mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
219 lines
No EOL
7.3 KiB
Python
Executable file
219 lines
No EOL
7.3 KiB
Python
Executable file
from direct.directnotify import DirectNotifyGlobal
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import string
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import LevelConstants
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from direct.showbase.PythonUtil import lineInfo, uniqueElements
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import types
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class Level:
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notify = DirectNotifyGlobal.directNotify.newCategory('Level')
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def __init__(self):
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self.levelSpec = None
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self.initialized = 0
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return
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def initializeLevel(self, levelId, levelSpec, scenarioIndex):
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self.levelId = levelId
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self.levelSpec = levelSpec
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self.scenarioIndex = scenarioIndex
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self.levelSpec.setScenario(self.scenarioIndex)
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self.entranceId2entity = {}
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self.entId2createCallbacks = {}
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self.createdEntIds = []
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self.nonlocalEntIds = {}
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self.nothingEntIds = {}
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self.entityCreator = self.createEntityCreator()
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self.entType2ids = self.levelSpec.getEntType2ids(self.levelSpec.getAllEntIds())
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for entType in self.entityCreator.getEntityTypes():
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self.entType2ids.setdefault(entType, [])
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self.createAllEntities(priorityTypes=['levelMgr', 'zone', 'propSpinner'])
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self.levelMgrEntity = self.getEntity(LevelConstants.LevelMgrEntId)
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self.uberZoneEntity = self.getEntity(LevelConstants.UberZoneEntId)
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self.initialized = 1
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def isInitialized(self):
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return self.initialized
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def getLevelId(self):
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return self.levelId
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def destroyLevel(self):
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self.destroyAllEntities()
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if self.initialized:
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del self.levelMgrEntity
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del self.uberZoneEntity
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del self.entityCreator
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del self.entId2createCallbacks
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del self.entranceId2entity
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self.levelSpec.destroy()
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del self.levelSpec
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self.initialized = 0
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del self.createdEntIds
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del self.nonlocalEntIds
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del self.nothingEntIds
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if hasattr(self, 'entities'):
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del self.entities
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if hasattr(self, 'levelSpec'):
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self.levelSpec.destroy()
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del self.levelSpec
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def createEntityCreator(self):
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Level.notify.error('concrete Level class must override %s' % lineInfo()[2])
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def createAllEntities(self, priorityTypes = []):
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self.entities = {}
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entTypes = self.entityCreator.getEntityTypes()
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self.onLevelPreCreate()
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for type in priorityTypes:
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self.createAllEntitiesOfType(type)
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entTypes.remove(type)
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for type in entTypes:
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self.createAllEntitiesOfType(type)
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self.onLevelPostCreate()
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def destroyAllEntities(self):
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self.nonlocalEntIds = {}
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self.nothingEntIds = {}
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if not uniqueElements(self.createdEntIds):
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Level.notify.warning('%s: self.createdEntIds is not unique: %s' % (getattr(self, 'doId', None), self.createdEntIds))
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while len(self.createdEntIds) > 0:
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entId = self.createdEntIds.pop()
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entity = self.getEntity(entId)
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if entity is not None:
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Level.notify.debug('destroying %s %s' % (self.getEntityType(entId), entId))
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entity.destroy()
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else:
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Level.notify.error('trying to destroy entity %s, but it is already gone' % entId)
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return
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def createAllEntitiesOfType(self, entType):
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self.onEntityTypePreCreate(entType)
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for entId in self.entType2ids[entType]:
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self.createEntity(entId)
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self.onEntityTypePostCreate(entType)
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def createEntity(self, entId):
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spec = self.levelSpec.getEntitySpec(entId)
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Level.notify.debug('creating %s %s' % (spec['type'], entId))
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entity = self.entityCreator.createEntity(entId)
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announce = False
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if entity is 'nonlocal':
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self.nonlocalEntIds[entId] = None
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elif entity is 'nothing':
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self.nothingEntIds[entId] = None
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announce = True
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else:
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self.createdEntIds.append(entId)
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announce = True
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if announce:
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self.onEntityCreate(entId)
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return entity
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def initializeEntity(self, entity):
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entId = entity.entId
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spec = self.levelSpec.getEntitySpec(entId)
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for key, value in spec.items():
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if key in ('type', 'name', 'comment'):
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continue
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entity.setAttribInit(key, value)
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self.entities[entId] = entity
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def getEntity(self, entId):
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if hasattr(self, 'entities'):
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return self.entities.get(entId)
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else:
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return None
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return None
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def getEntityType(self, entId):
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return self.levelSpec.getEntityType(entId)
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def getEntityZoneEntId(self, entId):
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return self.levelSpec.getEntityZoneEntId(entId)
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def getEntityZoneId(self, entId):
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zoneEntId = self.getEntityZoneEntId(entId)
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if not hasattr(self, 'zoneNum2zoneId'):
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return None
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return self.zoneNum2zoneId.get(zoneEntId)
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def getZoneId(self, zoneEntId):
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return self.zoneNum2zoneId[zoneEntId]
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def getZoneNumFromId(self, zoneId):
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return self.zoneId2zoneNum[zoneId]
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def getParentTokenForEntity(self, entId):
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return entId
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def getLevelPreCreateEvent(self):
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return 'levelPreCreate-%s' % self.levelId
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def getLevelPostCreateEvent(self):
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return 'levelPostCreate-%s' % self.levelId
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def getEntityTypePreCreateEvent(self, entType):
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return 'entityTypePreCreate-%s-%s' % (self.levelId, entType)
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def getEntityTypePostCreateEvent(self, entType):
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return 'entityTypePostCreate-%s-%s' % (self.levelId, entType)
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def getEntityCreateEvent(self, entId):
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return 'entityCreate-%s-%s' % (self.levelId, entId)
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def getEntityOfTypeCreateEvent(self, entType):
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return 'entityOfTypeCreate-%s-%s' % (self.levelId, entType)
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def onLevelPreCreate(self):
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messenger.send(self.getLevelPreCreateEvent())
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def onLevelPostCreate(self):
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messenger.send(self.getLevelPostCreateEvent())
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def onEntityTypePreCreate(self, entType):
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messenger.send(self.getEntityTypePreCreateEvent(entType))
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def onEntityTypePostCreate(self, entType):
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messenger.send(self.getEntityTypePostCreateEvent(entType))
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def onEntityCreate(self, entId):
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messenger.send(self.getEntityCreateEvent(entId))
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messenger.send(self.getEntityOfTypeCreateEvent(self.getEntityType(entId)), [entId])
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if entId in self.entId2createCallbacks:
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for callback in self.entId2createCallbacks[entId]:
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callback()
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del self.entId2createCallbacks[entId]
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def setEntityCreateCallback(self, entId, callback):
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ent = self.getEntity(entId)
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if ent is not None:
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callNow = True
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elif entId in self.nothingEntIds:
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callNow = True
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else:
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callNow = False
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if callNow:
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callback()
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else:
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self.entId2createCallbacks.setdefault(entId, [])
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self.entId2createCallbacks[entId].append(callback)
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return
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def getEntityDestroyEvent(self, entId):
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return 'entityDestroy-%s-%s' % (self.levelId, entId)
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def onEntityDestroy(self, entId):
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messenger.send(self.getEntityDestroyEvent(entId))
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del self.entities[entId]
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if entId in self.createdEntIds:
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self.createdEntIds.remove(entId)
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def handleVisChange(self):
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pass |