Poodletooth-iLand/panda/direct/directtools/DirectManipulation.py
Master Jumblespeed d882959bfa switch to remote
2015-05-18 22:11:33 -04:00

1771 lines
73 KiB
Python
Executable file

from direct.showbase.DirectObject import DirectObject
from DirectGlobals import *
from DirectUtil import *
from DirectGeometry import *
from DirectSelection import SelectionRay
from direct.task import Task
import types
from copy import deepcopy
class DirectManipulationControl(DirectObject):
def __init__(self):
# Create the grid
self.objectHandles = ObjectHandles()
self.hitPt = Point3(0)
self.prevHit = Vec3(0)
self.hitPtScale = Point3(0) # [gjeon] to be used in new LE's camera control
self.prevHitScale = Vec3(0) # [gjeon] to be used in new LE's camera control
self.rotationCenter = Point3(0)
self.initScaleMag = 1
self.manipRef = base.direct.group.attachNewNode('manipRef')
self.hitPtDist = 0
self.constraint = None
self.rotateAxis = 'x'
self.lastCrankAngle = 0
self.fSetCoa = 0
self.fHitInit = 1
self.fScaleInit = 1
self.fScaleInit1 = 1 # [gjeon] to be used in new LE's camera control
self.fWidgetTop = 0
self.fFreeManip = 1
self.fScaling3D = 0
self.fScaling1D = 0
self.fMovable = 1
self.mode = None
self.worldSpaceManip = False
#turn this on to enable separate handles for scaling
self.useSeparateScaleHandles = False
self.actionEvents = [
['DIRECT-mouse1', self.manipulationStart],
['DIRECT-mouse1Up', self.manipulationStop],
['tab', self.toggleObjectHandlesMode],
## ['.', self.objectHandles.multiplyScalingFactorBy, 2.0],
## ['>', self.objectHandles.multiplyScalingFactorBy, 2.0],
## [',', self.objectHandles.multiplyScalingFactorBy, 0.5],
## ['<', self.objectHandles.multiplyScalingFactorBy, 0.5],
['DIRECT-widgetScaleUp', self.scaleWidget, 2.0],
['DIRECT-widgetScaleDown', self.scaleWidget, 0.5],
['shift-f', self.objectHandles.growToFit],
['i', self.plantSelectedNodePath],
]
self.defaultSkipFlags = SKIP_HIDDEN | SKIP_BACKFACE
self.optionalSkipFlags = 0
self.unmovableTagList = []
# [gjeon] flag to enable selection while other manipulation is disabled
self.fAllowSelectionOnly = 0
# [gjeon] flag to enable marquee selection feature
self.fAllowMarquee = 0
self.marquee = None
# [gjeon] for new LE's multi-view support
self.fMultiView = 0
# [gjeon] to support grid snapping
self.fGridSnap = 0
def scaleWidget(self, factor):
if hasattr(base.direct, 'widget'):
base.direct.widget.multiplyScalingFactorBy(factor)
else:
self.objectHandles.multiplyScalingFactorBy(factor)
def supportMultiView(self):
if self.fMultiView:
return
self.objectHandles.hide(BitMask32.bit(0))
self.objectHandles.hide(BitMask32.bit(1))
self.objectHandles.hide(BitMask32.bit(2))
self.topViewWidget = ObjectHandles('topViewWidget')
self.frontViewWidget = ObjectHandles('frontViewWidget')
self.leftViewWidget = ObjectHandles('leftViewWidget')
self.widgetList = [self.topViewWidget, self.frontViewWidget, self.leftViewWidget, self.objectHandles]
self.topViewWidget.hide(BitMask32.bit(1))
self.topViewWidget.hide(BitMask32.bit(2))
self.topViewWidget.hide(BitMask32.bit(3))
self.frontViewWidget.hide(BitMask32.bit(0))
self.frontViewWidget.hide(BitMask32.bit(2))
self.frontViewWidget.hide(BitMask32.bit(3))
self.leftViewWidget.hide(BitMask32.bit(0))
self.leftViewWidget.hide(BitMask32.bit(1))
self.leftViewWidget.hide(BitMask32.bit(3))
self.fMultiView = 1
def manipulationStart(self, modifiers):
# Start out in select mode
self.mode = 'select'
if base.direct.cameraControl.useMayaCamControls and modifiers == 4:
self.mode = 'camera'
if self.fAllowSelectionOnly:
return
if self.fScaling1D == 0 and\
self.fScaling3D == 0:
# Check for a widget hit point
entry = base.direct.iRay.pickWidget(skipFlags = SKIP_WIDGET)
# Did we hit a widget?
if entry:
# Yes!
self.hitPt.assign(entry.getSurfacePoint(entry.getFromNodePath()))
self.hitPtDist = Vec3(self.hitPt).length()
# Constraint determined by nodes name
self.constraint = entry.getIntoNodePath().getName()
else:
# Nope, off the widget, no constraint
self.constraint = None
# [gjeon] to prohibit unwanted object movement while direct window doesn't have focus
if base.direct.cameraControl.useMayaCamControls and not base.direct.gotControl(modifiers) \
and not self.fAllowMarquee:
return
else:
entry = None
if not base.direct.gotAlt(modifiers):
if entry:
# Check to see if we are moving the object
# We are moving the object if we either wait long enough
taskMgr.doMethodLater(MANIPULATION_MOVE_DELAY,
self.switchToMoveMode,
'manip-move-wait')
# Or we move far enough
self.moveDir = None
watchMouseTask = Task.Task(self.watchMouseTask)
watchMouseTask.initX = base.direct.dr.mouseX
watchMouseTask.initY = base.direct.dr.mouseY
taskMgr.add(watchMouseTask, 'manip-watch-mouse')
else:
if base.direct.fControl:
self.mode = 'move'
self.manipulateObject()
elif not base.direct.fAlt and self.fAllowMarquee:
self.moveDir = None
watchMarqueeTask = Task.Task(self.watchMarqueeTask)
watchMarqueeTask.initX = base.direct.dr.mouseX
watchMarqueeTask.initY = base.direct.dr.mouseY
taskMgr.add(watchMarqueeTask, 'manip-marquee-mouse')
def switchToWorldSpaceMode(self):
self.worldSpaceManip = True
def switchToLocalSpaceMode(self):
self.worldSpaceManip = False
def switchToMoveMode(self, state):
taskMgr.remove('manip-watch-mouse')
self.mode = 'move'
self.manipulateObject()
return Task.done
def watchMouseTask(self, state):
if (((abs (state.initX - base.direct.dr.mouseX)) > 0.01) or
((abs (state.initY - base.direct.dr.mouseY)) > 0.01)):
taskMgr.remove('manip-move-wait')
self.mode = 'move'
self.manipulateObject()
return Task.done
else:
return Task.cont
def watchMarqueeTask(self, state):
taskMgr.remove('manip-watch-mouse')
taskMgr.remove('manip-move-wait')
self.mode = 'select'
self.drawMarquee(state.initX, state.initY)
return Task.cont
def drawMarquee(self, startX, startY):
if self.marquee:
self.marquee.remove()
self.marquee = None
if base.direct.cameraControl.useMayaCamControls and base.direct.fAlt:
return
if base.direct.fControl:
return
endX = base.direct.dr.mouseX
endY = base.direct.dr.mouseY
if (((abs (endX - startX)) < 0.01) and
((abs (endY - startY)) < 0.01)):
return
self.marquee = LineNodePath(render2d, 'marquee', 0.5, VBase4(.8, .6, .6, 1))
self.marqueeInfo = (startX, startY, endX, endY)
self.marquee.drawLines([
[(startX, 0, startY), (startX, 0, endY)],
[(startX, 0, endY), (endX, 0, endY)],
[(endX, 0, endY), (endX, 0, startY)],
[(endX, 0, startY), (startX, 0, startY)]])
self.marquee.create()
if self.fMultiView:
LE_showInOneCam(self.marquee, base.direct.camera.getName())
def manipulationStop(self):
taskMgr.remove('manipulateObject')
taskMgr.remove('manip-move-wait')
taskMgr.remove('manip-watch-mouse')
taskMgr.remove('manip-marquee-mouse')
# depending on flag.....
if self.mode == 'select':
# Check for object under mouse
# Don't intersect with hidden or backfacing objects, as well as any
# optionally specified things
skipFlags = self.defaultSkipFlags | self.optionalSkipFlags
# Skip camera (and its children), unless control key is pressed
skipFlags |= SKIP_CAMERA * (1 - base.getControl())
if self.marquee:
self.marquee.remove()
self.marquee = None
base.direct.deselectAll()
startX = self.marqueeInfo[0]
startY = self.marqueeInfo[1]
endX = self.marqueeInfo[2]
endY = self.marqueeInfo[3]
fll = Point3(0, 0, 0)
flr = Point3(0, 0, 0)
fur = Point3(0, 0, 0)
ful = Point3(0, 0, 0)
nll = Point3(0, 0, 0)
nlr = Point3(0, 0, 0)
nur = Point3(0, 0, 0)
nul = Point3(0, 0, 0)
lens = base.direct.cam.node().getLens()
lens.extrude((startX, startY), nul, ful)
lens.extrude((endX, startY), nur, fur)
lens.extrude((endX, endY), nlr, flr)
lens.extrude((startX, endY), nll, fll)
marqueeFrustum = BoundingHexahedron(fll, flr, fur, ful, nll, nlr, nur, nul);
marqueeFrustum.xform(base.direct.cam.getNetTransform().getMat())
base.marqueeFrustum = marqueeFrustum
def findTaggedNodePath(nodePath):
# Select tagged object if present
for tag in base.direct.selected.tagList:
if nodePath.hasNetTag(tag):
nodePath = nodePath.findNetTag(tag)
return nodePath
return None
selectionList = []
for geom in render.findAllMatches("**/+GeomNode"):
if (skipFlags & SKIP_HIDDEN) and geom.isHidden():
# Skip if hidden node
continue
## elif (skipFlags & SKIP_BACKFACE) and base.direct.iRay.isEntryBackfacing():
## # Skip, if backfacing poly
## pass
elif ((skipFlags & SKIP_CAMERA) and
(camera in geom.getAncestors())):
# Skip if parented to a camera.
continue
# Can pick unpickable, use the first visible node
elif ((skipFlags & SKIP_UNPICKABLE) and
(geom.getName() in base.direct.iRay.unpickable)):
# Skip if in unpickable list
continue
nodePath = findTaggedNodePath(geom)
if nodePath in selectionList:
continue
bb = geom.getBounds()
bbc = bb.makeCopy()
bbc.xform(geom.getParent().getNetTransform().getMat())
boundingSphereTest = marqueeFrustum.contains(bbc)
if boundingSphereTest > 1:
if boundingSphereTest == 7:
if nodePath not in selectionList:
selectionList.append(nodePath)
else:
tMat = Mat4(geom.getMat())
geom.clearMat()
# Get bounds
min = Point3(0)
max = Point3(0)
geom.calcTightBounds(min, max)
# Restore transform
geom.setMat(tMat)
fll = Point3(min[0], max[1], min[2])
flr = Point3(max[0], max[1], min[2])
fur = max
ful = Point3(min[0], max[1], max[2])
nll = min
nlr = Point3(max[0], min[1], min[2])
nur = Point3(max[0], min[1], max[2])
nul = Point3(min[0], min[1], max[2])
tbb = BoundingHexahedron(fll, flr, fur, ful, nll, nlr, nur, nul)
tbb.xform(geom.getNetTransform().getMat())
tightBoundTest = marqueeFrustum.contains(tbb)
if tightBoundTest > 1:
if nodePath not in selectionList:
selectionList.append(nodePath)
for nodePath in selectionList:
base.direct.select(nodePath, 1)
else:
entry = base.direct.iRay.pickGeom(skipFlags = skipFlags)
if entry:
# Record hit point information
self.hitPt.assign(entry.getSurfacePoint(entry.getFromNodePath()))
self.hitPtDist = Vec3(self.hitPt).length()
# Select it
base.direct.select(entry.getIntoNodePath(), base.direct.fShift)
else:
base.direct.deselectAll()
#elif self.mode == 'move':
self.manipulateObjectCleanup()
self.mode = None
def manipulateObjectCleanup(self):
if self.fScaling3D or self.fScaling1D:
# We had been scaling, need to reset object handles
if hasattr(base.direct, 'widget'):
base.direct.widget.transferObjectHandlesScale()
else:
self.objectHandles.transferObjectHandlesScale()
self.fScaling3D = 0
self.fScaling1D = 0
base.direct.selected.highlightAll()
if hasattr(base.direct, 'widget'):
base.direct.widget.showAllHandles()
else:
self.objectHandles.showAllHandles()
if base.direct.clusterMode == 'client':
cluster(
'base.direct.manipulationControl.objectHandles.showAllHandles()')
if hasattr(base.direct, 'widget'):
base.direct.widget.hideGuides()
else:
self.objectHandles.hideGuides()
# Restart followSelectedNodePath task
self.spawnFollowSelectedNodePathTask()
messenger.send('DIRECT_manipulateObjectCleanup',
[base.direct.selected.getSelectedAsList()])
def spawnFollowSelectedNodePathTask(self):
# If nothing selected, just return
if not base.direct.selected.last:
return
# Clear out old task to make sure
taskMgr.remove('followSelectedNodePath')
# Where are the object handles relative to the selected object
pos = VBase3(0)
hpr = VBase3(0)
decomposeMatrix(base.direct.selected.last.mCoa2Dnp,
VBase3(0), hpr, pos, CSDefault)
# Create the task
t = Task.Task(self.followSelectedNodePathTask)
# Update state variables
t.pos = pos
t.hpr = hpr
t.base = base.direct.selected.last
# Spawn the task
taskMgr.add(t, 'followSelectedNodePath')
def followSelectedNodePathTask(self, state):
if hasattr(base.direct, "manipulationControl") and base.direct.manipulationControl.fMultiView:
for widget in base.direct.manipulationControl.widgetList:
if self.worldSpaceManip:
widget.setPos(state.base, state.pos)
widget.setHpr(render, VBase3(0))
else:
widget.setPosHpr(state.base, state.pos, state.hpr)
else:
if self.worldSpaceManip:
widget.setPos(state.base, state.pos)
widget.setHpr(render, VBase3(0))
else:
base.direct.widget.setPosHpr(state.base, state.pos, state.hpr)
return Task.cont
def enableManipulation(self):
# Accept events
for event in self.actionEvents:
self.accept(event[0], event[1], extraArgs = event[2:])
self.fAllowSelectionOnly = 0
def disableManipulation(self, allowSelectionOnly=False):
# Ignore events
for event in self.actionEvents:
self.ignore(event[0])
# [gjeon] to enable selection while other manipulation is disabled
if allowSelectionOnly:
self.fAllowSelectionOnly = allowSelectionOnly
self.accept('DIRECT-mouse1', self.manipulationStart)
self.accept('DIRECT-mouse1Up', self.manipulationStop)
self.removeManipulateObjectTask()
taskMgr.remove('manipulateObject')
taskMgr.remove('manip-move-wait')
taskMgr.remove('manip-watch-mouse')
taskMgr.remove('highlightWidgetTask')
def toggleObjectHandlesMode(self):
if self.fMovable:
self.fSetCoa = 1 - self.fSetCoa
if self.fSetCoa:
if hasattr(base.direct, 'widget'):
base.direct.widget.coaModeColor()
else:
self.objectHandles.coaModeColor()
else:
if hasattr(base.direct, 'widget'):
base.direct.widget.manipModeColor()
else:
self.objectHandles.manipModeColor()
else:
if hasattr(base.direct, 'widget'):
base.direct.widget.disabledModeColor()
else:
self.objectHandles.disabledModeColor()
def removeManipulateObjectTask(self):
taskMgr.remove('manipulateObject')
def enableWidgetMove(self):
self.fMovable = 1
if self.fSetCoa:
if hasattr(base.direct, 'widget'):
base.direct.widget.coaModeColor()
else:
self.objectHandles.coaModeColor()
else:
if hasattr(base.direct, 'widget'):
base.direct.widget.manipModeColor()
else:
self.objectHandles.manipModeColor()
def disableWidgetMove(self):
self.fMovable = 0
if hasattr(base.direct, 'widget'):
base.direct.widget.disabledModeColor()
else:
self.objectHandles.disabledModeColor()
#--------------------------------------------------------------------------
# Function: get edit types list for specified objects which indicate
# how editable the objects are
# Parameters: object, list of object to get edit types for
# Changes: none
# Returns: list of edit types
#--------------------------------------------------------------------------
def getEditTypes(self, objects):
# See if any of the selected in the don't manipulate tag list
editTypes = 0
for tag in self.unmovableTagList:
for selected in objects:
unmovableTag = selected.getTag(tag)
if (unmovableTag):
# check value of unmovableTag to see if it is
# completely uneditable or if it allows only certain
# types of editing
editTypes |= int(unmovableTag)
return editTypes
def manipulateObject(self):
# Only do this if something is selected
selectedList = base.direct.selected.getSelectedAsList()
# See if any of the selected are completely uneditable
editTypes = self.getEditTypes(selectedList)
if (editTypes & EDIT_TYPE_UNEDITABLE == EDIT_TYPE_UNEDITABLE):
return
self.currEditTypes = editTypes
if selectedList:
# Remove the task to keep the widget attached to the object
taskMgr.remove('followSelectedNodePath')
# and the task to highlight the widget
taskMgr.remove('highlightWidgetTask')
# Set manipulation flag
self.fManip = 1
# Record undo point
base.direct.pushUndo(base.direct.selected)
# Update object handles visibility
if hasattr(base.direct, 'widget'):
base.direct.widget.showGuides()
base.direct.widget.hideAllHandles()
base.direct.widget.showHandle(self.constraint)
else:
self.objectHandles.showGuides()
self.objectHandles.hideAllHandles()
self.objectHandles.showHandle(self.constraint)
if base.direct.clusterMode == 'client':
oh = 'base.direct.manipulationControl.objectHandles'
cluster(oh + '.showGuides()', 0)
cluster(oh + '.hideAllHandles()', 0)
cluster(oh + ('.showHandle("%s")'% self.constraint), 0)
# Record relationship between selected nodes and widget
base.direct.selected.getWrtAll()
# hide the bbox of the selected objects during interaction
base.direct.selected.dehighlightAll()
# Send event to signal start of manipulation
messenger.send('DIRECT_manipulateObjectStart')
# Manipulate the real object with the constraint
# The constraint is passed as the name of the node
self.spawnManipulateObjectTask()
def spawnManipulateObjectTask(self):
# reset hit-pt flag
self.fHitInit = 1
self.fScaleInit = 1
if not self.fScaling1D and\
not self.fScaling3D:
self.fScaleInit1 = 1
# record initial offset between widget and camera
t = Task.Task(self.manipulateObjectTask)
t.fMouseX = abs(base.direct.dr.mouseX) > 0.9
t.fMouseY = abs(base.direct.dr.mouseY) > 0.9
if t.fMouseX:
t.constrainedDir = 'y'
else:
t.constrainedDir = 'x'
# Compute widget's xy coords in screen space
t.coaCenter = getScreenXY(base.direct.widget)
# These are used to rotate about view vector
if t.fMouseX and t.fMouseY:
t.lastAngle = getCrankAngle(t.coaCenter)
taskMgr.add(t, 'manipulateObject')
def manipulateObjectTask(self, state):
if self.fScaling1D:
self.scale1D(state)
elif self.fScaling3D:
self.scale3D(state)
else:
# Widget takes precedence
if self.constraint:
type = self.constraint[2:]
if self.useSeparateScaleHandles:
if type == 'post' and not self.currEditTypes & EDIT_TYPE_UNMOVABLE:
self.xlate1D(state)
elif type == 'disc' and not self.currEditTypes & EDIT_TYPE_UNMOVABLE:
self.xlate2D(state)
elif type == 'ring' and not self.currEditTypes & EDIT_TYPE_UNROTATABLE:
self.rotate1D(state)
elif type == 'scale' and not self.currEditTypes & EDIT_TYPE_UNSCALABLE:
if base.direct.fShift:
self.fScaling3D = 1
self.scale3D(state)
else:
self.fScaling1D = 1
self.scale1D(state)
else:
if base.direct.fControl and not self.currEditTypes & EDIT_TYPE_UNSCALABLE:
if type == 'post':
# [gjeon] non-uniform scaling
self.fScaling1D = 1
self.scale1D(state)
else:
# [gjeon] uniform scaling
self.fScaling3D = 1
self.scale3D(state)
else:
if type == 'post' and not self.currEditTypes & EDIT_TYPE_UNMOVABLE:
self.xlate1D(state)
elif type == 'disc' and not self.currEditTypes & EDIT_TYPE_UNMOVABLE:
self.xlate2D(state)
elif type == 'ring' and not self.currEditTypes & EDIT_TYPE_UNROTATABLE:
self.rotate1D(state)
# No widget interaction, determine free manip mode
elif self.fFreeManip and not self.useSeparateScaleHandles:
# If we've been scaling and changed modes, reset object handles
if 0 and (self.fScaling1D or self.fScaling3D) and (not base.direct.fAlt):
if hasattr(base.direct, 'widget'):
base.direct.widget.transferObjectHandleScale()
else:
self.objectHandles.transferObjectHandlesScale()
self.fScaling1D = 0
self.fScaling3D = 0
# Alt key switches to a scaling mode
if base.direct.fControl and not self.currEditTypes & EDIT_TYPE_UNSCALABLE:
self.fScaling3D = 1
self.scale3D(state)
# Otherwise, manip mode depends on where you started
elif state.fMouseX and state.fMouseY and not self.currEditTypes & EDIT_TYPE_UNROTATABLE:
# In the corner, spin around camera's axis
self.rotateAboutViewVector(state)
elif state.fMouseX or state.fMouseY and not self.currEditTypes & EDIT_TYPE_UNMOVABLE:
# Mouse started elsewhere in the outer frame, rotate
self.rotate2D(state)
elif not self.currEditTypes & EDIT_TYPE_UNMOVABLE:
# Mouse started in central region, xlate
# Mode depends on shift key
if base.direct.fShift or base.direct.fControl:
self.xlateCamXY(state)
else:
self.xlateCamXZ(state)
else:
return Task.done
if self.fSetCoa:
# Update coa based on current widget position
base.direct.selected.last.mCoa2Dnp.assign(
base.direct.widget.getMat(base.direct.selected.last))
else:
# Move the objects with the widget
base.direct.selected.moveWrtWidgetAll()
# Continue
return Task.cont
def addTag(self, tag):
if tag not in self.unmovableTagList:
self.unmovableTagList.append(tag)
def removeTag(self, tag):
self.unmovableTagList.remove(tag)
def gridSnapping(self, nodePath, offset):
offsetX = nodePath.getX() + offset.getX()
offsetY = nodePath.getY() + offset.getY()
offsetZ = nodePath.getZ() + offset.getZ()
if offsetX < 0.0:
signX = -1.0
else:
signX = 1.0
modX = math.fabs(offsetX) % base.direct.grid.gridSpacing
floorX = math.floor(math.fabs(offsetX) / base.direct.grid.gridSpacing)
if modX < base.direct.grid.gridSpacing / 2.0:
offsetX = signX * floorX * base.direct.grid.gridSpacing
else:
offsetX = signX * (floorX + 1) * base.direct.grid.gridSpacing
if offsetY < 0.0:
signY = -1.0
else:
signY = 1.0
modY = math.fabs(offsetY) % base.direct.grid.gridSpacing
floorY = math.floor(math.fabs(offsetY) / base.direct.grid.gridSpacing)
if modY < base.direct.grid.gridSpacing / 2.0:
offsetY = signY * floorY * base.direct.grid.gridSpacing
else:
offsetY = signY * (floorY + 1) * base.direct.grid.gridSpacing
if offsetZ < 0.0:
signZ = -1.0
else:
signZ = 1.0
modZ = math.fabs(offsetZ) % base.direct.grid.gridSpacing
floorZ = math.floor(math.fabs(offsetZ) / base.direct.grid.gridSpacing)
if modZ < base.direct.grid.gridSpacing / 2.0:
offsetZ = signZ * floorZ * base.direct.grid.gridSpacing
else:
offsetZ = signZ * (floorZ + 1) * base.direct.grid.gridSpacing
return Point3(offsetX, offsetY, offsetZ)
### WIDGET MANIPULATION METHODS ###
def xlate1D(self, state):
# Constrained 1D Translation along widget axis
# Compute nearest hit point along axis and try to keep
# that point as close to the current mouse position as possible
# what point on the axis is the mouse pointing at?
self.hitPt.assign(self.objectHandles.getAxisIntersectPt(
self.constraint[:1]))
# use it to see how far to move the widget
if self.fHitInit:
# First time through, just record that point
self.fHitInit = 0
self.prevHit.assign(self.hitPt)
else:
# Move widget to keep hit point as close to mouse as possible
offset = self.hitPt - self.prevHit
if hasattr(base.direct, "manipulationControl") and base.direct.manipulationControl.fMultiView:
for widget in base.direct.manipulationControl.widgetList:
if self.fGridSnap:
widget.setPos(self.gridSnapping(widget, offset))
else:
widget.setPos(widget, offset)
#if base.direct.camera.getName() != 'persp':
#self.prevHit.assign(self.hitPt)
else:
if self.fGridSnap:
base.direct.widget.setPos(self.gridSnapping(base.direct.widget, offset))
else:
base.direct.widget.setPos(base.direct.widget, offset)
def xlate2D(self, state):
# Constrained 2D (planar) translation
# Compute point of intersection of ray from eyepoint through cursor
# to one of the three orthogonal planes on the widget.
# This point tracks all subsequent mouse movements
self.hitPt.assign(self.objectHandles.getWidgetIntersectPt(
base.direct.widget, self.constraint[:1]))
# use it to see how far to move the widget
if self.fHitInit:
# First time through just record hit point
self.fHitInit = 0
self.prevHit.assign(self.hitPt)
else:
offset = self.hitPt - self.prevHit
if hasattr(base.direct, "manipulationControl") and base.direct.manipulationControl.fMultiView:
for widget in base.direct.manipulationControl.widgetList:
if self.fGridSnap:
widget.setPos(self.gridSnapping(widget, offset))
else:
widget.setPos(widget, offset)
if base.direct.camera.getName() != 'persp':
self.prevHit.assign(self.hitPt)
else:
if self.fGridSnap:
base.direct.widget.setPos(self.gridSnapping(base.direct.widget, offset))
else:
base.direct.widget.setPos(base.direct.widget, offset)
def rotate1D(self, state):
# Constrained 1D rotation about the widget's main axis (X, Y, or Z)
# Rotation depends upon circular motion of the mouse about the
# projection of the widget's origin on the image plane
# A complete circle about the widget results in a change in
# orientation of 360 degrees.
# First initialize hit point/rotation angle
if self.fHitInit:
self.fHitInit = 0
self.rotateAxis = self.constraint[:1]
self.fWidgetTop = self.widgetCheck('top?')
self.rotationCenter = getScreenXY(base.direct.widget)
self.lastCrankAngle = getCrankAngle(self.rotationCenter)
# Rotate widget based on how far cursor has swung around origin
newAngle = getCrankAngle(self.rotationCenter)
deltaAngle = self.lastCrankAngle - newAngle
if self.fWidgetTop:
deltaAngle = -1 * deltaAngle
if self.rotateAxis == 'x':
if hasattr(base.direct, "manipulationControl") and base.direct.manipulationControl.fMultiView:
for widget in base.direct.manipulationControl.widgetList:
widget.setP(widget, deltaAngle)
else:
base.direct.widget.setP(base.direct.widget, deltaAngle)
elif self.rotateAxis == 'y':
if hasattr(base.direct, "manipulationControl") and base.direct.manipulationControl.fMultiView:
for widget in base.direct.manipulationControl.widgetList:
widget.setR(widget, deltaAngle)
else:
base.direct.widget.setR(base.direct.widget, deltaAngle)
elif self.rotateAxis == 'z':
if hasattr(base.direct, "manipulationControl") and base.direct.manipulationControl.fMultiView:
for widget in base.direct.manipulationControl.widgetList:
widget.setH(widget, deltaAngle)
else:
base.direct.widget.setH(base.direct.widget, deltaAngle)
# Record crank angle for next time around
self.lastCrankAngle = newAngle
def widgetCheck(self, type):
# Utility to see if we are looking at the top or bottom of
# a 2D planar widget or if we are looking at a 2D planar widget
# edge on
# Based upon angle between view vector from eye through the
# widget's origin and one of the three principle axes
axis = self.constraint[:1]
# First compute vector from eye through widget origin
mWidget2Cam = base.direct.widget.getMat(base.direct.camera)
# And determine where the viewpoint is relative to widget
pos = VBase3(0)
decomposeMatrix(mWidget2Cam, VBase3(0), VBase3(0), pos,
CSDefault)
widgetDir = Vec3(pos)
widgetDir.normalize()
# Convert specified widget axis to view space
if axis == 'x':
widgetAxis = Vec3(mWidget2Cam.xformVec(X_AXIS))
elif axis == 'y':
widgetAxis = Vec3(mWidget2Cam.xformVec(Y_AXIS))
elif axis == 'z':
widgetAxis = Vec3(mWidget2Cam.xformVec(Z_AXIS))
widgetAxis.normalize()
if type == 'top?':
# Check sign of angle between two vectors
return (widgetDir.dot(widgetAxis) < 0.)
elif type == 'edge?':
# Checking to see if we are viewing edge-on
# Check angle between two vectors
return(abs(widgetDir.dot(widgetAxis)) < .2)
### FREE MANIPULATION METHODS ###
def xlateCamXZ(self, state):
"""Constrained 2D motion parallel to the camera's image plane
This moves the object in the camera's XZ plane"""
# reset fHitInit in case we later switch to manip mode
self.fHitInit = 1
# Reset scaling init flag
self.fScaleInit = 1
# Where is the widget relative to current camera view
vWidget2Camera = base.direct.widget.getPos(base.direct.camera)
x = vWidget2Camera[0]
y = vWidget2Camera[1]
z = vWidget2Camera[2]
# Move widget (and objects) based upon mouse motion
# Scaled up accordingly based upon widget distance
dr = base.direct.dr
base.direct.widget.setX(
base.direct.camera,
x + 0.5 * dr.mouseDeltaX * dr.nearWidth * (y/dr.near))
base.direct.widget.setZ(
base.direct.camera,
z + 0.5 * dr.mouseDeltaY * dr.nearHeight * (y/dr.near))
def xlateCamXY(self, state):
"""Constrained 2D motion perpendicular to camera's image plane
This moves the object in the camera's XY plane if shift is held
Moves object toward camera if control is held
"""
# Reset scaling init flag
self.fScaleInit = 1
# Now, where is the widget relative to current camera view
vWidget2Camera = base.direct.widget.getPos(base.direct.camera)
# If this is first time around, record initial y distance
if self.fHitInit:
self.fHitInit = 0
# Use distance to widget to scale motion along Y
self.xlateSF = Vec3(vWidget2Camera).length()
# Get widget's current xy coords in screen space
coaCenter = getNearProjectionPoint(base.direct.widget)
self.deltaNearX = coaCenter[0] - base.direct.dr.nearVec[0]
# Which way do we move the object?
if base.direct.fControl:
moveDir = Vec3(vWidget2Camera)
# If widget is behind camera invert vector
if moveDir[1] < 0.0:
moveDir.assign(moveDir * -1)
moveDir.normalize()
else:
moveDir = Vec3(Y_AXIS)
# Move selected objects
dr = base.direct.dr
# Scale move dir
moveDir.assign(moveDir * (2.0 * dr.mouseDeltaY * self.xlateSF))
# Add it to current widget offset
vWidget2Camera += moveDir
# The object, however, stays at the same relative point to mouse in X
vWidget2Camera.setX((dr.nearVec[0] + self.deltaNearX) *
(vWidget2Camera[1]/dr.near))
# Move widget
base.direct.widget.setPos(base.direct.camera, vWidget2Camera)
def rotate2D(self, state):
""" Virtual trackball rotation of widget """
# Reset init flag in case we switch to another mode
self.fHitInit = 1
# Reset scaling init flag
self.fScaleInit = 1
tumbleRate = 360
# If moving outside of center, ignore motion perpendicular to edge
if ((state.constrainedDir == 'y') and (abs(base.direct.dr.mouseX) > 0.9)):
deltaX = 0
deltaY = base.direct.dr.mouseDeltaY
elif ((state.constrainedDir == 'x') and (abs(base.direct.dr.mouseY) > 0.9)):
deltaX = base.direct.dr.mouseDeltaX
deltaY = 0
else:
deltaX = base.direct.dr.mouseDeltaX
deltaY = base.direct.dr.mouseDeltaY
# Mouse motion edge to edge of display region results in one full turn
relHpr(base.direct.widget, base.direct.camera, deltaX * tumbleRate,
-deltaY * tumbleRate, 0)
def rotateAboutViewVector(self, state):
# Reset init flag in case we switch to another mode
self.fHitInit = 1
# Reset scaling init flag
self.fScaleInit = 1
# Compute current angle
angle = getCrankAngle(state.coaCenter)
deltaAngle = angle - state.lastAngle
state.lastAngle = angle
# Mouse motion edge to edge of display region results in one full turn
relHpr(base.direct.widget, base.direct.camera, 0, 0, -deltaAngle)
def scale1D(self, state):
if hasattr(base.direct, "manipulationControl") and base.direct.manipulationControl.fMultiView:
self.hitPtScale.assign(self.objectHandles.getAxisIntersectPt(self.constraint[:1]))
self.hitPtScale = self.objectHandles.getMat().xformVec(self.hitPtScale)
if self.fScaleInit1:
# First time through just record hit point
self.fScaleInit1 = 0
self.prevHitScale.assign(self.hitPtScale)
self.origScale = base.direct.widget.getScale()
else:
widgetPos = base.direct.widget.getPos()
d0 = (self.prevHitScale).length()
if d0 == 0: #make sure we don't divide by zero
d0 = 0.001
d1 = (self.hitPtScale).length()
if d1 == 0: #make sure we don't set scale to zero
d1 = 0.001
currScale = self.origScale
# Scale factor is ratio current mag with init mag
if self.constraint[:1] == 'x':
currScale = Vec3(currScale.getX() * d1/d0, currScale.getY(), currScale.getZ())
elif self.constraint[:1] == 'y':
currScale = Vec3(currScale.getX(), currScale.getY() * d1/d0, currScale.getZ())
elif self.constraint[:1] == 'z':
currScale = Vec3(currScale.getX(), currScale.getY(), currScale.getZ() * d1/d0)
base.direct.widget.setScale(currScale)
return
# [gjeon] Constrained 1D scale of the selected node based upon up down mouse motion
if self.fScaleInit:
self.fScaleInit = 0
self.initScaleMag = Vec3(self.objectHandles.getAxisIntersectPt(self.constraint[:1])).length()
# record initial scale
self.initScale = base.direct.widget.getScale()
# Reset fHitInitFlag
self.fHitInit = 1
# reset the scale of the scaling widget so the calls to
# getAxisIntersectPt calculate the correct distance
base.direct.widget.setScale(1,1,1)
# Scale factor is ratio current mag with init mag
if self.constraint[:1] == 'x':
currScale = Vec3(self.initScale.getX() *
self.objectHandles.getAxisIntersectPt('x').length() / self.initScaleMag,
self.initScale.getY(), self.initScale.getZ())
elif self.constraint[:1] == 'y':
currScale = Vec3(self.initScale.getX(),
self.initScale.getY() * self.objectHandles.getAxisIntersectPt('y').length() / self.initScaleMag,
self.initScale.getZ())
elif self.constraint[:1] == 'z':
currScale = Vec3(self.initScale.getX(), self.initScale.getY(),
self.initScale.getZ() * self.objectHandles.getAxisIntersectPt('z').length() / self.initScaleMag)
base.direct.widget.setScale(currScale)
def scale3D(self, state):
if hasattr(base.direct, "manipulationControl") and base.direct.manipulationControl.fMultiView:
if self.useSeparateScaleHandles:
self.hitPtScale.assign(self.objectHandles.getAxisIntersectPt(self.constraint[:1]))
self.hitPtScale = self.objectHandles.getMat().xformVec(self.hitPtScale)
if self.fScaleInit1:
# First time through just record hit point
self.fScaleInit1 = 0
self.prevHitScale.assign(self.hitPtScale)
self.origScale = base.direct.widget.getScale()
else:
widgetPos = base.direct.widget.getPos()
d0 = (self.prevHitScale).length()
if d0 == 0: #make sure we don't divide by zero
d0 = 0.001
d1 = (self.hitPtScale).length()
if d1 == 0: #make sure we don't set scale to zero
d1 = 0.001
currScale = self.origScale
# Scale factor is ratio current mag with init mag
currScale = Vec3(currScale.getX() * d1/d0, currScale.getY() * d1/d0, currScale.getZ() * d1/d0)
base.direct.widget.setScale(currScale)
return
else:
self.hitPtScale.assign(self.objectHandles.getMouseIntersectPt())
if self.fScaleInit1:
# First time through just record hit point
self.fScaleInit1 = 0
self.prevHitScale.assign(self.hitPtScale)
self.origScale = base.direct.widget.getScale()
else:
widgetPos = base.direct.widget.getPos()
d0 = (self.prevHitScale - widgetPos).length()
if d0 == 0: #make sure we don't divide by zero
d0 = 0.001
d1 = (self.hitPtScale - widgetPos).length()
if d1 == 0:
d1 = 0.001 #make sure we don't set scale to zero
currScale = self.origScale
currScale = currScale * d1/d0
base.direct.widget.setScale(currScale)
return
# Scale the selected node based upon up down mouse motion
# Mouse motion from edge to edge results in a factor of 4 scaling
# From midpoint to edge doubles or halves objects scale
if self.fScaleInit:
self.fScaleInit = 0
self.manipRef.setPos(base.direct.widget, 0, 0, 0)
self.manipRef.setHpr(base.direct.camera, 0, 0, 0)
self.initScaleMag = Vec3(
self.objectHandles.getWidgetIntersectPt(
self.manipRef, 'y')).length()
# record initial scale
self.initScale = base.direct.widget.getScale()
# Reset fHitInitFlag
self.fHitInit = 1
# Begin
# Scale factor is ratio current mag with init mag
currScale = (
self.initScale *
(self.objectHandles.getWidgetIntersectPt(
self.manipRef, 'y').length() /
self.initScaleMag)
)
base.direct.widget.setScale(currScale)
## Utility functions ##
def plantSelectedNodePath(self):
""" Move selected object to intersection point of cursor on scene """
# Check for intersection
entry = base.direct.iRay.pickGeom(
skipFlags = SKIP_HIDDEN | SKIP_BACKFACE | SKIP_CAMERA)
# MRM: Need to handle moving COA
if (entry != None) and (base.direct.selected.last != None):
# Record undo point
base.direct.pushUndo(base.direct.selected)
# Record wrt matrix
base.direct.selected.getWrtAll()
# Move selected
base.direct.widget.setPos(
base.direct.camera, entry.getSurfacePoint(entry.getFromNodePath()))
# Move all the selected objects with widget
# Move the objects with the widget
base.direct.selected.moveWrtWidgetAll()
# Let everyone know that something was moved
messenger.send('DIRECT_manipulateObjectCleanup',
[base.direct.selected.getSelectedAsList()])
class ObjectHandles(NodePath, DirectObject):
def __init__(self, name='objectHandles'):
# Initialize the superclass
NodePath.__init__(self)
# Load up object handles model and assign it to self
self.assign(loader.loadModel('models/misc/objectHandles'))
self.setName(name)
self.scalingNode = NodePath(self)
self.scalingNode.setName('ohScalingNode')
self.ohScalingFactor = 1.0
self.directScalingFactor = 1.0
# To avoid recreating a vec every frame
self.hitPt = Vec3(0)
# Get a handle on the components
self.xHandles = self.find('**/X')
self.xPostGroup = self.xHandles.find('**/x-post-group')
self.xPostCollision = self.xHandles.find('**/x-post')
self.xRingGroup = self.xHandles.find('**/x-ring-group')
self.xRingCollision = self.xHandles.find('**/x-ring')
self.xDiscGroup = self.xHandles.find('**/x-disc-group')
self.xDisc = self.xHandles.find('**/x-disc-visible')
self.xDiscCollision = self.xHandles.find('**/x-disc')
self.xScaleGroup = deepcopy(self.xPostGroup)
self.xScaleGroup.setName('x-scale-group')
self.xScaleCollision = self.xScaleGroup.find('**/x-post')
self.xScaleCollision.setName('x-scale')
self.yHandles = self.find('**/Y')
self.yPostGroup = self.yHandles.find('**/y-post-group')
self.yPostCollision = self.yHandles.find('**/y-post')
self.yRingGroup = self.yHandles.find('**/y-ring-group')
self.yRingCollision = self.yHandles.find('**/y-ring')
self.yDiscGroup = self.yHandles.find('**/y-disc-group')
self.yDisc = self.yHandles.find('**/y-disc-visible')
self.yDiscCollision = self.yHandles.find('**/y-disc')
self.yScaleGroup = deepcopy(self.yPostGroup)
self.yScaleGroup.setName('y-scale-group')
self.yScaleCollision = self.yScaleGroup.find('**/y-post')
self.yScaleCollision.setName('y-scale')
self.zHandles = self.find('**/Z')
self.zPostGroup = self.zHandles.find('**/z-post-group')
self.zPostCollision = self.zHandles.find('**/z-post')
self.zRingGroup = self.zHandles.find('**/z-ring-group')
self.zRingCollision = self.zHandles.find('**/z-ring')
self.zDiscGroup = self.zHandles.find('**/z-disc-group')
self.zDisc = self.zHandles.find('**/z-disc-visible')
self.zDiscCollision = self.zHandles.find('**/z-disc')
self.zScaleGroup = deepcopy(self.zPostGroup)
self.zScaleGroup.setName('z-scale-group')
self.zScaleCollision = self.zScaleGroup.find('**/z-post')
self.zScaleCollision.setName('z-scale')
# Adjust visiblity, colors, and transparency
self.xPostCollision.hide()
self.xRingCollision.hide()
self.xScaleCollision.hide()
self.xDisc.setColor(1, 0, 0, .2)
self.yPostCollision.hide()
self.yRingCollision.hide()
self.yScaleCollision.hide()
self.yDisc.setColor(0, 1, 0, .2)
self.zPostCollision.hide()
self.zRingCollision.hide()
self.zScaleCollision.hide()
self.zDisc.setColor(0, 0, 1, .2)
# Augment geometry with lines
self.createObjectHandleLines()
# Create long markers to help line up in world
self.createGuideLines()
self.hideGuides()
# tag with name so they can skipped during iRay selection
self.xPostCollision.setTag('WidgetName',name)
self.yPostCollision.setTag('WidgetName',name)
self.zPostCollision.setTag('WidgetName',name)
self.xRingCollision.setTag('WidgetName',name)
self.yRingCollision.setTag('WidgetName',name)
self.zRingCollision.setTag('WidgetName',name)
self.xDiscCollision.setTag('WidgetName',name)
self.yDiscCollision.setTag('WidgetName',name)
self.zDiscCollision.setTag('WidgetName',name)
self.xScaleCollision.setTag('WidgetName',name)
self.yScaleCollision.setTag('WidgetName',name)
self.zScaleCollision.setTag('WidgetName',name)
# name disc geoms so they can be added to unpickables
self.xDisc.find("**/+GeomNode").setName('x-disc-geom')
self.yDisc.find("**/+GeomNode").setName('y-disc-geom')
self.zDisc.find("**/+GeomNode").setName('z-disc-geom')
#turn scale off by default
self.disableHandles('scale')
# Start with widget handles hidden
self.fActive = 1
self.toggleWidget()
# Make sure object handles are never lit or drawn in wireframe
useDirectRenderStyle(self)
def coaModeColor(self):
self.setColor(.5, .5, .5, 0.5, 1)
def disabledModeColor(self):
self.setColor(0.1,0.1,0.1,0.1,1)
def manipModeColor(self):
self.clearColor()
def toggleWidget(self):
if self.fActive:
if hasattr(base.direct, "manipulationControl") and base.direct.manipulationControl.fMultiView:
for widget in base.direct.manipulationControl.widgetList:
widget.deactivate()
else:
self.deactivate()
else:
if hasattr(base.direct, "manipulationControl") and base.direct.manipulationControl.fMultiView:
for widget in base.direct.manipulationControl.widgetList:
widget.activate()
widget.showWidgetIfActive()
else:
self.activate()
def activate(self):
self.scalingNode.reparentTo(self)
self.fActive = 1
def deactivate(self):
self.scalingNode.reparentTo(hidden)
self.fActive = 0
def showWidgetIfActive(self):
if self.fActive:
self.reparentTo(base.direct.group)
def showWidget(self):
self.reparentTo(base.direct.group)
def hideWidget(self):
self.reparentTo(hidden)
def enableHandles(self, handles):
if type(handles) == types.ListType:
for handle in handles:
self.enableHandle(handle)
elif handles == 'x':
self.enableHandles(['x-post','x-ring','x-disc', 'x-scale'])
elif handles == 'y':
self.enableHandles(['y-post','y-ring','y-disc', 'y-scale'])
elif handles == 'z':
self.enableHandles(['z-post','z-ring','z-disc', 'z-scale'])
elif handles == 'post':
self.enableHandles(['x-post','y-post','z-post'])
elif handles == 'ring':
self.enableHandles(['x-ring','y-ring','z-ring'])
elif handles == 'disc':
self.enableHandles(['x-disc','y-disc','z-disc'])
elif handles == 'scale':
self.enableHandles(['x-scale','y-scale','z-scale'])
elif handles == 'all':
self.enableHandles(['x-post','x-ring','x-disc','x-scale',
'y-post','y-ring','y-disc','y-scale',
'z-post','z-ring','z-disc','z-scale'])
def enableHandle(self, handle):
if handle == 'x-post':
self.xPostGroup.reparentTo(self.xHandles)
elif handle == 'x-ring':
self.xRingGroup.reparentTo(self.xHandles)
elif handle == 'x-disc':
self.xDiscGroup.reparentTo(self.xHandles)
elif handle == 'x-scale' and base.direct.manipulationControl.useSeparateScaleHandles:
self.xScaleGroup.reparentTo(self.xHandles)
elif handle == 'y-post':
self.yPostGroup.reparentTo(self.yHandles)
elif handle == 'y-ring':
self.yRingGroup.reparentTo(self.yHandles)
elif handle == 'y-disc':
self.yDiscGroup.reparentTo(self.yHandles)
elif handle == 'y-scale' and base.direct.manipulationControl.useSeparateScaleHandles:
self.yScaleGroup.reparentTo(self.yHandles)
elif handle == 'z-post':
self.zPostGroup.reparentTo(self.zHandles)
elif handle == 'z-ring':
self.zRingGroup.reparentTo(self.zHandles)
elif handle == 'z-disc':
self.zDiscGroup.reparentTo(self.zHandles)
elif handle == 'z-scale' and base.direct.manipulationControl.useSeparateScaleHandles:
self.zScaleGroup.reparentTo(self.zHandles)
def disableHandles(self, handles):
if type(handles) == types.ListType:
for handle in handles:
self.disableHandle(handle)
elif handles == 'x':
self.disableHandles(['x-post','x-ring','x-disc','x-scale'])
elif handles == 'y':
self.disableHandles(['y-post','y-ring','y-disc','y-scale'])
elif handles == 'z':
self.disableHandles(['z-post','z-ring','z-disc','z-scale'])
elif handles == 'post':
self.disableHandles(['x-post','y-post','z-post'])
elif handles == 'ring':
self.disableHandles(['x-ring','y-ring','z-ring'])
elif handles == 'disc':
self.disableHandles(['x-disc','y-disc','z-disc'])
elif handles == 'scale':
self.disableHandles(['x-scale','y-scale','z-scale'])
elif handles == 'all':
self.disableHandles(['x-post','x-ring','x-disc','x-scale',
'y-post','y-ring','y-disc','y-scale',
'z-post','z-ring','z-disc','z-scale'])
def disableHandle(self, handle):
if handle == 'x-post':
self.xPostGroup.reparentTo(hidden)
elif handle == 'x-ring':
self.xRingGroup.reparentTo(hidden)
elif handle == 'x-disc':
self.xDiscGroup.reparentTo(hidden)
elif handle == 'x-scale':
self.xScaleGroup.reparentTo(hidden)
if handle == 'y-post':
self.yPostGroup.reparentTo(hidden)
elif handle == 'y-ring':
self.yRingGroup.reparentTo(hidden)
elif handle == 'y-disc':
self.yDiscGroup.reparentTo(hidden)
elif handle == 'y-scale':
self.yScaleGroup.reparentTo(hidden)
if handle == 'z-post':
self.zPostGroup.reparentTo(hidden)
elif handle == 'z-ring':
self.zRingGroup.reparentTo(hidden)
elif handle == 'z-disc':
self.zDiscGroup.reparentTo(hidden)
elif handle == 'z-scale':
self.zScaleGroup.reparentTo(hidden)
def showAllHandles(self):
self.xPost.show()
self.xRing.show()
self.xDisc.show()
self.xScale.show()
self.yPost.show()
self.yRing.show()
self.yDisc.show()
self.yScale.show()
self.zPost.show()
self.zRing.show()
self.zDisc.show()
self.zScale.show()
def hideAllHandles(self):
self.xPost.hide()
self.xRing.hide()
self.xDisc.hide()
self.xScale.hide()
self.yPost.hide()
self.yRing.hide()
self.yDisc.hide()
self.yScale.hide()
self.zPost.hide()
self.zRing.hide()
self.zDisc.hide()
self.zScale.hide()
def showHandle(self, handle):
if handle == 'x-post':
self.xPost.show()
elif handle == 'x-ring':
self.xRing.show()
elif handle == 'x-disc':
self.xDisc.show()
elif handle == 'x-scale':
self.xScale.show()
elif handle == 'y-post':
self.yPost.show()
elif handle == 'y-ring':
self.yRing.show()
elif handle == 'y-disc':
self.yDisc.show()
elif handle == 'y-scale':
self.yScale.show()
elif handle == 'z-post':
self.zPost.show()
elif handle == 'z-ring':
self.zRing.show()
elif handle == 'z-disc':
self.zDisc.show()
elif handle == 'z-scale':
self.zScale.show()
def showGuides(self):
self.guideLines.show()
def hideGuides(self):
self.guideLines.hide()
def setDirectScalingFactor(self, factor):
self.directScalingFactor = factor
self.setScalingFactor(1)
def setScalingFactor(self, scaleFactor):
self.ohScalingFactor = self.ohScalingFactor * scaleFactor
self.scalingNode.setScale(self.ohScalingFactor * self.directScalingFactor)
def getScalingFactor(self):
return self.scalingNode.getScale()
def transferObjectHandlesScale(self):
# see how much object handles have been scaled
ohs = self.getScale()
sns = self.scalingNode.getScale()
# Transfer this to the scaling node
self.scalingNode.setScale(
ohs[0] * sns[0],
ohs[1] * sns[1],
ohs[2] * sns[2])
self.setScale(1)
def multiplyScalingFactorBy(self, factor):
self.ohScalingFactor = self.ohScalingFactor * factor
sf = self.ohScalingFactor * self.directScalingFactor
ival = self.scalingNode.scaleInterval(0.5, (sf, sf, sf),
blendType = 'easeInOut',
name = 'resizeObjectHandles')
ival.start()
def growToFit(self):
# Increase handles scale until they cover 30% of the min dimension
pos = base.direct.widget.getPos(base.direct.camera)
minDim = min(base.direct.dr.nearWidth, base.direct.dr.nearHeight)
sf = 0.15 * minDim * (pos[1]/base.direct.dr.near)
self.ohScalingFactor = sf
sf = sf * self.directScalingFactor
ival = self.scalingNode.scaleInterval(0.5, (sf, sf, sf),
blendType = 'easeInOut',
name = 'resizeObjectHandles')
ival.start()
def createObjectHandleLines(self):
# X post
self.xPost = self.xPostGroup.attachNewNode('x-post-visible')
lines = LineNodePath(self.xPost)
lines.setColor(VBase4(1, 0, 0, 1))
lines.setThickness(5)
#lines.moveTo(0, 0, 0)
#lines.drawTo(1.5, 0, 0)
lines.moveTo(1.5, 0, 0)
#lines.create()
#lines = LineNodePath(self.xPost)
#lines.setColor(VBase4(1, 0, 0, 1))
#lines.setThickness(1.5)
#lines.moveTo(0, 0, 0)
lines.drawTo(-1.5, 0, 0)
arrowInfo0 = 1.3
arrowInfo1 = 0.1
#lines.setThickness(5)
lines.moveTo(1.5, 0, 0)
lines.drawTo(arrowInfo0, arrowInfo1, arrowInfo1)
lines.moveTo(1.5, 0, 0)
lines.drawTo(arrowInfo0, arrowInfo1, -1 * arrowInfo1)
lines.moveTo(1.5, 0, 0)
lines.drawTo(arrowInfo0, -1 * arrowInfo1, arrowInfo1)
lines.moveTo(1.5, 0, 0)
lines.drawTo(arrowInfo0, -1 * arrowInfo1, -1 * arrowInfo1)
lines.create()
lines.setName('x-post-line')
#X scale
self.xScale = self.xScaleGroup.attachNewNode('x-scale-visible')
lines = LineNodePath(self.xScale)
lines.setColor(VBase4(1, 0, 0, 1))
lines.setThickness(5)
lines.moveTo(1.3, 0, 0)
lines.drawTo(-1.5, 0, 0)
drawBox(lines, (1.3, 0, 0), 0.2)
lines.create()
lines.setName('x-scale-line')
# X ring
self.xRing = self.xRingGroup.attachNewNode('x-ring-visible')
lines = LineNodePath(self.xRing)
lines.setColor(VBase4(1, 0, 0, 1))
lines.setThickness(3)
lines.moveTo(0, 1, 0)
for ang in range(15, 370, 15):
lines.drawTo(0,
math.cos(deg2Rad(ang)),
math.sin(deg2Rad(ang)))
lines.create()
lines.setName('x-ring-line')
# Y post
self.yPost = self.yPostGroup.attachNewNode('y-post-visible')
lines = LineNodePath(self.yPost)
lines.setColor(VBase4(0, 1, 0, 1))
lines.setThickness(5)
#lines.moveTo(0, 0, 0)
#lines.drawTo(0, 1.5, 0)
lines.moveTo(0, 1.5, 0)
#lines.create()
#lines = LineNodePath(self.yPost)
#lines.setColor(VBase4(0, 1, 0, 1))
#lines.setThickness(1.5)
#lines.moveTo(0, 0, 0)
lines.drawTo(0, -1.5, 0)
#lines.setThickness(5)
lines.moveTo(0, 1.5, 0)
lines.drawTo(arrowInfo1, arrowInfo0, arrowInfo1)
lines.moveTo(0, 1.5, 0)
lines.drawTo(arrowInfo1, arrowInfo0, -1 * arrowInfo1)
lines.moveTo(0, 1.5, 0)
lines.drawTo(-1 * arrowInfo1, arrowInfo0, arrowInfo1)
lines.moveTo(0, 1.5, 0)
lines.drawTo(-1 * arrowInfo1, arrowInfo0, -1 * arrowInfo1)
lines.create()
lines.setName('y-post-line')
#Y scale
self.yScale = self.yScaleGroup.attachNewNode('y-scale-visible')
lines = LineNodePath(self.yScale)
lines.setColor(VBase4(0, 1, 0, 1))
lines.setThickness(5)
lines.moveTo(0, 1.3, 0)
lines.drawTo(0, -1.5, 0)
drawBox(lines, (0, 1.4, 0), 0.2)
lines.create()
lines.setName('y-scale-line')
# Y ring
self.yRing = self.yRingGroup.attachNewNode('y-ring-visible')
lines = LineNodePath(self.yRing)
lines.setColor(VBase4(0, 1, 0, 1))
lines.setThickness(3)
lines.moveTo(1, 0, 0)
for ang in range(15, 370, 15):
lines.drawTo(math.cos(deg2Rad(ang)),
0,
math.sin(deg2Rad(ang)))
lines.create()
lines.setName('y-ring-line')
# Z post
self.zPost = self.zPostGroup.attachNewNode('z-post-visible')
lines = LineNodePath(self.zPost)
lines.setColor(VBase4(0, 0, 1, 1))
lines.setThickness(5)
#lines.moveTo(0, 0, 0)
#lines.drawTo(0, 0, 1.5)
lines.moveTo(0, 0, 1.5)
#lines.create()
#lines = LineNodePath(self.zPost)
#lines.setColor(VBase4(0, 0, 1, 1))
#lines.setThickness(1.5)
#lines.moveTo(0, 0, 0)
lines.drawTo(0, 0, -1.5)
#lines.setThickness(5)
lines.moveTo(0, 0, 1.5)
lines.drawTo(arrowInfo1, arrowInfo1, arrowInfo0)
lines.moveTo(0, 0, 1.5)
lines.drawTo(arrowInfo1, -1 * arrowInfo1, arrowInfo0)
lines.moveTo(0, 0, 1.5)
lines.drawTo(-1 * arrowInfo1, arrowInfo1, arrowInfo0)
lines.moveTo(0, 0, 1.5)
lines.drawTo(-1 * arrowInfo1, -1 * arrowInfo1, arrowInfo0)
lines.create()
lines.setName('z-post-line')
#Z scale
self.zScale = self.zScaleGroup.attachNewNode('z-scale-visible')
lines = LineNodePath(self.zScale)
lines.setColor(VBase4(0, 0, 1, 1))
lines.setThickness(5)
lines.moveTo(0, 0, 1.3)
lines.drawTo(0, 0, -1.5)
drawBox(lines, (0, 0, 1.4), 0.2)
lines.create()
lines.setName('y-scale-line')
# Z ring
self.zRing = self.zRingGroup.attachNewNode('z-ring-visible')
lines = LineNodePath(self.zRing)
lines.setColor(VBase4(0, 0, 1, 1))
lines.setThickness(3)
lines.moveTo(1, 0, 0)
for ang in range(15, 370, 15):
lines.drawTo(math.cos(deg2Rad(ang)),
math.sin(deg2Rad(ang)),
0)
lines.create()
lines.setName('z-ring-line')
def createGuideLines(self):
self.guideLines = self.attachNewNode('guideLines')
# X guide lines
lines = LineNodePath(self.guideLines)
lines.setColor(VBase4(1, 0, 0, 1))
lines.setThickness(0.5)
lines.moveTo(-500, 0, 0)
lines.drawTo(500, 0, 0)
lines.create()
lines.setName('x-guide')
# Y guide lines
lines = LineNodePath(self.guideLines)
lines.setColor(VBase4(0, 1, 0, 1))
lines.setThickness(0.5)
lines.moveTo(0, -500, 0)
lines.drawTo(0, 500, 0)
lines.create()
lines.setName('y-guide')
# Z guide lines
lines = LineNodePath(self.guideLines)
lines.setColor(VBase4(0, 0, 1, 1))
lines.setThickness(0.5)
lines.moveTo(0, 0, -500)
lines.drawTo(0, 0, 500)
lines.create()
lines.setName('z-guide')
def getAxisIntersectPt(self, axis):
if hasattr(base.direct, "manipulationControl") and base.direct.manipulationControl.fMultiView and\
base.direct.camera.getName() != 'persp':
# create ray from the camera to detect 3d position
iRay = SelectionRay(base.direct.camera)
iRay.collider.setFromLens(base.direct.camNode, base.direct.dr.mouseX, base.direct.dr.mouseY)
#iRay.collideWithBitMask(1)
iRay.collideWithBitMask(BitMask32.bit(21))
iRay.ct.traverse(base.direct.grid)
if iRay.getNumEntries() == 0:
del iRay
return self.hitPt
entry = iRay.getEntry(0)
self.hitPt = entry.getSurfacePoint(self)
del iRay
if axis == 'x':
# We really only care about the nearest point on the axis
self.hitPt.setY(0)
self.hitPt.setZ(0)
elif axis == 'y':
self.hitPt.setX(0)
self.hitPt.setZ(0)
elif axis == 'z':
self.hitPt.setX(0)
self.hitPt.setY(0)
return self.hitPt
# Calc the xfrom from camera to widget
mCam2Widget = base.direct.camera.getMat(base.direct.widget)
lineDir = Vec3(mCam2Widget.xformVec(base.direct.dr.nearVec))
lineDir.normalize()
# And determine where the viewpoint is relative to widget
lineOrigin = VBase3(0)
decomposeMatrix(mCam2Widget, VBase3(0), VBase3(0), lineOrigin,
CSDefault)
# Now see where this hits the plane containing the 1D motion axis.
# Pick the intersection plane most normal to the intersection ray
# by comparing lineDir with plane normals. The plane with the
# largest dotProduct is most "normal"
if axis == 'x':
if (abs(lineDir.dot(Y_AXIS)) > abs(lineDir.dot(Z_AXIS))):
self.hitPt.assign(
planeIntersect(lineOrigin, lineDir, ORIGIN, Y_AXIS))
else:
self.hitPt.assign(
planeIntersect(lineOrigin, lineDir, ORIGIN, Z_AXIS))
# We really only care about the nearest point on the axis
self.hitPt.setY(0)
self.hitPt.setZ(0)
elif axis == 'y':
if (abs(lineDir.dot(X_AXIS)) > abs(lineDir.dot(Z_AXIS))):
self.hitPt.assign(
planeIntersect(lineOrigin, lineDir, ORIGIN, X_AXIS))
else:
self.hitPt.assign(
planeIntersect(lineOrigin, lineDir, ORIGIN, Z_AXIS))
# We really only care about the nearest point on the axis
self.hitPt.setX(0)
self.hitPt.setZ(0)
elif axis == 'z':
if (abs(lineDir.dot(X_AXIS)) > abs(lineDir.dot(Y_AXIS))):
self.hitPt.assign(
planeIntersect(lineOrigin, lineDir, ORIGIN, X_AXIS))
else:
self.hitPt.assign(
planeIntersect(lineOrigin, lineDir, ORIGIN, Y_AXIS))
# We really only care about the nearest point on the axis
self.hitPt.setX(0)
self.hitPt.setY(0)
return self.hitPt
def getMouseIntersectPt(self):
# create ray from the camera to detect 3d position
iRay = SelectionRay(base.direct.camera)
iRay.collider.setFromLens(base.direct.camNode, base.direct.dr.mouseX, base.direct.dr.mouseY)
#iRay.collideWithBitMask(1)
iRay.collideWithBitMask(BitMask32.bit(21))
iRay.ct.traverse(base.direct.grid)
if iRay.getNumEntries() == 0:
del iRay
return Point3(0)
entry = iRay.getEntry(0)
hitPt = entry.getSurfacePoint(entry.getFromNodePath())
# create a temp nodePath to get the position
np = NodePath('temp')
np.setPos(base.direct.camera, hitPt)
resultPt = Point3(0)
resultPt.assign(np.getPos())
np.remove()
del iRay
return resultPt
def getWidgetIntersectPt(self, nodePath, plane):
if hasattr(base.direct, "manipulationControl") and base.direct.manipulationControl.fMultiView and\
base.direct.camera.getName() != 'persp':
self.hitPt.assign(self.getMouseIntersectPt())
return self.hitPt
# Find out the point of interection of the ray passing though the mouse
# with the plane containing the 2D xlation or 1D rotation widgets
# Calc the xfrom from camera to the nodePath
mCam2NodePath = base.direct.camera.getMat(nodePath)
# And determine where the viewpoint is relative to widget
lineOrigin = VBase3(0)
decomposeMatrix(mCam2NodePath, VBase3(0), VBase3(0), lineOrigin,
CSDefault)
# Next we find the vector from viewpoint to the widget through
# the mouse's position on near plane.
# This defines the intersection ray
lineDir = Vec3(mCam2NodePath.xformVec(base.direct.dr.nearVec))
lineDir.normalize()
# Find the hit point
if plane == 'x':
self.hitPt.assign(planeIntersect(
lineOrigin, lineDir, ORIGIN, X_AXIS))
elif plane == 'y':
self.hitPt.assign(planeIntersect(
lineOrigin, lineDir, ORIGIN, Y_AXIS))
elif plane == 'z':
self.hitPt.assign(planeIntersect(
lineOrigin, lineDir, ORIGIN, Z_AXIS))
return self.hitPt
def drawBox(lines, center, sideLength):
l = sideLength * 0.5
lines.moveTo(center[0] + l, center[1] + l, center[2] + l)
lines.drawTo(center[0] + l, center[1] + l, center[2] - l)
lines.drawTo(center[0] + l, center[1] - l, center[2] - l)
lines.drawTo(center[0] + l, center[1] - l, center[2] + l)
lines.drawTo(center[0] + l, center[1] + l, center[2] + l)
lines.moveTo(center[0] - l, center[1] + l, center[2] + l)
lines.drawTo(center[0] - l, center[1] + l, center[2] - l)
lines.drawTo(center[0] - l, center[1] - l, center[2] - l)
lines.drawTo(center[0] - l, center[1] - l, center[2] + l)
lines.drawTo(center[0] - l, center[1] + l, center[2] + l)
lines.moveTo(center[0] + l, center[1] + l, center[2] + l)
lines.drawTo(center[0] + l, center[1] + l, center[2] - l)
lines.drawTo(center[0] - l, center[1] + l, center[2] - l)
lines.drawTo(center[0] - l, center[1] + l, center[2] + l)
lines.drawTo(center[0] + l, center[1] + l, center[2] + l)
lines.moveTo(center[0] + l, center[1] - l, center[2] + l)
lines.drawTo(center[0] + l, center[1] - l, center[2] - l)
lines.drawTo(center[0] - l, center[1] - l, center[2] - l)
lines.drawTo(center[0] - l, center[1] - l, center[2] + l)
lines.drawTo(center[0] + l, center[1] - l, center[2] + l)
lines.moveTo(center[0] + l, center[1] + l, center[2] + l)
lines.drawTo(center[0] - l, center[1] + l, center[2] + l)
lines.drawTo(center[0] - l, center[1] - l, center[2] + l)
lines.drawTo(center[0] + l, center[1] - l, center[2] + l)
lines.drawTo(center[0] + l, center[1] + l, center[2] + l)
lines.moveTo(center[0] + l, center[1] + l, center[2] - l)
lines.drawTo(center[0] - l, center[1] + l, center[2] - l)
lines.drawTo(center[0] - l, center[1] - l, center[2] - l)
lines.drawTo(center[0] + l, center[1] - l, center[2] - l)
lines.drawTo(center[0] + l, center[1] + l, center[2] - l)