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https://github.com/Sneed-Group/Poodletooth-iLand
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33 lines
No EOL
1.2 KiB
Python
33 lines
No EOL
1.2 KiB
Python
from toontown.toonbase.ToontownGlobals import *
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from direct.directnotify import DirectNotifyGlobal
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import BasicEntities
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class EntrancePoint(BasicEntities.NodePathEntity):
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def __init__(self, level, entId):
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BasicEntities.NodePathEntity.__init__(self, level, entId)
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self.rotator = self.attachNewNode('rotator')
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self.placer = self.rotator.attachNewNode('placer')
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self.initEntrancePoint()
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def destroy(self):
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self.destroyEntrancePoint()
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self.placer.removeNode()
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self.rotator.removeNode()
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del self.placer
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del self.rotator
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BasicEntities.NodePathEntity.destroy(self)
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def placeToon(self, toon, toonIndex, numToons):
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self.placer.setY(-self.radius)
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self.rotator.setH(-self.theta * (numToons - 1) * 0.5 + toonIndex * self.theta)
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toon.setPosHpr(self.placer, 0, 0, 0, 0, 0, 0)
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def initEntrancePoint(self):
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if self.entranceId >= 0:
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self.level.entranceId2entity[self.entranceId] = self
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def destroyEntrancePoint(self):
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if self.entranceId >= 0:
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if self.entranceId in self.level.entranceId2entity:
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del self.level.entranceId2entity[self.entranceId] |