mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 13:42:28 -06:00
190 lines
6.1 KiB
Python
190 lines
6.1 KiB
Python
"""
|
|
DevWalker.py is for avatars.
|
|
|
|
A walker control such as this one provides:
|
|
- creation of the collision nodes
|
|
- handling the keyboard and mouse input for avatar movement
|
|
- moving the avatar
|
|
|
|
it does not:
|
|
- play sounds
|
|
- play animations
|
|
|
|
although it does send messeges that allow a listener to play sounds or
|
|
animations based on walker events.
|
|
"""
|
|
|
|
from direct.showbase.InputStateGlobal import inputState
|
|
from direct.directnotify import DirectNotifyGlobal
|
|
from direct.showbase import DirectObject
|
|
from direct.task.Task import Task
|
|
from pandac.PandaModules import *
|
|
|
|
class DevWalker(DirectObject.DirectObject):
|
|
|
|
notify = DirectNotifyGlobal.directNotify.newCategory("DevWalker")
|
|
wantDebugIndicator = base.config.GetBool('want-avatar-physics-indicator', 0)
|
|
runMultiplier = base.config.GetFloat('dev-run-multiplier', 4.0)
|
|
|
|
# Ghost mode overrides this:
|
|
slideName = "slide-is-disabled"
|
|
|
|
# special methods
|
|
def __init__(self):
|
|
DirectObject.DirectObject.__init__(self)
|
|
self.speed=0.0
|
|
self.rotationSpeed=0.0
|
|
self.slideSpeed=0.0
|
|
self.vel=Vec3(0.0, 0.0, 0.0)
|
|
|
|
self.task = None
|
|
|
|
def setWalkSpeed(self, forward, jump, reverse, rotate):
|
|
assert self.debugPrint("setWalkSpeed()")
|
|
self.avatarControlForwardSpeed=forward
|
|
#self.avatarControlJumpForce=jump
|
|
self.avatarControlReverseSpeed=reverse
|
|
self.avatarControlRotateSpeed=rotate
|
|
|
|
def getSpeeds(self):
|
|
#assert self.debugPrint("getSpeeds()")
|
|
return (self.speed, self.rotationSpeed, self.slideSpeed)
|
|
|
|
def setAvatar(self, avatar):
|
|
self.avatar = avatar
|
|
if avatar is not None:
|
|
pass # setup the avatar
|
|
|
|
def setWallBitMask(self, bitMask):
|
|
pass
|
|
|
|
def setFloorBitMask(self, bitMask):
|
|
pass
|
|
|
|
def initializeCollisions(self, collisionTraverser, avatarNodePath,
|
|
wallCollideMask, floorCollideMask,
|
|
avatarRadius = 1.4, floorOffset = 1.0, reach = 1.0):
|
|
assert not avatarNodePath.isEmpty()
|
|
|
|
self.cTrav = collisionTraverser
|
|
self.avatarNodePath = avatarNodePath
|
|
|
|
def setAirborneHeightFunc(self, getAirborneHeight):
|
|
pass
|
|
|
|
def deleteCollisions(self):
|
|
pass
|
|
|
|
def setTag(self, key, value):
|
|
pass
|
|
|
|
def setCollisionsActive(self, active = 1):
|
|
pass
|
|
|
|
def placeOnFloor(self):
|
|
pass
|
|
|
|
def oneTimeCollide(self):
|
|
pass
|
|
|
|
def addBlastForce(self, vector):
|
|
pass
|
|
|
|
def displayDebugInfo(self):
|
|
"""
|
|
For debug use.
|
|
"""
|
|
onScreenDebug.add("w controls", "DevWalker")
|
|
|
|
def handleAvatarControls(self, task):
|
|
"""
|
|
Check on the arrow keys and update the avatar.
|
|
"""
|
|
# get the button states:
|
|
forward = inputState.isSet("forward")
|
|
reverse = inputState.isSet("reverse")
|
|
turnLeft = inputState.isSet("turnLeft")
|
|
turnRight = inputState.isSet("turnRight")
|
|
slideLeft = inputState.isSet("slideLeft")
|
|
slideRight = inputState.isSet("slideRight")
|
|
levitateUp = inputState.isSet("levitateUp")
|
|
levitateDown = inputState.isSet("levitateDown")
|
|
run = inputState.isSet("run") and self.runMultiplier or 1.0
|
|
|
|
# Check for Auto-Run
|
|
if base.localAvatar.getAutoRun():
|
|
forward = 1
|
|
reverse = 0
|
|
|
|
# Determine what the speeds are based on the buttons:
|
|
self.speed=(
|
|
(forward and self.avatarControlForwardSpeed or
|
|
reverse and -self.avatarControlReverseSpeed))
|
|
self.liftSpeed=(
|
|
(levitateUp and self.avatarControlForwardSpeed or
|
|
levitateDown and -self.avatarControlReverseSpeed))
|
|
self.slideSpeed=(
|
|
(slideLeft and -self.avatarControlForwardSpeed) or
|
|
(slideRight and self.avatarControlForwardSpeed))
|
|
self.rotationSpeed=(
|
|
(turnLeft and self.avatarControlRotateSpeed) or
|
|
(turnRight and -self.avatarControlRotateSpeed))
|
|
|
|
if self.wantDebugIndicator:
|
|
self.displayDebugInfo()
|
|
|
|
# Check to see if we're moving at all:
|
|
if self.speed or self.liftSpeed or self.slideSpeed or self.rotationSpeed:
|
|
# How far did we move based on the amount of time elapsed?
|
|
dt=ClockObject.getGlobalClock().getDt()
|
|
distance = dt * self.speed * run
|
|
lift = dt * self.liftSpeed * run
|
|
slideDistance = dt * self.slideSpeed * run
|
|
rotation = dt * self.rotationSpeed
|
|
|
|
# Take a step in the direction of our previous heading.
|
|
self.vel=Vec3(Vec3.forward() * distance +
|
|
Vec3.up() * lift +
|
|
Vec3.right() * slideDistance)
|
|
if self.vel != Vec3.zero():
|
|
# rotMat is the rotation matrix corresponding to
|
|
# our previous heading.
|
|
rotMat=Mat3.rotateMatNormaxis(self.avatarNodePath.getH(), Vec3.up())
|
|
step=rotMat.xform(self.vel)
|
|
self.avatarNodePath.setFluidPos(Point3(self.avatarNodePath.getPos()+step))
|
|
self.avatarNodePath.setH(self.avatarNodePath.getH()+rotation)
|
|
messenger.send("avatarMoving")
|
|
else:
|
|
self.vel.set(0.0, 0.0, 0.0)
|
|
return Task.cont
|
|
|
|
def enableAvatarControls(self):
|
|
"""
|
|
Activate the arrow keys, etc.
|
|
"""
|
|
assert self.debugPrint("enableAvatarControls")
|
|
|
|
if self.task:
|
|
# remove any old
|
|
self.task.remove(self.task)
|
|
# spawn the new task
|
|
self.task = taskMgr.add(
|
|
self.handleAvatarControls, "AvatarControls-dev-%s"%(id(self),))
|
|
|
|
def disableAvatarControls(self):
|
|
"""
|
|
Ignore the arrow keys, etc.
|
|
"""
|
|
assert self.debugPrint("disableAvatarControls")
|
|
if self.task:
|
|
self.task.remove()
|
|
self.task = None
|
|
|
|
def flushEventHandlers(self):
|
|
pass
|
|
|
|
if __debug__:
|
|
def debugPrint(self, message):
|
|
"""for debugging"""
|
|
return self.notify.debug(
|
|
str(id(self))+' '+message)
|