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https://github.com/Sneed-Group/Poodletooth-iLand
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34 lines
No EOL
1.2 KiB
Python
Executable file
34 lines
No EOL
1.2 KiB
Python
Executable file
import ZoneEntityBase
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import BasicEntities
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class ZoneEntity(ZoneEntityBase.ZoneEntityBase, BasicEntities.NodePathAttribs):
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def __init__(self, level, entId):
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ZoneEntityBase.ZoneEntityBase.__init__(self, level, entId)
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self.nodePath = self.level.getZoneNode(self.entId)
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if self.nodePath is None:
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self.notify.error('zone %s not found in level model' % self.entId)
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BasicEntities.NodePathAttribs.initNodePathAttribs(self, doReparent=0)
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self.visibleZoneNums = {}
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self.incrementRefCounts(self.visibility)
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def destroy(self):
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BasicEntities.NodePathAttribs.destroy(self)
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ZoneEntityBase.ZoneEntityBase.destroy(self)
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def getNodePath(self):
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return self.nodePath
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def getVisibleZoneNums(self):
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return self.visibleZoneNums.keys()
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def incrementRefCounts(self, zoneNumList):
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for zoneNum in zoneNumList:
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self.visibleZoneNums.setdefault(zoneNum, 0)
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self.visibleZoneNums[zoneNum] += 1
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def decrementRefCounts(self, zoneNumList):
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for zoneNum in zoneNumList:
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self.visibleZoneNums[zoneNum] -= 1
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if self.visibleZoneNums[zoneNum] == 0:
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del self.visibleZoneNums[zoneNum] |