mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 13:42:28 -06:00
134 lines
4.3 KiB
Python
134 lines
4.3 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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from direct.distributed import ClockDelta
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from direct.distributed import DistributedObject
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from direct.interval.IntervalGlobal import *
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from pandac.PandaModules import *
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import random
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import DistributedToon
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import NPCToons
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from toontown.nametag import NametagGlobals
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from toontown.quest import QuestChoiceGui
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from toontown.quest import QuestParser
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from toontown.quest import Quests
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from toontown.toonbase import ToontownGlobals
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class DistributedNPCToonBase(DistributedToon.DistributedToon):
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def __init__(self, cr):
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try:
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self.DistributedNPCToon_initialized
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except:
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self.DistributedNPCToon_initialized = 1
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DistributedToon.DistributedToon.__init__(self, cr)
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self.__initCollisions()
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self.setPickable(0)
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self.setPlayerType(NametagGlobals.CCNonPlayer)
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def disable(self):
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self.ignore('enter' + self.cSphereNode.getName())
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DistributedToon.DistributedToon.disable(self)
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def delete(self):
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try:
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self.DistributedNPCToon_deleted
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except:
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self.DistributedNPCToon_deleted = 1
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self.__deleteCollisions()
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DistributedToon.DistributedToon.delete(self)
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def generate(self):
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DistributedToon.DistributedToon.generate(self)
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self.cSphereNode.setName(self.uniqueName('NPCToon'))
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self.detectAvatars()
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self.setParent(ToontownGlobals.SPRender)
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self.startLookAround()
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def generateToon(self):
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self.setLODs()
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self.generateToonLegs()
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self.generateToonHead()
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self.generateToonTorso()
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self.generateToonColor()
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self.parentToonParts()
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self.rescaleToon()
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self.resetHeight()
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self.generateLaughingMan()
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self.rightHands = []
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self.leftHands = []
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self.headParts = []
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self.hipsParts = []
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self.torsoParts = []
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self.legsParts = []
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self.__bookActors = []
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self.__holeActors = []
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def announceGenerate(self):
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self.initToonState()
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DistributedToon.DistributedToon.announceGenerate(self)
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def initToonState(self):
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self.setAnimState('neutral', 0.9, None, None)
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npcOrigin = render.find('**/npc_origin_' + str(self.posIndex))
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if not npcOrigin.isEmpty():
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self.reparentTo(npcOrigin)
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self.initPos()
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def initPos(self):
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self.clearMat()
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def wantsSmoothing(self):
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return 0
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def detectAvatars(self):
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self.accept('enter' + self.cSphereNode.getName(), self.handleCollisionSphereEnter)
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def ignoreAvatars(self):
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self.ignore('enter' + self.cSphereNode.getName())
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def getCollSphereRadius(self):
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return 3.25
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def __initCollisions(self):
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self.cSphere = CollisionTube(0.0, 1.0, 0.0, 0.0, 1.0, 5.0, self.getCollSphereRadius())
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self.cSphere.setTangible(0)
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self.cSphereNode = CollisionNode('cSphereNode')
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self.cSphereNode.addSolid(self.cSphere)
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self.cSphereNodePath = self.attachNewNode(self.cSphereNode)
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self.cSphereNodePath.hide()
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self.cSphereNode.setCollideMask(ToontownGlobals.WallBitmask)
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def __deleteCollisions(self):
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del self.cSphere
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del self.cSphereNode
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self.cSphereNodePath.removeNode()
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del self.cSphereNodePath
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def handleCollisionSphereEnter(self, collEntry):
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pass
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def setupAvatars(self, av):
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self.ignoreAvatars()
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av.headsUp(self, 0, 0, 0)
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self.headsUp(av, 0, 0, 0)
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av.stopLookAround()
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av.lerpLookAt(Point3(-0.5, 4, 0), time=0.5)
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self.stopLookAround()
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self.lerpLookAt(Point3(av.getPos(self)), time=0.5)
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def b_setPageNumber(self, paragraph, pageNumber):
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self.setPageNumber(paragraph, pageNumber)
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self.d_setPageNumber(paragraph, pageNumber)
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def d_setPageNumber(self, paragraph, pageNumber):
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timestamp = ClockDelta.globalClockDelta.getFrameNetworkTime()
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self.sendUpdate('setPageNumber', [paragraph, pageNumber, timestamp])
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def freeAvatar(self):
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base.localAvatar.posCamera(0, 0)
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base.cr.playGame.getPlace().setState('walk')
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def setPositionIndex(self, posIndex):
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self.posIndex = posIndex
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