getPos() + vel)
toon.setH(-toon.getH())
now = globalClock.getFrameTime()
netLaunchTime = globalClockDelta.localToNetworkTime(now, bits=31)
hpr = toon.getHpr()
self.sendUpdate('setToonTrajectoryAi', [netLaunchTime,
startPos[0],
startPos[1],
startPos[2],
hpr[0],
hpr[1],
hpr[2],
self.lastVel[0],
self.lastVel[1],
self.lastVel[2]])
self._lastBroadcastTime = now
self._dirtyNewVel = None
self.flyingToonOffsetRotation = 0
self.flyingToonOffsetAngle = 0
self.flyingToonOffsetX = 0
self.flyingToonOffsetY = 0
self.hitCloud = 2
pos = task.info['trajectory'].getPos(t)
toon.setFluidPos(pos)
toon.setFluidPos(toon, self.flyingToonOffsetX, self.flyingToonOffsetY, 0)
vel = task.info['trajectory'].getVel(t)
toon.lookAt(toon.getPos() + Vec3(vel[0], vel[1], vel[2]))
toon.setP(toon.getP() - 90)
cameraView = 2
if self.hitCloud == 2:
self.lastStartVel = vel
self.hitCloud = 0
shadowPos = toon.getPos()
shadowPos.setZ(SHADOW_Z_OFFSET)
self.localFlyingDropShadow.setPos(shadowPos)
if pos.getZ() < -20 or pos.getZ() > 1000:
self.notify.debug('stopping fly task toon.getZ()=%.2f' % pos.getZ())
self.__resetToonToCannon(self.localFlyingToon)
return Task.done
self.__setFlyingCameraView(task.info['toon'], cameraView, deltaT)
return Task.cont
def __setFlyingCameraView(self, toon, view, deltaT):
if toon != base.localAvatar:
return
lookAt = toon.getPos(render)
hpr = toon.getHpr(render)
if view == 0:
camera.wrtReparentTo(render)
camera.lookAt(lookAt)
elif view == 1:
camera.reparentTo(render)
camera.setPos(render, 100, 100, 35.25)
camera.lookAt(render, lookAt)
elif view == 2:
if camera.getParent() != self.camNode:
camera.wrtReparentTo(self.camNode)
camera.setPos(self.cameraPos)
camera.lookAt(toon)
self.camNode.setPos(toon.getPos(render))
camHpr = self.camNode.getHpr(toon)
vec = -Point3(0, 0, 0) - camHpr
relativeSpeed = math.pow(vec.length() / 60.0, 2) + 0.1
newHpr = camHpr + vec * deltaT * self.cameraSpeed * relativeSpeed
self.camNode.setHpr(toon, newHpr)
camera.lookAt(self.camNode)
camera.setR(render, 0)
def __cleanupFlyingToonData(self, toon):
self.notify.debug('__cleanupFlyingToonData')
if toon:
toon.dropShadow.show()
self.toonIds.remove(toon.doId)
if self.isLocalToon(toon):
if self.localFlyingDropShadow != None:
self.localFlyingDropShadow.removeNode()
self.localFlyingDropShadow = None
self.hitBumper = 0
self.angularVel = 0
self.vel = Vec3(0, 0, 0)
self.lastVel = Vec3(0, 0, 0)
self.lastPos = Vec3(0, 0, 0)
self.landingPos = Vec3(0, 0, 0)
self.t = 0
self.lastT = 0
self.deltaT = 0
self.lastWakeTime = 0
self.localFlyingToon = None
self.localFlyingToonId = 0
self.localFiringCannon = None
if hasattr(self, 'camNode') and self.camNode:
self.camNode.removeNode()
self.camNode = None
return
def __startCollisionHandler(self):
self.flyColSphere = CollisionSphere(0, 0, self.localFlyingToon.getHeight() / 2.0, 1.0)
self.flyColNode = CollisionNode(self.uniqueName('flySphere'))
self.flyColNode.setCollideMask(ToontownGlobals.WallBitmask | ToontownGlobals.FloorBitmask)
self.flyColNode.addSolid(self.flyColSphere)
self.flyColNodePath = self.localFlyingToon.attachNewNode(self.flyColNode)
self.flyColNodePath.setColor(1, 0, 0, 1)
self._activeCollisions = set()
self.handler = CollisionHandlerQueue()
self._flyingCollisionTaskName = 'checkFlyingToonCollision-%s' % self.doId
taskMgr.add(self._checkFlyingToonCollision, self._flyingCollisionTaskName)
base.cTrav.addCollider(self.flyColNodePath, self.handler)
def __stopCollisionHandler(self, avatar):
self.notify.debug('%s __stopCollisionHandler' % self.doId)
if self._flyingCollisionTaskName:
taskMgr.remove(self._flyingCollisionTaskName)
self._flyingCollisionTaskName = None
self._activeCollisions = set()
if avatar:
avatar.loop('neutral')
if self.flyColNode:
self.flyColNode = None
self.flyColSphere = None
if self.flyColNodePath:
base.cTrav.removeCollider(self.flyColNodePath)
self.flyColNodePath.removeNode()
self.flyColNodePath = None
self.handler = None
return
def _checkFlyingToonCollision(self, task = None):
curCollisions = set()
if self.handler.getNumEntries():
self.handler.sortEntries()
i = self.handler.getNumEntries()
activeEntry = None
while i > 0:
entry = self.handler.getEntry(i - 1)
k = (str(entry.getFromNodePath()), str(entry.getIntoNodePath()))
curCollisions.add(k)
if activeEntry is None and k not in self._activeCollisions:
activeEntry = entry
self._activeCollisions.add(k)
i -= 1
if activeEntry is not None:
self.__handleFlyingToonCollision(activeEntry)
if self.handler:
self.handler.clearEntries()
for k in list(self._activeCollisions):
if k not in curCollisions:
self._activeCollisions.remove(k)
return Task.cont
def __handleFlyingToonCollision(self, collisionEntry):
self.notify.debug('%s __handleToonCollision' % self.doId)
if self.localFlyingToon == None or self.flyColNode == None:
return
hitNode = collisionEntry.getIntoNode().getName()
self.notify.debug('hitNode = %s' % hitNode)
self.notify.debug('hitNodePath.getParent = %s' % collisionEntry.getIntoNodePath().getParent())
self.vel = self.trajectory.getVel(self.t)
vel = self.trajectory.getVel(self.t)
vel.normalize()
if self.hitBumper:
vel = self.lastVel * 1
vel.normalize()
self.notify.debug('normalized vel=%s' % vel)
solid = collisionEntry.getInto()
intoNormal = collisionEntry.getSurfaceNormal(collisionEntry.getIntoNodePath())
self.notify.debug('old intoNormal = %s' % intoNormal)
intoNormal = collisionEntry.getSurfaceNormal(render)
self.notify.debug('new intoNormal = %s' % intoNormal)
hitPylonAboveWater = False
hitPylonBelowWater = False
hitNormal = intoNormal
if hitNode.find('cSphere') == 0 or hitNode.find('treasureSphere') == 0 or hitNode.find('prop') == 0 or hitNode.find('distAvatarCollNode') == 0 or hitNode.find('CannonSphere') == 0 or hitNode.find('plotSphere') == 0 or hitNode.find('flySphere') == 0 or hitNode.find('FishingSpotSphere') == 0 or hitNode.find('TrampolineTrigger') == 0 or hitNode == 'gagtree_collision' or hitNode == 'sign_collision' or hitNode == 'FlowerSellBox' or hitPylonBelowWater:
self.notify.debug('--------------hit and ignoring %s' % hitNode)
return
if vel.dot(hitNormal) > 0 and not hitNode == 'collision_roof' and not hitNode == 'collision_fence':
self.notify.debug('--------------hit and ignoring backfacing %s, dot=%s' % (hitNode, vel.dot(hitNormal)))
return
intoNode = collisionEntry.getIntoNodePath()
bumperNodes = ['sky_collision'] + PartyCannonCollisions['bounce'] + PartyCannonCollisions['fence']
cloudBumpers = PartyCannonCollisions['clouds']
bumperNodes += cloudBumpers
if hitNode in bumperNodes or hitNode.find('cogPie') == 0 or PartyCannonCollisions['trampoline_bounce'] in hitNode:
if hitNode == 'sky_collision' or hitNode in PartyCannonCollisions['fence'] or hitNode.find('cogPie') == 0:
self.__hitFence(self.localFlyingToon, collisionEntry)
elif PartyCannonCollisions['trampoline_bounce'] in hitNode or hitNode in PartyCannonCollisions['bounce']:
if hitNode == 'wall_collision':
hitSound = self.sndBounce2
else:
hitSound = self.sndBounce3
self.hitCloud = 1
self.__hitBumper(self.localFlyingToon, collisionEntry, hitSound, kr=0.09, angVel=5)
self.hitBumper = 0
elif hitNode in cloudBumpers:
self.__hitCloudPlatform(self.localFlyingToon, collisionEntry)
elif hitNode == 'statuaryCol':
self.__hitStatuary(self.localFlyingToon, collisionEntry)
else:
self.notify.debug('*************** hit something else ************')
return
else:
self.__stopCollisionHandler(self.localFlyingToon)
self.__stopLocalFlyTask(self.localFlyingToonId)
self.notify.debug('stopping flying since we hit %s' % hitNode)
if self.isLocalToonId(self.localFlyingToon.doId):
camera.wrtReparentTo(render)
if self.localFlyingDropShadow:
self.localFlyingDropShadow.reparentTo(hidden)
pos = collisionEntry.getSurfacePoint(render)
hpr = self.localFlyingToon.getHpr()
hitPos = collisionEntry.getSurfacePoint(render)
pos = hitPos
self.landingPos = pos
self.notify.debug('hitNode, Normal = %s,%s' % (hitNode, intoNormal))
track = Sequence()
track.append(Func(self.localFlyingToon.wrtReparentTo, render))
if self.isLocalToonId(self.localFlyingToon.doId):
track.append(Func(self.localFlyingToon.collisionsOff))
if hitNode in PartyCannonCollisions['ground']:
track.append(Func(self.__hitGround, self.localFlyingToon, pos))
track.append(Wait(1.0))
track.append(Func(self.__setToonUpright, self.localFlyingToon, self.landingPos))
elif hitNode in PartyCannonCollisions['fence']:
track.append(Func(self.__hitFence, self.localFlyingToon, collisionEntry))
elif hitNode == 'collision3':
track.append(Func(self.__hitWater, self.localFlyingToon, pos, collisionEntry))
track.append(Wait(2.0))
track.append(Func(self.__setToonUpright, self.localFlyingToon, self.landingPos))
elif hitNode.find('cloudSphere') == 0:
track.append(Func(self.__hitCloudPlatform, self.localFlyingToon, collisionEntry))
else:
self.notify.warning('************* unhandled hitNode=%s parent =%s' % (hitNode, collisionEntry.getIntoNodePath().getParent()))
track.append(Func(self.d_setLanded, self.localFlyingToonId))
if self.isLocalToonId(self.localFlyingToonId):
track.append(Func(self.localFlyingToon.collisionsOn))
if self.hitTrack:
self.hitTrack.finish()
self.hitTrack = track
self.hitTrack.start()
return
def __hitBumper(self, avatar, collisionEntry, sound, kr = 0.6, angVel = 1):
self.hitBumper = 1
base.playSfx(sound)
hitP = avatar.getPos(render)
self.lastPos = hitP
normal = collisionEntry.getSurfaceNormal(render)
self.notify.debug('normal = %s' % normal)
vel = self.vel * 1
speed = vel.length()
vel.normalize()
self.notify.debug('old vel = %s' % vel)
if self.hitCloud:
centerVec = Vec3(-avatar.getPos(self.getParentNodePath()))
centerVec.setZ(0)
d = centerVec.length() / 15.0
centerVec.setZ(abs(centerVec.length() * math.sin(70.0)))
centerVec.normalize()
newVel = centerVec * d + normal * 0.2
newVel = newVel * (kr * speed)
self.initialFlyVel = kr * speed
else:
newVel = (normal * 2.0 + vel) * (kr * speed)
self.lastVel = newVel
self.notify.debug('new vel = %s' % newVel)
self.angularVel = angVel * 360
if self.hitCloud:
return
t = Sequence(Func(avatar.pose, 'lose', 110))
t.start()
def __hitGround(self, avatar, pos, extraArgs = []):
self.notify.debug('__hitGround')
hitP = avatar.getPos(render)
self.notify.debug('hitGround pos = %s, hitP = %s' % (pos, hitP))
self.notify.debug('avatar hpr = %s' % avatar.getHpr())
avatar.setPos(pos[0], pos[1], pos[2] + avatar.getHeight() / 3.0)
avatar.setHpr(avatar.getH(), -135, 0)
self.notify.debug('parent = %s' % avatar.getParent())
self.notify.debug('pos = %s, hpr = %s' % (avatar.getPos(render), avatar.getHpr(render)))
self.__playDustCloud(avatar, pos)
base.playSfx(self.sndHitGround)
avatar.setPlayRate(2.0, 'run')
avatar.loop('run')
def __playDustCloud(self, toon, pos):
self.dustCloud.setPos(render, pos[0], pos[1], pos[2] + toon.getHeight() / 3.0)
self.dustCloud.setScale(0.35)
self.dustCloud.play()
def __hitFence(self, avatar, collisionEntry, extraArgs = []):
self.notify.debug('__hitFence')
self.__hitBumper(avatar, collisionEntry, self.sndHitHouse, kr=0.2, angVel=3)
def __hitWater(self, avatar, pos, collisionEntry, extraArgs = []):
hitP = avatar.getPos(render)
if hitP[2] > ToontownGlobals.EstateWakeWaterHeight:
self.notify.debug('we hit the ground before we hit water')
self.__hitGround(avatar, pos, extraArgs)
return
self.notify.debug('hit water')
hitP = avatar.getPos(render)
avatar.loop('neutral')
self.splash.setPos(hitP)
self.splash.setZ(ToontownGlobals.EstateWakeWaterHeight)
self.splash.setScale(2)
self.splash.play()
base.playSfx(self.sndHitWater)
place = base.cr.playGame.getPlace()
def __hitStatuary(self, avatar, collisionEntry, extraArgs = []):
self.__hitBumper(avatar, collisionEntry, self.sndHitHouse, kr=0.4, angVel=5)
def d_cloudsColorRequest(self):
self.notify.debug('cloudsColorRequest')
self.sendUpdate('cloudsColorRequest')
def cloudsColorResponse(self, cloudColorList):
self.notify.debug('cloudsColorResponse: %s' % cloudColorList)
for cloudColor in cloudColorList:
self.setCloudHit(*cloudColor)
def d_requestCloudHit(self, cloudNumber, color):
self.sendUpdate('requestCloudHit', [cloudNumber,
color.getX(),
color.getY(),
color.getZ()])
def setCloudHit(self, cloudNumber, r, g, b):
cloud = render.find('**/cloud-%d' % cloudNumber)
if not cloud.isEmpty():
cloud.setColor(r, g, b, 1.0)
else:
self.notify.debug('Could not find cloud-%d' % cloudNumber)
def __hitCloudPlatform(self, avatar, collisionEntry, extraArgs = []):
if not self.hitBumper and not self.hitCloud:
self.hitCloud = 1
self.__hitBumper(avatar, collisionEntry, self.sndBounce1, kr=0.35, angVel=5)
self.hitBumper = 0
if self._lastCloudHit is None:
cloud = collisionEntry.getIntoNodePath().getParent()
self._lastCloudHit = cloud
cloud.setColor(base.localAvatar.style.getHeadColor())
cloudNumber = int(cloud.getNetTag('number'))
self.d_requestCloudHit(cloudNumber, base.localAvatar.style.getHeadColor())
self.__playDustCloud(avatar, collisionEntry.getSurfacePoint(render))
self.flyingToonCloudsHit += 1
taskMgr.doMethodLater(0.25, self.__reactivateLastCloudHit, DistributedPartyCannonActivity.REACTIVATE_CLOUD_TASK)
return
def __reactivateLastCloudHit(self, task):
self._lastCloudHit = None
return Task.done
def __handleFireworksStarted(self):
self.notify.debug('__handleFireworksStarted')
base.cr.playGame.hood.loader.fadeClouds()
def __handleFireworksFinished(self):
self.notify.debug('__handleFireworksFinished')
if self.__checkHoodValidity():
base.cr.playGame.hood.loader.fadeClouds()
else:
self.notify.debug('Toon has left the party')
def __checkHoodValidity(self):
if hasattr(base.cr.playGame, 'hood') and base.cr.playGame.hood and hasattr(base.cr.playGame.hood, 'loader') and base.cr.playGame.hood.loader and hasattr(base.cr.playGame.hood.loader, 'geom') and base.cr.playGame.hood.loader.geom:
return True
else:
return False
def handleToonExited(self, toonId):
self.notify.debug('DistributedPartyCannonActivity handleToonExited( toonId=%s ) ' % toonId)
if toonId in self.cr.doId2do:
self.notify.warning('handleToonExited is not defined')